Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 35

Fire and Brimstone

CommonEliotrope 3.7

Modifies Sermon

Sermon deals Fire damage instead of Air damage.

Also works with Eliotrope 2.68 · Modifies Sermon

Sermon deals Fire damage instead of Air damage.

Arm's Length

CommonEliotrope 3.7

Modifies Therapy

Therapy pushes its target back 2 cells instead of attracting it.

Also works with Eliotrope 2.68 · Modifies Therapy

Therapy pushes its target back 2 cells instead of attracting it.

Needle Beam

CommonEliotrope 3.7

Modifies Lazybeam

Lazybeam hits a 4-cell line starting at its target instead of a cone, through a portal or not.

Also works with Eliotrope 2.68 · Modifies Lazybeam

Lazybeam hits a 4-cell line starting at its target instead of a cone, through a portal or not.

Field Dressing

CommonEliotrope 3.7

Modifies Healing

Healing can be cast up to 5 cells away instead of 2, but it only heals allies within 1 cell of the targeted cell instead of 2.

Also works with Eliotrope 2.68 · Modifies Healing

Healing can be cast up to 5 cells away instead of 2, but it only heals allies within 1 cell of the targeted cell instead of 2.

Sweeping Scorn

CommonEliotrope 3.7

Modifies Contempt

Contempt's damage and pushback hit a 3-cell line across its target instead of a 3-cell line stretching away from you.

Also works with Eliotrope 2.68 · Modifies Contempt

Contempt's damage and pushback hit a 3-cell line across its target instead of a 3-cell line stretching away from you.

Local Blackout

CommonEliotrope 3.7

Modifies Interruption

Interruption only deactivates your team's portals within 4 cells of you instead of all of them.

Also works with Eliotrope 2.68 · Modifies Interruption

Interruption only deactivates your team's portals within 4 cells of you instead of all of them.

Harpoon Fist

CommonEliotrope 3.7

Modifies Lightning Fist

Lightning Fist attracts its target instead of pushing it back, by the same number of cells (2, or 4 through a portal).

Also works with Eliotrope 2.68 · Modifies Lightning Fist

Lightning Fist attracts its target instead of pushing it back, by the same number of cells (2, or 4 through a portal).

Long Voyage

CommonEliotrope 3.7

Modifies Odyssey

Odyssey moves you and its target 2 cells instead of 1, but costs 2 AP instead of 1.

Tidal Banter

CommonEliotrope 3.7

Modifies Persiflage

Persiflage deals Water damage instead of Earth damage.

Also works with Eliotrope 2.68 · Modifies Persiflage

Persiflage deals Water damage instead of Earth damage.

Lasting Hex

CommonEliotrope 3.7

Modifies Conjuration

Conjuration's reduction of an enemy's heals received now applies whether or not it goes through a portal, but it reduces them to 80% instead of 70%.

Static Discharge

CommonEliotrope 3.7

Modifies Interruption

Interruption also removes 1 MP (dodgeable) from enemies within 2 cells of you.

Also works with Eliotrope 2.68 · Modifies Interruption

Interruption also removes 1 MP (dodgeable) from enemies within 2 cells of you.

Escort Shield

CommonEliotrope 3.7

Modifies Odyssey

When Odyssey targets an ally, it also gives that ally a shield worth 4% of your max HP for 1 turn.

Also works with Eliotrope 2.68 · Modifies Odyssey

When Odyssey targets an ally, it also gives that ally a shield worth 4% of your max HP for 1 turn.

Over the Wall

CommonEliotrope 3.7

Modifies Contempt

Contempt no longer needs line of sight, but it loses 2 Range.

Also works with Eliotrope 2.68 · Modifies Contempt

Contempt no longer needs line of sight, but it loses 2 Range.

Straight Tremor

CommonEliotrope 3.7

Modifies Convulsion

Convulsion's damage and pushback hit a straight cross (the targeted cell and the 4 cells next to it) instead of a diagonal cross.

Also works with Eliotrope 2.68 · Modifies Convulsion

Convulsion's damage and pushback hit a straight cross (the targeted cell and the 4 cells next to it) instead of a diagonal cross.

Brazen Grip

CommonEliotrope 3.7

Modifies Audacious

The first time each turn Audacious hits an enemy, you gain 40 Lock for 1 turn.

Also works with Eliotrope 2.68 · Modifies Audacious

The first time each turn Audacious hits an enemy, you gain 40 Lock for 1 turn.

Gentle Session

CommonEliotrope 3.7

Modifies Therapy

Therapy attracts its target 1 cell instead of 2, but it can be cast 3 times per turn on the same target instead of 2.

Also works with Eliotrope 2.68 · Modifies Therapy

Therapy attracts its target 1 cell instead of 2, but it can be cast 3 times per turn on the same target instead of 2.

Guardian Swap

CommonEliotrope 3.7

Modifies Stupor

When Stupor targets an ally, it first gives that ally a shield worth 12% of your max HP for 1 turn, then you switch places.

Waterfront

CommonEliotrope 2.68

Modifies Insult

Insult deals Water damage.

Also works with Eliotrope 3.7 · Modifies Insult

Insult deals Water damage.

Cooling Offense

CommonEliotrope 2.68

Modifies Offence

Offence deals Air damage instead of Fire damage.

Also works with Eliotrope 3.7 · Modifies Offence

Offence deals Air damage instead of Fire damage.

Distant Therapy

CommonEliotrope 2.68

Modifies Therapy

Therapy gains 2 Range but no longer attracts.

Also works with Eliotrope 3.7 · Modifies Therapy

Therapy gains 2 Range but no longer attracts.

Soft Commotion

CommonEliotrope 2.68

Modifies Shock

Shock attracts 1 more cell, but loses 1 Range.

Also works with Eliotrope 3.7 · Modifies Shock

Shock attracts 1 more cell, but loses 1 Range.

Gentle Rebuke

CommonEliotrope 2.68

Modifies Bullying

Bullying pushes back 1 more cell, but loses 1 Range.

Also works with Eliotrope 3.7 · Modifies Bullying

Bullying pushes back 1 more cell, but loses 1 Range.

Narrow Beam

CommonEliotrope 2.68

Modifies Wakfu Ray

Wakfu Ray hits a single target, and its damage and heals increase by 20%.

Also works with Eliotrope 3.7 · Modifies Wakfu Ray

Wakfu Ray hits a single target, and its damage and heals increase by 20%.

