Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 39
Wrath of Embers
Modifies Iop's Wrath
Iop's Wrath deals Fire damage instead of Earth damage.
Also works with Iop 2.68 · Modifies Iop's Wrath
Iop's Wrath deals Fire damage instead of Earth damage.
Gale Pressure
Modifies Pressure
Pressure deals Air damage instead of Earth damage.
Also works with Iop 2.68 · Modifies Pressure
Pressure deals Air damage instead of Earth damage.
Taunting Grip
Modifies Intimidation
Intimidation attracts its target instead of pushing it back, by the same number of cells.
Also works with Iop 2.68 · Modifies Intimidation
Intimidation attracts its target instead of pushing it back, by the same number of cells.
Great Bound
Modifies Jump
Jump gains 3 Range but costs 1 more AP.
Also works with Iop 2.68 · Modifies Jump
Jump gains 3 Range but costs 1 more AP.
Into the Fray
Modifies Violence
Violence attracts fighters 2 cells toward you instead of pushing them back 4 cells.
Also works with Iop 2.68 · Modifies Violence
Violence attracts fighters 2 cells toward you instead of pushing them back 4 cells.
Grinding Edge
Modifies Destructive Sword
Destructive Sword's damage is reduced by 40%, but its Erosion is tripled.
Also works with Iop 2.68 · Modifies Destructive Sword
Destructive Sword's damage is reduced by 40%, but its Erosion is tripled.
Stunning Blow
Modifies Pounding
Pounding removes 2 AP (dodgeable) from enemies instead of 3 MP.
Also works with Iop 2.68 · Modifies Pounding
Pounding removes 2 AP (dodgeable) from enemies instead of 3 MP.
Adrenaline
Modifies Vitality
Vitality gives twice as much Vitality, for 2 turns instead of 4.
Also works with Iop 2.68 · Modifies Vitality
Vitality gives twice as much Vitality, for 2 turns instead of 4.
Indrawn Gust
Modifies Breath
Breath attracts the fighters in its area 1 cell toward its centre instead of pushing them back.
Grudge Holder
Modifies Fight Back
Fight Back and its states last 2 turns instead of 1, but its recast interval is 1 turn longer.
Also works with Iop 2.68 · Modifies Fight Back
Fight Back and its states last 2 turns instead of 1, but its recast interval is 1 turn longer.
Reaching Hold
Modifies Grip
Grip gains 2 Range, but its recast interval is 1 turn longer.
Also works with Iop 2.68 · Modifies Grip
Grip gains 2 Range, but its recast interval is 1 turn longer.
Pressing Through
Modifies Pressure
Pressure no longer needs line of sight, but loses 1 Range.
Also works with Iop 2.68 · Modifies Pressure
Pressure no longer needs line of sight, but loses 1 Range.
Wild Chop
Modifies Chopper
Chopper no longer has to be cast in a straight line, but loses 2 Range.
Also works with Iop 2.68 · Modifies Chopper
Chopper no longer has to be cast in a straight line, but loses 2 Range.
Measured Strike
Modifies Concentration
Concentration gains 1 Range, but can be cast once less per turn.
Also works with Iop 2.68 · Modifies Concentration
Concentration gains 1 Range, but can be cast once less per turn.
Scarring Shove
Modifies Violence
Before pushing them back, Violence gives the enemies around you 10% Erosion for 2 turns.
Also works with Iop 2.68 · Modifies Violence
Before pushing them back, Violence gives the enemies around you 10% Erosion for 2 turns.
Stone Lash
Modifies Castigation
Castigation deals Earth damage instead of Water damage; its Erosion is unchanged.
Also works with Iop 2.68 · Modifies Castigation
Castigation deals Earth damage instead of Water damage; its Erosion is unchanged.
Distant Resolve
Modifies Determination
Determination gains 3 Range and no longer needs line of sight, but its recast interval is 1 turn longer.
Elemental Pressure (Air)
Modifies Pressure
Pressure deals Air damage instead of Earth damage.
Also works with Iop 3.7 · Modifies Pressure
Pressure deals Air damage instead of Earth damage.
Cannot be worn with: Elemental Pressure (Water), Elemental Pressure (Fire)
Elemental Pressure (Water)
Modifies Pressure
Pressure deals Water damage instead of Earth damage.
Also works with Iop 3.7 · Modifies Pressure
Pressure deals Water damage instead of Earth damage.
Cannot be worn with: Elemental Pressure (Air), Elemental Pressure (Fire)
Elemental Pressure (Fire)
Modifies Pressure
Pressure deals Fire damage instead of Earth damage.
Also works with Iop 3.7 · Modifies Pressure
Pressure deals Fire damage instead of Earth damage.
Cannot be worn with: Elemental Pressure (Air), Elemental Pressure (Water)
Divine Reach
Modifies Divine Sword
Divine Sword no longer gives bonus damage; its range becomes 0 to 1 and can no longer be modified.
Shattering Blade
Modifies Destructive Sword
Destructive Sword's base damage is reduced by 40%, but its Erosion is tripled.
Also works with Iop 3.7 · Modifies Destructive Sword
Destructive Sword's base damage is reduced by 40%, but its Erosion is tripled.
Elemental Focus (Air)
Modifies Concentration
Concentration deals Air damage instead of Earth damage.
Also works with Iop 3.7 · Modifies Concentration
Concentration deals Air damage instead of Earth damage.
Cannot be worn with: Elemental Focus (Water), Elemental Focus (Fire)
Elemental Focus (Water)
Modifies Concentration
Concentration deals Water damage instead of Earth damage.
Also works with Iop 3.7 · Modifies Concentration
Concentration deals Water damage instead of Earth damage.
