Dungeons and bosses

Dungeons

Dungeons supply boss cards, Wax Tokens and relic achievements.

On this page

Run structure#

Long dungeons are shortened to two normal rooms followed by the boss room. Some routes retain a boss choice, including Blops and Count Harebourg. Boss mechanics still need to be solved.

Resume keeps your character's progress. Resume from the entrance rather than trying to join a boss room directly. Heroes have their own entry and resume state.

Keys and keyrings#

  • Every character receives a Bunch of Keys. It has a 24-hour cooldown per dungeon.
  • Isaac Giffs sells dungeon keys for Wax Coins in Astrub. Double-click a key to reach the dungeon entrance.
  • The Wax Master Key costs 50 Master Wax Tokens in Nayla Downs's shop at the Astrub Zaap. It is reusable without a cooldown and takes priority over the ordinary keyring. It is linked to the account: it moves between your characters through the bank or the heroes chest, and must be in the inventory of the character who enters.

What to keep after a boss#

  • Boss cards: ingredients for crafted Dofus. Obtaining them may take several wins.
  • Wax Tokens: merchant currency. Their grade depends on the dungeon's recommended level.
  • Achievements: open the panel and claim rewards. The boss-clear achievement grants its normal relic; an eligible Nightmare victory grants its Nightmare variant.

Available catalogue#

Use the in-game dungeon catalogue and each dungeon’s achievements for objectives and rewards. Solar, Dazak, Torkelonia, Kabahal and the new Osavora dungeons are part of endgame progression.