Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 35
Water Diamond
Modifies Heads or Tails
Heads or Tails deals Water damage instead of Earth damage.
Also works with Eca 2.68 · Modifies Heads or Tails
Heads or Tails deals Water damage instead of Earth damage.
Cool Heart
Modifies Topkaj
Topkaj deals Water damage instead of Fire damage; its heals are unchanged.
Also works with Eca 2.68 · Modifies Topkaj
Topkaj deals Water damage instead of Fire damage; its heals are unchanged.
Grounded Reflex
Modifies Reflex
Reflex no longer gives you 1 MP, but gains 8 base damage.
Loaded Dice
Modifies Yahtzee
Yahtzee always deals the middle of its damage range and gives the middle of its Critical bonus range, instead of rolling them.
Narrow Claw
Modifies Playful Claw
Playful Claw hits only its target instead of a line, and gains 10 base damage.
Velvet Heart
Modifies Rough Tongue
Rough Tongue's cross grows by 1 cell, but its damage and heals are reduced by 35%.
Steady Pads
Modifies Pawpads
Pawpads no longer moves you away from the target, but gains 2 Range.
Siren Call
Modifies Yowling
Yowling attracts instead of pushing back, by the same number of cells.
Free Reading
Modifies Ecaflip's Tarot
Ecaflip's Tarot costs no AP, but its recast interval rises from 0 to 2 turns.
Swat
Modifies Reflex
Reflex also pushes its target back 1 cell, but it can hit the same target only once per turn instead of twice.
Also works with Eca 2.68 · Modifies Reflex
Reflex also pushes its target back 1 cell, but it can hit the same target only once per turn instead of twice.
Heads Up
Modifies Heads or Tails
When you cast Heads or Tails in the Heads state, it also pushes its target back 2 cells.
Blind Faith
Modifies Perception
Perception costs 1 AP instead of 2, but it no longer reveals invisible entities.
Also works with Eca 2.68 · Modifies Perception
Perception costs 1 AP instead of 2, but it no longer reveals invisible entities.
Bleeding Hearts
Modifies Predation
With at least 2 Hearts in your hand, Predation erodes 25% instead of 15%.
Hold 'Em
Modifies All or Nothing
All or Nothing no longer discards your hand (it still recovers the Table), but its recast interval rises from 2 to 3.
Marked Queen
Modifies Feline Spirit
The Queen of Diamonds that Feline Spirit draws is worth twice as much (+6 base damage to Belote, +12 to All or Nothing and to Bluff of Diamonds instead of +3, +6 and +6), but Feline Spirit no longer gives you 30 Critical Resistance.
Paw Shove
Modifies Pawpads
Pawpads pushes its target back 4 cells instead of 2, but moves you back only 1 cell instead of 2.
Ninth Life
Modifies Nine Lives
Nine Lives no longer draws cards, but the ally it targets also gets a shield worth 6% of your max HP for 1 turn.
Cold Deck
Modifies Bluff
Before it hits, Bluff draws random cards from Ecaflip's Poker until your hand is full (4 draws at most), even when your hand is not empty; it costs 4 AP instead of 3.
Loaded Coin
Modifies Heads or Tails
Heads or Tails deals Water damage instead of Earth damage.
Also works with Ecaflip 3.7 · Modifies Heads or Tails
Heads or Tails deals Water damage instead of Earth damage.
Cool Head
Modifies Topkaj
Topkaj deals Air damage instead of Fire damage.
Also works with Ecaflip 3.7 · Modifies Topkaj
Topkaj deals Air damage instead of Fire damage.
Honest Bluff
Modifies Bluff
Bluff deals Air damage instead of Water damage.
Single Scratch
Modifies Playful Claw
Playful Claw hits a single target and gains 10 base damage.
Also works with Ecaflip 3.7 · Modifies Playful Claw
Playful Claw hits a single target and gains 10 base damage.
Velvet Tongue
Modifies Rough Tongue
Rough Tongue no longer affects Range, but its base damage increases by 20%.
Measured Reflex
Modifies Reflex
Reflex no longer applies Erosion but gains 2 Range.
Close Felintion
Modifies Felintion
Felintion's minimum range becomes 1, but it pushes back 1 cell fewer.
Wet Bravado
Modifies Bravado
Bravado deals Water damage.
Also works with Ecaflip 3.7 · Modifies Bravado
Bravado deals Water damage.
Clean Toss
Modifies Tails or Heads
Tails or Heads no longer applies Erosion, but its damage is increased by 20%.