Cannot be worn with: Elemental Focus (Air), Elemental Focus (Fire)
Elemental Focus (Fire)
Modifies Concentration
Concentration deals Fire damage instead of Earth damage.
Also works with Iop 3.7 · Modifies Concentration
Concentration deals Fire damage instead of Earth damage.
Cannot be worn with: Elemental Focus (Air), Elemental Focus (Water)
Heavy Tannée
Modifies Pounding
Pounding removes 3 more MP (dodgeable), but its recast interval becomes 2 turns.
Also works with Iop 3.7 · Modifies Pounding
Pounding removes 3 more MP (dodgeable), but its recast interval becomes 2 turns.
Long Leap
Modifies Jump
Jump costs 8 AP and its range becomes 1 to 13.
Also works with Iop 3.7 · Modifies Jump
Jump costs 7 AP and its range becomes 1 to 12.
Numbers adjusted to this spell.
Tidal Wrath
Modifies Iop's Wrath
Iop's Wrath deals Water damage.
Also works with Iop 3.7 · Modifies Iop's Wrath
Iop's Wrath deals Water damage.
Burning Wrath
Modifies Iop's Wrath
Iop's Wrath deals Fire damage.
Also works with Iop 3.7 · Modifies Iop's Wrath
Iop's Wrath deals Fire damage.
Howling Wrath
Modifies Iop's Wrath
Iop's Wrath deals Air damage.
Also works with Iop 3.7 · Modifies Iop's Wrath
Iop's Wrath deals Air damage.
Bedrock Fracture
Modifies Fracture
Fracture deals Earth damage instead of Air damage.
Also works with Iop 3.7 · Modifies Fracture
Fracture deals Earth damage instead of Air damage.
Borrowed Strength
Modifies Accumulation
The damage bonus Accumulation gives you (+24 base damage for 3 turns) goes to Sword of Iop instead of Accumulation.
Also works with Iop 3.7 · Modifies Accumulation
The damage bonus Accumulation gives you (+24 base damage for 3 turns) goes to Sword of Iop instead of Accumulation.
Fate's Offering
Modifies Sword of Fate
The damage bonus Sword of Fate gives you 2 turns later (+40 base damage for 1 turn) goes to Iop's Wrath instead of Sword of Fate.
Also works with Iop 3.7 · Modifies Sword of Fate
The damage bonus Sword of Fate gives you 2 turns later (+40 base damage for 1 turn) goes to Iop's Wrath instead of Sword of Fate.
Relentless Threat
Modifies Threat
Threat can be cast 3 times per target instead of 2, but its range drops by 1 (1 to 2).
Also works with Iop 3.7 · Modifies Threat
Threat can be cast 3 times per target instead of 2, but its range drops by 1 (1 to 2).
Stonehide Endurance
Modifies Endurance
Endurance deals Earth damage instead of Water damage.
Also works with Iop 3.7 · Modifies Endurance
Endurance deals Earth damage instead of Water damage.
Ember Fervour
Modifies Fervour
Fervour deals Fire damage instead of Water damage.
Also works with Iop 3.7 · Modifies Fervour
Fervour deals Fire damage instead of Water damage.
Wild Pounding
Modifies Pounding
Pounding no longer has to be cast in a straight line, but its range drops by 3 (1 to 4).
Also works with Iop 3.7 · Modifies Pounding
Pounding no longer has to be cast in a straight line, but its range drops by 3 (1 to 4).
Blind Sentence
Modifies Sentence
Sentence no longer needs line of sight, but its range drops by 2 (0 to 4).
Also works with Iop 3.7 · Modifies Sentence
Sentence no longer needs line of sight, but its range drops by 2 (0 to 4).
Quick Breath
Modifies Blow
Blow's recast interval is 1 turn shorter, but its range drops by 2 (2 to 6).
Uncommon 30
Red Lash
Modifies Castigation
Castigation steals life instead of dealing damage; its Erosion is unchanged.
Also works with Iop 2.68 · Modifies Castigation
Castigation steals life instead of dealing damage; its Erosion is unchanged.
Zealous Guard
Modifies Fervour
Fervour's shield is doubled, and the spell gains 1 Range.
Also works with Iop 2.68 · Modifies Fervour
Fervour's shield is doubled, and the spell gains 1 Range.
Tightening Ring
Modifies Destructive Ring
Destructive Ring attracts 2 cells instead of 1 and gains 4 base damage.
Also works with Iop 2.68 · Modifies Destructive Ring
Destructive Ring attracts 2 cells instead of 1 and gains 4 base damage.
Swift Indictment
Modifies Prosecution
Prosecution costs 1 AP less.
Also works with Iop 2.68 · Modifies Prosecution
Prosecution costs 1 AP less.
Battle Cry
Modifies Agitation
Agitation also gives its target 1 AP for 1 turn.
Also works with Iop 2.68 · Modifies Agitation
Agitation also gives its target 1 AP for 1 turn.
Menacing Reach
Modifies Threat
Threat gains 1 Range and attracts 3 cells instead of 2.
Also works with Iop 2.68 · Modifies Threat
Threat gains 1 Range and attracts 3 cells instead of 2.
Ceaseless Build-up
Modifies Accumulation
Accumulation gives you its damage bonus on every cast, not only when you cast it on your own cell.
Also works with Iop 2.68 · Modifies Accumulation
Accumulation gives you its damage bonus on every cast, not only when you cast it on your own cell.
Crater Landing
Modifies Jump
On landing, Jump makes the enemies around you take 25% more damage instead of 15%.
Also works with Iop 2.68 · Modifies Jump
On landing, Jump makes the enemies around you take 25% more damage instead of 15%.
