Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 34
Still Waters
Modifies Languor
Languor deals Water damage instead of Fire damage.
Reaching Spasm
Modifies Tetany
Tetany gains 2 Range but removes 1 AP less.
Recoil
Modifies Shiver
Shiver pushes back instead of attracting, by the same number of cells.
Also works with Feca 2.68 · Modifies Shiver
Shiver pushes back instead of attracting, by the same number of cells.
Backwash
Modifies Sudden Shower
Sudden Shower attracts its target 2 cells instead of pushing it back 4 cells.
Also works with Feca 2.68 · Modifies Tension
Tension attracts its target 2 cells instead of pushing it back 4 cells.
Lunge
Modifies Getaway
Getaway makes you advance up to 2 cells toward the target after the hit, instead of moving you back 2 cells.
Leaden Foam
Modifies Bubble
Bubble removes 1 MP (dodgeable) from enemies instead of reducing Range.
Also works with Feca 2.68 · Modifies Bubble
Bubble removes 1 MP (dodgeable) from enemies instead of reducing Range.
Crosswind
Modifies Typhoon
Typhoon no longer has to be cast in a straight line, but loses 1 Range.
Also works with Feca 2.68 · Modifies Typhoon
Typhoon no longer has to be cast in a straight line, but loses 1 Range.
Suction Wind
Modifies Gust
Gust attracts instead of pushing back, by the same number of cells.
Also works with Feca 2.68 · Modifies Gust
Gust attracts instead of pushing back, by the same number of cells.
Slow Drizzle
Modifies Stratus
Stratus removes 2 Range for 2 turns instead of 3 Range for 1 turn.
Four-Way Gale
Modifies Gust
Gust's damage hits a cross of 5 cells instead of a line of 3 cells, but deals 3 less damage; its pushback keeps its own area.
Also works with Feca 2.68 · Modifies Gust
Gust's damage hits a cross of 5 cells instead of a line of 3 cells, but deals 3 less damage; its pushback keeps its own area.
Anchor Plate
Modifies Fortification
Fortification also gives its target the Gravity state for 1 turn.
Also works with Feca 2.68 · Modifies Fortification
Fortification also gives its target the Gravity state for 1 turn.
Swap Guard
Modifies Manœuvre
When Manœuvre targets an ally, the ally gains a shield worth 8% of your max HP for 1 turn before you switch places.
Clay Slumber
Modifies Lethargy
Lethargy deals Earth damage instead of Fire damage.
Also works with Feca 2.68 · Modifies Lethargy
Lethargy deals Earth damage instead of Fire damage.
Long Grass
Modifies Pastureland
Pastureland's glyph-aura and its glyph last 1 more turn.
Tight Shelter
Modifies Refuge
Refuge's hit strikes a circle of radius 1 instead of radius 2, but its range grows by 2.
Also works with Feca 2.68 · Modifies Protective Glyph
Protective Glyph's hit strikes a circle of radius 1 instead of radius 2, but its range grows by 2.
Wide Whistle
Modifies Silbo
Silbo's damage hits a 3x3 square instead of a cross, but deals 2 less damage; its pushback is unchanged.
Also works with Feca 2.68 · Modifies Swelling
Swelling's damage hits a 3x3 square instead of a cross, but deals 4 less damage; its pushback is unchanged.
Numbers adjusted to this spell.
Lantern Hook
Modifies Shepherd's Crook
Shepherd's Crook no longer attracts toward you: the enemy it damages is attracted 3 cells toward your nearest Shepherd's Lantern or static shield (Barricade, Bastion, Aegis, Pavise).
Also works with Feca 2.68 · Modifies Natural Attraction
Natural Attraction no longer attracts toward you: the enemy it damages is attracted 3 cells toward your nearest Shepherd's Lantern or static shield (Barricade, Bastion, Aegis, Pavise).
Cold Front
Modifies Natural Attack
Natural Attack deals Water damage and steals Chance instead of its usual characteristic, with the same value and duration.
Undertow
Modifies Bubble
Bubble no longer has a minimum range and no longer reduces its target's Range.
Also works with Feca 3.7 · Modifies Bubble
Bubble no longer has a minimum range and no longer reduces its target's Range.
Long Staff
Modifies Backlash
Backlash gains 1 Range but no longer steals characteristics.
Clear Skies
Modifies Cloudy Attack
Cloudy Attack no longer has to be cast in a straight line, but loses 2 Range.
Cold Shoulder
Modifies Shiver
Shiver pushes back instead of attracting, by the same number of cells.
Also works with Feca 3.7 · Modifies Shiver
Shiver pushes back instead of attracting, by the same number of cells.
Eye of the Storm
Modifies Typhoon
Typhoon no longer steals Agility. Each cast that hits an enemy gives you 30 Dodge for 1 turn, twice per turn at most.
