Equipment

Waxmod change history

The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.

On this page

Reading this history#

  • Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
  • For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
  • The Waxmod's name leads to its card on the Waxmods page.

29 October 2026#

Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.

No change for this class in this update.

26 October 2026#

Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.

No change for this class in this update.

25 October 2026#

Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.

Battle Frenzy

Iop

Iop 2.68

Before: Precipitation also gives its target 25% final damage for 1 turn.

Now: Precipitation no longer removes 3 AP from its target on the following turn, and also gives it 25% final damage, 2 MP and the Unlockable state for 1 turn.

Iop 3.7

Before: Precipitation also gives its target 25% final damage for 1 turn.

Now: Precipitation no longer removes 3 AP from its target on the following turn, and also gives it 25% final damage, 2 MP and the Unlockable state for 1 turn.

Chain of Judgement

Iop

Iop 3.7

Before: Sword of Judgement gains 2 Range. Cast on a Condemned enemy, it also strikes up to 2 other enemies within 3 cells of it that are not Condemned: each takes its hit, its delayed hit and the Condemned state.

Now: Sword of Judgement gains 2 Range. Cast on a Condemned enemy, it also strikes up to 2 other enemies within 3 cells of it that are not Condemned: each takes its hit, its delayed hit and the Condemned state, and each of these strikes gives you the spell's basic shield, which replaces the doubled shield the Condemned target gave you.

Final Judgement

Iop

Iop 2.68

Before: Before its effects, Sword of Judgement puts you in its third judgement state for 1 turn: every cast also strikes its full 3-cell cross (57 to 61 Water damage), on top of its current strike.

Now: Sword of Judgement strikes its full 3-cell cross (57 to 61 Water damage) on every cast, whatever your judgement state; before the third state, this comes on top of its current strike.

Iop 3.7

No longer works with this kit.

Mark of Massacre

Iop

Iop 2.68

Before: Every enemy Chopper damages also receives Massacre: for 2 turns it takes 15% more damage, and 30% of the damage it suffers strikes its allies around it.

Now: Every enemy Chopper damages also receives Massacre: for 2 turns, 75% of the damage it takes from spells also strikes the allies next to it.

24 October 2026#

Waxmods ported to the other kit and several designs fixed to do what their text says.

No change for this class in this update.

23 October 2026#

Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).

Falling Sky

Iop

Iop 3.7

Before: Celestial Sword's area grows by 1 cell, and it no longer damages allies.

Now: Celestial Sword's area grows by 1 cell, it no longer damages allies, and it can be cast one more time per turn.

Iop 2.68

Before: Celestial Sword's area grows by 1 cell, and it no longer damages allies.

Now: Celestial Sword's area grows by 1 cell, it no longer damages allies, and it can be cast one more time per turn.

Falling Stars

Iop

Iop 2.68

Before: After Celestial Sword, its hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.

Now: After Celestial Sword, its hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice. Celestial Sword can be cast 2 more times per turn.

Iop 3.7

Before: After Celestial Sword, its hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.

Now: After Celestial Sword, its hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice. Celestial Sword can be cast 2 more times per turn.

Twice-Falling Sky

Iop

Iop 3.7

Before: Celestial Sword also deals 36 to 40 Air damage to the enemies in its area at the start of their next turn.

Now: Celestial Sword also deals 36 to 40 Air damage to the enemies in its area at the start of their next turn. It can be cast one more time per turn.

Iop 2.68

Before: Celestial Sword also deals 36 to 40 Air damage to the enemies in its area at the start of their next turn.

Now: Celestial Sword also deals 36 to 40 Air damage to the enemies in its area at the start of their next turn. It can be cast one more time per turn.

Wide Sky

Iop

Iop 2.68

Before: Celestial Sword's area grows by 1 cell.

Now: Celestial Sword's area grows by 1 cell, and it can be cast one more time per turn.

Iop 3.7

Before: Celestial Sword's area grows by 1 cell.

Now: Celestial Sword's area grows by 1 cell, and it can be cast one more time per turn.

19 October 2026#

Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.

No change for this class in this update.

17 October 2026#

Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.

No change for this class in this update.