Lasting Bruise
Modifies Pounding
The MP Pounding removes stay removed for 2 turns instead of 1.
Also works with Iop 2.68 · Modifies Pounding
The MP Pounding removes stay removed for 2 turns instead of 1.
Rough Drag
Modifies Friction
Friction attracts its target 3 cells instead of 2, and its recast interval is 1 turn shorter.
Also works with Iop 2.68 · Modifies Friction
Friction attracts its target 3 cells instead of 2, and its recast interval is 1 turn shorter.
Deep Fracture
Modifies Fracture
Fracture's Erosion rises by 7 points and lasts 3 turns instead of 2.
Also works with Iop 2.68 · Modifies Fracture
Fracture's Erosion rises by 7 points and lasts 3 turns instead of 2.
Hook and Hold
Modifies Threat
Threat also removes 1 MP (dodgeable) from its target.
Also works with Iop 2.68 · Modifies Threat
Threat also removes 1 MP (dodgeable) from its target.
Bloodthirsty Glare
Modifies Intimidation
Intimidation steals life instead of dealing damage; its pushback is unchanged.
Also works with Iop 2.68 · Modifies Intimidation
Intimidation steals life instead of dealing damage; its pushback is unchanged.
Second Wind
Modifies Vitality
Vitality also heals an allied target 15% of its maximum life.
Also works with Iop 2.68 · Modifies Vitality
Vitality also heals an allied target 15% of its maximum life.
Wide Indictment
Modifies Prosecution
Prosecution erodes every enemy within 1 cell of its target, and no longer affects allies.
Impact Leap
Modifies Jump
Jump no longer increases enemies' damage taken; instead it deals 16 to 20 damage in your best element to enemies in a 1-cell cross around your landing cell.
Also works with Iop 3.7 · Modifies Jump
Jump no longer increases enemies' damage taken; instead it deals 16 to 20 damage in your best element to enemies in a 1-cell cross around your landing cell.
Trading Blows
Modifies Accumulation
Accumulation swaps places with its target before hitting it.
Also works with Iop 3.7 · Modifies Accumulation
Accumulation swaps places with its target before hitting it.
Brief Vitality
Modifies Vitality
Vitality gives twice as much Vitality, but it lasts 2 turns instead of 4.
Also works with Iop 3.7 · Modifies Vitality
Vitality gives twice as much Vitality, but it lasts 2 turns instead of 4.
Patient Endurance
Modifies Endurance
Endurance costs 6 AP and has a 3-turn recast interval, but gains 80 base damage.
Also works with Iop 3.7 · Modifies Endurance
Endurance costs 6 AP and has a 3-turn recast interval, but gains 80 base damage.
Fervent Blood
Modifies Fervour
Fervour steals life instead of dealing damage.
Also works with Iop 3.7 · Modifies Fervour
Fervour steals life instead of dealing damage.
Menacing Bite
Modifies Threat
Threat steals life instead of dealing damage and attracts 1 more cell.
Also works with Iop 3.7 · Modifies Threat
Threat steals life instead of dealing damage and attracts 1 more cell.
Lingering Pressure
Modifies Pressure
Pressure's Erosion lasts 3 turns instead of 2, and Pressure can be cast 3 times per target instead of 2.
Also works with Iop 3.7 · Modifies Pressure
Pressure's Erosion lasts 3 turns instead of 2, and Pressure can be cast 3 times per target instead of 2.
Snaring Ring
Modifies Destructive Ring
Before attracting them, Destructive Ring removes 2 MP (dodgeable) from the enemies on its ring.
Also works with Iop 3.7 · Modifies Destructive Ring
Before attracting them, Destructive Ring removes 2 MP (dodgeable) from the enemies on its ring.
Iron Landing
Modifies Jump
Jump also gives you a shield worth 15% of your maximum life for 1 turn.
Also works with Iop 3.7 · Modifies Jump
Jump also gives you a shield worth 15% of your maximum life for 1 turn.
Pulled Punches
Modifies Pygmachia
Pygmachia no longer damages your allies and gains 1 Range.
Also works with Iop 3.7 · Modifies Pygmachia
Pygmachia no longer damages your allies and gains 1 Range.
Long Chop
Modifies Chopper
Chopper's line grows by 1 cell, for its damage and its MP removal.
Also works with Iop 3.7 · Modifies Chopper
Chopper's line grows by 1 cell, for its damage and its MP removal.
Bleeding Duel
Modifies Duel
Duel's target also gets 20% Erosion for 2 turns.
Also works with Iop 3.7 · Modifies Duel
Duel's target also gets 20% Erosion for 2 turns.
Clinging Drag
Modifies Friction
Friction also removes 2 MP (dodgeable) from its target.
Also works with Iop 3.7 · Modifies Friction
Friction also removes 2 MP (dodgeable) from its target.
Deep Indictment
Modifies Prosecution
Prosecution's Erosion rises from 20% to 30%.
Also works with Iop 3.7 · Modifies Prosecution
Prosecution's Erosion rises from 20% to 30%.
Quick Vigour
Modifies Vitality
Vitality's recast interval is 1 turn shorter.
Also works with Iop 3.7 · Modifies Vitality
Vitality's recast interval is 1 turn shorter.
Rare 28
Riptide Charge
Modifies Outpouring
Outpouring costs 1 AP less, and the first time each turn it moves you, you gain 1 MP.
Also works with Iop 2.68 · Modifies Outpouring
Outpouring costs 1 AP less, and the first time each turn it moves you, you gain 1 MP.
Undivided Focus
Modifies Concentration
Concentration gains 10 base damage against targets that are not summons.
