Progression guide
Your route from Incarnam to Astrub, then into dungeons, Dofus and Prestige.
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1. Create your party#
Create an account on the website, install the Windows client and join Wax. Your leader can play with one hero plus their equipped sidekick, with or without VIP. Talk to Wax at the start and accept his quest to receive your starting equipment.
2. Sandy and your first Dofus#
Talk to Sandy in Incarnam and accept her quest before crafting. At the marked resource workshop, gather 1 Gudgeon, 2 Wheat, 1 Ash Wood and 1 Nettle. Use the Artificer bench upstairs to make the Toy Dofus. Dofus recipes have no profession-level requirement.
Return to Sandy for the Intrepid Shield and the next step toward the Incarnam Dofus. Buying or receiving a Dofus does not complete a crafting objective; craft it while the quest is active.
3. The dungeon and Incarnam Dofus#
Fight Incarnam monsters for 13 Eternal Ashes, 5 Translucent Petals, 5 Gloot Skins, 5 Celestial Wool and 5 Incarnam Relics. Complete the first dungeon to try for 1 Kardorim card, also named Chadalid in some languages. Its base chance is 30% before drop bonuses; several wins may be needed.
Craft the Incarnam Dofus, then speak to Sandy again. Completing the quest gives 20 Wax Coins, 5 Wax Tokens, 50,000 kamas and a Cawwot Dofus if you do not already own one. Sandy then waits near the Astrub Zaap, where she stays for all her next quests.
4. Gear up in Astrub#
At the Astrub Zaap, the Shieldmaster sells shields for Wax Tokens. Earn these tokens by defeating dungeon bosses. Talk to him to open his shop, then check the shield's level and bonuses before buying.
5. Isaac Giffs and dungeon keys#
Double-click a dungeon key to teleport to its entrance.
Isaac Giffs (Jean Balle in French), on the Astrub Zaap map [5,-18] next to the Wax Token traders, sells every dungeon's key for Wax Coins. Wax Coins come from achievements, and later from bosses that drop Master Wax Tokens, so a new character can pay for a first key without having entered a dungeon.
Double-click the key in your inventory: you are teleported to the dungeon entrance. Talk to the entrance keeper and hand over the key (or use your Bunch of Keys): entering uses up the key, and the dungeon's entry conditions still apply.
Each boss drops its own dungeon's key: 40% base chance (10% for Kardorim). The dungeon's ordinary monsters can drop it too. The Giant Kralove's Lair is the only dungeon without a key.
| Dungeon level | Key price |
|---|---|
| 1 to 50 | 5 Wax Coins |
| 51 to 100 | 10 Wax Coins |
| 101 to 150 | 15 Wax Coins |
| 151 to 190 | 20 Wax Coins |
| 191 to 200 | 30 Wax Coins |
| Bugcat and Tylezia (300) | 50 Wax Coins |
6. Your first mount: Kwakwa#
Clear the Kwakwa dungeon and claim its achievement. It gives a Mystery Box: Bird Petsmount. Open the chest for a free random petsmount from Brulih, Dehluge, Kompost and Siroko. Equip the petsmount; it is separate from Dragoturkey, Seemyool and Rhineetle capture and breeding.

7. Level 50: First Trials#
Follow Evinya's marker to the temple. You may accept First Trials before level 50, but the fight requires that level. Tell her you are ready, win the trial and report back. You receive a Mercenary Dofus, 30 Wax Coins and 100,000 kamas.
Start bounty hunts to earn Wax Chests and feed the Dofus with their Powerful Nuggets. From level 50, also use your free daily roulette spin.
8. Dofus Adventure and your first uncapped AP#
Dofus Adventure I + II + III = Dofus Adventure Fusion: +1 uncapped AP, beyond the 12 AP cap.
Your first big goal is to craft the three Dofus Adventure. Each needs one card from several bosses of its level range; accept Sandy's matching quest before crafting it. They are made at the Artificer bench, with no profession level.
Then combine all three at the same bench into Dofus Adventure Fusion (level 100). It merges their stats and adds +1 uncapped AP: usually your first AP beyond 12.
Sandy's last quest, The Adventure Dofus Fusion, asks you to craft it and show it to her in Astrub; a Dofus Adventure Fusion already in your inventory or equipped counts too. It gives 20 Wax Coins and a Costume Box. Keep it equipped: Prestige 2 requires it.

Dofus Adventure
Famished Sunflower, Sponge Mob, Kickroach, Royal Gobball, Golden Scarabugly, Batofu, Boostache and Ronin Chafer.

Dofus Adventure II
Director Grunob, Bworkette, Smiths' Chest, Shin Larva, Great Coralator and Kwakwa.

Dofus Adventure III
Kanniball Andchain, Nelween, Legendary Crackler, Mantiscore, Rac Queen, Ancestral Treechnid and Cauldini.

Dofus Adventure Fusion
+115 to the 4 characteristics · +23 Damage · +75 Prospecting · +1 uncapped AP
9. Smithmagic: improve your gear#
We recommend starting smithmagic around level 80, or earlier if you are stuck and need upgrades. Crush unused equipment for runes, then add them to the items you will keep for a long time, starting with your main characteristics.
A heavily depleted item restores its natural stats at 99% clean success, and Pa and Ra runes lose no chance on high stats. Do not smith an AP or MP that would take you past 12 AP or 6 MP: it would be lost.
10. Choose your next goals#
- With Sandy: accept Adventure I, II and III quests before crafting their Dofus, then her Adventure Dofus Fusion quest. Keep boss cards; Blop, Jelly, Moon and other recipes complement your progression.
- From level 20: start Dolmanax and its daily offering. Missing days does not remove progress.
- After each dungeon: claim achievements and keep relics in inventory for permanent bonuses. Wax Tokens buy equipment or feed the Dungeons Dofus.
- Level 199 is the Prestige 1 cap: reach Prestige 2 to go on and wear level-200 equipment. Complete Apocalypse Snow and Local Specialist (the (Special) achievement of every level 1-50 dungeon), and equip the Dofus Adventure Fusion. Dimensions and Eternal Harvest lead to the next ranks. Omega Dofus requires Omega 500; Infinite Dofus rewards all 100 Infinite Boss Rush stages. Then aim for Nightmare gear.
