Items and economy

Equipment rarities

Rarity changes the stats of an equipment instance, not its required level.

The six rarities

This multiplier does not apply uniformly to every effect. AP, MP and special effects follow their own rules; the item tooltip shows the result.

RarityGeneral multiplier
Common×1
Uncommon×1.25
Rare×1.5
Epic×1.75
Legendary×2
Prismatic×3

Drops and crafting

Stat equipment dropped by monsters can receive a rarity. Crafting eligible equipment starts at Uncommon. Resources, currencies and runes remain common and stack normally.

Rarity potions

Drag a potion onto compatible equipment and confirm. One potion converts one copy; selecting its existing rarity consumes nothing. Rolls are preserved proportionally, rounded down.

An Alchemist upgrades three potions into one of the next tier: Common → Rare → Epic → Legendary → Prismatic. Uncommon has no potion in this chain. The Prismatic potion requires level 200.