Dungeons and bosses

Tylezia's Dungeon

Level-300 dungeon for up to 8 players, in the Dimension of Wax. The fight has three phases (the Septangel's Avatar, the six Soul-Swallower Spies, then Tylezia) and five demon waves.

Map of Tylezia's arena
Gold platform: Tylezia. Purple platforms: the six spies, numbered in the order they wake. Teal cell: the Avatar. Red cells: demon arrival. Blue cells: party start.
On this page

At a glance#

  • Level 300
  • Up to 8 players
  • Key: 50 Wax Coins
  • 3 phases
  • 5 demon waves
  • Runic Dofus

Access#

  1. Buy the Tylezia Key from Isaac Giffs (Astrub Zaap map) for 50 Wax Coins. Tylezia also drops the key: 40% base chance.
  2. Double-click the key to teleport to Wax, in the Dimension of Wax.
  3. Talk to Wax and use the key, or your Bunch of Keys, to enter the arena.

Fight phases#

Phase 1 · The Avatar

Tylezia and the spies are sealed

Only resonance hurts the Avatar: charge the spies, take their glyphs and hit him in their element. He enters Wrath below 75%, 50% and 25% of his life.

Phase 2 · The spies

When the Avatar dies

The spies wake up two at a time, counter-clockwise from Tylezia. The next pair wakes 4 rounds after the previous one, or as soon as every awake spy is dead.

Phase 3 · Tylezia

When the last spy dies

Tylezia loses Invulnerable and Gravity and attacks: Teleport and Kill, Cut, Punishment and Fiery Aura. Her death kills the remaining demons.

Throughout · The demons

5 waves

One wave at the start, then at rounds 6, 11, 16 and 21, or as soon as every demon is dead.

Resonance: hurting the Avatar#

Only resonance hurts the Avatar. Everything else deals 0: other elements, neutral, pushback, fixed or percentage damage.

  1. Hit a sealed spy with Fire, Air, Water or Earth. It takes no damage but takes that element's charge. The last hit decides the element and the target; neutral charges nothing.
  2. On its turn, the spy casts Elemental Strike on whoever charged it, wherever they stand: about 4,300 damage of that element, then a glyph of the element under them for 2 turns. The strike uses up the charge.
  3. Start your turn on the glyph: you resonate with its element until your next turn.
  4. Hit the Avatar in that element: he takes your damage as if he had -200% resistance instead of 400%, three times your normal damage.

Fire

Red glyph

Fire Resonance: your fire damage hurts the Avatar.

Air

Green glyph

Air Resonance: your air damage hurts the Avatar.

Water

Blue glyph

Water Resonance: your water damage hurts the Avatar.

Earth

Brown glyph

Earth Resonance: your earth damage hurts the Avatar.

Wrath (red turns)#

The Septangel's Avatar in Wrath

When his life drops below 75%, 50% and then 25%, the Avatar enters Wrath: he turns red until the end of his next turn. During that turn he casts Seek and Destroy once: he jumps up to 8 cells, without line of sight, and deals about 1,400 fire damage to everyone within 2 cells of where he lands.

Each threshold counts only once: healing him back above it does not rearm it. A burst that crosses several thresholds at once gives only one red turn.

Awake spies#

When the Avatar dies, the spies wake up two at a time, in the order of the numbers on the map (counter-clockwise from Tylezia). The next pair wakes 4 rounds after the previous one, or as soon as every awake spy is dead.

An awake spy loses its 400% resistance and its Gravity: it can be killed. It teleports off its platform, moves towards the players and uses Destruction in melee. It can still be charged and still casts Elemental Strike. While Tylezia is sealed, her Healing Aura also heals awake spies.

When the last spy dies, Tylezia loses Invulnerable and Gravity: phase 3 starts.

Demon waves#

Demons appear on the red cells, in front of the Avatar: one per player, at least 4 and at most 8. The first wave is there at the start; four more arrive at rounds 6, 11, 16 and 21, or as soon as every demon is dead. Each demon is drawn at random from the five below.

They have 24 times their life and deal 7.5 times their damage. A new wave is invulnerable until the end of its first turn. When Tylezia dies, the remaining demons die.

In this room the Avatar deals only 24% of his damage to players, and Tylezia, the spies and the demons 36%. Fiery Aura and the Powerful Punch crash keep their exact share of maximum life.

Brutasmodan

Level 212

Diabelial

Level 212

Typhomet

Level 212

Demoloch

Level 212

Malephisto

Level 212

TyleziaBoss · level 300#

Tylezia

While sealed on her platform (Invulnerable and Gravity), she casts Healing Aura when the Avatar or an awake spy is hurt, Fiery Aura otherwise. Once released she no longer heals and uses Teleport and Kill, Cut, Punishment and Fiery Aura.