Quiet Mockery

CommonEliotrope 2.68

Modifies Ridicule

Ridicule no longer removes MP but gains 8 base damage.

Also works with Eliotrope 3.7 · Modifies Ridicule

Ridicule no longer removes MP but gains 8 base damage.

Bending Space

CommonEliotrope 2.68

Modifies Distortion

Distortion gains 3 Range and its summon has 80% more HP.

Also works with Eliotrope 3.7 · Modifies Vestige

Vestige gains 3 Range and its summon has 80% more HP.

Wet Offense

CommonEliotrope 2.68

Modifies Offence

Offence deals Water damage instead of Fire damage.

Also works with Eliotrope 3.7 · Modifies Offence

Offence deals Water damage instead of Fire damage.

Stretchy Threshold

CommonEliotrope 2.68

Modifies Flexible Portal

Flexible Portal's range can be boosted, but its base range drops by 1.

Also works with Eliotrope 3.7 · Modifies Wandering

Wandering's range can be boosted, but its base range drops by 1.

Crooked Jab

CommonEliotrope 2.68

Modifies Insult

Insult no longer has to be cast in a straight line, but its range drops by 1 (1 to 2).

Also works with Eliotrope 3.7 · Modifies Insult

Insult no longer has to be cast in a straight line, but its range drops by 1 (1 to 2).

Lingering Seal

CommonEliotrope 2.68

Modifies Neutral

Neutral no longer needs a line of sight, and the portal it deactivates stays shut for 2 turns instead of 1.

Also works with Eliotrope 3.7 · Modifies Neutral

Neutral no longer needs a line of sight, and the portal it deactivates stays shut for 2 turns instead of 1.

Pulpit Reach

CommonEliotrope 2.68

Modifies Sermon

Sermon's range can be boosted, but it pushes back 1 cell less (1, or 3 through a portal).

Unseen Mending

CommonEliotrope 2.68

Modifies Healing

Healing no longer needs a line of sight, and its range can be boosted.

Also works with Eliotrope 3.7 · Modifies Healing

Healing no longer needs a line of sight, and its range can be boosted.

Swift Departure

CommonEliotrope 2.68

Modifies Exodus

Exodus costs 1 AP instead of 2.

Also works with Eliotrope 3.7 · Modifies Exodus

Exodus costs 1 AP instead of 2.

Second Touch

CommonEliotrope 2.68

Modifies Curative Palm

Curative Palm can be cast twice per target instead of once.

Also works with Eliotrope 3.7 · Modifies Resilience

Resilience can be cast twice per target instead of once.

Keen Focus

CommonEliotrope 2.68

Modifies Focus

Focus also gives its target 8% critical hits for 2 turns.

Loose Footing

CommonEliotrope 2.68

Modifies Sinecure

Sinecure's pushback damage resistance removal hits every enemy within 1 cell of its target, and no longer allies.

Also works with Eliotrope 3.7 · Modifies Sinecure

Sinecure's pushback damage resistance removal hits every enemy within 1 cell of its target, and no longer allies.

Uncommon 30

Leeching Tremor

UncommonEliotrope 3.7

Modifies Convulsion

Convulsion steals life instead of dealing damage, in the same element (Earth); its pushback stays.

Also works with Eliotrope 2.68 · Modifies Convulsion

Convulsion steals life instead of dealing damage, in the same element (Earth); its pushback stays.

Polished Gates

UncommonEliotrope 3.7

Modifies Wandering

The portals Wandering places add 10% to the damage and heals of the spells cast through them.

Also works with Eliotrope 2.68 · Modifies Flexible Portal

The portals Flexible Portal places add 10% to the damage and heals of the spells cast through them.

Quick Mend

UncommonEliotrope 3.7

Modifies Resilience

Resilience heals 4% more of max HP, and through a portal its target receives 130% of heals instead of 115%.

Hastened Hours

UncommonEliotrope 3.7

Modifies Conjuration

Conjuration reduces the duration of its target's effects by 2 turns instead of 1.

Cheeky Retreat

UncommonEliotrope 3.7

Modifies Insolence

Insolence gains 6 base damage, and when cast directly it moves you back 3 cells instead of 2.

Also works with Eliotrope 2.68 · Modifies Insolence

Insolence gains 6 base damage, and when cast directly it moves you back 3 cells instead of 2.

Frozen Out

UncommonEliotrope 3.7

Modifies Snub

Snub's cross reaches 2 cells from its target instead of 1, for its damage and for its Damage removal.

Also works with Eliotrope 2.68 · Modifies Snub

Snub's cross reaches 2 cells from its target instead of 1, for its damage and for its Damage removal.

Gate Fervor

UncommonEliotrope 3.7

Modifies Portal

The first time each turn an ally (you included) goes through a portal placed by Portal, it gains 10% final damage for 1 turn.

Also works with Eliotrope 2.68 · Modifies Portal

The first time each turn an ally (you included) goes through a portal placed by Portal, it gains 10% final damage for 1 turn.

Static Gate

UncommonEliotrope 3.7

Modifies Neutral

Neutral also deals 10 to 12 damage in your best element to enemies within 1 cell of the targeted cell.

Also works with Eliotrope 2.68 · Modifies Neutral

Neutral also deals 10 to 12 damage in your best element to enemies within 1 cell of the targeted cell.

Firm Bandage

UncommonEliotrope 3.7

Modifies Healing

Allies within 2 cells of Healing's targeted cell also get a shield worth 8% of your max HP for 1 turn.

Also works with Eliotrope 2.68 · Modifies Healing

Allies within 2 cells of Healing's targeted cell also get a shield worth 8% of your max HP for 1 turn.

Sworn Shields

UncommonEliotrope 3.7

Modifies Cabal

Cabal also gives the allies in its cross a shield worth 8% of your max HP for 1 turn.

Also works with Eliotrope 2.68 · Modifies Cabal

Cabal also gives the allies in its cross a shield worth 8% of your max HP for 1 turn.

Vault Kick

UncommonEliotrope 3.7

Modifies Exodus

When Exodus targets an enemy, it also deals 16 to 18 damage in your best element to it.

Also works with Eliotrope 2.68 · Modifies Exodus

When Exodus targets an enemy, it also deals 16 to 18 damage in your best element to it.