Also works with Iop 2.68 · Modifies Concentration
Concentration gains 10 base damage against targets that are not summons.
Final Verdict
Modifies Sword of Judgement
Sword of Judgement's immediate and delayed hits each gain 10 base damage, and the shield it gives you is doubled.
Also works with Iop 2.68 · Modifies Sword of Judgement
Sword of Judgement's immediate and delayed hits each gain 10 base damage, and the shield it gives you is doubled.
Shockwave
Modifies Gathering
After its attraction, Gathering deals 15 to 18 Fire damage to enemies within 1 cell of its centre.
Clean Rush
Modifies Precipitation
Precipitation no longer removes AP from its target on the following turn, and its recast interval is 1 turn shorter.
Also works with Iop 2.68 · Modifies Precipitation
Precipitation no longer removes AP from its target on the following turn, and its recast interval is 1 turn shorter.
Fate Sealed
Modifies Sword of Fate
The damage bonus Sword of Fate gains when it becomes available again is doubled.
Also works with Iop 2.68 · Modifies Sword of Fate
The damage bonus Sword of Fate gains when it becomes available again is doubled.
Spreading Fervour
Modifies Fervour
Fervour's cross grows by 1 cell, for both its shield and its damage.
Also works with Iop 2.68 · Modifies Fervour
Fervour's cross grows by 1 cell, for both its shield and its damage.
Marching Orders
Modifies Agitation
Agitation gives 5 MP instead of 3, and its recast interval is 1 turn shorter.
Also works with Iop 2.68 · Modifies Agitation
Agitation gives 5 MP instead of 3, and its recast interval is 1 turn shorter.
Wide Ruin
Modifies Destructive Sword
Destructive Sword's area grows by 1 cell on each side, for its Erosion and its damage.
Also works with Iop 2.68 · Modifies Destructive Sword
Destructive Sword's area grows by 1 cell on each side, for its Erosion and its damage.
Undertow Blade
Modifies Sword of Iop
Sword of Iop gains 2 Range, and after its damage it attracts every enemy in its area 1 cell toward its centre.
Also works with Iop 2.68 · Modifies Sword of Iop
Sword of Iop gains 2 Range, and after its damage it attracts every enemy in its area 1 cell toward its centre.
Butcher's Rhythm
Modifies Cleaver
The shields Cleaver gives you are 50% stronger, and the first time each turn it kills, you gain 2 AP.
Also works with Iop 2.68 · Modifies Cleaver
The shields Cleaver gives you are 50% stronger, and the first time each turn it kills, you gain 2 AP.
Called Out
Modifies Duel
Duel gains 3 Range, and you first advance up to 3 cells toward its target.
Also works with Iop 2.68 · Modifies Duel
Duel gains 3 Range, and you first advance up to 3 cells toward its target.
Unbridled Haste
Modifies Precipitation
Precipitation gives 6 AP instead of 5 and no longer makes its target Hasty.
Also works with Iop 2.68 · Modifies Precipitation
Precipitation gives 6 AP instead of 5 and no longer makes its target Hasty.
Long Charge
Modifies Outpouring
Outpouring gains 2 Range, and its charge advances up to 7 cells instead of 5.
Also works with Iop 2.68 · Modifies Outpouring
Outpouring gains 2 Range, and its charge advances up to 7 cells instead of 5.
Reckless Haste
Modifies Precipitation
Precipitation no longer removes AP on the following turn; instead its target takes double damage for 1 turn.
Also works with Iop 3.7 · Modifies Precipitation
Precipitation no longer removes AP on the following turn; instead its target takes double damage for 1 turn.
Deep Breath
Modifies Blow
Blow pushes back 1 more cell and deals 15 to 18 damage in your best element to enemies in its area.
Also works with Iop 3.7 · Modifies Breath
Breath pushes back 1 more cell and deals 15 to 18 damage in your best element to enemies in its area.
Free Verdict
Modifies Prosecution
Prosecution costs 0 AP.
Also works with Iop 3.7 · Modifies Prosecution
Prosecution costs 0 AP.
Distant Intimidation
Modifies Intimidation
Intimidation's range becomes 1 to 6 and it no longer has to be cast in a straight line.
Also works with Iop 3.7 · Modifies Intimidation
Intimidation's range becomes 1 to 6 and it no longer has to be cast in a straight line.
Furious Rhythm
Modifies Fit of Rage
Fit of Rage can be cast twice per turn and gains 10 base damage.
Also works with Iop 3.7 · Modifies Fit of Rage
Fit of Rage can be cast twice per turn and gains 10 base damage.
Vaulting Leap
Modifies Jump
Jump costs 1 AP less (minimum 1), and each time it moves you, you gain 2 MP.
Also works with Iop 3.7 · Modifies Jump
Jump costs 1 AP less (minimum 1), and each time it moves you, you gain 2 MP.
Momentum Strike
Modifies Outpouring
Outpouring gains 25 base damage when its target is 4 or more cells away from you.
Also works with Iop 3.7 · Modifies Outpouring
Outpouring gains 25 base damage when its target is 4 or more cells away from you.
Rallying Shout
Modifies Agitation
Agitation affects every ally within 1 cell of its target, not only the target.
Also works with Iop 3.7 · Modifies Agitation
Agitation affects every ally within 1 cell of its target, not only the target.
Butcher's Feast
Modifies Cleaver
Cleaver steals life instead of dealing damage.
Also works with Iop 3.7 · Modifies Cleaver
Cleaver steals life instead of dealing damage.
High Zenith
Modifies Zenith
Zenith's line grows from 3 to 5 cells, for both of its damage lines.
Also works with Iop 3.7 · Modifies Zenith
Zenith's line grows from 3 to 5 cells, for both of its damage lines.
