Infinite Dreams 3.7
26 depths, ten intensities and a wave finale. Wax uses 3.7 Dreams with its own difficulties and equipment progression.
On this page
Start a run#

- Dofus 3.7
- 26 depths
- Maximum 4 characters
- 10 intensities
- Open Dreams on the game bar to enter Draconiros’s lobby.
- Choose one of ten intensities. All are open without a Prestige restriction; strong equipment remains essential.
- The owner leads the group, chooses portals and purchases. Heroes count toward the four-character limit.
The five tiers#
- Choose a one-way path: fight, Dream Fountain or Favour. The orange exclamation mark signals a hard room.
- Dream Points are earned on entering a room and spent during that run. Purchases do not become permanent items.
- After a defeat, Draconiros’s Sand lets you retry; without sand, the run ends. Characters heal after rooms.
| Tier | Depths | Milestone |
|---|---|---|
| I | 1–3 | First three fights |
| II | 4–9 | Fountain at 4 |
| III | 10–15 | Fountain at 10; Legends can drop |
| IV | 16–21 | Fountain at 16 |
| V | 22–26 | Fountain at 25; finale at 26 |
Wax difficulties#
The multipliers below are Wax-specific. Overworld difficulty does not multiply Dream monsters a second time.
HP ramps another ×1 → ×3 during the run. Damage grows more slowly: Nightmare III starts around ×17.49 attack and reaches ×50 on the first final wave, versus ×50 then ×150 HP. Later waves keep growing.
| Intensity | Starting HP | PA / AP · PM / MP | Astral Fragments at final victory |
|---|---|---|---|
| Dream I / II / III | ×2 / ×3 / ×4 | +0 · +0 | I: 1 / 2 / 3 |
| Paradox I / II / III / IV | ×6 / ×8 / ×10 / ×12 | +1/+1/+2/+2 · +0/+0/+1/+1 | II: 1 / 2 / 3 / 4 |
| Nightmare I / II / III | ×20 / ×30 / ×50 | +2/+3/+4 · +1/+1/+2 | III: 1 / 2 / 4 |
Fountain, Favours and tools#
Run passives change fights: Tailwind gives the team initiative; other cards provide class effects. Encounters can include bosses and bounty targets.

Dream Fountain
Buy bonuses, passives and Waxmods with the run’s Dream Points.
Favour
Choose one bonus from the offers on your route.
Astral Storm
A limited resource to rescue a matchup or improve your purchases.
The wave finale#
- Depth 26 is a wave fight. Victory requires 1 wave in Dream, 3 in Paradox or Nightmare.
- You can push further: Dream up to 5 waves, Paradox up to 15, Nightmare with no wave cap; the fight lasts at most 50 turns.
- Dream Fragments depend on intensity and defeated waves. Late guests receive a share based on the rooms they participated in.
Permanent rewards#
- Legends and Astral Runes appear in Paradox / Nightmare; Legends from tier III onward. These are not the Astral Fragments used for emblems.
- The Nightmare row can also give Nightmare gear and cards from the encountered monsters’ pools.

Infinite Reflections
At Neru Stalar: Infinite Mods, Dreamstones and other Market purchases.

Dream Fragments
Soul of Ascension: 8,000 at Draconiros. Bags of Dream Fragments also pay Gobribe.

Astral Fragments I / II / III
Create and grow emblems with Ephigenia and Draconiros.

Dream Reflections
Resource for Dream recipes. Boss Rush Reflections are another currency again.
Codes, Souvenirs and Training#
Souvenirs and Training: no rewards.
A run’s code lets you replay its route as a Souvenir. Training opens rooms so you can retry fights without repeating the full route. Use them to prepare your rewarded runs.
