Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 34
Tidal Uproar
Modifies Raucous Word
Raucous Word deals Water damage instead of Fire damage, and its Alchemical Rhetoric is Water too; its heal is unchanged.
Also works with Eniripsa 2.68 · Modifies Raucous Word
Raucous Word deals Water damage instead of Fire damage, and its Alchemical Rhetoric is Water too; its heal is unchanged.
Piercing Shout
Modifies Deafening Cry
Deafening Cry no longer removes AP but gains 6 base damage.
Also works with Eniripsa 2.68 · Modifies Deafening Cry
Deafening Cry no longer removes AP but gains 6 base damage.
Magnetic Oath
Modifies Profanity
Profanity attracts its target 2 cells instead of pushing it back 2 cells.
Also works with Eniripsa 2.68 · Modifies Profanity
Profanity attracts its target 2 cells instead of pushing it back 2 cells.
Bootlace Thief
Modifies Pilfering
Pilfering removes 1 MP (dodgeable) from enemies instead of stealing 2 Range.
Also works with Eniripsa 2.68 · Modifies Pilfering
Pilfering removes 1 MP (dodgeable) from enemies instead of stealing 2 Range.
Hushed Tone
Modifies Murmur
Murmur no longer steals MP from enemies or gives MP to allies, but its damage and heals increase by 25%.
Also works with Eniripsa 2.68 · Modifies Murmur
Murmur no longer steals MP from enemies or gives MP to allies, but its damage and heals increase by 25%.
Slow-Drying Paint
Modifies Warpaint
The Paint Warpaint puts on allies lasts 1 more turn, so it heals them one more time, but Warpaint loses 2 Range.
Also works with Eniripsa 2.68 · Modifies Warpaint
The Paint Warpaint puts on allies lasts 1 more turn, so it heals them one more time, but Warpaint loses 2 Range.
Long-Range Tease
Modifies Mischievous Word
Mischievous Word removes 1 MP instead of 2, but gains 2 Range.
Also works with Eniripsa 2.68 · Modifies Mischievous Word
Mischievous Word removes 1 MP instead of 2, but gains 2 Range.
Scatterbrain
Modifies Distracting Word
Distracting Word pushes targets back 2 cells away from the centre of its area instead of attracting them.
Also works with Eniripsa 2.68 · Modifies Distracting Word
Distracting Word pushes targets back 2 cells away from the centre of its area instead of attracting them.
Smouldering Malice
Modifies Malicious Word
Malicious Word deals Fire damage instead of Air damage, and its Alchemical Rhetoric is Fire too.
Also works with Eniripsa 2.68 · Modifies Malicious Word
Malicious Word deals Fire damage instead of Air damage, and its Alchemical Rhetoric is Fire too.
Daubing Oath
Modifies Profanity
Profanity also Paints its enemy target for 2 turns, so Tribal Paintbrush counts it as Painted; this Paint does not lower its Pushback Resistance.
Also works with Eniripsa 2.68 · Modifies Profanity
Profanity also Paints its enemy target for 2 turns, so Tribal Paintbrush counts it as Painted; this Paint does not lower its Pushback Resistance.
Gale Word
Modifies Turbulent Word
Turbulent Word deals Air damage instead of Fire damage, and its Alchemical Rhetoric is Air too; its heal is unchanged.
Also works with Eniripsa 2.68 · Modifies Turbulent Word
Turbulent Word deals Air damage instead of Fire damage, and its Alchemical Rhetoric is Air too; its heal is unchanged.
Carrying Voice
Modifies Life-Giving Word
Life-Giving Word gains 2 Range and no longer needs line of sight.
Also works with Eniripsa 2.68 · Modifies Life-Giving Word
Life-Giving Word gains 2 Range and no longer needs line of sight.
Static Step
Modifies Galvanising Word
Galvanising Word no longer gives its target Power; instead, the targeted ally gains 1 MP for 1 turn. Its shield is unchanged.
Also works with Eniripsa 2.68 · Modifies Galvanising Word
Galvanising Word no longer gives its target Power; instead, the targeted ally gains 1 MP for 1 turn. Its shield is unchanged.
Breakwater
Modifies Defensive Word
Defensive Word pushes the targets in its area back 2 cells instead of attracting them.
Also works with Eniripsa 2.68 · Modifies Defensive Word
Defensive Word pushes the targets in its area back 2 cells instead of attracting them.
Distant Gloom
Modifies Depressing Word
Depressing Word gains 3 Range but no longer removes Power from its target; its damage reduction and the Mocked state are unchanged.
Also works with Eniripsa 2.68 · Modifies Depressing Word
Depressing Word gains 3 Range but no longer removes Power from its target; its damage reduction and the Mocked state are unchanged.
Turnabout
Modifies Lifting Word
Lifting Word can also switch places with an enemy.
Also works with Eniripsa 2.68 · Modifies Lifting Word
Lifting Word can also switch places with an enemy.
Kindred Mark
Modifies Uniting Word
Uniting Word also makes its allied target Encouraged for 1 turn, after its transfer.
Also works with Eniripsa 2.68 · Modifies Uniting Word
Uniting Word also makes its allied target Encouraged for 1 turn, after its transfer.
Whispered Flame
Modifies Commotion
Commotion deals Air damage instead of Fire damage.
Also works with Eniripsa 3.7 · Modifies Commotion
Commotion deals Air damage instead of Fire damage.
Quiet Steps
Modifies Mischievous Word
Mischievous Word no longer removes MP but gains 8 base damage.
Also works with Eniripsa 3.7 · Modifies Mischievous Word
Mischievous Word no longer removes MP but gains 8 base damage.
Bloodless Ink
Modifies Vampiric Word
Vampiric Word deals Fire damage.
Also works with Eniripsa 3.7 · Modifies Vampiric Word
Vampiric Word deals Fire damage.
Polite Rebuke
Modifies Profanity
Profanity pushes back 1 more cell, but loses 1 Range.
Also works with Eniripsa 3.7 · Modifies Profanity
Profanity pushes back 1 more cell, but loses 1 Range.
Close Chorus
Modifies Raucous Word
Raucous Word's range becomes 0 to 3 and can no longer be modified, but its damage and heals increase by 15%.
Also works with Eniripsa 3.7 · Modifies Raucous Word
Raucous Word's range becomes 0 to 3 and can no longer be modified, but its damage and heals increase by 15%.
Fine Brush
Modifies Warpaint
Warpaint gains 2 Range, but its paint lasts 1 turn less.