Shield-Wall Rally
Modifies Gathering
Gathering's target ally also gets a shield worth 15% of your maximum life for 1 turn.
Also works with Iop 3.7 · Modifies Gathering
Gathering's target ally also gets a shield worth 15% of your maximum life for 1 turn.
Battering Fury
Modifies Violence
The pushback damage bonus Violence gives you is tripled (150 instead of 50) for 1 turn.
Crippling Lash
Modifies Castigation
Castigation no longer removes Power; instead the enemies it hits deal 20% less final damage for 1 turn.
Bulwark
Modifies Determination
Determination also gives you a shield worth 20% of your maximum life for 1 turn.
Epic 30
Unbreakable
Modifies Determination
Determination also makes its target take 50% less melee and ranged damage for 1 turn, and its shield is doubled.
Falling Sky
Modifies Celestial Sword
Celestial Sword's area grows by 1 cell, it no longer damages allies, and it can be cast one more time per turn.
Also works with Iop 2.68 · Modifies Celestial Sword
Celestial Sword's area grows by 1 cell, it no longer damages allies, and it can be cast one more time per turn.
Butcher's Sweep
Modifies Cleaver
Cleaver costs 1 AP less, its area becomes a 3x3 square (damage and shields), and it no longer damages allies.
Also works with Iop 2.68 · Modifies Cleaver
Cleaver costs 1 AP less, its area becomes a 3x3 square (damage and shields), and it no longer damages allies.
Death Knell
Modifies Sentence
The Fire damage Sentence deals around its target at the end of the target's turn is doubled.
Also works with Iop 2.68 · Modifies Sentence
The Fire damage Sentence deals around its target at the end of the target's turn is doubled.
Blood Duel
Modifies Duel
Duel's recast interval is 1 turn shorter; for 1 turn, its target takes 25% more melee and ranged damage and you gain 25% final damage.
Also works with Iop 2.68 · Modifies Duel
Duel's recast interval is 1 turn shorter; for 1 turn, its target takes 25% more melee and ranged damage and you gain 25% final damage.
Stored Fury
Modifies Accumulation
The damage bonus Accumulation gives you is doubled and lasts 1 more turn.
Also works with Iop 2.68 · Modifies Accumulation
The damage bonus Accumulation gives you is doubled and lasts 1 more turn.
Strategist's Guard
Modifies Conquest
While it stands within 3 cells of you, the Iop Strategist summoned by Conquest takes your place against the first 2 ranged enemy attacks of each round. The recast interval of Conquest is 1 turn shorter.
Also works with Iop 2.68 · Modifies Conquest
While it stands within 3 cells of you, the Iop Strategist summoned by Conquest takes your place against the first 2 ranged enemy attacks of each round. The recast interval of Conquest is 1 turn shorter.
Crushing Ring
Modifies Destructive Ring
The damage of Destructive Ring hits the whole 3-cell radius circle instead of only its ring; its attraction is unchanged.
Also works with Iop 2.68 · Modifies Destructive Ring
The damage of Destructive Ring hits the whole 3-cell radius circle instead of only its ring; its attraction is unchanged.
Herded for Slaughter
Modifies Gathering
The enemies in the area of Gathering take 20% more melee and ranged damage for 1 turn.
Battering Might
Modifies Power
Power's pushback damage bonus is tripled, and its recast interval is 1 turn shorter.
Brawler's Blood
Modifies Pygmachia
Pygmachia steals life instead of dealing damage, and the first 2 casts of Pygmachia each turn that hit an enemy give you 1 MP.
Also works with Iop 2.68 · Modifies Pygmachia
Pygmachia steals life instead of dealing damage, and the first 2 casts of Pygmachia each turn that hit an enemy give you 1 MP.
Scarring Wrath
Modifies Iop's Wrath
Iop's Wrath also applies 25% Erosion for 2 turns to its targets, and the first time each turn it kills, you gain 3 AP.
Also works with Iop 2.68 · Modifies Iop's Wrath
Iop's Wrath also applies 25% Erosion for 2 turns to its targets, and the first time each turn it kills, you gain 3 AP.
Iron Hide
Modifies Endurance
Endurance's shield is tripled, and Endurance steals life instead of dealing damage.
Also works with Iop 2.68 · Modifies Endurance
Endurance's shield is tripled, and Endurance steals life instead of dealing damage.
Simple Tempest
Modifies Strengthstorm
Strengthstorm hits enemies in a 1-cell radius, but no longer builds up its follow-up hits.
Also works with Iop 3.7 · Modifies Strengthstorm
Strengthstorm hits enemies in a 1-cell radius, but no longer builds up its follow-up hits.
Wide Sky
Modifies Celestial Sword
Celestial Sword's area grows by 1 cell, and it can be cast one more time per turn.
Also works with Iop 3.7 · Modifies Celestial Sword
Celestial Sword's area grows by 1 cell, and it can be cast one more time per turn.
Water Sentence
Modifies Sentence
Sentence deals Water damage and double base damage, but costs 1 more AP.
Also works with Iop 3.7 · Modifies Sentence
Sentence deals Water damage and double base damage, but costs 1 more AP.
Flaming Cleaver
Modifies Cleaver
Cleaver deals Fire damage, costs 1 AP less (minimum 1) and gains 10 base damage.
Also works with Iop 3.7 · Modifies Cleaver
Cleaver deals Fire damage, costs 1 AP less (minimum 1) and gains 10 base damage.
Sharpened Ring
Modifies Destructive Ring
Casting Destructive Ring gives you 15% final damage for 2 turns, once per turn.
