Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 34

Sunken Quarry

CommonForgelance 3.7

Modifies Collapse

Collapse deals Water damage instead of Earth damage.

Also works with Forgelance 2.68 · Modifies Collapse

Collapse deals Water damage instead of Earth damage.

Closing Cadence

CommonForgelance 3.7

Modifies Octave

Octave makes you advance up to 2 cells toward the target after the hit, instead of moving you back 2 cells.

Also works with Forgelance 2.68 · Modifies Octave

Octave makes you advance up to 2 cells toward the target after the hit, instead of moving you back 2 cells.

Drawing Volley

CommonForgelance 3.7

Modifies Brass Volley

Brass Volley attracts its targets instead of pushing them back, by the same number of cells.

Also works with Forgelance 2.68 · Modifies Brass Volley

Brass Volley attracts its targets instead of pushing them back, by the same number of cells.

Steady Quake

CommonForgelance 3.7

Modifies Upheaval

Upheaval no longer teleports its targets, but gains 6 base damage.

Also works with Forgelance 2.68 · Modifies Upheaval

Upheaval no longer teleports its targets, but gains 6 base damage.

Narrow Brand

CommonForgelance 3.7

Modifies Fire Lance

Fire Lance only hits the targeted cell instead of a cross, but each cast increases its base damage by 8 instead of 5.

Harpoon Throw

CommonForgelance 3.7

Modifies No Myr Javelin

No Myr Javelin attracts its target instead of pushing it back, by the same number of cells.

Also works with Forgelance 2.68 · Modifies No Myr Javelin

No Myr Javelin attracts its target instead of pushing it back, by the same number of cells.

Gallant Stand

CommonForgelance 3.7

Modifies Gallantry

Gallantry no longer moves you back, and each of its heals restores 2% more of max HP.

Also works with Forgelance 2.68 · Modifies Gallantry

Gallantry no longer moves you back, and each of its heals restores 2% more of max HP.

Leaden Dusk

CommonForgelance 3.7

Modifies Twilight

Twilight removes 2 MP (dodgeable) from enemies within 2 cells of the targeted cell instead of 3 Range; its Erosion is unchanged.

Also works with Forgelance 2.68 · Modifies Twilight

Twilight removes 2 MP (dodgeable) from enemies within 2 cells of the targeted cell instead of 3 Range; its Erosion is unchanged.

Eye of the Storm

CommonForgelance 3.7

Modifies Maelstrom

Maelstrom no longer switches places with its target; instead, after the hit, enemies within 2 cells of the targeted cell are attracted 1 cell toward it.

Bronze Hail

CommonForgelance 3.7

Modifies Brass Rain

Brass Rain deals Earth damage instead of Air damage.

Also works with Forgelance 2.68 · Modifies Brass Rain

Brass Rain deals Earth damage instead of Air damage.

Still Sails

CommonForgelance 3.7

Modifies Windmill

Windmill no longer teleports its targets symmetrically, and its damage gains 5 base damage.

Also works with Forgelance 2.68 · Modifies Windmill

Windmill no longer teleports its targets symmetrically, and its damage gains 5 base damage.

Valkyrie's Gaze

CommonForgelance 3.7

Modifies Kyrja

Kyrja no longer teleports you: its life steal and its final damage reduction hit the enemies within 2 cells of the targeted cell instead.

Coiled Serpent

CommonForgelance 3.7

Modifies Jormun

Jormun no longer recalls the Lance, which stays planted.

Shield Bash

CommonForgelance 3.7

Modifies Phalanx

Phalanx also pushes enemies adjacent to its centre back 1 cell.

Also works with Forgelance 2.68 · Modifies Phalanx

Phalanx also pushes enemies adjacent to its centre back 1 cell.

Repelling Renown

CommonForgelance 3.7

Modifies Renown

Renown pushes its target back instead of attracting it, by the same number of cells.

Also works with Forgelance 2.68 · Modifies Renown

Renown pushes its target back instead of attracting it, by the same number of cells.

Clay Shackle

CommonForgelance 3.7

Modifies Earthen Weakness

Earthen Weakness also removes 1 MP (dodgeable) from its target, but loses 3 base damage.

Also works with Forgelance 2.68 · Modifies Earthen Weakness

Earthen Weakness also removes 1 MP (dodgeable) from its target, but loses 3 base damage.

Shattering Prelude

CommonForgelance 3.7

Modifies Iron Prelude

Iron Prelude reduces the duration of enemies' effects by 2 turns instead of 1, but no longer gives allies Power.

Also works with Forgelance 2.68 · Modifies Iron Prelude

Iron Prelude reduces the duration of enemies' effects by 2 turns instead of 1, but no longer gives allies Power.

Molten Stone

CommonForgelance 2.68

Modifies Slingshot

Slingshot deals Fire damage instead of Earth damage.

Also works with Forgelance 3.7 · Modifies Slingshot

Slingshot deals Fire damage instead of Earth damage.

Muted Octave

CommonForgelance 2.68

Modifies Octave

Octave no longer gives Range but gains 8 base damage.

Deep Lake

CommonForgelance 2.68

Modifies Lance of the Lake

Lance of the Lake's area grows by 1 cell, but its base damage is reduced by 35%.

Also works with Forgelance 3.7 · Modifies Lance of the Lake

Lance of the Lake's area grows by 1 cell, but its base damage is reduced by 35%.

Short Javeline

CommonForgelance 2.68

Modifies No Myr Javelin

No Myr Javelin pushes back 1 more cell, but loses 1 Range.

Also works with Forgelance 3.7 · Modifies No Myr Javelin

No Myr Javelin pushes back 1 more cell, but loses 1 Range.

Light Heel

CommonForgelance 2.68

Modifies Earthen Weakness

Earthen Weakness costs 1 AP less (minimum 1), but no longer deals damage.

Also works with Forgelance 3.7 · Modifies Earthen Weakness

Earthen Weakness costs 1 AP less (minimum 1), but no longer deals damage.

Cold Brand

CommonForgelance 2.68

Modifies Burning Estoc

Burning Estoc deals Water damage and no longer applies Surtr Sparks.

Gale Javelot

CommonForgelance 2.68

Modifies Lightning-Javelin

Lightning-Javelin deals Air damage instead of Water damage.

Also works with Forgelance 3.7 · Modifies Lightning-Javelin

Lightning-Javelin deals Air damage instead of Water damage.

Red Iron

CommonForgelance 2.68

Modifies Hot Iron

Hot Iron deals Earth damage instead of Fire damage.

