Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 34
Sunken Quarry
Modifies Collapse
Collapse deals Water damage instead of Earth damage.
Also works with Forgelance 2.68 · Modifies Collapse
Collapse deals Water damage instead of Earth damage.
Closing Cadence
Modifies Octave
Octave makes you advance up to 2 cells toward the target after the hit, instead of moving you back 2 cells.
Also works with Forgelance 2.68 · Modifies Octave
Octave makes you advance up to 2 cells toward the target after the hit, instead of moving you back 2 cells.
Drawing Volley
Modifies Brass Volley
Brass Volley attracts its targets instead of pushing them back, by the same number of cells.
Also works with Forgelance 2.68 · Modifies Brass Volley
Brass Volley attracts its targets instead of pushing them back, by the same number of cells.
Steady Quake
Modifies Upheaval
Upheaval no longer teleports its targets, but gains 6 base damage.
Also works with Forgelance 2.68 · Modifies Upheaval
Upheaval no longer teleports its targets, but gains 6 base damage.
Narrow Brand
Modifies Fire Lance
Fire Lance only hits the targeted cell instead of a cross, but each cast increases its base damage by 8 instead of 5.
Harpoon Throw
Modifies No Myr Javelin
No Myr Javelin attracts its target instead of pushing it back, by the same number of cells.
Also works with Forgelance 2.68 · Modifies No Myr Javelin
No Myr Javelin attracts its target instead of pushing it back, by the same number of cells.
Gallant Stand
Modifies Gallantry
Gallantry no longer moves you back, and each of its heals restores 2% more of max HP.
Also works with Forgelance 2.68 · Modifies Gallantry
Gallantry no longer moves you back, and each of its heals restores 2% more of max HP.
Leaden Dusk
Modifies Twilight
Twilight removes 2 MP (dodgeable) from enemies within 2 cells of the targeted cell instead of 3 Range; its Erosion is unchanged.
Also works with Forgelance 2.68 · Modifies Twilight
Twilight removes 2 MP (dodgeable) from enemies within 2 cells of the targeted cell instead of 3 Range; its Erosion is unchanged.
Eye of the Storm
Modifies Maelstrom
Maelstrom no longer switches places with its target; instead, after the hit, enemies within 2 cells of the targeted cell are attracted 1 cell toward it.
Bronze Hail
Modifies Brass Rain
Brass Rain deals Earth damage instead of Air damage.
Also works with Forgelance 2.68 · Modifies Brass Rain
Brass Rain deals Earth damage instead of Air damage.
Still Sails
Modifies Windmill
Windmill no longer teleports its targets symmetrically, and its damage gains 5 base damage.
Also works with Forgelance 2.68 · Modifies Windmill
Windmill no longer teleports its targets symmetrically, and its damage gains 5 base damage.
Valkyrie's Gaze
Modifies Kyrja
Kyrja no longer teleports you: its life steal and its final damage reduction hit the enemies within 2 cells of the targeted cell instead.
Coiled Serpent
Modifies Jormun
Jormun no longer recalls the Lance, which stays planted.
Shield Bash
Modifies Phalanx
Phalanx also pushes enemies adjacent to its centre back 1 cell.
Also works with Forgelance 2.68 · Modifies Phalanx
Phalanx also pushes enemies adjacent to its centre back 1 cell.
Repelling Renown
Modifies Renown
Renown pushes its target back instead of attracting it, by the same number of cells.
Also works with Forgelance 2.68 · Modifies Renown
Renown pushes its target back instead of attracting it, by the same number of cells.
Clay Shackle
Modifies Earthen Weakness
Earthen Weakness also removes 1 MP (dodgeable) from its target, but loses 3 base damage.
Also works with Forgelance 2.68 · Modifies Earthen Weakness
Earthen Weakness also removes 1 MP (dodgeable) from its target, but loses 3 base damage.
Shattering Prelude
Modifies Iron Prelude
Iron Prelude reduces the duration of enemies' effects by 2 turns instead of 1, but no longer gives allies Power.
Also works with Forgelance 2.68 · Modifies Iron Prelude
Iron Prelude reduces the duration of enemies' effects by 2 turns instead of 1, but no longer gives allies Power.
Molten Stone
Modifies Slingshot
Slingshot deals Fire damage instead of Earth damage.
Also works with Forgelance 3.7 · Modifies Slingshot
Slingshot deals Fire damage instead of Earth damage.
Muted Octave
Modifies Octave
Octave no longer gives Range but gains 8 base damage.
Deep Lake
Modifies Lance of the Lake
Lance of the Lake's area grows by 1 cell, but its base damage is reduced by 35%.
Also works with Forgelance 3.7 · Modifies Lance of the Lake
Lance of the Lake's area grows by 1 cell, but its base damage is reduced by 35%.
Short Javeline
Modifies No Myr Javelin
No Myr Javelin pushes back 1 more cell, but loses 1 Range.
Also works with Forgelance 3.7 · Modifies No Myr Javelin
No Myr Javelin pushes back 1 more cell, but loses 1 Range.
Light Heel
Modifies Earthen Weakness
Earthen Weakness costs 1 AP less (minimum 1), but no longer deals damage.
Also works with Forgelance 3.7 · Modifies Earthen Weakness
Earthen Weakness costs 1 AP less (minimum 1), but no longer deals damage.
Cold Brand
Modifies Burning Estoc
Burning Estoc deals Water damage and no longer applies Surtr Sparks.
Gale Javelot
Modifies Lightning-Javelin
Lightning-Javelin deals Air damage instead of Water damage.
Also works with Forgelance 3.7 · Modifies Lightning-Javelin
Lightning-Javelin deals Air damage instead of Water damage.
Red Iron
Modifies Hot Iron
Hot Iron deals Earth damage instead of Fire damage.
