Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 35

Water Diamond

CommonEcaflip 3.7

Modifies Heads or Tails

Heads or Tails deals Water damage instead of Earth damage.

Also works with Eca 2.68 · Modifies Heads or Tails

Heads or Tails deals Water damage instead of Earth damage.

Cool Heart

CommonEcaflip 3.7

Modifies Topkaj

Topkaj deals Water damage instead of Fire damage; its heals are unchanged.

Also works with Eca 2.68 · Modifies Topkaj

Topkaj deals Water damage instead of Fire damage; its heals are unchanged.

Grounded Reflex

CommonEcaflip 3.7

Modifies Reflex

Reflex no longer gives you 1 MP, but gains 8 base damage.

Loaded Dice

CommonEcaflip 3.7

Modifies Yahtzee

Yahtzee always deals the middle of its damage range and gives the middle of its Critical bonus range, instead of rolling them.

Narrow Claw

CommonEcaflip 3.7

Modifies Playful Claw

Playful Claw hits only its target instead of a line, and gains 10 base damage.

Velvet Heart

CommonEcaflip 3.7

Modifies Rough Tongue

Rough Tongue's cross grows by 1 cell, but its damage and heals are reduced by 35%.

Steady Pads

CommonEcaflip 3.7

Modifies Pawpads

Pawpads no longer moves you away from the target, but gains 2 Range.

Siren Call

CommonEcaflip 3.7

Modifies Yowling

Yowling attracts instead of pushing back, by the same number of cells.

Free Reading

CommonEcaflip 3.7

Modifies Ecaflip's Tarot

Ecaflip's Tarot costs no AP, but its recast interval rises from 0 to 2 turns.

Swat

CommonEcaflip 3.7

Modifies Reflex

Reflex also pushes its target back 1 cell, but it can hit the same target only once per turn instead of twice.

Also works with Eca 2.68 · Modifies Reflex

Reflex also pushes its target back 1 cell, but it can hit the same target only once per turn instead of twice.

Heads Up

CommonEcaflip 3.7

Modifies Heads or Tails

When you cast Heads or Tails in the Heads state, it also pushes its target back 2 cells.

Blind Faith

CommonEcaflip 3.7

Modifies Perception

Perception costs 1 AP instead of 2, but it no longer reveals invisible entities.

Also works with Eca 2.68 · Modifies Perception

Perception costs 1 AP instead of 2, but it no longer reveals invisible entities.

Bleeding Hearts

CommonEcaflip 3.7

Modifies Predation

With at least 2 Hearts in your hand, Predation erodes 25% instead of 15%.

Hold 'Em

CommonEcaflip 3.7

Modifies All or Nothing

All or Nothing no longer discards your hand (it still recovers the Table), but its recast interval rises from 2 to 3.

Marked Queen

CommonEcaflip 3.7

Modifies Feline Spirit

The Queen of Diamonds that Feline Spirit draws is worth twice as much (+6 base damage to Belote, +12 to All or Nothing and to Bluff of Diamonds instead of +3, +6 and +6), but Feline Spirit no longer gives you 30 Critical Resistance.

Paw Shove

CommonEcaflip 3.7

Modifies Pawpads

Pawpads pushes its target back 4 cells instead of 2, but moves you back only 1 cell instead of 2.

Ninth Life

CommonEcaflip 3.7

Modifies Nine Lives

Nine Lives no longer draws cards, but the ally it targets also gets a shield worth 6% of your max HP for 1 turn.

Cold Deck

CommonEcaflip 3.7

Modifies Bluff

Before it hits, Bluff draws random cards from Ecaflip's Poker until your hand is full (4 draws at most), even when your hand is not empty; it costs 4 AP instead of 3.

Loaded Coin

CommonEca 2.68

Modifies Heads or Tails

Heads or Tails deals Water damage instead of Earth damage.

Also works with Ecaflip 3.7 · Modifies Heads or Tails

Heads or Tails deals Water damage instead of Earth damage.

Cool Head

CommonEca 2.68

Modifies Topkaj

Topkaj deals Air damage instead of Fire damage.

Also works with Ecaflip 3.7 · Modifies Topkaj

Topkaj deals Air damage instead of Fire damage.

Honest Bluff

CommonEca 2.68

Modifies Bluff

Bluff deals Air damage instead of Water damage.

Single Scratch

CommonEca 2.68

Modifies Playful Claw

Playful Claw hits a single target and gains 10 base damage.

Also works with Ecaflip 3.7 · Modifies Playful Claw

Playful Claw hits a single target and gains 10 base damage.

Velvet Tongue

CommonEca 2.68

Modifies Rough Tongue

Rough Tongue no longer affects Range, but its base damage increases by 20%.

Measured Reflex

CommonEca 2.68

Modifies Reflex

Reflex no longer applies Erosion but gains 2 Range.

Close Felintion

CommonEca 2.68

Modifies Felintion

Felintion's minimum range becomes 1, but it pushes back 1 cell fewer.

Wet Bravado

CommonEca 2.68

Modifies Bravado

Bravado deals Water damage.

Also works with Ecaflip 3.7 · Modifies Bravado

Bravado deals Water damage.