Taunting Steps

UncommonEliotrope 3.7

Modifies Insolence

The first time each turn Insolence hits an enemy, you gain 2 MP.

Also works with Eliotrope 2.68 · Modifies Insolence

The first time each turn Insolence hits an enemy, you gain 2 MP.

Galvanic Drain

UncommonEliotrope 3.7

Modifies Lightning Fist

Lightning Fist steals life instead of dealing damage, in the same element (Water); its pushback stays.

Also works with Eliotrope 2.68 · Modifies Lightning Fist

Lightning Fist steals life instead of dealing damage, in the same element (Water); its pushback stays.

Forward March

UncommonEliotrope 3.7

Modifies Coalition

Coalition also gives its target 1 MP for 2 turns.

Also works with Eliotrope 2.68 · Modifies Coalition

Coalition also gives its target 1 MP for 2 turns.

Shared Momentum

UncommonEliotrope 3.7

Modifies Mutual Assistance

The first time you go through one of your portals while carrying Mutual Assistance's effects, you gain 15% final damage for 1 turn (once per cast).

Also works with Eliotrope 2.68 · Modifies Mutual Assistance

The first time you go through one of your portals while carrying Mutual Assistance's effects, you gain 15% final damage for 1 turn (once per cast).

Short Stretch

UncommonEliotrope 2.68

Modifies Stretching

Stretching gives 1 more Range, its effects last 1 more turn, and it no longer costs you HP.

Patient Scar

UncommonEliotrope 2.68

Modifies Healing

Healing heals 50% more and its area grows by 1 cell.

Also works with Eliotrope 3.7 · Modifies Healing

Healing heals 50% more and its area grows by 1 cell.

Safe Odyssey

UncommonEliotrope 2.68

Modifies Odyssey

Each time Odyssey moves you, you gain 50 Dodge and a shield worth 12% of your max HP for 1 turn.

Also works with Eliotrope 3.7 · Modifies Odyssey

Each time Odyssey moves you, you gain 50 Dodge and a shield worth 12% of your max HP for 1 turn.

Changed on 17 October 2026

Measured Focus

UncommonEliotrope 2.68

Modifies Focus

Focus's target also gains 2 MP on its next turn.

Local Aid

UncommonEliotrope 2.68

Modifies Mutual Assistance

Mutual Assistance gives 1 more AP, and the first time each turn an ally goes through your portal, it heals 8% of its max HP.

Also works with Eliotrope 3.7 · Modifies Mutual Assistance

Mutual Assistance gives 1 more AP, and the first time each turn an ally goes through your portal, it heals 8% of its max HP.

Idle Bite

UncommonEliotrope 2.68

Modifies Sinecure

Sinecure steals life instead of dealing damage and gains 5 base damage.

Sheltered Threshold

UncommonEliotrope 2.68

Modifies Portal

Portal no longer needs a line of sight, and the first time each turn an ally (you included) goes through a portal placed by Portal, it gets a shield worth 6% of your max HP for 1 turn.

Also works with Eliotrope 3.7 · Modifies Portal

Portal no longer needs a line of sight, and the first time each turn an ally (you included) goes through a portal placed by Portal, it gets a shield worth 6% of your max HP for 1 turn.

Clean Quake

UncommonEliotrope 2.68

Modifies Convulsion

Convulsion pushes back 3 cells instead of 2, and no longer pushes allies.

Also works with Eliotrope 3.7 · Modifies Convulsion

Convulsion pushes back 3 cells instead of 2, and no longer pushes allies.

Wakfu Ward

UncommonEliotrope 2.68

Modifies Wakfu Ray

Wakfu Ray also gives every ally in its line a shield worth 7% of your max HP for 1 turn.

Also works with Eliotrope 3.7 · Modifies Wakfu Ray

Wakfu Ray also gives every ally in its line a shield worth 7% of your max HP for 1 turn.

Clean Getaway

UncommonEliotrope 2.68

Modifies Interruption

Interruption also gives you 2 MP.

Also works with Eliotrope 3.7 · Modifies Interruption

Interruption also gives you 2 MP.

Wide Share

UncommonEliotrope 2.68

Modifies Distribution

Distribution's heal reaches allies within 3 cells of its target instead of 2.

Also works with Eliotrope 3.7 · Modifies Distribution

Distribution's heal reaches allies within 3 cells of its target instead of 2.

Warp Mend

UncommonEliotrope 2.68

Modifies Distortion

Distortion's recast interval is 1 turn shorter, and its heal restores 10% of the target's max HP instead of 5%.

Changed on 24 October 2026

Bully's Toll

UncommonEliotrope 2.68

Modifies Bullying

Bullying steals life instead of dealing damage, in the same element (Air).

Also works with Eliotrope 3.7 · Modifies Bullying

Bullying steals life instead of dealing damage, in the same element (Air).

Open Ranks

UncommonEliotrope 2.68

Modifies Cabal

Cabal gives 1 more MP (2, or 3 through a portal).

Also works with Eliotrope 3.7 · Modifies Cabal

Cabal gives 1 more MP (2, or 3 through a portal).

Muster Call

UncommonEliotrope 2.68

Modifies Coalition

Coalition also gives its target a shield worth 10% of your max HP for 1 turn.

Also works with Eliotrope 3.7 · Modifies Coalition

Coalition also gives its target a shield worth 10% of your max HP for 1 turn.

Rare 28

Mirror Leap

RareEliotrope 3.7

Modifies Exodus

Exodus reaches targets up to 3 cells away instead of 1, and after it moves you, you gain 2 MP, once per turn.

Also works with Eliotrope 2.68 · Modifies Exodus

Exodus reaches targets up to 3 cells away instead of 1, and after it moves you, you gain 2 MP, once per turn.

Poised Strike

RareEliotrope 3.7

Modifies Composure

Through a portal, Composure gains 12 base damage and gives you 2 MP instead of 1.

Also works with Eliotrope 2.68 · Modifies Composure

Through a portal, Composure gains 12 base damage and gives you 2 MP instead of 1.

Shared Passage

RareEliotrope 3.7

Modifies Mutual Assistance

Mutual Assistance's recast interval is 2 turns shorter, and the first time you go through one of your portals while carrying its effects, you gain 2 AP, 2 MP and a shield worth 15% of your max HP for 1 turn (once per cast).