Also works with Forgelance 3.7 · Modifies Hot Iron
Hot Iron deals Earth damage instead of Fire damage.
Healing Waters
Modifies Lance of the Lake
Lance of the Lake also heals allies in its area for 5% of their max HP.
Also works with Forgelance 3.7 · Modifies Lance of the Lake
Lance of the Lake also heals allies in its area for 5% of their max HP.
Gallant Swap
Modifies Gallantry
Gallantry switches places with its target instead of moving you back and attracting the target.
Also works with Forgelance 3.7 · Modifies Gallantry
Gallantry switches places with its target instead of moving you back and attracting the target.
Rally Point
Modifies Collapse
Collapse also gives allies within 2 cells of its centre (not you) a shield worth 6% of your max HP for 1 turn.
Also works with Forgelance 3.7 · Modifies Collapse
Collapse also gives allies within 2 cells of its centre (not you) a shield worth 6% of your max HP for 1 turn.
Boiling Trident
Modifies Biting Trident
Biting Trident deals Fire damage instead of Water damage.
Also works with Forgelance 3.7 · Modifies Biting Trident
Biting Trident deals Fire damage instead of Water damage.
Long Shadow
Modifies Twilight
Twilight gains 2 Range.
Also works with Forgelance 3.7 · Modifies Twilight
Twilight gains 2 Range.
Iron Grip
Modifies Puncheon
Puncheon gives you 150 Lock instead of 100.
Also works with Forgelance 3.7 · Modifies Puncheon
Puncheon gives you 150 Lock instead of 100.
Quaking Ground
Modifies Middle Earth
Middle Earth also removes 1 MP (dodgeable) from enemies in its 3x3 square.
Also works with Forgelance 3.7 · Modifies Middle Earth
Middle Earth also removes 1 MP (dodgeable) from enemies in its 3x3 square.
Swift Eclipse
Modifies Eclipse
Eclipse costs 1 AP less, but its recast interval is 1 turn longer.
Also works with Forgelance 3.7 · Modifies Eclipse
Eclipse costs 1 AP less, but its recast interval is 1 turn longer.
Duelist's Mark
Modifies Holmgang
Holmgang also erodes enemies within 2 cells of you by 10% for 1 turn.
Also works with Forgelance 3.7 · Modifies Holmgang
Holmgang also erodes enemies within 2 cells of you by 10% for 1 turn.
Uncommon 30
Marrow Drinker
Modifies Seismic Pike
Seismic Pike steals life instead of dealing damage; its pushback is unchanged.
Also works with Forgelance 2.68 · Modifies Seismic Pike
Seismic Pike steals life instead of dealing damage; its pushback is unchanged.
Locked Shields
Modifies Phalanx
Phalanx also gives allies within 2 cells of the targeted cell a shield worth 12% of your max HP for 1 turn.
Also works with Forgelance 2.68 · Modifies Phalanx
Phalanx also gives allies within 2 cells of the targeted cell a shield worth 12% of your max HP for 1 turn.
Long Sails
Modifies Windmill
Windmill gains 2 Range and 4 base damage.
Also works with Forgelance 2.68 · Modifies Windmill
Windmill gains 2 Range and 4 base damage.
Clay Stride
Modifies Earthen Weakness
Earthen Weakness gains 5 base damage and makes you advance 1 more cell.
Long Gale
Modifies Cyclone Lancer
Cyclone Lancer gains 2 Range and 5 base damage.
Also works with Forgelance 2.68 · Modifies Cyclone Lancer
Cyclone Lancer gains 2 Range and 5 base damage.
Herald's Call
Modifies Renown
Each heal of Renown restores 5% more of max HP, and it attracts 1 more cell.
Also works with Forgelance 2.68 · Modifies Renown
Each heal of Renown restores 5% more of max HP, and it attracts 1 more cell.
Quicksand
Modifies Collapse
After its attractions, Collapse also removes 2 MP (dodgeable) from enemies within 2 cells of its centre.
Also works with Forgelance 2.68 · Modifies Collapse
After its attractions, Collapse also removes 2 MP (dodgeable) from enemies within 2 cells of its centre.
Counterpoint
Modifies Octave
Octave steals life instead of dealing damage and gains 4 base damage.
Also works with Forgelance 2.68 · Modifies Octave
Octave steals life instead of dealing damage and gains 4 base damage.
Twin Bolt
Modifies Lightning-Javelin
Lightning-Javelin gains 2 Range and can be cast twice per turn on the same target.
Corona
Modifies Eclipse
Eclipse also gives allies within 3 cells of the targeted cell, you included, 2 MP for 1 turn.
Also works with Forgelance 2.68 · Modifies Eclipse
Eclipse also gives allies within 3 cells of the targeted cell, you included, 2 MP for 1 turn.
Thunder Snare
Modifies Elding
After its attraction, Elding also removes 2 MP (dodgeable) from enemies in its area.
Also works with Forgelance 2.68 · Modifies Elding
After its attraction, Elding also removes 2 MP (dodgeable) from enemies in its area.
Blood Fencer
Modifies Balestra
Balestra steals life instead of dealing damage.
Also works with Forgelance 2.68 · Modifies Balestra
Balestra steals life instead of dealing damage.
Long Dusk
Modifies Twilight
Twilight's Erosion and Range reduction last 3 turns instead of 2.
Also works with Forgelance 2.68 · Modifies Twilight
Twilight's Erosion and Range reduction last 3 turns instead of 2.
Wide Ride
Modifies Chivalry
Chivalry's heal and MP reach allies within 3 cells of you instead of 2.
Also works with Forgelance 2.68 · Modifies Chivalry
Chivalry's heal and MP reach allies within 3 cells of you instead of 2.