Clean Toss

CommonEca 2.68

Modifies Tails or Heads

Tails or Heads no longer applies Erosion, but its damage is increased by 20%.

Lingering Nip

CommonEca 2.68

Modifies Catnip

The MP that Catnip gives lasts 2 turns instead of 1, but Catnip costs 2 AP instead of 1.

Also works with Ecaflip 3.7 · Modifies Catnip

The MP that Catnip gives lasts 2 turns instead of 1, but Catnip costs 2 AP instead of 1.

Long Hop

CommonEca 2.68

Modifies Leap

Leap's range rises from 1-1 to 1-3, but it no longer gives you 40 Dodge (allies around you keep theirs).

Also works with Ecaflip 3.7 · Modifies Leap

Leap's range rises from 1-1 to 1-3, but it no longer gives you 40 Dodge (allies around you keep theirs).

Patient Eye

CommonEca 2.68

Modifies Perception

Perception heals 7% of max HP per enemy in its area instead of 5%, but costs 3 AP instead of 2.

Also works with Ecaflip 3.7 · Modifies Perception

Perception heals 7% of max HP per enemy in its area instead of 5%, but costs 3 AP instead of 2.

Slow Lick

CommonEca 2.68

Modifies Lapping Up

The 3 MP that Lapping Up removes stay lost for 2 turns instead of 1, but Lapping Up costs 5 AP instead of 4.

Also works with Ecaflip 3.7 · Modifies Lapping Up

The 3 MP that Lapping Up removes stay lost for 2 turns instead of 1, but Lapping Up costs 5 AP instead of 4.

Parting Kick

CommonEca 2.68

Modifies Feline Spirit

Feline Spirit also pushes its target back 1 cell.

Also works with Ecaflip 3.7 · Modifies Feline Spirit

Feline Spirit also pushes its target back 1 cell.

Long Retreat

CommonEca 2.68

Modifies Pawpads

Pawpads moves you back 4 cells instead of 2, but its damage is reduced by 15%.

Short Sniff

CommonEca 2.68

Modifies Smell

Smell costs 2 AP instead of 3, but its circle shrinks from radius 3 to radius 2.

Also works with Ecaflip 3.7 · Modifies Smell

Smell costs 2 AP instead of 3, but its circle shrinks from radius 3 to radius 2.

Crooked Claw

CommonEca 2.68

Modifies Claw of Ceangal

Claw of Ceangal no longer needs to be cast in a line, but its range drops from 1-3 to 1-2.

Also works with Ecaflip 3.7 · Modifies Claw of Ceangal

Claw of Ceangal no longer needs to be cast in a line, but its range drops from 1-3 to 1-2.

Uncommon 30

Safe Jump

UncommonEcaflip 3.7

Modifies Catnip

Catnip gives 2 MP instead of 1, and when it teleports you, you gain 50 Dodge for 1 turn and 2 MP, once per turn.

Also works with Eca 2.68 · Modifies Catnip

Catnip gives 2 MP instead of 1, and when it teleports you, you gain 50 Dodge for 1 turn and 2 MP, once per turn.

Sharp Eyes

UncommonEcaflip 3.7

Modifies Perception

Perception heals 40% more and draws a random card from Ecaflip's Poker.

Bold Familiar

UncommonEcaflip 3.7

Modifies Summoning Claw

Summoning Claw's summon has 3 more MP, twice the HP and 50% more final damage.

Also works with Eca 2.68 · Modifies Summoning Claw

Summoning Claw's summon has 3 more MP, twice the HP and 50% more final damage.

Tender Familiar

UncommonEcaflip 3.7

Modifies Summoning Stroke

Summoning Stroke's summon has twice the HP and 2 more MP.

Also works with Eca 2.68 · Modifies Summoning Stroke

Summoning Stroke's summon has twice the HP and 2 more MP.

Brief Lives

UncommonEcaflip 3.7

Modifies Nine Lives

Nine Lives's recast interval is 1 turn shorter.

Also works with Eca 2.68 · Modifies Pussycat

Pussycat's recast interval is 1 turn shorter.

Changed on 17 October 2026

Reflex Bite

UncommonEcaflip 3.7

Modifies Reflex

Reflex steals life instead of dealing damage; its MP gain is unchanged.

Also works with Eca 2.68 · Modifies Reflex

Reflex steals life instead of dealing damage; its MP gain is unchanged.

Hot Dice

UncommonEcaflip 3.7

Modifies Yahtzee

The first two casts of Yahtzee each turn cost 1 AP instead of 2; the third costs 2 AP (still 3 casts per turn, 2 per target).

Grooming

UncommonEcaflip 3.7

Modifies Rough Tongue

Rough Tongue steals life (Fire) instead of dealing damage, and its heal now also reaches you when you stand in its area.

Cash Out

UncommonEcaflip 3.7

Modifies Lucky Draw

When you cast Lucky Draw with a full hand (4 cards), you gain 10% final damage for 1 turn.

Heads Over Paws

UncommonEcaflip 3.7

Modifies Catnip

When you cast Catnip in the Heads state, the ally it targets, you included, gains 1 more MP for 1 turn.

Rebelote

UncommonEcaflip 3.7

Modifies Belote

Belote can hit the same target 3 times per turn instead of 2.

