Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 34

Silt Fork

CommonFoggernaut 3.7

Modifies Trident

Trident deals Earth damage instead of Air damage.

Condenser

CommonFoggernaut 3.7

Modifies Valve

Valve deals Water damage instead of Fire damage, including the area hit around a turret.

Also works with Foggernaut 2.68 · Modifies Valve

Valve deals Water damage instead of Fire damage, including the area hit around a turret.

Crow's Nest

CommonFoggernaut 3.7

Modifies Spyglass

Spyglass no longer needs line of sight, but loses 2 Range.

Also works with Foggernaut 2.68 · Modifies Spyglass

Spyglass no longer needs line of sight, but loses 2 Range.

Ebb

CommonFoggernaut 3.7

Modifies Backwash

Backwash attracts instead of pushing back, by the same 2 cells.

Also works with Foggernaut 2.68 · Modifies Backwash

Backwash attracts instead of pushing back, by the same 2 cells.

Long Stroke

CommonFoggernaut 3.7

Modifies Piston

Piston gains 2 Range, but moves you back 1 cell less.

Hard to Port

CommonFoggernaut 3.7

Modifies Rudder

Rudder no longer has to be cast in a line or diagonal, but loses 2 Range.

Barnacle Crust

CommonFoggernaut 3.7

Modifies Corrosion

Corrosion removes 1 MP (dodgeable) from enemies instead of reducing Pushback Resistance.

Cross Winch

CommonFoggernaut 3.7

Modifies Capstan

Capstan's damage area becomes a 2-cell cross instead of a 3x3 square.

Rusted Ram

CommonFoggernaut 3.7

Modifies Corrosion

Corrosion also pushes the enemy it targets back 1 cell, after lowering its Pushback Resistance.

Also works with Foggernaut 2.68 · Modifies Corrosion

Corrosion also pushes the enemy it targets back 1 cell, after lowering its Pushback Resistance.

Long Wake

CommonFoggernaut 3.7

Modifies Torpedo

Torpedo pushes the target back 2 more cells (5 instead of 3), but loses 1 Range.

Also works with Foggernaut 2.68 · Modifies Torpedo

Torpedo pushes the target back 2 more cells (5 instead of 3), but loses 1 Range.

Momentum

CommonFoggernaut 3.7

Modifies Grapnel

After Grapnel moves you, you gain 8% final damage for 1 turn, once per turn.

Also works with Foggernaut 2.68 · Modifies Grapnel

After Grapnel moves you, you gain 8% final damage for 1 turn, once per turn.

Mudspout

CommonFoggernaut 3.7

Modifies Turbine

Turbine deals Earth damage instead of Fire damage.

Light Plating

CommonFoggernaut 3.7

Modifies Armour-Plating

Armour-Plating no longer makes its target Unmovable, but gains 3 Range (0-10).

Quick Draw

CommonFoggernaut 3.7

Modifies Ambush

Ambush costs 3 AP instead of 4, but each of its four damage lines deals 1 less.

Wide Dive

CommonFoggernaut 3.7

Modifies Dive

Dive's MP removal hits enemies in a 1-cell circle around the target, but the spell loses 2 Range (0-4).

Triage Ring

CommonFoggernaut 3.7

Modifies Rescue

Rescue heals allies in a 1-cell circle around the target, for 6% of their max HP instead of 8% (8% instead of 10% on a critical hit).

Also works with Foggernaut 2.68 · Modifies Rescue

Rescue heals allies in a 1-cell circle around the target, for 6% of their max HP instead of 8% (8% instead of 10% on a critical hit).

Deep Set

CommonFoggernaut 3.7

Modifies Anchor

Anchor removes 2 MP for 2 turns instead of 3 MP for 1 turn.

Water Anchor

CommonFoggernaut 2.68

Modifies Anchor

Anchor deals Water damage instead of Earth damage.

Also works with Foggernaut 3.7 · Modifies Anchor

Anchor deals Water damage instead of Earth damage.

Dry Powder

CommonFoggernaut 2.68

Modifies Pilfer

Pilfer deals damage instead of stealing life, and gains 9 base damage.

Focused Steam

CommonFoggernaut 2.68

Modifies Vapour

Vapour hits a single target and gains 12 base damage.

Also works with Foggernaut 3.7 · Modifies Vapour

Vapour hits a single target and gains 12 base damage.

Soft Foam

CommonFoggernaut 2.68

Modifies Froth

Froth no longer has to be cast in a straight line, but it pushes back 1 cell fewer.

Also works with Foggernaut 3.7 · Modifies Froth

Froth no longer has to be cast in a straight line, but it pushes back 1 cell fewer.

Changed on 17 October 2026

Salt Spray

CommonFoggernaut 2.68

Modifies Surge

Surge's damage hits a 3-cell line perpendicular to the cast, but its damage reduction on the target is halved.

Long Backwash

CommonFoggernaut 2.68

Modifies Backwash

Backwash pushes back 1 more cell, but loses 1 Range.

Also works with Foggernaut 3.7 · Modifies Backwash

Backwash pushes back 1 more cell, but loses 1 Range.

Gentle Current

CommonFoggernaut 2.68

Modifies Torrent

Torrent attracts 1 more cell, but loses 1 Range.

Also works with Foggernaut 3.7 · Modifies Torrent

Torrent attracts 1 more cell, but loses 1 Range.

Wet Steam

CommonFoggernaut 2.68

Modifies Vapour

Vapour deals Water damage instead of Fire damage.

