Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 39

Wrath of Embers

CommonIop 3.7

Modifies Iop's Wrath

Iop's Wrath deals Fire damage instead of Earth damage.

Also works with Iop 2.68 · Modifies Iop's Wrath

Iop's Wrath deals Fire damage instead of Earth damage.

Gale Pressure

CommonIop 3.7

Modifies Pressure

Pressure deals Air damage instead of Earth damage.

Also works with Iop 2.68 · Modifies Pressure

Pressure deals Air damage instead of Earth damage.

Taunting Grip

CommonIop 3.7

Modifies Intimidation

Intimidation attracts its target instead of pushing it back, by the same number of cells.

Also works with Iop 2.68 · Modifies Intimidation

Intimidation attracts its target instead of pushing it back, by the same number of cells.

Great Bound

CommonIop 3.7

Modifies Jump

Jump gains 3 Range but costs 1 more AP.

Also works with Iop 2.68 · Modifies Jump

Jump gains 3 Range but costs 1 more AP.

Into the Fray

CommonIop 3.7

Modifies Violence

Violence attracts fighters 2 cells toward you instead of pushing them back 4 cells.

Also works with Iop 2.68 · Modifies Violence

Violence attracts fighters 2 cells toward you instead of pushing them back 4 cells.

Grinding Edge

CommonIop 3.7

Modifies Destructive Sword

Destructive Sword's damage is reduced by 40%, but its Erosion is tripled.

Also works with Iop 2.68 · Modifies Destructive Sword

Destructive Sword's damage is reduced by 40%, but its Erosion is tripled.

Stunning Blow

CommonIop 3.7

Modifies Pounding

Pounding removes 2 AP (dodgeable) from enemies instead of 3 MP.

Also works with Iop 2.68 · Modifies Pounding

Pounding removes 2 AP (dodgeable) from enemies instead of 3 MP.

Adrenaline

CommonIop 3.7

Modifies Vitality

Vitality gives twice as much Vitality, for 2 turns instead of 4.

Also works with Iop 2.68 · Modifies Vitality

Vitality gives twice as much Vitality, for 2 turns instead of 4.

Indrawn Gust

CommonIop 3.7

Modifies Breath

Breath attracts the fighters in its area 1 cell toward its centre instead of pushing them back.

Grudge Holder

CommonIop 3.7

Modifies Fight Back

Fight Back and its states last 2 turns instead of 1, but its recast interval is 1 turn longer.

Also works with Iop 2.68 · Modifies Fight Back

Fight Back and its states last 2 turns instead of 1, but its recast interval is 1 turn longer.

Reaching Hold

CommonIop 3.7

Modifies Grip

Grip gains 2 Range, but its recast interval is 1 turn longer.

Also works with Iop 2.68 · Modifies Grip

Grip gains 2 Range, but its recast interval is 1 turn longer.

Pressing Through

CommonIop 3.7

Modifies Pressure

Pressure no longer needs line of sight, but loses 1 Range.

Also works with Iop 2.68 · Modifies Pressure

Pressure no longer needs line of sight, but loses 1 Range.

Wild Chop

CommonIop 3.7

Modifies Chopper

Chopper no longer has to be cast in a straight line, but loses 2 Range.

Also works with Iop 2.68 · Modifies Chopper

Chopper no longer has to be cast in a straight line, but loses 2 Range.

Measured Strike

CommonIop 3.7

Modifies Concentration

Concentration gains 1 Range, but can be cast once less per turn.

Also works with Iop 2.68 · Modifies Concentration

Concentration gains 1 Range, but can be cast once less per turn.

Scarring Shove

CommonIop 3.7

Modifies Violence

Before pushing them back, Violence gives the enemies around you 10% Erosion for 2 turns.

Also works with Iop 2.68 · Modifies Violence

Before pushing them back, Violence gives the enemies around you 10% Erosion for 2 turns.

Stone Lash

CommonIop 3.7

Modifies Castigation

Castigation deals Earth damage instead of Water damage; its Erosion is unchanged.

Also works with Iop 2.68 · Modifies Castigation

Castigation deals Earth damage instead of Water damage; its Erosion is unchanged.

Distant Resolve

CommonIop 3.7

Modifies Determination

Determination gains 3 Range and no longer needs line of sight, but its recast interval is 1 turn longer.

Elemental Pressure (Air)

CommonIop 2.68

Modifies Pressure

Pressure deals Air damage instead of Earth damage.

Also works with Iop 3.7 · Modifies Pressure

Pressure deals Air damage instead of Earth damage.

Cannot be worn with: Elemental Pressure (Water), Elemental Pressure (Fire)

Elemental Pressure (Water)

CommonIop 2.68

Modifies Pressure

Pressure deals Water damage instead of Earth damage.

Also works with Iop 3.7 · Modifies Pressure

Pressure deals Water damage instead of Earth damage.

Cannot be worn with: Elemental Pressure (Air), Elemental Pressure (Fire)

Elemental Pressure (Fire)

CommonIop 2.68

Modifies Pressure

Pressure deals Fire damage instead of Earth damage.

Also works with Iop 3.7 · Modifies Pressure

Pressure deals Fire damage instead of Earth damage.

Cannot be worn with: Elemental Pressure (Air), Elemental Pressure (Water)

Divine Reach

CommonIop 2.68

Modifies Divine Sword

Divine Sword no longer gives bonus damage; its range becomes 0 to 1 and can no longer be modified.

Shattering Blade

CommonIop 2.68

Modifies Destructive Sword

Destructive Sword's base damage is reduced by 40%, but its Erosion is tripled.

Also works with Iop 3.7 · Modifies Destructive Sword

Destructive Sword's base damage is reduced by 40%, but its Erosion is tripled.

Elemental Focus (Air)

CommonIop 2.68

Modifies Concentration

Concentration deals Air damage instead of Earth damage.

Also works with Iop 3.7 · Modifies Concentration

Concentration deals Air damage instead of Earth damage.

Cannot be worn with: Elemental Focus (Water), Elemental Focus (Fire)

Elemental Focus (Water)

CommonIop 2.68

Modifies Concentration

Concentration deals Water damage instead of Earth damage.

Also works with Iop 3.7 · Modifies Concentration

Concentration deals Water damage instead of Earth damage.