Gentle Breeze
Modifies Gust
Gust pushes back 1 more cell but loses 1 Range.
Also works with Feca 3.7 · Modifies Gust
Gust pushes back 1 more cell but loses 1 Range.
Short Fuse
Modifies Tension
Tension's minimum range becomes 1 and it loses 2 Range; it pushes back 2 fewer cells.
Tidal Lure
Modifies Natural Attraction
Natural Attraction deals Water damage instead of Fire damage.
Also works with Feca 3.7 · Modifies Shepherd's Crook
Shepherd's Crook deals Water damage instead of Fire damage.
Dust Gust
Modifies Gust
Gust deals Earth damage instead of Air damage.
Also works with Feca 3.7 · Modifies Gust
Gust deals Earth damage instead of Air damage.
Clear Front
Modifies Stormy Attack
Stormy Attack no longer hits allies: its damage and its Critical reduction affect enemies only, but it deals 3 less damage.
Crooked Swap
Modifies Manœuvre
Manœuvre no longer has to be cast in a straight line, but its recast interval is 1 turn longer.
Light Backup
Modifies Backup
Backup costs 1 AP less, but its recast interval is 1 turn longer.
Also works with Feca 3.7 · Modifies Backup
Backup costs 1 AP less, but its recast interval is 1 turn longer.
Slack Line
Modifies Tension
Tension costs 1 AP less but deals 6 less damage.
Also works with Feca 3.7 · Modifies Sudden Shower
Sudden Shower costs 1 AP less but deals 6 less damage.
Distant Torpor
Modifies Torpor
Torpor gains 2 Range but deals 3 less damage.
Also works with Feca 3.7 · Modifies Torpor
Torpor gains 2 Range but deals 3 less damage.
Weightless Calm
Modifies Ataraxia
Ataraxia no longer gives its target the Gravity state.
Also works with Feca 3.7 · Modifies Ataraxia
Ataraxia no longer gives its target the Gravity state.
Angled Shield
Modifies Feca Shield
Feca Shield no longer has to be cast in a straight line, but loses 1 Range.
Uncommon 30
Ember Leech
Modifies Lethargy
Lethargy steals life instead of dealing damage; its MP reduction is unchanged.
Also works with Feca 2.68 · Modifies Lethargy
Lethargy steals life instead of dealing damage; its MP reduction is unchanged.
Close Ranks
Modifies Feca Shield
Feca Shield's damage reduction also protects allies adjacent to its target, at full strength.
Also works with Feca 2.68 · Modifies Feca Shield
Feca Shield's damage reduction also protects allies adjacent to its target, at full strength.
Rally Point
Modifies Backup
Backup no longer has to be cast in a straight line, and the ally you join gains a shield worth 8% of your max HP for 1 turn.
Also works with Feca 2.68 · Modifies Backup
Backup no longer has to be cast in a straight line, and the ally you join gains a shield worth 8% of your max HP for 1 turn.
Oak Panels
Modifies Pavise
Pavise's recast interval is 1 turn shorter and its shields have twice the HP.
Also works with Feca 2.68 · Modifies Pavise
Pavise's recast interval is 1 turn shorter and its shields have twice the HP.
Wide Cloud
Modifies Nimbus
Nimbus's area becomes a 3x3 square.
Marching Orders
Modifies Fortification
Fortification also gives its target 2 MP for 1 turn.
Also works with Feca 2.68 · Modifies Fortification
Fortification also gives its target 2 MP for 1 turn.
Stolen Slumber
Modifies Drowsiness
When Drowsiness hits an enemy, you gain 1 AP on your next turn (once per turn).
Spreading Peace
Modifies Truce
Truce's glyph-aura grows from radius 2 to radius 3.
Numbing Draft
Modifies Shiver
Shiver also removes 1 MP (dodgeable) from the enemies in its area.
Also works with Feca 2.68 · Modifies Shiver
Shiver also removes 1 MP (dodgeable) from the enemies in its area.
Froth Chain
Modifies Bubble
Each cast of Bubble this turn on another enemy than the previous one gains 5 base damage more than it, up to 10.
Also works with Feca 2.68 · Modifies Bubble
Each cast of Bubble this turn on another enemy than the previous one gains 5 base damage more than it, up to 10.
Fresh Furrow
Modifies Dirt Floor
Dirt Floor's recast interval drops by 1 turn (3 to 2).
Also works with Feca 2.68 · Modifies Blinding Glyph
Blinding Glyph's recast interval drops by 1 turn (3 to 2).
Inner Calm
Modifies Ataraxia
The first attack against Ataraxia's target deals 15% of its damage instead of 25%, and Ataraxia reaches 2 cells farther.
Also works with Feca 2.68 · Modifies Ataraxia
The first attack against Ataraxia's target deals 15% of its damage instead of 25%, and Ataraxia reaches 2 cells farther.
