Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 34

Still Waters

CommonFeca 3.7

Modifies Languor

Languor deals Water damage instead of Fire damage.

Reaching Spasm

CommonFeca 3.7

Modifies Tetany

Tetany gains 2 Range but removes 1 AP less.

Recoil

CommonFeca 3.7

Modifies Shiver

Shiver pushes back instead of attracting, by the same number of cells.

Also works with Feca 2.68 · Modifies Shiver

Shiver pushes back instead of attracting, by the same number of cells.

Backwash

CommonFeca 3.7

Modifies Sudden Shower

Sudden Shower attracts its target 2 cells instead of pushing it back 4 cells.

Also works with Feca 2.68 · Modifies Tension

Tension attracts its target 2 cells instead of pushing it back 4 cells.

Lunge

CommonFeca 3.7

Modifies Getaway

Getaway makes you advance up to 2 cells toward the target after the hit, instead of moving you back 2 cells.

Leaden Foam

CommonFeca 3.7

Modifies Bubble

Bubble removes 1 MP (dodgeable) from enemies instead of reducing Range.

Also works with Feca 2.68 · Modifies Bubble

Bubble removes 1 MP (dodgeable) from enemies instead of reducing Range.

Crosswind

CommonFeca 3.7

Modifies Typhoon

Typhoon no longer has to be cast in a straight line, but loses 1 Range.

Also works with Feca 2.68 · Modifies Typhoon

Typhoon no longer has to be cast in a straight line, but loses 1 Range.

Suction Wind

CommonFeca 3.7

Modifies Gust

Gust attracts instead of pushing back, by the same number of cells.

Also works with Feca 2.68 · Modifies Gust

Gust attracts instead of pushing back, by the same number of cells.

Slow Drizzle

CommonFeca 3.7

Modifies Stratus

Stratus removes 2 Range for 2 turns instead of 3 Range for 1 turn.

Four-Way Gale

CommonFeca 3.7

Modifies Gust

Gust's damage hits a cross of 5 cells instead of a line of 3 cells, but deals 3 less damage; its pushback keeps its own area.

Also works with Feca 2.68 · Modifies Gust

Gust's damage hits a cross of 5 cells instead of a line of 3 cells, but deals 3 less damage; its pushback keeps its own area.

Anchor Plate

CommonFeca 3.7

Modifies Fortification

Fortification also gives its target the Gravity state for 1 turn.

Also works with Feca 2.68 · Modifies Fortification

Fortification also gives its target the Gravity state for 1 turn.

Swap Guard

CommonFeca 3.7

Modifies Manœuvre

When Manœuvre targets an ally, the ally gains a shield worth 8% of your max HP for 1 turn before you switch places.

Clay Slumber

CommonFeca 3.7

Modifies Lethargy

Lethargy deals Earth damage instead of Fire damage.

Also works with Feca 2.68 · Modifies Lethargy

Lethargy deals Earth damage instead of Fire damage.

Long Grass

CommonFeca 3.7

Modifies Pastureland

Pastureland's glyph-aura and its glyph last 1 more turn.

Tight Shelter

CommonFeca 3.7

Modifies Refuge

Refuge's hit strikes a circle of radius 1 instead of radius 2, but its range grows by 2.

Also works with Feca 2.68 · Modifies Protective Glyph

Protective Glyph's hit strikes a circle of radius 1 instead of radius 2, but its range grows by 2.

Wide Whistle

CommonFeca 3.7

Modifies Silbo

Silbo's damage hits a 3x3 square instead of a cross, but deals 2 less damage; its pushback is unchanged.

Also works with Feca 2.68 · Modifies Swelling

Swelling's damage hits a 3x3 square instead of a cross, but deals 4 less damage; its pushback is unchanged.

Numbers adjusted to this spell.

Lantern Hook

CommonFeca 3.7

Modifies Shepherd's Crook

Shepherd's Crook no longer attracts toward you: the enemy it damages is attracted 3 cells toward your nearest Shepherd's Lantern or static shield (Barricade, Bastion, Aegis, Pavise).

Also works with Feca 2.68 · Modifies Natural Attraction

Natural Attraction no longer attracts toward you: the enemy it damages is attracted 3 cells toward your nearest Shepherd's Lantern or static shield (Barricade, Bastion, Aegis, Pavise).

Cold Front

CommonFeca 2.68

Modifies Natural Attack

Natural Attack deals Water damage and steals Chance instead of its usual characteristic, with the same value and duration.

Undertow

CommonFeca 2.68

Modifies Bubble

Bubble no longer has a minimum range and no longer reduces its target's Range.

Also works with Feca 3.7 · Modifies Bubble

Bubble no longer has a minimum range and no longer reduces its target's Range.

Long Staff

CommonFeca 2.68

Modifies Backlash

Backlash gains 1 Range but no longer steals characteristics.

Clear Skies

CommonFeca 2.68

Modifies Cloudy Attack

Cloudy Attack no longer has to be cast in a straight line, but loses 2 Range.

Cold Shoulder

CommonFeca 2.68

Modifies Shiver

Shiver pushes back instead of attracting, by the same number of cells.

Also works with Feca 3.7 · Modifies Shiver

Shiver pushes back instead of attracting, by the same number of cells.

Eye of the Storm

CommonFeca 2.68

Modifies Typhoon

Typhoon no longer steals Agility. Each cast that hits an enemy gives you 30 Dodge for 1 turn, twice per turn at most.