Bitter Embrace
Modifies Valkyr's Embrace
The enemies who attack the ally under Valkyr's Embrace are eroded by 25% instead of 10%.
Also works with Forgelance 2.68 · Modifies Valkyr's Embrace
The enemies who attack the ally under Valkyr's Embrace are eroded by 25% instead of 10%.
Close Phalanx
Modifies Phalanx
Phalanx also gives allies in its area a shield worth 12% of your max HP for 1 turn.
Also works with Forgelance 3.7 · Modifies Phalanx
Phalanx also gives allies in its area a shield worth 12% of your max HP for 1 turn.
Safe Gallantry
Modifies Gallantry
Gallantry heals twice as much, and when it moves you, you gain a shield worth 12% of your max HP for 1 turn, once per turn.
Also works with Forgelance 3.7 · Modifies Gallantry
Gallantry heals twice as much, and when it moves you, you gain a shield worth 12% of your max HP for 1 turn, once per turn.
Patient Renown
Modifies Renown
Renown attracts 2 more cells and heals twice as much.
Also works with Forgelance 3.7 · Modifies Renown
Renown attracts 2 more cells and heals twice as much.
Light Cavalry
Modifies Chivalry
Chivalry gives 2 more MP and heals twice as much, and its recast interval is 1 turn shorter.
Also works with Forgelance 3.7 · Modifies Chivalry
Chivalry gives 2 more MP and heals twice as much, and its recast interval is 1 turn shorter.
Thin Banner
Modifies Oriflamme
Oriflamme also gives allies in its area a shield worth 12% of your max HP for 1 turn, and its own effects last 1 more turn.
Also works with Forgelance 3.7 · Modifies Oriflamme
Oriflamme also gives allies in its area a shield worth 12% of your max HP for 1 turn, and its own effects last 1 more turn.
Bleeding Iron
Modifies Hot Iron
Hot Iron steals life instead of dealing damage.
Also works with Forgelance 3.7 · Modifies Hot Iron
Hot Iron steals life instead of dealing damage.
Burning Guard
Modifies Parry
Parry also gives you 15% final damage for 1 turn.
Also works with Forgelance 3.7 · Modifies Parry
Parry also gives you 15% final damage for 1 turn.
Myr's Weight
Modifies No Myr Javelin
No Myr Javelin also removes 1 AP (dodgeable) from its target.
Also works with Forgelance 3.7 · Modifies No Myr Javelin
No Myr Javelin also removes 1 AP (dodgeable) from its target.
Charge of Embers
Modifies Heroic Charge
Every enemy Heroic Charge damages gets a Surtr Spark.
Choking Smoke
Modifies Spicy Mill
Enemies in Spicy Mill's cross also deal 10% less final damage for 1 turn.
Also works with Forgelance 3.7 · Modifies Spicy Mill
Enemies in Spicy Mill's cross also deal 10% less final damage for 1 turn.
Iron Resolve
Modifies Iron Prelude
Iron Prelude also gives allies within 2 cells of its centre a shield worth 10% of your max HP for 1 turn.
Also works with Forgelance 3.7 · Modifies Iron Prelude
Iron Prelude also gives allies within 2 cells of its centre a shield worth 10% of your max HP for 1 turn.
Sling Shackle
Modifies Slingshot
Slingshot also removes 1 MP (dodgeable) from the enemies in its area.
Also works with Forgelance 3.7 · Modifies Slingshot
Slingshot also removes 1 MP (dodgeable) from the enemies in its area.
Long Lunge
Modifies Lunge
Lunge can reach up to 2 cells away diagonally and gains 15% base damage.
Also works with Forgelance 3.7 · Modifies Lunge
Lunge can reach up to 2 cells away diagonally and gains 15% base damage.
Encore
Modifies Epilogue
Epilogue can be cast twice per turn.
Also works with Forgelance 3.7 · Modifies Epilogue
Epilogue can be cast twice per turn.
Rare 28
Fencer's Footwork
Modifies Balestra
Balestra gains 2 Range and 6 base damage, and when it moves you, you gain 2 MP, once per turn.
Also works with Forgelance 2.68 · Modifies Balestra
Balestra gains 2 Range and 6 base damage, and when it moves you, you gain 2 MP, once per turn.
Standard Bearer
Modifies Oriflamme
Oriflamme also gives allies within 2 cells of the targeted cell a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Forgelance 2.68 · Modifies Oriflamme
Oriflamme also gives allies within 2 cells of the targeted cell a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Searing Sweep
Modifies Burning Estoc
Burning Estoc's cone grows to 3 cells, for its damage and its pushback, and it gains 4 base damage.
Drowned Iron
Modifies Lance of the Lake
At the end of each of your turns, the Lance summoned by Lance of the Lake deals 18 to 22 Water damage to enemies within 1 cell of it.
Also works with Forgelance 2.68 · Modifies Lance of the Lake
At the end of each of your turns, the Lance summoned by Lance of the Lake deals 18 to 22 Water damage to enemies within 1 cell of it.
Widening Gyre
Modifies Maelstrom
Maelstrom's damage area grows to a 3-cell radius, and it gains 5 base damage.
Also works with Forgelance 2.68 · Modifies Maelstrom
Maelstrom's damage area grows to a 3-cell radius, and it gains 3 base damage.
Numbers adjusted to this spell.
Deep Tines
Modifies Biting Trident
Biting Trident gains 8 base damage, and it attracts its targets 1 more cell.
Also works with Forgelance 2.68 · Modifies Biting Trident
Biting Trident gains 8 base damage, and it attracts its targets 1 more cell.
Tailwind
Modifies Cyclone Lancer
Cyclone Lancer gains 15% base damage, and allies within 2 cells of where the Lance lands, you included, gain 2 MP for 1 turn.
