Nightmare Astrub
A corrupted copy of Astrub: corrupted bosses and level 180-200 monsters, with life ×6, damage ×4 and experience ×3.
On this page
At a glance#
- Level 180-200 monsters
- Life ×6, damage ×4
- Experience ×3
- 2 groups per map
- 1-2 corrupted bosses per group
- Dark Plasma
Enter and leave#
- Talk to the Void Magician on the Astrub Zaap map [5,-18].
- Choose Cross into Nightmare Astrub.
- To come back: Return to Astrub in your menu, or .astrub.
Monster groups#
- Two groups per occupied map: 1-2 corrupted bosses and 1-6 monsters, 8 at most. A free place refills within 2 minutes.
- Bosses: every boss of the dungeon finder that a soul stone can capture, except Bugcat and Tylezia. A boss below 180 is raised to level 180-200.
- Bosses keep their dungeon mechanics and come with the companions those need.
- Fights take place on Astrub's battle maps, as in Astrub, the Zaap map included.
- On Nightmare I, II or III, Nightmare gear can drop.
- No captures and no rarity potions.
Rewards#

Nightmare Token
Nightmare Astrub's corrupted bosses: boss 180-190: 2, boss 191-200: 3, at any difficulty. Dungeons on Nightmare have their own rule (Difficulty and Nightmare).

Master Wax Token

Dark Plasma
Dark Plasma#
Per player and per defeated monster, on average. Perceptors take none.
| Level 200 | Normal to Expert | Nightmare I | Nightmare II | Nightmare III |
|---|---|---|---|---|
| Monster | 1 | 2 | 3 | 5 |
| Boss | 3 | 6 | 9 | 15 |
Plasma vials#
Made by alchemists. Drag one onto an item with a modifier to multiply that modifier. A reroll potion removes the amplification.

Vial of Dark Plasma
Modifier ×2 (???).

Vial of Ultra Plasma
On a ???, ×4 (??????).