Cannot be worn with: Elemental Focus (Air), Elemental Focus (Fire)

Elemental Focus (Fire)

CommonIop 2.68

Modifies Concentration

Concentration deals Fire damage instead of Earth damage.

Also works with Iop 3.7 · Modifies Concentration

Concentration deals Fire damage instead of Earth damage.

Cannot be worn with: Elemental Focus (Air), Elemental Focus (Water)

Heavy Tannée

CommonIop 2.68

Modifies Pounding

Pounding removes 3 more MP (dodgeable), but its recast interval becomes 2 turns.

Also works with Iop 3.7 · Modifies Pounding

Pounding removes 3 more MP (dodgeable), but its recast interval becomes 2 turns.

Long Leap

CommonIop 2.68

Modifies Jump

Jump costs 8 AP and its range becomes 1 to 13.

Also works with Iop 3.7 · Modifies Jump

Jump costs 7 AP and its range becomes 1 to 12.

Numbers adjusted to this spell.

Tidal Wrath

CommonIop 2.68

Modifies Iop's Wrath

Iop's Wrath deals Water damage.

Also works with Iop 3.7 · Modifies Iop's Wrath

Iop's Wrath deals Water damage.

Burning Wrath

CommonIop 2.68

Modifies Iop's Wrath

Iop's Wrath deals Fire damage.

Also works with Iop 3.7 · Modifies Iop's Wrath

Iop's Wrath deals Fire damage.

Howling Wrath

CommonIop 2.68

Modifies Iop's Wrath

Iop's Wrath deals Air damage.

Also works with Iop 3.7 · Modifies Iop's Wrath

Iop's Wrath deals Air damage.

Bedrock Fracture

CommonIop 2.68

Modifies Fracture

Fracture deals Earth damage instead of Air damage.

Also works with Iop 3.7 · Modifies Fracture

Fracture deals Earth damage instead of Air damage.

Borrowed Strength

CommonIop 2.68

Modifies Accumulation

The damage bonus Accumulation gives you (+24 base damage for 3 turns) goes to Sword of Iop instead of Accumulation.

Also works with Iop 3.7 · Modifies Accumulation

The damage bonus Accumulation gives you (+24 base damage for 3 turns) goes to Sword of Iop instead of Accumulation.

Fate's Offering

CommonIop 2.68

Modifies Sword of Fate

The damage bonus Sword of Fate gives you 2 turns later (+40 base damage for 1 turn) goes to Iop's Wrath instead of Sword of Fate.

Also works with Iop 3.7 · Modifies Sword of Fate

The damage bonus Sword of Fate gives you 2 turns later (+40 base damage for 1 turn) goes to Iop's Wrath instead of Sword of Fate.

Relentless Threat

CommonIop 2.68

Modifies Threat

Threat can be cast 3 times per target instead of 2, but its range drops by 1 (1 to 2).

Also works with Iop 3.7 · Modifies Threat

Threat can be cast 3 times per target instead of 2, but its range drops by 1 (1 to 2).

Stonehide Endurance

CommonIop 2.68

Modifies Endurance

Endurance deals Earth damage instead of Water damage.

Also works with Iop 3.7 · Modifies Endurance

Endurance deals Earth damage instead of Water damage.

Ember Fervour

CommonIop 2.68

Modifies Fervour

Fervour deals Fire damage instead of Water damage.

Also works with Iop 3.7 · Modifies Fervour

Fervour deals Fire damage instead of Water damage.

Wild Pounding

CommonIop 2.68

Modifies Pounding

Pounding no longer has to be cast in a straight line, but its range drops by 3 (1 to 4).

Also works with Iop 3.7 · Modifies Pounding

Pounding no longer has to be cast in a straight line, but its range drops by 3 (1 to 4).

Blind Sentence

CommonIop 2.68

Modifies Sentence

Sentence no longer needs line of sight, but its range drops by 2 (0 to 4).

Also works with Iop 3.7 · Modifies Sentence

Sentence no longer needs line of sight, but its range drops by 2 (0 to 4).

Quick Breath

CommonIop 2.68

Modifies Blow

Blow's recast interval is 1 turn shorter, but its range drops by 2 (2 to 6).

Uncommon 30

Red Lash

UncommonIop 3.7

Modifies Castigation

Castigation steals life instead of dealing damage; its Erosion is unchanged.

Also works with Iop 2.68 · Modifies Castigation

Castigation steals life instead of dealing damage; its Erosion is unchanged.

Zealous Guard

UncommonIop 3.7

Modifies Fervour

Fervour's shield is doubled, and the spell gains 1 Range.

Also works with Iop 2.68 · Modifies Fervour

Fervour's shield is doubled, and the spell gains 1 Range.

Tightening Ring

UncommonIop 3.7

Modifies Destructive Ring

Destructive Ring attracts 2 cells instead of 1 and gains 4 base damage.

Also works with Iop 2.68 · Modifies Destructive Ring

Destructive Ring attracts 2 cells instead of 1 and gains 4 base damage.

Swift Indictment

UncommonIop 3.7

Modifies Prosecution

Prosecution costs 1 AP less.

Also works with Iop 2.68 · Modifies Prosecution

Prosecution costs 1 AP less.

Battle Cry

UncommonIop 3.7

Modifies Agitation

Agitation also gives its target 1 AP for 1 turn.

Also works with Iop 2.68 · Modifies Agitation

Agitation also gives its target 1 AP for 1 turn.

Menacing Reach

UncommonIop 3.7

Modifies Threat

Threat gains 1 Range and attracts 3 cells instead of 2.

Also works with Iop 2.68 · Modifies Threat

Threat gains 1 Range and attracts 3 cells instead of 2.

Ceaseless Build-up

UncommonIop 3.7

Modifies Accumulation

Accumulation gives you its damage bonus on every cast, not only when you cast it on your own cell.

Also works with Iop 2.68 · Modifies Accumulation

Accumulation gives you its damage bonus on every cast, not only when you cast it on your own cell.

Crater Landing

UncommonIop 3.7

Modifies Jump

On landing, Jump makes the enemies around you take 25% more damage instead of 15%.

Also works with Iop 2.68 · Modifies Jump

On landing, Jump makes the enemies around you take 25% more damage instead of 15%.