Also works with Eliotrope 2.68 · Modifies Mutual Assistance

Mutual Assistance's recast interval is 2 turns shorter, and the first time you go through one of your portals while carrying its effects, you gain 2 AP, 2 MP and a shield worth 15% of your max HP for 1 turn (once per cast).

Biting Wit

RareEliotrope 3.7

Modifies Sarcasm

Sarcasm gains 2 Range, and through a portal it removes 4 AP instead of 3.

Lingering Sorrow

RareEliotrope 3.7

Modifies Affliction

Affliction applies its start-of-turn Water poison (or its start-of-turn heal on an ally) even when cast directly, not only through a portal.

Breather

RareEliotrope 3.7

Modifies Neutral

Neutral reimburses 2 AP instead of 1, and the portal it deactivates opens again at the end of your turn.

Also works with Eliotrope 2.68 · Modifies Neutral

Neutral reimburses 2 AP instead of 1, and the portal it deactivates opens again at the end of your turn.

Rolling Insults

RareEliotrope 3.7

Modifies Insult

Each Insult cast this turn on another enemy than the previous one gains 12 base damage more than that one (36 at most); the same enemy again starts over.

Also works with Eliotrope 2.68 · Modifies Insult

Each Insult cast this turn on another enemy than the previous one gains 12 base damage more than that one (36 at most); the same enemy again starts over.

Dead Center

RareEliotrope 3.7

Modifies Bullying

Bullying's damage now also hits the targeted cell, not only the 4 cells around it; its pushback is unchanged.

Also works with Eliotrope 2.68 · Modifies Bullying

Bullying's damage now also hits the targeted cell, not only the 4 cells around it; its pushback is unchanged.

Repeat Offender

RareEliotrope 3.7

Modifies Affront

Affront can be cast 3 times per turn instead of 2, and through a portal it gives you 2 Range instead of 1.

Nomad Gates

RareEliotrope 3.7

Modifies Wandering

Wandering no longer needs line of sight, and each cast gives you 1 MP, 3 times per turn at most.

Also works with Eliotrope 2.68 · Modifies Flexible Portal

Flexible Portal no longer needs line of sight, and each cast gives you 1 MP, 3 times per turn at most.

Pariah or Haven

RareEliotrope 3.7

Modifies Exile

An enemy targeted by Exile takes 15% more melee and ranged damage for 1 turn; an ally (you included) targeted by it gets a shield worth 15% of your max HP for 1 turn.

Also works with Eliotrope 2.68 · Modifies Contraction

An enemy targeted by Contraction takes 15% more melee and ranged damage for 1 turn; an ally (you included) targeted by it gets a shield worth 15% of your max HP for 1 turn.

Withering Look

RareEliotrope 3.7

Modifies Snub

Enemies in Snub's cross deal 15% less final damage for 1 turn.

Also works with Eliotrope 2.68 · Modifies Snub

Enemies in Snub's cross deal 15% less final damage for 1 turn.

Scorch Trail

RareEliotrope 3.7

Modifies Lazybeam

Enemies in Lazybeam's area also burn for 5 to 6 Fire damage at the start of each of their next 2 turns.

Also works with Eliotrope 2.68 · Modifies Lazybeam

Enemies in Lazybeam's area also burn for 5 to 6 Fire damage at the start of each of their next 2 turns.

Riptide Landing

RareEliotrope 3.7

Modifies Choppy Wake

Where Choppy Wake lands you, enemies within 1 cell of you lose 2 MP (dodgeable) and are pushed back 1 cell.

Near Door

RareEliotrope 2.68

Modifies Portal

Portal gains 3 Range and can be cast once more per turn.

Also works with Eliotrope 3.7 · Modifies Portal

Portal gains 3 Range and can be cast once more per turn.

Brief Neutral

RareEliotrope 2.68

Modifies Neutral

Neutral gives you 1 more AP, casting it gives you a shield worth 15% of your max HP for 1 turn, once per turn, and the portal it closes opens again at the end of your turn.

Also works with Eliotrope 3.7 · Modifies Neutral

Neutral gives you 1 more AP, casting it gives you a shield worth 15% of your max HP for 1 turn, once per turn, and the portal it closes opens again at the end of your turn.

Flexible Shelter

RareEliotrope 2.68

Modifies Flexible Portal

The first time an ally goes through Flexible Portal each turn, it gains a shield worth 12% of your max HP and 2 MP.

Also works with Eliotrope 3.7 · Modifies Wandering

The first time an ally goes through Wandering each turn, it gains a shield worth 12% of your max HP and 2 MP.

Exodus Cover

RareEliotrope 2.68

Modifies Exodus

When Exodus moves you, you gain 2 MP and a shield worth 12% of your max HP for 1 turn, once per turn.

Also works with Eliotrope 3.7 · Modifies Exodus

When Exodus moves you, you gain 2 MP and a shield worth 12% of your max HP for 1 turn, once per turn.

Remote Palm

RareEliotrope 2.68

Modifies Curative Palm

Curative Palm heals 60% more and gives its target a shield worth 8% of your max HP for 1 turn.

Also works with Eliotrope 3.7 · Modifies Resilience

Resilience heals 60% more and gives its target a shield worth 8% of your max HP for 1 turn.

Bold Step

RareEliotrope 2.68

Modifies Audacious

Audacious costs 1 AP less (minimum 1) and moves you 1 more cell forward.

Also works with Eliotrope 3.7 · Modifies Audacious

Audacious costs 1 AP less (minimum 1) and moves you 1 more cell forward.

Brazen Guard

RareEliotrope 2.68

Modifies Audacious

The first time each turn Audacious damages an enemy, you get a shield worth 15% of your max HP for 1 turn and gain 1 MP.

Also works with Eliotrope 3.7 · Modifies Audacious

The first time each turn Audacious damages an enemy, you get a shield worth 15% of your max HP for 1 turn and gain 1 MP.

Earth Funnel

RareEliotrope 2.68

Modifies Shock

Shock can be cast 3 times per turn instead of 2, and every enemy in its cross (the targeted cell included) loses 1 MP (dodgeable).

Also works with Eliotrope 3.7 · Modifies Shock

Shock can be cast 3 times per turn instead of 2, and every enemy in its cross (the targeted cell included) loses 1 MP (dodgeable).

Stranded Passage

RareEliotrope 2.68

Modifies Contraction

Before Contraction moves an enemy target, it loses 3 MP (dodgeable), and Contraction no longer needs a line of sight.