Also works with Forgelance 2.68 · Modifies Cyclone Lancer
Cyclone Lancer gains 15% base damage, and allies within 2 cells of where the Lance lands, you included, gain 2 MP for 1 turn.
Last Verse
Modifies Epilogue
When Epilogue summons or recalls the Lance, enemies within 1 cell of its targeted cell take 24 to 28 damage in your best element.
Also works with Forgelance 2.68 · Modifies Epilogue
When Epilogue summons or recalls the Lance, enemies within 1 cell of its targeted cell take 24 to 28 damage in your best element.
Gallant Rescue
Modifies Gallantry
Before Gallantry attracts it, the targeted ally (not you) gets a shield worth 15% of your max HP for 1 turn and 2 MP for 1 turn.
Also works with Forgelance 2.68 · Modifies Gallantry
Before Gallantry attracts it, the targeted ally (not you) gets a shield worth 15% of your max HP for 1 turn and 2 MP for 1 turn.
Landslide
Modifies Upheaval
Upheaval's area widens from 3 to 5 cells across, for its damage and its symmetric teleportation.
Also works with Forgelance 2.68 · Modifies Upheaval
Upheaval's area widens from 3 to 5 cells across, for its damage and its symmetric teleportation.
Myr's Momentum
Modifies No Myr Javelin
The first time each turn No Myr Javelin hits an enemy, you gain 2 AP.
Also works with Forgelance 2.68 · Modifies No Myr Javelin
The first time each turn No Myr Javelin hits an enemy, you gain 2 AP.
Living Banner
Modifies Oriflamme
At the end of each of your turns, the Lance summoned by Oriflamme gives allies within 2 cells of it, you included, a shield worth 8% of your max HP for 1 turn.
Also works with Forgelance 2.68 · Modifies Oriflamme
At the end of each of your turns, the Lance summoned by Oriflamme gives allies within 2 cells of it, you included, a shield worth 8% of your max HP for 1 turn.
Ringing Lance
Modifies Brass Volley
Each cast of Brass Volley that damages an enemy also hits the enemies within 2 cells of your Lance that it did not hit, with its own damage.
Also works with Forgelance 2.68 · Modifies Brass Volley
Each cast of Brass Volley that damages an enemy also hits the enemies within 2 cells of your Lance that it did not hit, with its own damage.
Steel Answer
Modifies Parry
Parry also gives you a shield worth 20% of your max HP for 1 turn.
Also works with Forgelance 2.68 · Modifies Parry
Parry also gives you a shield worth 20% of your max HP for 1 turn.
Tight Volley
Modifies Brass Volley
Brass Volley's damage hits a 1-cell radius around the target.
Also works with Forgelance 3.7 · Modifies Brass Volley
Brass Volley's damage hits a 1-cell radius around the target.
Firm Point
Modifies Puncheon
Puncheon's summon has twice the HP and 100 more Lock, you take 20% less damage for 2 turns, and its recast interval is 1 turn shorter.
Also works with Forgelance 3.7 · Modifies Puncheon
Puncheon's summon has twice the HP and 100 more Lock, you take 20% less damage for 2 turns, and its recast interval is 1 turn shorter.
Delayed Epilogue
Modifies Epilogue
Epilogue also gives you 1 AP on your next turn and a shield worth 15% of your max HP for 1 turn.
Also works with Forgelance 3.7 · Modifies Epilogue
Epilogue also gives you 1 AP on your next turn and a shield worth 15% of your max HP for 1 turn.
Measured Charge
Modifies Heroic Charge
Heroic Charge gains 20 base damage, when it moves you, you gain 2 MP (once per turn), and its recast interval is 1 turn shorter.
Also works with Forgelance 3.7 · Modifies Heroic Charge
Heroic Charge gains 20 base damage, when it moves you, you gain 2 MP (once per turn), and its recast interval is 1 turn shorter.
Valkyrie Leap
Modifies Kyrja
Kyrja's recast interval is 2 turns shorter and each of its damage lines gains 8 base damage.
Also works with Forgelance 3.7 · Modifies Kyrja
Kyrja's recast interval is 2 turns shorter and each of its damage lines gains 8 base damage.
Sea Trident
Modifies Biting Trident
Biting Trident no longer has to be cast in a straight line and gains 8 base damage.
Also works with Forgelance 3.7 · Modifies Biting Trident
Biting Trident no longer has to be cast in a straight line and gains 8 base damage.
Fault Square
Modifies Seismic Pike
Seismic Pike's damage hits the 3x3 square around its target instead of its line.
Also works with Forgelance 3.7 · Modifies Seismic Pike
Seismic Pike's damage hits the 3x3 square around its target instead of its line.
Clarion Call
Modifies Renown
Before Renown attracts its target, an allied target (not you) gets a shield worth 15% of your max HP for 1 turn, and an enemy target loses 2 MP (dodgeable).
Also works with Forgelance 3.7 · Modifies Renown
Before Renown attracts its target, an allied target (not you) gets a shield worth 15% of your max HP for 1 turn, and an enemy target loses 2 MP (dodgeable).
Wide Sweep
Modifies Burning Estoc
Burning Estoc's cone grows to 3 cells, for its damage and for the Surtr Sparks it lays.
Gale Wake
Modifies Cyclone Lancer
Cyclone Lancer also removes 2 MP (dodgeable) from the enemies on its line.
Also works with Forgelance 3.7 · Modifies Cyclone Lancer
Cyclone Lancer also removes 2 MP (dodgeable) from the enemies on its line.
Valkyr's Aegis
Modifies Valkyr's Embrace
Valkyr's Embrace also gives its ally a shield worth 20% of your max HP for 1 turn.