Also works with Forgelance 3.7 · Modifies Hot Iron

Hot Iron deals Earth damage instead of Fire damage.

Healing Waters

CommonForgelance 2.68

Modifies Lance of the Lake

Lance of the Lake also heals allies in its area for 5% of their max HP.

Also works with Forgelance 3.7 · Modifies Lance of the Lake

Lance of the Lake also heals allies in its area for 5% of their max HP.

Gallant Swap

CommonForgelance 2.68

Modifies Gallantry

Gallantry switches places with its target instead of moving you back and attracting the target.

Also works with Forgelance 3.7 · Modifies Gallantry

Gallantry switches places with its target instead of moving you back and attracting the target.

Rally Point

CommonForgelance 2.68

Modifies Collapse

Collapse also gives allies within 2 cells of its centre (not you) a shield worth 6% of your max HP for 1 turn.

Also works with Forgelance 3.7 · Modifies Collapse

Collapse also gives allies within 2 cells of its centre (not you) a shield worth 6% of your max HP for 1 turn.

Boiling Trident

CommonForgelance 2.68

Modifies Biting Trident

Biting Trident deals Fire damage instead of Water damage.

Also works with Forgelance 3.7 · Modifies Biting Trident

Biting Trident deals Fire damage instead of Water damage.

Long Shadow

CommonForgelance 2.68

Modifies Twilight

Twilight gains 2 Range.

Also works with Forgelance 3.7 · Modifies Twilight

Twilight gains 2 Range.

Iron Grip

CommonForgelance 2.68

Modifies Puncheon

Puncheon gives you 150 Lock instead of 100.

Also works with Forgelance 3.7 · Modifies Puncheon

Puncheon gives you 150 Lock instead of 100.

Quaking Ground

CommonForgelance 2.68

Modifies Middle Earth

Middle Earth also removes 1 MP (dodgeable) from enemies in its 3x3 square.

Also works with Forgelance 3.7 · Modifies Middle Earth

Middle Earth also removes 1 MP (dodgeable) from enemies in its 3x3 square.

Swift Eclipse

CommonForgelance 2.68

Modifies Eclipse

Eclipse costs 1 AP less, but its recast interval is 1 turn longer.

Also works with Forgelance 3.7 · Modifies Eclipse

Eclipse costs 1 AP less, but its recast interval is 1 turn longer.

Duelist's Mark

CommonForgelance 2.68

Modifies Holmgang

Holmgang also erodes enemies within 2 cells of you by 10% for 1 turn.

Also works with Forgelance 3.7 · Modifies Holmgang

Holmgang also erodes enemies within 2 cells of you by 10% for 1 turn.

Uncommon 30

Marrow Drinker

UncommonForgelance 3.7

Modifies Seismic Pike

Seismic Pike steals life instead of dealing damage; its pushback is unchanged.

Also works with Forgelance 2.68 · Modifies Seismic Pike

Seismic Pike steals life instead of dealing damage; its pushback is unchanged.

Locked Shields

UncommonForgelance 3.7

Modifies Phalanx

Phalanx also gives allies within 2 cells of the targeted cell a shield worth 12% of your max HP for 1 turn.

Also works with Forgelance 2.68 · Modifies Phalanx

Phalanx also gives allies within 2 cells of the targeted cell a shield worth 12% of your max HP for 1 turn.

Long Sails

UncommonForgelance 3.7

Modifies Windmill

Windmill gains 2 Range and 4 base damage.

Also works with Forgelance 2.68 · Modifies Windmill

Windmill gains 2 Range and 4 base damage.

Clay Stride

UncommonForgelance 3.7

Modifies Earthen Weakness

Earthen Weakness gains 5 base damage and makes you advance 1 more cell.

Long Gale

UncommonForgelance 3.7

Modifies Cyclone Lancer

Cyclone Lancer gains 2 Range and 5 base damage.

Also works with Forgelance 2.68 · Modifies Cyclone Lancer

Cyclone Lancer gains 2 Range and 5 base damage.

Herald's Call

UncommonForgelance 3.7

Modifies Renown

Each heal of Renown restores 5% more of max HP, and it attracts 1 more cell.

Also works with Forgelance 2.68 · Modifies Renown

Each heal of Renown restores 5% more of max HP, and it attracts 1 more cell.

Quicksand

UncommonForgelance 3.7

Modifies Collapse

After its attractions, Collapse also removes 2 MP (dodgeable) from enemies within 2 cells of its centre.

Also works with Forgelance 2.68 · Modifies Collapse

After its attractions, Collapse also removes 2 MP (dodgeable) from enemies within 2 cells of its centre.

Counterpoint

UncommonForgelance 3.7

Modifies Octave

Octave steals life instead of dealing damage and gains 4 base damage.

Also works with Forgelance 2.68 · Modifies Octave

Octave steals life instead of dealing damage and gains 4 base damage.

Twin Bolt

UncommonForgelance 3.7

Modifies Lightning-Javelin

Lightning-Javelin gains 2 Range and can be cast twice per turn on the same target.

Corona

UncommonForgelance 3.7

Modifies Eclipse

Eclipse also gives allies within 3 cells of the targeted cell, you included, 2 MP for 1 turn.

Also works with Forgelance 2.68 · Modifies Eclipse

Eclipse also gives allies within 3 cells of the targeted cell, you included, 2 MP for 1 turn.

Thunder Snare

UncommonForgelance 3.7

Modifies Elding

After its attraction, Elding also removes 2 MP (dodgeable) from enemies in its area.

Also works with Forgelance 2.68 · Modifies Elding

After its attraction, Elding also removes 2 MP (dodgeable) from enemies in its area.

Blood Fencer

UncommonForgelance 3.7

Modifies Balestra

Balestra steals life instead of dealing damage.

Also works with Forgelance 2.68 · Modifies Balestra

Balestra steals life instead of dealing damage.

Long Dusk

UncommonForgelance 3.7

Modifies Twilight

Twilight's Erosion and Range reduction last 3 turns instead of 2.

Also works with Forgelance 2.68 · Modifies Twilight

Twilight's Erosion and Range reduction last 3 turns instead of 2.

Wide Ride

UncommonForgelance 3.7

Modifies Chivalry

Chivalry's heal and MP reach allies within 3 cells of you instead of 2.

Also works with Forgelance 2.68 · Modifies Chivalry

Chivalry's heal and MP reach allies within 3 cells of you instead of 2.

