Equipment

Waxmod change history

The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.

On this page

Reading this history#

  • Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
  • For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
  • The Waxmod's name leads to its card on the Waxmods page.

29 October 2026#

Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.

No change for this class in this update.

26 October 2026#

Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.

No change for this class in this update.

25 October 2026#

Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.

Final Judgment

Cra

Cra 2.68

Before: Arrow of Judgement gains 2 Range, and both of its damage lines are 40% stronger against a target at least 8 cells away.

Now: Arrow of Judgement gains 2 Range. Against a target at least 8 cells away, both of its damage lines deal double damage and the arrow pierces: it also strikes the enemies on the 2 cells behind its target.

Cra 3.7

Before: Arrow of Judgement gains 2 Range, and both of its damage lines are 40% stronger against a target at least 8 cells away.

Now: Arrow of Judgement gains 2 Range. Against a target at least 8 cells away, both of its damage lines deal double damage and the arrow pierces: it also strikes the enemies on the 2 cells behind its target.

Redeemer's Volley

Cra

Cra 2.68

Before: Redemption Arrow's life steal bounces to up to 2 more enemies with its base damage (without the bonus from your AP and MP removals), each within 3 cells of the last one hit, never the same enemy twice.

Now: Redemption Arrow's damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.

24 October 2026#

Waxmods ported to the other kit and several designs fixed to do what their text says.

Storm Chain

Cra

Cra 2.68

Before: Fulminating Arrow rebounds to enemies up to 4 cells away instead of 2, and each target hit adds 30 base damage to the next rebounds instead of 15.

Now: Fulminating Arrow rebounds to enemies up to 4 cells away instead of 2, and each target hit adds 30 base damage to the next rebounds instead of 10.

Tyrant's Wrath

Cra

Cra 2.68

Before: Every hit of Tyrannical Arrow deals twice the damage: the arrow, its poison and its early burst when the target suffers pushback damage.

Now: Every hit of Tyrannical Arrow deals twice the damage: its Fire and Air damage, and for 2 turns its Fire damage when the target suffers pushback damage and its Air damage when the target is pushed.

23 October 2026#

Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).

No change for this class in this update.

19 October 2026#

Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.

No change for this class in this update.

17 October 2026#

Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.

Megaexplosion

Cra

Cra 3.7

Before: Explosive Arrow can be cast twice per turn.

Now: Explosive Arrow hits enemies only (never you or your allies, summons and heroes included) and gains 10 base damage. Every enemy it hits gets Megaexplosion, which does not stack: at the start of that enemy's turn it explodes, dealing 8 base Fire damage to your enemies within 2 cells of it, then Megaexplosion ends.

Cra 2.68

Before: Explosive Arrow can be cast twice per turn.

Now: Explosive Arrow hits enemies only (never you or your allies, summons and heroes included) and gains 10 base damage. Every enemy it hits gets Megaexplosion, which does not stack: at the start of that enemy's turn it explodes, dealing 8 base Fire damage to your enemies within 2 cells of it, then Megaexplosion ends.

Point Blank

Cra

Cra 2.68

Before: Destructive Arrow's minimum range becomes 1, and it loses 2 Range.

Now: Destructive Arrow no longer needs line of sight, but it loses 2 Range.