Also works with Eniripsa 3.7 · Modifies Warpaint
Warpaint gains 2 Range, but its paint lasts 1 turn less.
Still Murmur
Modifies Murmur
Murmur no longer changes MP, but its damage and heals increase by 20%.
Also works with Eniripsa 3.7 · Modifies Murmur
Murmur no longer changes MP, but its damage and heals increase by 20%.
Cold Chorus
Modifies Raucous Word
Raucous Word deals Water damage instead of Fire damage; its heal is unchanged.
Also works with Eniripsa 3.7 · Modifies Raucous Word
Raucous Word deals Water damage instead of Fire damage; its heal is unchanged.
Beckoning Fright
Modifies Frightening Word
Frightening Word attracts its target by 1 cell (2 cells on an Encouraged ally or a Mocked enemy) instead of pushing it back.
Also works with Eniripsa 3.7 · Modifies Frightening Word
Frightening Word attracts its target by 1 cell (2 cells on an Encouraged ally or a Mocked enemy) instead of pushing it back.
Hushed Tide
Modifies Secret Word
Secret Word deals Water damage instead of Air damage; its heals are unchanged.
Also works with Eniripsa 3.7 · Modifies Secret Word
Secret Word deals Water damage instead of Air damage; its heals are unchanged.
Wild Undergrowth
Modifies Enchanted Thicket
Enchanted Thicket no longer has to be cast in a straight line, but its range is 2 cells shorter.
Also works with Eniripsa 3.7 · Modifies Enchanted Thicket
Enchanted Thicket no longer has to be cast in a straight line, but its range is 2 cells shorter.
Downcast
Modifies Discouraging Word
Discouraging Word also removes 2 Range from its enemy target for 2 turns.
Also works with Eniripsa 3.7 · Modifies Discouraging Word
Discouraging Word also removes 2 Range from its enemy target for 2 turns.
Whispered Cheer
Modifies Stimulating Word
Stimulating Word no longer needs line of sight, and its range is 1 cell longer.
Also works with Eniripsa 3.7 · Modifies Stimulating Word
Stimulating Word no longer needs line of sight, and its range is 1 cell longer.
Close Bond
Modifies Uniting Word
Uniting Word costs 1 AP less, but its range is 2 cells shorter.
Airbrush
Modifies Brutal Paintbrush
Brutal Paintbrush deals Air damage instead of Earth damage; its heals are unchanged.
Also works with Eniripsa 3.7 · Modifies Tribal Paintbrush
Tribal Paintbrush deals Air damage instead of Earth damage; its heals are unchanged.
Earthen Bloom
Modifies Flowery Word
Flowery Word deals Earth damage instead of Air damage; its heals are unchanged.
Also works with Eniripsa 3.7 · Modifies Flowery Word
Flowery Word deals Earth damage instead of Air damage; its heals are unchanged.
Wailing Gale
Modifies Lamentations
Lamentations deals Air damage instead of Water damage; its heal on allies (half the damage dealt) is unchanged.
Also works with Eniripsa 3.7 · Modifies Lamentations
Lamentations deals Air damage instead of Water damage; its heal on allies (half the damage dealt) is unchanged.
Uncommon 30
Leeching Prank
Modifies Prankster's Word
Prankster's Word steals life from enemies instead of dealing damage; its heal on allies is unchanged.
Also works with Eniripsa 2.68 · Modifies Prankster's Word
Prankster's Word steals life from enemies instead of dealing damage; its heal on allies is unchanged.
Bitter Medicine
Modifies Word of Decline
Word of Decline gains 2 Range, and its target receives only 50% of heals instead of 75%.
Also works with Eniripsa 2.68 · Modifies Word of Decline
Word of Decline gains 2 Range, and its target receives only 50% of heals instead of 75%.
Contagious Tears
Modifies Sobs
Sobs gains 4 base damage, and its heal (equal to the damage dealt) reaches allies up to 3 cells from the target instead of 2.
Also works with Eniripsa 2.68 · Modifies Sobs
Sobs gains 4 base damage, and its heal (equal to the damage dealt) reaches allies up to 3 cells from the target instead of 2.
Sore Spot
Modifies Malicious Word
Malicious Word also makes an enemy target take 8% more melee and ranged damage for 1 turn.
Also works with Eniripsa 2.68 · Modifies Malicious Word
Malicious Word also makes an enemy target take 8% more melee and ranged damage for 1 turn.
Steady Hand
Modifies Scalpel
Scalpel's recast interval is 1 turn shorter, and it gains 1 Range.
Also works with Eniripsa 2.68 · Modifies Scalpel
Scalpel's recast interval is 1 turn shorter, and it gains 1 Range.
Spring in the Step
Modifies Life-Giving Word
Life-Giving Word gives its target 1 more MP and 20 more Dodge.
Also works with Eniripsa 2.68 · Modifies Life-Giving Word
Life-Giving Word gives its target 1 more MP and 20 more Dodge.
Stolen Stride
Modifies Mischievous Word
Each time Mischievous Word hits an enemy, you gain 1 MP for the turn, up to 2 MP per turn.
Also works with Eniripsa 2.68 · Modifies Mischievous Word
Each time Mischievous Word hits an enemy, you gain 1 MP for the turn, up to 2 MP per turn.
Breathless
Modifies Deafening Cry
When Deafening Cry hits an enemy, you gain 1 AP on your next turn, once per turn.
Also works with Eniripsa 2.68 · Modifies Deafening Cry
When Deafening Cry hits an enemy, you gain 1 AP on your next turn, once per turn.
Balm Layer
Modifies Ancestral Ointment
Ancestral Ointment cast on an ally or on yourself also gives the target a shield worth 8% of your max HP for 1 turn.
Also works with Eniripsa 2.68 · Modifies Ancestral Ointment
Ancestral Ointment cast on an ally or on yourself also gives the target a shield worth 8% of your max HP for 1 turn.
Recycled Glass
Modifies Alchemical Word
When Alchemical Word destroys one of your flasks, allies within 2 cells of it heal 10% of your max HP.
Also works with Eniripsa 2.68 · Modifies Alchemical Word
When Alchemical Word destroys one of your flasks, allies within 2 cells of it heal 10% of your max HP.
Cold Feet
Modifies Frightening Word
Frightening Word also makes an enemy target deal 10% less final damage for 1 turn.
Also works with Eniripsa 2.68 · Modifies Frightening Word
Frightening Word also makes an enemy target deal 10% less final damage for 1 turn.
