Waxmod change history
The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.
On this page
Reading this history#
- Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
- For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
- The Waxmod's name leads to its card on the Waxmods page.
29 October 2026#
Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.
No change for this class in this update.
26 October 2026#
Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.
No change for this class in this update.
25 October 2026#
Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.
Bleeding Curse
Masqueraider 3.7
Before: Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (twice when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element.
Now: Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element; an enemy that was already Transfigured is hit twice when it lands.
Zobal 2.72
Before: Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (twice when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element.
Now: Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element; an enemy that was already Transfigured is hit twice when it lands.
Mocking Grin
Masqueraider 3.7
Before: The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) for 1 turn.
Now: The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) until the end of your next turn.
Zobal 2.72
Before: The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) for 1 turn.
Now: The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) until the end of your next turn.
Scattered Pins
Zobal 2.72
Before: Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the fighters within 1 cell of it: every pin is struck and scattered.
Now: Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the other fighters within 1 cell of it, never you: every pin is struck and scattered.
Masqueraider 3.7
Before: Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the fighters within 1 cell of it: every pin is struck and scattered.
Now: Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the other fighters within 1 cell of it, never you: every pin is struck and scattered.
Tireless Troupe
Masqueraider 3.7
Before: Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns.
Now: Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns. Putting on a Psychopathic or Cowardly mask ends both, on you and on the allies next to you.
Zobal 2.72
Before: Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns.
Now: Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns. Putting on a Psychopathic or Cowardly mask ends both, on you and on the allies next to you.
24 October 2026#
Waxmods ported to the other kit and several designs fixed to do what their text says.
No change for this class in this update.
23 October 2026#
Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).
No change for this class in this update.
19 October 2026#
Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.
No change for this class in this update.
17 October 2026#
Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.
No change for this class in this update.