Light Fingers

UncommonEcaflip 3.7

Modifies Trickery

Trickery also removes 1 MP (dodgeable) from the enemy it hits.

Spade Slam

UncommonEcaflip 3.7

Modifies Claw of Ceangal

Before it strikes, Claw of Ceangal plays the Spades in your hand onto the Table (their pushback damage bonus applies to its push), then it draws its Queen of Spades as usual.

Calamity

UncommonEcaflip 3.7

Modifies Misadventure

Misadventure removes 3 AP or 3 MP instead of 2, and its range rises from 0-2 to 0-4.

Next Hand

UncommonEcaflip 3.7

Modifies Rekop

After Rekop discards your hand, it draws 2 random cards from Ecaflip's Poker.

Light Landing

UncommonEca 2.68

Modifies Catnip

Catnip also gives its target 40 Dodge for 1 turn and 1 more MP.

Also works with Ecaflip 3.7 · Modifies Catnip

Catnip also gives its target 40 Dodge for 1 turn and 1 more MP.

Watchful Eye

UncommonEca 2.68

Modifies Perception

Perception's area grows by 2 cells and its heals are 50% stronger.

Also works with Ecaflip 3.7 · Modifies Perception

Perception's area grows by 2 cells and its heals are 50% stronger.

Thin Cushion

UncommonEca 2.68

Modifies Repercussion

Repercussion's shield is 50% stronger and lasts 1 more turn, and the spell no longer lowers your final damage.

Bold Kitten

UncommonEca 2.68

Modifies Summoning Claw

Summoning Claw's summon has 2 more MP, 50% more HP and 30% more final damage.

Also works with Ecaflip 3.7 · Modifies Summoning Claw

Summoning Claw's summon has 2 more MP, 50% more HP and 30% more final damage.

Tender Paw

UncommonEca 2.68

Modifies Summoning Stroke

Summoning Stroke's summon has 60% more HP and 2 more MP.

Also works with Ecaflip 3.7 · Modifies Summoning Stroke

Summoning Stroke's summon has 60% more HP and 2 more MP.

Lucky Paws

UncommonEca 2.68

Modifies Pawpads

Pawpads steals life instead of dealing damage.

Fair Coin

UncommonEca 2.68

Modifies Heads or Tails

Heads or Tails no longer weakens your casts of it on the following turn: it always deals 26 to 29 Earth damage instead of 18 to 20 after a turn of use.

Also works with Ecaflip 3.7 · Modifies Heads or Tails

Heads or Tails no longer weakens your casts of it on the following turn: it always deals 26 to 29 Earth damage instead of 18 to 20 after a turn of use.

Lucky Shield

UncommonEca 2.68

Modifies Ecaflip's Luck

Ecaflip's Luck also gives its target ally a shield worth 12% of your max HP for 1 turn.

Also works with Ecaflip 3.7 · Modifies Second Chance

Second Chance also gives its target ally a shield worth 12% of your max HP for 1 turn.

Poker Rush

UncommonEca 2.68

Modifies Bluff

The first critical Bluff each turn gives you 15% final damage for 1 turn.

Winning Streak

UncommonEca 2.68

Modifies Topkaj

The first two critical casts of Topkaj each turn heal you for 6% of your max HP.

Also works with Ecaflip 3.7 · Modifies Topkaj

The first two critical casts of Topkaj each turn heal you for 6% of your max HP.

Pack Roar

UncommonEca 2.68

Modifies Roar

Roar also gives you and every ally within 3 cells 1 MP for 1 turn.

Sturdy Wheel

UncommonEca 2.68

Modifies Roulette

The recast interval of Roulette drops from 4 to 3, and its summon has 50% more HP.

Cat's Courage

UncommonEca 2.68

Modifies Pussycat

The ally Pussycat targets also gains 10% final damage for 1 turn.

Also works with Ecaflip 3.7 · Modifies Nine Lives

The ally Nine Lives targets also gains 10% final damage for 1 turn.

Steady Reflex

UncommonEca 2.68

Modifies Reflex

The damage and the Erosion of Reflex no longer affect allies.

Lucky Scratch

UncommonEca 2.68

Modifies Playful Claw

The first cast of Playful Claw each turn that hits an enemy gives you 10% Critical for 1 turn.

Also works with Ecaflip 3.7 · Modifies Playful Claw

The first cast of Playful Claw each turn that hits an enemy gives you 10% Critical for 1 turn.

Rare 28

Gentle Exchange

RareEcaflip 3.7

Modifies Leap

Leap gives you, and the ally you switch places with, a shield worth 15% of your max HP for 1 turn and 2 MP on the next turn.

Also works with Eca 2.68 · Modifies Leap

Leap gives you, and the ally you switch places with, a shield worth 15% of your max HP for 1 turn and 2 MP on the next turn.

Focused Predator

RareEcaflip 3.7

Modifies Predation

Predation's area grows by 1 cell, its Erosion is doubled, and enemies in its area take 15% more damage for 2 turns.

Long Claw

RareEcaflip 3.7

Modifies Claw of Ceangal

Claw of Ceangal pushes back 2 more cells and gains 15 base damage.