Bitter Embrace

UncommonForgelance 3.7

Modifies Valkyr's Embrace

The enemies who attack the ally under Valkyr's Embrace are eroded by 25% instead of 10%.

Also works with Forgelance 2.68 · Modifies Valkyr's Embrace

The enemies who attack the ally under Valkyr's Embrace are eroded by 25% instead of 10%.

Close Phalanx

UncommonForgelance 2.68

Modifies Phalanx

Phalanx also gives allies in its area a shield worth 12% of your max HP for 1 turn.

Also works with Forgelance 3.7 · Modifies Phalanx

Phalanx also gives allies in its area a shield worth 12% of your max HP for 1 turn.

Safe Gallantry

UncommonForgelance 2.68

Modifies Gallantry

Gallantry heals twice as much, and when it moves you, you gain a shield worth 12% of your max HP for 1 turn, once per turn.

Also works with Forgelance 3.7 · Modifies Gallantry

Gallantry heals twice as much, and when it moves you, you gain a shield worth 12% of your max HP for 1 turn, once per turn.

Patient Renown

UncommonForgelance 2.68

Modifies Renown

Renown attracts 2 more cells and heals twice as much.

Also works with Forgelance 3.7 · Modifies Renown

Renown attracts 2 more cells and heals twice as much.

Light Cavalry

UncommonForgelance 2.68

Modifies Chivalry

Chivalry gives 2 more MP and heals twice as much, and its recast interval is 1 turn shorter.

Also works with Forgelance 3.7 · Modifies Chivalry

Chivalry gives 2 more MP and heals twice as much, and its recast interval is 1 turn shorter.

Thin Banner

UncommonForgelance 2.68

Modifies Oriflamme

Oriflamme also gives allies in its area a shield worth 12% of your max HP for 1 turn, and its own effects last 1 more turn.

Also works with Forgelance 3.7 · Modifies Oriflamme

Oriflamme also gives allies in its area a shield worth 12% of your max HP for 1 turn, and its own effects last 1 more turn.

Bleeding Iron

UncommonForgelance 2.68

Modifies Hot Iron

Hot Iron steals life instead of dealing damage.

Also works with Forgelance 3.7 · Modifies Hot Iron

Hot Iron steals life instead of dealing damage.

Changed on 26 October 2026

Burning Guard

UncommonForgelance 2.68

Modifies Parry

Parry also gives you 15% final damage for 1 turn.

Also works with Forgelance 3.7 · Modifies Parry

Parry also gives you 15% final damage for 1 turn.

Myr's Weight

UncommonForgelance 2.68

Modifies No Myr Javelin

No Myr Javelin also removes 1 AP (dodgeable) from its target.

Also works with Forgelance 3.7 · Modifies No Myr Javelin

No Myr Javelin also removes 1 AP (dodgeable) from its target.

Charge of Embers

UncommonForgelance 2.68

Modifies Heroic Charge

Every enemy Heroic Charge damages gets a Surtr Spark.

Choking Smoke

UncommonForgelance 2.68

Modifies Spicy Mill

Enemies in Spicy Mill's cross also deal 10% less final damage for 1 turn.

Also works with Forgelance 3.7 · Modifies Spicy Mill

Enemies in Spicy Mill's cross also deal 10% less final damage for 1 turn.

Iron Resolve

UncommonForgelance 2.68

Modifies Iron Prelude

Iron Prelude also gives allies within 2 cells of its centre a shield worth 10% of your max HP for 1 turn.

Also works with Forgelance 3.7 · Modifies Iron Prelude

Iron Prelude also gives allies within 2 cells of its centre a shield worth 10% of your max HP for 1 turn.

Sling Shackle

UncommonForgelance 2.68

Modifies Slingshot

Slingshot also removes 1 MP (dodgeable) from the enemies in its area.

Also works with Forgelance 3.7 · Modifies Slingshot

Slingshot also removes 1 MP (dodgeable) from the enemies in its area.

Long Lunge

UncommonForgelance 2.68

Modifies Lunge

Lunge can reach up to 2 cells away diagonally and gains 15% base damage.

Also works with Forgelance 3.7 · Modifies Lunge

Lunge can reach up to 2 cells away diagonally and gains 15% base damage.

Changed on 26 October 2026

Encore

UncommonForgelance 2.68

Modifies Epilogue

Epilogue can be cast twice per turn.

Also works with Forgelance 3.7 · Modifies Epilogue

Epilogue can be cast twice per turn.

Rare 28

Fencer's Footwork

RareForgelance 3.7

Modifies Balestra

Balestra gains 2 Range and 6 base damage, and when it moves you, you gain 2 MP, once per turn.

Also works with Forgelance 2.68 · Modifies Balestra

Balestra gains 2 Range and 6 base damage, and when it moves you, you gain 2 MP, once per turn.

Standard Bearer

RareForgelance 3.7

Modifies Oriflamme

Oriflamme also gives allies within 2 cells of the targeted cell a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.

Also works with Forgelance 2.68 · Modifies Oriflamme

Oriflamme also gives allies within 2 cells of the targeted cell a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.

Searing Sweep

RareForgelance 3.7

Modifies Burning Estoc

Burning Estoc's cone grows to 3 cells, for its damage and its pushback, and it gains 4 base damage.

Drowned Iron

RareForgelance 3.7

Modifies Lance of the Lake

At the end of each of your turns, the Lance summoned by Lance of the Lake deals 18 to 22 Water damage to enemies within 1 cell of it.

Also works with Forgelance 2.68 · Modifies Lance of the Lake

At the end of each of your turns, the Lance summoned by Lance of the Lake deals 18 to 22 Water damage to enemies within 1 cell of it.

Widening Gyre

RareForgelance 3.7

Modifies Maelstrom

Maelstrom's damage area grows to a 3-cell radius, and it gains 5 base damage.

Also works with Forgelance 2.68 · Modifies Maelstrom

Maelstrom's damage area grows to a 3-cell radius, and it gains 3 base damage.

Numbers adjusted to this spell.

Deep Tines

RareForgelance 3.7

Modifies Biting Trident

Biting Trident gains 8 base damage, and it attracts its targets 1 more cell.

Also works with Forgelance 2.68 · Modifies Biting Trident

Biting Trident gains 8 base damage, and it attracts its targets 1 more cell.

Tailwind

RareForgelance 3.7

Modifies Cyclone Lancer

Cyclone Lancer gains 15% base damage, and allies within 2 cells of where the Lance lands, you included, gain 2 MP for 1 turn.