Also works with Eliotrope 3.7 · Modifies Exile

Before Exile moves an enemy target, it loses 3 MP (dodgeable), and Exile no longer needs a line of sight.

Deep Hook

RareEliotrope 2.68

Modifies Therapy

When its target is 4 or more cells away, Therapy attracts it 3 cells instead of 2 and its base damage rises by 40%.

Also works with Eliotrope 3.7 · Modifies Therapy

When its target is 4 or more cells away, Therapy attracts it 3 cells instead of 2 and its base damage rises by 40%.

Lasting Ripple

RareEliotrope 2.68

Modifies Diffusion

Diffusion's effects last 2 turns instead of 1, and it gains 2 range.

Shaken Nerve

RareEliotrope 2.68

Modifies Affront

Affront also removes 1 AP (dodgeable) from the enemy it hits, and it no longer has to be cast in a straight line.

Long Haul

RareEliotrope 2.68

Modifies Odyssey

Odyssey costs 1 AP instead of 2, moves you back 3 cells instead of 1 and attracts its target 3 cells instead of 1.

Cheeky Gust

RareEliotrope 2.68

Modifies Insolence

Insolence deals Air damage instead of Water damage, and it also pushes its target back 2 cells.

Also works with Eliotrope 3.7 · Modifies Insolence

Insolence deals Air damage instead of Water damage, and it also pushes its target back 2 cells.

Epic 26

Iron Pride

EpicEliotrope 3.7

Modifies Pride

Pride's target takes 50% less melee and ranged damage for 1 turn, and Pride reflects 60% of the damage it suffers instead of 30%.

Open Hostility

EpicEliotrope 3.7

Modifies Offence

Offence no longer hits allies, its area grows to a radius of 3 cells instead of 2, and it gains 5 base damage.

Also works with Eliotrope 2.68 · Modifies Offence

Offence no longer hits allies, its area grows to a radius of 3 cells instead of 2, and it gains 5 base damage.

Slipstream

EpicEliotrope 3.7

Modifies Choppy Wake

Choppy Wake's recast interval is 2 turns shorter and it gains 2 Range.

Wakfu Storm

EpicEliotrope 3.7

Modifies Cataclysm

Cataclysm's area becomes a 5x5 square instead of 3x3, and it heals the allies in it for 75% of the damage dealt instead of 50%.

Also works with Eliotrope 2.68 · Modifies Virus

Virus's area becomes a 5x5 square instead of 3x3, and it heals the allies in it for 75% of the damage dealt instead of 50%.

Mounting Outrage

EpicEliotrope 3.7

Modifies Affront

Affront gains 6 base damage, and through a portal it also gives you 15% final damage for 1 turn.

Also works with Eliotrope 2.68 · Modifies Affront

Affront gains 6 base damage, and through a portal it also gives you 15% final damage for 1 turn.

Stolen Horizon

EpicEliotrope 3.7

Modifies Persiflage

Persiflage gains 6 base damage and always steals Range instead of removing it, 4 instead of 3, whether or not it goes through a portal.

Proud Fury

EpicEliotrope 3.7

Modifies Pride

Pride gives its target 20% final damage for 2 turns instead of 150 Power on the following turn.

Bulwark

EpicEliotrope 3.7

Modifies Resilience

Resilience also gives its target a shield worth 25% of your max HP for 1 turn, and its 115% heals received bonus now applies whether or not it goes through a portal.

Open Wound

EpicEliotrope 3.7

Modifies Distribution

Distribution's recast interval is 1 turn shorter, and an enemy target also takes 15% more melee and ranged damage for 1 turn.

Also works with Eliotrope 2.68 · Modifies Distribution

Distribution's recast interval is 1 turn shorter, and an enemy target also takes 15% more melee and ranged damage for 1 turn.

Crescendo

EpicEliotrope 3.7

Modifies Sermon

From its second cast each turn, Sermon's base damage is 80% higher.

Also works with Eliotrope 2.68 · Modifies Sermon

From its second cast each turn, Sermon's base damage is 80% higher.

Stolen Stride

EpicEliotrope 3.7

Modifies Ridicule

Through a portal, Ridicule removes 4 MP instead of 3, for 2 turns instead of 1, and gives you 1 MP for 1 turn.

Also works with Eliotrope 2.68 · Modifies Ridicule

Through a portal, Ridicule removes 4 MP instead of 3, for 2 turns instead of 1, and gives you 1 MP for 1 turn.

Long Aftermath

EpicEliotrope 3.7

Modifies Cataclysm

Cataclysm's effects last 2 turns instead of 1: for 2 turns, allies are healed from the damage the enemies it hit suffer.

Also works with Eliotrope 2.68 · Modifies Virus

Virus's effects last 2 turns instead of 1: for 2 turns, allies are healed from the damage the enemies it hit suffer.

Chain Leech

EpicEliotrope 3.7

Modifies Sinecure

After Sinecure steals life from an enemy, its steal bounces 2 more times, each to the nearest other enemy within 3 cells of the last one hit.

Also works with Eliotrope 2.68 · Modifies Sinecure

After Sinecure steals life from an enemy, its steal bounces 2 more times, each to the nearest other enemy within 3 cells of the last one hit.

Measured Distribution

EpicEliotrope 2.68

Modifies Distribution

Distribution's heal from the damage dealt is doubled, and its target gets a shield worth 15% of your max HP for 1 turn.

Also works with Eliotrope 3.7 · Modifies Distribution

Distribution's heal from the damage dealt is doubled, and its target gets a shield worth 15% of your max HP for 1 turn.

Patient Parasite

EpicEliotrope 2.68

Modifies Parasite

Parasite's immediate hit gains 10 base damage and its damage over time is 50% higher.

Also works with Eliotrope 3.7 · Modifies Extinction

Extinction's immediate hit gains 10 base damage and its damage over time is 50% higher.

Healing Diffusion

EpicEliotrope 2.68

Modifies Diffusion

Diffusion's area grows by 1 cell, its recast interval is 1 turn shorter, and it heals allies within 2 cells of the target for 8% of their max HP.

Wakfu Lance

EpicEliotrope 2.68

Modifies Wakfu Ray

Wakfu Ray no longer has to be cast in a straight line, gains 15 base damage and heals 30% more.

Also works with Eliotrope 3.7 · Modifies Wakfu Ray

Wakfu Ray no longer has to be cast in a straight line, gains 15 base damage and heals 30% more.

