Waxmod change history
The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.
On this page
Reading this history#
- Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
- For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
- The Waxmod's name leads to its card on the Waxmods page.
29 October 2026#
Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.
No change for this class in this update.
26 October 2026#
Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.
No change for this class in this update.
25 October 2026#
Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.
Final Judgment
Cra 2.68
Before: Arrow of Judgement gains 2 Range, and both of its damage lines are 40% stronger against a target at least 8 cells away.
Now: Arrow of Judgement gains 2 Range. Against a target at least 8 cells away, both of its damage lines deal double damage and the arrow pierces: it also strikes the enemies on the 2 cells behind its target.
Cra 3.7
Before: Arrow of Judgement gains 2 Range, and both of its damage lines are 40% stronger against a target at least 8 cells away.
Now: Arrow of Judgement gains 2 Range. Against a target at least 8 cells away, both of its damage lines deal double damage and the arrow pierces: it also strikes the enemies on the 2 cells behind its target.
Redeemer's Volley
Cra 2.68
Before: Redemption Arrow's life steal bounces to up to 2 more enemies with its base damage (without the bonus from your AP and MP removals), each within 3 cells of the last one hit, never the same enemy twice.
Now: Redemption Arrow's damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.
24 October 2026#
Waxmods ported to the other kit and several designs fixed to do what their text says.
Storm Chain
Cra 2.68
Before: Fulminating Arrow rebounds to enemies up to 4 cells away instead of 2, and each target hit adds 30 base damage to the next rebounds instead of 15.
Now: Fulminating Arrow rebounds to enemies up to 4 cells away instead of 2, and each target hit adds 30 base damage to the next rebounds instead of 10.
Tyrant's Wrath
Cra 2.68
Before: Every hit of Tyrannical Arrow deals twice the damage: the arrow, its poison and its early burst when the target suffers pushback damage.
Now: Every hit of Tyrannical Arrow deals twice the damage: its Fire and Air damage, and for 2 turns its Fire damage when the target suffers pushback damage and its Air damage when the target is pushed.
23 October 2026#
Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).
No change for this class in this update.
19 October 2026#
Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.
No change for this class in this update.
17 October 2026#
Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.
Megaexplosion
Cra 3.7
Before: Explosive Arrow can be cast twice per turn.
Now: Explosive Arrow hits enemies only (never you or your allies, summons and heroes included) and gains 10 base damage. Every enemy it hits gets Megaexplosion, which does not stack: at the start of that enemy's turn it explodes, dealing 8 base Fire damage to your enemies within 2 cells of it, then Megaexplosion ends.
Cra 2.68
Before: Explosive Arrow can be cast twice per turn.
Now: Explosive Arrow hits enemies only (never you or your allies, summons and heroes included) and gains 10 base damage. Every enemy it hits gets Megaexplosion, which does not stack: at the start of that enemy's turn it explodes, dealing 8 base Fire damage to your enemies within 2 cells of it, then Megaexplosion ends.
Point Blank
Cra 2.68
Before: Destructive Arrow's minimum range becomes 1, and it loses 2 Range.
Now: Destructive Arrow no longer needs line of sight, but it loses 2 Range.
