Dungeons and bosses

Nightmare Astrub

A corrupted copy of Astrub: corrupted bosses and level 180-200 monsters, with life ×6, damage ×4 and experience ×3.

On this page

At a glance#

  • Level 180-200 monsters
  • Life ×6, damage ×4
  • Experience ×3
  • 2 groups per map
  • 1-2 corrupted bosses per group
  • Dark Plasma

Enter and leave#

  1. Talk to the Void Magician on the Astrub Zaap map [5,-18].
  2. Choose Cross into Nightmare Astrub.
  3. To come back: Return to Astrub in your menu, or .astrub.

Monster groups#

  • Two groups per occupied map: 1-2 corrupted bosses and 1-6 monsters, 8 at most. A free place refills within 2 minutes.
  • Bosses: every boss of the dungeon finder that a soul stone can capture, except Bugcat and Tylezia. A boss below 180 is raised to level 180-200.
  • Bosses keep their dungeon mechanics and come with the companions those need.
  • Fights take place on Astrub's battle maps, as in Astrub, the Zaap map included.
  • On Nightmare I, II or III, Nightmare gear can drop.
  • No captures and no rarity potions.

Rewards#

Nightmare Token

2 or 3 per boss

Nightmare Astrub's corrupted bosses: boss 180-190: 2, boss 191-200: 3, at any difficulty. Dungeons on Nightmare have their own rule (Difficulty and Nightmare).

Master Wax Token

2 or 3 per boss

Dark Plasma

Every monster

Dark Plasma#

Per player and per defeated monster, on average. Perceptors take none.

Level 200Normal to ExpertNightmare INightmare IINightmare III
Monster1235
Boss36915

Plasma vials#

Made by alchemists. Drag one onto an item with a modifier to multiply that modifier. A reroll potion removes the amplification.

Vial of Dark Plasma

200 Dark Plasma

Modifier ×2 (???).

Vial of Ultra Plasma

1,000 Dark Plasma

On a ???, ×4 (??????).