Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 34

Carnival Breeze

CommonMasqueraider 3.7

Modifies Brincaderia

Brincaderia deals Air damage instead of Fire damage.

Also works with Zobal 2.72 · Modifies Brincaderia

Brincaderia deals Air damage instead of Fire damage.

Heel Sting

CommonMasqueraider 3.7

Modifies Picada

Picada removes 3 MP (dodgeable) instead of 2 AP.

Also works with Zobal 2.72 · Modifies Picada

Picada removes 3 MP (dodgeable) instead of 2 AP.

Unrepentant

CommonMasqueraider 3.7

Modifies Apostasy

Apostasy no longer moves you back, and it pushes its target back 4 cells instead of 2.

Also works with Zobal 2.72 · Modifies Apostasy

Apostasy no longer moves you back, and it pushes its target back 4 cells instead of 2.

Long Lure

CommonMasqueraider 3.7

Modifies Decoy

Decoy gains 2 Range, but attracts its target 2 cells instead of 3.

Also works with Zobal 2.72 · Modifies Decoy

Decoy gains 2 Range, but attracts its target 2 cells instead of 3.

Nimble Hands

CommonMasqueraider 3.7

Modifies Armadur

Armadur gives its target 1 AP instead of 2 MP, for the same 2 turns; its Dodge is unchanged.

Also works with Zobal 2.72 · Modifies Armadur

Armadur gives its target 1 AP instead of 2 MP, for the same 2 turns; its Dodge is unchanged.

Leapfrog

CommonMasqueraider 3.7

Modifies Stampede

Stampede gains 1 Range, but no longer gives 1 MP.

Also works with Zobal 2.72 · Modifies Stampede

Stampede gains 1 Range, but no longer gives 1 MP.

Closing In

CommonMasqueraider 3.7

Modifies Distance

Distance attracts its target 3 cells instead of pushing it back 3 cells.

Also works with Zobal 2.72 · Modifies Distance

Distance attracts its target 3 cells instead of pushing it back 3 cells.

Wide Stage

CommonMasqueraider 3.7

Modifies Comedy

Comedy gains 2 Range, but pushes its targets back 2 cells instead of 3.

Also works with Zobal 2.72 · Modifies Comedy

Comedy gains 2 Range, but pushes its targets back 2 cells instead of 3.

Crooked Sting

CommonMasqueraider 3.7

Modifies Picada

Picada no longer has to be cast in a straight line, but it deals 3 less base damage.

Also works with Zobal 2.72 · Modifies Picada

Picada no longer has to be cast in a straight line, but it deals 3 less base damage.

Lingering Blow

CommonMasqueraider 3.7

Modifies Martelo

Martelo removes 1 MP for 2 turns instead of 2 MP for 1 turn.

Also works with Zobal 2.72 · Modifies Martelo

Martelo removes 1 MP for 2 turns instead of 2 MP for 1 turn.

Daunting Mask

CommonMasqueraider 3.7

Modifies Intrepid Mask

Intrepid Mask pushes the fighters around you back 2 cells instead of attracting them. The attraction around your Grimacing Mask is unchanged.

Also works with Zobal 2.72 · Modifies Intrepid Mask

Intrepid Mask pushes the fighters around you back 2 cells instead of attracting them. The attraction around your Grimacing Mask is unchanged.

Loose Footing

CommonMasqueraider 3.7

Modifies Ginga

Ginga makes its ally target Unlockable for 1 turn instead of making its target Unmovable.

Also works with Zobal 2.72 · Modifies Ginga

Ginga makes its ally target Unlockable for 1 turn instead of making its target Unmovable.

Long Tip

CommonMasqueraider 3.7

Modifies Ponteira

Ponteira gains 2 Range, but it removes 15 less Damage (35 instead of 50).

Also works with Zobal 2.72 · Modifies Ponteira

Ponteira gains 2 Range, but it removes 15 less Damage (35 instead of 50).

Close Guard

CommonMasqueraider 3.7

Modifies Tortoruga

Tortoruga's range becomes 1-7 instead of 4-10.