Ebb Tide
Modifies Getaway
Getaway steals life (Water) instead of dealing Water damage.
Warm Sheepfold
Modifies Into the Fold
Allies in Into the Fold's glyph-aura also get a shield worth 6% of your max HP for 1 turn.
Also works with Feca 2.68 · Modifies Gravitational Glyph
Allies in Gravitational Glyph's glyph-aura also get a shield worth 6% of your max HP for 1 turn.
Hardened Ring
Modifies Barrier
Barrier's recast interval drops from 3 to 2.
Escort
Modifies Rampart
Rampart can be cast 1 to 4 cells away without line of sight, to protect an ally from afar.
Also works with Feca 3.7 · Modifies Rampart
Rampart can be cast 1 to 4 cells away without line of sight, to protect an ally from afar.
Shared Shelter
Modifies Feca Shield
Feca Shield also protects allies adjacent to its target, at full strength.
Afterimage
Modifies Teleglyph
Teleglyph gives allies adjacent to your arrival cell a shield worth 10% of your max HP for 1 turn, and the teleport gives you 2 MP, once per turn.
Also works with Feca 3.7 · Modifies Greener Pastures
Greener Pastures gives allies adjacent to your arrival cell a shield worth 10% of your max HP for 1 turn, and the teleport gives you 2 MP, once per turn.
Portable Cover
Modifies Pavise
Pavise costs 1 AP less (minimum 1) and its wall has twice the HP.
Also works with Feca 3.7 · Modifies Pavise
Pavise costs 1 AP less (minimum 1) and its wall has twice the HP.
Warm Blanket
Modifies Lethargy
Lethargy steals life instead of dealing damage; its MP reduction is unchanged.
Also works with Feca 3.7 · Modifies Lethargy
Lethargy steals life instead of dealing damage; its MP reduction is unchanged.
Riptide
Modifies Cloudy Attack
Cloudy Attack steals life instead of dealing damage and no longer steals Chance.
Focused Flame
Modifies Natural Attack
Natural Attack can be cast 1 more time per turn on the same target.
Garrison
Modifies Fortification
Fortification's recast interval is 1 turn shorter, and its target also gains 30 Lock for 3 turns.
Also works with Feca 3.7 · Modifies Fortification
Fortification's recast interval is 1 turn shorter, and its target also gains 30 Lock for 3 turns.
Foam Rot
Modifies Bubble
Bubble also gives an enemy target 10% erosion for 2 turns.
Also works with Feca 3.7 · Modifies Bubble
Bubble also gives an enemy target 10% erosion for 2 turns.
Running Cover
Modifies Barricade
Barricade gives 2 MP instead of 1 when its MP effect triggers, and gains 2 Range.
Cinder Drain
Modifies Lifelessness
Lifelessness steals life instead of dealing damage; its Intelligence theft is unchanged.
Also works with Feca 3.7 · Modifies Lifelessness
Lifelessness steals life instead of dealing damage; its Intelligence theft is unchanged.
Long Cramp
Modifies Tetany
Tetany's range becomes 1-2, and it also removes 1 MP (dodgeable) from its target.
Ready Aegis
Modifies Aegis
Aegis's recast interval is 1 turn shorter.
Also works with Feca 3.7 · Modifies Aegis
Aegis's recast interval is 1 turn shorter.
Wide Fence
Modifies Barrier
Barrier's ring glyph has a radius of 4 instead of 3.
Shielded Crossing
Modifies Excursion Glyph
The first time each turn Excursion Glyph affects an ally, that ally gains a shield worth 8% of your max HP for 1 turn.
Also works with Feca 3.7 · Modifies Excursion
The first time each turn Excursion affects an ally, that ally gains a shield worth 8% of your max HP for 1 turn.
Rare 28
Drover's Path
Modifies Greener Pastures
Greener Pastures's recast interval is 2 turns shorter, and each time it moves you, you gain 50 Dodge for 1 turn.
Also works with Feca 2.68 · Modifies Teleglyph
Teleglyph's recast interval is 2 turns shorter, and each time it moves you, you gain 50 Dodge for 1 turn.
Overwatch
Modifies Bastion
Bastion also gives its target 25% final damage and 2 Range for 1 turn.
Deep Current
Modifies Valley
Valley's glyph gains 10 base damage, and its glyph-aura removes 2 more Range from enemies.
Also works with Feca 2.68 · Modifies Paralysing Glyph
Paralysing Glyph's glyph gains 10 base damage, and its glyph-aura removes 2 more Range from enemies.
Changing of the Guard
Modifies Manœuvre
After Manœuvre moves you, you gain 2 MP and a shield worth 10% of your max HP for 1 turn, once per turn.
Glare Ice
Modifies Black Ice
Black Ice's hit gains 12 base damage, and its glyph-aura gives allies 100 Dodge instead of 50.