Also works with Eca 2.68 · Modifies Claw of Ceangal

Claw of Ceangal pushes back 2 more cells and gains 10 base damage.

Numbers adjusted to this spell.

Selective Senses

RareEcaflip 3.7

Modifies Smell

Smell's losses now hit only enemies and its gains go only to allies: enemies in its area lose 3 AP now and 2 MP on the next turn, while you and allies in it gain 2 MP now and 3 AP on the next turn.

Also works with Eca 2.68 · Modifies Smell

Smell's losses now hit only enemies and its gains go only to allies: enemies in its area lose 3 AP now and 2 MP on the next turn, while you and allies in it gain 2 MP now and 3 AP on the next turn.

Cushioned Retreat

RareEcaflip 3.7

Modifies Pawpads

Pawpads costs 1 AP less and moves you 1 more cell away from the target.

Safety Net

RareEcaflip 3.7

Modifies Second Chance

Second Chance's target takes only 25% of damage instead of 50%, then 125% instead of 150% on the following turn, and its recast interval drops from 4 to 3.

Also works with Eca 2.68 · Modifies Ecaflip's Luck

Ecaflip's Luck's target takes only 25% of damage instead of 50%, then 125% instead of 150% on the following turn, and its recast interval drops from 4 to 3.

Wide Lick

RareEcaflip 3.7

Modifies Lapping Up

Lapping Up's cross grows by 1 cell (9 cells instead of 5) for its damage and its AP or MP removal, and it no longer affects allies.

Raking Claw

RareEcaflip 3.7

Modifies Playful Claw

Playful Claw's Critical Resistance reduction is doubled (62 to 70 instead of 31 to 35), and neither its damage nor that reduction affects allies any more.

Ace High

RareEcaflip 3.7

Modifies Nerve

With at least 2 Spades in your hand, Nerve costs 4 AP instead of 5 and pushes its target back 6 cells instead of 4.

Homing Kitten

RareEcaflip 3.7

Modifies Summoning Claw

The first time an enemy kills the kitten of Summoning Claw, it comes back at the start of your next turn with 50% of its life and 2 more AP for that turn (once per fight).

Also works with Eca 2.68 · Modifies Summoning Claw

The first time an enemy kills the kitten of Summoning Claw, it comes back at the start of your next turn with 50% of its life and 2 more AP for that turn (once per fight).

Purring

RareEcaflip 3.7

Modifies Summoning Stroke

At the end of each of your turns, the kitten of Summoning Stroke heals every ally within 2 cells of it, you included, for 6% of their max HP.

Also works with Eca 2.68 · Modifies Summoning Stroke

At the end of each of your turns, the kitten of Summoning Stroke heals every ally within 2 cells of it, you included, for 6% of their max HP.

Card Hound

RareEcaflip 3.7

Modifies Smell

When you cast Smell with a full hand (4 cards), its recast interval is 1 instead of 2.

Jackpot

RareEcaflip 3.7

Modifies Wheel of Fortune

Wheel of Fortune also gives the allies in its circle, you included, 20% final damage for 1 turn, on top of their 50% Critical (100% at Rank X).

Changed on 26 October 2026

Cat and Mouse

RareEcaflip 3.7

Modifies Felintion

Felintion moves you up to 4 cells toward the target instead of 2, and the first cast each turn that hits an enemy gives you 2 MP.

Backhand

RareEca 2.68

Modifies Claw of Ceangal

Claw of Ceangal pushes back 2 more cells and gains 12 base damage.

Also works with Ecaflip 3.7 · Modifies Claw of Ceangal

Claw of Ceangal pushes back 2 more cells and gains 19 base damage.

Numbers adjusted to this spell.

Distant Fate

RareEca 2.68

Modifies Fate of Ecaflip

Fate of Ecaflip no longer attracts, pushes back 2 more cells and gains 2 Range.

Also works with Ecaflip 3.7 · Modifies Fate of Ecaflip

Fate of Ecaflip no longer attracts, pushes back 2 more cells and gains 2 Range.

Safe Landing

RareEca 2.68

Modifies Leap

Each time Leap moves you, you gain a shield worth 12% of your max HP for 1 turn and 2 MP.

Also works with Ecaflip 3.7 · Modifies Leap

Each time Leap moves you, you gain a shield worth 12% of your max HP for 1 turn and 2 MP.

Measured Senses

RareEca 2.68

Modifies Smell

Smell no longer removes AP from allies.

Also works with Ecaflip 3.7 · Modifies Smell

Smell no longer removes AP from allies.

Even Odds

RareEca 2.68

Modifies Lapping Up

Lapping Up removes 2 more MP (dodgeable), no longer gives its target MP and gains 12 base damage.

Cat Burglar

RareEca 2.68

Modifies Feline Spirit

Feline Spirit costs 1 AP less (minimum 1) and can be cast once more per target.

Also works with Ecaflip 3.7 · Modifies Feline Spirit

Feline Spirit costs 1 AP less (minimum 1) and can be cast once more per turn.

Changed on 17 October 2026

Snowballing Yarn

RareEca 2.68

Modifies Balling Up

Each cast of Balling Up this turn on another enemy than the previous one gains 8 base damage more than it (16 at most); hitting the same enemy again starts over.