Also works with Iop 3.7 · Modifies Destructive Ring
Casting Destructive Ring gives you 15% final damage for 2 turns, once per turn.
Costly Destiny
Modifies Sword of Fate
Sword of Fate deals double base damage and its recast interval is 1 turn shorter, but it costs 1 more AP.
Also works with Iop 3.7 · Modifies Sword of Fate
Sword of Fate deals double base damage and its recast interval is 1 turn shorter, but it costs 1 more AP.
Rallying Strike
Modifies Gathering
Gathering also deals 45 to 50 damage in your best element to enemies in its area.
Also works with Iop 3.7 · Modifies Gathering
Gathering also deals 45 to 50 damage in your best element to enemies in its area.
Great Tumult
Modifies Tumult
Tumult's area becomes a 3-cell radius.
Also works with Iop 3.7 · Modifies Tumult
Tumult's area becomes a 3-cell radius.
Iron Will
Modifies Determination
Determination reduces the damage you take by 60% instead of 25%.
Shattered Line
Modifies Fracture
Fracture no longer has to be cast in a straight line and gains 10 base damage.
Also works with Iop 3.7 · Modifies Fracture
Fracture no longer has to be cast in a straight line and gains 10 base damage.
Open Wounds
Modifies Massacre
Massacre's target also takes 20% more melee and ranged damage for 2 turns.
Also works with Iop 3.7 · Modifies Massacre
Massacre's target also takes 20% more melee and ranged damage for 2 turns.
Iron Embrace
Modifies Grip
Grip affects every enemy within 1 cell of its target, not only the target.
Also works with Iop 3.7 · Modifies Grip
Grip affects every enemy within 1 cell of its target, not only the target.
Aegis of Iop
Modifies Divine Sword
Divine Sword also gives you and the allies in its cross a shield worth 15% of your maximum life for 1 turn.
Also works with Iop 3.7 · Modifies Divine Sword
Divine Sword also gives you and the allies in its cross a shield worth 15% of your maximum life for 1 turn.
Iron Strategist
Modifies Conquest
The Iop Strategist summoned by Conquest has twice as much life, takes 40% less damage and has 40 more Lock.
Also works with Iop 3.7 · Modifies Conquest
The Iop Strategist summoned by Conquest has twice as much life, takes 40% less damage and has 40 more Lock.
Cowing Blow
Modifies Intimidation
Intimidation's target also deals 25% less final damage for 1 turn.
Also works with Iop 3.7 · Modifies Intimidation
Intimidation's target also deals 25% less final damage for 1 turn.
Berserker's Hide
Modifies Fit of Rage
Fit of Rage also gives you 20% resistance to every element for 1 turn.
Also works with Iop 3.7 · Modifies Fit of Rage
Fit of Rage also gives you 20% resistance to every element for 1 turn.
Storm of Ruin
Modifies Strengthstorm
Strengthstorm steals life instead of dealing damage, and its target also gets 10% Erosion for 2 turns.
Also works with Iop 3.7 · Modifies Strengthstorm
Strengthstorm steals life instead of dealing damage, and its target also gets 10% Erosion for 2 turns.
Legendary 24
True Might
Modifies Power
Power gives the ally it targets 30% final damage for 3 turns instead of Power; its pushback damage bonus is unchanged.
Also works with Iop 2.68 · Modifies Power
Power gives the ally it targets 30% final damage for 3 turns instead of Power; its pushback damage bonus is unchanged.
Bloodbath
Modifies Massacre
Massacre's target takes 30% more damage instead of 15%, and the share of its damage that strikes its allies around it rises from 30% to 60%.
Rage upon Rage
Modifies Fit of Rage
Fit of Rage can be cast twice per turn.
Also works with Iop 2.68 · Modifies Fit of Rage
Fit of Rage can be cast twice per turn.
Riot
Modifies Tumult
Tumult's area becomes a 2-cell radius circle, every enemy inside raises its damage, and it no longer damages allies.
Also works with Iop 2.68 · Modifies Tumult
Tumult's area becomes a 2-cell radius circle, every enemy inside raises its damage, and it no longer damages allies.
Banner of Iop
Modifies Divine Sword
Divine Sword also gives you and the allies in its area 15% final damage for 2 turns.
Also works with Iop 2.68 · Modifies Divine Sword
Divine Sword also gives you and the allies in its area 15% final damage for 2 turns.
Flurry
Modifies Pygmachia
Pygmachia can be cast 6 times per turn instead of 4, and twice per target instead of once.
Also works with Iop 2.68 · Modifies Pygmachia
Pygmachia can be cast 6 times per turn instead of 4, and twice per target instead of once.
Pyre Sentence
Modifies Sentence
The Fire damage Sentence deals at the end of its target's turn now also hits the target itself, not only the enemies within 2 cells of it.
Also works with Iop 2.68 · Modifies Sentence
The Fire damage Sentence deals at the end of its target's turn now also hits the target itself, not only the enemies within 2 cells of it.
Chain Storm
Modifies Strengthstorm
After Strengthstorm, its main hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.
Also works with Iop 2.68 · Modifies Strengthstorm
After Strengthstorm, its main hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.
Blood Tide
Modifies Massacre
The damage Massacre's target suffers splashes onto its allies within 4 cells of it instead of 2, and Massacre no longer needs line of sight.
Also works with Iop 2.68 · Modifies Massacre
The damage Massacre's target suffers splashes onto its allies within 4 cells of it instead of 2, and Massacre no longer needs line of sight.
Twice-Falling Sky
Modifies Celestial Sword
Celestial Sword also deals 36 to 40 Air damage to the enemies in its area at the start of their next turn. It can be cast one more time per turn.