Also works with Feca 2.68 · Modifies Roaming Glyph
Roaming Glyph's hit gains 12 base damage, and its glyph-aura gives allies 100 Dodge instead of 50.
Safe Haven
Modifies Refuge
Refuge's hit gains 8 base damage, and allies in its glyph-aura take 70% of damage instead of 85%.
Also works with Feca 2.68 · Modifies Protective Glyph
Protective Glyph's hit gains 8 base damage, and allies in its glyph-aura take 70% of damage instead of 85%.
Smoulder
Modifies Languor
Each enemy Languor hits also burns: 7 to 8 damage in your best element at the start of each of its next 2 turns.
Unbending Ward
Modifies Aegis
The static shield Aegis summons has twice the HP, and the first time an enemy destroys it, it comes back at the start of your next turn with 50% of its HP, once per fight.
Also works with Feca 2.68 · Modifies Aegis
The static shield Aegis summons has twice the HP, and the first time an enemy destroys it, it comes back at the start of your next turn with 50% of its HP, once per fight.
Shepherd's Dash
Modifies Backup
Backup can be cast twice per turn, and the ally you join gains 10% final damage for 1 turn.
Also works with Feca 2.68 · Modifies Backup
Backup can be cast twice per turn, and the ally you join gains 10% final damage for 1 turn.
Mending Ward
Modifies Feca Shield
Feca Shield also heals its target 10% of its max HP, and reaches 2 cells farther.
Also works with Feca 2.68 · Modifies Feca Shield
Feca Shield also heals its target 10% of its max HP, and reaches 2 cells farther.
Spreading Cramp
Modifies Tetany
Tetany's AP removal also hits the enemies adjacent to the target (enemies only).
Ash Shackles
Modifies Lifelessness
Lifelessness's MP removal lasts 2 turns instead of 1, and enemies in its area also suffer 10% erosion for 2 turns.
Rallying Wall
Modifies Rampart
Rampart also gives you and the allies in its area (radius 3) a shield worth 8% of your max HP for 1 turn.
Also works with Feca 2.68 · Modifies Rampart
Rampart also gives you and the allies in its area (radius 3) a shield worth 8% of your max HP for 1 turn.
Sleepwalker
Modifies Torpor
While you wear Earth Armour, Torpor gains 10 base damage and can be cast once more per target.
Lookout
Modifies Bastion
Bastion also gives its target 3 Range and 25% final damage for 1 turn.
Prism Glyph
Modifies Blinding Glyph
The glyph of Blinding Glyph deals damage in your best element and gains 10 base damage; its AP reduction is unchanged.
Also works with Feca 3.7 · Modifies Dirt Floor
The glyph of Dirt Floor deals damage in your best element and gains 10 base damage; its AP reduction is unchanged.
Lens
Modifies Paralysing Glyph
Paralysing Glyph's area grows by 1 cell and its glyph's damage gains 10 base damage.
Also works with Feca 3.7 · Modifies Valley
Valley's area grows by 1 cell and its glyph's damage gains 10 base damage.
Relay
Modifies Manœuvre
After Manœuvre moves a target, you gain 2 MP and a shield worth 10% of your max HP for 1 turn, once per turn.
Also works with Feca 3.7 · Modifies Manœuvre
After Manœuvre moves a target, you gain 2 MP and a shield worth 10% of your max HP for 1 turn, once per turn.
Glyph Walker
Modifies Teleglyph
Teleglyph's recast interval is 2 turns shorter, and each time it moves you, you gain 50 Dodge for 1 turn.
Also works with Feca 3.7 · Modifies Greener Pastures
Greener Pastures's recast interval is 2 turns shorter, and each time it moves you, you gain 50 Dodge for 1 turn.
Rising Tide
Modifies Bubble
Bubble gains 8 base damage and removes 2 more Range from its target.
Also works with Feca 3.7 · Modifies Bubble
Bubble gains 8 base damage and removes 2 more Range from its target.
Stone Rampart
Modifies Rampart
Rampart also gives you and allies within 3 cells 10% resistance to every element for 2 turns.
Also works with Feca 3.7 · Modifies Rampart
Rampart also gives you and allies within 3 cells 10% resistance to every element for 2 turns.
Riding the Gale
Modifies Typhoon
Each cast of Typhoon that hits an enemy gives you 1 MP for 1 turn, twice per turn at most.
Also works with Feca 3.7 · Modifies Typhoon
Each cast of Typhoon that hits an enemy gives you 1 MP for 1 turn, twice per turn at most.
Wide Thunder
Modifies Fulminating Glyph
Fulminating Glyph's glyph-aura covers a circle of radius 2 around its target.
Guarded Strike
Modifies Backlash
The first cast of Backlash each turn that hits an enemy gives you a shield worth 12% of your max HP for 1 turn.
Also works with Feca 3.7 · Modifies Backlash
The first cast of Backlash each turn that hits an enemy gives you a shield worth 12% of your max HP for 1 turn.