Also works with Forgelance 2.68 · Modifies Cyclone Lancer

Cyclone Lancer gains 15% base damage, and allies within 2 cells of where the Lance lands, you included, gain 2 MP for 1 turn.

Last Verse

RareForgelance 3.7

Modifies Epilogue

When Epilogue summons or recalls the Lance, enemies within 1 cell of its targeted cell take 24 to 28 damage in your best element.

Also works with Forgelance 2.68 · Modifies Epilogue

When Epilogue summons or recalls the Lance, enemies within 1 cell of its targeted cell take 24 to 28 damage in your best element.

Gallant Rescue

RareForgelance 3.7

Modifies Gallantry

Before Gallantry attracts it, the targeted ally (not you) gets a shield worth 15% of your max HP for 1 turn and 2 MP for 1 turn.

Also works with Forgelance 2.68 · Modifies Gallantry

Before Gallantry attracts it, the targeted ally (not you) gets a shield worth 15% of your max HP for 1 turn and 2 MP for 1 turn.

Landslide

RareForgelance 3.7

Modifies Upheaval

Upheaval's area widens from 3 to 5 cells across, for its damage and its symmetric teleportation.

Also works with Forgelance 2.68 · Modifies Upheaval

Upheaval's area widens from 3 to 5 cells across, for its damage and its symmetric teleportation.

Myr's Momentum

RareForgelance 3.7

Modifies No Myr Javelin

The first time each turn No Myr Javelin hits an enemy, you gain 2 AP.

Also works with Forgelance 2.68 · Modifies No Myr Javelin

The first time each turn No Myr Javelin hits an enemy, you gain 2 AP.

Living Banner

RareForgelance 3.7

Modifies Oriflamme

At the end of each of your turns, the Lance summoned by Oriflamme gives allies within 2 cells of it, you included, a shield worth 8% of your max HP for 1 turn.

Also works with Forgelance 2.68 · Modifies Oriflamme

At the end of each of your turns, the Lance summoned by Oriflamme gives allies within 2 cells of it, you included, a shield worth 8% of your max HP for 1 turn.

Ringing Lance

RareForgelance 3.7

Modifies Brass Volley

Each cast of Brass Volley that damages an enemy also hits the enemies within 2 cells of your Lance that it did not hit, with its own damage.

Also works with Forgelance 2.68 · Modifies Brass Volley

Each cast of Brass Volley that damages an enemy also hits the enemies within 2 cells of your Lance that it did not hit, with its own damage.

Steel Answer

RareForgelance 3.7

Modifies Parry

Parry also gives you a shield worth 20% of your max HP for 1 turn.

Also works with Forgelance 2.68 · Modifies Parry

Parry also gives you a shield worth 20% of your max HP for 1 turn.

Tight Volley

RareForgelance 2.68

Modifies Brass Volley

Brass Volley's damage hits a 1-cell radius around the target.

Also works with Forgelance 3.7 · Modifies Brass Volley

Brass Volley's damage hits a 1-cell radius around the target.

Firm Point

RareForgelance 2.68

Modifies Puncheon

Puncheon's summon has twice the HP and 100 more Lock, you take 20% less damage for 2 turns, and its recast interval is 1 turn shorter.

Also works with Forgelance 3.7 · Modifies Puncheon

Puncheon's summon has twice the HP and 100 more Lock, you take 20% less damage for 2 turns, and its recast interval is 1 turn shorter.

Delayed Epilogue

RareForgelance 2.68

Modifies Epilogue

Epilogue also gives you 1 AP on your next turn and a shield worth 15% of your max HP for 1 turn.

Also works with Forgelance 3.7 · Modifies Epilogue

Epilogue also gives you 1 AP on your next turn and a shield worth 15% of your max HP for 1 turn.

Measured Charge

RareForgelance 2.68

Modifies Heroic Charge

Heroic Charge gains 20 base damage, when it moves you, you gain 2 MP (once per turn), and its recast interval is 1 turn shorter.

Also works with Forgelance 3.7 · Modifies Heroic Charge

Heroic Charge gains 20 base damage, when it moves you, you gain 2 MP (once per turn), and its recast interval is 1 turn shorter.

Valkyrie Leap

RareForgelance 2.68

Modifies Kyrja

Kyrja's recast interval is 2 turns shorter and each of its damage lines gains 8 base damage.

Also works with Forgelance 3.7 · Modifies Kyrja

Kyrja's recast interval is 2 turns shorter and each of its damage lines gains 8 base damage.

Sea Trident

RareForgelance 2.68

Modifies Biting Trident

Biting Trident no longer has to be cast in a straight line and gains 8 base damage.

Also works with Forgelance 3.7 · Modifies Biting Trident

Biting Trident no longer has to be cast in a straight line and gains 8 base damage.

Fault Square

RareForgelance 2.68

Modifies Seismic Pike

Seismic Pike's damage hits the 3x3 square around its target instead of its line.

Also works with Forgelance 3.7 · Modifies Seismic Pike

Seismic Pike's damage hits the 3x3 square around its target instead of its line.

Clarion Call

RareForgelance 2.68

Modifies Renown

Before Renown attracts its target, an allied target (not you) gets a shield worth 15% of your max HP for 1 turn, and an enemy target loses 2 MP (dodgeable).

Also works with Forgelance 3.7 · Modifies Renown

Before Renown attracts its target, an allied target (not you) gets a shield worth 15% of your max HP for 1 turn, and an enemy target loses 2 MP (dodgeable).

Wide Sweep

RareForgelance 2.68

Modifies Burning Estoc

Burning Estoc's cone grows to 3 cells, for its damage and for the Surtr Sparks it lays.

Gale Wake

RareForgelance 2.68

Modifies Cyclone Lancer

Cyclone Lancer also removes 2 MP (dodgeable) from the enemies on its line.

Also works with Forgelance 3.7 · Modifies Cyclone Lancer

Cyclone Lancer also removes 2 MP (dodgeable) from the enemies on its line.

Valkyr's Aegis

RareForgelance 2.68

Modifies Valkyr's Embrace

Valkyr's Embrace also gives its ally a shield worth 20% of your max HP for 1 turn.

Also works with Forgelance 3.7 · Modifies Valkyr's Embrace

Valkyr's Embrace also gives its ally a shield worth 20% of your max HP for 1 turn.

Squire's Ride

RareForgelance 2.68

Modifies Chivalry

Chivalry also gives allies within 2 cells of you (not you) 2 MP for 1 turn.