Gentle Breeze

CommonFeca 2.68

Modifies Gust

Gust pushes back 1 more cell but loses 1 Range.

Also works with Feca 3.7 · Modifies Gust

Gust pushes back 1 more cell but loses 1 Range.

Short Fuse

CommonFeca 2.68

Modifies Tension

Tension's minimum range becomes 1 and it loses 2 Range; it pushes back 2 fewer cells.

Tidal Lure

CommonFeca 2.68

Modifies Natural Attraction

Natural Attraction deals Water damage instead of Fire damage.

Also works with Feca 3.7 · Modifies Shepherd's Crook

Shepherd's Crook deals Water damage instead of Fire damage.

Dust Gust

CommonFeca 2.68

Modifies Gust

Gust deals Earth damage instead of Air damage.

Also works with Feca 3.7 · Modifies Gust

Gust deals Earth damage instead of Air damage.

Clear Front

CommonFeca 2.68

Modifies Stormy Attack

Stormy Attack no longer hits allies: its damage and its Critical reduction affect enemies only, but it deals 3 less damage.

Crooked Swap

CommonFeca 2.68

Modifies Manœuvre

Manœuvre no longer has to be cast in a straight line, but its recast interval is 1 turn longer.

Light Backup

CommonFeca 2.68

Modifies Backup

Backup costs 1 AP less, but its recast interval is 1 turn longer.

Also works with Feca 3.7 · Modifies Backup

Backup costs 1 AP less, but its recast interval is 1 turn longer.

Slack Line

CommonFeca 2.68

Modifies Tension

Tension costs 1 AP less but deals 6 less damage.

Also works with Feca 3.7 · Modifies Sudden Shower

Sudden Shower costs 1 AP less but deals 6 less damage.

Distant Torpor

CommonFeca 2.68

Modifies Torpor

Torpor gains 2 Range but deals 3 less damage.

Also works with Feca 3.7 · Modifies Torpor

Torpor gains 2 Range but deals 3 less damage.

Weightless Calm

CommonFeca 2.68

Modifies Ataraxia

Ataraxia no longer gives its target the Gravity state.

Also works with Feca 3.7 · Modifies Ataraxia

Ataraxia no longer gives its target the Gravity state.

Angled Shield

CommonFeca 2.68

Modifies Feca Shield

Feca Shield no longer has to be cast in a straight line, but loses 1 Range.

Uncommon 30

Ember Leech

UncommonFeca 3.7

Modifies Lethargy

Lethargy steals life instead of dealing damage; its MP reduction is unchanged.

Also works with Feca 2.68 · Modifies Lethargy

Lethargy steals life instead of dealing damage; its MP reduction is unchanged.

Close Ranks

UncommonFeca 3.7

Modifies Feca Shield

Feca Shield's damage reduction also protects allies adjacent to its target, at full strength.

Also works with Feca 2.68 · Modifies Feca Shield

Feca Shield's damage reduction also protects allies adjacent to its target, at full strength.

Rally Point

UncommonFeca 3.7

Modifies Backup

Backup no longer has to be cast in a straight line, and the ally you join gains a shield worth 8% of your max HP for 1 turn.

Also works with Feca 2.68 · Modifies Backup

Backup no longer has to be cast in a straight line, and the ally you join gains a shield worth 8% of your max HP for 1 turn.

Oak Panels

UncommonFeca 3.7

Modifies Pavise

Pavise's recast interval is 1 turn shorter and its shields have twice the HP.

Also works with Feca 2.68 · Modifies Pavise

Pavise's recast interval is 1 turn shorter and its shields have twice the HP.

Wide Cloud

UncommonFeca 3.7

Modifies Nimbus

Nimbus's area becomes a 3x3 square.

Marching Orders

UncommonFeca 3.7

Modifies Fortification

Fortification also gives its target 2 MP for 1 turn.

Also works with Feca 2.68 · Modifies Fortification

Fortification also gives its target 2 MP for 1 turn.

Stolen Slumber

UncommonFeca 3.7

Modifies Drowsiness

When Drowsiness hits an enemy, you gain 1 AP on your next turn (once per turn).

Spreading Peace

UncommonFeca 3.7

Modifies Truce

Truce's glyph-aura grows from radius 2 to radius 3.

Numbing Draft

UncommonFeca 3.7

Modifies Shiver

Shiver also removes 1 MP (dodgeable) from the enemies in its area.

Also works with Feca 2.68 · Modifies Shiver

Shiver also removes 1 MP (dodgeable) from the enemies in its area.

Froth Chain

UncommonFeca 3.7

Modifies Bubble

Each cast of Bubble this turn on another enemy than the previous one gains 5 base damage more than it, up to 10.

Also works with Feca 2.68 · Modifies Bubble

Each cast of Bubble this turn on another enemy than the previous one gains 5 base damage more than it, up to 10.

Fresh Furrow

UncommonFeca 3.7

Modifies Dirt Floor

Dirt Floor's recast interval drops by 1 turn (3 to 2).

Also works with Feca 2.68 · Modifies Blinding Glyph

Blinding Glyph's recast interval drops by 1 turn (3 to 2).

Inner Calm

UncommonFeca 3.7

Modifies Ataraxia

The first attack against Ataraxia's target deals 15% of its damage instead of 25%, and Ataraxia reaches 2 cells farther.

Also works with Feca 2.68 · Modifies Ataraxia

The first attack against Ataraxia's target deals 15% of its damage instead of 25%, and Ataraxia reaches 2 cells farther.

