Dungeons
Dungeons supply boss cards, Wax Tokens and relic achievements.
Run structure
Long dungeons are shortened to two normal rooms followed by the boss room. Some routes retain a boss choice, including Blops and Count Harebourg. Boss mechanics still need to be solved.
Resume keeps your character's progress. Resume from the entrance rather than trying to join a boss room directly. Heroes have their own entry and resume state.
Keys and keyrings
- Every character receives a Bunch of Keys. It has a seven-day cooldown per dungeon.
- The Wax Master Key costs 10 Master Wax Tokens from Nayla Downs at the Astrub Zaap. It is reusable without a cooldown and takes priority over the ordinary keyring.
What to keep after a boss
- Boss cards: ingredients for crafted Dofus. Obtaining them may take several wins.
- Wax Tokens: merchant currency. Their grade depends on the dungeon's recommended level.
- Achievements: open the panel and claim rewards. The boss-clear achievement grants its normal relic; an eligible Nightmare victory grants its Nightmare variant.
Available catalogue
The active catalogue contains 110 dungeons. Not every Dofus 2.68 dungeon is open on Waxdofus. Solar, Dazak, Kao, Torkelonia, Tree of Death, Fers de la Tyrannie, Sentence de la Balance, Trône de Sang, Tempête de l'Éliocalypse, Kabahal, Bataille de l'Aurore Pourpre, Tertre du long sommeil, Chambre des maléfices and Bastion des Marteaux-Aigris are deferred.