Also works with Forgelance 3.7 · Modifies Valkyr's Embrace
Valkyr's Embrace also gives its ally a shield worth 20% of your max HP for 1 turn.
Squire's Ride
Modifies Chivalry
Chivalry also gives allies within 2 cells of you (not you) 2 MP for 1 turn.
Also works with Forgelance 3.7 · Modifies Chivalry
Chivalry also gives allies within 2 cells of you (not you) 2 MP for 1 turn.
Bronze Ranks
Modifies Phalanx
Phalanx also gives allies within 2 cells of its centre 10% resistance to every element for 2 turns.
Also works with Forgelance 3.7 · Modifies Phalanx
Phalanx also gives allies within 2 cells of its centre 10% resistance to every element for 2 turns.
Static Spark
Modifies Lightning-Javelin
Lightning-Javelin gains 15% base damage, and every enemy it damages gets a Surtr Spark.
Epic 28
Lancer's Onrush
Modifies Heroic Charge
Heroic Charge gains 20 base damage and 2 Range, makes you advance 2 more cells, and when it moves you, you gain 2 MP, once per turn.
Also works with Forgelance 2.68 · Modifies Heroic Charge
Heroic Charge gains 20 base damage and 2 Range, makes you advance 2 more cells, and when it moves you, you gain 2 MP, once per turn.
Shieldmaiden's Oath
Modifies Valkyr's Embrace
Valkyr's Embrace also makes its target take 50% less melee and ranged damage for 1 turn, and its recast interval is 1 turn shorter.
Also works with Forgelance 2.68 · Modifies Valkyr's Embrace
Valkyr's Embrace also makes its target take 50% less melee and ranged damage for 1 turn, and its recast interval is 1 turn shorter.
Thunder Relay
Modifies Lightning-Javelin
Lightning-Javelin gains 6 base damage, and its damage then bounces to 1 more enemy within 4 cells of the last one hit, never the same enemy twice.
Also works with Forgelance 2.68 · Modifies Lightning-Javelin
Lightning-Javelin gains 6 base damage, and its damage then bounces to 1 more enemy within 4 cells of the last one hit, never the same enemy twice.
Heart of the Forge
Modifies Middle Earth
Middle Earth gives you 20% final damage for 2 turns, instead of Power for each enemy hit.
Also works with Forgelance 2.68 · Modifies Middle Earth
Middle Earth gives you 20% final damage for 2 turns, instead of Power for each enemy hit.
Hundred Heads
Modifies Ydra
Ydra gains 15 base damage, and its area grows by 1 cell, for its damage and for the damage reduction each enemy in it gives you.
Lingering Squall
Modifies Noa
Both of Noa's damage lines gain 12 base damage, and the state it applies lasts 1 more turn.
Smouldering Wound
Modifies Burning Estoc
Enemies in Burning Estoc's cone also burn for 26 to 30 Fire damage at the start of each of their next 2 turns.
Also works with Forgelance 2.68 · Modifies Burning Estoc
Enemies in Burning Estoc's cone also burn for 26 to 30 Fire damage at the start of each of their next 2 turns.
Grinding Pike
Modifies Seismic Pike
Every enemy Seismic Pike damages is struck by Twilight: enemies within 2 cells of it get 20% Erosion and lose 3 Range for 2 turns.
Also works with Forgelance 2.68 · Modifies Seismic Pike
Every enemy Seismic Pike damages is struck by Twilight: enemies within 2 cells of it get 20% Erosion and lose 3 Range for 2 turns.
Fencer's Dance
Modifies Lunge
Lunge can be cast twice per turn, and when it moves you, you gain 2 MP, once per turn.
Also works with Forgelance 2.68 · Modifies Lunge
Lunge can be cast twice per turn, and when it moves you, you gain 2 MP, once per turn.
Shockwave Stone
Modifies Slingshot
Slingshot gains 25% base damage, its range becomes modifiable, and after the hit, enemies in its area are pushed back 2 cells away from its centre, where the Lance lands.
Also works with Forgelance 2.68 · Modifies Slingshot
Slingshot gains 25% base damage, its range becomes modifiable, and after the hit, enemies in its area are pushed back 2 cells away from its centre, where the Lance lands.
Branding Field
Modifies Hot Iron
Hot Iron's area grows from 3x3 to 5x5 cells, for its damage and for the damage-taken increase it applies.
Surtr's Reach
Modifies Muspel
Muspel's area grows from a 3-cell to a 4-cell radius, for its damage and for the damage it gains per enemy in the area.
Patient Duelist
Modifies Holmgang
Holmgang also gives you a shield worth 25% of your max HP for 1 turn, and you start your next turn with 2 more AP.
Also works with Forgelance 2.68 · Modifies Holmgang
Holmgang also gives you a shield worth 25% of your max HP for 1 turn, and you start your next turn with 2 more AP.
Stable Balestra
Modifies Balestra
Each of Balestra's damage lines gains 15 base damage, and you take 25% less damage for 1 turn.
Also works with Forgelance 3.7 · Modifies Balestra
Each of Balestra's damage lines gains 15 base damage, and you take 25% less damage for 1 turn.
Safe Exit
Modifies Disengaging
Each of Disengaging's damage lines gains 10 base damage, and allies in its area gain 2 MP on their next turn.
Also works with Forgelance 3.7 · Modifies Disengaging
Each of Disengaging's damage lines gains 10 base damage, and allies in its area gain 2 MP on their next turn.
Forked Lightning
Modifies Lightning-Javelin
Lightning-Javelin gains 5 base damage and bounces to up to 2 more enemies, each within 4 cells of the last one hit, never the same enemy twice.
Also works with Forgelance 3.7 · Modifies Lightning-Javelin
Lightning-Javelin gains 5 base damage and bounces to up to 2 more enemies, each within 4 cells of the last one hit, never the same enemy twice.