Lingering Nip
Modifies Catnip
The MP that Catnip gives lasts 2 turns instead of 1, but Catnip costs 2 AP instead of 1.
Also works with Ecaflip 3.7 · Modifies Catnip
The MP that Catnip gives lasts 2 turns instead of 1, but Catnip costs 2 AP instead of 1.
Long Hop
Modifies Leap
Leap's range rises from 1-1 to 1-3, but it no longer gives you 40 Dodge (allies around you keep theirs).
Also works with Ecaflip 3.7 · Modifies Leap
Leap's range rises from 1-1 to 1-3, but it no longer gives you 40 Dodge (allies around you keep theirs).
Patient Eye
Modifies Perception
Perception heals 7% of max HP per enemy in its area instead of 5%, but costs 3 AP instead of 2.
Also works with Ecaflip 3.7 · Modifies Perception
Perception heals 7% of max HP per enemy in its area instead of 5%, but costs 3 AP instead of 2.
Slow Lick
Modifies Lapping Up
The 3 MP that Lapping Up removes stay lost for 2 turns instead of 1, but Lapping Up costs 5 AP instead of 4.
Also works with Ecaflip 3.7 · Modifies Lapping Up
The 3 MP that Lapping Up removes stay lost for 2 turns instead of 1, but Lapping Up costs 5 AP instead of 4.
Parting Kick
Modifies Feline Spirit
Feline Spirit also pushes its target back 1 cell.
Also works with Ecaflip 3.7 · Modifies Feline Spirit
Feline Spirit also pushes its target back 1 cell.
Long Retreat
Modifies Pawpads
Pawpads moves you back 4 cells instead of 2, but its damage is reduced by 15%.
Short Sniff
Modifies Smell
Smell costs 2 AP instead of 3, but its circle shrinks from radius 3 to radius 2.
Also works with Ecaflip 3.7 · Modifies Smell
Smell costs 2 AP instead of 3, but its circle shrinks from radius 3 to radius 2.
Crooked Claw
Modifies Claw of Ceangal
Claw of Ceangal no longer needs to be cast in a line, but its range drops from 1-3 to 1-2.
Also works with Ecaflip 3.7 · Modifies Claw of Ceangal
Claw of Ceangal no longer needs to be cast in a line, but its range drops from 1-3 to 1-2.
Uncommon 30
Safe Jump
Modifies Catnip
Catnip gives 2 MP instead of 1, and when it teleports you, you gain 50 Dodge for 1 turn and 2 MP, once per turn.
Also works with Eca 2.68 · Modifies Catnip
Catnip gives 2 MP instead of 1, and when it teleports you, you gain 50 Dodge for 1 turn and 2 MP, once per turn.
Sharp Eyes
Modifies Perception
Perception heals 40% more and draws a random card from Ecaflip's Poker.
Bold Familiar
Modifies Summoning Claw
Summoning Claw's summon has 3 more MP, twice the HP and 50% more final damage.
Also works with Eca 2.68 · Modifies Summoning Claw
Summoning Claw's summon has 3 more MP, twice the HP and 50% more final damage.
Tender Familiar
Modifies Summoning Stroke
Summoning Stroke's summon has twice the HP and 2 more MP.
Also works with Eca 2.68 · Modifies Summoning Stroke
Summoning Stroke's summon has twice the HP and 2 more MP.
Brief Lives
Modifies Nine Lives
Nine Lives's recast interval is 1 turn shorter.
Also works with Eca 2.68 · Modifies Pussycat
Pussycat's recast interval is 1 turn shorter.
Reflex Bite
Modifies Reflex
Reflex steals life instead of dealing damage; its MP gain is unchanged.
Also works with Eca 2.68 · Modifies Reflex
Reflex steals life instead of dealing damage; its MP gain is unchanged.
Hot Dice
Modifies Yahtzee
The first two casts of Yahtzee each turn cost 1 AP instead of 2; the third costs 2 AP (still 3 casts per turn, 2 per target).
Grooming
Modifies Rough Tongue
Rough Tongue steals life (Fire) instead of dealing damage, and its heal now also reaches you when you stand in its area.
Cash Out
Modifies Lucky Draw
When you cast Lucky Draw with a full hand (4 cards), you gain 10% final damage for 1 turn.
Heads Over Paws
Modifies Catnip
When you cast Catnip in the Heads state, the ally it targets, you included, gains 1 more MP for 1 turn.
Rebelote
Modifies Belote
Belote can hit the same target 3 times per turn instead of 2.
Light Fingers
Modifies Trickery
Trickery also removes 1 MP (dodgeable) from the enemy it hits.
