Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 35
Fire and Brimstone
Modifies Sermon
Sermon deals Fire damage instead of Air damage.
Also works with Eliotrope 2.68 · Modifies Sermon
Sermon deals Fire damage instead of Air damage.
Arm's Length
Modifies Therapy
Therapy pushes its target back 2 cells instead of attracting it.
Also works with Eliotrope 2.68 · Modifies Therapy
Therapy pushes its target back 2 cells instead of attracting it.
Needle Beam
Modifies Lazybeam
Lazybeam hits a 4-cell line starting at its target instead of a cone, through a portal or not.
Also works with Eliotrope 2.68 · Modifies Lazybeam
Lazybeam hits a 4-cell line starting at its target instead of a cone, through a portal or not.
Field Dressing
Modifies Healing
Healing can be cast up to 5 cells away instead of 2, but it only heals allies within 1 cell of the targeted cell instead of 2.
Also works with Eliotrope 2.68 · Modifies Healing
Healing can be cast up to 5 cells away instead of 2, but it only heals allies within 1 cell of the targeted cell instead of 2.
Sweeping Scorn
Modifies Contempt
Contempt's damage and pushback hit a 3-cell line across its target instead of a 3-cell line stretching away from you.
Also works with Eliotrope 2.68 · Modifies Contempt
Contempt's damage and pushback hit a 3-cell line across its target instead of a 3-cell line stretching away from you.
Local Blackout
Modifies Interruption
Interruption only deactivates your team's portals within 4 cells of you instead of all of them.
Also works with Eliotrope 2.68 · Modifies Interruption
Interruption only deactivates your team's portals within 4 cells of you instead of all of them.
Harpoon Fist
Modifies Lightning Fist
Lightning Fist attracts its target instead of pushing it back, by the same number of cells (2, or 4 through a portal).
Also works with Eliotrope 2.68 · Modifies Lightning Fist
Lightning Fist attracts its target instead of pushing it back, by the same number of cells (2, or 4 through a portal).
Long Voyage
Modifies Odyssey
Odyssey moves you and its target 2 cells instead of 1, but costs 2 AP instead of 1.
Tidal Banter
Modifies Persiflage
Persiflage deals Water damage instead of Earth damage.
Also works with Eliotrope 2.68 · Modifies Persiflage
Persiflage deals Water damage instead of Earth damage.
Lasting Hex
Modifies Conjuration
Conjuration's reduction of an enemy's heals received now applies whether or not it goes through a portal, but it reduces them to 80% instead of 70%.
Static Discharge
Modifies Interruption
Interruption also removes 1 MP (dodgeable) from enemies within 2 cells of you.
Also works with Eliotrope 2.68 · Modifies Interruption
Interruption also removes 1 MP (dodgeable) from enemies within 2 cells of you.
Escort Shield
Modifies Odyssey
When Odyssey targets an ally, it also gives that ally a shield worth 4% of your max HP for 1 turn.
Also works with Eliotrope 2.68 · Modifies Odyssey
When Odyssey targets an ally, it also gives that ally a shield worth 4% of your max HP for 1 turn.
Over the Wall
Modifies Contempt
Contempt no longer needs line of sight, but it loses 2 Range.
Also works with Eliotrope 2.68 · Modifies Contempt
Contempt no longer needs line of sight, but it loses 2 Range.
Straight Tremor
Modifies Convulsion
Convulsion's damage and pushback hit a straight cross (the targeted cell and the 4 cells next to it) instead of a diagonal cross.
Also works with Eliotrope 2.68 · Modifies Convulsion
Convulsion's damage and pushback hit a straight cross (the targeted cell and the 4 cells next to it) instead of a diagonal cross.
Brazen Grip
Modifies Audacious
The first time each turn Audacious hits an enemy, you gain 40 Lock for 1 turn.
Also works with Eliotrope 2.68 · Modifies Audacious
The first time each turn Audacious hits an enemy, you gain 40 Lock for 1 turn.
Gentle Session
Modifies Therapy
Therapy attracts its target 1 cell instead of 2, but it can be cast 3 times per turn on the same target instead of 2.
Also works with Eliotrope 2.68 · Modifies Therapy
Therapy attracts its target 1 cell instead of 2, but it can be cast 3 times per turn on the same target instead of 2.
Guardian Swap
Modifies Stupor
When Stupor targets an ally, it first gives that ally a shield worth 12% of your max HP for 1 turn, then you switch places.
Waterfront
Modifies Insult
Insult deals Water damage.
Also works with Eliotrope 3.7 · Modifies Insult
Insult deals Water damage.
Cooling Offense
Modifies Offence
Offence deals Air damage instead of Fire damage.
Also works with Eliotrope 3.7 · Modifies Offence
Offence deals Air damage instead of Fire damage.
Distant Therapy
Modifies Therapy
Therapy gains 2 Range but no longer attracts.
Also works with Eliotrope 3.7 · Modifies Therapy
Therapy gains 2 Range but no longer attracts.
Soft Commotion
Modifies Shock
Shock attracts 1 more cell, but loses 1 Range.
Also works with Eliotrope 3.7 · Modifies Shock
Shock attracts 1 more cell, but loses 1 Range.
Gentle Rebuke
Modifies Bullying
Bullying pushes back 1 more cell, but loses 1 Range.
Also works with Eliotrope 3.7 · Modifies Bullying
Bullying pushes back 1 more cell, but loses 1 Range.
Narrow Beam
Modifies Wakfu Ray
Wakfu Ray hits a single target, and its damage and heals increase by 20%.
Also works with Eliotrope 3.7 · Modifies Wakfu Ray
Wakfu Ray hits a single target, and its damage and heals increase by 20%.