Tidal Elding
Modifies Elding
Elding attracts 2 more cells and gains 20 base damage, and its recast interval is 1 turn shorter.
Also works with Forgelance 3.7 · Modifies Elding
Elding attracts 2 more cells and gains 20 base damage, and its recast interval is 1 turn shorter.
Patient Noa
Modifies Noa
Noa's mark lasts 1 more turn, each of its damage lines gains 15 base damage, it attracts its target 2 cells toward you, and it can be cast once more per turn.
Slow Maelstrom
Modifies Maelstrom
Maelstrom gains 20 base damage, its area grows by 1 cell, its recast interval is 1 turn shorter, and every enemy it damages gets 1 more Surtr Spark.
Shield Wall
Modifies Phalanx
Phalanx also gives allies in its area a shield worth 20% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.
Also works with Forgelance 3.7 · Modifies Phalanx
Phalanx also gives allies in its area a shield worth 20% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.
Cyclone Unbound
Modifies Cyclone Lancer
Cyclone Lancer no longer has to be cast in a straight line, can be cast once more per turn and gains 10 base damage.
Also works with Forgelance 3.7 · Modifies Cyclone Lancer
Cyclone Lancer no longer has to be cast in a straight line, can be cast once more per turn and gains 10 base damage.
Thunder Eye
Modifies Elding
After its attraction, Elding deals 32 to 36 Water damage again to the enemies within 1 cell of its centre.
Also works with Forgelance 3.7 · Modifies Elding
After its attraction, Elding deals 32 to 36 Water damage again to the enemies within 1 cell of its centre.
Thrust and Sweep
Modifies Balestra
Each cast of Balestra that damages an enemy also hits the enemies within 1 cell of you that it did not hit, with its own damage.
Also works with Forgelance 3.7 · Modifies Balestra
Each cast of Balestra that damages an enemy also hits the enemies within 1 cell of you that it did not hit, with its own damage.
Clay Tether
Modifies Earthen Weakness
Earthen Weakness can be cast 3 times per turn instead of 2, and the enemy it damages is attracted 2 cells toward your Lance.
Also works with Forgelance 3.7 · Modifies Earthen Weakness
Earthen Weakness can be cast 3 times per turn instead of 2, and the enemy it damages is attracted 2 cells toward your Lance.
Battering Brass
Modifies Brass Volley
Brass Volley pushes back 1 more cell, and every enemy it damages loses 40 Pushback Resistance for 2 turns.
Ember Rain
Modifies Brass Rain
Brass Rain gains 20% base damage, and every enemy it damages gets a Surtr Spark.
Tempo
Modifies Octave
Each time Octave hits an enemy, you gain 1 AP, at most twice per turn.
Also works with Forgelance 3.7 · Modifies Octave
Each time Octave hits an enemy, you gain 1 AP, at most twice per turn.
Serpent's Coil
Modifies Jormun
Jormun gains 20% base damage on both of its lines, and pushes the enemies within 1 cell of its targeted cell back 2 cells.
Legendary 23
Iron Anthem
Modifies Iron Prelude
Iron Prelude gives allies within 2 cells of the targeted cell 25% final damage for 2 turns, instead of Power.
Also works with Forgelance 2.68 · Modifies Iron Prelude
Iron Prelude gives allies within 2 cells of the targeted cell 25% final damage for 2 turns, instead of Power.
Second Coil
Modifies Jormun
Jormun can be cast twice per turn, and its damage lines gain 8 base damage.
Also works with Forgelance 2.68 · Modifies Jormun
Jormun can be cast twice per turn, and its damage lines gain 8 base damage.
Ever-Ready Guard
Modifies Parry
Parry's riposte gains 15 base damage, and its recast interval is 1 turn shorter.
Also works with Forgelance 2.68 · Modifies Parry
Parry's riposte gains 15 base damage, and its recast interval is 1 turn shorter.
Unending Storm
Modifies Elding
Elding gains 8 base damage, and its recast interval is 1 turn shorter.
Also works with Forgelance 2.68 · Modifies Elding
Elding gains 8 base damage, and its recast interval is 1 turn shorter.
White-Hot Brand
Modifies Hot Iron
Hot Iron gains 10 base damage, and enemies it hits take 120% of damage instead of 107% for 2 turns.
Valkyrie's Path
Modifies Kyrja
Kyrja gains 10 base damage, reduces enemies' final damage by 20% instead of 10%, and its recast interval is 1 turn shorter.
Bellows
Modifies Fire Lance
Each cast of Fire Lance raises its base damage by 15 instead of 5, and it can hit the same target any number of times per turn.
Drawing Tide
Modifies Lance of the Lake
Lance of the Lake can be cast 3 times per turn instead of 2 and gains 6 base damage; after the hit, enemies in its area are attracted 1 cell toward its centre, where the Lance lands.
Also works with Forgelance 2.68 · Modifies Lance of the Lake
Lance of the Lake can be cast 3 times per turn instead of 2 and gains 6 base damage; after the hit, enemies in its area are attracted 1 cell toward its centre, where the Lance lands.
Vanguard
Modifies Heroic Charge
Heroic Charge also deals 29 to 33 damage in your best element to the enemies adjacent to its target, and the first time each turn it hits an enemy, you gain 20% final damage for 1 turn.
Also works with Forgelance 2.68 · Modifies Heroic Charge
Heroic Charge also deals 29 to 33 damage in your best element to the enemies adjacent to its target, and the first time each turn it hits an enemy, you gain 20% final damage for 1 turn.
Planted Gale
Modifies Disengaging
Disengaging no longer recalls the Lance, and it can be cast twice per turn.
Thunder Ring
Modifies Vajra
Vajra's area grows from a 2-cell to a 3-cell radius around where you land, for its life steal and its Dodge steal, and its recast interval is 1 turn shorter.