Also works with Forgelance 3.7 · Modifies Chivalry

Chivalry also gives allies within 2 cells of you (not you) 2 MP for 1 turn.

Bronze Ranks

RareForgelance 2.68

Modifies Phalanx

Phalanx also gives allies within 2 cells of its centre 10% resistance to every element for 2 turns.

Also works with Forgelance 3.7 · Modifies Phalanx

Phalanx also gives allies within 2 cells of its centre 10% resistance to every element for 2 turns.

Static Spark

RareForgelance 2.68

Modifies Lightning-Javelin

Lightning-Javelin gains 15% base damage, and every enemy it damages gets a Surtr Spark.

Epic 28

Lancer's Onrush

EpicForgelance 3.7

Modifies Heroic Charge

Heroic Charge gains 20 base damage and 2 Range, makes you advance 2 more cells, and when it moves you, you gain 2 MP, once per turn.

Also works with Forgelance 2.68 · Modifies Heroic Charge

Heroic Charge gains 20 base damage and 2 Range, makes you advance 2 more cells, and when it moves you, you gain 2 MP, once per turn.

Shieldmaiden's Oath

EpicForgelance 3.7

Modifies Valkyr's Embrace

Valkyr's Embrace also makes its target take 50% less melee and ranged damage for 1 turn, and its recast interval is 1 turn shorter.

Also works with Forgelance 2.68 · Modifies Valkyr's Embrace

Valkyr's Embrace also makes its target take 50% less melee and ranged damage for 1 turn, and its recast interval is 1 turn shorter.

Thunder Relay

EpicForgelance 3.7

Modifies Lightning-Javelin

Lightning-Javelin gains 6 base damage, and its damage then bounces to 1 more enemy within 4 cells of the last one hit, never the same enemy twice.

Also works with Forgelance 2.68 · Modifies Lightning-Javelin

Lightning-Javelin gains 6 base damage, and its damage then bounces to 1 more enemy within 4 cells of the last one hit, never the same enemy twice.

Heart of the Forge

EpicForgelance 3.7

Modifies Middle Earth

Middle Earth gives you 20% final damage for 2 turns, instead of Power for each enemy hit.

Also works with Forgelance 2.68 · Modifies Middle Earth

Middle Earth gives you 20% final damage for 2 turns, instead of Power for each enemy hit.

Hundred Heads

EpicForgelance 3.7

Modifies Ydra

Ydra gains 15 base damage, and its area grows by 1 cell, for its damage and for the damage reduction each enemy in it gives you.

Lingering Squall

EpicForgelance 3.7

Modifies Noa

Both of Noa's damage lines gain 12 base damage, and the state it applies lasts 1 more turn.

Smouldering Wound

EpicForgelance 3.7

Modifies Burning Estoc

Enemies in Burning Estoc's cone also burn for 26 to 30 Fire damage at the start of each of their next 2 turns.

Also works with Forgelance 2.68 · Modifies Burning Estoc

Enemies in Burning Estoc's cone also burn for 26 to 30 Fire damage at the start of each of their next 2 turns.

Grinding Pike

EpicForgelance 3.7

Modifies Seismic Pike

Every enemy Seismic Pike damages is struck by Twilight: enemies within 2 cells of it get 20% Erosion and lose 3 Range for 2 turns.

Also works with Forgelance 2.68 · Modifies Seismic Pike

Every enemy Seismic Pike damages is struck by Twilight: enemies within 2 cells of it get 20% Erosion and lose 3 Range for 2 turns.

Fencer's Dance

EpicForgelance 3.7

Modifies Lunge

Lunge can be cast twice per turn, and when it moves you, you gain 2 MP, once per turn.

Also works with Forgelance 2.68 · Modifies Lunge

Lunge can be cast twice per turn, and when it moves you, you gain 2 MP, once per turn.

Shockwave Stone

EpicForgelance 3.7

Modifies Slingshot

Slingshot gains 25% base damage, its range becomes modifiable, and after the hit, enemies in its area are pushed back 2 cells away from its centre, where the Lance lands.

Also works with Forgelance 2.68 · Modifies Slingshot

Slingshot gains 25% base damage, its range becomes modifiable, and after the hit, enemies in its area are pushed back 2 cells away from its centre, where the Lance lands.

Branding Field

EpicForgelance 3.7

Modifies Hot Iron

Hot Iron's area grows from 3x3 to 5x5 cells, for its damage and for the damage-taken increase it applies.

Surtr's Reach

EpicForgelance 3.7

Modifies Muspel

Muspel's area grows from a 3-cell to a 4-cell radius, for its damage and for the damage it gains per enemy in the area.

Patient Duelist

EpicForgelance 3.7

Modifies Holmgang

Holmgang also gives you a shield worth 25% of your max HP for 1 turn, and you start your next turn with 2 more AP.

Also works with Forgelance 2.68 · Modifies Holmgang

Holmgang also gives you a shield worth 25% of your max HP for 1 turn, and you start your next turn with 2 more AP.

Stable Balestra

EpicForgelance 2.68

Modifies Balestra

Each of Balestra's damage lines gains 15 base damage, and you take 25% less damage for 1 turn.

Also works with Forgelance 3.7 · Modifies Balestra

Each of Balestra's damage lines gains 15 base damage, and you take 25% less damage for 1 turn.

Safe Exit

EpicForgelance 2.68

Modifies Disengaging

Each of Disengaging's damage lines gains 10 base damage, and allies in its area gain 2 MP on their next turn.

Also works with Forgelance 3.7 · Modifies Disengaging

Each of Disengaging's damage lines gains 10 base damage, and allies in its area gain 2 MP on their next turn.

Changed on 26 October 2026

Forked Lightning

EpicForgelance 2.68

Modifies Lightning-Javelin

Lightning-Javelin gains 5 base damage and bounces to up to 2 more enemies, each within 4 cells of the last one hit, never the same enemy twice.

Also works with Forgelance 3.7 · Modifies Lightning-Javelin

Lightning-Javelin gains 5 base damage and bounces to up to 2 more enemies, each within 4 cells of the last one hit, never the same enemy twice.

Tidal Elding

EpicForgelance 2.68

Modifies Elding

Elding attracts 2 more cells and gains 20 base damage, and its recast interval is 1 turn shorter.

Also works with Forgelance 3.7 · Modifies Elding

Elding attracts 2 more cells and gains 20 base damage, and its recast interval is 1 turn shorter.