Running Gag
Modifies Prankster's Word
The Pranked state Prankster's Word applies lasts 2 turns instead of 1: its target is teleported back to its previous position at the end of each of those turns.
Also works with Eniripsa 2.68 · Modifies Prankster's Word
The Pranked state Prankster's Word applies lasts 2 turns instead of 1: its target is teleported back to its previous position at the end of each of those turns.
Deep Cleanse
Modifies Word of Youth
Word of Youth reduces the duration of the effects on its target by 2 turns instead of 1.
Also works with Eniripsa 2.68 · Modifies Word of Youth
Word of Youth reduces the duration of the effects on its target by 2 turns instead of 1.
Open Vein
Modifies Bloodless Word
The effect Bloodless Word puts on its enemy target, which heals its attackers for part of the damage they deal to it, lasts 2 turns instead of 1.
Around the Corner
Modifies Pilfering
Pilfering no longer needs line of sight, and the Range it steals stays stolen for 2 turns instead of 1.
Also works with Eniripsa 2.68 · Modifies Pilfering
Pilfering no longer needs line of sight, and the Range it steals stays stolen for 2 turns instead of 1.
Measured Encouragement
Modifies Stimulating Word
Stimulating Word's effects last 1 more turn and its fairy has twice the HP.
Also works with Eniripsa 3.7 · Modifies Stimulating Word
Stimulating Word's effects last 1 more turn and its fairy has twice the HP.
Calm Encouragement
Modifies Life-Giving Word
Life-Giving Word also gives its target a shield worth 10% of your max HP for 2 turns.
Also works with Eniripsa 3.7 · Modifies Life-Giving Word
Life-Giving Word also gives its target a shield worth 10% of your max HP for 2 turns.
Lasting Care
Modifies Word of Youth
Word of Youth also heals its target for 8% of its max HP right away, and its heal over time lasts 1 more turn.
Also works with Eniripsa 3.7 · Modifies Word of Youth
Word of Youth also heals its target for 8% of its max HP right away, and its heal over time lasts 1 more turn.
Fragile Inspiration
Modifies Galvanising Word
Galvanising Word's shield is doubled.
Also works with Eniripsa 3.7 · Modifies Galvanising Word
Galvanising Word's shield is doubled.
Gentle Gust
Modifies Frightening Word
Frightening Word gains 2 Range and pushes back 1 more cell.
Also works with Eniripsa 3.7 · Modifies Frightening Word
Frightening Word gains 2 Range and pushes back 1 more cell.
Pickpocket
Modifies Pilfering
Pilfering gains 8 base damage and steals 2 more Range.
Also works with Eniripsa 3.7 · Modifies Pilfering
Pilfering gains 8 base damage and steals 2 more Range.
Ringing Leech
Modifies Deafening Cry
Deafening Cry steals life from its target (Fire) instead of dealing damage.
Also works with Eniripsa 3.7 · Modifies Deafening Cry
Deafening Cry steals life from its target (Fire) instead of dealing damage.
Struck from the Record
Modifies Forbidden Word
Forbidden Word reduces the duration of its target's effects by 2 turns instead of 1.
Also works with Eniripsa 3.7 · Modifies Forbidden Word
Forbidden Word reduces the duration of its target's effects by 2 turns instead of 1.
Wilting Word
Modifies Word of Decline
Word of Decline also poisons its enemy target: it takes 8 to 10 Water damage at the start of each of its next 2 turns.
Also works with Eniripsa 3.7 · Modifies Word of Decline
Word of Decline also poisons its enemy target: it takes 8 to 10 Water damage at the start of each of its next 2 turns.
Rehearsed Choir
Modifies Shrill Choir
Shrill Choir costs 1 AP less.
Also works with Eniripsa 3.7 · Modifies Shrill Choir
Shrill Choir costs 1 AP less.
Overflowing Care
Modifies Word of Recovery
Word of Recovery also gives its target a shield worth 20% of your max HP for 2 turns.
Also works with Eniripsa 3.7 · Modifies Word of Recovery
Word of Recovery also gives its target a shield worth 20% of your max HP for 2 turns.
Frostbite
Modifies Cryotherapy
Cryotherapy also removes 2 MP (dodgeable) from an enemy target.
Also works with Eniripsa 3.7 · Modifies Cryotherapy
Cryotherapy also removes 2 MP (dodgeable) from an enemy target.
Deep Incision
Modifies Scalpel
Scalpel gives its target 20% erosion instead of 10%.
Tongue-Lashing
Modifies Profanity
Profanity also removes 1 AP (dodgeable) from its enemy target.
Also works with Eniripsa 3.7 · Modifies Profanity
Profanity also removes 1 AP (dodgeable) from its enemy target.
Crushing Weight
Modifies Overwhelming Word
Overwhelming Word also makes its enemy target lose 30 Dodge for 2 turns.
Also works with Eniripsa 3.7 · Modifies Overwhelming Word
Overwhelming Word also makes its enemy target lose 30 Dodge for 2 turns.
Rare 28
Fairy Lift
Modifies Lifting Word
Lifting Word's recast interval is 2 turns shorter, and after you cast it you gain 2 MP for the turn, once per turn.
Also works with Eniripsa 2.68 · Modifies Lifting Word
Lifting Word's recast interval is 2 turns shorter, and after you cast it you gain 2 MP for the turn, once per turn.
Storm Front
Modifies Turbulent Word
Turbulent Word's area becomes a cross of 2 cells instead of 1: its damage, heals and the Turbulent state reach 9 cells instead of 5.
Also works with Eniripsa 2.68 · Modifies Turbulent Word
Turbulent Word's area becomes a cross of 2 cells instead of 1: its damage, heals and the Turbulent state reach 9 cells instead of 5.
Crushing Burden
Modifies Overwhelming Word
Overwhelming Word removes 1 more MP, and its effects last 1 more turn.
Also works with Eniripsa 2.68 · Modifies Overwhelming Word
Overwhelming Word removes 1 more MP, and its effects last 1 more turn.
Shared Feast
Modifies Bloodless Word
Bloodless Word gains 8 base damage, and those who attack its target heal 50% of the damage they deal to it instead of 25%.
Family Recipe
Modifies Ancestral Ointment
Ancestral Ointment can be cast 3 times per turn instead of 2.
Also works with Eniripsa 2.68 · Modifies Ancestral Ointment
Ancestral Ointment can be cast 3 times per turn instead of 2.