Spade Slam
Modifies Claw of Ceangal
Before it strikes, Claw of Ceangal plays the Spades in your hand onto the Table (their pushback damage bonus applies to its push), then it draws its Queen of Spades as usual.
Calamity
Modifies Misadventure
Misadventure removes 3 AP or 3 MP instead of 2, and its range rises from 0-2 to 0-4.
Next Hand
Modifies Rekop
After Rekop discards your hand, it draws 2 random cards from Ecaflip's Poker.
Light Landing
Modifies Catnip
Catnip also gives its target 40 Dodge for 1 turn and 1 more MP.
Also works with Ecaflip 3.7 · Modifies Catnip
Catnip also gives its target 40 Dodge for 1 turn and 1 more MP.
Watchful Eye
Modifies Perception
Perception's area grows by 2 cells and its heals are 50% stronger.
Also works with Ecaflip 3.7 · Modifies Perception
Perception's area grows by 2 cells and its heals are 50% stronger.
Thin Cushion
Modifies Repercussion
Repercussion's shield is 50% stronger and lasts 1 more turn, and the spell no longer lowers your final damage.
Bold Kitten
Modifies Summoning Claw
Summoning Claw's summon has 2 more MP, 50% more HP and 30% more final damage.
Also works with Ecaflip 3.7 · Modifies Summoning Claw
Summoning Claw's summon has 2 more MP, 50% more HP and 30% more final damage.
Tender Paw
Modifies Summoning Stroke
Summoning Stroke's summon has 60% more HP and 2 more MP.
Also works with Ecaflip 3.7 · Modifies Summoning Stroke
Summoning Stroke's summon has 60% more HP and 2 more MP.
Lucky Paws
Modifies Pawpads
Pawpads steals life instead of dealing damage.
Fair Coin
Modifies Heads or Tails
Heads or Tails no longer weakens your casts of it on the following turn: it always deals 26 to 29 Earth damage instead of 18 to 20 after a turn of use.
Also works with Ecaflip 3.7 · Modifies Heads or Tails
Heads or Tails no longer weakens your casts of it on the following turn: it always deals 26 to 29 Earth damage instead of 18 to 20 after a turn of use.
Lucky Shield
Modifies Ecaflip's Luck
Ecaflip's Luck also gives its target ally a shield worth 12% of your max HP for 1 turn.
Also works with Ecaflip 3.7 · Modifies Second Chance
Second Chance also gives its target ally a shield worth 12% of your max HP for 1 turn.
Poker Rush
Modifies Bluff
The first critical Bluff each turn gives you 15% final damage for 1 turn.
Winning Streak
Modifies Topkaj
The first two critical casts of Topkaj each turn heal you for 6% of your max HP.
Also works with Ecaflip 3.7 · Modifies Topkaj
The first two critical casts of Topkaj each turn heal you for 6% of your max HP.
Pack Roar
Modifies Roar
Roar also gives you and every ally within 3 cells 1 MP for 1 turn.
Sturdy Wheel
Modifies Roulette
The recast interval of Roulette drops from 4 to 3, and its summon has 50% more HP.
Cat's Courage
Modifies Pussycat
The ally Pussycat targets also gains 10% final damage for 1 turn.
Also works with Ecaflip 3.7 · Modifies Nine Lives
The ally Nine Lives targets also gains 10% final damage for 1 turn.
Steady Reflex
Modifies Reflex
The damage and the Erosion of Reflex no longer affect allies.
Lucky Scratch
Modifies Playful Claw
The first cast of Playful Claw each turn that hits an enemy gives you 10% Critical for 1 turn.
Also works with Ecaflip 3.7 · Modifies Playful Claw
The first cast of Playful Claw each turn that hits an enemy gives you 10% Critical for 1 turn.
Rare 28
Gentle Exchange
Modifies Leap
Leap gives you, and the ally you switch places with, a shield worth 15% of your max HP for 1 turn and 2 MP on the next turn.
Also works with Eca 2.68 · Modifies Leap
Leap gives you, and the ally you switch places with, a shield worth 15% of your max HP for 1 turn and 2 MP on the next turn.
Focused Predator
Modifies Predation
Predation's area grows by 1 cell, its Erosion is doubled, and enemies in its area take 15% more damage for 2 turns.
Long Claw
Modifies Claw of Ceangal
Claw of Ceangal pushes back 2 more cells and gains 15 base damage.
Also works with Eca 2.68 · Modifies Claw of Ceangal
Claw of Ceangal pushes back 2 more cells and gains 10 base damage.