Ebb Tide

UncommonFeca 3.7

Modifies Getaway

Getaway steals life (Water) instead of dealing Water damage.

Warm Sheepfold

UncommonFeca 3.7

Modifies Into the Fold

Allies in Into the Fold's glyph-aura also get a shield worth 6% of your max HP for 1 turn.

Also works with Feca 2.68 · Modifies Gravitational Glyph

Allies in Gravitational Glyph's glyph-aura also get a shield worth 6% of your max HP for 1 turn.

Hardened Ring

UncommonFeca 3.7

Modifies Barrier

Barrier's recast interval drops from 3 to 2.

Escort

UncommonFeca 2.68

Modifies Rampart

Rampart can be cast 1 to 4 cells away without line of sight, to protect an ally from afar.

Also works with Feca 3.7 · Modifies Rampart

Rampart can be cast 1 to 4 cells away without line of sight, to protect an ally from afar.

Shared Shelter

UncommonFeca 2.68

Modifies Feca Shield

Feca Shield also protects allies adjacent to its target, at full strength.

Afterimage

UncommonFeca 2.68

Modifies Teleglyph

Teleglyph gives allies adjacent to your arrival cell a shield worth 10% of your max HP for 1 turn, and the teleport gives you 2 MP, once per turn.

Also works with Feca 3.7 · Modifies Greener Pastures

Greener Pastures gives allies adjacent to your arrival cell a shield worth 10% of your max HP for 1 turn, and the teleport gives you 2 MP, once per turn.

Portable Cover

UncommonFeca 2.68

Modifies Pavise

Pavise costs 1 AP less (minimum 1) and its wall has twice the HP.

Also works with Feca 3.7 · Modifies Pavise

Pavise costs 1 AP less (minimum 1) and its wall has twice the HP.

Warm Blanket

UncommonFeca 2.68

Modifies Lethargy

Lethargy steals life instead of dealing damage; its MP reduction is unchanged.

Also works with Feca 3.7 · Modifies Lethargy

Lethargy steals life instead of dealing damage; its MP reduction is unchanged.

Riptide

UncommonFeca 2.68

Modifies Cloudy Attack

Cloudy Attack steals life instead of dealing damage and no longer steals Chance.

Focused Flame

UncommonFeca 2.68

Modifies Natural Attack

Natural Attack can be cast 1 more time per turn on the same target.

Garrison

UncommonFeca 2.68

Modifies Fortification

Fortification's recast interval is 1 turn shorter, and its target also gains 30 Lock for 3 turns.

Also works with Feca 3.7 · Modifies Fortification

Fortification's recast interval is 1 turn shorter, and its target also gains 30 Lock for 3 turns.

Foam Rot

UncommonFeca 2.68

Modifies Bubble

Bubble also gives an enemy target 10% erosion for 2 turns.

Also works with Feca 3.7 · Modifies Bubble

Bubble also gives an enemy target 10% erosion for 2 turns.

Running Cover

UncommonFeca 2.68

Modifies Barricade

Barricade gives 2 MP instead of 1 when its MP effect triggers, and gains 2 Range.

Cinder Drain

UncommonFeca 2.68

Modifies Lifelessness

Lifelessness steals life instead of dealing damage; its Intelligence theft is unchanged.

Also works with Feca 3.7 · Modifies Lifelessness

Lifelessness steals life instead of dealing damage; its Intelligence theft is unchanged.

Long Cramp

UncommonFeca 2.68

Modifies Tetany

Tetany's range becomes 1-2, and it also removes 1 MP (dodgeable) from its target.

Ready Aegis

UncommonFeca 2.68

Modifies Aegis

Aegis's recast interval is 1 turn shorter.

Also works with Feca 3.7 · Modifies Aegis

Aegis's recast interval is 1 turn shorter.

Shielded Crossing

UncommonFeca 2.68

Modifies Excursion Glyph

The first time each turn Excursion Glyph affects an ally, that ally gains a shield worth 8% of your max HP for 1 turn.

Also works with Feca 3.7 · Modifies Excursion

The first time each turn Excursion affects an ally, that ally gains a shield worth 8% of your max HP for 1 turn.

Rare 28

Drover's Path

RareFeca 3.7

Modifies Greener Pastures

Greener Pastures's recast interval is 2 turns shorter, and each time it moves you, you gain 50 Dodge for 1 turn.

Also works with Feca 2.68 · Modifies Teleglyph

Teleglyph's recast interval is 2 turns shorter, and each time it moves you, you gain 50 Dodge for 1 turn.

Overwatch

RareFeca 3.7

Modifies Bastion

Bastion also gives its target 25% final damage and 2 Range for 1 turn.

Deep Current

RareFeca 3.7

Modifies Valley

Valley's glyph gains 10 base damage, and its glyph-aura removes 2 more Range from enemies.

Also works with Feca 2.68 · Modifies Paralysing Glyph

Paralysing Glyph's glyph gains 10 base damage, and its glyph-aura removes 2 more Range from enemies.

Changing of the Guard

RareFeca 3.7

Modifies Manœuvre

After Manœuvre moves you, you gain 2 MP and a shield worth 10% of your max HP for 1 turn, once per turn.

Glare Ice

RareFeca 3.7

Modifies Black Ice

Black Ice's hit gains 12 base damage, and its glyph-aura gives allies 100 Dodge instead of 50.