Lingering Rite
Modifies Ritual Word
Ritual Word's recast interval is 1 turn shorter, and its glyph-aura lasts 1 more turn.
Also works with Eniripsa 2.68 · Modifies Ritual Word
Ritual Word's recast interval is 1 turn shorter, and its glyph-aura lasts 1 more turn.
Coney Rally
Modifies Raucous Word
Once per turn, when Raucous Word hits an enemy, your Coney advances up to 3 cells toward it and attacks it with Coneyclobber if it is then in range.
Also works with Eniripsa 2.68 · Modifies Raucous Word
Once per turn, when Raucous Word hits an enemy, your Coney advances up to 3 cells toward it and attacks it with Coneyclobber if it is then in range.
Withering Word
Modifies Word of Decline
Word of Decline also gives its enemy target 20% erosion for 2 turns and makes it take 10% more melee and ranged damage for 1 turn.
Also works with Eniripsa 2.68 · Modifies Word of Decline
Word of Decline also gives its enemy target 20% erosion for 2 turns and makes it take 10% more melee and ranged damage for 1 turn.
Surgical Leech
Modifies Scalpel
Scalpel steals life from enemies instead of dealing damage, and reduces the duration of the effects on its target by 2 turns instead of 1; its heal on allies is unchanged.
Quick Strokes
Modifies Warpaint
Warpaint can be cast 3 times per turn instead of 2, and twice per turn on the same target instead of once.
Also works with Eniripsa 2.68 · Modifies Warpaint
Warpaint can be cast 3 times per turn instead of 2, and twice per turn on the same target instead of once.
Sapped Resolve
Modifies Discouraging Word
Discouraging Word costs 1 AP less, and after you cast it you gain 1 AP on your next turn, once per turn.
Also works with Eniripsa 2.68 · Modifies Discouraging Word
Discouraging Word costs 1 AP less, and after you cast it you gain 1 AP on your next turn, once per turn.
Centre of Attention
Modifies Distracting Word
Distracting Word also makes the enemies in its area take 10% more melee and ranged damage for 1 turn.
Also works with Eniripsa 2.68 · Modifies Distracting Word
Distracting Word also makes the enemies in its area take 10% more melee and ranged damage for 1 turn.
Perennial Bloom
Modifies Flowery Word
The Flowering state Flowery Word applies lasts 2 turns instead of 1: allies around a Flowering target are healed at the end of each of its turns.
Also works with Eniripsa 2.68 · Modifies Flowery Word
The Flowering state Flowery Word applies lasts 2 turns instead of 1: allies around a Flowering target are healed at the end of each of its turns.
Murmuring Crowd
Modifies Murmur
Murmur's damage hits enemies in a circle of 1 cell around the target; its MP steal and its heal stay on the target.
Also works with Eniripsa 2.68 · Modifies Murmur
Murmur's damage hits enemies in a circle of 1 cell around the target; its MP steal and its heal stay on the target.
Rescue Flight
Modifies Lifting Word
Lifting Word's allied target also gets a shield worth 15% of your max HP for 1 turn and 2 MP on its next turn, and its recast interval is 1 turn shorter.
Also works with Eniripsa 3.7 · Modifies Lifting Word
Lifting Word's allied target also gets a shield worth 15% of your max HP for 1 turn and 2 MP on its next turn, and its recast interval is 1 turn shorter.
Clinic Rabbit
Modifies Friendship Word
Friendship Word's summon has twice the HP, 2 more MP and 30% more final damage.
Also works with Eniripsa 3.7 · Modifies Friendship Word
Friendship Word's summon has twice the HP, 2 more MP and 30% more final damage.
Lingering Doubt
Modifies Word of Decline
Word of Decline's effects last 1 more turn and its reduction of the heals its target receives is 25 points higher.
Also works with Eniripsa 3.7 · Modifies Word of Decline
Word of Decline's effects last 1 more turn and its reduction of the heals its target receives is 25 points higher.
Focused Discouragement
Modifies Discouraging Word
Discouraging Word removes 2 more AP (dodgeable) and its effects last 1 more turn.
Also works with Eniripsa 3.7 · Modifies Discouraging Word
Discouraging Word removes 2 more AP (dodgeable) and its effects last 1 more turn.
Heavy Words
Modifies Overwhelming Word
Overwhelming Word removes 2 more MP (dodgeable) and its effects last 1 more turn.
Also works with Eniripsa 3.7 · Modifies Overwhelming Word
Overwhelming Word removes 2 more MP (dodgeable) and its effects last 1 more turn.
Rallying Word
Modifies Rallying Word
Rallying Word also gives its ally 2 MP for 1 turn, and its recast interval is 1 turn shorter.
Scab Armour
Modifies Vampiric Word
Each time Vampiric Word hits an enemy, you gain a shield worth 6% of your max HP for 1 turn, up to 3 times per turn.
Also works with Eniripsa 3.7 · Modifies Vampiric Word
Each time Vampiric Word hits an enemy, you gain a shield worth 6% of your max HP for 1 turn, up to 3 times per turn.
Sticky Fingers
Modifies Pilfering
Pilfering can be cast 3 times per turn instead of 2.
Also works with Eniripsa 3.7 · Modifies Pilfering
Pilfering can be cast 3 times per turn instead of 2.
Repeat Offender
Modifies Prankster's Word
Prankster's Word can be cast 3 times per turn instead of 2, and twice per turn on the same target instead of once.
Hold the Line
Modifies Defensive Word
Defensive Word also gives you a shield worth 15% of your maximum life for 1 turn.
Also works with Eniripsa 3.7 · Modifies Defensive Word
Defensive Word also gives you a shield worth 15% of your maximum life for 1 turn.
Shoulder to Shoulder
Modifies Rallying Word
Rallying Word also gives its ally a shield worth 12% of your max HP for 1 turn and 10% final damage for 1 turn.
Light Breeze
Modifies Turbulent Word
Turbulent Word costs 1 AP less and its range is 1 cell longer.
Also works with Eniripsa 3.7 · Modifies Turbulent Word
Turbulent Word costs 1 AP less and its range is 1 cell longer.
Insulating Charge
Modifies Galvanising Word
Galvanising Word also gives its ally 20% resistance to every element for 2 turns.
Also works with Eniripsa 3.7 · Modifies Galvanising Word
Galvanising Word also gives its ally 20% resistance to every element for 2 turns.
Ageless Skin
Modifies Word of Youth
Word of Youth also gives its ally a shield worth 12% of your maximum life for 2 turns.
