Equipment

Waxmod change history

The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.

On this page

Reading this history#

  • Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
  • For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
  • The Waxmod's name leads to its card on the Waxmods page.

29 October 2026#

Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.

No change for this class in this update.

26 October 2026#

Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.

No change for this class in this update.

25 October 2026#

Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.

Ballast Field

Foggernaut

Foggernaut 3.7

Before: At the end of each of your turns, Bathyscaphe's turret gives allies within 2 cells of it 12% resistance to every element until the start of your next turn. The turret has 80% more HP, and you keep one at a time: a new one replaces the old.

Now: At the end of each of your turns, Bathyscaphe's turret gives allies within 2 cells of it 12% resistance to every element until the end of your next turn. The turret has 80% more HP, and you keep one at a time: a new one replaces the old.

Foggernaut 2.68

Before: At the end of each of your turns, Bathyscaphe's turret gives allies within 2 cells of it 12% resistance to every element until the start of your next turn. The turret has 80% more HP, and you keep one at a time: a new one replaces the old.

Now: At the end of each of your turns, Bathyscaphe's turret gives allies within 2 cells of it 12% resistance to every element until the end of your next turn. The turret has 80% more HP, and you keep one at a time: a new one replaces the old.

Chain and Wave

Foggernaut

Foggernaut 3.7

Before: Froth can be cast 3 times per turn, and every enemy it damages also takes 17 to 20 Earth damage.

Now: Froth can be cast 3 times per turn, and every enemy it damages also takes 16 to 18 Earth damage and is attracted 2 cells toward you.

The extra hit now uses Mooring's top grade: 16 to 18 damage (it was 14 to 16, not the 17 to 20 the old text said). The 2-cell attraction was already there; the text now says so.

Continuous Upgrade

Foggernaut

Foggernaut 2.68

Behaviour fixed to do what its description says; the text is unchanged.

Engine Room

Foggernaut

Foggernaut 3.7

Before: At the end of each of your turns, Tacturret's turret gives allies within 2 cells of it, you excluded, 1 AP and 1 MP until the start of your next turn. You keep one at a time: a new one replaces the old.

Now: At the end of each of your turns, Tacturret's turret gives allies within 2 cells of it, you excluded, 1 AP and 1 MP until the end of your next turn. You keep one at a time: a new one replaces the old.

Foggernaut 2.68

Before: At the end of each of your turns, Tacturret's turret gives allies within 2 cells of it, you excluded, 1 AP and 1 MP until the start of your next turn. You keep one at a time: a new one replaces the old.

Now: At the end of each of your turns, Tacturret's turret gives allies within 2 cells of it, you excluded, 1 AP and 1 MP until the end of your next turn. You keep one at a time: a new one replaces the old.

Harpoon Battery

Foggernaut

Foggernaut 2.68

Behaviour fixed to do what its description says; the text is unchanged.

Lighthouse

Foggernaut

Foggernaut 3.7

Before: Lifesaver's turret has twice the HP, and at the end of each of your turns it heals allies within 3 cells of it for 10% of their max HP and gives them 15% final damage until the start of your next turn.

Now: Lifesaver's turret has twice the HP, and at the end of each of your turns it heals allies within 3 cells of it for 10% of their max HP and gives them 15% final damage until the end of your next turn.

Foggernaut 2.68

Before: Lifesaver's turret has twice the HP, and at the end of each of your turns it heals allies within 3 cells of it for 10% of their max HP and gives them 15% final damage until the start of your next turn.

Now: Lifesaver's turret has twice the HP, and at the end of each of your turns it heals allies within 3 cells of it for 10% of their max HP and gives them 15% final damage until the end of your next turn.

Return Current

Foggernaut

Foggernaut 2.68

Behaviour fixed to do what its description says; the text is unchanged.

Foggernaut 3.7

Behaviour fixed to do what its description says; the text is unchanged.

Sirocco

Foggernaut

Foggernaut 3.7

Behaviour fixed to do what its description says; the text is unchanged.

Spinning Bore

Foggernaut

Foggernaut 2.68

Before: At the end of each of your turns, Drill's turret deals 30 to 34 best-element damage to every adjacent enemy; it has 2 more MP and 50 more Lock.

Now: At the end of each of your turns, Drill's turret deals 30 to 34 best-element damage to every adjacent enemy.

Foggernaut 3.7

Before: At the end of each of your turns, Drill's turret deals 30 to 34 best-element damage to every adjacent enemy; it has 2 more MP and 50 more Lock.

Now: At the end of each of your turns, Drill's turret deals 30 to 34 best-element damage to every adjacent enemy.

24 October 2026#

Waxmods ported to the other kit and several designs fixed to do what their text says.

No change for this class in this update.

23 October 2026#

Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).

No change for this class in this update.

19 October 2026#

Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.

No change for this class in this update.

17 October 2026#

Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.

Soft Foam

Foggernaut

Foggernaut 2.68

Before: Froth's minimum range becomes 1, but it pushes back 1 cell fewer.

Now: Froth no longer has to be cast in a straight line, but it pushes back 1 cell fewer.

Foggernaut 3.7

Before: Froth's minimum range becomes 1, but it pushes back 1 cell fewer.

Now: Froth no longer has to be cast in a straight line, but it pushes back 1 cell fewer.