Numbers adjusted to this spell.
Selective Senses
Modifies Smell
Smell's losses now hit only enemies and its gains go only to allies: enemies in its area lose 3 AP now and 2 MP on the next turn, while you and allies in it gain 2 MP now and 3 AP on the next turn.
Also works with Eca 2.68 · Modifies Smell
Smell's losses now hit only enemies and its gains go only to allies: enemies in its area lose 3 AP now and 2 MP on the next turn, while you and allies in it gain 2 MP now and 3 AP on the next turn.
Cushioned Retreat
Modifies Pawpads
Pawpads costs 1 AP less and moves you 1 more cell away from the target.
Safety Net
Modifies Second Chance
Second Chance's target takes only 25% of damage instead of 50%, then 125% instead of 150% on the following turn, and its recast interval drops from 4 to 3.
Also works with Eca 2.68 · Modifies Ecaflip's Luck
Ecaflip's Luck's target takes only 25% of damage instead of 50%, then 125% instead of 150% on the following turn, and its recast interval drops from 4 to 3.
Wide Lick
Modifies Lapping Up
Lapping Up's cross grows by 1 cell (9 cells instead of 5) for its damage and its AP or MP removal, and it no longer affects allies.
Raking Claw
Modifies Playful Claw
Playful Claw's Critical Resistance reduction is doubled (62 to 70 instead of 31 to 35), and neither its damage nor that reduction affects allies any more.
Ace High
Modifies Nerve
With at least 2 Spades in your hand, Nerve costs 4 AP instead of 5 and pushes its target back 6 cells instead of 4.
Homing Kitten
Modifies Summoning Claw
The first time an enemy kills the kitten of Summoning Claw, it comes back at the start of your next turn with 50% of its life and 2 more AP for that turn (once per fight).
Also works with Eca 2.68 · Modifies Summoning Claw
The first time an enemy kills the kitten of Summoning Claw, it comes back at the start of your next turn with 50% of its life and 2 more AP for that turn (once per fight).
Purring
Modifies Summoning Stroke
At the end of each of your turns, the kitten of Summoning Stroke heals every ally within 2 cells of it, you included, for 6% of their max HP.
Also works with Eca 2.68 · Modifies Summoning Stroke
At the end of each of your turns, the kitten of Summoning Stroke heals every ally within 2 cells of it, you included, for 6% of their max HP.
Card Hound
Modifies Smell
When you cast Smell with a full hand (4 cards), its recast interval is 1 instead of 2.
Jackpot
Modifies Wheel of Fortune
Wheel of Fortune also gives the allies in its circle, you included, 20% final damage for 1 turn, on top of their 50% Critical (100% at Rank X).
Cat and Mouse
Modifies Felintion
Felintion moves you up to 4 cells toward the target instead of 2, and the first cast each turn that hits an enemy gives you 2 MP.
Backhand
Modifies Claw of Ceangal
Claw of Ceangal pushes back 2 more cells and gains 12 base damage.
Also works with Ecaflip 3.7 · Modifies Claw of Ceangal
Claw of Ceangal pushes back 2 more cells and gains 19 base damage.
Numbers adjusted to this spell.
Distant Fate
Modifies Fate of Ecaflip
Fate of Ecaflip no longer attracts, pushes back 2 more cells and gains 2 Range.
Also works with Ecaflip 3.7 · Modifies Fate of Ecaflip
Fate of Ecaflip no longer attracts, pushes back 2 more cells and gains 2 Range.
Safe Landing
Modifies Leap
Each time Leap moves you, you gain a shield worth 12% of your max HP for 1 turn and 2 MP.
Also works with Ecaflip 3.7 · Modifies Leap
Each time Leap moves you, you gain a shield worth 12% of your max HP for 1 turn and 2 MP.
Measured Senses
Modifies Smell
Smell no longer removes AP from allies.
Also works with Ecaflip 3.7 · Modifies Smell
Smell no longer removes AP from allies.
Even Odds
Modifies Lapping Up
Lapping Up removes 2 more MP (dodgeable), no longer gives its target MP and gains 12 base damage.
Cat Burglar
Modifies Feline Spirit
Feline Spirit costs 1 AP less (minimum 1) and can be cast once more per target.
Also works with Ecaflip 3.7 · Modifies Feline Spirit
Feline Spirit costs 1 AP less (minimum 1) and can be cast once more per turn.
Snowballing Yarn
Modifies Balling Up
Each cast of Balling Up this turn on another enemy than the previous one gains 8 base damage more than it (16 at most); hitting the same enemy again starts over.