Patient Noa

EpicForgelance 2.68

Modifies Noa

Noa's mark lasts 1 more turn, each of its damage lines gains 15 base damage, it attracts its target 2 cells toward you, and it can be cast once more per turn.

Slow Maelstrom

EpicForgelance 2.68

Modifies Maelstrom

Maelstrom gains 20 base damage, its area grows by 1 cell, its recast interval is 1 turn shorter, and every enemy it damages gets 1 more Surtr Spark.

Changed on 26 October 2026

Shield Wall

EpicForgelance 2.68

Modifies Phalanx

Phalanx also gives allies in its area a shield worth 20% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.

Also works with Forgelance 3.7 · Modifies Phalanx

Phalanx also gives allies in its area a shield worth 20% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.

Cyclone Unbound

EpicForgelance 2.68

Modifies Cyclone Lancer

Cyclone Lancer no longer has to be cast in a straight line, can be cast once more per turn and gains 10 base damage.

Also works with Forgelance 3.7 · Modifies Cyclone Lancer

Cyclone Lancer no longer has to be cast in a straight line, can be cast once more per turn and gains 10 base damage.

Thunder Eye

EpicForgelance 2.68

Modifies Elding

After its attraction, Elding deals 32 to 36 Water damage again to the enemies within 1 cell of its centre.

Also works with Forgelance 3.7 · Modifies Elding

After its attraction, Elding deals 32 to 36 Water damage again to the enemies within 1 cell of its centre.

Thrust and Sweep

EpicForgelance 2.68

Modifies Balestra

Each cast of Balestra that damages an enemy also hits the enemies within 1 cell of you that it did not hit, with its own damage.

Also works with Forgelance 3.7 · Modifies Balestra

Each cast of Balestra that damages an enemy also hits the enemies within 1 cell of you that it did not hit, with its own damage.

Clay Tether

EpicForgelance 2.68

Modifies Earthen Weakness

Earthen Weakness can be cast 3 times per turn instead of 2, and the enemy it damages is attracted 2 cells toward your Lance.

Also works with Forgelance 3.7 · Modifies Earthen Weakness

Earthen Weakness can be cast 3 times per turn instead of 2, and the enemy it damages is attracted 2 cells toward your Lance.

Battering Brass

EpicForgelance 2.68

Modifies Brass Volley

Brass Volley pushes back 1 more cell, and every enemy it damages loses 40 Pushback Resistance for 2 turns.

Ember Rain

EpicForgelance 2.68

Modifies Brass Rain

Brass Rain gains 20% base damage, and every enemy it damages gets a Surtr Spark.

Changed on 26 October 2026

Tempo

EpicForgelance 2.68

Modifies Octave

Each time Octave hits an enemy, you gain 1 AP, at most twice per turn.

Also works with Forgelance 3.7 · Modifies Octave

Each time Octave hits an enemy, you gain 1 AP, at most twice per turn.

Serpent's Coil

EpicForgelance 2.68

Modifies Jormun

Jormun gains 20% base damage on both of its lines, and pushes the enemies within 1 cell of its targeted cell back 2 cells.

Legendary 23

Iron Anthem

LegendaryForgelance 3.7

Modifies Iron Prelude

Iron Prelude gives allies within 2 cells of the targeted cell 25% final damage for 2 turns, instead of Power.

Also works with Forgelance 2.68 · Modifies Iron Prelude

Iron Prelude gives allies within 2 cells of the targeted cell 25% final damage for 2 turns, instead of Power.

Second Coil

LegendaryForgelance 3.7

Modifies Jormun

Jormun can be cast twice per turn, and its damage lines gain 8 base damage.

Also works with Forgelance 2.68 · Modifies Jormun

Jormun can be cast twice per turn, and its damage lines gain 8 base damage.

Ever-Ready Guard

LegendaryForgelance 3.7

Modifies Parry

Parry's riposte gains 15 base damage, and its recast interval is 1 turn shorter.

Also works with Forgelance 2.68 · Modifies Parry

Parry's riposte gains 15 base damage, and its recast interval is 1 turn shorter.

Unending Storm

LegendaryForgelance 3.7

Modifies Elding

Elding gains 8 base damage, and its recast interval is 1 turn shorter.

Also works with Forgelance 2.68 · Modifies Elding

Elding gains 8 base damage, and its recast interval is 1 turn shorter.

White-Hot Brand

LegendaryForgelance 3.7

Modifies Hot Iron

Hot Iron gains 10 base damage, and enemies it hits take 120% of damage instead of 107% for 2 turns.

Valkyrie's Path

LegendaryForgelance 3.7

Modifies Kyrja

Kyrja gains 10 base damage, reduces enemies' final damage by 20% instead of 10%, and its recast interval is 1 turn shorter.

Bellows

LegendaryForgelance 3.7

Modifies Fire Lance

Each cast of Fire Lance raises its base damage by 15 instead of 5, and it can hit the same target any number of times per turn.

Drawing Tide

LegendaryForgelance 3.7

Modifies Lance of the Lake

Lance of the Lake can be cast 3 times per turn instead of 2 and gains 6 base damage; after the hit, enemies in its area are attracted 1 cell toward its centre, where the Lance lands.

Also works with Forgelance 2.68 · Modifies Lance of the Lake

Lance of the Lake can be cast 3 times per turn instead of 2 and gains 6 base damage; after the hit, enemies in its area are attracted 1 cell toward its centre, where the Lance lands.

Vanguard

LegendaryForgelance 3.7

Modifies Heroic Charge

Heroic Charge also deals 29 to 33 damage in your best element to the enemies adjacent to its target, and the first time each turn it hits an enemy, you gain 20% final damage for 1 turn.

Also works with Forgelance 2.68 · Modifies Heroic Charge

Heroic Charge also deals 29 to 33 damage in your best element to the enemies adjacent to its target, and the first time each turn it hits an enemy, you gain 20% final damage for 1 turn.

Planted Gale

LegendaryForgelance 3.7

Modifies Disengaging

Disengaging no longer recalls the Lance, and it can be cast twice per turn.

Thunder Ring

LegendaryForgelance 3.7

Modifies Vajra

Vajra's area grows from a 2-cell to a 3-cell radius around where you land, for its life steal and its Dodge steal, and its recast interval is 1 turn shorter.

Heart of the World

LegendaryForgelance 3.7

Modifies Middle Earth

Middle Earth can be cast twice per turn, and before each quake, enemies in the 5x5 square around its centre are attracted 1 cell toward it.