Also works with Feca 2.68 · Modifies Roaming Glyph

Roaming Glyph's hit gains 12 base damage, and its glyph-aura gives allies 100 Dodge instead of 50.

Safe Haven

RareFeca 3.7

Modifies Refuge

Refuge's hit gains 8 base damage, and allies in its glyph-aura take 70% of damage instead of 85%.

Also works with Feca 2.68 · Modifies Protective Glyph

Protective Glyph's hit gains 8 base damage, and allies in its glyph-aura take 70% of damage instead of 85%.

Smoulder

RareFeca 3.7

Modifies Languor

Each enemy Languor hits also burns: 7 to 8 damage in your best element at the start of each of its next 2 turns.

Unbending Ward

RareFeca 3.7

Modifies Aegis

The static shield Aegis summons has twice the HP, and the first time an enemy destroys it, it comes back at the start of your next turn with 50% of its HP, once per fight.

Also works with Feca 2.68 · Modifies Aegis

The static shield Aegis summons has twice the HP, and the first time an enemy destroys it, it comes back at the start of your next turn with 50% of its HP, once per fight.

Shepherd's Dash

RareFeca 3.7

Modifies Backup

Backup can be cast twice per turn, and the ally you join gains 10% final damage for 1 turn.

Also works with Feca 2.68 · Modifies Backup

Backup can be cast twice per turn, and the ally you join gains 10% final damage for 1 turn.

Mending Ward

RareFeca 3.7

Modifies Feca Shield

Feca Shield also heals its target 10% of its max HP, and reaches 2 cells farther.

Also works with Feca 2.68 · Modifies Feca Shield

Feca Shield also heals its target 10% of its max HP, and reaches 2 cells farther.

Spreading Cramp

RareFeca 3.7

Modifies Tetany

Tetany's AP removal also hits the enemies adjacent to the target (enemies only).

Ash Shackles

RareFeca 3.7

Modifies Lifelessness

Lifelessness's MP removal lasts 2 turns instead of 1, and enemies in its area also suffer 10% erosion for 2 turns.

Rallying Wall

RareFeca 3.7

Modifies Rampart

Rampart also gives you and the allies in its area (radius 3) a shield worth 8% of your max HP for 1 turn.

Also works with Feca 2.68 · Modifies Rampart

Rampart also gives you and the allies in its area (radius 3) a shield worth 8% of your max HP for 1 turn.

Sleepwalker

RareFeca 3.7

Modifies Torpor

While you wear Earth Armour, Torpor gains 10 base damage and can be cast once more per target.

Lookout

RareFeca 2.68

Modifies Bastion

Bastion also gives its target 3 Range and 25% final damage for 1 turn.

Prism Glyph

RareFeca 2.68

Modifies Blinding Glyph

The glyph of Blinding Glyph deals damage in your best element and gains 10 base damage; its AP reduction is unchanged.

Also works with Feca 3.7 · Modifies Dirt Floor

The glyph of Dirt Floor deals damage in your best element and gains 10 base damage; its AP reduction is unchanged.

Lens

RareFeca 2.68

Modifies Paralysing Glyph

Paralysing Glyph's area grows by 1 cell and its glyph's damage gains 10 base damage.

Also works with Feca 3.7 · Modifies Valley

Valley's area grows by 1 cell and its glyph's damage gains 10 base damage.

Relay

RareFeca 2.68

Modifies Manœuvre

After Manœuvre moves a target, you gain 2 MP and a shield worth 10% of your max HP for 1 turn, once per turn.

Also works with Feca 3.7 · Modifies Manœuvre

After Manœuvre moves a target, you gain 2 MP and a shield worth 10% of your max HP for 1 turn, once per turn.

Glyph Walker

RareFeca 2.68

Modifies Teleglyph

Teleglyph's recast interval is 2 turns shorter, and each time it moves you, you gain 50 Dodge for 1 turn.

Also works with Feca 3.7 · Modifies Greener Pastures

Greener Pastures's recast interval is 2 turns shorter, and each time it moves you, you gain 50 Dodge for 1 turn.

Rising Tide

RareFeca 2.68

Modifies Bubble

Bubble gains 8 base damage and removes 2 more Range from its target.

Also works with Feca 3.7 · Modifies Bubble

Bubble gains 8 base damage and removes 2 more Range from its target.

Stone Rampart

RareFeca 2.68

Modifies Rampart

Rampart also gives you and allies within 3 cells 10% resistance to every element for 2 turns.

Also works with Feca 3.7 · Modifies Rampart

Rampart also gives you and allies within 3 cells 10% resistance to every element for 2 turns.

Riding the Gale

RareFeca 2.68

Modifies Typhoon

Each cast of Typhoon that hits an enemy gives you 1 MP for 1 turn, twice per turn at most.

Also works with Feca 3.7 · Modifies Typhoon

Each cast of Typhoon that hits an enemy gives you 1 MP for 1 turn, twice per turn at most.

Wide Thunder

RareFeca 2.68

Modifies Fulminating Glyph

Fulminating Glyph's glyph-aura covers a circle of radius 2 around its target.

Guarded Strike

RareFeca 2.68

Modifies Backlash

The first cast of Backlash each turn that hits an enemy gives you a shield worth 12% of your max HP for 1 turn.

Also works with Feca 3.7 · Modifies Backlash

The first cast of Backlash each turn that hits an enemy gives you a shield worth 12% of your max HP for 1 turn.