Quiet Mockery
Modifies Ridicule
Ridicule no longer removes MP but gains 8 base damage.
Also works with Eliotrope 3.7 · Modifies Ridicule
Ridicule no longer removes MP but gains 8 base damage.
Bending Space
Modifies Distortion
Distortion gains 3 Range and its summon has 80% more HP.
Also works with Eliotrope 3.7 · Modifies Vestige
Vestige gains 3 Range and its summon has 80% more HP.
Wet Offense
Modifies Offence
Offence deals Water damage instead of Fire damage.
Also works with Eliotrope 3.7 · Modifies Offence
Offence deals Water damage instead of Fire damage.
Stretchy Threshold
Modifies Flexible Portal
Flexible Portal's range can be boosted, but its base range drops by 1.
Also works with Eliotrope 3.7 · Modifies Wandering
Wandering's range can be boosted, but its base range drops by 1.
Crooked Jab
Modifies Insult
Insult no longer has to be cast in a straight line, but its range drops by 1 (1 to 2).
Also works with Eliotrope 3.7 · Modifies Insult
Insult no longer has to be cast in a straight line, but its range drops by 1 (1 to 2).
Lingering Seal
Modifies Neutral
Neutral no longer needs a line of sight, and the portal it deactivates stays shut for 2 turns instead of 1.
Also works with Eliotrope 3.7 · Modifies Neutral
Neutral no longer needs a line of sight, and the portal it deactivates stays shut for 2 turns instead of 1.
Pulpit Reach
Modifies Sermon
Sermon's range can be boosted, but it pushes back 1 cell less (1, or 3 through a portal).
Unseen Mending
Modifies Healing
Healing no longer needs a line of sight, and its range can be boosted.
Also works with Eliotrope 3.7 · Modifies Healing
Healing no longer needs a line of sight, and its range can be boosted.
Swift Departure
Modifies Exodus
Exodus costs 1 AP instead of 2.
Also works with Eliotrope 3.7 · Modifies Exodus
Exodus costs 1 AP instead of 2.
Second Touch
Modifies Curative Palm
Curative Palm can be cast twice per target instead of once.
Also works with Eliotrope 3.7 · Modifies Resilience
Resilience can be cast twice per target instead of once.
Keen Focus
Modifies Focus
Focus also gives its target 8% critical hits for 2 turns.
Loose Footing
Modifies Sinecure
Sinecure's pushback damage resistance removal hits every enemy within 1 cell of its target, and no longer allies.
Also works with Eliotrope 3.7 · Modifies Sinecure
Sinecure's pushback damage resistance removal hits every enemy within 1 cell of its target, and no longer allies.
Uncommon 30
Leeching Tremor
Modifies Convulsion
Convulsion steals life instead of dealing damage, in the same element (Earth); its pushback stays.
Also works with Eliotrope 2.68 · Modifies Convulsion
Convulsion steals life instead of dealing damage, in the same element (Earth); its pushback stays.
Polished Gates
Modifies Wandering
The portals Wandering places add 10% to the damage and heals of the spells cast through them.
Also works with Eliotrope 2.68 · Modifies Flexible Portal
The portals Flexible Portal places add 10% to the damage and heals of the spells cast through them.
Quick Mend
Modifies Resilience
Resilience heals 4% more of max HP, and through a portal its target receives 130% of heals instead of 115%.
Hastened Hours
Modifies Conjuration
Conjuration reduces the duration of its target's effects by 2 turns instead of 1.
Cheeky Retreat
Modifies Insolence
Insolence gains 6 base damage, and when cast directly it moves you back 3 cells instead of 2.
Also works with Eliotrope 2.68 · Modifies Insolence
Insolence gains 6 base damage, and when cast directly it moves you back 3 cells instead of 2.
Frozen Out
Modifies Snub
Snub's cross reaches 2 cells from its target instead of 1, for its damage and for its Damage removal.
Also works with Eliotrope 2.68 · Modifies Snub
Snub's cross reaches 2 cells from its target instead of 1, for its damage and for its Damage removal.
Gate Fervor
Modifies Portal
The first time each turn an ally (you included) goes through a portal placed by Portal, it gains 10% final damage for 1 turn.
Also works with Eliotrope 2.68 · Modifies Portal
The first time each turn an ally (you included) goes through a portal placed by Portal, it gains 10% final damage for 1 turn.
Static Gate
Modifies Neutral
Neutral also deals 10 to 12 damage in your best element to enemies within 1 cell of the targeted cell.
Also works with Eliotrope 2.68 · Modifies Neutral
Neutral also deals 10 to 12 damage in your best element to enemies within 1 cell of the targeted cell.
Firm Bandage
Modifies Healing
Allies within 2 cells of Healing's targeted cell also get a shield worth 8% of your max HP for 1 turn.
Also works with Eliotrope 2.68 · Modifies Healing
Allies within 2 cells of Healing's targeted cell also get a shield worth 8% of your max HP for 1 turn.
Sworn Shields
Modifies Cabal
Cabal also gives the allies in its cross a shield worth 8% of your max HP for 1 turn.
Also works with Eliotrope 2.68 · Modifies Cabal
Cabal also gives the allies in its cross a shield worth 8% of your max HP for 1 turn.
Vault Kick
Modifies Exodus
When Exodus targets an enemy, it also deals 16 to 18 damage in your best element to it.
Also works with Eliotrope 2.68 · Modifies Exodus
When Exodus targets an enemy, it also deals 16 to 18 damage in your best element to it.
Taunting Steps
Modifies Insolence
The first time each turn Insolence hits an enemy, you gain 2 MP.