Also works with Zobal 2.72 · Modifies Tortoruga

Tortoruga's range becomes 1-7 instead of 4-10.

Light Shield

CommonMasqueraider 3.7

Modifies Scudo

Scudo costs 2 AP instead of 3, but its shields are 30% weaker.

Also works with Zobal 2.72 · Modifies Scudo

Scudo costs 2 AP instead of 3, but its shields are 30% weaker.

Centrifuge

CommonMasqueraider 3.7

Modifies Ronda

Ronda repels its targets 2 cells instead of attracting them.

Also works with Zobal 2.72 · Modifies Ronda

Ronda repels its targets 2 cells instead of attracting them.

Far Ardour

CommonMasqueraider 3.7

Modifies Ardour

Ardour no longer needs line of sight, and it gains 2 Range.

Also works with Zobal 2.72 · Modifies Ardour

Ardour no longer needs line of sight, and it gains 2 Range.

Gale Hammer

CommonZobal 2.72

Modifies Martelo

Martelo deals all its damage as Air.

Also works with Masqueraider 3.7 · Modifies Martelo

Martelo deals all its damage as Air.

Close Distance

CommonZobal 2.72

Modifies Distance

Distance's minimum range becomes 1, but it pushes back 1 cell fewer.

Also works with Masqueraider 3.7 · Modifies Distance

Distance's minimum range becomes 1, but it pushes back 1 cell fewer.

Loose Grip

CommonZobal 2.72

Modifies Retention

Retention no longer removes AP but gains 8 base damage.

Also works with Masqueraider 3.7 · Modifies Retention

Retention no longer removes AP but gains 8 base damage.

Long Needle

CommonZobal 2.72

Modifies Picada

Picada gains 2 Range, but removes 1 AP fewer.

Also works with Masqueraider 3.7 · Modifies Picada

Picada gains 2 Range, but removes 1 AP fewer.

Patient Apathy

CommonZobal 2.72

Modifies Apathy

Apathy removes 1 more MP (dodgeable), but loses 2 Range.

Also works with Masqueraider 3.7 · Modifies Apathy

Apathy removes 1 more MP (dodgeable), but loses 2 Range.

Burning Spiral

CommonZobal 2.72

Modifies Parafuso

Parafuso steals life as Fire instead of Water.

Also works with Masqueraider 3.7 · Modifies Parafuso

Parafuso steals life as Fire instead of Water.

Low Cabriole

CommonZobal 2.72

Modifies Capering

Capering's area grows by 1 cell, but its base damage is reduced by 35%.

Also works with Masqueraider 3.7 · Modifies Capering

Capering's area grows by 1 cell, but its base damage is reduced by 35%.

Fiery Grip

CommonZobal 2.72

Modifies Retention

Retention steals life in Fire instead of Air.

Also works with Masqueraider 3.7 · Modifies Retention

Retention steals life in Fire instead of Air.

Backslide

CommonZobal 2.72

Modifies Apostasy

Apostasy attracts its target 2 cells instead of pushing it back: you step back and drag it along.

Also works with Masqueraider 3.7 · Modifies Apostasy

Apostasy attracts its target 2 cells instead of pushing it back: you step back and drag it along.

Bruising Hammer

CommonZobal 2.72

Modifies Martelo

Martelo also applies 10% erosion to the enemies it hits for 2 turns.

Also works with Masqueraider 3.7 · Modifies Martelo

Martelo also applies 10% erosion to the enemies it hits for 2 turns.

Reaching Ginga

CommonZobal 2.72

Modifies Ginga

Ginga no longer needs line of sight and gains 2 Range.

Also works with Masqueraider 3.7 · Modifies Ginga

Ginga no longer needs line of sight and gains 2 Range.

Thick Shell

CommonZobal 2.72

Modifies Tortoruga

Tortoruga's shields are 40% stronger, but they last 2 turns instead of 3.