Festering Affliction

EpicEliotrope 2.68

Modifies Affliction

Each of Affliction's damage lines gains 12 base damage, and its damage over time lasts 1 more turn.

Also works with Eliotrope 3.7 · Modifies Affliction

Each of Affliction's damage lines gains 12 base damage, and its damage over time lasts 1 more turn.

Sermon Unbound

EpicEliotrope 2.68

Modifies Sermon

Sermon's damage hits a 1-cell radius around the target and gains 10 base damage.

Also works with Eliotrope 3.7 · Modifies Sermon

Sermon's damage hits a 1-cell radius around the target and gains 10 base damage.

Opprobrium

EpicEliotrope 2.68

Modifies Contempt

Every enemy in Contempt's line also takes 15% more damage for 1 turn.

Also works with Eliotrope 3.7 · Modifies Contempt

Every enemy in Contempt's line also takes 15% more damage for 1 turn.

Overtime Beam

EpicEliotrope 2.68

Modifies Lazybeam

Lazybeam can be cast 3 times per turn instead of 2, and it gains 1 range.

Also works with Eliotrope 3.7 · Modifies Lazybeam

Lazybeam can be cast 3 times per turn instead of 2, and it gains 1 range.

Icy Disdain

EpicEliotrope 2.68

Modifies Snub

Snub shortens its target's effects by 2 turns instead of 1, through a portal or not (still once per turn per target).

Dazed Ground

EpicEliotrope 2.68

Modifies Stupor

When Stupor's trap is triggered, it leaves a zone of 2 cells around it for 2 turns: an enemy entering it takes 18 to 22 damage in your best element, once per enemy per turn.

Crowd Hex

EpicEliotrope 2.68

Modifies Conjuration

Conjuration's damage multiplier (the target takes 30% more damage for 1 turn) also lands on every enemy within 1 cell of its target.

Last Haven

EpicEliotrope 2.68

Modifies Conflagration

Conflagration's target ally also gets a shield worth 30% of your max HP for 1 turn.

Crippling Fever

EpicEliotrope 2.68

Modifies Virus

Virus costs 3 AP instead of 4, and every enemy in its area loses 2 MP (dodgeable).

Also works with Eliotrope 3.7 · Modifies Cataclysm

Cataclysm costs 3 AP instead of 4, and every enemy in its area loses 2 MP (dodgeable).

Legendary 23

Inner Circle

LegendaryEliotrope 3.7

Modifies Cabal

Cabal gives the allies in its area 15% final damage for 2 turns (25% through a portal) instead of Power; its MP stay.

Last Embers

LegendaryEliotrope 3.7

Modifies Extinction

Through a portal, Extinction's end-of-turn Fire poison is doubled, and Extinction can be cast twice on the same target.

Also works with Eliotrope 2.68 · Modifies Parasite

Through a portal, Parasite's end-of-turn Fire poison is doubled, and Parasite can be cast twice on the same target.

Shared Wounds

LegendaryEliotrope 3.7

Modifies Distribution

Distribution lasts 2 turns instead of 1, and allies heal for 10% more of the damage its target suffers (35% instead of 25%).

Also works with Eliotrope 2.68 · Modifies Distribution

Distribution lasts 2 turns instead of 1, and allies heal for 10% more of the damage its target suffers (35% instead of 25%).

Bait and Switch

LegendaryEliotrope 3.7

Modifies Stupor

Stupor's recast interval is 2 turns shorter, and it removes 2 MP (dodgeable) from an enemy target before you switch places.

Parting Shot

LegendaryEliotrope 3.7

Modifies Exile

Exile first deals 34 to 40 damage in your best element to an enemy target, and its recast interval is 1 turn shorter.

Also works with Eliotrope 2.68 · Modifies Contraction

Contraction first deals 34 to 40 damage in your best element to an enemy target, and its recast interval is 1 turn shorter.

Tirade

LegendaryEliotrope 3.7

Modifies Insult

Insult can be cast 4 times per turn instead of 2.

Also works with Eliotrope 2.68 · Modifies Insult

Insult can be cast 4 times per turn instead of 2.

Inward Collapse

LegendaryEliotrope 3.7

Modifies Shock

Shock's damage and attraction reach 2 cells out in its cross instead of 1, and after the attraction, enemies on the targeted cell and the 4 cells next to it take 12 to 14 more Earth damage.

Also works with Eliotrope 2.68 · Modifies Shock

Shock's damage and attraction reach 2 cells out in its cross instead of 1, and after the attraction, enemies on the targeted cell and the 4 cells next to it take 12 to 14 more Earth damage.

Second Wave

LegendaryEliotrope 3.7

Modifies Offence

Offence can be cast twice per turn, and it attracts the enemies it hits 1 cell toward its centre.

Also works with Eliotrope 2.68 · Modifies Offence

Offence can be cast 4 times per turn instead of 3, and it attracts the enemies it hits 1 cell toward its centre.

Contagious Sorrow

LegendaryEliotrope 3.7

Modifies Affliction

Affliction's steal and heal hit every fighter within 1 cell of its target: enemies lose life to you and allies are healed. Its portal poison or start-of-turn heal stays on the target.

Kindling Light

LegendaryEliotrope 3.7

Modifies Wakfu Ray

Each Wakfu Ray also gives the allies in its line (not you) 10% final damage for 1 turn.

Also works with Eliotrope 2.68 · Modifies Wakfu Ray

Each Wakfu Ray also gives the allies in its line (not you) 10% final damage for 1 turn.

Unquenchable

LegendaryEliotrope 3.7

Modifies Extinction

Extinction's end-of-turn Fire burn now applies to enemies whether or not it goes through a portal (never to allies), and the first time each turn Extinction kills an enemy, you gain 2 AP.

Also works with Eliotrope 2.68 · Modifies Parasite

Parasite's end-of-turn Fire burn now applies to enemies whether or not it goes through a portal (never to allies), and the first time each turn Parasite kills an enemy, you gain 2 AP.

Rooted Tide

LegendaryEliotrope 3.7

Modifies Composure

If you have not walked this turn (portals and teleports do not count), Composure's base damage is 80% higher.

Also works with Eliotrope 2.68 · Modifies Composure

If you have not walked this turn (portals and teleports do not count), Composure's base damage is 80% higher.