Scratch Fever
Modifies Meowch
Both Erosion effects of Meowch are doubled: 26% each instead of 13%, for 2 turns.
Raw Nerve
Modifies Nerve
Nerve also pushes its target back 2 cells, and its Pushback Resistance reduction is doubled (-160 instead of -80).
Spitting Hiss
Modifies Yowling
Yowling also removes 1 AP (dodgeable) from every enemy in its line.
Also works with Ecaflip 3.7 · Modifies Yowling
Yowling also removes 1 AP (dodgeable) from every enemy in its line.
Last Fury
Modifies Summoning Claw
When an enemy kills the summon of Summoning Claw, enemies within 2 cells of it take 20 to 25 damage in your best element and are pushed back 2 cells.
Also works with Ecaflip 3.7 · Modifies Summoning Claw
When an enemy kills the summon of Summoning Claw, enemies within 2 cells of it take 20 to 25 damage in your best element and are pushed back 2 cells.
Guardian Kitten
Modifies Summoning Stroke
While it stands within 3 cells of you, the summon of Summoning Stroke takes your place against the first ranged enemy attack of each round.
Also works with Ecaflip 3.7 · Modifies Summoning Stroke
While it stands within 3 cells of you, the summon of Summoning Stroke takes your place against the first ranged enemy attack of each round.
Guardian Star
Modifies Lucky Star
The heals Lucky Star gives when its target moves last 3 turns instead of 2, and the ally it targets also gets a shield worth 8% of your max HP for 1 turn.
Also works with Ecaflip 3.7 · Modifies Lucky Star
The heals Lucky Star gives when its target moves last 3 turns instead of 2, and the ally it targets also gets a shield worth 8% of your max HP for 1 turn.
Ill Omen
Modifies Misfortune
Every enemy Misfortune damages also receives Ecaflip's Erosion: 13% Erosion for 2 turns.
Epic 26
Light House
Modifies House of Cards
House of Cards's target also gets a shield worth 20% of your max HP for 1 turn, and its recast interval drops from 3 to 2. With a full hand (4 cards), the target also gains 25% final damage for 1 turn and 2 MP on the next turn.
Club Shelter
Modifies Luck
With at least 2 Clubs in your hand, Luck gains 16 base damage and gives you a shield worth 10% of your max HP for 1 turn.
Spade Route
Modifies Jass
With at least 2 Spades in your hand, Jass also gives you 2 AP and 2 MP on your next turn, once per turn.
Heart Dividend
Modifies Blakjak
Blakjak gains 10 base damage and heals allies within 2 cells of the target for 6% of their max HP; casting it heals you for 12% of your max HP, once per turn.
Wide Pads
Modifies Pawpads
Pawpads's damage hits a radius of 1 cell around the target.
Standing House
Modifies House of Cards
House of Cards no longer plays your hand, and its recast interval drops from 3 to 2.
Dealer's Round
Modifies Redistribution
Redistribution also gives you and every ally within 3 cells 1 AP and 1 MP for 1 turn.
Coin Leap
Modifies Leap
Every cast of Leap also tosses the coin of Heads or Tails: you switch to the other face (or get one at random), get 1 AP back, and gain 1 AP with Tails or 1 MP with Heads.
Also works with Eca 2.68 · Modifies Leap
Every cast of Leap also tosses the coin of Heads or Tails: you switch to the other face (or get one at random), get 1 AP back, and gain 1 AP with Tails or 1 MP with Heads.
Heartbreaker
Modifies Blakjak
Each cast of Blakjak this turn on another enemy than the previous one gains 12 base damage more than it (36 at most); hitting the same enemy again starts over. Its healing-received reduction per Heart in your hand is doubled (x88% instead of x94%).
Ball of Hearts
Modifies Balling Up
Balling Up attracts 2 cells instead of 1, and it heals every ally in its cross, you included, for 10% of their max HP.
Hot Table
Modifies Kraps
Before it rolls, Kraps plays the Clubs in your hand onto the Table (each gives Critical for 3 turns), then it draws its Queen of Clubs as usual; its Critical Damage bonus is doubled (56 to 60 instead of 28 to 30).
Gutter Choir
Modifies Yowling
Yowling hits a cone of radius 2 instead of a line of radius 3 for its damage and its pushback, and it no longer needs to be cast in a line. Every enemy it damages also receives the Hearts curse of Blakjak: heals received x94% for 2 turns.