Also works with Foggernaut 3.7 · Modifies Vapour

Vapour deals Water damage instead of Fire damage.

Weighing Line

CommonFoggernaut 2.68

Modifies Anchor

Anchor also pulls its target 1 cell toward you, but loses 2 Range.

Also works with Foggernaut 3.7 · Modifies Anchor

Anchor also pulls its target 1 cell toward you, but loses 2 Range.

Slack Mooring

CommonFoggernaut 2.68

Modifies Mooring

Mooring no longer needs to be cast in a line, but deals 2 less damage.

Seized Gears

CommonFoggernaut 2.68

Modifies Corrosion

Corrosion removes 2 AP (dodgeable) instead of 3 MP.

Tight Hull

CommonFoggernaut 2.68

Modifies Covering

Covering's states reach a 2-cell circle instead of 3, and its recast interval drops by 1 turn.

Long Tube

CommonFoggernaut 2.68

Modifies Periscope

Periscope gains 2 Range but deals 3 less damage.

Also works with Foggernaut 3.7 · Modifies Periscope

Periscope gains 2 Range but deals 3 less damage.

Quick Rescue

CommonFoggernaut 2.68

Modifies Rescue

Rescue costs 3 AP instead of 4 but heals 20% less.

Also works with Foggernaut 3.7 · Modifies Rescue

Rescue costs 2 AP instead of 3 but heals 20% less.

Deep Ping

CommonFoggernaut 2.68

Modifies Sonar

Sonar gains 2 Range, but its pushback moves 1 cell instead of 2.

Also works with Foggernaut 3.7 · Modifies Sonar

Sonar gains 2 Range, but its pushback moves 1 cell instead of 2.

Dead Reckoning

CommonFoggernaut 2.68

Modifies Compass

Compass no longer needs line of sight, but loses 2 Range.

Also works with Foggernaut 3.7 · Modifies Compass

Compass no longer needs line of sight, but loses 2 Range.

Long Rod

CommonFoggernaut 2.68

Modifies Piston

Piston reaches 2 cells away, but pushes 1 cell less.

Uncommon 30

Bilge Pump

UncommonFoggernaut 3.7

Modifies Mooring

Mooring steals life instead of dealing damage; its attraction is unchanged.

Also works with Foggernaut 2.68 · Modifies Mooring

Mooring steals life instead of dealing damage; its attraction is unchanged.

Throw Ring

UncommonFoggernaut 3.7

Modifies Rescue

Rescue heals 50% more and gains 2 Range.

Also works with Foggernaut 2.68 · Modifies Rescue

Rescue heals 50% more and gains 2 Range.

Sick Bay

UncommonFoggernaut 3.7

Modifies Lifesaver

Lifesaver's turret has twice the HP, and its heals are 50% stronger.

Also works with Foggernaut 2.68 · Modifies Lifesaver

Lifesaver's turret has twice the HP, and its heals are 50% stronger.

Undercurrent

UncommonFoggernaut 3.7

Modifies Torrent

Torrent gains 6 base damage and can be cast 3 times per turn on the same target.

Also works with Foggernaut 2.68 · Modifies Torrent

Torrent gains 6 base damage and can be cast 3 times per turn on the same target.

Deep Dive

UncommonFoggernaut 3.7

Modifies Dive

Dive removes 1 more MP and gains 2 Range.

Murky Depths

UncommonFoggernaut 3.7

Modifies Submersion

Submersion removes 2 more Range and also removes 1 AP (dodgeable) from enemies.

Hawser

UncommonFoggernaut 3.7

Modifies Mooring

Mooring attracts 1 cell more (3 instead of 2), and cast on a turret it gives back 2 AP instead of 1.

Bloodwake

UncommonFoggernaut 3.7

Modifies Rudder

Rudder steals life: its Earth damage becomes Earth life steal.

Spare Harpoon

UncommonFoggernaut 3.7

Modifies Harpooner

The first time an enemy destroys Harpooner's turret, it comes back at the start of your next turn with 60% of its HP and 1 more AP for that turn. Once per fight.

Also works with Foggernaut 2.68 · Modifies Harpooner

The first time an enemy destroys Harpooner's turret, it comes back at the start of your next turn with 60% of its HP and 1 more AP for that turn. Once per fight.

Recoil

UncommonFoggernaut 3.7

Modifies Piston

Cast on an enemy, Piston also pushes it back 2 cells after moving you away.

Clean Prongs

UncommonFoggernaut 3.7

Modifies Trident

Trident gains 5 base damage, and its pushback no longer moves allies.

Live Wire

UncommonFoggernaut 3.7

Modifies Short-Circuit

The 100% Critical that Short-Circuit gives its turret lasts 2 turns instead of 1.

Fog Bank

UncommonFoggernaut 3.7

Modifies Submersion

Submersion's Range removal hits enemies in a 1-cell circle around the target and lasts 2 turns instead of 1.

Lifeline

UncommonFoggernaut 3.7

Modifies Assistance

Before Assistance moves the ally, it gives that ally a shield worth 12% of your max HP for 1 turn.

Also works with Foggernaut 2.68 · Modifies Assistance

Before Assistance moves the ally, it gives that ally a shield worth 12% of your max HP for 1 turn.

Sea Spray

UncommonFoggernaut 3.7

Modifies Froth

Froth gains 2 Range (1-8), and enemies in its cone lose 1 MP (dodgeable).

Also works with Foggernaut 2.68 · Modifies Froth

Froth gains 2 Range (1-8), and enemies in its cone lose 1 MP (dodgeable).

