Equipment

Waxmod change history

The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.

On this page

Reading this history#

  • Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
  • For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
  • The Waxmod's name leads to its card on the Waxmods page.

29 October 2026#

Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.

No change for this class in this update.

26 October 2026#

Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.

No change for this class in this update.

25 October 2026#

Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.

Event Horizon

Xelor

Sorcerer

Behaviour fixed to do what its description says; the text is unchanged.

Hoarfrost Engine

Xelor

Xelor 3.7

Behaviour fixed to do what its description says; the text is unchanged.

Perpetual Motion

Xelor

Xelor 2.68

Before: Gear can be cast 3 times per turn: it costs 3 AP for your first cast each turn, then 2 AP.

Now: Gear can be cast 4 times per turn instead of 2, and each of its casts that causes a Telefrag gives you 2 AP, not just your first Telefrag of the turn.

Xelor 3.7

Before: Gear can be cast 3 times per turn: it costs 3 AP for your first cast each turn, then 2 AP.

Now: Gear can be cast 4 times per turn instead of 2, and each of its casts that causes a Telefrag gives you 2 AP, not just your first Telefrag of the turn.

Rising Tide

Xelor

Sorcerer

Before: Water Clock no longer has a recast interval, no longer has to be cast in a straight line and gains 2 Range, and after its damage it attracts its target 2 cells toward you.

Now: Water Clock can be cast twice per turn instead of once, on two different targets, no longer has to be cast in a straight line and gains 2 Range, and after its damage it attracts its target 2 cells toward you.

Zero-Hour Reserve

Xelor

Sorcerer

Before: Zero Hour's mark gains 20 base damage per enemy AP removed instead of 10 (up to 160 instead of 100), it removes 1 more AP (dodgeable), and its recast interval is 2 turns shorter.

Now: Zero Hour's mark gains 20 base damage per enemy AP removed instead of 6 (up to 160 instead of 60), it removes 1 more AP (dodgeable), and its recast interval is 2 turns shorter.

24 October 2026#

Waxmods ported to the other kit and several designs fixed to do what their text says.

Hourglass Contagion

Xelor

Xelor 3.7

Before: Cast on an enemy in Telefrag, Xelor's Sandglass also puts the 2 nearest enemies within 2 cells that are not in Telefrag in Telefrag for 1 turn, and its explosion on Telefrag targets gains 6 base damage.

Now: Cast on an enemy in Telefrag, Xelor's Sandglass also puts the 2 nearest enemies within 2 cells that are not in Telefrag in Telefrag for 1 turn, and its explosion gains 6 base damage.

23 October 2026#

Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).

No change for this class in this update.

19 October 2026#

Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.

No change for this class in this update.

17 October 2026#

Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.

No change for this class in this update.