Equipment

Waxmod change history

The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.

On this page

Reading this history#

  • Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
  • For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
  • The Waxmod's name leads to its card on the Waxmods page.

29 October 2026#

Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.

No change for this class in this update.

26 October 2026#

Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.

No change for this class in this update.

25 October 2026#

Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.

Bleeding Curse

Masqueraider

Masqueraider 3.7

Before: Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (twice when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element.

Now: Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element; an enemy that was already Transfigured is hit twice when it lands.

Zobal 2.72

Before: Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (twice when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element.

Now: Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element; an enemy that was already Transfigured is hit twice when it lands.

Mocking Grin

Masqueraider

Masqueraider 3.7

Before: The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) for 1 turn.

Now: The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) until the end of your next turn.

Zobal 2.72

Before: The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) for 1 turn.

Now: The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) until the end of your next turn.

Scattered Pins

Masqueraider

Zobal 2.72

Before: Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the fighters within 1 cell of it: every pin is struck and scattered.

Now: Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the other fighters within 1 cell of it, never you: every pin is struck and scattered.

Masqueraider 3.7

Before: Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the fighters within 1 cell of it: every pin is struck and scattered.

Now: Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the other fighters within 1 cell of it, never you: every pin is struck and scattered.

Tireless Troupe

Masqueraider

Masqueraider 3.7

Before: Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns.

Now: Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns. Putting on a Psychopathic or Cowardly mask ends both, on you and on the allies next to you.

Zobal 2.72

Before: Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns.

Now: Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns. Putting on a Psychopathic or Cowardly mask ends both, on you and on the allies next to you.

24 October 2026#

Waxmods ported to the other kit and several designs fixed to do what their text says.

No change for this class in this update.

23 October 2026#

Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).

No change for this class in this update.

19 October 2026#

Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.

No change for this class in this update.

17 October 2026#

Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.

No change for this class in this update.