Waxmod change history
The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.
On this page
Reading this history#
- Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
- For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
- The Waxmod's name leads to its card on the Waxmods page.
29 October 2026#
Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.
No change for this class in this update.
26 October 2026#
Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.
No change for this class in this update.
25 October 2026#
Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.
Fourfold Cut
Sacrier 2.68
Behaviour fixed to do what its description says; the text is unchanged.
Sacrier 3.7
Behaviour fixed to do what its description says; the text is unchanged.
24 October 2026#
Waxmods ported to the other kit and several designs fixed to do what their text says.
No change for this class in this update.
23 October 2026#
Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).
No change for this class in this update.
19 October 2026#
Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.
No change for this class in this update.
17 October 2026#
Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.
Restless Stasis
Sacrier 2.68
Before: Stase no longer has to be cast in a straight line, but loses 1 Range.
Now: Stase can be cast once more per target, but loses 1 Range.
Sacrier 3.7
Before: Stase no longer has to be cast in a straight line, but loses 1 Range.
Now: Stase can be cast once more per target, but loses 1 Range.