Also works with Masqueraider 3.7 · Modifies Tortoruga

Tortoruga's shields are 40% stronger, but they last 2 turns instead of 3.

Self Scudo

CommonZobal 2.72

Modifies Scudo

Scudo can also target you: its range becomes 0-2.

Also works with Masqueraider 3.7 · Modifies Scudo

Scudo can also target you: its range becomes 0-2.

Grappling Armour

CommonZobal 2.72

Modifies Armadur

Armadur gives 20 Dodge instead of 40, and also gives 30 Lock for 2 turns.

Also works with Masqueraider 3.7 · Modifies Armadur

Armadur gives 20 Dodge instead of 40, and also gives 30 Lock for 2 turns.

Offstage Gag

CommonZobal 2.72

Modifies Comedy

Comedy no longer needs line of sight, but it loses 1 Range.

Also works with Masqueraider 3.7 · Modifies Comedy

Comedy no longer needs line of sight, but it loses 1 Range.

Light Spirit

CommonZobal 2.72

Modifies Ardour

Ardour also gives its ally target 30 Dodge for 1 turn.

Also works with Masqueraider 3.7 · Modifies Ardour

Ardour also gives its ally target 30 Dodge for 1 turn.

Trampling Hop

CommonZobal 2.72

Modifies Stampede

Stampede also removes 1 MP (dodgeable) from the enemies next to the cell you land on.

Also works with Masqueraider 3.7 · Modifies Stampede

Stampede also removes 1 MP (dodgeable) from the enemies next to the cell you land on.

Uncommon 30

Heavy Hammer

UncommonMasqueraider 3.7

Modifies Martelo

Martelo's area grows by 1 cell (damage and MP removal).

Also works with Zobal 2.72 · Modifies Martelo

Martelo's area grows by 1 cell (damage and MP removal).

Penance

UncommonMasqueraider 3.7

Modifies Purgatorio

Purgatorio steals life instead of dealing damage; its effect-duration reduction is unchanged.

Also works with Zobal 2.72 · Modifies Purgatorio

Purgatorio steals life instead of dealing damage; its effect-duration reduction is unchanged.

Disarming Tip

UncommonMasqueraider 3.7

Modifies Ponteira

Ponteira's Damage removal is doubled (100 instead of 50), and it gains 4 base damage.

Also works with Zobal 2.72 · Modifies Ponteira

Ponteira's Damage removal is doubled (100 instead of 50), and it gains 4 base damage.

Bitter Wind

UncommonMasqueraider 3.7

Modifies Agular

Agular reduces the healing its targets receive to 50% instead of 75%, and gains 4 base damage.

Also works with Zobal 2.72 · Modifies Agular

Agular reduces the healing its targets receive to 50% instead of 75%, and gains 4 base damage.

Heavy Bowl

UncommonMasqueraider 3.7

Modifies Bocciara

Bocciara gives you 160 Pushback Damage instead of 80 for 2 turns, and gains 4 base damage.

Also works with Zobal 2.72 · Modifies Bocciara

Bocciara gives you 160 Pushback Damage instead of 80 for 2 turns, and gains 4 base damage.

Shield Bearer

UncommonMasqueraider 3.7

Modifies Scudo

Scudo gains 3 Range and can be cast 3 times per turn instead of 2.

Also works with Zobal 2.72 · Modifies Scudo

Scudo gains 3 Range and can be cast 3 times per turn instead of 2.

Lapsed Faith

UncommonMasqueraider 3.7

Modifies Apostasy

Apostasy steals life (Fire) instead of dealing damage.

Also works with Zobal 2.72 · Modifies Apostasy

Apostasy steals life (Fire) instead of dealing damage.

Long Shove

UncommonMasqueraider 3.7

Modifies Shove Off

Shove Off gains 1 Range and pushes its target back 5 cells instead of 3.

Also works with Zobal 2.72 · Modifies Shove Off

Shove Off gains 1 Range and pushes its target back 5 cells instead of 3.

Pivot Kick

UncommonMasqueraider 3.7

Modifies Pivot

Pivot also deals 16 to 18 damage in your best element to the enemy you pivot around.