Also works with Eniripsa 3.7 · Modifies Word of Youth
Word of Youth also gives its ally a shield worth 12% of your maximum life for 2 turns.
Epic 25
Ice Armour
Modifies Cryotherapy
Cryotherapy cast on an ally or on yourself also gives the target 40% melee and ranged resistance for 1 turn.
Also works with Eniripsa 2.68 · Modifies Cryotherapy
Cryotherapy cast on an ally or on yourself also gives the target 40% melee and ranged resistance for 1 turn.
Anathema
Modifies Forbidden Word
Forbidden Word's damage and heal hit a circle of 1 cell around the target, and both increase by 20%.
Also works with Eniripsa 2.68 · Modifies Forbidden Word
Forbidden Word's damage and heal hit a circle of 1 cell around the target, and both increase by 20%.
Alchemist's Mist
Modifies Alchemical Word
The flasks Alchemical Word summons have twice the HP, and at the end of each of your turns each flask gives allies within 2 cells a shield worth 8% of your max HP for 1 turn.
Also works with Eniripsa 2.68 · Modifies Alchemical Word
The flasks Alchemical Word summons have twice the HP, and at the end of each of your turns each flask gives allies within 2 cells a shield worth 8% of your max HP for 1 turn.
Crisis of Confidence
Modifies Depressing Word
Depressing Word also makes an enemy target deal 20% less final damage for 2 turns.
Also works with Eniripsa 2.68 · Modifies Depressing Word
Depressing Word also makes an enemy target deal 20% less final damage for 2 turns.
Wide Strokes
Modifies Tribal Paintbrush
Cast on a Painted target, Tribal Paintbrush spreads Paint to fighters within 3 cells instead of 2, and its spread damage reaches enemies within 3 cells and gains 8 base damage; its spread heal is unchanged.
Also works with Eniripsa 2.68 · Modifies Brutal Paintbrush
Cast on a Painted target, Brutal Paintbrush spreads Paint to fighters within 3 cells instead of 2, and its spread damage reaches enemies within 3 cells and gains 8 base damage; its spread heal is unchanged.
Overgrowth
Modifies Enchanted Thicket
The area around Enchanted Thicket's target becomes a circle of 3 cells instead of 2, and it gains 6 base damage and 6 base healing. The areas around your Fairies and Encouraged allies are unchanged.
Also works with Eniripsa 2.68 · Modifies Enchanted Thicket
The area around Enchanted Thicket's target becomes a circle of 3 cells instead of 2, and it gains 6 base damage and 6 base healing. The areas around your Fairies and Encouraged allies are unchanged.
Weeping Circle
Modifies Sobs
Sobs hits enemies in a circle of 1 cell around the target, and each enemy hit heals the allies around it for the damage it takes, as the target does.
Wisp Riot
Modifies Commotion
Commotion gains 6 base damage for each of your living Will-o'-the-Wisps, and while you have 2 or more, its damage hits enemies in a circle of 1 cell around the target.
Also works with Eniripsa 2.68 · Modifies Commotion
Commotion gains 6 base damage for each of your living Will-o'-the-Wisps, and while you have 2 or more, its damage hits enemies in a circle of 1 cell around the target.
Shockwave
Modifies Furious Word
Furious Word's cone grows from 2 to 3 cells: its damage and its pushback reach the whole cone.
Also works with Eniripsa 2.68 · Modifies Furious Word
Furious Word's cone grows from 2 to 3 cells: its damage and its pushback reach the whole cone.
Earthshaker
Modifies War Cry
War Cry's area grows from 3 to 4 cells around you: its damage and its pushback reach 4 cells, still without decreasing with distance.
Full Circle
Modifies Ritual Word
Ritual Word's damage hits every enemy within 3 cells of the target cell, without falloff, instead of only those on its ring; its glyph-aura and its heal are unchanged.
Also works with Eniripsa 2.68 · Modifies Ritual Word
Ritual Word's damage hits every enemy within 3 cells of the target cell, without falloff, instead of only those on its ring; its glyph-aura and its heal are unchanged.
Indelible Ink
Modifies Tribal Paintbrush
Every enemy Tribal Paintbrush damages is Painted again after the cast: cast on yourself, it consumes the Paints without washing them off.
Also works with Eniripsa 2.68 · Modifies Brutal Paintbrush
Every enemy Brutal Paintbrush damages is Painted again after the cast: cast on yourself, it consumes the Paints without washing them off.
Shatterpoint
Modifies Cryotherapy
When the state Cryotherapy applies ends, its burst deals twice the damage and reaches enemies within 3 cells instead of 2; its heal is unchanged.
Also works with Eniripsa 2.68 · Modifies Cryotherapy
When the state Cryotherapy applies ends, its burst deals twice the damage and reaches enemies within 3 cells instead of 2; its heal is unchanged.
Emergency Vial
Modifies Alchemical Word
Alchemical Word gives allies within 2 cells of the target a shield worth 10% of your max HP for 1 turn and deals 20 to 25 damage in your best element to enemies there.
Also works with Eniripsa 3.7 · Modifies Alchemical Word
Alchemical Word gives allies within 2 cells of the target a shield worth 10% of your max HP for 1 turn and deals 20 to 25 damage in your best element to enemies there.
Wet Paint
Modifies Brutal Paintbrush
When Brutal Paintbrush hits an enemy, you heal 15% of your max HP and gain 2 MP, once per turn.
Also works with Eniripsa 3.7 · Modifies Tribal Paintbrush
When Tribal Paintbrush hits an enemy, you heal 15% of your max HP and gain 2 MP, once per turn.
Moving Spring
Modifies Fountain of Youth
Fountain of Youth's radius increases by 1 cell, and its glyph's damage and heals are 25% stronger.
Brittle Ice
Modifies Cryotherapy
Cryotherapy no longer removes Dodge, and its damage and heals increase by 50%.
Also works with Eniripsa 3.7 · Modifies Cryotherapy
Cryotherapy no longer removes Dodge, and its damage and heals increase by 50%.
Forbidden Word
Modifies Forbidden Word
Forbidden Word hits in a 1-cell radius around its target and gains 10 base damage.
Also works with Eniripsa 3.7 · Modifies Forbidden Word
Forbidden Word hits in a 1-cell radius around its target and gains 10 base damage.
Battle Chant
Modifies Raucous Word
Raucous Word also gives the allies in its cross, you included, 10% final damage for 1 turn.
Also works with Eniripsa 3.7 · Modifies Raucous Word
Raucous Word also gives the allies in its cross, you included, 10% final damage for 1 turn.