Heart of the World
Modifies Middle Earth
Middle Earth can be cast twice per turn, and before each quake, enemies in the 5x5 square around its centre are attracted 1 cell toward it.
Also works with Forgelance 2.68 · Modifies Middle Earth
Middle Earth can be cast twice per turn, and before each quake, enemies in the 5x5 square around its centre are attracted 1 cell toward it.
Vigilant Parade
Modifies Parry
Parry lasts 1 more turn, its retaliation gains 15 base damage, you take 30% less damage for 1 turn, and its recast interval is 1 turn shorter.
Also works with Forgelance 3.7 · Modifies Parry
Parry lasts 1 more turn, its retaliation gains 15 base damage, you take 30% less damage for 1 turn, and its recast interval is 1 turn shorter.
Merciful Valkyr
Modifies Valkyr's Embrace
Valkyr's Embrace also heals its allied target for 12% of its max HP and makes it take 25% less damage for 1 turn, and its recast interval is 2 turns shorter.
Also works with Forgelance 3.7 · Modifies Valkyr's Embrace
Valkyr's Embrace also heals its allied target for 12% of its max HP and makes it take 25% less damage for 1 turn, and its recast interval is 2 turns shorter.
Rallying Iron
Modifies Iron Prelude
Iron Prelude gives allies within 2 cells of the target 20% final damage for 2 turns instead of 150 Power, and 2 MP for 1 turn.
Also works with Forgelance 3.7 · Modifies Iron Prelude
Iron Prelude gives allies within 2 cells of the target 20% final damage for 2 turns instead of 150 Power, and 2 MP for 1 turn.
Closing Dusk
Modifies Twilight
Twilight's Erosion is doubled, it deals 35 to 42 damage in your best element to enemies within 2 cells of the target, and its recast interval is 1 turn shorter.
Also works with Forgelance 3.7 · Modifies Twilight
Twilight's Erosion is doubled, it deals 35 to 42 damage in your best element to enemies within 2 cells of the target, and its recast interval is 1 turn shorter.
Middle Earth
Modifies Middle Earth
Middle Earth gives allies in the 3×3 square around you 20% final damage for 2 turns instead of 50 Power, and each of its damage lines gains 10 base damage.
Also works with Forgelance 3.7 · Modifies Middle Earth
Middle Earth gives allies in the 3×3 square around you 20% final damage for 2 turns instead of 50 Power, and each of its damage lines gains 10 base damage.
Double Gale
Modifies Disengaging
Disengaging can be cast twice per turn and pushes back 2 more cells.
Also works with Forgelance 3.7 · Modifies Disengaging
Disengaging can be cast twice per turn and pushes back 2 more cells.
Rolling Thunder
Modifies Noa
The explosion Noa sets off on pushback damage deals twice its base damage, on a 7x7 square instead of 5x5.
Aftershock
Modifies Upheaval
Upheaval can be cast twice per turn, and the enemies in its area take 20 to 24 Earth damage at the start of their next turn.
Also works with Forgelance 3.7 · Modifies Upheaval
Upheaval can be cast 3 times per turn instead of 2, and the enemies in its area take 20 to 24 Earth damage at the start of their next turn.
Forge Heat
Modifies Hot Iron
Hot Iron gains 25% base damage, and each of its hits raises the base damage of Surtr Spark explosions by 6 instead of 2.
Valkyrie's Verdict
Modifies Kyrja
Enemies on the line Kyrja crosses also take 15% more damage for 2 turns.
Also works with Forgelance 3.7 · Modifies Kyrja
Enemies on the line Kyrja crosses also take 15% more damage for 2 turns.
Great Mill
Modifies Windmill
Windmill's area grows from a 2-cell to a 3-cell radius, for its damage and its symmetric teleportation.
Also works with Forgelance 3.7 · Modifies Windmill
Windmill's area grows from a 2-cell to a 3-cell radius, for its damage and its symmetric teleportation.
Prismatic 22
Surtr's Forge
Modifies Muspel
Muspel's recast interval is 1 turn shorter, and the base damage each enemy in its area adds to it is doubled.
Earthswallow
Modifies Collapse
Collapse can be cast twice per turn and gains 8 base damage; each cast that damages an enemy also deals 20 to 24 Earth damage to the enemies within 3 cells of your Lance that it did not hit.
Also works with Forgelance 2.68 · Modifies Collapse
Collapse can be cast twice per turn and gains 8 base damage; each cast that damages an enemy also deals 20 to 24 Earth damage to the enemies within 3 cells of your Lance that it did not hit.
Endless Duel
Modifies Holmgang
Holmgang no longer ends your turn, but moving or teleporting (portals included) still ends all of its effects, its glyph-aura too. While it lasts, you take 40% of ranged damage instead of 65%, and enemies that end their turn inside its glyph-aura take 30 to 36 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn). Its recast interval is 2 turns shorter.
Also works with Forgelance 2.68 · Modifies Holmgang
Holmgang no longer ends your turn, but moving or teleporting (portals included) still ends all of its effects, its glyph-aura too. While it lasts, you take 25% of ranged damage instead of 50%, and enemies that end their turn inside its glyph-aura take 30 to 36 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn). Its recast interval is 2 turns shorter.
Crown of Night
Modifies Eclipse
Eclipse gives allies within 3 cells of the targeted cell 20% final damage and a shield worth 20% of your max HP for 2 turns, its Range reduction only affects enemies, and its recast interval is 2 turns shorter.
Also works with Forgelance 2.68 · Modifies Eclipse
Eclipse gives allies within 3 cells of the targeted cell 20% final damage and a shield worth 20% of your max HP for 2 turns, its Range reduction only affects enemies, and its recast interval is 2 turns shorter.