Selective Interruption

LegendaryEliotrope 2.68

Modifies Interruption

Interruption only closes your 2 oldest portals, and it makes you take 40% less damage and gives you 25% final damage for 1 turn.

Also works with Eliotrope 3.7 · Modifies Interruption

Interruption only closes your 2 oldest portals, and it makes you take 40% less damage and gives you 25% final damage for 1 turn.

Network Cabal

LegendaryEliotrope 2.68

Modifies Cabal

Cabal gives its target 1 AP on its next turn and 15% final damage for 1 turn.

Also works with Eliotrope 3.7 · Modifies Cabal

Cabal gives its target 1 AP on its next turn and 15% final damage for 1 turn.

Viral Exit

LegendaryEliotrope 2.68

Modifies Virus

When Virus goes through a portal, it poisons enemies within 2 cells of the target for 27 to 35 Fire damage at the start of each of their next 2 turns.

Also works with Eliotrope 3.7 · Modifies Cataclysm

When Cataclysm goes through a portal, it poisons enemies within 2 cells of the target for 27 to 35 Fire damage at the start of each of their next 2 turns.

Ambush Door

LegendaryEliotrope 2.68

Modifies Stupor

When an enemy triggers Stupor, it takes 40 to 48 more damage in your best element and loses 2 MP (dodgeable), once per portal.

True Focus

LegendaryEliotrope 2.68

Modifies Focus

Focus gives its target 15% final damage for 2 turns instead of Power.

Tidal Poise

LegendaryEliotrope 2.68

Modifies Composure

Composure's damage hits every enemy within 1 cell of its target and never allies, and it can be cast 3 times per turn on the same target instead of 2.

Also works with Eliotrope 3.7 · Modifies Composure

Composure's damage hits every enemy within 1 cell of its target and never allies, and it can be cast 3 times per turn on the same target instead of 2.

Wide Horizons

LegendaryEliotrope 2.68

Modifies Stretching

Every ally (you included) within 3 cells of the cell Stretching targets gains its 3 Range, and also 20% final damage for 2 turns.

Third Thunder

LegendaryEliotrope 2.68

Modifies Lightning Fist

Lightning Fist can be cast 3 times per turn on the same target instead of 2, and your third Lightning Fist of the turn deals triple base damage.

Also works with Eliotrope 3.7 · Modifies Lightning Fist

Lightning Fist can be cast 3 times per turn on the same target instead of 2, and your third Lightning Fist of the turn deals triple base damage.

Omnivore

LegendaryEliotrope 2.68

Modifies Parasite

Parasite gains 2 range, and if you have already damaged enemies in 2 or more elements this turn, its immediate hit deals double base damage.

Also works with Eliotrope 3.7 · Modifies Extinction

Extinction gains 2 range, and if you have already damaged enemies in 2 or more elements this turn, its immediate hit deals double base damage.

Running Gag

LegendaryEliotrope 2.68

Modifies Persiflage

Persiflage can be cast 4 times per turn instead of 3, and each cast on a different enemy than the previous one gains 10 more base damage than it (30 at most); the same enemy again starts over.

Also works with Eliotrope 3.7 · Modifies Persiflage

Persiflage can be cast 4 times per turn instead of 3, and each cast on a different enemy than the previous one gains 10 more base damage than it (30 at most); the same enemy again starts over.

Laugh Track

LegendaryEliotrope 2.68

Modifies Ridicule

After Ridicule damages an enemy, its hit strikes again every other enemy within 2 cells of you, and it can be cast 3 times per turn on the same target instead of 2.

Also works with Eliotrope 3.7 · Modifies Ridicule

After Ridicule damages an enemy, its hit strikes again every other enemy within 2 cells of you, and it can be cast 3 times per turn on the same target instead of 2.

Prismatic 22

Grand Coalition

PrismaticEliotrope 3.7

Modifies Coalition

Coalition affects every ally within 2 cells of the targeted cell (its AP, the Coalition state and its heal when they go through a portal), and it gains 2 Range.

Also works with Eliotrope 2.68 · Modifies Coalition

Coalition affects every ally within 2 cells of the targeted cell (its AP), and it gains 2 Range.

Changed on 25 October 2026

Thunderous Entrance

PrismaticEliotrope 3.7

Modifies Audacious

Audacious gains 8 base damage, and after it damages an enemy, its hit strikes again every other enemy within 2 cells of you.

Also works with Eliotrope 2.68 · Modifies Audacious

Audacious gains 8 base damage, and after it damages an enemy, its hit strikes again every other enemy within 2 cells of you.

Laughing Stock

PrismaticEliotrope 3.7

Modifies Ridicule

Through a portal, Ridicule's base damage is doubled, and its 3 MP removal now applies whether or not it goes through a portal.

Also works with Eliotrope 2.68 · Modifies Ridicule

Through a portal, Ridicule's base damage is doubled, and its 3 MP removal now applies whether or not it goes through a portal.

Gate Network

PrismaticEliotrope 3.7

Modifies Portal

The portals Portal places add 20% to the damage and heals of the spells cast through them, Portal can be cast 3 times per turn, and the first time each turn an ally (you included) goes through one of them, it gains 2 MP.

Also works with Eliotrope 2.68 · Modifies Portal

The portals Portal places add 20% to the damage and heals of the spells cast through them, Portal can be cast 3 times per turn, and the first time each turn an ally (you included) goes through one of them, it gains 2 MP.

Crowd Preacher

PrismaticEliotrope 3.7

Modifies Sermon

Sermon's damage hits every enemy within 1 cell of its target, it gains 10 base damage, and it can be cast twice on the same target.

Also works with Eliotrope 2.68 · Modifies Sermon

Sermon's damage hits every enemy within 1 cell of its target, it gains 10 base damage, and it can be cast 3 times on the same target instead of 2.

Changed on 25 October 2026

Wakfu Torrent

PrismaticEliotrope 3.7

Modifies Wakfu Ray

Wakfu Ray's line becomes 5 cells long instead of 3, its damage and its heal gain 6 base, and it can be cast 3 times per turn.

Also works with Eliotrope 2.68 · Modifies Wakfu Ray

Wakfu Ray's line becomes 5 cells long instead of 3, its damage and its heal gain 6 base, and it can be cast 3 times per turn.

