Waxmod change history
The changes made to Waxmods already in the game, update by update: texts and behaviour, for each kit.
On this page
Reading this history#
- Each date is the update that brought the changes. Only Waxmods already in the game are listed: new Waxmods are announced in the patch notes.
- For each kit concerned: the old text struck through, then the new one. When only the behaviour changed, one sentence says so.
- The Waxmod's name leads to its card on the Waxmods page.
29 October 2026#
Ecaflip: the Sleeve Ace text now says that Rekop can still be cast once per turn.
No change for this class in this update.
26 October 2026#
Forgelance 2.68: the Waxmods work in every stance. A carried summon's aura also reaches the one carrying it.
No change for this class in this update.
25 October 2026#
Prismatic audit: Prismatic designs and their ports fixed to match their text, 13 weak Prismatics redesigned, Depuis l'ombre changed to +20 base damage, and summon aura bonuses last until the end of your next turn.
Event Horizon
Sorcerer
Behaviour fixed to do what its description says; the text is unchanged.
Hoarfrost Engine
Xelor 3.7
Behaviour fixed to do what its description says; the text is unchanged.
Perpetual Motion
Xelor 2.68
Before: Gear can be cast 3 times per turn: it costs 3 AP for your first cast each turn, then 2 AP.
Now: Gear can be cast 4 times per turn instead of 2, and each of its casts that causes a Telefrag gives you 2 AP, not just your first Telefrag of the turn.
Xelor 3.7
Before: Gear can be cast 3 times per turn: it costs 3 AP for your first cast each turn, then 2 AP.
Now: Gear can be cast 4 times per turn instead of 2, and each of its casts that causes a Telefrag gives you 2 AP, not just your first Telefrag of the turn.
Rising Tide
Sorcerer
Before: Water Clock no longer has a recast interval, no longer has to be cast in a straight line and gains 2 Range, and after its damage it attracts its target 2 cells toward you.
Now: Water Clock can be cast twice per turn instead of once, on two different targets, no longer has to be cast in a straight line and gains 2 Range, and after its damage it attracts its target 2 cells toward you.
Zero-Hour Reserve
Sorcerer
Before: Zero Hour's mark gains 20 base damage per enemy AP removed instead of 10 (up to 160 instead of 100), it removes 1 more AP (dodgeable), and its recast interval is 2 turns shorter.
Now: Zero Hour's mark gains 20 base damage per enemy AP removed instead of 6 (up to 160 instead of 60), it removes 1 more AP (dodgeable), and its recast interval is 2 turns shorter.
24 October 2026#
Waxmods ported to the other kit and several designs fixed to do what their text says.
Hourglass Contagion
Xelor 3.7
Before: Cast on an enemy in Telefrag, Xelor's Sandglass also puts the 2 nearest enemies within 2 cells that are not in Telefrag in Telefrag for 1 turn, and its explosion on Telefrag targets gains 6 base damage.
Now: Cast on an enemy in Telefrag, Xelor's Sandglass also puts the 2 nearest enemies within 2 cells that are not in Telefrag in Telefrag for 1 turn, and its explosion gains 6 base damage.
23 October 2026#
Iop: every Celestial Sword design gives extra casts per turn (+1, or +2 for Prismatic).
No change for this class in this update.
19 October 2026#
Feca: the glyph Waxmods go off whenever an enemy crosses the glyph's edge, however it moves.
No change for this class in this update.
17 October 2026#
Waxmods with no effect: descriptions corrected, effects that did nothing fixed or replaced, and five Common Waxmods given a real bonus back.
No change for this class in this update.