Light Diving Suit

UncommonFoggernaut 2.68

Modifies Scaphander

Scaphander gives 1 more MP and twice the damage bonus, and allies in its area also gain 10% final damage for 2 turns.

Salt Cocoon

UncommonFoggernaut 2.68

Modifies Salt Armour

Salt Armour's ranged damage reduction is doubled and lasts 1 more turn, and its target gets a shield worth 10% of your max HP for 1 turn.

Emergency Assistance

UncommonFoggernaut 2.68

Modifies Assistance

Assistance heals your turret for 50% of its max HP instead of 25% and gives it 2 Range for 1 turn, and its recast interval is 1 turn shorter.

Also works with Foggernaut 3.7 · Modifies Assistance

Assistance heals your turret for 50% of its max HP instead of 25% and gives it 2 Range for 1 turn, and its recast interval is 1 turn shorter.

Thin Plating

UncommonFoggernaut 2.68

Modifies Armour-Plating

Armour-Plating costs 1 AP less (minimum 1), and its target also gets a shield worth 12% of your max HP (20% on a turret) for 1 turn.

Also works with Foggernaut 3.7 · Modifies Armour-Plating

Armour-Plating costs 1 AP less (minimum 1), and its target also gets a shield worth 12% of your max HP (20% on a turret) for 1 turn.

Leech Line

UncommonFoggernaut 2.68

Modifies Mooring

Mooring steals life instead of dealing damage.

Also works with Foggernaut 3.7 · Modifies Mooring

Mooring steals life instead of dealing damage.

Salvage

UncommonFoggernaut 2.68

Modifies Valve

Valve gains 8 base damage and its heal bonus is doubled.

Dead Weight

UncommonFoggernaut 2.68

Modifies Scuttle

Scuttle also removes 2 MP (dodgeable) from its target.

Also works with Foggernaut 3.7 · Modifies Hoofbeat

Hoofbeat also removes 2 MP (dodgeable) from its target.

Boarding Plate

UncommonFoggernaut 2.68

Modifies Grapnel

After Grapnel moves you, you gain a shield worth 10% of your max HP for 1 turn, once per turn.

Also works with Foggernaut 3.7 · Modifies Grapnel

After Grapnel moves you, you gain a shield worth 10% of your max HP for 1 turn, once per turn.

Cutlass Run

UncommonFoggernaut 2.68

Modifies Pilfer

Each time Pilfer hits an enemy, you gain 1 MP, up to twice per turn.

Brine Crust

UncommonFoggernaut 2.68

Modifies Salt Armour

Salt Armour also gives its target 8% resistance to every element for 2 turns.

Fresh Orders

UncommonFoggernaut 2.68

Modifies Assistance

Assistance first gives the ally or turret it moves 15% final damage for 1 turn.

Also works with Foggernaut 3.7 · Modifies Assistance

Assistance first gives the ally or turret it moves 15% final damage for 1 turn.

Hull Patch

UncommonFoggernaut 2.68

Modifies Armour-Plating

Armour-Plating cast on a turret also heals it for 20% of its max HP.

Also works with Foggernaut 3.7 · Modifies Armour-Plating

Armour-Plating cast on a turret also heals it for 20% of its max HP.

Lingering Salt

UncommonFoggernaut 2.68

Modifies Surge

Surge's damage reduction on its target lasts 2 turns instead of 1.

Steady Pressure

UncommonFoggernaut 2.68

Modifies Valve

Valve can be cast 3 times per target and its heal bonus lasts 3 turns instead of 2.

Leech Shell

UncommonFoggernaut 2.68

Modifies Nautilus

Nautilus steals life instead of dealing damage.

Rare 29

Grappling Line

RareFoggernaut 3.7

Modifies Grapnel

Grapnel costs 1 AP less, and after it moves you, you gain 2 MP, once per turn.

Also works with Foggernaut 2.68 · Modifies Grapnel

Grapnel costs 1 AP less, and after it moves you, you gain 2 MP, once per turn.

Whaling Gun

RareFoggernaut 3.7

Modifies Harpooner

Harpooner's turret has twice the HP and 50% more final damage, and its attack gains 2 Range.

Wet Warhead

RareFoggernaut 3.7

Modifies Torpedo

Torpedo deals Water damage instead of Air damage and gains 8 base damage.

Also works with Foggernaut 2.68 · Modifies Torpedo

Torpedo deals Water damage instead of Air damage and gains 8 base damage.

Wide Angle

RareFoggernaut 3.7

Modifies Periscope

Periscope's area becomes a 3x3 square instead of a cross, for all its effects, and it gains 6 base damage.

Also works with Foggernaut 2.68 · Modifies Periscope

Periscope's area becomes a 3x3 square instead of a cross, for all its effects, and it gains 6 base damage.

Pressure Bubble

RareFoggernaut 3.7

Modifies Bathyscaphe

Bathyscaphe's turret has twice the HP, and at the end of each of your turns it gives allies within 2 cells of it a shield worth 8% of your max HP for 1 turn.

Also works with Foggernaut 2.68 · Modifies Bathyscaphe

Bathyscaphe's turret has twice the HP, and at the end of each of your turns it gives allies within 2 cells of it a shield worth 8% of your max HP for 1 turn.

Tugboat

RareFoggernaut 3.7

Modifies Assistance

Assistance's recast interval is 1 turn shorter, and the ally it moves gains 2 MP for 1 turn.