Scratch Fever

RareEca 2.68

Modifies Meowch

Both Erosion effects of Meowch are doubled: 26% each instead of 13%, for 2 turns.

Raw Nerve

RareEca 2.68

Modifies Nerve

Nerve also pushes its target back 2 cells, and its Pushback Resistance reduction is doubled (-160 instead of -80).

Spitting Hiss

RareEca 2.68

Modifies Yowling

Yowling also removes 1 AP (dodgeable) from every enemy in its line.

Also works with Ecaflip 3.7 · Modifies Yowling

Yowling also removes 1 AP (dodgeable) from every enemy in its line.

Last Fury

RareEca 2.68

Modifies Summoning Claw

When an enemy kills the summon of Summoning Claw, enemies within 2 cells of it take 20 to 25 damage in your best element and are pushed back 2 cells.

Also works with Ecaflip 3.7 · Modifies Summoning Claw

When an enemy kills the summon of Summoning Claw, enemies within 2 cells of it take 20 to 25 damage in your best element and are pushed back 2 cells.

Guardian Kitten

RareEca 2.68

Modifies Summoning Stroke

While it stands within 3 cells of you, the summon of Summoning Stroke takes your place against the first ranged enemy attack of each round.

Also works with Ecaflip 3.7 · Modifies Summoning Stroke

While it stands within 3 cells of you, the summon of Summoning Stroke takes your place against the first ranged enemy attack of each round.

Guardian Star

RareEca 2.68

Modifies Lucky Star

The heals Lucky Star gives when its target moves last 3 turns instead of 2, and the ally it targets also gets a shield worth 8% of your max HP for 1 turn.

Also works with Ecaflip 3.7 · Modifies Lucky Star

The heals Lucky Star gives when its target moves last 3 turns instead of 2, and the ally it targets also gets a shield worth 8% of your max HP for 1 turn.

Ill Omen

RareEca 2.68

Modifies Misfortune

Every enemy Misfortune damages also receives Ecaflip's Erosion: 13% Erosion for 2 turns.

Epic 26

Light House

EpicEcaflip 3.7

Modifies House of Cards

House of Cards's target also gets a shield worth 20% of your max HP for 1 turn, and its recast interval drops from 3 to 2. With a full hand (4 cards), the target also gains 25% final damage for 1 turn and 2 MP on the next turn.

Club Shelter

EpicEcaflip 3.7

Modifies Luck

With at least 2 Clubs in your hand, Luck gains 16 base damage and gives you a shield worth 10% of your max HP for 1 turn.

Spade Route

EpicEcaflip 3.7

Modifies Jass

With at least 2 Spades in your hand, Jass also gives you 2 AP and 2 MP on your next turn, once per turn.

Heart Dividend

EpicEcaflip 3.7

Modifies Blakjak

Blakjak gains 10 base damage and heals allies within 2 cells of the target for 6% of their max HP; casting it heals you for 12% of your max HP, once per turn.

Wide Pads

EpicEcaflip 3.7

Modifies Pawpads

Pawpads's damage hits a radius of 1 cell around the target.

Standing House

EpicEcaflip 3.7

Modifies House of Cards

House of Cards no longer plays your hand, and its recast interval drops from 3 to 2.

Dealer's Round

EpicEcaflip 3.7

Modifies Redistribution

Redistribution also gives you and every ally within 3 cells 1 AP and 1 MP for 1 turn.

Coin Leap

EpicEcaflip 3.7

Modifies Leap

Every cast of Leap also tosses the coin of Heads or Tails: you switch to the other face (or get one at random), get 1 AP back, and gain 1 AP with Tails or 1 MP with Heads.

Also works with Eca 2.68 · Modifies Leap

Every cast of Leap also tosses the coin of Heads or Tails: you switch to the other face (or get one at random), get 1 AP back, and gain 1 AP with Tails or 1 MP with Heads.

Heartbreaker

EpicEcaflip 3.7

Modifies Blakjak

Each cast of Blakjak this turn on another enemy than the previous one gains 12 base damage more than it (36 at most); hitting the same enemy again starts over. Its healing-received reduction per Heart in your hand is doubled (x88% instead of x94%).

Ball of Hearts

EpicEcaflip 3.7

Modifies Balling Up

Balling Up attracts 2 cells instead of 1, and it heals every ally in its cross, you included, for 10% of their max HP.

Hot Table

EpicEcaflip 3.7

Modifies Kraps

Before it rolls, Kraps plays the Clubs in your hand onto the Table (each gives Critical for 3 turns), then it draws its Queen of Clubs as usual; its Critical Damage bonus is doubled (56 to 60 instead of 28 to 30).

Gutter Choir

EpicEcaflip 3.7

Modifies Yowling

Yowling hits a cone of radius 2 instead of a line of radius 3 for its damage and its pushback, and it no longer needs to be cast in a line. Every enemy it damages also receives the Hearts curse of Blakjak: heals received x94% for 2 turns.

Shared Odds

EpicEcaflip 3.7

Modifies Second Chance

The damage reduction of Second Chance now (x50% damage taken) and its increase on the following turn (x150%) reach every ally within 1 cell of the target instead of the target alone.