Base stats

  • Level 300
  • 1,200,000 HP
  • 20 AP · 6 MP
  • 3,000 in every element
  • 10% resistance in every element
  • 500 lock and dodge
  • 300 AP and MP reduction and parry
  • 99,999 initiative

Fiery Aura

15 AP · every 2 turns

Fire damage to every enemy equal to 10% of their maximum life, then 20% erosion for 2 turns.

Healing Aura

15 AP · every 2 turns · while sealed

Heals the Avatar and the awake spies for 10% of their maximum life, only when one of them is hurt.

Teleport and Kill

2 AP · 1-4 cells · every 2 turns

Released only. Teleports her off her platform, then next to an enemy.

Cut

2 AP · melee · 2 per turn

Released only. Kills the target outright.

Punishment

4 AP · 1-4 cells (fixed) · 2 per turn

Released only. About 4,300 neutral damage and tries to remove 4 MP.

Soul-Swallower Spies×6 · level 300#

A Soul-Swallower Spy

Sealed on the platforms: +400% resistance in every element and Gravity. They take no damage, cannot be killed and do nothing but cast Elemental Strike on whoever charged them.

Base stats

  • Level 300
  • 360,000 HP
  • 20 AP · 8 MP
  • 3,000 in every element
  • Sealed: +400% resistance in every element
  • 500 lock and dodge
  • 300 AP and MP reduction and parry

Elemental Strike

5 AP · whole map · no line of sight

About 4,300 damage of its charge's element to whoever charged it, then a 2-turn glyph under them. Uses up the charge.

Destruction

5 AP · melee · 3 per turn

Awake only. About 4,300 neutral damage, at most twice per target.

Teleport and Kill

2 AP · 1-4 cells

Awake only, with no enemy in melee. Teleports it off its platform, then next to an enemy.

Septangel's AvatarLevel 300#

The Septangel's Avatar

400% resistance in every element: only resonant hits hurt him. His death starts phase 2.

Base stats

  • Level 300
  • 6,000,000 HP
  • 20 AP · 6 MP
  • 3,000 in every element
  • 400% resistance in every element
  • 500 lock and dodge
  • 300 AP and MP reduction and parry

Powerful Punch

6 AP · melee · once per turn

About 1,800 neutral damage and pushes back 3 cells. If the push is blocked (wall, obstacle or fighter), the target loses 70% of its maximum life (before erosion).

Disintegrate

6 AP · 1-4 cells · 2 per turn

About 2,200 fire damage around the target (1 cell) and tries to remove 2 MP from each fighter hit.

Kill Command

6 AP · self · every 3 turns

+4 AP and +3 MP for the turn, and pulls every enemy 2 cells towards him.

Seek and Destroy

4 AP · 1-8 cells · Wrath only

Jumps without line of sight and deals about 1,400 fire damage to everyone within 2 cells of where he lands.

Rewards#

Claim them in the achievements panel. The Tylezia Dungeon achievement gives two Runic Dofus (account-linked), the Tylezia Relic and a Rare Potion; its Nightmare achievement gives the Tylezia Nightmare Relic and an Epic Potion. The first counts toward Prestige 7, the second toward Prestige 8. Both relics stack. Their Dofus and potions are given once per account; every character of the account receives the relics, XP and kamas. Tylezia also drops 6 Master Wax Tokens every victory.

Runic Dofus

Level 200 · achievement

+20% final damage · +10% resistance in every element · +2000 Vitality

Tylezia Relic

Achievement · works from inventory

+500 Vitality

Tylezia Nightmare Relic

Nightmare achievement

+1000 Vitality

Rare Potion

Achievement · ×1 per account

Epic Potion

Nightmare achievement · ×1 per account

Tylezia Key

Drop · 40% base

Also sold by Isaac Giffs for 50 Wax Coins.

Tips#

  • Do not stand next to the Avatar with a wall, an obstacle or a fighter behind you: a blocked Powerful Punch takes 70% of your maximum life.
  • Split the elements: each player charges one spy with their main element, then takes its strike to get the glyph.
  • Each charged spy strikes for about 4,300 damage: charge only the spies you need.
  • Keep spare MP: Disintegrate and Punishment remove MP, and Kill Command pulls you 2 cells towards the Avatar.
  • Spread out before a red turn: Seek and Destroy hits everyone within 2 cells of where the Avatar lands.
  • Kill awake spies quickly: Tylezia heals them while she is sealed, and the next pair wakes 4 rounds later regardless.
  • Once Tylezia is released, keep a revival ready: Cut kills its target outright.