Also works with Foggernaut 2.68 · Modifies Assistance

Assistance's recast interval is 1 turn shorter, and the ally it moves gains 2 MP for 1 turn.

Blow-Off Valve

RareFoggernaut 3.7

Modifies Valve

Cast on a turret, Valve's area hit around it gains 8 base damage and reaches 1 cell farther (4, 3 or 2 cells by Evolution).

Scrap Value

RareFoggernaut 3.7

Modifies Hoofbeat

Each evolved turret in Hoofbeat's area adds twice as much base damage (18 instead of 9 at the top grade).

Twin Wrenches

RareFoggernaut 3.7

Modifies Evolution

Evolution can be cast twice per turn instead of once.

Also works with Foggernaut 2.68 · Modifies Evolution

Evolution can be cast twice per turn instead of once.

Lifeguard

RareFoggernaut 3.7

Modifies Lifesaver

Lifesaver's turret, while within 3 cells of you, takes your place against the first 2 ranged enemy attacks of each round.

Also works with Foggernaut 2.68 · Modifies Lifesaver

Lifesaver's turret, while within 3 cells of you, takes your place against the first 2 ranged enemy attacks of each round.

Target Lock

RareFoggernaut 3.7

Modifies Sonar

The enemy Sonar targets takes 15% more damage for 1 turn.

Pinball

RareFoggernaut 3.7

Modifies Recursiveness

Recursiveness's first pushback moves the target 6 cells instead of 4, and its recast interval drops from 2 to 1.

Also works with Foggernaut 2.68 · Modifies Recursiveness

Recursiveness's first pushback moves the target 6 cells instead of 4, and its recast interval drops from 2 to 1.

Boxing the Compass

RareFoggernaut 3.7

Modifies Compass

Compass can be cast twice per turn instead of once, and each cast gives you 1 MP (2 per turn at most).

Also works with Foggernaut 2.68 · Modifies Compass

Compass can be cast twice per turn instead of once, and each cast gives you 1 MP (2 per turn at most).

Lodestone

RareFoggernaut 3.7

Modifies Compass

Compass reaches 1-4 instead of 1-1, and after it moves you, you gain 2 MP, once per turn.

Long Suction

RareFoggernaut 2.68

Modifies Grapnel

Grapnel gains 3 Range and costs 1 AP less (minimum 1).

Also works with Foggernaut 3.7 · Modifies Grapnel

Grapnel gains 3 Range and costs 1 AP less (minimum 1).

Sniper Turret

RareFoggernaut 2.68

Modifies Harpooner

Harpooner's turret has 3 more Range, twice the HP and 50% more final damage.

Also works with Foggernaut 3.7 · Modifies Harpooner

Harpooner's turret has 3 more Range, twice the HP and 50% more final damage.

Field Hospital

RareFoggernaut 2.68

Modifies Lifesaver

Lifesaver's turret has twice the HP, and its heals are 40% stronger.

Also works with Foggernaut 3.7 · Modifies Lifesaver

Lifesaver's turret has twice the HP, and its heals are 40% stronger.

Transport Hub

RareFoggernaut 2.68

Modifies Tacturret

Tacturret's turret has 2 more Range and twice the HP, and casting it gives allies within 3 cells of the target 2 MP for 1 turn.

Also works with Foggernaut 3.7 · Modifies Tacturret

Tacturret's turret has 2 more Range and twice the HP, and casting it gives allies within 3 cells of the target 2 MP for 1 turn.

Remote Clinic

RareFoggernaut 2.68

Modifies First Aid

First Aid gains 3 Range and heals 40% more.

Also works with Foggernaut 3.7 · Modifies First Aid

First Aid gains 3 Range and heals 40% more.

Focused Lens

RareFoggernaut 2.68

Modifies Spyglass

Spyglass gains 15 base damage, and each cast that hits an enemy gives you 2 Range for 1 turn (twice per turn at most).

Also works with Foggernaut 3.7 · Modifies Spyglass

Spyglass gains 15 base damage, and each cast that hits an enemy gives you 2 Range for 1 turn (twice per turn at most).

Riptide

RareFoggernaut 2.68

Modifies Tide

Tide costs 1 AP less (minimum 1) and can be cast once more per turn.

Overclocked Transfer

RareFoggernaut 2.68

Modifies Transition

Transition gives its target 20% final damage for 2 turns instead of 150 Power.

Headwind

RareFoggernaut 2.68

Modifies Harmattan

Harmattan also pushes its target back 2 cells after lowering its Pushback Resistance, and can be cast 3 times per target.

Life Raft

RareFoggernaut 2.68

Modifies Lifesaver

At the end of each of your turns, Lifesaver's turret gives allies within 2 cells a shield worth 8% of your max HP for 1 turn.

Also works with Foggernaut 3.7 · Modifies Lifesaver

At the end of each of your turns, Lifesaver's turret gives allies within 2 cells a shield worth 8% of your max HP for 1 turn.

Double Breaker

RareFoggernaut 2.68

Modifies Backwash

Backwash costs 2 AP instead of 3 and can be cast twice on the same target.

Also works with Foggernaut 3.7 · Modifies Backwash

Backwash costs 2 AP instead of 3 and can be cast twice on the same target.

Spring Tide

RareFoggernaut 2.68

Modifies Tide

Tide gains 2 Range and after it you gain 2 MP, once per turn.

Choking Steam

RareFoggernaut 2.68

Modifies Vapour

Enemies in Vapour's area also lose 1 AP (dodgeable), and Vapour no longer needs to be cast in a line.