Bronze Monsoon
Modifies Brass Rain
Brass Rain can be cast twice per turn, gains 8 base damage, and reduces enemies' Pushback Resistance by 80 instead of 40.
Also works with Forgelance 2.68 · Modifies Brass Rain
Brass Rain can be cast twice per turn, gains 8 base damage, and reduces enemies' Pushback Resistance by 80 instead of 40.
Cavalry Charge
Modifies Chivalry
Chivalry heals twice as much, also gives allies within 2 cells of you 2 AP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Forgelance 2.68 · Modifies Chivalry
Chivalry heals twice as much, also gives allies within 2 cells of you 2 AP for 1 turn, and its recast interval is 1 turn shorter.
Undertow
Modifies Biting Trident
Biting Trident can be cast 3 times per turn instead of 2, and each cast that damages an enemy also hits the enemies within 2 cells of you that it did not hit, with its own damage.
Also works with Forgelance 2.68 · Modifies Biting Trident
Biting Trident can be cast 3 times per turn instead of 2, and each cast that damages an enemy also hits the enemies within 2 cells of you that it did not hit, with its own damage.
Peppermill
Modifies Spicy Mill
Spicy Mill can be cast twice per turn, and after its attractions it deals 30 to 34 Fire damage to the enemies within 1 cell of its centre.
Also works with Forgelance 2.68 · Modifies Spicy Mill
Spicy Mill can be cast twice per turn, and after its attractions it deals 30 to 34 Fire damage to the enemies within 1 cell of its centre.
Twin-Headed Ydra
Modifies Ydra
Ydra's recast interval is 1 turn shorter, and each cast that damages an enemy also deals 44 to 50 Earth damage to the enemies within 2 cells of you that it did not hit. Cast on your Lance, it bites around the Lance and around you.
Thunderhead
Modifies Noa
Noa's area grows from 3x3 to 5x5 cells, for its damage, the Noa state and its pushback trigger, and its recast interval is 1 turn shorter. The hit the Noa state deals when an enemy takes pushback damage also strikes the 5x5 square around that enemy.
War Standard
Modifies Puncheon
At the end of each of your turns, the Lance summoned by Puncheon gives your allies (not you) within 2 cells of it 20% final damage for 1 turn and deals 30 to 34 damage in your best element to enemies within 2 cells of it.
Also works with Forgelance 2.68 · Modifies Puncheon
At the end of each of your turns, the Lance summoned by Puncheon gives your allies (not you) within 2 cells of it 20% final damage for 1 turn and deals 30 to 34 damage in your best element to enemies within 2 cells of it.
Chosen Eclipse
Modifies Eclipse
Eclipse gives allies within 3 cells of the targeted cell a shield worth 20% of your max HP for 1 turn and 20% final damage for 2 turns, its Range reduction only affects enemies, its recast interval is 2 turns shorter, and its delayed Mani's Crescent strikes wherever you stand when it resolves.
Also works with Forgelance 3.7 · Modifies Eclipse
Eclipse gives allies within 3 cells of the targeted cell a shield worth 20% of your max HP for 1 turn and 20% final damage for 2 turns, its Range reduction only affects enemies, its recast interval is 2 turns shorter, and its delayed Mani's Crescent strikes wherever you stand when it resolves.
Last Stand
Modifies Holmgang
Holmgang no longer ends your turn, deals 25 damage in your best element to enemies within 2 cells of you, and its recast interval is 2 turns shorter.
Also works with Forgelance 3.7 · Modifies Holmgang
Holmgang no longer ends your turn, deals 25 damage in your best element to enemies within 2 cells of you, and its recast interval is 2 turns shorter.
Surt's Furnace
Modifies Muspel
Muspel gains 20 base damage, its area grows by 1 cell and it can be cast once more per turn; before it lays its new Surtr Sparks, the ones an enemy already carries explode, once per enemy per turn.
Twin Collapse
Modifies Collapse
Each of Collapse's damage lines gains 15 base damage and it can be cast once more per turn; when it damages an enemy, its main damage also strikes the other enemies within 2 cells of you.
Also works with Forgelance 3.7 · Modifies Collapse
Each of Collapse's damage lines gains 15 base damage and it can be cast once more per turn; when it damages an enemy, its main damage also strikes the other enemies within 2 cells of you.
Spear Rhythm
Modifies Slingshot
Hitting an enemy with Slingshot gives you 2 AP, once per turn, and after you have taken your lance back this turn, it gains 30 base damage.
Also works with Forgelance 3.7 · Modifies Slingshot
Hitting an enemy with Slingshot gives you 2 AP, once per turn, and after you have taken your lance back this turn, it gains 30 base damage.
World Serpent
Modifies Jormun
Jormun can be cast once more per turn, no longer has to be cast in a straight line, and each of its damage lines gains 10 base damage.
Surtr's Javelin
Modifies Fire Lance
Fire Lance can be cast 3 times per turn instead of 2, and every enemy it damages gets one more Surtr Spark.
Thunderclap
Modifies Vajra
Vajra's recast interval is 1 turn shorter, and the Surtr Sparks of every enemy it damages detonate.
Surtr's Standard
Modifies Oriflamme
While the Lance planted by Oriflamme stands, you and your allies in its Standard aura take 70% of damage instead of 93%.
Ragnarök
Modifies Maelstrom
Maelstrom's detonation makes every enemy carrying Surtr Sparks explode at full power, 41 to 45 Fire damage, however many sparks they carry; the sparks of an enemy with fewer than 6 are not used up.
Hydra Lure
Modifies Ydra
Ydra costs 1 AP less and can be cast twice per turn, and after its star it attracts the enemies within 3 cells of its centre 2 cells toward it.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
