Equipment

Waxmod change history

The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.

On this page

Reading this history#

  • Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
  • For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
  • The Waxmod's name leads to its card on the Waxmods page.

29 October 2026#

Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.

No change for this class in this update.

26 October 2026#

Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.

No change for this class in this update.

25 October 2026#

Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.

Ancient Forest

Sadida

Sadida 2.72

Before: Force of Nature costs 1 AP less (minimum 1), its main damage increases by 50%, and it hits a 1-cell radius around the target.

Now: Force of Nature costs 1 AP less (minimum 1), its main damage increases by 50%, and it hits enemies in a 1-cell radius around the target.

Sadida 3.7

Before: Force of Nature costs 1 AP less (minimum 1), its main damage increases by 50%, and it hits a 1-cell radius around the target.

Now: Force of Nature costs 1 AP less (minimum 1), its main damage increases by 50%, and it hits enemies in a 1-cell radius around the target.

Pandemic

Sadida

Sadida 2.72

Before: Contagion no longer has to be cast in a straight line, gains 10 base damage, and its damage hits a 2-cell radius around the target.

Now: Contagion no longer has to be cast in a straight line, gains 10 base damage, and its damage hits enemies in a 2-cell radius around the target.

Patient Zero

Sadida

Sadida 3.7

Behaviour fixed to do what its description says; the text is unchanged.

Sadida 2.72

Behaviour fixed to do what its description says; the text is unchanged.

Plague Garden

Sadida

Sadida 3.7

Behaviour fixed to do what its description says; the text is unchanged.

Sadida 2.72

Behaviour fixed to do what its description says; the text is unchanged.

Plague Hemlock

Sadida

Sadida 2.72

Behaviour fixed to do what its description says; the text is unchanged.

Sadida 3.7

Behaviour fixed to do what its description says; the text is unchanged.

Regrowth

Sadida

Sadida 2.72

Before: Vegetal Altruism regrows up to 2 of the trees it consumed, on their former cells, with 60% of their HP.

Now: Vegetal Altruism heals you 24% of your max HP instead of 8%, and the tree it consumes regrows on its former cell with all of its HP.

Sadida 3.7

Before: Vegetal Altruism regrows up to 2 of the trees it consumed, on their former cells, with 60% of their HP.

Now: Vegetal Altruism heals you 24% of your max HP instead of 8%, and the tree it consumes regrows on its former cell with all of its HP.

24 October 2026#

Waxmods ported to the other kit and several designs fixed to do what their text says.

Black Fetish

Sadida

Sadida 2.72

Behaviour fixed to do what its description says; the text is unchanged.

Rising Wilds

Sadida

Sadida 2.72

Before: Each cast of Force of Nature adds 30 base damage to its later casts instead of 10, and after it damages an enemy, up to 2 of your Madolls and Ultra-Powerfuls in range cast their first spell at it.

Now: Each of your Leafy Trees gives Force of Nature 30 base damage instead of 10, and after it damages an enemy, up to 2 of your Madolls and Ultra-Powerfuls in range cast their first spell at it.

23 October 2026#

Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).

No change for this class in this update.

19 October 2026#

Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.

No change for this class in this update.

17 October 2026#

Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.

No change for this class in this update.