Lasting Bruise

UncommonIop 3.7

Modifies Pounding

The MP Pounding removes stay removed for 2 turns instead of 1.

Also works with Iop 2.68 · Modifies Pounding

The MP Pounding removes stay removed for 2 turns instead of 1.

Rough Drag

UncommonIop 3.7

Modifies Friction

Friction attracts its target 3 cells instead of 2, and its recast interval is 1 turn shorter.

Also works with Iop 2.68 · Modifies Friction

Friction attracts its target 3 cells instead of 2, and its recast interval is 1 turn shorter.

Deep Fracture

UncommonIop 3.7

Modifies Fracture

Fracture's Erosion rises by 7 points and lasts 3 turns instead of 2.

Also works with Iop 2.68 · Modifies Fracture

Fracture's Erosion rises by 7 points and lasts 3 turns instead of 2.

Hook and Hold

UncommonIop 3.7

Modifies Threat

Threat also removes 1 MP (dodgeable) from its target.

Also works with Iop 2.68 · Modifies Threat

Threat also removes 1 MP (dodgeable) from its target.

Bloodthirsty Glare

UncommonIop 3.7

Modifies Intimidation

Intimidation steals life instead of dealing damage; its pushback is unchanged.

Also works with Iop 2.68 · Modifies Intimidation

Intimidation steals life instead of dealing damage; its pushback is unchanged.

Second Wind

UncommonIop 3.7

Modifies Vitality

Vitality also heals an allied target 15% of its maximum life.

Also works with Iop 2.68 · Modifies Vitality

Vitality also heals an allied target 15% of its maximum life.

Wide Indictment

UncommonIop 3.7

Modifies Prosecution

Prosecution erodes every enemy within 1 cell of its target, and no longer affects allies.

Impact Leap

UncommonIop 2.68

Modifies Jump

Jump no longer increases enemies' damage taken; instead it deals 16 to 20 damage in your best element to enemies in a 1-cell cross around your landing cell.

Also works with Iop 3.7 · Modifies Jump

Jump no longer increases enemies' damage taken; instead it deals 16 to 20 damage in your best element to enemies in a 1-cell cross around your landing cell.

Trading Blows

UncommonIop 2.68

Modifies Accumulation

Accumulation swaps places with its target before hitting it.

Also works with Iop 3.7 · Modifies Accumulation

Accumulation swaps places with its target before hitting it.

Brief Vitality

UncommonIop 2.68

Modifies Vitality

Vitality gives twice as much Vitality, but it lasts 2 turns instead of 4.

Also works with Iop 3.7 · Modifies Vitality

Vitality gives twice as much Vitality, but it lasts 2 turns instead of 4.

Patient Endurance

UncommonIop 2.68

Modifies Endurance

Endurance costs 6 AP and has a 3-turn recast interval, but gains 80 base damage.

Also works with Iop 3.7 · Modifies Endurance

Endurance costs 6 AP and has a 3-turn recast interval, but gains 80 base damage.

Fervent Blood

UncommonIop 2.68

Modifies Fervour

Fervour steals life instead of dealing damage.

Also works with Iop 3.7 · Modifies Fervour

Fervour steals life instead of dealing damage.

Menacing Bite

UncommonIop 2.68

Modifies Threat

Threat steals life instead of dealing damage and attracts 1 more cell.

Also works with Iop 3.7 · Modifies Threat

Threat steals life instead of dealing damage and attracts 1 more cell.

Lingering Pressure

UncommonIop 2.68

Modifies Pressure

Pressure's Erosion lasts 3 turns instead of 2, and Pressure can be cast 3 times per target instead of 2.

Also works with Iop 3.7 · Modifies Pressure

Pressure's Erosion lasts 3 turns instead of 2, and Pressure can be cast 3 times per target instead of 2.

Snaring Ring

UncommonIop 2.68

Modifies Destructive Ring

Before attracting them, Destructive Ring removes 2 MP (dodgeable) from the enemies on its ring.

Also works with Iop 3.7 · Modifies Destructive Ring

Before attracting them, Destructive Ring removes 2 MP (dodgeable) from the enemies on its ring.

Iron Landing

UncommonIop 2.68

Modifies Jump

Jump also gives you a shield worth 15% of your maximum life for 1 turn.

Also works with Iop 3.7 · Modifies Jump

Jump also gives you a shield worth 15% of your maximum life for 1 turn.

Pulled Punches

UncommonIop 2.68

Modifies Pygmachia

Pygmachia no longer damages your allies and gains 1 Range.

Also works with Iop 3.7 · Modifies Pygmachia

Pygmachia no longer damages your allies and gains 1 Range.

Long Chop

UncommonIop 2.68

Modifies Chopper

Chopper's line grows by 1 cell, for its damage and its MP removal.

Also works with Iop 3.7 · Modifies Chopper

Chopper's line grows by 1 cell, for its damage and its MP removal.

Bleeding Duel

UncommonIop 2.68

Modifies Duel

Duel's target also gets 20% Erosion for 2 turns.

Also works with Iop 3.7 · Modifies Duel

Duel's target also gets 20% Erosion for 2 turns.

Clinging Drag

UncommonIop 2.68

Modifies Friction

Friction also removes 2 MP (dodgeable) from its target.

Also works with Iop 3.7 · Modifies Friction

Friction also removes 2 MP (dodgeable) from its target.

Deep Indictment

UncommonIop 2.68

Modifies Prosecution

Prosecution's Erosion rises from 20% to 30%.

Also works with Iop 3.7 · Modifies Prosecution

Prosecution's Erosion rises from 20% to 30%.

Quick Vigour

UncommonIop 2.68

Modifies Vitality

Vitality's recast interval is 1 turn shorter.

Also works with Iop 3.7 · Modifies Vitality

Vitality's recast interval is 1 turn shorter.

Rare 28

Riptide Charge

RareIop 3.7

Modifies Outpouring

Outpouring costs 1 AP less, and the first time each turn it moves you, you gain 1 MP.

Also works with Iop 2.68 · Modifies Outpouring

Outpouring costs 1 AP less, and the first time each turn it moves you, you gain 1 MP.

Undivided Focus

RareIop 3.7

Modifies Concentration

Concentration gains 10 base damage against targets that are not summons.