Gun Platform

RareFoggernaut 2.68

Modifies Torpedo

If you have not moved yourself this turn, Torpedo deals 35% more damage.

Also works with Foggernaut 3.7 · Modifies Torpedo

If you have not moved yourself this turn, Torpedo deals 35% more damage.

Recoil Mark

RareFoggernaut 2.68

Modifies Recursiveness

Recursiveness reaches 3 cells away, and the enemy it moves first takes 10% more damage for 1 turn.

Also works with Foggernaut 3.7 · Modifies Recursiveness

Recursiveness reaches 3 cells away, and the enemy it moves first takes 10% more damage for 1 turn.

Epic 26

Watertight Hull

EpicFoggernaut 3.7

Modifies Armour-Plating

Armour-Plating's target also takes 50% less damage for 1 turn, and the spell's recast interval is 1 turn shorter.

Also works with Foggernaut 2.68 · Modifies Armour-Plating

Armour-Plating's target also takes 50% less damage for 1 turn, and the spell's recast interval is 1 turn shorter.

Boarding Party

EpicFoggernaut 3.7

Modifies Pilfer

Pilfer's hit also strikes enemies adjacent to its target, and no longer hits allies.

Seawall

EpicFoggernaut 3.7

Modifies Breakwater

Breakwater's recast interval is 2 turns shorter, and allies within 1 cell of its target, the target included, take 30% less melee and ranged damage for 2 turns.

Also works with Foggernaut 2.68 · Modifies Breakwater

Breakwater's recast interval is 2 turns shorter, and allies within 1 cell of its target, the target included, take 30% less melee and ranged damage for 2 turns.

Redline

EpicFoggernaut 3.7

Modifies Hypertension

Hypertension's recast interval is 1 turn shorter, and the turret it targets gains 40% final damage for 2 turns.

Also works with Foggernaut 2.68 · Modifies Hypertension

Hypertension's recast interval is 1 turn shorter, and the turret it targets gains 40% final damage for 2 turns.

Spindrift

EpicFoggernaut 3.7

Modifies Froth

Froth's cone grows by 1 cell, for all its effects, and it gains 8 base damage.

Also works with Foggernaut 2.68 · Modifies Froth

Froth's cone grows by 1 cell, for all its effects, and it gains 8 base damage.

Demolition Crew

EpicFoggernaut 3.7

Modifies Hoofbeat

Hoofbeat's area becomes a 3-cell circle instead of a 2-cell one, for all its effects (the turrets it counts included), and it gains 6 base damage.

Wide Lens

EpicFoggernaut 3.7

Modifies Spyglass

Spyglass's damage and its High Tide MP removal hit enemies in a 1-cell circle around the target.

Also works with Foggernaut 2.68 · Modifies Spyglass

Spyglass's damage and its High Tide MP removal hit enemies in a 1-cell circle around the target.

Rough Seas

EpicFoggernaut 3.7

Modifies Periscope

Periscope's Seasickness lasts 3 turns instead of 2, and each time an affected enemy is attracted, pushed or transposed it loses 2 MP instead of 1.

Crew Rotation

EpicFoggernaut 3.7

Modifies Tide

When Tide switches places with an ally, that ally gains 20% final damage and 2 MP for 1 turn.

Scalding Steam

EpicFoggernaut 3.7

Modifies Vapour

Enemies in Vapour's cross also burn for 9 to 11 Fire damage at the start of each of their next 2 turns.

Also works with Foggernaut 2.68 · Modifies Vapour

Enemies in Vapour's cross also burn for 9 to 11 Fire damage at the start of each of their next 2 turns.

Diving Bell

EpicFoggernaut 3.7

Modifies Scaphander

Scaphander also gives you a shield worth 35% of your max HP for 1 turn.

Bollard

EpicFoggernaut 3.7

Modifies Capstan

Cast on a turret, Capstan also puts it in the Automatic state for 2 turns: it intercepts close-combat damage dealt to adjacent allies and fires back when they take ranged damage.

Switchyard

EpicFoggernaut 3.7

Modifies Signal Box

Signal Box no longer has a recast interval (it was 2 turns), and it reaches 0-3 instead of 0-1.

Barbed Net

EpicFoggernaut 2.68

Modifies Trident

Trident gains 10 base damage, and hitting an enemy poisons it for 24 to 30 Earth damage at the start of each of its next 2 turns, once per turn.

Pressure Cabin

EpicFoggernaut 2.68

Modifies Bathyscaphe

Bathyscaphe's summon has twice the HP and 1 more AP; casting it gives it a shield worth 15% of your max HP and 50 Dodge for 1 turn, and 2 MP on its next turn.

Also works with Foggernaut 3.7 · Modifies Bathyscaphe

Bathyscaphe's summon has twice the HP and 1 more AP; casting it gives it a shield worth 15% of your max HP and 50 Dodge for 1 turn, and 2 MP on its next turn.

Dredging Line

EpicFoggernaut 2.68

Modifies Trawler

Trawler's turret has twice the HP, 100 more Lock and 2 more MP, and casting it removes 2 MP (dodgeable) from enemies within 2 cells of the target.

Also works with Foggernaut 3.7 · Modifies Trawler

Trawler's turret has twice the HP, 100 more Lock and 2 more MP, and casting it removes 2 MP (dodgeable) from enemies within 2 cells of the target.

Scuttle

EpicFoggernaut 2.68

Modifies Scuttle

Scuttle's damage hits a 1-cell radius around the target.