Also works with Iop 2.68 · Modifies Celestial Sword
Celestial Sword also deals 36 to 40 Air damage to the enemies in its area at the start of their next turn. It can be cast one more time per turn.
Twin Peaks
Modifies Zenith
Zenith can be cast twice per turn, and each cast gives you 2 MP.
Also works with Iop 2.68 · Modifies Zenith
Zenith can be cast twice per turn, and each cast gives you 2 MP.
Rolling Uproar
Modifies Tumult
Tumult can be cast twice per turn, and each cast then attracts the enemies within 2 cells of its target 1 cell toward that cell.
Stationary Surge
Modifies Outpouring
Outpouring no longer moves you forward, and its damage hits a 1-cell radius around the target.
Also works with Iop 3.7 · Modifies Outpouring
Outpouring no longer moves you forward, and its damage hits a 1-cell radius around the target.
Shared Massacre
Modifies Massacre
Massacre affects a 1-cell radius around its target.
Also works with Iop 3.7 · Modifies Massacre
Massacre affects a 1-cell radius around its target.
Double Pugilat
Modifies Pygmachia
Pygmachia can be cast 2 more times per turn and twice per target, and gains 10 base damage.
Also works with Iop 3.7 · Modifies Pygmachia
Pygmachia can be cast 2 more times per turn and twice per target, and gains 10 base damage.
Exposed Grip
Modifies Grip
Grip no longer makes its target Invulnerable; instead the target takes 40% more damage for 1 turn.
Also works with Iop 3.7 · Modifies Grip
Grip no longer makes its target Invulnerable; instead the target takes 40% more damage for 1 turn.
True Power
Modifies Power
Power gives its target 30% final damage for 3 turns instead of 300 Power.
Also works with Iop 3.7 · Modifies Power
Power gives its target 30% final damage for 3 turns instead of 300 Power.
High Zenith
Modifies Zenith
Zenith no longer has to be cast in a straight line, and both of its damage lines gain 15 base damage.
Also works with Iop 3.7 · Modifies Zenith
Zenith no longer has to be cast in a straight line, and both of its damage lines gain 15 base damage.
Vengeful Wrath
Modifies Iop's Wrath
If you lost 20% of your life or more to others since your previous turn ended, Iop's Wrath gains 170 base damage.
Also works with Iop 3.7 · Modifies Iop's Wrath
If you lost 20% of your life or more to others since your previous turn ended, Iop's Wrath gains 170 base damage.
Battle Hymn
Modifies Power
Power also gives you and every ally within 2 cells of its target 20% final damage for 2 turns.
Also works with Iop 3.7 · Modifies Power
Power also gives you and every ally within 2 cells of its target 20% final damage for 2 turns.
Grand Cross
Modifies Sword of Iop
Sword of Iop's cross grows by 2 cells (arms of 5 cells), it no longer damages your allies and no longer needs line of sight.
Also works with Iop 3.7 · Modifies Sword of Iop
Sword of Iop's cross grows by 2 cells (arms of 5 cells), it no longer damages your allies and no longer needs line of sight.
Hammer and Anvil
Modifies Destructive Sword
Every enemy Destructive Sword damages also receives Pressure (26 to 30 Earth damage and 10% Erosion for 2 turns).
Also works with Iop 3.7 · Modifies Destructive Sword
Every enemy Destructive Sword damages also receives Pressure (26 to 30 Earth damage and 10% Erosion for 2 turns).
Shield and Sword
Modifies Virtue
Virtue's shield lasts 1 more turn, and every ally it shields also gains 15% final damage for 1 turn.
Also works with Iop 3.7 · Modifies Virtue
Virtue's shield lasts 1 more turn, and every ally it shields also gains 15% final damage for 1 turn.
Eye for an Eye
Modifies Fight Back
Each time the enemy marked by Fight Back damages you, it also takes 40 to 44 damage in your best element.
Also works with Iop 3.7 · Modifies Fight Back
Each time the enemy marked by Fight Back damages you, it also takes 40 to 44 damage in your best element.
Prismatic 21
Cataclysm
Modifies Iop's Wrath
The damage bonus Iop's Wrath gains when it becomes available again is doubled, and it hits every enemy within 1 cell of its target; it no longer damages allies.
Also works with Iop 2.68 · Modifies Iop's Wrath
The damage bonus Iop's Wrath gains when it becomes available again is doubled, and it hits every enemy within 1 cell of its target; it no longer damages allies.
Iop's Verdict
Modifies Sword of Iop
Every enemy Sword of Iop damages also receives Sentence: 13 to 16 Fire damage, then 26 to 30 Fire damage to the enemies around it at the end of its turn. Sword of Iop no longer has to be cast in a straight line and no longer damages allies.
War Banner
Modifies Conquest
At the end of each of your turns, the Iop Strategist summoned by Conquest gives allies within 2 cells of it 20% final damage for 1 turn. It has 3 times as many HP.
Also works with Iop 2.68 · Modifies Conquest
At the end of each of your turns, the Iop Strategist summoned by Conquest gives allies within 2 cells of it 20% final damage for 1 turn. It has 3 times as many HP.
Mark of Massacre
Modifies Chopper
Every enemy Chopper damages also receives Massacre: for 2 turns it takes 15% more damage, and 30% of the damage it suffers strikes its allies around it.
Also works with Iop 2.68 · Modifies Chopper
Every enemy Chopper damages also receives Massacre: for 2 turns, 75% of the damage it takes from spells also strikes the allies next to it.
Meteor Leap
Modifies Jump
Jump can be cast twice per turn, and on landing it deals 30 to 34 best-element damage to enemies within 1 cell.
