Waxmod change history
The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.
On this page
Reading this history#
- Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
- For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
- The Waxmod's name leads to its card on the Waxmods page.
29 October 2026#
Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.
No change for this class in this update.
26 October 2026#
Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.
No change for this class in this update.
25 October 2026#
Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.
Chain Charge
Rogue 3.7
Behaviour fixed to do what its description says; the text is unchanged.
Gatling
Rogue 3.7
Before: Machine Gun can be cast 4 times per turn instead of 3, and its damage and MP removal hit a 4-cell line instead of a single cell.
Now: Machine Gun can be cast 4 times per turn instead of 3, and its damage and MP removal hit every enemy on a line reaching 4 cells past its target instead of a single cell.
Kaboom Party
Rogue 3.7
Behaviour fixed to do what its description says; the text is unchanged.
Salvage Shot
Rogue 2.68
Behaviour fixed to do what its description says; the text is unchanged.
Rogue 3.7
Behaviour fixed to do what its description says; the text is unchanged.
Sticky Shot
Rogue 2.68
Before: Every enemy Musket damages gets a Sticky Bomb. When your explosions or activation spells set it off, it deals 17 to 19 damage in your best element within 2 cells and makes your Bombs within 2 cells explode.
Now: Every enemy Musket damages gets a Sticky Bomb. When your explosions or activation spells set it off, it deals 21 to 23 damage in your best element within 2 cells and makes your Bombs within 2 cells explode.
Walking Pulsar
Rogue 2.68
Before: Pulsar can be cast 3 times per turn: it costs 3 AP for your first cast each turn, then 2 AP.
Now: Every enemy Pulsar damages then releases a second pulse from where it stands: 28 to 30 Fire damage to it and to the enemies around it, with the same 2-cell pushback.
Rogue 3.7
Before: Pulsar can be cast 3 times per turn: it costs 3 AP for your first cast each turn, then 2 AP.
Now: Every enemy Pulsar damages then releases a second pulse from where it stands: 27 to 29 Fire damage to it and to the enemies around it, with the same 2-cell pushback.
24 October 2026#
Waxmods ported to the other kit and several designs fixed to do what their text says.
Light Casing
Rogue 2.68
Behaviour fixed to do what its description says; the text is unchanged.
Twin Obliteration
Rogue 2.68
Before: Obliteration also deals 30 to 34 Fire damage to its target, and each cast gives the next ones 20 base damage instead of 10.
Now: Obliteration also deals 30 to 34 Fire damage to its target, and each Seismobomb or Sticky Bomb explosion gives it 20 base damage instead of 10.
23 October 2026#
Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).
No change for this class in this update.
19 October 2026#
Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.
No change for this class in this update.
17 October 2026#
Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.
Bent Blade
Rogue 2.68
Before: Boomerang Daggers's minimum range becomes 1, but it no longer applies Erosion.
Now: Boomerang Daggers no longer has to be cast in a straight line, but it no longer applies Erosion.
Rogue 3.7
Before: Boomerang Daggers's minimum range becomes 1, but it no longer applies Erosion.
Now: Boomerang Daggers no longer has to be cast in a straight line, but it no longer applies Erosion.
Hailstorm
Rogue 3.7
Before: Shrapnel can be cast 3 times per turn instead of 2 and gains 5 base damage.
Now: Shrapnel can be cast once more per turn and gains 5 base damage.
Rogue 2.68
Before: Shrapnel can be cast 3 times per turn instead of 2 and gains 5 base damage.
Now: Shrapnel can be cast once more per turn and gains 5 base damage.