Also works with Forgelance 2.68 · Modifies Middle Earth

Middle Earth can be cast twice per turn, and before each quake, enemies in the 5x5 square around its centre are attracted 1 cell toward it.

Vigilant Parade

LegendaryForgelance 2.68

Modifies Parry

Parry lasts 1 more turn, its retaliation gains 15 base damage, you take 30% less damage for 1 turn, and its recast interval is 1 turn shorter.

Also works with Forgelance 3.7 · Modifies Parry

Parry lasts 1 more turn, its retaliation gains 15 base damage, you take 30% less damage for 1 turn, and its recast interval is 1 turn shorter.

Merciful Valkyr

LegendaryForgelance 2.68

Modifies Valkyr's Embrace

Valkyr's Embrace also heals its allied target for 12% of its max HP and makes it take 25% less damage for 1 turn, and its recast interval is 2 turns shorter.

Also works with Forgelance 3.7 · Modifies Valkyr's Embrace

Valkyr's Embrace also heals its allied target for 12% of its max HP and makes it take 25% less damage for 1 turn, and its recast interval is 2 turns shorter.

Rallying Iron

LegendaryForgelance 2.68

Modifies Iron Prelude

Iron Prelude gives allies within 2 cells of the target 20% final damage for 2 turns instead of 150 Power, and 2 MP for 1 turn.

Also works with Forgelance 3.7 · Modifies Iron Prelude

Iron Prelude gives allies within 2 cells of the target 20% final damage for 2 turns instead of 150 Power, and 2 MP for 1 turn.

Closing Dusk

LegendaryForgelance 2.68

Modifies Twilight

Twilight's Erosion is doubled, it deals 35 to 42 damage in your best element to enemies within 2 cells of the target, and its recast interval is 1 turn shorter.

Also works with Forgelance 3.7 · Modifies Twilight

Twilight's Erosion is doubled, it deals 35 to 42 damage in your best element to enemies within 2 cells of the target, and its recast interval is 1 turn shorter.

Middle Earth

LegendaryForgelance 2.68

Modifies Middle Earth

Middle Earth gives allies in the 3×3 square around you 20% final damage for 2 turns instead of 50 Power, and each of its damage lines gains 10 base damage.

Also works with Forgelance 3.7 · Modifies Middle Earth

Middle Earth gives allies in the 3×3 square around you 20% final damage for 2 turns instead of 50 Power, and each of its damage lines gains 10 base damage.

Changed on 26 October 2026

Double Gale

LegendaryForgelance 2.68

Modifies Disengaging

Disengaging can be cast twice per turn and pushes back 2 more cells.

Also works with Forgelance 3.7 · Modifies Disengaging

Disengaging can be cast twice per turn and pushes back 2 more cells.

Changed on 26 October 2026

Rolling Thunder

LegendaryForgelance 2.68

Modifies Noa

The explosion Noa sets off on pushback damage deals twice its base damage, on a 7x7 square instead of 5x5.

Aftershock

LegendaryForgelance 2.68

Modifies Upheaval

Upheaval can be cast twice per turn, and the enemies in its area take 20 to 24 Earth damage at the start of their next turn.

Also works with Forgelance 3.7 · Modifies Upheaval

Upheaval can be cast 3 times per turn instead of 2, and the enemies in its area take 20 to 24 Earth damage at the start of their next turn.

Forge Heat

LegendaryForgelance 2.68

Modifies Hot Iron

Hot Iron gains 25% base damage, and each of its hits raises the base damage of Surtr Spark explosions by 6 instead of 2.

Changed on 26 October 2026

Valkyrie's Verdict

LegendaryForgelance 2.68

Modifies Kyrja

Enemies on the line Kyrja crosses also take 15% more damage for 2 turns.

Also works with Forgelance 3.7 · Modifies Kyrja

Enemies on the line Kyrja crosses also take 15% more damage for 2 turns.

Great Mill

LegendaryForgelance 2.68

Modifies Windmill

Windmill's area grows from a 2-cell to a 3-cell radius, for its damage and its symmetric teleportation.

Also works with Forgelance 3.7 · Modifies Windmill

Windmill's area grows from a 2-cell to a 3-cell radius, for its damage and its symmetric teleportation.

Prismatic 22

Surtr's Forge

PrismaticForgelance 3.7

Modifies Muspel

Muspel's recast interval is 1 turn shorter, and the base damage each enemy in its area adds to it is doubled.

Earthswallow

PrismaticForgelance 3.7

Modifies Collapse

Collapse can be cast twice per turn and gains 8 base damage; each cast that damages an enemy also deals 20 to 24 Earth damage to the enemies within 3 cells of your Lance that it did not hit.

Also works with Forgelance 2.68 · Modifies Collapse

Collapse can be cast twice per turn and gains 8 base damage; each cast that damages an enemy also deals 20 to 24 Earth damage to the enemies within 3 cells of your Lance that it did not hit.

Changed on 25 October 2026

Endless Duel

PrismaticForgelance 3.7

Modifies Holmgang

Holmgang no longer ends your turn, but moving or teleporting (portals included) still ends all of its effects, its glyph-aura too. While it lasts, you take 40% of ranged damage instead of 65%, and enemies that end their turn inside its glyph-aura take 30 to 36 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn). Its recast interval is 2 turns shorter.

Also works with Forgelance 2.68 · Modifies Holmgang

Holmgang no longer ends your turn, but moving or teleporting (portals included) still ends all of its effects, its glyph-aura too. While it lasts, you take 25% of ranged damage instead of 50%, and enemies that end their turn inside its glyph-aura take 30 to 36 damage in your best element, then are attracted 1 cell toward its centre (once per enemy per turn). Its recast interval is 2 turns shorter.

Changed on 25 October 2026

Crown of Night

PrismaticForgelance 3.7

Modifies Eclipse

Eclipse gives allies within 3 cells of the targeted cell 20% final damage and a shield worth 20% of your max HP for 2 turns, its Range reduction only affects enemies, and its recast interval is 2 turns shorter.

Also works with Forgelance 2.68 · Modifies Eclipse

Eclipse gives allies within 3 cells of the targeted cell 20% final damage and a shield worth 20% of your max HP for 2 turns, its Range reduction only affects enemies, and its recast interval is 2 turns shorter.

Bronze Monsoon

PrismaticForgelance 3.7

Modifies Brass Rain

Brass Rain can be cast twice per turn, gains 8 base damage, and reduces enemies' Pushback Resistance by 80 instead of 40.

