Difficulty and Nightmare
Difficulty increases monster strength and experience and drop bonuses.
The four modes
The percentages below are added to normal values. For example, +200% HP gives three times normal HP.
| Mode | HP / damage | AP / MP | XP / drops |
|---|---|---|---|
| Normal | +0% | +0 / +0 | +0% |
| Hard | +50% | +0 / +0 | +20% |
| Expert | +100% | +1 / +1 | +50% |
| Nightmare | +200% | +2 / +2 | +100% |
Choose before combat
Choose your mode outside combat using the difficulty selector. A fight uses the participating party leader's choice, or the initiator's if that leader is absent. All participants use that mode until the fight ends.
Changing leader or leaving the party during combat does not change its difficulty. Personal settings are retained for later fights.
Nightmare achievements
Eligible dungeons at level 190 and above have Nightmare achievements and a second relic. The Nightmare relic has twice the normal relic's bonuses, and both can apply together from inventory.