Also works with Foggernaut 3.7 · Modifies Hoofbeat

Hoofbeat's damage hits a 1-cell radius around the target.

Bulkhead

EpicFoggernaut 2.68

Modifies Armour-Plating

Armour-Plating also gives its target a shield worth 25% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.

Also works with Foggernaut 3.7 · Modifies Armour-Plating

Armour-Plating also gives its target a shield worth 25% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.

Open Foam

EpicFoggernaut 2.68

Modifies Froth

Froth no longer has to be cast in a straight line and gains 10 base damage.

Also works with Foggernaut 3.7 · Modifies Froth

Froth no longer has to be cast in a straight line and gains 10 base damage.

Trawl Net

EpicFoggernaut 2.68

Modifies Trawler

At the end of each of your turns, enemies within 2 cells of Trawler's turret lose 2 MP (dodgeable).

Also works with Foggernaut 3.7 · Modifies Trawler

At the end of each of your turns, enemies within 2 cells of Trawler's turret lose 2 MP (dodgeable).

Power Surge

EpicFoggernaut 2.68

Modifies Hypertension

Hypertension also gives allies within 2 cells of its target, the turret included, 2 AP for 1 turn.

Also works with Foggernaut 3.7 · Modifies Hypertension

Hypertension also gives allies within 2 cells of its target, the turret included, 2 AP for 1 turn.

Ballast Tanks

EpicFoggernaut 2.68

Modifies Bathyscaphe

At the end of each of your turns, Bathyscaphe's turret gives allies within 2 cells, except you, 2 MP for 1 turn.

Also works with Foggernaut 3.7 · Modifies Bathyscaphe

At the end of each of your turns, Bathyscaphe's turret gives allies within 2 cells, except you, 2 MP for 1 turn.

Skipping Shot

EpicFoggernaut 2.68

Modifies Spyglass

After Spyglass hits an enemy, its shot bounces once to the nearest other enemy within 3 cells.

Also works with Foggernaut 3.7 · Modifies Spyglass

After Spyglass hits an enemy, its shot bounces once to the nearest other enemy within 3 cells.

Adrenaline Shot

EpicFoggernaut 2.68

Modifies First Aid

First Aid also gives the ally or turret it targets 1 AP for 1 turn.

Also works with Foggernaut 3.7 · Modifies First Aid

First Aid also gives the ally or turret it targets 1 AP for 1 turn.

Ironclad

EpicFoggernaut 2.68

Modifies Dreadnaut

Dreadnaut also gives allies in its area a shield worth 15% of your max HP for 1 turn.

Dry Dock

EpicFoggernaut 2.68

Modifies Breakwater

Breakwater also gives its turret a shield worth 25% of your max HP for 2 turns.

Also works with Foggernaut 3.7 · Modifies Breakwater

Breakwater also gives its turret a shield worth 25% of your max HP for 2 turns.

Legendary 23

Perpetual Drill

LegendaryFoggernaut 3.7

Modifies Drill

Drill's turret has twice the HP, 2 more AP and 50% more final damage, and its attack can be cast 4 times per turn instead of 3.

Diving Crew

LegendaryFoggernaut 3.7

Modifies Scaphander

Scaphander also gives every ally 20% final damage and a shield worth 10% of your max HP for 2 turns.

Fire Control

LegendaryFoggernaut 3.7

Modifies Sonar

Sonar gains 6 base damage, and when it damages an enemy, your nearest offensive turret that has that enemy in range attacks it.

Overclock

LegendaryFoggernaut 3.7

Modifies Evolution

On an ally other than a turret, Evolution gives 20% final damage for 2 turns instead of 100 Power.

Also works with Foggernaut 2.68 · Modifies Evolution

On an ally other than a turret, Evolution gives 20% final damage for 2 turns instead of 100 Power.

Anchor Chain

LegendaryFoggernaut 3.7

Modifies Anchor

Anchor gains 5 base damage and can be cast 3 times per turn, and it gives back 2 AP instead of 1 when a turret is in its area.

Whirlpool Engine

LegendaryFoggernaut 3.7

Modifies Turbine

Turbine gains 6 base damage and can be cast 3 times per turn.

Overload

LegendaryFoggernaut 3.7

Modifies Hypertension

Hypertension also brings your oldest other turret that is not at Evolution III yet to Evolution III. On an ally other than a turret, it gives 30% final damage for 1 turn instead of 200 Power.

Boring Head

LegendaryFoggernaut 3.7

Modifies Drill

Drill's turret's attack also hits enemies adjacent to its target. The first time an enemy destroys the turret, it comes back at the start of your next turn with all its HP and 2 more AP for that turn. Once per fight.

Ballast Field

LegendaryFoggernaut 3.7

Modifies Bathyscaphe

At the end of each of your turns, Bathyscaphe's turret gives allies within 2 cells of it 12% resistance to every element until the end of your next turn. The turret has 80% more HP, and you keep one at a time: a new one replaces the old.

Also works with Foggernaut 2.68 · Modifies Bathyscaphe

At the end of each of your turns, Bathyscaphe's turret gives allies within 2 cells of it 12% resistance to every element until the end of your next turn. The turret has 80% more HP, and you keep one at a time: a new one replaces the old.

Changed on 25 October 2026

Undertow Crew

LegendaryFoggernaut 3.7

Modifies Backwash

When Backwash hits an enemy, your nearest Harpooner or Drill turret advances up to 2 cells toward it and attacks it if it is in range, up to 3 times per turn.

