Equipment rarities
Six rarities, recognizable colors and different chances depending on how an item is obtained.
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Base rates by source#
These are rarity distributions after an item is obtained, not the chance for the item to drop. Shield purchases use the normal-drop and crafted-Dofus table. Monster Chests use their own table to select a companion; stat multipliers apply to equipment. Pets dropped by monsters and new mounts (capture, birth, purchase) roll their rarity on the normal-drop table. Evolving Dofus and Dolmanax are excluded: fully fed, evolving Dofus show as Legendary without changing their stats; the Prismatic Dofus is always Prismatic.
Every source column totals 100%, and each cell shows the chance of exactly that rarity. Normal drops, purchased shields and crafted Dofus have a 1% chance of Epic or better and 0.2% of Legendary or better. Boss drops have 3% and 0.4%, respectively. Crafted equipment has 10% and 2%: higher rarities are subtracted from the Epic and Legendary cells.
The Lost Dofus doubles the Prismatic chance in combat; Common absorbs the difference.
| Rarity | Stats | Monster Chest | Normal drops / crafted Dofus | Boss | Crafted equipment |
|---|---|---|---|---|---|
| Common | ×1 | 60% | 79% | 50% | 20% |
| Uncommon | ×1.25 | 20% | 14% | 33% | 50% |
| Rare | ×1.5 | 10% | 6% | 14% | 20% |
| Epic | ×1.75 | 5% | 0.8% | 2.6% | 8% |
| Legendary | ×2 | 4% | 0.19% | 0.38% | 1.9% |
| Prismatic | ×3 | 1% | 0.01% | 0.02% | 0.1% |

Common#
Example: a native 100 Strength line becomes 100 Strength at an equivalent roll.
Base stats
- General multiplier: ×1
Uncommon#
Example: a native 100 Strength line becomes 125 Strength at an equivalent roll.
Base stats
- General multiplier: ×1.25
Rare#
Example: a native 100 Strength line becomes 150 Strength at an equivalent roll.
Base stats
- General multiplier: ×1.5
Epic#
Example: a native 100 Strength line becomes 175 Strength at an equivalent roll.
Base stats
- General multiplier: ×1.75
Legendary#
Example: a native 100 Strength line becomes 200 Strength at an equivalent roll.
Base stats
- General multiplier: ×2
Prismatic#
Example: a native 100 Strength line becomes 300 Strength at an equivalent roll.
Base stats
- General multiplier: ×3
Godlike#
Above Prismatic, the Godlike rarity is reserved for the rarest, hardest items to get. No equipment rolls it: no drop, potion, fusion or gamble gives it. Its tooltip shines with gold and white light.
The first Godlike item: the Boss Emblem III. Since then, the World Boss Dofus and the God Dofus; their rarity is fixed and does not change their stats.
Special effects and exclusions#
- Rarity does not change the required level. Some cards, relics, currencies, potions and boxes have a fixed colour: it does not multiply their effects or quantity. Evolving Dofus and Dolmanax do not receive rarity multipliers.
- AP and MP stay unchanged through Legendary. At Prismatic, a 1 AP or MP line becomes 2. A positive Range or Summons line gains 1 at Prismatic; it does not follow the ×3 multiplier.
- Other eligible stats are multiplied and rounded down. Passives do not become three times stronger. Your item's tooltip shows its actual result.
Rarity potions#
Upgrade potions drop from level-180+ dungeon bosses on Nightmare: Uncommon on I, II and III, Rare on III. Level-180–199 dungeons give half the level-200+ chances. The potion guide details reference rates, purchases, achievements and fusions.
Drag a potion onto compatible equipment, a pet or a petsmount, or use its apply-to-item menu, then confirm. One potion upgrades one copy by the difference between rarity bonuses, rounded down and capped at the target native maximum. Penalties, exotic stats and overmage are preserved; rolls are not rerolled. Equal or higher rarity consumes nothing.
Fuse potions into one of a higher tier: Rare = 2 Uncommon, Epic = 1 Uncommon + 1 Rare, Legendary = 1 Uncommon + 1 Rare + 1 Epic. Double-click the recipe's highest potion (an Uncommon for a Rare, a Rare for an Epic, an Epic for a Legendary) and double-click again to confirm, type .fusion for the lowest one you can make, or use an Alchemist workshop.
No fusion makes a Prismatic potion: right-click the Void Magician in Astrub [5,-18], choose Exchange and offer 50 Uncommon potions on their own for one Prismatic. Applying it requires level 200.