Black Slick

RareFeca 2.68

Modifies Roaming Glyph

Roaming Glyph gains 2 Range, and its glyph-aura also makes the enemies in it lose 40 Dodge for 1 turn.

Also works with Feca 3.7 · Modifies Black Ice

Black Ice gains 2 Range, and its glyph-aura also makes the enemies in it lose 40 Dodge for 1 turn.

Keen Sight

RareFeca 2.68

Modifies Perception Glyph

Perception Glyph's glyph-aura also gives the allies in it 20% Critical for 1 turn.

Wide Sanctum

RareFeca 2.68

Modifies Protective Glyph

Protective Glyph's glyph-aura and its damage reduction cover a circle of radius 3 instead of 2.

Also works with Feca 3.7 · Modifies Refuge

Refuge's glyph-aura and its damage reduction cover a circle of radius 3 instead of 2.

Biting Chill

RareFeca 2.68

Modifies Shiver

Shiver's damage hits a cone of size 2 instead of 1; its attraction keeps its own area.

Epic 26

Hold the Line

EpicFeca 3.7

Modifies Rampart

Rampart's damage reduction is tripled but lasts 1 turn instead of 2, and its recast interval is 1 turn shorter.

Also works with Feca 2.68 · Modifies Rampart

Rampart's damage reduction is tripled but lasts 1 turn instead of 2, and its recast interval is 1 turn shorter.

Firewalk

EpicFeca 3.7

Modifies Scorched Dirt

An enemy that enters or leaves one of Scorched Dirt's glyphs in any way (walking, pushed, pulled or teleported) takes 30 to 34 Fire damage, once per enemy in each of your turns.

Also works with Feca 2.68 · Modifies Burning Glyph

An enemy that enters or leaves one of Burning Glyph's glyphs in any way (walking, pushed, pulled or teleported) takes 30 to 34 Fire damage, once per enemy in each of your turns.

Changed on 19 October 2026

Sentinel Shield

EpicFeca 3.7

Modifies Aegis

At the end of each of your turns, the shield summoned by Aegis gives adjacent allies a shield worth 10% of your max HP for 1 turn and deals 25 to 30 damage in your best element to adjacent enemies.

Also works with Feca 2.68 · Modifies Aegis

At the end of each of your turns, the shield summoned by Aegis gives adjacent allies a shield worth 10% of your max HP for 1 turn and deals 25 to 30 damage in your best element to adjacent enemies.

Tortoise Formation

EpicFeca 3.7

Modifies Barricade

Barricade also protects the allies adjacent to the targeted cell: they receive the same effects as its target.

Four Winds

EpicFeca 3.7

Modifies Distrust

Each of the four damage lines of Distrust's glyph gains 10 base damage, and its glyph-aura gives allies 20% more melee resistance.

Overcast

EpicFeca 3.7

Modifies Stratus

Stratus's area becomes a 5x5 square and it gains 5 base damage.

Corral

EpicFeca 3.7

Modifies Gather the Flock

Enemies in Gather the Flock's area also take 12% more damage for 1 turn.

Also works with Feca 2.68 · Modifies Dazzling

Enemies in Dazzling's area also take 12% more damage for 1 turn.

Final Redoubt

EpicFeca 3.7

Modifies Bastion

Bastion's target ally also gets a shield worth 30% of your max HP for 1 turn.

Doldrums

EpicFeca 3.7

Modifies Prairie

Prairie's glyph-aura reduces the final damage of enemies by 30% instead of 20%, and every enemy that triggers its glyph loses 1 MP.

Also works with Feca 2.68 · Modifies Aggressive Glyph

Aggressive Glyph's glyph-aura reduces the final damage of enemies by 30% instead of 20%, and every enemy that triggers its glyph loses 1 MP.

Cloudburst

EpicFeca 3.7

Modifies Sudden Shower

Sudden Shower's damage hits a circle of radius 1 around the target (5 cells); only the target is pushed back.

Also works with Feca 2.68 · Modifies Tension

Tension's damage hits a circle of radius 1 around the target (5 cells); only the target is pushed back.

Hobbled Herd

EpicFeca 3.7

Modifies Cowbell

Cowbell also removes 2 MP (dodgeable) from the enemies in its area, after attracting them.

Also works with Feca 2.68 · Modifies Lateral Flame

Lateral Flame also removes 2 MP (dodgeable) from the enemies in its area, after attracting them.

Shrapnel Wall

EpicFeca 3.7

Modifies Pavise

When an enemy destroys one of Pavise's shields, enemies within 2 cells of it take 28 to 32 damage in your best element and are pushed back 1 cell.

Also works with Feca 2.68 · Modifies Pavise

When an enemy destroys one of Pavise's shields, enemies within 2 cells of it take 28 to 32 damage in your best element and are pushed back 1 cell.

Escort Trail

EpicFeca 3.7

Modifies Excursion

Excursion can be cast twice per turn, and the first time each turn its glyph affects an ally, that ally gains 2 MP for 1 turn.

Bodyguard

EpicFeca 2.68

Modifies Barricade

Barricade also protects the allies adjacent to its target: they receive the same effects.

Backdraft

EpicFeca 2.68

Modifies Burning Glyph

An enemy that enters or leaves Burning Glyph in any way (walking, pushed, pulled or teleported) takes 30 to 36 Fire damage, once per enemy in each of your turns.

Also works with Feca 3.7 · Modifies Scorched Dirt

An enemy that enters or leaves Scorched Dirt in any way (walking, pushed, pulled or teleported) takes 30 to 36 Fire damage, once per enemy in each of your turns.