Also works with Iop 2.68 · Modifies Concentration

Concentration gains 10 base damage against targets that are not summons.

Final Verdict

RareIop 3.7

Modifies Sword of Judgement

Sword of Judgement's immediate and delayed hits each gain 10 base damage, and the shield it gives you is doubled.

Also works with Iop 2.68 · Modifies Sword of Judgement

Sword of Judgement's immediate and delayed hits each gain 10 base damage, and the shield it gives you is doubled.

Shockwave

RareIop 3.7

Modifies Gathering

After its attraction, Gathering deals 15 to 18 Fire damage to enemies within 1 cell of its centre.

Clean Rush

RareIop 3.7

Modifies Precipitation

Precipitation no longer removes AP from its target on the following turn, and its recast interval is 1 turn shorter.

Also works with Iop 2.68 · Modifies Precipitation

Precipitation no longer removes AP from its target on the following turn, and its recast interval is 1 turn shorter.

Fate Sealed

RareIop 3.7

Modifies Sword of Fate

The damage bonus Sword of Fate gains when it becomes available again is doubled.

Also works with Iop 2.68 · Modifies Sword of Fate

The damage bonus Sword of Fate gains when it becomes available again is doubled.

Spreading Fervour

RareIop 3.7

Modifies Fervour

Fervour's cross grows by 1 cell, for both its shield and its damage.

Also works with Iop 2.68 · Modifies Fervour

Fervour's cross grows by 1 cell, for both its shield and its damage.

Marching Orders

RareIop 3.7

Modifies Agitation

Agitation gives 5 MP instead of 3, and its recast interval is 1 turn shorter.

Also works with Iop 2.68 · Modifies Agitation

Agitation gives 5 MP instead of 3, and its recast interval is 1 turn shorter.

Wide Ruin

RareIop 3.7

Modifies Destructive Sword

Destructive Sword's area grows by 1 cell on each side, for its Erosion and its damage.

Also works with Iop 2.68 · Modifies Destructive Sword

Destructive Sword's area grows by 1 cell on each side, for its Erosion and its damage.

Undertow Blade

RareIop 3.7

Modifies Sword of Iop

Sword of Iop gains 2 Range, and after its damage it attracts every enemy in its area 1 cell toward its centre.

Also works with Iop 2.68 · Modifies Sword of Iop

Sword of Iop gains 2 Range, and after its damage it attracts every enemy in its area 1 cell toward its centre.

Butcher's Rhythm

RareIop 3.7

Modifies Cleaver

The shields Cleaver gives you are 50% stronger, and the first time each turn it kills, you gain 2 AP.

Also works with Iop 2.68 · Modifies Cleaver

The shields Cleaver gives you are 50% stronger, and the first time each turn it kills, you gain 2 AP.

Called Out

RareIop 3.7

Modifies Duel

Duel gains 3 Range, and you first advance up to 3 cells toward its target.

Also works with Iop 2.68 · Modifies Duel

Duel gains 3 Range, and you first advance up to 3 cells toward its target.

Unbridled Haste

RareIop 3.7

Modifies Precipitation

Precipitation gives 6 AP instead of 5 and no longer makes its target Hasty.

Also works with Iop 2.68 · Modifies Precipitation

Precipitation gives 6 AP instead of 5 and no longer makes its target Hasty.

Long Charge

RareIop 3.7

Modifies Outpouring

Outpouring gains 2 Range, and its charge advances up to 7 cells instead of 5.

Also works with Iop 2.68 · Modifies Outpouring

Outpouring gains 2 Range, and its charge advances up to 7 cells instead of 5.

Reckless Haste

RareIop 2.68

Modifies Precipitation

Precipitation no longer removes AP on the following turn; instead its target takes double damage for 1 turn.

Also works with Iop 3.7 · Modifies Precipitation

Precipitation no longer removes AP on the following turn; instead its target takes double damage for 1 turn.

Deep Breath

RareIop 2.68

Modifies Blow

Blow pushes back 1 more cell and deals 15 to 18 damage in your best element to enemies in its area.

Also works with Iop 3.7 · Modifies Breath

Breath pushes back 1 more cell and deals 15 to 18 damage in your best element to enemies in its area.

Free Verdict

RareIop 2.68

Modifies Prosecution

Prosecution costs 0 AP.

Also works with Iop 3.7 · Modifies Prosecution

Prosecution costs 0 AP.

Distant Intimidation

RareIop 2.68

Modifies Intimidation

Intimidation's range becomes 1 to 6 and it no longer has to be cast in a straight line.

Also works with Iop 3.7 · Modifies Intimidation

Intimidation's range becomes 1 to 6 and it no longer has to be cast in a straight line.

Furious Rhythm

RareIop 2.68

Modifies Fit of Rage

Fit of Rage can be cast twice per turn and gains 10 base damage.

Also works with Iop 3.7 · Modifies Fit of Rage

Fit of Rage can be cast twice per turn and gains 10 base damage.

Vaulting Leap

RareIop 2.68

Modifies Jump

Jump costs 1 AP less (minimum 1), and each time it moves you, you gain 2 MP.

Also works with Iop 3.7 · Modifies Jump

Jump costs 1 AP less (minimum 1), and each time it moves you, you gain 2 MP.

Momentum Strike

RareIop 2.68

Modifies Outpouring

Outpouring gains 25 base damage when its target is 4 or more cells away from you.

Also works with Iop 3.7 · Modifies Outpouring

Outpouring gains 25 base damage when its target is 4 or more cells away from you.

Rallying Shout

RareIop 2.68

Modifies Agitation

Agitation affects every ally within 1 cell of its target, not only the target.

Also works with Iop 3.7 · Modifies Agitation

Agitation affects every ally within 1 cell of its target, not only the target.

Butcher's Feast

RareIop 2.68

Modifies Cleaver

Cleaver steals life instead of dealing damage.

Also works with Iop 3.7 · Modifies Cleaver

Cleaver steals life instead of dealing damage.

High Zenith

RareIop 2.68

Modifies Zenith

Zenith's line grows from 3 to 5 cells, for both of its damage lines.

Also works with Iop 3.7 · Modifies Zenith

Zenith's line grows from 3 to 5 cells, for both of its damage lines.

