Dungeons and bosses

Difficulty and Nightmare

Difficulty increases monster strength and experience and drop bonuses.

On this page

The six modes#

The percentages below are added to normal values. For example, +200% HP gives three times normal HP.

ModeHP / damageAP / MPXP / drops
Normal+0%+0 / +0+0%
Hard+50%+0 / +0+20%
Expert+100%+1 / +1+50%
Nightmare I+500%+2 / +2+100%
Nightmare II+1,100%+4 / +4+150%
Nightmare III+2,900%+8 / +8+220%

Choose before combat#

Choose your mode outside combat using the difficulty selector. A fight uses the participating party leader's choice, or the initiator's if that leader is absent. All participants use that mode until the fight ends.

Changing leader or leaving the party during combat does not change its difficulty. Personal settings are retained for later fights.

Nightmare#

  • Nightmare I, II and III all count as Nightmare (achievements, challenges, cards, tokens). Boss aura: purple, dark red, black.
  • Nightmare Tokens in dungeons: each boss of a level 190-200 dungeon gives 1 on Nightmare I, 2 on Nightmare II, 4 on Nightmare III. Dungeons below level 190 give none. Nightmare Astrub has its own rule.
  • Dungeons 190+: Nightmare achievement and Nightmare relic (×2 bonuses, stacks with the normal one).
  • Dungeon bosses 180+: rarity potions, 1 in N per fight (1000 PP, drop potion, VIP). Dungeons 180-199: chances ÷2.
PotionNightmare INightmare IINightmare III
Uncommon1/3601/2161/108
Rare——1/324