Also works with Eliotrope 2.68 · Modifies Insolence
The first time each turn Insolence hits an enemy, you gain 2 MP.
Galvanic Drain
Modifies Lightning Fist
Lightning Fist steals life instead of dealing damage, in the same element (Water); its pushback stays.
Also works with Eliotrope 2.68 · Modifies Lightning Fist
Lightning Fist steals life instead of dealing damage, in the same element (Water); its pushback stays.
Forward March
Modifies Coalition
Coalition also gives its target 1 MP for 2 turns.
Also works with Eliotrope 2.68 · Modifies Coalition
Coalition also gives its target 1 MP for 2 turns.
Shared Momentum
Modifies Mutual Assistance
The first time you go through one of your portals while carrying Mutual Assistance's effects, you gain 15% final damage for 1 turn (once per cast).
Also works with Eliotrope 2.68 · Modifies Mutual Assistance
The first time you go through one of your portals while carrying Mutual Assistance's effects, you gain 15% final damage for 1 turn (once per cast).
Short Stretch
Modifies Stretching
Stretching gives 1 more Range, its effects last 1 more turn, and it no longer costs you HP.
Patient Scar
Modifies Healing
Healing heals 50% more and its area grows by 1 cell.
Also works with Eliotrope 3.7 · Modifies Healing
Healing heals 50% more and its area grows by 1 cell.
Safe Odyssey
Modifies Odyssey
Each time Odyssey moves you, you gain 50 Dodge and a shield worth 12% of your max HP for 1 turn.
Also works with Eliotrope 3.7 · Modifies Odyssey
Each time Odyssey moves you, you gain 50 Dodge and a shield worth 12% of your max HP for 1 turn.
Measured Focus
Modifies Focus
Focus's target also gains 2 MP on its next turn.
Local Aid
Modifies Mutual Assistance
Mutual Assistance gives 1 more AP, and the first time each turn an ally goes through your portal, it heals 8% of its max HP.
Also works with Eliotrope 3.7 · Modifies Mutual Assistance
Mutual Assistance gives 1 more AP, and the first time each turn an ally goes through your portal, it heals 8% of its max HP.
Idle Bite
Modifies Sinecure
Sinecure steals life instead of dealing damage and gains 5 base damage.
Sheltered Threshold
Modifies Portal
Portal no longer needs a line of sight, and the first time each turn an ally (you included) goes through a portal placed by Portal, it gets a shield worth 6% of your max HP for 1 turn.
Also works with Eliotrope 3.7 · Modifies Portal
Portal no longer needs a line of sight, and the first time each turn an ally (you included) goes through a portal placed by Portal, it gets a shield worth 6% of your max HP for 1 turn.
Clean Quake
Modifies Convulsion
Convulsion pushes back 3 cells instead of 2, and no longer pushes allies.
Also works with Eliotrope 3.7 · Modifies Convulsion
Convulsion pushes back 3 cells instead of 2, and no longer pushes allies.
Wakfu Ward
Modifies Wakfu Ray
Wakfu Ray also gives every ally in its line a shield worth 7% of your max HP for 1 turn.
Also works with Eliotrope 3.7 · Modifies Wakfu Ray
Wakfu Ray also gives every ally in its line a shield worth 7% of your max HP for 1 turn.
Clean Getaway
Modifies Interruption
Interruption also gives you 2 MP.
Also works with Eliotrope 3.7 · Modifies Interruption
Interruption also gives you 2 MP.
Wide Share
Modifies Distribution
Distribution's heal reaches allies within 3 cells of its target instead of 2.
Also works with Eliotrope 3.7 · Modifies Distribution
Distribution's heal reaches allies within 3 cells of its target instead of 2.
Warp Mend
Modifies Distortion
Distortion's recast interval is 1 turn shorter, and its heal restores 10% of the target's max HP instead of 5%.
Bully's Toll
Modifies Bullying
Bullying steals life instead of dealing damage, in the same element (Air).
Also works with Eliotrope 3.7 · Modifies Bullying
Bullying steals life instead of dealing damage, in the same element (Air).
Open Ranks
Modifies Cabal
Cabal gives 1 more MP (2, or 3 through a portal).
Also works with Eliotrope 3.7 · Modifies Cabal
Cabal gives 1 more MP (2, or 3 through a portal).
Muster Call
Modifies Coalition
Coalition also gives its target a shield worth 10% of your max HP for 1 turn.
Also works with Eliotrope 3.7 · Modifies Coalition
Coalition also gives its target a shield worth 10% of your max HP for 1 turn.
Rare 28
Mirror Leap
Modifies Exodus
Exodus reaches targets up to 3 cells away instead of 1, and after it moves you, you gain 2 MP, once per turn.
Also works with Eliotrope 2.68 · Modifies Exodus
Exodus reaches targets up to 3 cells away instead of 1, and after it moves you, you gain 2 MP, once per turn.
Poised Strike
Modifies Composure
Through a portal, Composure gains 12 base damage and gives you 2 MP instead of 1.
Also works with Eliotrope 2.68 · Modifies Composure
Through a portal, Composure gains 12 base damage and gives you 2 MP instead of 1.
Shared Passage
Modifies Mutual Assistance
Mutual Assistance's recast interval is 2 turns shorter, and the first time you go through one of your portals while carrying its effects, you gain 2 AP, 2 MP and a shield worth 15% of your max HP for 1 turn (once per cast).
Also works with Eliotrope 2.68 · Modifies Mutual Assistance
Mutual Assistance's recast interval is 2 turns shorter, and the first time you go through one of your portals while carrying its effects, you gain 2 AP, 2 MP and a shield worth 15% of your max HP for 1 turn (once per cast).