Black Slick
Modifies Roaming Glyph
Roaming Glyph gains 2 Range, and its glyph-aura also makes the enemies in it lose 40 Dodge for 1 turn.
Also works with Feca 3.7 · Modifies Black Ice
Black Ice gains 2 Range, and its glyph-aura also makes the enemies in it lose 40 Dodge for 1 turn.
Keen Sight
Modifies Perception Glyph
Perception Glyph's glyph-aura also gives the allies in it 20% Critical for 1 turn.
Wide Sanctum
Modifies Protective Glyph
Protective Glyph's glyph-aura and its damage reduction cover a circle of radius 3 instead of 2.
Also works with Feca 3.7 · Modifies Refuge
Refuge's glyph-aura and its damage reduction cover a circle of radius 3 instead of 2.
Biting Chill
Modifies Shiver
Shiver's damage hits a cone of size 2 instead of 1; its attraction keeps its own area.
Epic 26
Hold the Line
Modifies Rampart
Rampart's damage reduction is tripled but lasts 1 turn instead of 2, and its recast interval is 1 turn shorter.
Also works with Feca 2.68 · Modifies Rampart
Rampart's damage reduction is tripled but lasts 1 turn instead of 2, and its recast interval is 1 turn shorter.
Firewalk
Modifies Scorched Dirt
An enemy that enters or leaves one of Scorched Dirt's glyphs in any way (walking, pushed, pulled or teleported) takes 30 to 34 Fire damage, once per enemy in each of your turns.
Also works with Feca 2.68 · Modifies Burning Glyph
An enemy that enters or leaves one of Burning Glyph's glyphs in any way (walking, pushed, pulled or teleported) takes 30 to 34 Fire damage, once per enemy in each of your turns.
Sentinel Shield
Modifies Aegis
At the end of each of your turns, the shield summoned by Aegis gives adjacent allies a shield worth 10% of your max HP for 1 turn and deals 25 to 30 damage in your best element to adjacent enemies.
Also works with Feca 2.68 · Modifies Aegis
At the end of each of your turns, the shield summoned by Aegis gives adjacent allies a shield worth 10% of your max HP for 1 turn and deals 25 to 30 damage in your best element to adjacent enemies.
Tortoise Formation
Modifies Barricade
Barricade also protects the allies adjacent to the targeted cell: they receive the same effects as its target.
Four Winds
Modifies Distrust
Each of the four damage lines of Distrust's glyph gains 10 base damage, and its glyph-aura gives allies 20% more melee resistance.
Overcast
Modifies Stratus
Stratus's area becomes a 5x5 square and it gains 5 base damage.
Corral
Modifies Gather the Flock
Enemies in Gather the Flock's area also take 12% more damage for 1 turn.
Also works with Feca 2.68 · Modifies Dazzling
Enemies in Dazzling's area also take 12% more damage for 1 turn.
Final Redoubt
Modifies Bastion
Bastion's target ally also gets a shield worth 30% of your max HP for 1 turn.
Doldrums
Modifies Prairie
Prairie's glyph-aura reduces the final damage of enemies by 30% instead of 20%, and every enemy that triggers its glyph loses 1 MP.
Also works with Feca 2.68 · Modifies Aggressive Glyph
Aggressive Glyph's glyph-aura reduces the final damage of enemies by 30% instead of 20%, and every enemy that triggers its glyph loses 1 MP.
Cloudburst
Modifies Sudden Shower
Sudden Shower's damage hits a circle of radius 1 around the target (5 cells); only the target is pushed back.
Also works with Feca 2.68 · Modifies Tension
Tension's damage hits a circle of radius 1 around the target (5 cells); only the target is pushed back.
Hobbled Herd
Modifies Cowbell
Cowbell also removes 2 MP (dodgeable) from the enemies in its area, after attracting them.
Also works with Feca 2.68 · Modifies Lateral Flame
Lateral Flame also removes 2 MP (dodgeable) from the enemies in its area, after attracting them.
Shrapnel Wall
Modifies Pavise
When an enemy destroys one of Pavise's shields, enemies within 2 cells of it take 28 to 32 damage in your best element and are pushed back 1 cell.
Also works with Feca 2.68 · Modifies Pavise
When an enemy destroys one of Pavise's shields, enemies within 2 cells of it take 28 to 32 damage in your best element and are pushed back 1 cell.
Escort Trail
Modifies Excursion
Excursion can be cast twice per turn, and the first time each turn its glyph affects an ally, that ally gains 2 MP for 1 turn.
Bodyguard
Modifies Barricade
Barricade also protects the allies adjacent to its target: they receive the same effects.
Backdraft
Modifies Burning Glyph
An enemy that enters or leaves Burning Glyph in any way (walking, pushed, pulled or teleported) takes 30 to 36 Fire damage, once per enemy in each of your turns.