Also works with Eca 2.68 · Modifies Ecaflip's Luck

The damage reduction of Ecaflip's Luck now (x50% damage taken) and its increase on the following turn (x150%) reach every ally within 1 cell of the target instead of the target alone.

Wheel of Fate

EpicEca 2.68

Modifies Wheel of Fortune

Wheel of Fortune gives its target 25% final damage for 3 turns instead of its spell Power bonus.

Merciful Wager

EpicEca 2.68

Modifies All or Nothing

All or Nothing loses its delayed effects: you are no longer hurt, nor enemies healed, afterwards. Its damage gains 15 base damage and its heals are 30% stronger.

Risk Pool

EpicEca 2.68

Modifies Redistribution

Redistribution also heals allies within 3 cells of the target for 10% of their max HP and gives them 2 AP on their next turn.

Showmanship

EpicEca 2.68

Modifies Bravado

Bravado gains 20 base damage, and hitting an enemy gives you 2 MP, once per turn.

Also works with Ecaflip 3.7 · Modifies Bravado

Bravado gains 13 base damage, and hitting an enemy gives you 2 MP, once per turn.

Numbers adjusted to this spell.

Big Cat

EpicEca 2.68

Modifies Summoning Claw

Summoning Claw's summon has twice the HP, 2 more AP, 2 more MP and 50% more final damage.

Also works with Ecaflip 3.7 · Modifies Summoning Claw

Summoning Claw's summon has twice the HP, 2 more AP, 2 more MP and 50% more final damage.

Nine-Tailed Roar

EpicEca 2.68

Modifies Roar

Roar gives you 30% final damage for 2 turns instead of 70 Power.

Kept Chips

EpicEca 2.68

Modifies All or Nothing

All or Nothing also applies 15% Erosion for 2 turns to every enemy in its circle: the life they lose this way cannot be healed back, not even by its own heal on the following turn.

No Take-Backs

EpicEca 2.68

Modifies Rough Tongue

The Range that Rough Tongue takes from enemies (-5) and gives to allies (+5) lasts 2 turns instead of 1 and is no longer reversed on the following turn.

Mishap Ring

EpicEca 2.68

Modifies Misadventure

Misadventure also removes 2 MP and 1 AP (dodgeable) from every enemy in its ring.

Also works with Ecaflip 3.7 · Modifies Misadventure

Misadventure also removes 2 MP and 1 AP (dodgeable) from every enemy in its ring.

Brazen Leech

EpicEca 2.68

Modifies Ecaflip's Audacity

Ecaflip's Audacity steals life (Earth) instead of dealing damage, and its first cast each turn that hits an enemy gives you a shield worth 8% of your max HP for 1 turn.

Clean Getaway

EpicEca 2.68

Modifies Redistribution

The Unlockable state of Redistribution now reaches only allies; Redistribution no longer stops anyone from switching places on the following turn, and it gives you and every ally within 3 cells 2 MP for 2 turns.

Cat's Reel

EpicEca 2.68

Modifies Felintion

Felintion attracts its target 2 cells instead of pushing it back, and its first cast each turn that hits an enemy gives you 30 Dodge for 1 turn.

Safe Bet

EpicEca 2.68

Modifies Peril

Peril no longer heals anyone (enemies included); instead, the allies in its circle, you included, get a shield worth 12% of your max HP for 2 turns.

Legendary 24

Diamond Hoard

LegendaryEcaflip 3.7

Modifies Belote

Belote no longer plays the Diamonds in your hand: they stay there, and their damage and Critical Damage reduction bonuses apply to every cast. It also gains 15 base damage.

Royal Flush

LegendaryEcaflip 3.7

Modifies Lucky Draw

Lucky Draw draws a second card from Ecaflip's Poker on every cast, when your hand has room for it.

Lucky Deal

LegendaryEcaflip 3.7

Modifies Lucky Star

Lucky Star draws a card from Ecaflip's Poker on every cast, not only with an empty hand, heals 7% of max HP instead of 5%, and can be cast twice per turn.

Fresh Start

LegendaryEcaflip 3.7

Modifies Redistribution

Redistribution also gives you 2 AP on your next turn and 20% final damage for 1 turn, and takes 2 turns off the oldest dispellable effect an enemy put on you.

Yams Royale

LegendaryEcaflip 3.7

Modifies Yahtzee

Yahtzee also gives you 15% final damage for 2 turns and gains 8 base damage.

Rigged Wheel

LegendaryEcaflip 3.7

Modifies Wheel of Fortune

Wheel of Fortune only turns your way: allies in its area get 50% Critical (100% at Rank X) now and on the next turn, and enemies in its area have their random effects minimised now and on the next turn.

Changed on 26 October 2026

Curtain Call

LegendaryEcaflip 3.7

Modifies Bravado

Bravado no longer consumes the bonuses your attractions, pushbacks, position switches and teleports give it: they stay (4 at most). It hits a circle of radius 2 instead of a cross of 1, and only enemies.

Black Cat

LegendaryEcaflip 3.7

Modifies Misfortune

Misfortune hits a circle of radius 1 around its target and no longer affects allies; every enemy in the circle receives the curse of Misfortune. The curse's end-of-turn damage gains 10 base damage.