Biting Wit
Modifies Sarcasm
Sarcasm gains 2 Range, and through a portal it removes 4 AP instead of 3.
Lingering Sorrow
Modifies Affliction
Affliction applies its start-of-turn Water poison (or its start-of-turn heal on an ally) even when cast directly, not only through a portal.
Breather
Modifies Neutral
Neutral reimburses 2 AP instead of 1, and the portal it deactivates opens again at the end of your turn.
Also works with Eliotrope 2.68 · Modifies Neutral
Neutral reimburses 2 AP instead of 1, and the portal it deactivates opens again at the end of your turn.
Rolling Insults
Modifies Insult
Each Insult cast this turn on another enemy than the previous one gains 12 base damage more than that one (36 at most); the same enemy again starts over.
Also works with Eliotrope 2.68 · Modifies Insult
Each Insult cast this turn on another enemy than the previous one gains 12 base damage more than that one (36 at most); the same enemy again starts over.
Dead Center
Modifies Bullying
Bullying's damage now also hits the targeted cell, not only the 4 cells around it; its pushback is unchanged.
Also works with Eliotrope 2.68 · Modifies Bullying
Bullying's damage now also hits the targeted cell, not only the 4 cells around it; its pushback is unchanged.
Repeat Offender
Modifies Affront
Affront can be cast 3 times per turn instead of 2, and through a portal it gives you 2 Range instead of 1.
Nomad Gates
Modifies Wandering
Wandering no longer needs line of sight, and each cast gives you 1 MP, 3 times per turn at most.
Also works with Eliotrope 2.68 · Modifies Flexible Portal
Flexible Portal no longer needs line of sight, and each cast gives you 1 MP, 3 times per turn at most.
Pariah or Haven
Modifies Exile
An enemy targeted by Exile takes 15% more melee and ranged damage for 1 turn; an ally (you included) targeted by it gets a shield worth 15% of your max HP for 1 turn.
Also works with Eliotrope 2.68 · Modifies Contraction
An enemy targeted by Contraction takes 15% more melee and ranged damage for 1 turn; an ally (you included) targeted by it gets a shield worth 15% of your max HP for 1 turn.
Withering Look
Modifies Snub
Enemies in Snub's cross deal 15% less final damage for 1 turn.
Also works with Eliotrope 2.68 · Modifies Snub
Enemies in Snub's cross deal 15% less final damage for 1 turn.
Scorch Trail
Modifies Lazybeam
Enemies in Lazybeam's area also burn for 5 to 6 Fire damage at the start of each of their next 2 turns.
Also works with Eliotrope 2.68 · Modifies Lazybeam
Enemies in Lazybeam's area also burn for 5 to 6 Fire damage at the start of each of their next 2 turns.
Riptide Landing
Modifies Choppy Wake
Where Choppy Wake lands you, enemies within 1 cell of you lose 2 MP (dodgeable) and are pushed back 1 cell.
Near Door
Modifies Portal
Portal gains 3 Range and can be cast once more per turn.
Also works with Eliotrope 3.7 · Modifies Portal
Portal gains 3 Range and can be cast once more per turn.
Brief Neutral
Modifies Neutral
Neutral gives you 1 more AP, casting it gives you a shield worth 15% of your max HP for 1 turn, once per turn, and the portal it closes opens again at the end of your turn.
Also works with Eliotrope 3.7 · Modifies Neutral
Neutral gives you 1 more AP, casting it gives you a shield worth 15% of your max HP for 1 turn, once per turn, and the portal it closes opens again at the end of your turn.
Flexible Shelter
Modifies Flexible Portal
The first time an ally goes through Flexible Portal each turn, it gains a shield worth 12% of your max HP and 2 MP.
Also works with Eliotrope 3.7 · Modifies Wandering
The first time an ally goes through Wandering each turn, it gains a shield worth 12% of your max HP and 2 MP.
Exodus Cover
Modifies Exodus
When Exodus moves you, you gain 2 MP and a shield worth 12% of your max HP for 1 turn, once per turn.
Also works with Eliotrope 3.7 · Modifies Exodus
When Exodus moves you, you gain 2 MP and a shield worth 12% of your max HP for 1 turn, once per turn.
Remote Palm
Modifies Curative Palm
Curative Palm heals 60% more and gives its target a shield worth 8% of your max HP for 1 turn.
Also works with Eliotrope 3.7 · Modifies Resilience
Resilience heals 60% more and gives its target a shield worth 8% of your max HP for 1 turn.
Bold Step
Modifies Audacious
Audacious costs 1 AP less (minimum 1) and moves you 1 more cell forward.
Also works with Eliotrope 3.7 · Modifies Audacious
Audacious costs 1 AP less (minimum 1) and moves you 1 more cell forward.
Brazen Guard
Modifies Audacious
The first time each turn Audacious damages an enemy, you get a shield worth 15% of your max HP for 1 turn and gain 1 MP.
Also works with Eliotrope 3.7 · Modifies Audacious
The first time each turn Audacious damages an enemy, you get a shield worth 15% of your max HP for 1 turn and gain 1 MP.
Earth Funnel
Modifies Shock
Shock can be cast 3 times per turn instead of 2, and every enemy in its cross (the targeted cell included) loses 1 MP (dodgeable).
Also works with Eliotrope 3.7 · Modifies Shock
Shock can be cast 3 times per turn instead of 2, and every enemy in its cross (the targeted cell included) loses 1 MP (dodgeable).
Stranded Passage
Modifies Contraction
Before Contraction moves an enemy target, it loses 3 MP (dodgeable), and Contraction no longer needs a line of sight.