Also works with Feca 3.7 · Modifies Scorched Dirt
An enemy that enters or leaves Scorched Dirt in any way (walking, pushed, pulled or teleported) takes 30 to 36 Fire damage, once per enemy in each of your turns.
Magnetic Rim
Modifies Repulsion Glyph
Repulsion Glyph attracts enemies 2 cells toward its centre before hitting them, and each of its damage lines gains 10 base damage.
Also works with Feca 3.7 · Modifies Distrust
Distrust attracts enemies 2 cells toward its centre before hitting them, and each of its damage lines gains 10 base damage.
Ward Beacon
Modifies Aegis
At the end of each of your turns, Aegis's summon gives adjacent allies a shield worth 10% of your max HP and deals 25 to 30 damage in your best element to adjacent enemies.
Also works with Feca 3.7 · Modifies Aegis
At the end of each of your turns, Aegis's summon gives adjacent allies a shield worth 10% of your max HP and deals 25 to 30 damage in your best element to adjacent enemies.
Fulminant Standard
Modifies Fulminating Glyph
Fulminating Glyph's hit gains 15 base damage, and its glyph also gives allies inside it 20% final damage for 1 turn.
Also works with Feca 3.7 · Modifies Pastureland
Pastureland's hit gains 15 base damage, and its glyph also gives allies inside it 20% final damage for 1 turn.
Aegis Burst
Modifies Feca Shield
Feca Shield reduces damage taken by 70% instead of 35%, but only for 1 turn.
Also works with Feca 3.7 · Modifies Feca Shield
Feca Shield reduces damage taken by 70% instead of 35%, but only for 1 turn.
Friendly Maw
Modifies Aggressive Glyph
Aggressive Glyph's glyph-aura lowers the final damage of enemies only, and its glyph attracts by 2 cells instead of 1.
Blowout
Modifies Swelling
Swelling pushes back 4 cells instead of 2, and its target takes 10% more damage for 1 turn.
Also works with Feca 3.7 · Modifies Silbo
Silbo pushes back 4 cells instead of 2, and its target takes 10% more damage for 1 turn.
Kind Darkness
Modifies Blinding Glyph
Blinding Glyph's AP removal affects enemies only, and you heal 40% of the damage its glyph deals to enemies, at most 10% of your max HP per glyph.
Shield Line
Modifies Pavise
Pavise's walls no longer collapse after a turn; your team keeps up to 2 of them, and a new one destroys your oldest.
Leaden Field
Modifies Inertia
Inertia also removes 2 MP (dodgeable) from the enemies within 2 cells of you.
Regroup
Modifies Truce
Truce also heals every ally 12% of their max HP and gives them 1 AP on their next turn.
Snuffed Lamp
Modifies Blindness
Blindness affects enemies only, and removes 3 AP for 2 turns instead of 2 AP for 1 turn.
Legendary 23
Gravity Fold
Modifies Into the Fold
Enemies that end their turn inside Into the Fold's glyph take 30 to 38 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn).
Also works with Feca 2.68 · Modifies Gravitational Glyph
Enemies that end their turn inside Gravitational Glyph's glyph take 30 to 38 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn).
Armoured Fury
Modifies Reinforced Protection
Reinforced Protection gives you 20% final damage for 2 turns for each elemental armour you carry, instead of 200 of the matching characteristic.
Ceasefire
Modifies Truce
Truce only makes enemies Pacifist, and its recast interval is 2 turns shorter.
Banner of the Flock
Modifies Pastureland
Pastureland's hit gains 15 base damage, and its glyph-aura gives allies 30% final damage instead of 10%.
Thornwall
Modifies Barrier
The damage of Barrier's glyph is doubled, whether it was placed on an enemy or on an ally.
Double Toll
Modifies Cowbell
Each cast of Cowbell that hits an enemy tolls a second time: 32 to 36 Fire damage to enemies in the same area.
Also works with Feca 2.68 · Modifies Lateral Flame
Each cast of Lateral Flame that hits an enemy tolls a second time: 32 to 36 Fire damage to enemies in the same area.
Shepherd's Leap
Modifies Greener Pastures
Greener Pastures also gives every ally carrying Shepherd's Star a shield worth 10% of your max HP for 1 turn, wherever they stand.
Also works with Feca 2.68 · Modifies Teleglyph
Teleglyph also gives every ally carrying Shepherd's Star a shield worth 10% of your max HP for 1 turn, wherever they stand.
Tidewall
Modifies Valley
Once per ally in each of your turns, an ally (you included) affected by Valley's glyphs gains a shield worth 8% of your max HP for 1 turn.
Also works with Feca 2.68 · Modifies Paralysing Glyph
Once per ally in each of your turns, an ally (you included) affected by Paralysing Glyph's glyphs gains a shield worth 8% of your max HP for 1 turn.