Also works with Zobal 2.72 · Modifies Pivot

Pivot also deals 16 to 18 damage in your best element to the enemy you pivot around.

Spreading Fear

UncommonMasqueraider 3.7

Modifies Poltroon Mask

Poltroon Mask's ranged damage and Range bonuses reach allies within 2 cells of you for 2 turns, instead of only adjacent allies.

Also works with Zobal 2.72 · Modifies Poltroon Mask

Poltroon Mask's ranged damage and Range bonuses reach allies within 2 cells of you for 2 turns, instead of only adjacent allies.

Light Feet

UncommonMasqueraider 3.7

Modifies Armadur

Armadur can target you (range 0-7 instead of 3-7), and it also gives its target 2 Range for 2 turns.

Also works with Zobal 2.72 · Modifies Armadur

Armadur can target you (range 0-7 instead of 3-7), and it also gives its target 2 Range for 2 turns.

Absolution

UncommonMasqueraider 3.7

Modifies Purgatorio

Each cast of Purgatorio also takes 1 turn off the oldest dispellable effect an enemy left on you.

Also works with Zobal 2.72 · Modifies Purgatorio

Each cast of Purgatorio also takes 1 turn off the oldest dispellable effect an enemy left on you.

Elbow Room

UncommonMasqueraider 3.7

Modifies Stampede

Stampede also pushes the enemies next to the cell you land on back 1 cell.

Also works with Zobal 2.72 · Modifies Stampede

Stampede also pushes the enemies next to the cell you land on back 1 cell.

Withheld Breath

UncommonMasqueraider 3.7

Modifies Retention

The first time each turn Retention damages an enemy, you gain 1 AP for your next turn.

Also works with Zobal 2.72 · Modifies Retention

The first time each turn Retention damages an enemy, you gain 1 AP for your next turn.

Shriek

UncommonMasqueraider 3.7

Modifies Hysterical Mask

Hysterical Mask also deals 14 to 16 damage in your best element to the enemies within 1 cell of you, before pushing them back.

Also works with Zobal 2.72 · Modifies Hysterical Mask

Hysterical Mask also deals 14 to 16 damage in your best element to the enemies within 1 cell of you, before pushing them back.

Measured Rush

UncommonZobal 2.72

Modifies Bling

Bling gains 2 Range, and when it moves you, you gain 50 Dodge and a shield worth 10% of your max HP for 1 turn, once per turn.

Also works with Masqueraider 3.7 · Modifies Bling

Bling gains 2 Range, and when it moves you, you gain 50 Dodge and a shield worth 10% of your max HP for 1 turn, once per turn.

Long Stride

UncommonZobal 2.72

Modifies Stampede

When Stampede moves you, you gain 1 more MP and a shield worth 10% of your max HP for 1 turn, once per turn.

Also works with Masqueraider 3.7 · Modifies Stampede

When Stampede moves you, you gain 1 more MP and a shield worth 10% of your max HP for 1 turn, once per turn.

Paper Turtle

UncommonZobal 2.72

Modifies Tortoruga

Tortoruga also gives its target a shield worth 10% of your max HP for 2 turns.

Also works with Masqueraider 3.7 · Modifies Tortoruga

Tortoruga also gives its target a shield worth 10% of your max HP for 2 turns.

Light Armour

UncommonZobal 2.72

Modifies Armadur

Armadur gives 1 more MP and twice as much Dodge.

Also works with Masqueraider 3.7 · Modifies Armadur

Armadur gives 1 more MP and twice as much Dodge.

Travelling Shield

UncommonZobal 2.72

Modifies Scudo

Scudo gains 3 Range and also gives its target a shield worth 10% of your max HP for 1 turn.

Also works with Masqueraider 3.7 · Modifies Scudo

Scudo gains 3 Range and also gives its target a shield worth 10% of your max HP for 1 turn.

Blood Ponteira

UncommonZobal 2.72

Modifies Ponteira

Ponteira steals life instead of dealing damage.