Also works with Eliotrope 3.7 · Modifies Exile
Before Exile moves an enemy target, it loses 3 MP (dodgeable), and Exile no longer needs a line of sight.
Deep Hook
Modifies Therapy
When its target is 4 or more cells away, Therapy attracts it 3 cells instead of 2 and its base damage rises by 40%.
Also works with Eliotrope 3.7 · Modifies Therapy
When its target is 4 or more cells away, Therapy attracts it 3 cells instead of 2 and its base damage rises by 40%.
Lasting Ripple
Modifies Diffusion
Diffusion's effects last 2 turns instead of 1, and it gains 2 range.
Shaken Nerve
Modifies Affront
Affront also removes 1 AP (dodgeable) from the enemy it hits, and it no longer has to be cast in a straight line.
Long Haul
Modifies Odyssey
Odyssey costs 1 AP instead of 2, moves you back 3 cells instead of 1 and attracts its target 3 cells instead of 1.
Cheeky Gust
Modifies Insolence
Insolence deals Air damage instead of Water damage, and it also pushes its target back 2 cells.
Also works with Eliotrope 3.7 · Modifies Insolence
Insolence deals Air damage instead of Water damage, and it also pushes its target back 2 cells.
Epic 26
Iron Pride
Modifies Pride
Pride's target takes 50% less melee and ranged damage for 1 turn, and Pride reflects 60% of the damage it suffers instead of 30%.
Open Hostility
Modifies Offence
Offence no longer hits allies, its area grows to a radius of 3 cells instead of 2, and it gains 5 base damage.
Also works with Eliotrope 2.68 · Modifies Offence
Offence no longer hits allies, its area grows to a radius of 3 cells instead of 2, and it gains 5 base damage.
Slipstream
Modifies Choppy Wake
Choppy Wake's recast interval is 2 turns shorter and it gains 2 Range.
Wakfu Storm
Modifies Cataclysm
Cataclysm's area becomes a 5x5 square instead of 3x3, and it heals the allies in it for 75% of the damage dealt instead of 50%.
Also works with Eliotrope 2.68 · Modifies Virus
Virus's area becomes a 5x5 square instead of 3x3, and it heals the allies in it for 75% of the damage dealt instead of 50%.
Mounting Outrage
Modifies Affront
Affront gains 6 base damage, and through a portal it also gives you 15% final damage for 1 turn.
Also works with Eliotrope 2.68 · Modifies Affront
Affront gains 6 base damage, and through a portal it also gives you 15% final damage for 1 turn.
Stolen Horizon
Modifies Persiflage
Persiflage gains 6 base damage and always steals Range instead of removing it, 4 instead of 3, whether or not it goes through a portal.
Proud Fury
Modifies Pride
Pride gives its target 20% final damage for 2 turns instead of 150 Power on the following turn.
Bulwark
Modifies Resilience
Resilience also gives its target a shield worth 25% of your max HP for 1 turn, and its 115% heals received bonus now applies whether or not it goes through a portal.
Open Wound
Modifies Distribution
Distribution's recast interval is 1 turn shorter, and an enemy target also takes 15% more melee and ranged damage for 1 turn.
Also works with Eliotrope 2.68 · Modifies Distribution
Distribution's recast interval is 1 turn shorter, and an enemy target also takes 15% more melee and ranged damage for 1 turn.
Crescendo
Modifies Sermon
From its second cast each turn, Sermon's base damage is 80% higher.
Also works with Eliotrope 2.68 · Modifies Sermon
From its second cast each turn, Sermon's base damage is 80% higher.
Stolen Stride
Modifies Ridicule
Through a portal, Ridicule removes 4 MP instead of 3, for 2 turns instead of 1, and gives you 1 MP for 1 turn.
Also works with Eliotrope 2.68 · Modifies Ridicule
Through a portal, Ridicule removes 4 MP instead of 3, for 2 turns instead of 1, and gives you 1 MP for 1 turn.
Long Aftermath
Modifies Cataclysm
Cataclysm's effects last 2 turns instead of 1: for 2 turns, allies are healed from the damage the enemies it hit suffer.
Also works with Eliotrope 2.68 · Modifies Virus
Virus's effects last 2 turns instead of 1: for 2 turns, allies are healed from the damage the enemies it hit suffer.
Chain Leech
Modifies Sinecure
After Sinecure steals life from an enemy, its steal bounces 2 more times, each to the nearest other enemy within 3 cells of the last one hit.
Also works with Eliotrope 2.68 · Modifies Sinecure
After Sinecure steals life from an enemy, its steal bounces 2 more times, each to the nearest other enemy within 3 cells of the last one hit.
Measured Distribution
Modifies Distribution
Distribution's heal from the damage dealt is doubled, and its target gets a shield worth 15% of your max HP for 1 turn.
Also works with Eliotrope 3.7 · Modifies Distribution
Distribution's heal from the damage dealt is doubled, and its target gets a shield worth 15% of your max HP for 1 turn.
Patient Parasite
Modifies Parasite
Parasite's immediate hit gains 10 base damage and its damage over time is 50% higher.
Also works with Eliotrope 3.7 · Modifies Extinction
Extinction's immediate hit gains 10 base damage and its damage over time is 50% higher.
Healing Diffusion
Modifies Diffusion
Diffusion's area grows by 1 cell, its recast interval is 1 turn shorter, and it heals allies within 2 cells of the target for 8% of their max HP.
Wakfu Lance
Modifies Wakfu Ray
Wakfu Ray no longer has to be cast in a straight line, gains 15 base damage and heals 30% more.
Also works with Eliotrope 3.7 · Modifies Wakfu Ray
Wakfu Ray no longer has to be cast in a straight line, gains 15 base damage and heals 30% more.