Changed on 19 October 2026

Magnetic Rim

EpicFeca 2.68

Modifies Repulsion Glyph

Repulsion Glyph attracts enemies 2 cells toward its centre before hitting them, and each of its damage lines gains 10 base damage.

Also works with Feca 3.7 · Modifies Distrust

Distrust attracts enemies 2 cells toward its centre before hitting them, and each of its damage lines gains 10 base damage.

Ward Beacon

EpicFeca 2.68

Modifies Aegis

At the end of each of your turns, Aegis's summon gives adjacent allies a shield worth 10% of your max HP and deals 25 to 30 damage in your best element to adjacent enemies.

Also works with Feca 3.7 · Modifies Aegis

At the end of each of your turns, Aegis's summon gives adjacent allies a shield worth 10% of your max HP and deals 25 to 30 damage in your best element to adjacent enemies.

Fulminant Standard

EpicFeca 2.68

Modifies Fulminating Glyph

Fulminating Glyph's hit gains 15 base damage, and its glyph also gives allies inside it 20% final damage for 1 turn.

Also works with Feca 3.7 · Modifies Pastureland

Pastureland's hit gains 15 base damage, and its glyph also gives allies inside it 20% final damage for 1 turn.

Aegis Burst

EpicFeca 2.68

Modifies Feca Shield

Feca Shield reduces damage taken by 70% instead of 35%, but only for 1 turn.

Also works with Feca 3.7 · Modifies Feca Shield

Feca Shield reduces damage taken by 70% instead of 35%, but only for 1 turn.

Friendly Maw

EpicFeca 2.68

Modifies Aggressive Glyph

Aggressive Glyph's glyph-aura lowers the final damage of enemies only, and its glyph attracts by 2 cells instead of 1.

Blowout

EpicFeca 2.68

Modifies Swelling

Swelling pushes back 4 cells instead of 2, and its target takes 10% more damage for 1 turn.

Also works with Feca 3.7 · Modifies Silbo

Silbo pushes back 4 cells instead of 2, and its target takes 10% more damage for 1 turn.

Kind Darkness

EpicFeca 2.68

Modifies Blinding Glyph

Blinding Glyph's AP removal affects enemies only, and you heal 40% of the damage its glyph deals to enemies, at most 10% of your max HP per glyph.

Shield Line

EpicFeca 2.68

Modifies Pavise

Pavise's walls no longer collapse after a turn; your team keeps up to 2 of them, and a new one destroys your oldest.

Changed on 24 October 2026

Leaden Field

EpicFeca 2.68

Modifies Inertia

Inertia also removes 2 MP (dodgeable) from the enemies within 2 cells of you.

Regroup

EpicFeca 2.68

Modifies Truce

Truce also heals every ally 12% of their max HP and gives them 1 AP on their next turn.

Snuffed Lamp

EpicFeca 2.68

Modifies Blindness

Blindness affects enemies only, and removes 3 AP for 2 turns instead of 2 AP for 1 turn.

Legendary 23

Gravity Fold

LegendaryFeca 3.7

Modifies Into the Fold

Enemies that end their turn inside Into the Fold's glyph take 30 to 38 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn).

Also works with Feca 2.68 · Modifies Gravitational Glyph

Enemies that end their turn inside Gravitational Glyph's glyph take 30 to 38 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn).

Armoured Fury

LegendaryFeca 3.7

Modifies Reinforced Protection

Reinforced Protection gives you 20% final damage for 2 turns for each elemental armour you carry, instead of 200 of the matching characteristic.

Ceasefire

LegendaryFeca 3.7

Modifies Truce

Truce only makes enemies Pacifist, and its recast interval is 2 turns shorter.

Banner of the Flock

LegendaryFeca 3.7

Modifies Pastureland

Pastureland's hit gains 15 base damage, and its glyph-aura gives allies 30% final damage instead of 10%.

Thornwall

LegendaryFeca 3.7

Modifies Barrier

The damage of Barrier's glyph is doubled, whether it was placed on an enemy or on an ally.

Double Toll

LegendaryFeca 3.7

Modifies Cowbell

Each cast of Cowbell that hits an enemy tolls a second time: 32 to 36 Fire damage to enemies in the same area.

Also works with Feca 2.68 · Modifies Lateral Flame

Each cast of Lateral Flame that hits an enemy tolls a second time: 32 to 36 Fire damage to enemies in the same area.

Shepherd's Leap

LegendaryFeca 3.7

Modifies Greener Pastures

Greener Pastures also gives every ally carrying Shepherd's Star a shield worth 10% of your max HP for 1 turn, wherever they stand.

Also works with Feca 2.68 · Modifies Teleglyph

Teleglyph also gives every ally carrying Shepherd's Star a shield worth 10% of your max HP for 1 turn, wherever they stand.

Tidewall

LegendaryFeca 3.7

Modifies Valley

Once per ally in each of your turns, an ally (you included) affected by Valley's glyphs gains a shield worth 8% of your max HP for 1 turn.

Also works with Feca 2.68 · Modifies Paralysing Glyph

Once per ally in each of your turns, an ally (you included) affected by Paralysing Glyph's glyphs gains a shield worth 8% of your max HP for 1 turn.

Skating Flock

LegendaryFeca 3.7

Modifies Black Ice

Once per ally in each of your turns, an ally (you included) affected by Black Ice's glyphs gains 2 MP for 1 turn.