Shared Odds
Modifies Second Chance
The damage reduction of Second Chance now (x50% damage taken) and its increase on the following turn (x150%) reach every ally within 1 cell of the target instead of the target alone.
Also works with Eca 2.68 · Modifies Ecaflip's Luck
The damage reduction of Ecaflip's Luck now (x50% damage taken) and its increase on the following turn (x150%) reach every ally within 1 cell of the target instead of the target alone.
Wheel of Fate
Modifies Wheel of Fortune
Wheel of Fortune gives its target 25% final damage for 3 turns instead of its spell Power bonus.
Merciful Wager
Modifies All or Nothing
All or Nothing loses its delayed effects: you are no longer hurt, nor enemies healed, afterwards. Its damage gains 15 base damage and its heals are 30% stronger.
Risk Pool
Modifies Redistribution
Redistribution also heals allies within 3 cells of the target for 10% of their max HP and gives them 2 AP on their next turn.
Showmanship
Modifies Bravado
Bravado gains 20 base damage, and hitting an enemy gives you 2 MP, once per turn.
Also works with Ecaflip 3.7 · Modifies Bravado
Bravado gains 13 base damage, and hitting an enemy gives you 2 MP, once per turn.
Numbers adjusted to this spell.
Big Cat
Modifies Summoning Claw
Summoning Claw's summon has twice the HP, 2 more AP, 2 more MP and 50% more final damage.
Also works with Ecaflip 3.7 · Modifies Summoning Claw
Summoning Claw's summon has twice the HP, 2 more AP, 2 more MP and 50% more final damage.
Nine-Tailed Roar
Modifies Roar
Roar gives you 30% final damage for 2 turns instead of 70 Power.
Kept Chips
Modifies All or Nothing
All or Nothing also applies 15% Erosion for 2 turns to every enemy in its circle: the life they lose this way cannot be healed back, not even by its own heal on the following turn.
No Take-Backs
Modifies Rough Tongue
The Range that Rough Tongue takes from enemies (-5) and gives to allies (+5) lasts 2 turns instead of 1 and is no longer reversed on the following turn.
Mishap Ring
Modifies Misadventure
Misadventure also removes 2 MP and 1 AP (dodgeable) from every enemy in its ring.
Also works with Ecaflip 3.7 · Modifies Misadventure
Misadventure also removes 2 MP and 1 AP (dodgeable) from every enemy in its ring.
Brazen Leech
Modifies Ecaflip's Audacity
Ecaflip's Audacity steals life (Earth) instead of dealing damage, and its first cast each turn that hits an enemy gives you a shield worth 8% of your max HP for 1 turn.
Clean Getaway
Modifies Redistribution
The Unlockable state of Redistribution now reaches only allies; Redistribution no longer stops anyone from switching places on the following turn, and it gives you and every ally within 3 cells 2 MP for 2 turns.
Cat's Reel
Modifies Felintion
Felintion attracts its target 2 cells instead of pushing it back, and its first cast each turn that hits an enemy gives you 30 Dodge for 1 turn.
Safe Bet
Modifies Peril
Peril no longer heals anyone (enemies included); instead, the allies in its circle, you included, get a shield worth 12% of your max HP for 2 turns.
Legendary 24
Diamond Hoard
Modifies Belote
Belote no longer plays the Diamonds in your hand: they stay there, and their damage and Critical Damage reduction bonuses apply to every cast. It also gains 15 base damage.
Royal Flush
Modifies Lucky Draw
Lucky Draw draws a second card from Ecaflip's Poker on every cast, when your hand has room for it.
Lucky Deal
Modifies Lucky Star
Lucky Star draws a card from Ecaflip's Poker on every cast, not only with an empty hand, heals 7% of max HP instead of 5%, and can be cast twice per turn.
Fresh Start
Modifies Redistribution
Redistribution also gives you 2 AP on your next turn and 20% final damage for 1 turn, and takes 2 turns off the oldest dispellable effect an enemy put on you.
Yams Royale
Modifies Yahtzee
Yahtzee also gives you 15% final damage for 2 turns and gains 8 base damage.
Rigged Wheel
Modifies Wheel of Fortune
Wheel of Fortune only turns your way: allies in its area get 50% Critical (100% at Rank X) now and on the next turn, and enemies in its area have their random effects minimised now and on the next turn.
Curtain Call
Modifies Bravado
Bravado no longer consumes the bonuses your attractions, pushbacks, position switches and teleports give it: they stay (4 at most). It hits a circle of radius 2 instead of a cross of 1, and only enemies.