Trial of Tears

PrismaticEliotrope 3.7

Modifies Tribulation

Tribulation hits a 5-cell line across its target instead of 3, and every enemy it damages also gets Affliction's Water poison: 23 to 26 Water damage at the start of its next turn.

Tolling Gate

PrismaticEliotrope 3.7

Modifies Resonance

Resonance's recast interval is 1 turn shorter. When its target suffers its first attack and the portal opens, enemies within 1 cell of the target (the target included) take 28 to 32 damage in your best element, and an ally target gets a shield worth 15% of your max HP for 1 turn.

Ever Ascendant

PrismaticEliotrope 3.7

Modifies Transcendence

Transcendence's effects last 2 turns instead of 1 and its recast interval is 1 turn shorter; it gives Portal 2 more casts per turn instead of 1 (or Wandering 4 more maximum Range instead of 2), and the first time you go through one of your portals while carrying its effects, you gain 2 AP (once per cast).

Silence the Room

PrismaticEliotrope 3.7

Modifies Sarcasm

Sarcasm's damage hits every enemy within 1 cell of its target and never allies, and through a portal its 3 AP removal also hits all of those enemies.

Rallying Totem

PrismaticEliotrope 3.7

Modifies Vestige

The Totem Vestige summons has twice the HP, and at the end of each of your turns it gives allies within 2 cells of it 15% final damage for 1 turn and a shield worth 8% of your max HP for 1 turn.

Also works with Eliotrope 2.68 · Modifies Distortion

The Totem Distortion summons has twice the HP, and at the end of each of your turns it gives allies within 2 cells of it 15% final damage for 1 turn and a shield worth 8% of your max HP for 1 turn.

Crossing Pact

PrismaticEliotrope 2.68

Modifies Coalition

The first time an ally carrying Coalition's effects goes through one of your portals, they get a shield worth 20% of your max HP and 25% final damage for 1 turn.

Also works with Eliotrope 3.7 · Modifies Coalition

The first time an ally carrying Coalition's effects goes through one of your portals, they get a shield worth 20% of your max HP and 25% final damage for 1 turn.

Confluent Shelter

PrismaticEliotrope 2.68

Modifies Conflagration

Conflagration's heal is 50% stronger and reaches allies within 2 cells of the target, and its final-damage reduction on enemies is doubled.

Grounded Poise

PrismaticEliotrope 2.68

Modifies Composure

If you have not gone through a portal this turn, Composure's main base damage is doubled.

Also works with Eliotrope 3.7 · Modifies Composure

If you have not gone through a portal this turn, Composure's main base damage is doubled.

Single Ticket

PrismaticEliotrope 2.68

Modifies Contraction

Contraction can be cast 1 to 7 cells away, gives you 2 AP on your next turn and its recast interval is 1 turn shorter; the first time each turn an ally goes through your portal, it gets a shield worth 15% of your max HP.

Also works with Eliotrope 3.7 · Modifies Exile

Exile can be cast 0 to 9 cells away, gives you 2 AP on your next turn and its recast interval is 1 turn shorter; the first time each turn an ally goes through your portal, it gets a shield worth 15% of your max HP.

Numbers adjusted to this spell.

Portal Rhythm

PrismaticEliotrope 2.68

Modifies Insult

Once a direct Insult (not through a portal) has damaged an enemy this turn, it costs 1 AP less (minimum 1), gains 25 base damage and can be cast once more per turn.

Also works with Eliotrope 3.7 · Modifies Insult

Once a direct Insult (not through a portal) has damaged an enemy this turn, it costs 1 AP less (minimum 1), gains 25 base damage and can be cast once more per turn.

Total Beam

PrismaticEliotrope 2.68

Modifies Lazybeam

Lazybeam always steals life, no longer has to be cast in a straight line, and gains 15 base damage.

Also works with Eliotrope 3.7 · Modifies Lazybeam

Lazybeam always steals life, no longer has to be cast in a straight line, and gains 15 base damage.

Last Laugh

PrismaticEliotrope 2.68

Modifies Sarcasm

Sarcasm gains 3 range, and after it hits, its main hit bounces to 2 more enemies, each time the nearest one within 3 cells of the last enemy hit, never the same enemy twice.

Also works with Eliotrope 3.7 · Modifies Sarcasm

Sarcasm gains 3 range, and after it hits, its main hit bounces to 2 more enemies, each time the nearest one within 3 cells of the last enemy hit, never the same enemy twice.

Tidal Drag

PrismaticEliotrope 2.68

Modifies Tribulation

Tribulation's damage and attraction hit a 5-cell line across its target instead of 3, it attracts 2 cells instead of 1, and it can be cast 3 times per turn instead of 2.

Also works with Eliotrope 3.7 · Modifies Tribulation

Tribulation's damage and attraction hit a 5-cell line across its target instead of 3, it attracts 2 cells instead of 1, and it can be cast 3 times per turn instead of 2.

Changed on 25 October 2026

Three, Two, One

PrismaticEliotrope 2.68

Modifies Offence

Offence costs 3 AP for your first cast of the turn, 2 AP for the second and 1 AP for the third, instead of 4 each (any later cast costs 4 AP); it can still be cast 3 times per turn, twice on the same target.

Also works with Eliotrope 3.7 · Modifies Offence

Offence costs 3 AP for your first cast of the turn, 2 AP for the second and 1 AP for the third, instead of 4 each (any later cast costs 4 AP), and it can be cast 3 times per turn instead of once, twice on the same target.

Changed on 25 October 2026

Twofold Torment

PrismaticEliotrope 2.68

Modifies Affliction

Affliction costs 3 AP instead of 4, its immediate hit now applies without a portal too (it hits now and again at the start of the target's next turn), and it can be cast 3 times per turn on the same target instead of 2.

Also works with Eliotrope 3.7 · Modifies Affliction

Affliction costs 3 AP instead of 4, its Water poison now applies without a portal too (it hits now and again at the start of the target's next turn), and it can be cast 3 times per turn on the same target instead of 2.

Changed on 25 October 2026

Rallying Call

PrismaticEliotrope 2.68

Modifies Mutual Assistance

Mutual Assistance also gives every ally on the map (you included) 20% final damage for 1 turn, and every other ally 1 AP for 1 turn.

Also works with Eliotrope 3.7 · Modifies Mutual Assistance

Mutual Assistance also gives every ally on the map (you included) 20% final damage for 1 turn, and every other ally 1 AP for 1 turn.

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.