Also works with Feca 2.68 · Modifies Roaming Glyph

Once per ally in each of your turns, an ally (you included) affected by Roaming Glyph's glyphs gains 2 MP for 1 turn.

Sleepless Watch

LegendaryFeca 3.7

Modifies Distrust

Distrust's glyph and glyph-aura last 2 turns instead of 1, and an enemy that crosses the edge of its glyph, in or out, by any movement, takes 18 to 20 damage in your best element, once per enemy per turn.

Arrow Wall

LegendaryFeca 3.7

Modifies Barricade

The static shield Barricade summons has twice the HP and, within 2 cells of you, takes your place against the first 2 ranged enemy attacks of each round; Barricade's recast interval drops by 1 turn (4 to 3).

Vantage Point

LegendaryFeca 3.7

Modifies Lookout

Lookout's glyph-aura also gives the allies in it 15% final damage for 1 turn.

Gravitational Well

LegendaryFeca 2.68

Modifies Gravitational Glyph

Enemies that end their turn inside Gravitational Glyph take 30 to 38 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn).

Also works with Feca 3.7 · Modifies Into the Fold

Enemies that end their turn inside Into the Fold take 30 to 38 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn).

War Doctrine

LegendaryFeca 2.68

Modifies Reinforced Protection

Reinforced Protection gives you 30% final damage for 3 turns instead of 200 Power, and its glyph damage bonus is doubled.

Second Wind

LegendaryFeca 2.68

Modifies Ataraxia

Ataraxia's target gains 2 AP and 2 MP on its next turn, and a shield worth 10% of your max HP for 1 turn.

Also works with Feca 3.7 · Modifies Ataraxia

Ataraxia's target gains 2 AP and 2 MP on its next turn, and a shield worth 10% of your max HP for 1 turn.

Sanctuary

LegendaryFeca 2.68

Modifies Protective Glyph

Protective Glyph gives allies within 2 cells of its target 20% final damage for 1 turn.

Also works with Feca 3.7 · Modifies Refuge

Refuge gives allies within 2 cells of its target 20% final damage for 1 turn.

Armistice

LegendaryFeca 2.68

Modifies Truce

Truce protects allies only, costs 1 AP less (minimum 1) and its recast interval is 2 turns shorter.

Ranged Citadel

LegendaryFeca 2.68

Modifies Bastion

Bastion affects its target and every ally within 2 cells of it.

Shared Doctrine

LegendaryFeca 2.68

Modifies Reinforced Protection

Reinforced Protection no longer removes your team's armours or your Aegis, and gives allies within 3 cells of you 15% final damage for 3 turns.

Crushing Well

LegendaryFeca 2.68

Modifies Gravitational Glyph

Enemies in Gravitational Glyph's glyph-aura also take 20% more damage for 1 turn, and its recast interval is 2 turns shorter.

Also works with Feca 3.7 · Modifies Into the Fold

Enemies in Into the Fold's glyph-aura also take 20% more damage for 1 turn, and its recast interval is 2 turns shorter.

Hibernation

LegendaryFeca 2.68

Modifies Lethargy

Lethargy also removes 2 AP (dodgeable) from its target and can be cast 1 more time per turn.

Also works with Feca 3.7 · Modifies Lethargy

Lethargy also removes 2 AP (dodgeable) from its target and can be cast 1 more time per turn.

Comet Step

LegendaryFeca 2.68

Modifies Teleglyph

Teleglyph also deals 30 to 34 damage in your best element to enemies within 2 cells of its arrival cell, and gives you and allies within 2 cells of it a shield worth 10% of your max HP for 1 turn.

Also works with Feca 3.7 · Modifies Greener Pastures

Greener Pastures also deals 30 to 34 damage in your best element to enemies within 2 cells of its arrival cell, and gives you and allies within 2 cells of it a shield worth 10% of your max HP for 1 turn.

Repulsor Blast

LegendaryFeca 2.68

Modifies Repulsion Glyph

Repulsion Glyph's glyph also deals 22 to 26 damage in your best element to the enemies it hits, then pushes them back 2 cells.

Also works with Feca 3.7 · Modifies Distrust

Distrust's glyph also deals 22 to 26 damage in your best element to the enemies it hits, then pushes them back 2 cells.

Prismatic 21

Glyph Tempest

PrismaticFeca 3.7

Modifies Prairie

Prairie's glyph deals damage in your best element with 15 more base damage; the glyph and its glyph-aura last 1 more turn, and laying them no longer prevents another elemental glyph in the same turn.

Also works with Feca 2.68 · Modifies Aggressive Glyph

Aggressive Glyph's glyph deals damage in your best element with 15 more base damage; the glyph and its glyph-aura last 1 more turn, and laying them no longer prevents another elemental glyph in the same turn.

Ricochet Staff

PrismaticFeca 3.7

Modifies Languor

Languor gains 5 base damage and its damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.

Star Phalanx

PrismaticFeca 3.7

Modifies Feca Shield

Feca Shield also gives every ally carrying Shepherd's Star 40% melee and ranged resistance for 1 turn, and its recast interval is 1 turn shorter.

Changed on 25 October 2026

Round-Up

PrismaticFeca 3.7

Modifies Gather the Flock

Gather the Flock attracts 1 more cell, gains 12 base damage and can be cast twice per turn.

Also works with Feca 2.68 · Modifies Dazzling

Dazzling attracts 1 more cell, gains 12 base damage and can be cast twice per turn.