Card Fortress

LegendaryEcaflip 3.7

Modifies House of Cards

The shields of House of Cards (one per card in your hand) protect every ally within 1 cell of the target, you included, instead of the target alone. Cast while you hold a Winning Hand, its shields are doubled.

Constellation

LegendaryEcaflip 3.7

Modifies Lucky Star

The heal and the state of Lucky Star reach every ally within 2 cells of the target, you included, and no longer enemies: each of them heals 5% of their max HP and gets a shield whenever they land a critical hit.

Passed-On Fate

LegendaryEcaflip 3.7

Modifies Fate of Ecaflip

The state and the curse of Fate of Ecaflip last 1 turn longer. When you cast Fate of Ecaflip on an enemy that is still under its state, Fate of Ecaflip is also cast on the nearest enemy within 3 cells that is not.

Death's Reading

LegendaryEcaflip 3.7

Modifies Ecaflip's Tarot

Every cast of Ecaflip's Tarot also turns up Death's payout: you gain 5 to 8% final damage for 1 turn for each card on the Table (more for higher cards), then the Table is cleared.

Insurance

LegendaryEca 2.68

Modifies Ecaflip's Luck

Ecaflip's Luck no longer increases the damage its target takes on the following turn, and its recast interval is 1 turn shorter.

Also works with Ecaflip 3.7 · Modifies Second Chance

Second Chance no longer increases the damage its target takes on the following turn, and its recast interval is 1 turn shorter.

House Advantage

LegendaryEca 2.68

Modifies Roulette

At the start of each of your turns, Roulette's summon gives allies within 2 cells of it a random bonus until your next turn: 1 AP, 1 MP or 50 Power.

Patient Gambler

LegendaryEca 2.68

Modifies Rekop

Rekop always strikes at the start of your next turn, at its maximum-delay damage.

Bad Luck

LegendaryEca 2.68

Modifies Misfortune

Misfortune gains 30 base damage and steals life instead of dealing damage.

Also works with Ecaflip 3.7 · Modifies Misfortune

Misfortune gains 45 base damage and steals life instead of dealing damage.

Numbers adjusted to this spell.

Hot Streak

LegendaryEca 2.68

Modifies Topkaj

Topkaj can be cast 2 more times per turn and gains 10 base damage, and each critical hit gives you 1 AP.

Also works with Ecaflip 3.7 · Modifies Topkaj

Topkaj can be cast 2 more times per turn and gains 6 base damage, and each critical hit gives you 1 AP.

Numbers adjusted to this spell.

Cat o' Nine

LegendaryEca 2.68

Modifies Yowling

Yowling deals damage in your best element with 15 more base damage, heals 40% more and no longer has to be cast in a straight line.

Backlash Wall

LegendaryEca 2.68

Modifies Repercussion

The shield of Repercussion (600% of your level) protects every ally within 1 cell of the target, you included, and no enemy; every ally it shields also gains 15% final damage for 1 turn.

Stacked Bets

LegendaryEca 2.68

Modifies Rekop

Casting Rekop on a target no longer removes the Rekop already waiting on it, so both strike; its delayed damage hits every enemy within 1 cell of the target, and no ally.

Web of Fate

LegendaryEca 2.68

Modifies Fate of Ecaflip

The curse of Fate of Ecaflip (losing MP when taking pushback damage) reaches every enemy within 2 cells of the target, and each time it goes off, the cursed enemy loses 5 MP instead of 3 and takes 14 to 16 Earth damage.

Spin for All

LegendaryEca 2.68

Modifies Wheel of Fortune

Wheel of Fortune also gives you and every ally within 2 cells of its target 15% final damage and 15% Critical for 3 turns.

Rolling Die

LegendaryEca 2.68

Modifies Spell Strike

At the end of each of your turns, the summon of Spell Strike deals 15 to 18 damage in your best element to every enemy within 2 cells of it; it also has twice the HP.

Inevitable

LegendaryEca 2.68

Modifies Corollary

The Erosion circle of Corollary grows from radius 2 to radius 3, and Corollary also steals 18 to 22 life in your best element from every enemy in it.

Prismatic 22

Sleeve Ace

PrismaticEcaflip 3.7

Modifies Rekop

Rekop no longer discards your hand, so you keep your Winning Hand and can use it again on your next turns (still once per turn); it costs 1 AP less and its damage is increased by 20%.

Changed on 29 October 2026

Open Hand

PrismaticEcaflip 3.7

Modifies Bluff

With a full hand (4 cards), Bluff costs 1 AP less and each of its suit hits (one per suit in your hand) gains 10 base damage. Bluff plays your hand, so it can be cast a second time in the turn only if your hand is full again.

Shared Table

PrismaticEcaflip 3.7

Modifies All or Nothing

All or Nothing also heals allies within 3 cells of the target for 15% of their max HP and gives them a shield worth 15% of your max HP and 15% final damage for 1 turn.

Fixed Trick

PrismaticEcaflip 3.7

Modifies Trickery

Trickery costs 1 AP less (minimum 1), its damage lines gain 15 base damage, and it can be cast once more per target; after its first cast of the turn, its element and cost no longer change until your next turn.