Skating Flock
Modifies Black Ice
Once per ally in each of your turns, an ally (you included) affected by Black Ice's glyphs gains 2 MP for 1 turn.
Also works with Feca 2.68 · Modifies Roaming Glyph
Once per ally in each of your turns, an ally (you included) affected by Roaming Glyph's glyphs gains 2 MP for 1 turn.
Sleepless Watch
Modifies Distrust
Distrust's glyph and glyph-aura last 2 turns instead of 1, and an enemy that crosses the edge of its glyph, in or out, by any movement, takes 18 to 20 damage in your best element, once per enemy per turn.
Arrow Wall
Modifies Barricade
The static shield Barricade summons has twice the HP and, within 2 cells of you, takes your place against the first 2 ranged enemy attacks of each round; Barricade's recast interval drops by 1 turn (4 to 3).
Vantage Point
Modifies Lookout
Lookout's glyph-aura also gives the allies in it 15% final damage for 1 turn.
Gravitational Well
Modifies Gravitational Glyph
Enemies that end their turn inside Gravitational Glyph take 30 to 38 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn).
Also works with Feca 3.7 · Modifies Into the Fold
Enemies that end their turn inside Into the Fold take 30 to 38 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn).
War Doctrine
Modifies Reinforced Protection
Reinforced Protection gives you 30% final damage for 3 turns instead of 200 Power, and its glyph damage bonus is doubled.
Second Wind
Modifies Ataraxia
Ataraxia's target gains 2 AP and 2 MP on its next turn, and a shield worth 10% of your max HP for 1 turn.
Also works with Feca 3.7 · Modifies Ataraxia
Ataraxia's target gains 2 AP and 2 MP on its next turn, and a shield worth 10% of your max HP for 1 turn.
Sanctuary
Modifies Protective Glyph
Protective Glyph gives allies within 2 cells of its target 20% final damage for 1 turn.
Also works with Feca 3.7 · Modifies Refuge
Refuge gives allies within 2 cells of its target 20% final damage for 1 turn.
Armistice
Modifies Truce
Truce protects allies only, costs 1 AP less (minimum 1) and its recast interval is 2 turns shorter.
Ranged Citadel
Modifies Bastion
Bastion affects its target and every ally within 2 cells of it.
Shared Doctrine
Modifies Reinforced Protection
Reinforced Protection no longer removes your team's armours or your Aegis, and gives allies within 3 cells of you 15% final damage for 3 turns.
Crushing Well
Modifies Gravitational Glyph
Enemies in Gravitational Glyph's glyph-aura also take 20% more damage for 1 turn, and its recast interval is 2 turns shorter.
Also works with Feca 3.7 · Modifies Into the Fold
Enemies in Into the Fold's glyph-aura also take 20% more damage for 1 turn, and its recast interval is 2 turns shorter.
Hibernation
Modifies Lethargy
Lethargy also removes 2 AP (dodgeable) from its target and can be cast 1 more time per turn.
Also works with Feca 3.7 · Modifies Lethargy
Lethargy also removes 2 AP (dodgeable) from its target and can be cast 1 more time per turn.
Comet Step
Modifies Teleglyph
Teleglyph also deals 30 to 34 damage in your best element to enemies within 2 cells of its arrival cell, and gives you and allies within 2 cells of it a shield worth 10% of your max HP for 1 turn.
Also works with Feca 3.7 · Modifies Greener Pastures
Greener Pastures also deals 30 to 34 damage in your best element to enemies within 2 cells of its arrival cell, and gives you and allies within 2 cells of it a shield worth 10% of your max HP for 1 turn.
Repulsor Blast
Modifies Repulsion Glyph
Repulsion Glyph's glyph also deals 22 to 26 damage in your best element to the enemies it hits, then pushes them back 2 cells.
Also works with Feca 3.7 · Modifies Distrust
Distrust's glyph also deals 22 to 26 damage in your best element to the enemies it hits, then pushes them back 2 cells.
Prismatic 21
Glyph Tempest
Modifies Prairie
Prairie's glyph deals damage in your best element with 15 more base damage; the glyph and its glyph-aura last 1 more turn, and laying them no longer prevents another elemental glyph in the same turn.
Also works with Feca 2.68 · Modifies Aggressive Glyph
Aggressive Glyph's glyph deals damage in your best element with 15 more base damage; the glyph and its glyph-aura last 1 more turn, and laying them no longer prevents another elemental glyph in the same turn.
Ricochet Staff
Modifies Languor
Languor gains 5 base damage and its damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.
Star Phalanx
Modifies Feca Shield
Feca Shield also gives every ally carrying Shepherd's Star 40% melee and ranged resistance for 1 turn, and its recast interval is 1 turn shorter.
Round-Up
Modifies Gather the Flock
Gather the Flock attracts 1 more cell, gains 12 base damage and can be cast twice per turn.