Inconsolable
Modifies Sobs
Sobs can be cast 3 times per turn instead of 2, and its target receives only 50% of heals instead of 75%.
Cheerleader Coney
Modifies Friendship Word
At the end of each of your turns, the Coney Friendship Word summons gives your allies within 2 cells of it, not you, 10% final damage for 1 turn.
Also works with Eniripsa 3.7 · Modifies Friendship Word
At the end of each of your turns, the Coney Friendship Word summons gives your allies within 2 cells of it, not you, 10% final damage for 1 turn.
Volatile Flask
Modifies Alchemical Word
When an enemy kills a flask Alchemical Word summoned, it explodes: 30 to 34 damage in your best element to enemies within 2 cells, pushed back 1 cell. Wherever such a flask dies, it leaves a puddle of 1 cell for 2 turns: an enemy starting its turn in it takes 20 to 24 damage in your best element.
Also works with Eniripsa 3.7 · Modifies Alchemical Word
When an enemy kills a flask Alchemical Word summoned, it explodes: 30 to 34 damage in your best element to enemies within 2 cells, pushed back 1 cell. Wherever such a flask dies, it leaves a puddle of 1 cell for 2 turns: an enemy starting its turn in it takes 20 to 24 damage in your best element.
War Paint Roar
Modifies War Cry
Every enemy War Cry damages is Painted after the cast (as Warpaint paints it).
Also works with Eniripsa 3.7 · Modifies War Cry
Every enemy War Cry damages is Painted after the cast (as Warpaint paints it).
Rumour Mill
Modifies Murmur
Murmur can be cast 4 times per turn instead of 2.
Also works with Eniripsa 3.7 · Modifies Murmur
Murmur can be cast 4 times per turn instead of 2.
Ritual Brand
Modifies Ritual Word
Every enemy Ritual Word's glyph-aura affects takes 15% more melee and ranged damage for 1 turn.
Also works with Eniripsa 3.7 · Modifies Ritual Word
Every enemy Ritual Word's glyph-aura affects takes 15% more melee and ranged damage for 1 turn.
Legendary 24
Battle Spark
Modifies Galvanising Word
Galvanising Word gives its target 25% final damage for 2 turns instead of 150 Power; its shield is unchanged.
Also works with Eniripsa 2.68 · Modifies Galvanising Word
Galvanising Word gives its target 25% final damage for 2 turns instead of 150 Power; its shield is unchanged.
Miracle Cure
Modifies Word of Recovery
Word of Recovery no longer makes its target Unhealable, and its recast interval is 2 turns shorter.
Also works with Eniripsa 2.68 · Modifies Word of Recovery
Word of Recovery no longer makes its target Unhealable, and its recast interval is 2 turns shorter.
Call to Arms
Modifies Stimulating Word
Stimulating Word also gives 1 AP for 1 turn to every Encouraged ally, wherever they stand, its target included.
Also works with Eniripsa 2.68 · Modifies Stimulating Word
Stimulating Word also gives 1 AP for 1 turn to every Encouraged ally, wherever they stand, its target included.
Spilled Secret
Modifies Secret Word
Secret Word gains 30 base damage and 30 base healing on every cast, as much as its delayed bonus.
Also works with Eniripsa 2.68 · Modifies Secret Word
Secret Word gains 30 base damage and 30 base healing on every cast, as much as its delayed bonus.
Nurse Coney
Modifies Friendship Word
The Coney summoned by Friendship Word has 50% more HP, and at the end of each of your turns it heals allies within 2 cells for 6% of their max HP.
Also works with Eniripsa 2.68 · Modifies Friendship Word
The Coney summoned by Friendship Word has 50% more HP, and at the end of each of your turns it heals allies within 2 cells for 6% of their max HP.
Bubbling Spring
Modifies Fountain of Youth
Fountain of Youth's recast interval is 1 turn shorter, and its glyph and glyph-aura last 2 turns instead of 1.
Leaping Leech
Modifies Vampiric Word
After Vampiric Word steals life from an enemy, the steal leaps once to the nearest other enemy within 3 cells, and the spell can be cast 3 times per turn on the same target instead of 2.
Also works with Eniripsa 2.68 · Modifies Vampiric Word
After Vampiric Word steals life from an enemy, the steal leaps once to the nearest other enemy within 3 cells, and the spell can be cast 3 times per turn on the same target instead of 2.
Double Dose
Modifies Stimulating Word
Stimulating Word can be cast twice per turn, and at the end of each of your turns, its Fairy gives the allies within 2 cells of it 1 MP for 1 turn.
Also works with Eniripsa 2.68 · Modifies Stimulating Word
Stimulating Word can be cast twice per turn, and at the end of each of your turns, its Fairy gives the allies within 2 cells of it 1 MP for 1 turn.
Endless Lament
Modifies Lamentations
Lamentations can be cast twice per turn instead of once, and its heal (half the damage dealt) also reaches you when you stand in its area.
Whispered Line
Modifies Secret Word
Secret Word's line grows by 2 cells, and its delayed damage bonus is 60 base damage instead of 30; its delayed heal bonus is unchanged.
Also works with Eniripsa 2.68 · Modifies Secret Word
Secret Word's line grows by 2 cells, and its delayed damage bonus is 60 base damage instead of 30; its delayed heal bonus is unchanged.
Two Tongues
Modifies Forbidden Word
If you have already damaged enemies in 2 or more elements this turn, Forbidden Word deals twice its damage and heals twice as much.
Also works with Eniripsa 2.68 · Modifies Forbidden Word
If you have already damaged enemies in 2 or more elements this turn, Forbidden Word deals twice its damage and heals twice as much.
Contagious Burden
Modifies Overwhelming Word
Cast on an enemy that is already Mocked, Overwhelming Word also overwhelms the 2 nearest enemies within 2 cells of it that are not Mocked: each loses 2 MP and 10 MP Parry and becomes Mocked.
Also works with Eniripsa 2.68 · Modifies Overwhelming Word
Cast on an enemy that is already Mocked, Overwhelming Word also overwhelms the 2 nearest enemies within 2 cells of it that are not Mocked: each loses 2 MP and 10 MP Parry and becomes Mocked.
Second Opinion
Modifies Word of Recovery
Word of Recovery no longer makes its target Unhealable, and its recast interval is 2 turns shorter.
Also works with Eniripsa 3.7 · Modifies Word of Recovery
Word of Recovery no longer makes its target Unhealable, and its recast interval is 2 turns shorter.