Shield-Wall Rally

RareIop 2.68

Modifies Gathering

Gathering's target ally also gets a shield worth 15% of your maximum life for 1 turn.

Also works with Iop 3.7 · Modifies Gathering

Gathering's target ally also gets a shield worth 15% of your maximum life for 1 turn.

Battering Fury

RareIop 2.68

Modifies Violence

The pushback damage bonus Violence gives you is tripled (150 instead of 50) for 1 turn.

Crippling Lash

RareIop 2.68

Modifies Castigation

Castigation no longer removes Power; instead the enemies it hits deal 20% less final damage for 1 turn.

Bulwark

RareIop 2.68

Modifies Determination

Determination also gives you a shield worth 20% of your maximum life for 1 turn.

Epic 30

Unbreakable

EpicIop 3.7

Modifies Determination

Determination also makes its target take 50% less melee and ranged damage for 1 turn, and its shield is doubled.

Falling Sky

EpicIop 3.7

Modifies Celestial Sword

Celestial Sword's area grows by 1 cell, it no longer damages allies, and it can be cast one more time per turn.

Also works with Iop 2.68 · Modifies Celestial Sword

Celestial Sword's area grows by 1 cell, it no longer damages allies, and it can be cast one more time per turn.

Changed on 23 October 2026

Butcher's Sweep

EpicIop 3.7

Modifies Cleaver

Cleaver costs 1 AP less, its area becomes a 3x3 square (damage and shields), and it no longer damages allies.

Also works with Iop 2.68 · Modifies Cleaver

Cleaver costs 1 AP less, its area becomes a 3x3 square (damage and shields), and it no longer damages allies.

Death Knell

EpicIop 3.7

Modifies Sentence

The Fire damage Sentence deals around its target at the end of the target's turn is doubled.

Also works with Iop 2.68 · Modifies Sentence

The Fire damage Sentence deals around its target at the end of the target's turn is doubled.

Blood Duel

EpicIop 3.7

Modifies Duel

Duel's recast interval is 1 turn shorter; for 1 turn, its target takes 25% more melee and ranged damage and you gain 25% final damage.

Also works with Iop 2.68 · Modifies Duel

Duel's recast interval is 1 turn shorter; for 1 turn, its target takes 25% more melee and ranged damage and you gain 25% final damage.

Stored Fury

EpicIop 3.7

Modifies Accumulation

The damage bonus Accumulation gives you is doubled and lasts 1 more turn.

Also works with Iop 2.68 · Modifies Accumulation

The damage bonus Accumulation gives you is doubled and lasts 1 more turn.

Strategist's Guard

EpicIop 3.7

Modifies Conquest

While it stands within 3 cells of you, the Iop Strategist summoned by Conquest takes your place against the first 2 ranged enemy attacks of each round. The recast interval of Conquest is 1 turn shorter.

Also works with Iop 2.68 · Modifies Conquest

While it stands within 3 cells of you, the Iop Strategist summoned by Conquest takes your place against the first 2 ranged enemy attacks of each round. The recast interval of Conquest is 1 turn shorter.

Crushing Ring

EpicIop 3.7

Modifies Destructive Ring

The damage of Destructive Ring hits the whole 3-cell radius circle instead of only its ring; its attraction is unchanged.

Also works with Iop 2.68 · Modifies Destructive Ring

The damage of Destructive Ring hits the whole 3-cell radius circle instead of only its ring; its attraction is unchanged.

Herded for Slaughter

EpicIop 3.7

Modifies Gathering

The enemies in the area of Gathering take 20% more melee and ranged damage for 1 turn.

Battering Might

EpicIop 3.7

Modifies Power

Power's pushback damage bonus is tripled, and its recast interval is 1 turn shorter.

Brawler's Blood

EpicIop 3.7

Modifies Pygmachia

Pygmachia steals life instead of dealing damage, and the first 2 casts of Pygmachia each turn that hit an enemy give you 1 MP.

Also works with Iop 2.68 · Modifies Pygmachia

Pygmachia steals life instead of dealing damage, and the first 2 casts of Pygmachia each turn that hit an enemy give you 1 MP.

Scarring Wrath

EpicIop 3.7

Modifies Iop's Wrath

Iop's Wrath also applies 25% Erosion for 2 turns to its targets, and the first time each turn it kills, you gain 3 AP.

Also works with Iop 2.68 · Modifies Iop's Wrath

Iop's Wrath also applies 25% Erosion for 2 turns to its targets, and the first time each turn it kills, you gain 3 AP.

Iron Hide

EpicIop 3.7

Modifies Endurance

Endurance's shield is tripled, and Endurance steals life instead of dealing damage.

Also works with Iop 2.68 · Modifies Endurance

Endurance's shield is tripled, and Endurance steals life instead of dealing damage.

Simple Tempest

EpicIop 2.68

Modifies Strengthstorm

Strengthstorm hits enemies in a 1-cell radius, but no longer builds up its follow-up hits.

Also works with Iop 3.7 · Modifies Strengthstorm

Strengthstorm hits enemies in a 1-cell radius, but no longer builds up its follow-up hits.

Wide Sky

EpicIop 2.68

Modifies Celestial Sword

Celestial Sword's area grows by 1 cell, and it can be cast one more time per turn.

Also works with Iop 3.7 · Modifies Celestial Sword

Celestial Sword's area grows by 1 cell, and it can be cast one more time per turn.

Changed on 23 October 2026

Water Sentence

EpicIop 2.68

Modifies Sentence

Sentence deals Water damage and double base damage, but costs 1 more AP.

Also works with Iop 3.7 · Modifies Sentence

Sentence deals Water damage and double base damage, but costs 1 more AP.

Flaming Cleaver

EpicIop 2.68

Modifies Cleaver

Cleaver deals Fire damage, costs 1 AP less (minimum 1) and gains 10 base damage.

Also works with Iop 3.7 · Modifies Cleaver

Cleaver deals Fire damage, costs 1 AP less (minimum 1) and gains 10 base damage.

Sharpened Ring

EpicIop 2.68

Modifies Destructive Ring

Casting Destructive Ring gives you 15% final damage for 2 turns, once per turn.