Also works with Forgelance 2.68 · Modifies Brass Rain

Brass Rain can be cast twice per turn, gains 8 base damage, and reduces enemies' Pushback Resistance by 80 instead of 40.

Changed on 25 October 2026

Cavalry Charge

PrismaticForgelance 3.7

Modifies Chivalry

Chivalry heals twice as much, also gives allies within 2 cells of you 2 AP for 1 turn, and its recast interval is 1 turn shorter.

Also works with Forgelance 2.68 · Modifies Chivalry

Chivalry heals twice as much, also gives allies within 2 cells of you 2 AP for 1 turn, and its recast interval is 1 turn shorter.

Undertow

PrismaticForgelance 3.7

Modifies Biting Trident

Biting Trident can be cast 3 times per turn instead of 2, and each cast that damages an enemy also hits the enemies within 2 cells of you that it did not hit, with its own damage.

Also works with Forgelance 2.68 · Modifies Biting Trident

Biting Trident can be cast 3 times per turn instead of 2, and each cast that damages an enemy also hits the enemies within 2 cells of you that it did not hit, with its own damage.

Changed on 25 October 2026

Peppermill

PrismaticForgelance 3.7

Modifies Spicy Mill

Spicy Mill can be cast twice per turn, and after its attractions it deals 30 to 34 Fire damage to the enemies within 1 cell of its centre.

Also works with Forgelance 2.68 · Modifies Spicy Mill

Spicy Mill can be cast twice per turn, and after its attractions it deals 30 to 34 Fire damage to the enemies within 1 cell of its centre.

Twin-Headed Ydra

PrismaticForgelance 3.7

Modifies Ydra

Ydra's recast interval is 1 turn shorter, and each cast that damages an enemy also deals 44 to 50 Earth damage to the enemies within 2 cells of you that it did not hit. Cast on your Lance, it bites around the Lance and around you.

Thunderhead

PrismaticForgelance 3.7

Modifies Noa

Noa's area grows from 3x3 to 5x5 cells, for its damage, the Noa state and its pushback trigger, and its recast interval is 1 turn shorter. The hit the Noa state deals when an enemy takes pushback damage also strikes the 5x5 square around that enemy.

Changed on 25 October 2026

War Standard

PrismaticForgelance 3.7

Modifies Puncheon

At the end of each of your turns, the Lance summoned by Puncheon gives your allies (not you) within 2 cells of it 20% final damage for 1 turn and deals 30 to 34 damage in your best element to enemies within 2 cells of it.

Also works with Forgelance 2.68 · Modifies Puncheon

At the end of each of your turns, the Lance summoned by Puncheon gives your allies (not you) within 2 cells of it 20% final damage for 1 turn and deals 30 to 34 damage in your best element to enemies within 2 cells of it.

Chosen Eclipse

PrismaticForgelance 2.68

Modifies Eclipse

Eclipse gives allies within 3 cells of the targeted cell a shield worth 20% of your max HP for 1 turn and 20% final damage for 2 turns, its Range reduction only affects enemies, its recast interval is 2 turns shorter, and its delayed Mani's Crescent strikes wherever you stand when it resolves.

Also works with Forgelance 3.7 · Modifies Eclipse

Eclipse gives allies within 3 cells of the targeted cell a shield worth 20% of your max HP for 1 turn and 20% final damage for 2 turns, its Range reduction only affects enemies, its recast interval is 2 turns shorter, and its delayed Mani's Crescent strikes wherever you stand when it resolves.

Changed on 25 October 2026

Last Stand

PrismaticForgelance 2.68

Modifies Holmgang

Holmgang no longer ends your turn, deals 25 damage in your best element to enemies within 2 cells of you, and its recast interval is 2 turns shorter.

Also works with Forgelance 3.7 · Modifies Holmgang

Holmgang no longer ends your turn, deals 25 damage in your best element to enemies within 2 cells of you, and its recast interval is 2 turns shorter.

Surt's Furnace

PrismaticForgelance 2.68

Modifies Muspel

Muspel gains 20 base damage, its area grows by 1 cell and it can be cast once more per turn; before it lays its new Surtr Sparks, the ones an enemy already carries explode, once per enemy per turn.

Changed on 25 October 2026

Twin Collapse

PrismaticForgelance 2.68

Modifies Collapse

Each of Collapse's damage lines gains 15 base damage and it can be cast once more per turn; when it damages an enemy, its main damage also strikes the other enemies within 2 cells of you.

Also works with Forgelance 3.7 · Modifies Collapse

Each of Collapse's damage lines gains 15 base damage and it can be cast once more per turn; when it damages an enemy, its main damage also strikes the other enemies within 2 cells of you.

Changed on 25 October 2026

Spear Rhythm

PrismaticForgelance 2.68

Modifies Slingshot

Hitting an enemy with Slingshot gives you 2 AP, once per turn, and after you have taken your lance back this turn, it gains 30 base damage.

Also works with Forgelance 3.7 · Modifies Slingshot

Hitting an enemy with Slingshot gives you 2 AP, once per turn, and after you have taken your lance back this turn, it gains 30 base damage.

World Serpent

PrismaticForgelance 2.68

Modifies Jormun

Jormun can be cast once more per turn, no longer has to be cast in a straight line, and each of its damage lines gains 10 base damage.

Changed on 25 October 2026

Surtr's Javelin

PrismaticForgelance 2.68

Modifies Fire Lance

Fire Lance can be cast 3 times per turn instead of 2, and every enemy it damages gets one more Surtr Spark.

Thunderclap

PrismaticForgelance 2.68

Modifies Vajra

Vajra's recast interval is 1 turn shorter, and the Surtr Sparks of every enemy it damages detonate.

Surtr's Standard

PrismaticForgelance 2.68

Modifies Oriflamme

While the Lance planted by Oriflamme stands, you and your allies in its Standard aura take 70% of damage instead of 93%.

Changed on 25 October 2026

Ragnarök

PrismaticForgelance 2.68

Modifies Maelstrom

Maelstrom's detonation makes every enemy carrying Surtr Sparks explode at full power, 41 to 45 Fire damage, however many sparks they carry; the sparks of an enemy with fewer than 6 are not used up.

Changed on 25 October 2026

Hydra Lure

PrismaticForgelance 2.68

Modifies Ydra

Ydra costs 1 AP less and can be cast twice per turn, and after its star it attracts the enemies within 3 cells of its centre 2 cells toward it.

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.