Festering Affliction
Modifies Affliction
Each of Affliction's damage lines gains 12 base damage, and its damage over time lasts 1 more turn.
Also works with Eliotrope 3.7 · Modifies Affliction
Each of Affliction's damage lines gains 12 base damage, and its damage over time lasts 1 more turn.
Sermon Unbound
Modifies Sermon
Sermon's damage hits a 1-cell radius around the target and gains 10 base damage.
Also works with Eliotrope 3.7 · Modifies Sermon
Sermon's damage hits a 1-cell radius around the target and gains 10 base damage.
Opprobrium
Modifies Contempt
Every enemy in Contempt's line also takes 15% more damage for 1 turn.
Also works with Eliotrope 3.7 · Modifies Contempt
Every enemy in Contempt's line also takes 15% more damage for 1 turn.
Overtime Beam
Modifies Lazybeam
Lazybeam can be cast 3 times per turn instead of 2, and it gains 1 range.
Also works with Eliotrope 3.7 · Modifies Lazybeam
Lazybeam can be cast 3 times per turn instead of 2, and it gains 1 range.
Icy Disdain
Modifies Snub
Snub shortens its target's effects by 2 turns instead of 1, through a portal or not (still once per turn per target).
Dazed Ground
Modifies Stupor
When Stupor's trap is triggered, it leaves a zone of 2 cells around it for 2 turns: an enemy entering it takes 18 to 22 damage in your best element, once per enemy per turn.
Crowd Hex
Modifies Conjuration
Conjuration's damage multiplier (the target takes 30% more damage for 1 turn) also lands on every enemy within 1 cell of its target.
Last Haven
Modifies Conflagration
Conflagration's target ally also gets a shield worth 30% of your max HP for 1 turn.
Crippling Fever
Modifies Virus
Virus costs 3 AP instead of 4, and every enemy in its area loses 2 MP (dodgeable).
Also works with Eliotrope 3.7 · Modifies Cataclysm
Cataclysm costs 3 AP instead of 4, and every enemy in its area loses 2 MP (dodgeable).
Legendary 23
Inner Circle
Modifies Cabal
Cabal gives the allies in its area 15% final damage for 2 turns (25% through a portal) instead of Power; its MP stay.
Last Embers
Modifies Extinction
Through a portal, Extinction's end-of-turn Fire poison is doubled, and Extinction can be cast twice on the same target.
Also works with Eliotrope 2.68 · Modifies Parasite
Through a portal, Parasite's end-of-turn Fire poison is doubled, and Parasite can be cast twice on the same target.
Shared Wounds
Modifies Distribution
Distribution lasts 2 turns instead of 1, and allies heal for 10% more of the damage its target suffers (35% instead of 25%).
Also works with Eliotrope 2.68 · Modifies Distribution
Distribution lasts 2 turns instead of 1, and allies heal for 10% more of the damage its target suffers (35% instead of 25%).
Bait and Switch
Modifies Stupor
Stupor's recast interval is 2 turns shorter, and it removes 2 MP (dodgeable) from an enemy target before you switch places.
Parting Shot
Modifies Exile
Exile first deals 34 to 40 damage in your best element to an enemy target, and its recast interval is 1 turn shorter.
Also works with Eliotrope 2.68 · Modifies Contraction
Contraction first deals 34 to 40 damage in your best element to an enemy target, and its recast interval is 1 turn shorter.
Tirade
Modifies Insult
Insult can be cast 4 times per turn instead of 2.
Also works with Eliotrope 2.68 · Modifies Insult
Insult can be cast 4 times per turn instead of 2.
Inward Collapse
Modifies Shock
Shock's damage and attraction reach 2 cells out in its cross instead of 1, and after the attraction, enemies on the targeted cell and the 4 cells next to it take 12 to 14 more Earth damage.
Also works with Eliotrope 2.68 · Modifies Shock
Shock's damage and attraction reach 2 cells out in its cross instead of 1, and after the attraction, enemies on the targeted cell and the 4 cells next to it take 12 to 14 more Earth damage.
Second Wave
Modifies Offence
Offence can be cast twice per turn, and it attracts the enemies it hits 1 cell toward its centre.
Also works with Eliotrope 2.68 · Modifies Offence
Offence can be cast 4 times per turn instead of 3, and it attracts the enemies it hits 1 cell toward its centre.
Contagious Sorrow
Modifies Affliction
Affliction's steal and heal hit every fighter within 1 cell of its target: enemies lose life to you and allies are healed. Its portal poison or start-of-turn heal stays on the target.
Kindling Light
Modifies Wakfu Ray
Each Wakfu Ray also gives the allies in its line (not you) 10% final damage for 1 turn.
Also works with Eliotrope 2.68 · Modifies Wakfu Ray
Each Wakfu Ray also gives the allies in its line (not you) 10% final damage for 1 turn.
Unquenchable
Modifies Extinction
Extinction's end-of-turn Fire burn now applies to enemies whether or not it goes through a portal (never to allies), and the first time each turn Extinction kills an enemy, you gain 2 AP.
Also works with Eliotrope 2.68 · Modifies Parasite
Parasite's end-of-turn Fire burn now applies to enemies whether or not it goes through a portal (never to allies), and the first time each turn Parasite kills an enemy, you gain 2 AP.
Rooted Tide
Modifies Composure
If you have not walked this turn (portals and teleports do not count), Composure's base damage is 80% higher.
Also works with Eliotrope 2.68 · Modifies Composure
If you have not walked this turn (portals and teleports do not count), Composure's base damage is 80% higher.