Ashfall

PrismaticFeca 3.7

Modifies Lifelessness

Lifelessness can be cast once more per turn, its area becomes a 3x3 square and it gains 5 base damage.

Also works with Feca 2.68 · Modifies Lifelessness

Lifelessness can be cast once more per turn, its area becomes a 3x3 square that only hits enemies, and it gains 5 base damage.

Changed on 25 October 2026

Fault Line

PrismaticFeca 3.7

Modifies Dirt Floor

Dirt Floor's glyph damage is doubled, its glyph-aura removes 1 more AP, and the glyph and its glyph-aura last 1 more turn.

Also works with Feca 2.68 · Modifies Blinding Glyph

Blinding Glyph's glyph damage is doubled, its glyph-aura removes 1 more AP, and the glyph and its glyph-aura last 1 more turn.

Tectonic Staff

PrismaticFeca 3.7

Modifies Backlash

After Backlash, the ground cracks under every enemy it damaged, as Dirt Floor's glyph does: 29 to 33 Earth damage to that enemy and every enemy within 3 cells of it, with the glyph's effects on your allies there.

Also works with Feca 2.68 · Modifies Backlash

After Backlash hits an enemy, the ground cracks under it: 29 to 33 Earth damage to that enemy and every enemy within 3 cells of it.

Changed on 25 October 2026

Lantern Squall

PrismaticFeca 3.7

Modifies Nimbus

Nimbus gains 6 base damage; after it damages an enemy, its damage strikes again every enemy within 2 cells of your nearest Shepherd's Lantern that it did not already hit.

Star of Blades

PrismaticFeca 3.7

Modifies Reinforced Protection

Reinforced Protection also gives every ally carrying Shepherd's Star 20% final damage for 2 turns, wherever they stand.

Brazier Lantern

PrismaticFeca 3.7

Modifies Scorched Dirt

The Shepherd's Lantern Scorched Dirt summons has twice the HP and, at the end of each of your turns, deals 30 to 34 Fire damage to the enemies within 2 cells of it and removes 1 MP (dodgeable) from them.

Changed on 25 October 2026

Tempest Cross

PrismaticFeca 3.7

Modifies Typhoon

Typhoon hits a cross of radius 2 (9 cells) instead of a line of 3 cells, with all of its effects, and gains 5 base damage.

Also works with Feca 2.68 · Modifies Typhoon

Typhoon hits a cross of radius 2 (9 cells) instead of a line of 3 cells, with all of its effects, and gains 5 base damage.

Counterwall

PrismaticFeca 2.68

Modifies Barrier

Barrier's crossing damage is doubled and gains 15 base damage. Its marked enemy takes 40 to 48 damage in your best element if it ends its turn inside the glyph without having crossed it.

Pressure Valve

PrismaticFeca 2.68

Modifies Tension

When Tension hits an enemy, a blast deals 60 to 70 damage in your best element to enemies within 2 cells of the target, once per turn.

Also works with Feca 3.7 · Modifies Sudden Shower

When Sudden Shower hits an enemy, a blast deals 60 to 70 damage in your best element to enemies within 2 cells of the target, once per turn.

Anchored Bastion

PrismaticFeca 2.68

Modifies Inertia

Inertia also gives you and allies within 2 cells 40% less damage taken for 1 turn, and gives you 2 AP on your next turn.

Refracted Ray

PrismaticFeca 2.68

Modifies Natural Attack

Natural Attack gains 5 base damage and bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.

Glyph Storm

PrismaticFeca 2.68

Modifies Aggressive Glyph

Aggressive Glyph's glyph deals damage in your best element with 15 more base damage; the glyph and its glyph-aura last 1 more turn, and laying them no longer prevents another glyph in the same turn.

Also works with Feca 3.7 · Modifies Prairie

Prairie's glyph deals damage in your best element with 15 more base damage; the glyph and its glyph-aura last 1 more turn, and laying them no longer prevents another glyph in the same turn.

Changed on 25 October 2026

Breaking Storm

PrismaticFeca 2.68

Modifies Cloudy Attack

After Cloudy Attack, every enemy it damaged is struck by a downpour: 30 to 34 Water damage to that enemy and every enemy within 3 cells of it.

Firepit

PrismaticFeca 2.68

Modifies Burning Glyph

Burning Glyph's glyph-aura removes 6 MP instead of 4, from enemies only, and every enemy its glyph damages burns for 12 to 14 Fire damage at the start of each of its next 2 turns.

True Paralysis

PrismaticFeca 2.68

Modifies Paralysing Glyph

Every enemy that triggers Paralysing Glyph's glyphs loses 2 AP (dodgeable), and its Range reduction affects enemies only.

Firewall

PrismaticFeca 2.68

Modifies Lateral Flame

Lateral Flame hits a perpendicular line of 7 cells instead of 3, with its attraction and its state, and gains 5 base damage.

Also works with Feca 3.7 · Modifies Cowbell

Cowbell hits a perpendicular line of 9 cells instead of 5, with its attraction and its state, and gains 5 base damage.

Changed on 25 October 2026

Sunburst Flash

PrismaticFeca 2.68

Modifies Dazzling

Dazzling also deals 24 to 28 Fire damage and removes 2 AP (dodgeable) from the enemies in its area.

Also works with Feca 3.7 · Modifies Gather the Flock

Gather the Flock also deals 24 to 28 Fire damage and removes 2 AP (dodgeable) from the enemies in its area.

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.