Coin Rhythm

PrismaticEcaflip 3.7

Modifies Heads or Tails

Heads or Tails can be cast 5 times per turn and 3 times per target, and gains 10 base damage.

Also works with Eca 2.68 · Modifies Heads or Tails

Heads or Tails can be cast 5 times per turn and 3 times per target, and gains 15 base damage.

Changed on 25 October 2026

Nine Lives

PrismaticEcaflip 3.7

Modifies Nine Lives

Nine Lives's heals restore 18% of max HP instead of 9% and reach every ally within 2 cells of its target, and only allies.

Also works with Eca 2.68 · Modifies Pussycat

Pussycat's heals restore 30% of max HP instead of 15% (10% on yourself) and reach every ally within 2 cells of its target, you included, and only allies.

Changed on 25 October 2026

Double Deal

PrismaticEcaflip 3.7

Modifies Topkaj

Topkaj hits a circle of radius 1 around its target instead of the target alone: it steals life (Fire) from the enemies in it instead of dealing damage, and allies in it, you included, receive its heal, which is increased by 50%.

Cutting Queen

PrismaticEcaflip 3.7

Modifies Jass

After Jass damages an enemy, its hit bounces twice: each bounce strikes the nearest enemy within 3 cells of the last one hit, never the same enemy twice, with the same damage (Spades bonuses included).

On the House

PrismaticEcaflip 3.7

Modifies Luck

The first critical Luck each turn gives you back 3 AP, every cast of Luck gives you 15% Critical for 1 turn, and Luck can hit the same target 3 times per turn instead of 2.

Croupier's Favour

PrismaticEcaflip 3.7

Modifies Roulette

The random effect of Roulette reaches only you and your allies, never enemies, except Erosion and the effect-duration reduction, which reach only enemies. Roulette can be cast twice per turn instead of once, and each cast also draws a random card from Ecaflip's Poker.

Changed on 24 October 2026

Scorched Mercy

PrismaticEcaflip 3.7

Modifies Peril

The curse of Peril no longer ends when it goes off: for its whole duration, every heal the target receives deals it the curse's Fire damage, which gains 10 base damage. The state and the curse of Peril last 1 turn longer.

Lucky Streak

PrismaticEca 2.68

Modifies Misadventure

Misadventure can be cast 3 times per turn instead of 2 and its base damage increases by 25%. Each of its critical hits gives you 2 AP and 15% critical chance for the rest of your turn (they add up).

Also works with Ecaflip 3.7 · Modifies Misadventure

Misadventure can be cast 3 times per turn instead of 2 and its base damage increases by 25%. Each of its critical hits gives you 2 AP and 15% critical chance for the rest of your turn (they add up).

Changed on 25 October 2026

Marked Deck

PrismaticEca 2.68

Modifies Trickery

Trickery costs 1 AP less (minimum 1), can be cast once more per target, and each of its damage lines gains 10 base damage; after its first cast of the turn, its element no longer changes until your next turn.

High Stakes

PrismaticEca 2.68

Modifies Peril

Peril's damage is doubled, it only heals allies and heals 50% more, and it also deals 37 to 41 Water damage to enemy characters and monsters within 3 cells of the target.

Bravado

PrismaticEca 2.68

Modifies Ecaflip's Audacity

Ecaflip's Audacity gives you 25% final damage for 1 turn instead of 150 Power and gains 25 base damage, and hitting an enemy gives you 2 MP, once per turn.

Double or Nothing

PrismaticEca 2.68

Modifies Heads or Tails

Heads or Tails costs 1 AP less (minimum 1), has no limit of casts per turn and can be cast 3 times per target.

Also works with Ecaflip 3.7 · Modifies Heads or Tails

Heads or Tails costs 1 AP less (minimum 1), has no limit of casts per turn and can be cast 3 times per target.

All In

PrismaticEca 2.68

Modifies All or Nothing

All or Nothing loses its delayed effects, and its remaining damage and heals are doubled.

Four-Leaf Table

PrismaticEca 2.68

Modifies Clover

The Critical chance your coin has piled up goes to every ally within 2 cells of the target of Clover, you included, instead of one fighter, and you keep your own: Clover no longer empties your coin.

True Blessing

PrismaticEca 2.68

Modifies Godsend

The ally Godsend targets takes x85% damage for 1 turn instead of x115%, on top of its 15% heal, and each Godsend cast on an ally loads your coin as an attack would: +6% Critical until your next critical hit (up to 3 times per turn).

Snake Eyes

PrismaticEca 2.68

Modifies Kraps

Kraps hits every enemy in a circle of radius 2 instead of a cross of 1, pushes them (never allies) away from its centre, and every enemy it damages also receives Ecaflip's Erosion (13% for 2 turns).

Three-Card Monte

PrismaticEca 2.68

Modifies Trickery

Besides the element it rolled, Trickery always strikes with its Fire hit (23 to 25) and its Water hit (34 to 38): up to three elements on every cast.

Showstopper

PrismaticEca 2.68

Modifies Bravado

Bravado pushes every enemy in its cross back 2 cells, and doubles the Pushback Damage it gives you for each enemy in its cross: +200 instead of +100, for 2 turns.

Changed on 25 October 2026

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.