Also works with Iop 2.68 · Modifies Jump
Jump can be cast twice per turn, and on landing it deals 30 to 34 best-element damage to enemies within 1 cell.
Gathering Storm
Modifies Strengthstorm
Each cast of Strengthstorm on a different enemy than the previous one gains 20 more base damage than that cast, up to 60; the same enemy again starts over. Strengthstorm can be cast 4 times per turn and 3 times per target.
Also works with Iop 2.68 · Modifies Strengthstorm
Each cast of Strengthstorm on a different enemy than the previous one gains 20 more base damage than that cast, up to 60; the same enemy again starts over. Strengthstorm can be cast 4 times per turn and 3 times per target.
Blind Fury
Modifies Fit of Rage
The damage bonuses Fit of Rage builds up are doubled. After it damages an enemy, its hit strikes again every other enemy within 1 cell of you.
Also works with Iop 2.68 · Modifies Fit of Rage
The damage bonuses Fit of Rage builds up are doubled. After it damages an enemy, its hit strikes again every other enemy within 1 cell of you.
Chain of Judgement
Modifies Sword of Judgement
Sword of Judgement gains 2 Range. Cast on a Condemned enemy, it also strikes up to 2 other enemies within 3 cells of it that are not Condemned: each takes its hit, its delayed hit and the Condemned state, and each of these strikes gives you the spell's basic shield, which replaces the doubled shield the Condemned target gave you.
Fate Unbound
Modifies Sword of Fate
Sword of Fate hits every enemy within 2 cells of its target, is no longer cast in a straight line, and no longer damages allies.
Also works with Iop 2.68 · Modifies Sword of Fate
Sword of Fate hits every enemy within 2 cells of its target, is no longer cast in a straight line, and no longer damages allies.
Heaven's Tempo
Modifies Divine Sword
Divine Sword also gives you and the allies in its area 1 AP for 1 turn.
Also works with Iop 2.68 · Modifies Divine Sword
Divine Sword also gives you and the allies in its area 1 AP for 1 turn.
Unbroken Line
Modifies Virtue
Virtue shields the allies within 2 cells of you instead of a 1-cell cross, its shield is doubled, and it no longer removes Power from you.
Also works with Iop 2.68 · Modifies Virtue
Virtue shields the allies within 2 cells of you instead of a 1-cell cross, its shield is doubled, and it no longer removes Power from you.
Descending Sword
Modifies Sword of Iop
Sword of Iop can be cast 4 times per turn and costs 4 AP for your first cast each turn, then 3, then 2 AP.
Also works with Iop 3.7 · Modifies Sword of Iop
Sword of Iop can be cast 4 times per turn and costs 4 AP for your first cast each turn, then 3, then 2 AP.
Rising Pressure
Modifies Pressure
Pressure has no cast limits and costs 1 AP for your first cast each turn, then 1 AP more for each further cast; it gains 10 base damage and its Erosion is doubled.
Also works with Iop 3.7 · Modifies Pressure
Pressure has no cast limits and costs 1 AP for your first cast each turn, then 1 AP more for each further cast; it gains 10 base damage and its Erosion is doubled.
Massacre Brand
Modifies Chopper
Chopper no longer removes MP; instead every enemy it damages receives Massacre.
Also works with Iop 3.7 · Modifies Chopper
Chopper no longer removes MP; instead every enemy it damages receives Massacre.
Honour Duel
Modifies Duel
Duel's recast interval is 2 turns shorter; its target takes 30% more damage and you deal 30% more final damage for 1 turn.
Also works with Iop 3.7 · Modifies Duel
Duel's recast interval is 2 turns shorter; its target takes 30% more damage and you deal 30% more final damage for 1 turn.
Wrath Unbound
Modifies Iop's Wrath
Iop's Wrath costs 1 AP less (minimum 1), has a range of 1 to 4 that cannot be modified, its charge lasts 2 more turns, and its damage hits enemies in a 1-cell radius around the target (never you or your allies).
Also works with Iop 3.7 · Modifies Iop's Wrath
Iop's Wrath costs 1 AP less (minimum 1), has a range of 1 to 4 that cannot be modified, its charge lasts 2 more turns, and its damage hits enemies in a 1-cell radius around the target (never you or your allies).
Final Judgement
Modifies Sword of Judgement
Sword of Judgement strikes its full 3-cell cross (57 to 61 Water damage) on every cast, whatever your judgement state; before the third state, this comes on top of its current strike.
Falling Stars
Modifies Celestial Sword
After Celestial Sword, its hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice. Celestial Sword can be cast 2 more times per turn.
Also works with Iop 3.7 · Modifies Celestial Sword
After Celestial Sword, its hit bounces 2 more times to the nearest enemy within 3 cells of the last one hit, never the same enemy twice. Celestial Sword can be cast 2 more times per turn.
Unbroken Focus
Modifies Concentration
The damage bonus Concentration gives itself is multiplied by 5: each cast gives Concentration 15 more base damage for 2 turns, and these bonuses stack.
Battle Frenzy
Modifies Precipitation
Precipitation no longer removes 3 AP from its target on the following turn, and also gives it 25% final damage, 2 MP and the Unlockable state for 1 turn.
Also works with Iop 3.7 · Modifies Precipitation
Precipitation no longer removes 3 AP from its target on the following turn, and also gives it 25% final damage, 2 MP and the Unlockable state for 1 turn.
Pandemonium
Modifies Tumult
Tumult gains 2 Range, and after it damages an enemy, its hit strikes again every enemy within 2 cells of you that it did not hit.
Also works with Iop 3.7 · Modifies Tumult
Tumult gains 2 Range, and after it damages an enemy, its hit strikes again every enemy within 2 cells of you that it did not hit.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