Mutual Aid
Modifies Uniting Word
Uniting Word never takes a donor below 25% of their max HP, heals 50% more than the donor gives, and gives its target a shield worth 15% of your max HP for 1 turn.
Also works with Eniripsa 3.7 · Modifies Uniting Word
Uniting Word never takes a donor below 25% of their max HP, heals 50% more than the donor gives, and gives its target a shield worth 15% of your max HP for 1 turn.
Fairy Ring
Modifies Enchanted Thicket
Enchanted Thicket's areas grow by 1 cell, and its damage and heals increase by 25%.
Also works with Eniripsa 3.7 · Modifies Enchanted Thicket
Enchanted Thicket's areas grow by 1 cell, and its damage and heals increase by 25%.
War Choir
Modifies Shrill Choir
Each cast of Shrill Choir raises its base damage by 20 instead of 10.
Also works with Eniripsa 3.7 · Modifies Shrill Choir
Each cast of Shrill Choir raises its base damage by 20 instead of 10.
Galvanic Word
Modifies Galvanising Word
Galvanising Word gives its target 25% final damage for 2 turns instead of 200 Power; its shield is unchanged.
Also works with Eniripsa 3.7 · Modifies Galvanising Word
Galvanising Word gives its target 25% final damage for 2 turns instead of 200 Power; its shield is unchanged.
Battle Cry
Modifies War Cry
War Cry gives allies within 3 cells 20% final damage for 1 turn and gains 10 base damage.
Also works with Eniripsa 3.7 · Modifies War Cry
War Cry gives allies within 3 cells 20% final damage for 1 turn and gains 10 base damage.
Second Uproar
Modifies Commotion
Commotion can be cast once more per turn, and each cast then attracts the enemies within 2 cells of its target 1 cell toward that cell.
Also works with Eniripsa 3.7 · Modifies Commotion
Commotion can be cast once more per turn, and each cast then attracts the enemies within 2 cells of its target 1 cell toward that cell.
Whirlpool Spring
Modifies Fountain of Youth
An enemy ending its turn in Fountain of Youth's glyph takes 24 to 28 Water damage and is pulled 1 cell toward its centre, once per turn; you heal 50% of the damage the glyphs deal to enemies, up to 10% of their life per glyph.
Also works with Eniripsa 3.7 · Modifies Fountain of Youth
An enemy ending its turn in Fountain of Youth's glyph takes 24 to 28 Water damage and is pulled 1 cell toward its centre, once per turn; you heal 50% of the damage the glyphs deal to enemies, up to 10% of their life per glyph.
Whirlwind of Fury
Modifies Furious Word
After Furious Word damages an enemy, its damage strikes again every enemy within 2 cells of you that the cast did not hit.
Also works with Eniripsa 3.7 · Modifies Furious Word
After Furious Word damages an enemy, its damage strikes again every enemy within 2 cells of you that the cast did not hit.
Splatter
Modifies Warpaint
Every effect of Warpaint (its Paint, its damage, its heals and the Pushback Resistance loss) reaches a circle of 1 cell around the target instead of the target alone.
Also works with Eniripsa 3.7 · Modifies Warpaint
Every effect of Warpaint (its Paint, its damage, its heals and the Pushback Resistance loss) reaches a circle of 1 cell around the target instead of the target alone.
Spotlight
Modifies Distracting Word
Distracting Word attracts the enemies and your allies within 3 cells of the target cell 2 cells toward it, and its damage hits every enemy within 2 cells of it; its heal stays on the target.
Also works with Eniripsa 3.7 · Modifies Distracting Word
Distracting Word attracts the enemies and your allies within 3 cells of the target cell 2 cells toward it, and its damage hits every enemy within 2 cells of it; its heal stays on the target.
Safe Harbour
Modifies Lifting Word
The ally Lifting Word swaps places with gets a shield worth 30% of your maximum life for 1 turn and heals 15% of its maximum life.
Also works with Eniripsa 3.7 · Modifies Lifting Word
The ally Lifting Word swaps places with gets a shield worth 30% of your maximum life for 1 turn and heals 15% of its maximum life.
Prismatic 22
Crimson Covenant
Modifies Vampiric Word
Vampiric Word steals life in a circle of 1 cell around the target and gains 6 base damage. On an ally, the life you transfer never takes you below 50% of your max HP, and the ally heals twice what you give.
Also works with Eniripsa 2.68 · Modifies Vampiric Word
Vampiric Word steals life in a circle of 1 cell around the target and gains 6 base damage. On an ally, the life you transfer never takes you below 50% of your max HP, and the ally heals twice what you give.
Wailing Wall
Modifies Lamentations
Lamentations's area becomes a circle of 3 cells instead of 2, it gains 10 base damage, and allies in its area heal 100% of the damage it deals instead of 50%.
Also works with Eniripsa 2.68 · Modifies Lamentations
Lamentations's area becomes a circle of 3 cells instead of 2, it gains 10 base damage, and allies in its area heal 100% of the damage it deals instead of 50%.
Echoing Jeer
Modifies Discouraging Word
Discouraging Word also removes 2 AP (dodgeable) from every Mocked enemy, wherever they stand, its target included.
Also works with Eniripsa 2.68 · Modifies Discouraging Word
Discouraging Word also removes 2 AP (dodgeable) from every Mocked enemy, wherever they stand, its target included.
Grand Finale
Modifies Tribal Paintbrush
Cast on yourself, Tribal Paintbrush gains 32 base damage for each Painted enemy it hits instead of 8.
Also works with Eniripsa 2.68 · Modifies Brutal Paintbrush
Cast on yourself, Brutal Paintbrush gains 24 base damage for each Painted fighter, ally or enemy, instead of 6.
Eternal Spring
Modifies Word of Youth
Word of Youth also heals every Encouraged ally for 10% of their max HP, wherever they stand, its target included; its own heal on its target is 2% of max HP higher, immediately and at the start of its turns.
Also works with Eniripsa 2.68 · Modifies Word of Youth
Word of Youth also heals every Encouraged ally for 10% of their max HP, wherever they stand, its target included; its own heal on its target is 2% of max HP higher, immediately and at the start of its turns.
Rallying Roar
Modifies War Cry
War Cry first gives your allies within 3 cells 25% final damage and 2 MP for 2 turns, no longer pushes them back, and strikes with 10 more base damage.