Also works with Foggernaut 2.68 · Modifies Backwash

When Backwash hits an enemy, your nearest Harpooner or Drill turret advances up to 2 cells toward it and attacks it if it is in range, up to 3 times per turn.

Field Hospital

LegendaryFoggernaut 3.7

Modifies First Aid

First Aid heals every ally in a 2-cell circle around the target, no longer enemies, and gives them 15% final damage for 1 turn.

Also works with Foggernaut 2.68 · Modifies First Aid

First Aid heals every ally in a 2-cell circle around the target, no longer enemies, and gives them 15% final damage for 1 turn.

Harbour Watch

LegendaryFoggernaut 3.7

Modifies Breakwater

Breakwater's Automatic state, its interception and its ranged activation last 4 turns instead of 2, and the turret guards the allies within 2 cells of it instead of the adjacent ones.

Distributed Evolution

LegendaryFoggernaut 2.68

Modifies Evolution

Evolution also heals all your turrets for 30% of their max HP, gives all your summons 20% final damage for 2 turns, and evolves your oldest other turret not yet evolved to its second stage.

Also works with Foggernaut 3.7 · Modifies Evolution

Evolution also heals all your turrets for 30% of their max HP, gives all your summons 20% final damage for 2 turns, and evolves your oldest other turret not yet evolved to its second stage.

Focused Drill

LegendaryFoggernaut 2.68

Modifies Drill

Drill's turret has twice the HP, 1 more AP and 60% more final damage.

Also works with Foggernaut 3.7 · Modifies Drill

Drill's turret has twice the HP, 1 more AP and 60% more final damage.

Overpressure

LegendaryFoggernaut 2.68

Modifies Hypertension

The turret boosted by Hypertension is no longer destroyed at the end of the turn and keeps its evolution; only the spell's temporary bonuses wear off.

Living Breakwater

LegendaryFoggernaut 2.68

Modifies Breakwater

Breakwater's target takes 25% less damage for 2 turns and its recast interval is 1 turn shorter; casting it gives you a shield worth 20% of your max HP for 1 turn, once per turn.

Also works with Foggernaut 3.7 · Modifies Breakwater

Breakwater's target takes 25% less damage for 2 turns and its recast interval is 1 turn shorter; casting it gives you a shield worth 20% of your max HP for 1 turn, once per turn.

Deep Pressure

LegendaryFoggernaut 2.68

Modifies Scaphander

Scaphander also gives allies in its area 20% final damage for 2 turns, and its recast interval is 1 turn shorter.

Workshop Sweep

LegendaryFoggernaut 2.68

Modifies Evolution

Evolution affects every turret in a 2-cell circle around its target: it evolves them and repairs them.

Also works with Foggernaut 3.7 · Modifies Evolution

Evolution affects every turret in a 2-cell circle around its target: it evolves them and repairs them.

Deep Crew

LegendaryFoggernaut 2.68

Modifies Scaphander

Scaphander also gives allies in its area 1 AP for 2 turns, and its pushback damage bonus is doubled.

Fire Director

LegendaryFoggernaut 2.68

Modifies Tacturret

At the end of each of your turns, Tacturret's turret gives allies within 2 cells 12% final damage and 2 Range for 1 turn.

Also works with Foggernaut 3.7 · Modifies Tacturret

At the end of each of your turns, Tacturret's turret gives allies within 2 cells 12% final damage and 2 Range for 1 turn.

Turret Salvo

LegendaryFoggernaut 2.68

Modifies Ambush

Every enemy Ambush damages is also hit for 38 to 43 best-element life steal, and its effects lose 1 turn.

Barbed Spread

LegendaryFoggernaut 2.68

Modifies Trident

Trident's damage and its pushback damage effect hit enemies in a 1-cell circle around the target, no longer allies.

Undertow

LegendaryFoggernaut 2.68

Modifies Torrent

Torrent also attracts every fighter next to its target, then its hit strikes again every other enemy within 1 cell of you.

Also works with Foggernaut 3.7 · Modifies Torrent

Torrent also attracts every fighter next to its target, then its hit strikes again every other enemy within 1 cell of you.

Prismatic 22

Fleet Salvo

PrismaticFoggernaut 3.7

Modifies Torpedo

Torpedo gains 5 base damage, plus 4 per turret you have on the field; with 3 or more turrets, its damage hits enemies in a 1-cell circle around the target.

Also works with Foggernaut 2.68 · Modifies Torpedo

Torpedo gains 5 base damage, plus 4 per turret you have on the field; with 3 or more turrets, its damage hits enemies in a 1-cell circle around the target.

Twin Harpoons

PrismaticFoggernaut 3.7

Modifies Harpooner

Harpooner's recast interval drops to 1 turn and you can keep two of its turrets at once (a third replaces the oldest). Its turrets have 50% more HP and 30% more final damage.

Also works with Foggernaut 2.68 · Modifies Harpooner

Harpooner's recast interval drops to 1 turn and you can keep two of its turrets at once (a third replaces the oldest). Its turrets have 50% more HP and 30% more final damage.

Four-Gun Salute

PrismaticFoggernaut 3.7

Modifies Ambush

Ambush's four damage lines are doubled and hit enemies in a 1-cell circle around the target, no longer allies.

Tidal Bore

PrismaticFoggernaut 3.7

Modifies Tide

Tide's damage also hits enemies adjacent to the target and gains 15 base damage, and the spell no longer has to be cast in a line or diagonal.