Black Cat
Modifies Misfortune
Misfortune hits a circle of radius 1 around its target and no longer affects allies; every enemy in the circle receives the curse of Misfortune. The curse's end-of-turn damage gains 10 base damage.
Card Fortress
Modifies House of Cards
The shields of House of Cards (one per card in your hand) protect every ally within 1 cell of the target, you included, instead of the target alone. Cast while you hold a Winning Hand, its shields are doubled.
Constellation
Modifies Lucky Star
The heal and the state of Lucky Star reach every ally within 2 cells of the target, you included, and no longer enemies: each of them heals 5% of their max HP and gets a shield whenever they land a critical hit.
Passed-On Fate
Modifies Fate of Ecaflip
The state and the curse of Fate of Ecaflip last 1 turn longer. When you cast Fate of Ecaflip on an enemy that is still under its state, Fate of Ecaflip is also cast on the nearest enemy within 3 cells that is not.
Death's Reading
Modifies Ecaflip's Tarot
Every cast of Ecaflip's Tarot also turns up Death's payout: you gain 5 to 8% final damage for 1 turn for each card on the Table (more for higher cards), then the Table is cleared.
Insurance
Modifies Ecaflip's Luck
Ecaflip's Luck no longer increases the damage its target takes on the following turn, and its recast interval is 1 turn shorter.
Also works with Ecaflip 3.7 · Modifies Second Chance
Second Chance no longer increases the damage its target takes on the following turn, and its recast interval is 1 turn shorter.
House Advantage
Modifies Roulette
At the start of each of your turns, Roulette's summon gives allies within 2 cells of it a random bonus until your next turn: 1 AP, 1 MP or 50 Power.
Patient Gambler
Modifies Rekop
Rekop always strikes at the start of your next turn, at its maximum-delay damage.
Bad Luck
Modifies Misfortune
Misfortune gains 30 base damage and steals life instead of dealing damage.
Also works with Ecaflip 3.7 · Modifies Misfortune
Misfortune gains 45 base damage and steals life instead of dealing damage.
Numbers adjusted to this spell.
Hot Streak
Modifies Topkaj
Topkaj can be cast 2 more times per turn and gains 10 base damage, and each critical hit gives you 1 AP.
Also works with Ecaflip 3.7 · Modifies Topkaj
Topkaj can be cast 2 more times per turn and gains 6 base damage, and each critical hit gives you 1 AP.
Numbers adjusted to this spell.
Cat o' Nine
Modifies Yowling
Yowling deals damage in your best element with 15 more base damage, heals 40% more and no longer has to be cast in a straight line.
Backlash Wall
Modifies Repercussion
The shield of Repercussion (600% of your level) protects every ally within 1 cell of the target, you included, and no enemy; every ally it shields also gains 15% final damage for 1 turn.
Stacked Bets
Modifies Rekop
Casting Rekop on a target no longer removes the Rekop already waiting on it, so both strike; its delayed damage hits every enemy within 1 cell of the target, and no ally.
Web of Fate
Modifies Fate of Ecaflip
The curse of Fate of Ecaflip (losing MP when taking pushback damage) reaches every enemy within 2 cells of the target, and each time it goes off, the cursed enemy loses 5 MP instead of 3 and takes 14 to 16 Earth damage.
Spin for All
Modifies Wheel of Fortune
Wheel of Fortune also gives you and every ally within 2 cells of its target 15% final damage and 15% Critical for 3 turns.
Rolling Die
Modifies Spell Strike
At the end of each of your turns, the summon of Spell Strike deals 15 to 18 damage in your best element to every enemy within 2 cells of it; it also has twice the HP.
Inevitable
Modifies Corollary
The Erosion circle of Corollary grows from radius 2 to radius 3, and Corollary also steals 18 to 22 life in your best element from every enemy in it.
Prismatic 22
Sleeve Ace
Modifies Rekop
Rekop no longer discards your hand, so you keep your Winning Hand and can use it again on your next turns (still once per turn); it costs 1 AP less and its damage is increased by 20%.
Open Hand
Modifies Bluff
With a full hand (4 cards), Bluff costs 1 AP less and each of its suit hits (one per suit in your hand) gains 10 base damage. Bluff plays your hand, so it can be cast a second time in the turn only if your hand is full again.
Shared Table
Modifies All or Nothing
All or Nothing also heals allies within 3 cells of the target for 15% of their max HP and gives them a shield worth 15% of your max HP and 15% final damage for 1 turn.
Fixed Trick
Modifies Trickery
Trickery costs 1 AP less (minimum 1), its damage lines gain 15 base damage, and it can be cast once more per target; after its first cast of the turn, its element and cost no longer change until your next turn.