Also works with Eniripsa 2.68 · Modifies War Cry
War Cry first gives your allies within 3 cells 25% final damage and 2 MP for 2 turns, then strikes with 10 more base damage.
Chorus of Scorn
Modifies Shrill Choir
Shrill Choir's damage hits every Mocked enemy, wherever they stand; an enemy target that is not Mocked still takes 40 to 44 Fire damage. Its heal is unchanged.
Also works with Eniripsa 2.68 · Modifies Shrill Choir
Shrill Choir's damage hits every Mocked enemy, wherever they stand, and no longer hits allies; an enemy target that is not Mocked still takes 40 to 44 Fire damage.
Fairy Grove
Modifies Enchanted Thicket
Enchanted Thicket's hit around its target gains 12 base damage for each of your living Fairies (its hits around your Encouraged allies do not), and it also heals every Encouraged ally for 5% of their max HP, wherever they stand.
Also works with Eniripsa 2.68 · Modifies Enchanted Thicket
Enchanted Thicket's hit around its target gains 12 base damage for each of your living Fairies (its hits around your Fairies do not), and it also heals every Encouraged ally for 5% of their max HP, wherever they stand.
Bodyguard Coney
Modifies Friendship Word
While the Coney Friendship Word summons is within 4 cells of you, it takes your place against the first 2 ranged enemy attacks of each round; the first time an enemy kills it, it comes back at the start of your next turn with 50% of its HP and 2 more AP for that turn, once per fight.
Also works with Eniripsa 2.68 · Modifies Friendship Word
While the Coney Friendship Word summons is within 4 cells of you, it takes your place against the first 2 ranged enemy attacks of each round; the first time an enemy kills it, it comes back at the start of your next turn with 50% of its HP and 2 more AP for that turn, once per fight.
Spring of Vigour
Modifies Fountain of Youth
The first time each turn Fountain of Youth's glyphs affect an ally, you included, that ally gains 2 AP on its next turn.
Also works with Eniripsa 2.68 · Modifies Fountain of Youth
The first time each turn Fountain of Youth's glyphs affect an ally, you included, that ally gains 2 AP on its next turn.
Second Dawn
Modifies Word of Recovery
Word of Recovery's full heal reaches every ally within 2 cells of the target; only the target becomes Unhealable.
Also works with Eniripsa 2.68 · Modifies Word of Recovery
Word of Recovery's full heal reaches every ally within 2 cells of the target; only the target becomes Unhealable.
Secret Garden
Modifies Secret Word
Secret Word always strikes and heals as if fully charged, and that damage and heal increase by 50% (87 to 93).
Also works with Eniripsa 3.7 · Modifies Secret Word
Secret Word always strikes and heals as if fully charged, and that damage and heal increase by 50% (87 to 93).
Surgical Precision
Modifies Scalpel
Scalpel's damage and heals are doubled, it no longer lowers its ally's max HP, and its recast interval is 2 turns shorter.
Late Bloom
Modifies Flowery Word
Flowery Word's heals are doubled, its damage gains 15 base damage, and allies in its area (the target cell and the four cells diagonal to it) get a shield worth 10% of your max HP for 1 turn.
Also works with Eniripsa 3.7 · Modifies Flowery Word
Flowery Word's heals are doubled, its damage gains 15 base damage, and allies in its area (the target cell and the four cells diagonal to it) get a shield worth 10% of your max HP for 1 turn.
Dancing Words
Modifies Turbulent Word
Turbulent Word attracts instead of pushing back: at the end of their turn, the fighters it affects attract the fighters up to 3 cells away from them in a straight line. It also deals 27 to 35 Fire damage to enemies in a 1-cell cross around the target, and gives allies there 2 MP on their next turn.
Also works with Eniripsa 3.7 · Modifies Turbulent Word
Turbulent Word attracts instead of pushing back: at the end of their turn, the fighters it affects attract the fighters up to 3 cells away from them in a straight line. It also deals 27 to 35 Fire damage to enemies in a 1-cell cross around the target, and gives allies there 2 MP on their next turn.
Echoing Care
Modifies Commotion
Commotion costs 1 AP less (minimum 1), gains 15 base damage, heals 30% more and gives the allies it heals a shield worth 10% of your max HP for 1 turn.
Also works with Eniripsa 3.7 · Modifies Commotion
Commotion costs 1 AP less (minimum 1), gains 15 base damage, heals 30% more and gives the allies it heals a shield worth 10% of your max HP for 1 turn.
Lament
Modifies Lamentations
Lamentations's area grows by 1 cell, it gains 15 base damage, and its heal from the damage dealt is doubled.
Also works with Eniripsa 3.7 · Modifies Lamentations
Lamentations's area grows by 1 cell, it gains 15 base damage, and its heal from the damage dealt is doubled.
Spiteful Chain
Modifies Malicious Word
After Malicious Word damages an enemy, its hit leaps 2 more times, each time to the nearest other enemy within 3 cells of the last one hit, never the same enemy twice.
Also works with Eniripsa 3.7 · Modifies Malicious Word
After Malicious Word damages an enemy, its hit leaps 2 more times, each time to the nearest other enemy within 3 cells of the last one hit, never the same enemy twice.
Flask Resonance
Modifies Mischievous Word
After Mischievous Word damages an enemy, its damage strikes again every other enemy within 2 cells of your Coney or flask nearest to that enemy.
Also works with Eniripsa 3.7 · Modifies Mischievous Word
After Mischievous Word damages an enemy, its damage strikes again every other enemy within 2 cells of your Coney or flask nearest to that enemy.
Marathon Word
Modifies Life-Giving Word
Life-Giving Word also gives 2 MP for 1 turn to every Encouraged ally, wherever they stand, its target included: the target gets 4 MP in all.
Also works with Eniripsa 3.7 · Modifies Life-Giving Word
Life-Giving Word also gives 2 MP for 1 turn to every Encouraged ally, wherever they stand, its target included: the target gets 4 MP in all.
Pall of Gloom
Modifies Depressing Word
Depressing Word's Power reduction, damage reduction and Mocked state reach every enemy within 2 cells of the target, not only the target.
Also works with Eniripsa 3.7 · Modifies Depressing Word
Depressing Word's Power reduction, damage reduction and Mocked state reach every enemy within 2 cells of the target, not only the target.
Communal Salve
Modifies Ancestral Ointment
Ancestral Ointment's effect on enemies, which heals their attackers for part of the damage dealt, reaches every enemy within 2 cells of the target, lasts 2 turns instead of 1 and heals 40% of the damage instead of 25%.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
