Dungeons
Dungeons supply boss cards, Wax Tokens and relic achievements.
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Run structure#
Long dungeons are shortened to two normal rooms followed by the boss room. Some routes retain a boss choice, including Blops and Count Harebourg. Boss mechanics still need to be solved.
Resume keeps your character's progress. Resume from the entrance rather than trying to join a boss room directly. Heroes have their own entry and resume state.
Keys and keyrings#
- Every character receives a Bunch of Keys. It has a 24-hour cooldown per dungeon.
- Isaac Giffs sells dungeon keys for Wax Coins in Astrub. Double-click a key to reach the dungeon entrance.
- The Wax Master Key costs 50 Master Wax Tokens in Nayla Downs's shop at the Astrub Zaap. It is reusable without a cooldown and takes priority over the ordinary keyring. It is linked to the account: it moves between your characters through the bank or the heroes chest, and must be in the inventory of the character who enters.
What to keep after a boss#
- Boss cards: ingredients for crafted Dofus. Obtaining them may take several wins.
- Wax Tokens: merchant currency. Their grade depends on the dungeon's recommended level.
- Achievements: open the panel and claim rewards. The boss-clear achievement grants its normal relic; an eligible Nightmare victory grants its Nightmare variant.
Available catalogue#
Use the in-game dungeon catalogue and each dungeon’s achievements for objectives and rewards. Solar, Dazak, Torkelonia, Kabahal and the new Osavora dungeons are part of endgame progression.