Arc Flash

PrismaticFoggernaut 3.7

Modifies Short-Circuit

Short-Circuit can be cast twice per turn, and its explosion around the turret gains 6 base damage and reaches 4 cells instead of 3.

Lighthouse

PrismaticFoggernaut 3.7

Modifies Lifesaver

Lifesaver's turret has twice the HP, and at the end of each of your turns it heals allies within 3 cells of it for 10% of their max HP and gives them 15% final damage until the end of your next turn.

Also works with Foggernaut 2.68 · Modifies Lifesaver

Lifesaver's turret has twice the HP, and at the end of each of your turns it heals allies within 3 cells of it for 10% of their max HP and gives them 15% final damage until the end of your next turn.

Changed on 25 October 2026

Dragnet

PrismaticFoggernaut 3.7

Modifies Trawler

Trawler's turret's net reaches 2 cells farther, and at the end of each of your turns the turret deals 20 to 24 damage in your best element to enemies within 2 cells of it.

Powder Keg

PrismaticFoggernaut 3.7

Modifies Pilfer

Pilfer's Pilfer state no longer ends when it bursts: for its 2 turns, every pushback damage the target takes sets off the Air burst around it again, and the burst gains 8 base damage.

Engine Room

PrismaticFoggernaut 3.7

Modifies Tacturret

At the end of each of your turns, Tacturret's turret gives allies within 2 cells of it, you excluded, 1 AP and 1 MP until the end of your next turn. You keep one at a time: a new one replaces the old.

Also works with Foggernaut 2.68 · Modifies Tacturret

At the end of each of your turns, Tacturret's turret gives allies within 2 cells of it, you excluded, 1 AP and 1 MP until the end of your next turn. You keep one at a time: a new one replaces the old.

Changed on 25 October 2026

Riptide Relay

PrismaticFoggernaut 3.7

Modifies Torrent

After Torrent damages an enemy, its hit strikes again every other enemy within 1 cell of your turret nearest to that enemy.

Also works with Foggernaut 2.68 · Modifies Torrent

After Torrent damages an enemy, its hit strikes again every other enemy within 1 cell of your turret nearest to that enemy.

Sirocco

PrismaticFoggernaut 3.7

Modifies Harmattan

Harmattan's rebound reaches entities up to 2 cells away in a straight line instead of only adjacent ones, and every enemy the gale strikes burns for 12 to 14 Air damage at the start of each of its next 2 turns.

Changed on 25 October 2026

Rust Bloom

PrismaticFoggernaut 2.68

Modifies Corrosion

Corrosion's damage hits enemies in a 1-cell radius around the target.

Also works with Foggernaut 3.7 · Modifies Corrosion

Corrosion's damage hits enemies in a 1-cell radius around the target.

Synchronized Ambush

PrismaticFoggernaut 2.68

Modifies Ambush

Ambush's base damage is doubled and each of its four damage lines then gains 5, and up to 2 of your Drill and Harpooner turrets in range attack its target.

Continuous Upgrade

PrismaticFoggernaut 2.68

Modifies Transition

Transition costs 2 AP less (minimum 1) and gives all your summons 20% final damage for 2 turns.

Changed on 25 October 2026

Short Circuit

PrismaticFoggernaut 2.68

Modifies Short-Circuit

Casting Short-Circuit on your last living turret gives you 3 AP and 30% final damage for 1 turn, once per turn.

Return Current

PrismaticFoggernaut 2.68

Modifies Recursiveness

On an ally, Recursiveness gives 2 AP and 2 MP on its next turn; on an enemy, it deals 35 to 42 damage in your best element.

Also works with Foggernaut 3.7 · Modifies Recursiveness

On an ally, Recursiveness gives 2 AP and 2 MP on its next turn; on an enemy, it deals 35 to 42 damage in your best element.

Changed on 25 October 2026

Anchor Cable

PrismaticFoggernaut 2.68

Modifies Anchor

Anchor gains 25 base damage and attracts its enemy target 2 cells toward your nearest turret.

Also works with Foggernaut 3.7 · Modifies Anchor

Anchor gains 25 base damage and attracts its enemy target 2 cells toward your nearest turret.

Harpoon Battery

PrismaticFoggernaut 2.68

Modifies Harpooner

Harpooner's turret arrives at Evolution III, and its harpoons strike every enemy in a 1-cell circle around their target.

Changed on 25 October 2026

Tesla Coil

PrismaticFoggernaut 2.68

Modifies Short-Circuit

Short-Circuit no longer destroys its turret, and its area damage gains 10 base damage.

Chain and Wave

PrismaticFoggernaut 2.68

Modifies Froth

Froth can be cast 3 times per turn, and every enemy it damages also takes 17 to 20 Earth damage.

Also works with Foggernaut 3.7 · Modifies Froth

Froth can be cast 3 times per turn, and every enemy it damages also takes 16 to 18 Earth damage and is attracted 2 cells toward you.

Changed on 25 October 2026

Boarding Cannons

PrismaticFoggernaut 2.68

Modifies Seizing

Seizing hits a 3-cell circle instead of 2 and gains 6 base damage per living turret you have.

Spinning Bore

PrismaticFoggernaut 2.68

Modifies Drill

At the end of each of your turns, Drill's turret deals 30 to 34 best-element damage to every adjacent enemy.

Also works with Foggernaut 3.7 · Modifies Drill

At the end of each of your turns, Drill's turret deals 30 to 34 best-element damage to every adjacent enemy.

Changed on 25 October 2026

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.