Selective Interruption
Modifies Interruption
Interruption only closes your 2 oldest portals, and it makes you take 40% less damage and gives you 25% final damage for 1 turn.
Also works with Eliotrope 3.7 · Modifies Interruption
Interruption only closes your 2 oldest portals, and it makes you take 40% less damage and gives you 25% final damage for 1 turn.
Network Cabal
Modifies Cabal
Cabal gives its target 1 AP on its next turn and 15% final damage for 1 turn.
Also works with Eliotrope 3.7 · Modifies Cabal
Cabal gives its target 1 AP on its next turn and 15% final damage for 1 turn.
Viral Exit
Modifies Virus
When Virus goes through a portal, it poisons enemies within 2 cells of the target for 27 to 35 Fire damage at the start of each of their next 2 turns.
Also works with Eliotrope 3.7 · Modifies Cataclysm
When Cataclysm goes through a portal, it poisons enemies within 2 cells of the target for 27 to 35 Fire damage at the start of each of their next 2 turns.
Ambush Door
Modifies Stupor
When an enemy triggers Stupor, it takes 40 to 48 more damage in your best element and loses 2 MP (dodgeable), once per portal.
True Focus
Modifies Focus
Focus gives its target 15% final damage for 2 turns instead of Power.
Tidal Poise
Modifies Composure
Composure's damage hits every enemy within 1 cell of its target and never allies, and it can be cast 3 times per turn on the same target instead of 2.
Also works with Eliotrope 3.7 · Modifies Composure
Composure's damage hits every enemy within 1 cell of its target and never allies, and it can be cast 3 times per turn on the same target instead of 2.
Wide Horizons
Modifies Stretching
Every ally (you included) within 3 cells of the cell Stretching targets gains its 3 Range, and also 20% final damage for 2 turns.
Third Thunder
Modifies Lightning Fist
Lightning Fist can be cast 3 times per turn on the same target instead of 2, and your third Lightning Fist of the turn deals triple base damage.
Also works with Eliotrope 3.7 · Modifies Lightning Fist
Lightning Fist can be cast 3 times per turn on the same target instead of 2, and your third Lightning Fist of the turn deals triple base damage.
Omnivore
Modifies Parasite
Parasite gains 2 range, and if you have already damaged enemies in 2 or more elements this turn, its immediate hit deals double base damage.
Also works with Eliotrope 3.7 · Modifies Extinction
Extinction gains 2 range, and if you have already damaged enemies in 2 or more elements this turn, its immediate hit deals double base damage.
Running Gag
Modifies Persiflage
Persiflage can be cast 4 times per turn instead of 3, and each cast on a different enemy than the previous one gains 10 more base damage than it (30 at most); the same enemy again starts over.
Also works with Eliotrope 3.7 · Modifies Persiflage
Persiflage can be cast 4 times per turn instead of 3, and each cast on a different enemy than the previous one gains 10 more base damage than it (30 at most); the same enemy again starts over.
Laugh Track
Modifies Ridicule
After Ridicule damages an enemy, its hit strikes again every other enemy within 2 cells of you, and it can be cast 3 times per turn on the same target instead of 2.
Also works with Eliotrope 3.7 · Modifies Ridicule
After Ridicule damages an enemy, its hit strikes again every other enemy within 2 cells of you, and it can be cast 3 times per turn on the same target instead of 2.
Prismatic 22
Grand Coalition
Modifies Coalition
Coalition affects every ally within 2 cells of the targeted cell (its AP, the Coalition state and its heal when they go through a portal), and it gains 2 Range.
Also works with Eliotrope 2.68 · Modifies Coalition
Coalition affects every ally within 2 cells of the targeted cell (its AP), and it gains 2 Range.
Thunderous Entrance
Modifies Audacious
Audacious gains 8 base damage, and after it damages an enemy, its hit strikes again every other enemy within 2 cells of you.
Also works with Eliotrope 2.68 · Modifies Audacious
Audacious gains 8 base damage, and after it damages an enemy, its hit strikes again every other enemy within 2 cells of you.
Laughing Stock
Modifies Ridicule
Through a portal, Ridicule's base damage is doubled, and its 3 MP removal now applies whether or not it goes through a portal.
Also works with Eliotrope 2.68 · Modifies Ridicule
Through a portal, Ridicule's base damage is doubled, and its 3 MP removal now applies whether or not it goes through a portal.
Gate Network
Modifies Portal
The portals Portal places add 20% to the damage and heals of the spells cast through them, Portal can be cast 3 times per turn, and the first time each turn an ally (you included) goes through one of them, it gains 2 MP.
Also works with Eliotrope 2.68 · Modifies Portal
The portals Portal places add 20% to the damage and heals of the spells cast through them, Portal can be cast 3 times per turn, and the first time each turn an ally (you included) goes through one of them, it gains 2 MP.
Crowd Preacher
Modifies Sermon
Sermon's damage hits every enemy within 1 cell of its target, it gains 10 base damage, and it can be cast twice on the same target.
Also works with Eliotrope 2.68 · Modifies Sermon
Sermon's damage hits every enemy within 1 cell of its target, it gains 10 base damage, and it can be cast 3 times on the same target instead of 2.
Wakfu Torrent
Modifies Wakfu Ray
Wakfu Ray's line becomes 5 cells long instead of 3, its damage and its heal gain 6 base, and it can be cast 3 times per turn.
Also works with Eliotrope 2.68 · Modifies Wakfu Ray
Wakfu Ray's line becomes 5 cells long instead of 3, its damage and its heal gain 6 base, and it can be cast 3 times per turn.
Trial of Tears
Modifies Tribulation
Tribulation hits a 5-cell line across its target instead of 3, and every enemy it damages also gets Affliction's Water poison: 23 to 26 Water damage at the start of its next turn.