Coin Rhythm
Modifies Heads or Tails
Heads or Tails can be cast 5 times per turn and 3 times per target, and gains 10 base damage.
Also works with Eca 2.68 · Modifies Heads or Tails
Heads or Tails can be cast 5 times per turn and 3 times per target, and gains 15 base damage.
Nine Lives
Modifies Nine Lives
Nine Lives's heals restore 18% of max HP instead of 9% and reach every ally within 2 cells of its target, and only allies.
Also works with Eca 2.68 · Modifies Pussycat
Pussycat's heals restore 30% of max HP instead of 15% (10% on yourself) and reach every ally within 2 cells of its target, you included, and only allies.
Double Deal
Modifies Topkaj
Topkaj hits a circle of radius 1 around its target instead of the target alone: it steals life (Fire) from the enemies in it instead of dealing damage, and allies in it, you included, receive its heal, which is increased by 50%.
Cutting Queen
Modifies Jass
After Jass damages an enemy, its hit bounces twice: each bounce strikes the nearest enemy within 3 cells of the last one hit, never the same enemy twice, with the same damage (Spades bonuses included).
On the House
Modifies Luck
The first critical Luck each turn gives you back 3 AP, every cast of Luck gives you 15% Critical for 1 turn, and Luck can hit the same target 3 times per turn instead of 2.
Croupier's Favour
Modifies Roulette
The random effect of Roulette reaches only you and your allies, never enemies, except Erosion and the effect-duration reduction, which reach only enemies. Roulette can be cast twice per turn instead of once, and each cast also draws a random card from Ecaflip's Poker.
Scorched Mercy
Modifies Peril
The curse of Peril no longer ends when it goes off: for its whole duration, every heal the target receives deals it the curse's Fire damage, which gains 10 base damage. The state and the curse of Peril last 1 turn longer.
Lucky Streak
Modifies Misadventure
Misadventure can be cast 3 times per turn instead of 2 and its base damage increases by 25%. Each of its critical hits gives you 2 AP and 15% critical chance for the rest of your turn (they add up).
Also works with Ecaflip 3.7 · Modifies Misadventure
Misadventure can be cast 3 times per turn instead of 2 and its base damage increases by 25%. Each of its critical hits gives you 2 AP and 15% critical chance for the rest of your turn (they add up).
Marked Deck
Modifies Trickery
Trickery costs 1 AP less (minimum 1), can be cast once more per target, and each of its damage lines gains 10 base damage; after its first cast of the turn, its element no longer changes until your next turn.
High Stakes
Modifies Peril
Peril's damage is doubled, it only heals allies and heals 50% more, and it also deals 37 to 41 Water damage to enemy characters and monsters within 3 cells of the target.
Bravado
Modifies Ecaflip's Audacity
Ecaflip's Audacity gives you 25% final damage for 1 turn instead of 150 Power and gains 25 base damage, and hitting an enemy gives you 2 MP, once per turn.
Double or Nothing
Modifies Heads or Tails
Heads or Tails costs 1 AP less (minimum 1), has no limit of casts per turn and can be cast 3 times per target.
Also works with Ecaflip 3.7 · Modifies Heads or Tails
Heads or Tails costs 1 AP less (minimum 1), has no limit of casts per turn and can be cast 3 times per target.
All In
Modifies All or Nothing
All or Nothing loses its delayed effects, and its remaining damage and heals are doubled.
Four-Leaf Table
Modifies Clover
The Critical chance your coin has piled up goes to every ally within 2 cells of the target of Clover, you included, instead of one fighter, and you keep your own: Clover no longer empties your coin.
True Blessing
Modifies Godsend
The ally Godsend targets takes x85% damage for 1 turn instead of x115%, on top of its 15% heal, and each Godsend cast on an ally loads your coin as an attack would: +6% Critical until your next critical hit (up to 3 times per turn).
Snake Eyes
Modifies Kraps
Kraps hits every enemy in a circle of radius 2 instead of a cross of 1, pushes them (never allies) away from its centre, and every enemy it damages also receives Ecaflip's Erosion (13% for 2 turns).
Three-Card Monte
Modifies Trickery
Besides the element it rolled, Trickery always strikes with its Fire hit (23 to 25) and its Water hit (34 to 38): up to three elements on every cast.
Showstopper
Modifies Bravado
Bravado pushes every enemy in its cross back 2 cells, and doubles the Pushback Damage it gives you for each enemy in its cross: +200 instead of +100, for 2 turns.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