Also works with Iop 3.7 · Modifies Destructive Ring

Casting Destructive Ring gives you 15% final damage for 2 turns, once per turn.

Costly Destiny

EpicIop 2.68

Modifies Sword of Fate

Sword of Fate deals double base damage and its recast interval is 1 turn shorter, but it costs 1 more AP.

Also works with Iop 3.7 · Modifies Sword of Fate

Sword of Fate deals double base damage and its recast interval is 1 turn shorter, but it costs 1 more AP.

Rallying Strike

EpicIop 2.68

Modifies Gathering

Gathering also deals 45 to 50 damage in your best element to enemies in its area.

Also works with Iop 3.7 · Modifies Gathering

Gathering also deals 45 to 50 damage in your best element to enemies in its area.

Great Tumult

EpicIop 2.68

Modifies Tumult

Tumult's area becomes a 3-cell radius.

Also works with Iop 3.7 · Modifies Tumult

Tumult's area becomes a 3-cell radius.

Iron Will

EpicIop 2.68

Modifies Determination

Determination reduces the damage you take by 60% instead of 25%.

Shattered Line

EpicIop 2.68

Modifies Fracture

Fracture no longer has to be cast in a straight line and gains 10 base damage.

Also works with Iop 3.7 · Modifies Fracture

Fracture no longer has to be cast in a straight line and gains 10 base damage.

Open Wounds

EpicIop 2.68

Modifies Massacre

Massacre's target also takes 20% more melee and ranged damage for 2 turns.

Also works with Iop 3.7 · Modifies Massacre

Massacre's target also takes 20% more melee and ranged damage for 2 turns.

Iron Embrace

EpicIop 2.68

Modifies Grip

Grip affects every enemy within 1 cell of its target, not only the target.

Also works with Iop 3.7 · Modifies Grip

Grip affects every enemy within 1 cell of its target, not only the target.

Aegis of Iop

EpicIop 2.68

Modifies Divine Sword

Divine Sword also gives you and the allies in its cross a shield worth 15% of your maximum life for 1 turn.

Also works with Iop 3.7 · Modifies Divine Sword

Divine Sword also gives you and the allies in its cross a shield worth 15% of your maximum life for 1 turn.

Iron Strategist

EpicIop 2.68

Modifies Conquest

The Iop Strategist summoned by Conquest has twice as much life, takes 40% less damage and has 40 more Lock.

Also works with Iop 3.7 · Modifies Conquest

The Iop Strategist summoned by Conquest has twice as much life, takes 40% less damage and has 40 more Lock.

Cowing Blow

EpicIop 2.68

Modifies Intimidation

Intimidation's target also deals 25% less final damage for 1 turn.

Also works with Iop 3.7 · Modifies Intimidation

Intimidation's target also deals 25% less final damage for 1 turn.

Berserker's Hide

EpicIop 2.68

Modifies Fit of Rage

Fit of Rage also gives you 20% resistance to every element for 1 turn.

Also works with Iop 3.7 · Modifies Fit of Rage

Fit of Rage also gives you 20% resistance to every element for 1 turn.

Storm of Ruin

EpicIop 2.68

Modifies Strengthstorm

Strengthstorm steals life instead of dealing damage, and its target also gets 10% Erosion for 2 turns.

Also works with Iop 3.7 · Modifies Strengthstorm

Strengthstorm steals life instead of dealing damage, and its target also gets 10% Erosion for 2 turns.

Legendary 24

True Might

LegendaryIop 3.7

Modifies Power

Power gives the ally it targets 30% final damage for 3 turns instead of Power; its pushback damage bonus is unchanged.

Also works with Iop 2.68 · Modifies Power

Power gives the ally it targets 30% final damage for 3 turns instead of Power; its pushback damage bonus is unchanged.

Bloodbath

LegendaryIop 3.7

Modifies Massacre

Massacre's target takes 30% more damage instead of 15%, and the share of its damage that strikes its allies around it rises from 30% to 60%.

Rage upon Rage

LegendaryIop 3.7

Modifies Fit of Rage

Fit of Rage can be cast twice per turn.

Also works with Iop 2.68 · Modifies Fit of Rage

Fit of Rage can be cast twice per turn.

Riot

LegendaryIop 3.7

Modifies Tumult

Tumult's area becomes a 2-cell radius circle, every enemy inside raises its damage, and it no longer damages allies.

Also works with Iop 2.68 · Modifies Tumult

Tumult's area becomes a 2-cell radius circle, every enemy inside raises its damage, and it no longer damages allies.

Banner of Iop

LegendaryIop 3.7

Modifies Divine Sword

Divine Sword also gives you and the allies in its area 15% final damage for 2 turns.

Also works with Iop 2.68 · Modifies Divine Sword

Divine Sword also gives you and the allies in its area 15% final damage for 2 turns.

Flurry

LegendaryIop 3.7

Modifies Pygmachia

Pygmachia can be cast 6 times per turn instead of 4, and twice per target instead of once.

Also works with Iop 2.68 · Modifies Pygmachia

Pygmachia can be cast 6 times per turn instead of 4, and twice per target instead of once.

Pyre Sentence

LegendaryIop 3.7

Modifies Sentence

The Fire damage Sentence deals at the end of its target's turn now also hits the target itself, not only the enemies within 2 cells of it.

Also works with Iop 2.68 · Modifies Sentence

The Fire damage Sentence deals at the end of its target's turn now also hits the target itself, not only the enemies within 2 cells of it.

Chain Storm

LegendaryIop 3.7

Modifies Strengthstorm

After Strengthstorm, its main hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.

Also works with Iop 2.68 · Modifies Strengthstorm

After Strengthstorm, its main hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.

Blood Tide

LegendaryIop 3.7

Modifies Massacre

The damage Massacre's target suffers splashes onto its allies within 4 cells of it instead of 2, and Massacre no longer needs line of sight.

Also works with Iop 2.68 · Modifies Massacre

The damage Massacre's target suffers splashes onto its allies within 4 cells of it instead of 2, and Massacre no longer needs line of sight.

Twice-Falling Sky

LegendaryIop 3.7

Modifies Celestial Sword

Celestial Sword also deals 36 to 40 Air damage to the enemies in its area at the start of their next turn. It can be cast one more time per turn.