Tolling Gate
Modifies Resonance
Resonance's recast interval is 1 turn shorter. When its target suffers its first attack and the portal opens, enemies within 1 cell of the target (the target included) take 28 to 32 damage in your best element, and an ally target gets a shield worth 15% of your max HP for 1 turn.
Ever Ascendant
Modifies Transcendence
Transcendence's effects last 2 turns instead of 1 and its recast interval is 1 turn shorter; it gives Portal 2 more casts per turn instead of 1 (or Wandering 4 more maximum Range instead of 2), and the first time you go through one of your portals while carrying its effects, you gain 2 AP (once per cast).
Silence the Room
Modifies Sarcasm
Sarcasm's damage hits every enemy within 1 cell of its target and never allies, and through a portal its 3 AP removal also hits all of those enemies.
Rallying Totem
Modifies Vestige
The Totem Vestige summons has twice the HP, and at the end of each of your turns it gives allies within 2 cells of it 15% final damage for 1 turn and a shield worth 8% of your max HP for 1 turn.
Also works with Eliotrope 2.68 · Modifies Distortion
The Totem Distortion summons has twice the HP, and at the end of each of your turns it gives allies within 2 cells of it 15% final damage for 1 turn and a shield worth 8% of your max HP for 1 turn.
Crossing Pact
Modifies Coalition
The first time an ally carrying Coalition's effects goes through one of your portals, they get a shield worth 20% of your max HP and 25% final damage for 1 turn.
Also works with Eliotrope 3.7 · Modifies Coalition
The first time an ally carrying Coalition's effects goes through one of your portals, they get a shield worth 20% of your max HP and 25% final damage for 1 turn.
Confluent Shelter
Modifies Conflagration
Conflagration's heal is 50% stronger and reaches allies within 2 cells of the target, and its final-damage reduction on enemies is doubled.
Grounded Poise
Modifies Composure
If you have not gone through a portal this turn, Composure's main base damage is doubled.
Also works with Eliotrope 3.7 · Modifies Composure
If you have not gone through a portal this turn, Composure's main base damage is doubled.
Single Ticket
Modifies Contraction
Contraction can be cast 1 to 7 cells away, gives you 2 AP on your next turn and its recast interval is 1 turn shorter; the first time each turn an ally goes through your portal, it gets a shield worth 15% of your max HP.
Also works with Eliotrope 3.7 · Modifies Exile
Exile can be cast 0 to 9 cells away, gives you 2 AP on your next turn and its recast interval is 1 turn shorter; the first time each turn an ally goes through your portal, it gets a shield worth 15% of your max HP.
Numbers adjusted to this spell.
Portal Rhythm
Modifies Insult
Once a direct Insult (not through a portal) has damaged an enemy this turn, it costs 1 AP less (minimum 1), gains 25 base damage and can be cast once more per turn.
Also works with Eliotrope 3.7 · Modifies Insult
Once a direct Insult (not through a portal) has damaged an enemy this turn, it costs 1 AP less (minimum 1), gains 25 base damage and can be cast once more per turn.
Total Beam
Modifies Lazybeam
Lazybeam always steals life, no longer has to be cast in a straight line, and gains 15 base damage.
Also works with Eliotrope 3.7 · Modifies Lazybeam
Lazybeam always steals life, no longer has to be cast in a straight line, and gains 15 base damage.
Last Laugh
Modifies Sarcasm
Sarcasm gains 3 range, and after it hits, its main hit bounces to 2 more enemies, each time the nearest one within 3 cells of the last enemy hit, never the same enemy twice.
Also works with Eliotrope 3.7 · Modifies Sarcasm
Sarcasm gains 3 range, and after it hits, its main hit bounces to 2 more enemies, each time the nearest one within 3 cells of the last enemy hit, never the same enemy twice.
Tidal Drag
Modifies Tribulation
Tribulation's damage and attraction hit a 5-cell line across its target instead of 3, it attracts 2 cells instead of 1, and it can be cast 3 times per turn instead of 2.
Also works with Eliotrope 3.7 · Modifies Tribulation
Tribulation's damage and attraction hit a 5-cell line across its target instead of 3, it attracts 2 cells instead of 1, and it can be cast 3 times per turn instead of 2.
Three, Two, One
Modifies Offence
Offence costs 3 AP for your first cast of the turn, 2 AP for the second and 1 AP for the third, instead of 4 each (any later cast costs 4 AP); it can still be cast 3 times per turn, twice on the same target.
Also works with Eliotrope 3.7 · Modifies Offence
Offence costs 3 AP for your first cast of the turn, 2 AP for the second and 1 AP for the third, instead of 4 each (any later cast costs 4 AP), and it can be cast 3 times per turn instead of once, twice on the same target.
Twofold Torment
Modifies Affliction
Affliction costs 3 AP instead of 4, its immediate hit now applies without a portal too (it hits now and again at the start of the target's next turn), and it can be cast 3 times per turn on the same target instead of 2.
Also works with Eliotrope 3.7 · Modifies Affliction
Affliction costs 3 AP instead of 4, its Water poison now applies without a portal too (it hits now and again at the start of the target's next turn), and it can be cast 3 times per turn on the same target instead of 2.
Rallying Call
Modifies Mutual Assistance
Mutual Assistance also gives every ally on the map (you included) 20% final damage for 1 turn, and every other ally 1 AP for 1 turn.
Also works with Eliotrope 3.7 · Modifies Mutual Assistance
Mutual Assistance also gives every ally on the map (you included) 20% final damage for 1 turn, and every other ally 1 AP for 1 turn.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