Also works with Feca 2.68 · Modifies Dazzling
Dazzling attracts 1 more cell, gains 12 base damage and can be cast twice per turn.
Ashfall
Modifies Lifelessness
Lifelessness can be cast once more per turn, its area becomes a 3x3 square and it gains 5 base damage.
Also works with Feca 2.68 · Modifies Lifelessness
Lifelessness can be cast once more per turn, its area becomes a 3x3 square that only hits enemies, and it gains 5 base damage.
Fault Line
Modifies Dirt Floor
Dirt Floor's glyph damage is doubled, its glyph-aura removes 1 more AP, and the glyph and its glyph-aura last 1 more turn.
Also works with Feca 2.68 · Modifies Blinding Glyph
Blinding Glyph's glyph damage is doubled, its glyph-aura removes 1 more AP, and the glyph and its glyph-aura last 1 more turn.
Tectonic Staff
Modifies Backlash
After Backlash, the ground cracks under every enemy it damaged, as Dirt Floor's glyph does: 29 to 33 Earth damage to that enemy and every enemy within 3 cells of it, with the glyph's effects on your allies there.
Also works with Feca 2.68 · Modifies Backlash
After Backlash hits an enemy, the ground cracks under it: 29 to 33 Earth damage to that enemy and every enemy within 3 cells of it.
Lantern Squall
Modifies Nimbus
Nimbus gains 6 base damage; after it damages an enemy, its damage strikes again every enemy within 2 cells of your nearest Shepherd's Lantern that it did not already hit.
Star of Blades
Modifies Reinforced Protection
Reinforced Protection also gives every ally carrying Shepherd's Star 20% final damage for 2 turns, wherever they stand.
Brazier Lantern
Modifies Scorched Dirt
The Shepherd's Lantern Scorched Dirt summons has twice the HP and, at the end of each of your turns, deals 30 to 34 Fire damage to the enemies within 2 cells of it and removes 1 MP (dodgeable) from them.
Tempest Cross
Modifies Typhoon
Typhoon hits a cross of radius 2 (9 cells) instead of a line of 3 cells, with all of its effects, and gains 5 base damage.
Also works with Feca 2.68 · Modifies Typhoon
Typhoon hits a cross of radius 2 (9 cells) instead of a line of 3 cells, with all of its effects, and gains 5 base damage.
Counterwall
Modifies Barrier
Barrier's crossing damage is doubled and gains 15 base damage. Its marked enemy takes 40 to 48 damage in your best element if it ends its turn inside the glyph without having crossed it.
Pressure Valve
Modifies Tension
When Tension hits an enemy, a blast deals 60 to 70 damage in your best element to enemies within 2 cells of the target, once per turn.
Also works with Feca 3.7 · Modifies Sudden Shower
When Sudden Shower hits an enemy, a blast deals 60 to 70 damage in your best element to enemies within 2 cells of the target, once per turn.
Anchored Bastion
Modifies Inertia
Inertia also gives you and allies within 2 cells 40% less damage taken for 1 turn, and gives you 2 AP on your next turn.
Refracted Ray
Modifies Natural Attack
Natural Attack gains 5 base damage and bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.
Glyph Storm
Modifies Aggressive Glyph
Aggressive Glyph's glyph deals damage in your best element with 15 more base damage; the glyph and its glyph-aura last 1 more turn, and laying them no longer prevents another glyph in the same turn.
Also works with Feca 3.7 · Modifies Prairie
Prairie's glyph deals damage in your best element with 15 more base damage; the glyph and its glyph-aura last 1 more turn, and laying them no longer prevents another glyph in the same turn.
Breaking Storm
Modifies Cloudy Attack
After Cloudy Attack, every enemy it damaged is struck by a downpour: 30 to 34 Water damage to that enemy and every enemy within 3 cells of it.
Firepit
Modifies Burning Glyph
Burning Glyph's glyph-aura removes 6 MP instead of 4, from enemies only, and every enemy its glyph damages burns for 12 to 14 Fire damage at the start of each of its next 2 turns.
True Paralysis
Modifies Paralysing Glyph
Every enemy that triggers Paralysing Glyph's glyphs loses 2 AP (dodgeable), and its Range reduction affects enemies only.
Firewall
Modifies Lateral Flame
Lateral Flame hits a perpendicular line of 7 cells instead of 3, with its attraction and its state, and gains 5 base damage.
Also works with Feca 3.7 · Modifies Cowbell
Cowbell hits a perpendicular line of 9 cells instead of 5, with its attraction and its state, and gains 5 base damage.
Sunburst Flash
Modifies Dazzling
Dazzling also deals 24 to 28 Fire damage and removes 2 AP (dodgeable) from the enemies in its area.
Also works with Feca 3.7 · Modifies Gather the Flock
Gather the Flock also deals 24 to 28 Fire damage and removes 2 AP (dodgeable) from the enemies in its area.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