Also works with Iop 2.68 · Modifies Celestial Sword

Celestial Sword also deals 36 to 40 Air damage to the enemies in its area at the start of their next turn. It can be cast one more time per turn.

Changed on 23 October 2026

Twin Peaks

LegendaryIop 3.7

Modifies Zenith

Zenith can be cast twice per turn, and each cast gives you 2 MP.

Also works with Iop 2.68 · Modifies Zenith

Zenith can be cast twice per turn, and each cast gives you 2 MP.

Rolling Uproar

LegendaryIop 3.7

Modifies Tumult

Tumult can be cast twice per turn, and each cast then attracts the enemies within 2 cells of its target 1 cell toward that cell.

Stationary Surge

LegendaryIop 2.68

Modifies Outpouring

Outpouring no longer moves you forward, and its damage hits a 1-cell radius around the target.

Also works with Iop 3.7 · Modifies Outpouring

Outpouring no longer moves you forward, and its damage hits a 1-cell radius around the target.

Shared Massacre

LegendaryIop 2.68

Modifies Massacre

Massacre affects a 1-cell radius around its target.

Also works with Iop 3.7 · Modifies Massacre

Massacre affects a 1-cell radius around its target.

Double Pugilat

LegendaryIop 2.68

Modifies Pygmachia

Pygmachia can be cast 2 more times per turn and twice per target, and gains 10 base damage.

Also works with Iop 3.7 · Modifies Pygmachia

Pygmachia can be cast 2 more times per turn and twice per target, and gains 10 base damage.

Exposed Grip

LegendaryIop 2.68

Modifies Grip

Grip no longer makes its target Invulnerable; instead the target takes 40% more damage for 1 turn.

Also works with Iop 3.7 · Modifies Grip

Grip no longer makes its target Invulnerable; instead the target takes 40% more damage for 1 turn.

True Power

LegendaryIop 2.68

Modifies Power

Power gives its target 30% final damage for 3 turns instead of 300 Power.

Also works with Iop 3.7 · Modifies Power

Power gives its target 30% final damage for 3 turns instead of 300 Power.

High Zenith

LegendaryIop 2.68

Modifies Zenith

Zenith no longer has to be cast in a straight line, and both of its damage lines gain 15 base damage.

Also works with Iop 3.7 · Modifies Zenith

Zenith no longer has to be cast in a straight line, and both of its damage lines gain 15 base damage.

Vengeful Wrath

LegendaryIop 2.68

Modifies Iop's Wrath

If you lost 20% of your life or more to others since your previous turn ended, Iop's Wrath gains 170 base damage.

Also works with Iop 3.7 · Modifies Iop's Wrath

If you lost 20% of your life or more to others since your previous turn ended, Iop's Wrath gains 170 base damage.

Battle Hymn

LegendaryIop 2.68

Modifies Power

Power also gives you and every ally within 2 cells of its target 20% final damage for 2 turns.

Also works with Iop 3.7 · Modifies Power

Power also gives you and every ally within 2 cells of its target 20% final damage for 2 turns.

Grand Cross

LegendaryIop 2.68

Modifies Sword of Iop

Sword of Iop's cross grows by 2 cells (arms of 5 cells), it no longer damages your allies and no longer needs line of sight.

Also works with Iop 3.7 · Modifies Sword of Iop

Sword of Iop's cross grows by 2 cells (arms of 5 cells), it no longer damages your allies and no longer needs line of sight.

Hammer and Anvil

LegendaryIop 2.68

Modifies Destructive Sword

Every enemy Destructive Sword damages also receives Pressure (26 to 30 Earth damage and 10% Erosion for 2 turns).

Also works with Iop 3.7 · Modifies Destructive Sword

Every enemy Destructive Sword damages also receives Pressure (26 to 30 Earth damage and 10% Erosion for 2 turns).

Shield and Sword

LegendaryIop 2.68

Modifies Virtue

Virtue's shield lasts 1 more turn, and every ally it shields also gains 15% final damage for 1 turn.

Also works with Iop 3.7 · Modifies Virtue

Virtue's shield lasts 1 more turn, and every ally it shields also gains 15% final damage for 1 turn.

Eye for an Eye

LegendaryIop 2.68

Modifies Fight Back

Each time the enemy marked by Fight Back damages you, it also takes 40 to 44 damage in your best element.

Also works with Iop 3.7 · Modifies Fight Back

Each time the enemy marked by Fight Back damages you, it also takes 40 to 44 damage in your best element.

Prismatic 21

Cataclysm

PrismaticIop 3.7

Modifies Iop's Wrath

The damage bonus Iop's Wrath gains when it becomes available again is doubled, and it hits every enemy within 1 cell of its target; it no longer damages allies.

Also works with Iop 2.68 · Modifies Iop's Wrath

The damage bonus Iop's Wrath gains when it becomes available again is doubled, and it hits every enemy within 1 cell of its target; it no longer damages allies.

Iop's Verdict

PrismaticIop 3.7

Modifies Sword of Iop

Every enemy Sword of Iop damages also receives Sentence: 13 to 16 Fire damage, then 26 to 30 Fire damage to the enemies around it at the end of its turn. Sword of Iop no longer has to be cast in a straight line and no longer damages allies.

War Banner

PrismaticIop 3.7

Modifies Conquest

At the end of each of your turns, the Iop Strategist summoned by Conquest gives allies within 2 cells of it 20% final damage for 1 turn. It has 3 times as many HP.

Also works with Iop 2.68 · Modifies Conquest

At the end of each of your turns, the Iop Strategist summoned by Conquest gives allies within 2 cells of it 20% final damage for 1 turn. It has 3 times as many HP.

Mark of Massacre

PrismaticIop 3.7

Modifies Chopper

Every enemy Chopper damages also receives Massacre: for 2 turns it takes 15% more damage, and 30% of the damage it suffers strikes its allies around it.

Also works with Iop 2.68 · Modifies Chopper

Every enemy Chopper damages also receives Massacre: for 2 turns, 75% of the damage it takes from spells also strikes the allies next to it.

Changed on 25 October 2026

Meteor Leap

PrismaticIop 3.7

Modifies Jump

Jump can be cast twice per turn, and on landing it deals 30 to 34 best-element damage to enemies within 1 cell.

Also works with Iop 2.68 · Modifies Jump

Jump can be cast twice per turn, and on landing it deals 30 to 34 best-element damage to enemies within 1 cell.

Gathering Storm

PrismaticIop 3.7

Modifies Strengthstorm

Each cast of Strengthstorm on a different enemy than the previous one gains 20 more base damage than that cast, up to 60; the same enemy again starts over. Strengthstorm can be cast 4 times per turn and 3 times per target.

Also works with Iop 2.68 · Modifies Strengthstorm

Each cast of Strengthstorm on a different enemy than the previous one gains 20 more base damage than that cast, up to 60; the same enemy again starts over. Strengthstorm can be cast 4 times per turn and 3 times per target.

Blind Fury

PrismaticIop 3.7

Modifies Fit of Rage

The damage bonuses Fit of Rage builds up are doubled. After it damages an enemy, its hit strikes again every other enemy within 1 cell of you.

Also works with Iop 2.68 · Modifies Fit of Rage

The damage bonuses Fit of Rage builds up are doubled. After it damages an enemy, its hit strikes again every other enemy within 1 cell of you.

Chain of Judgement

PrismaticIop 3.7

Modifies Sword of Judgement

Sword of Judgement gains 2 Range. Cast on a Condemned enemy, it also strikes up to 2 other enemies within 3 cells of it that are not Condemned: each takes its hit, its delayed hit and the Condemned state, and each of these strikes gives you the spell's basic shield, which replaces the doubled shield the Condemned target gave you.

Changed on 25 October 2026

Fate Unbound

PrismaticIop 3.7

Modifies Sword of Fate

Sword of Fate hits every enemy within 2 cells of its target, is no longer cast in a straight line, and no longer damages allies.

Also works with Iop 2.68 · Modifies Sword of Fate

Sword of Fate hits every enemy within 2 cells of its target, is no longer cast in a straight line, and no longer damages allies.

Heaven's Tempo

PrismaticIop 3.7

Modifies Divine Sword

Divine Sword also gives you and the allies in its area 1 AP for 1 turn.

Also works with Iop 2.68 · Modifies Divine Sword

Divine Sword also gives you and the allies in its area 1 AP for 1 turn.

Unbroken Line

PrismaticIop 3.7

Modifies Virtue

Virtue shields the allies within 2 cells of you instead of a 1-cell cross, its shield is doubled, and it no longer removes Power from you.

Also works with Iop 2.68 · Modifies Virtue

Virtue shields the allies within 2 cells of you instead of a 1-cell cross, its shield is doubled, and it no longer removes Power from you.

Descending Sword

PrismaticIop 2.68

Modifies Sword of Iop

Sword of Iop can be cast 4 times per turn and costs 4 AP for your first cast each turn, then 3, then 2 AP.

Also works with Iop 3.7 · Modifies Sword of Iop

Sword of Iop can be cast 4 times per turn and costs 4 AP for your first cast each turn, then 3, then 2 AP.

Rising Pressure

PrismaticIop 2.68

Modifies Pressure

Pressure has no cast limits and costs 1 AP for your first cast each turn, then 1 AP more for each further cast; it gains 10 base damage and its Erosion is doubled.

Also works with Iop 3.7 · Modifies Pressure

Pressure has no cast limits and costs 1 AP for your first cast each turn, then 1 AP more for each further cast; it gains 10 base damage and its Erosion is doubled.

Massacre Brand

PrismaticIop 2.68

Modifies Chopper

Chopper no longer removes MP; instead every enemy it damages receives Massacre.

Also works with Iop 3.7 · Modifies Chopper

Chopper no longer removes MP; instead every enemy it damages receives Massacre.

Honour Duel

PrismaticIop 2.68

Modifies Duel

Duel's recast interval is 2 turns shorter; its target takes 30% more damage and you deal 30% more final damage for 1 turn.

Also works with Iop 3.7 · Modifies Duel

Duel's recast interval is 2 turns shorter; its target takes 30% more damage and you deal 30% more final damage for 1 turn.

Wrath Unbound

PrismaticIop 2.68

Modifies Iop's Wrath

Iop's Wrath costs 1 AP less (minimum 1), has a range of 1 to 4 that cannot be modified, its charge lasts 2 more turns, and its damage hits enemies in a 1-cell radius around the target (never you or your allies).

Also works with Iop 3.7 · Modifies Iop's Wrath

Iop's Wrath costs 1 AP less (minimum 1), has a range of 1 to 4 that cannot be modified, its charge lasts 2 more turns, and its damage hits enemies in a 1-cell radius around the target (never you or your allies).

Final Judgement

PrismaticIop 2.68

Modifies Sword of Judgement

Sword of Judgement strikes its full 3-cell cross (57 to 61 Water damage) on every cast, whatever your judgement state; before the third state, this comes on top of its current strike.

Changed on 25 October 2026

Falling Stars

PrismaticIop 2.68

Modifies Celestial Sword

After Celestial Sword, its hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice. Celestial Sword can be cast 2 more times per turn.

Also works with Iop 3.7 · Modifies Celestial Sword

After Celestial Sword, its hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice. Celestial Sword can be cast 2 more times per turn.

Changed on 23 October 2026

Unbroken Focus

PrismaticIop 2.68

Modifies Concentration

The damage bonus Concentration gives itself is multiplied by 5: each cast gives Concentration 15 more base damage for 2 turns, and these bonuses stack.

Battle Frenzy

PrismaticIop 2.68

Modifies Precipitation

Precipitation no longer removes 3 AP from its target on the following turn, and also gives it 25% final damage, 2 MP and the Unlockable state for 1 turn.

Also works with Iop 3.7 · Modifies Precipitation

Precipitation no longer removes 3 AP from its target on the following turn, and also gives it 25% final damage, 2 MP and the Unlockable state for 1 turn.

Changed on 25 October 2026

Pandemonium

PrismaticIop 2.68

Modifies Tumult

Tumult gains 2 Range, and after it damages an enemy, its hit strikes again every enemy within 2 cells of you that it did not hit.

Also works with Iop 3.7 · Modifies Tumult

Tumult gains 2 Range, and after it damages an enemy, its hit strikes again every enemy within 2 cells of you that it did not hit.

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.