Also works with Masqueraider 3.7 · Modifies Ponteira

Ponteira steals life instead of dealing damage.

Siphoning Sting

UncommonZobal 2.72

Modifies Picada

The first time each turn Picada damages an enemy, you gain 1 AP.

Also works with Masqueraider 3.7 · Modifies Picada

The first time each turn Picada damages an enemy, you gain 1 AP.

Juggler's Reach

UncommonZobal 2.72

Modifies Brincaderia

Each time you cast Brincaderia, you also gain 1 Range for 1 turn.

Also works with Masqueraider 3.7 · Modifies Brincaderia

Each time you cast Brincaderia, you also gain 1 Range for 1 turn.

Hooked

UncommonZobal 2.72

Modifies Decoy

Decoy also removes 2 MP (dodgeable) from its target.

Also works with Masqueraider 3.7 · Modifies Decoy

Decoy also removes 2 MP (dodgeable) from its target.

Coiling Grip

UncommonZobal 2.72

Modifies Parafuso

Each time you cast Parafuso, you also gain 30 Lock for 1 turn.

Also works with Masqueraider 3.7 · Modifies Parafuso

Each time you cast Parafuso, you also gain 30 Lock for 1 turn.

Tireless Plating

UncommonZobal 2.72

Modifies Tireless Mask

The shield Tireless Mask gives you is three times as strong.

Also works with Masqueraider 3.7 · Modifies Tireless Mask

The shield Tireless Mask gives you is three times as strong.

Hardened Grin

UncommonZobal 2.72

Modifies Grimace

Your Grimacing Mask has 40% more HP and 50 more Dodge.

Also works with Masqueraider 3.7 · Modifies Grimace

Your Grimacing Mask has 40% more HP and 50 more Dodge.

Lasting Tip

UncommonZobal 2.72

Modifies Ponteira

The Damage reduction Ponteira applies lasts 2 turns instead of 1.

Also works with Masqueraider 3.7 · Modifies Ponteira

The Damage reduction Ponteira applies lasts 2 turns instead of 1.

Deep Purgatory

UncommonZobal 2.72

Modifies Purgatorio

Purgatorio reduces the duration of its target's effects by 2 turns instead of 1.

Also works with Masqueraider 3.7 · Modifies Purgatorio

Purgatorio reduces the duration of its target's effects by 2 turns instead of 1.

Far-Sighted Coward

UncommonZobal 2.72

Modifies Poltroon Mask

Poltroon Mask gives 2 Range instead of 1, to you and to the allies next to you.

Also works with Masqueraider 3.7 · Modifies Poltroon Mask

Poltroon Mask gives 2 Range instead of 1, to you and to the allies next to you.

Rare 28

Spinning Step

RareMasqueraider 3.7

Modifies Pivot

Pivot costs 1 AP less and can be cast once more per turn, and each time it moves you, you gain 1 MP.

Also works with Zobal 2.72 · Modifies Pivot

Pivot costs 1 AP less and can be cast once more per turn, and each time it moves you, you gain 1 MP.

Coward's Aim

RareMasqueraider 3.7

Modifies Poltroon Mask

Poltroon Mask gives 20% ranged damage and 2 Range instead of 10% and 1, to you while you wear it and to adjacent allies for 2 turns.

Also works with Zobal 2.72 · Modifies Poltroon Mask

Poltroon Mask gives 20% ranged damage and 2 Range instead of 10% and 1, to you while you wear it and to adjacent allies for 2 turns.

Mad Gallop

RareMasqueraider 3.7

Modifies Cavalcade

While you are Psychopathic, Cavalcade costs 3 AP instead of 4 and gains 8 base damage.

Also works with Zobal 2.72 · Modifies Cavalcade

While you are Psychopathic, Cavalcade costs 3 AP instead of 4 and gains 8 base damage.

Kindled Spirit

RareMasqueraider 3.7

Modifies Ardour

Ardour also gives the ally it targets 2 MP and 20% final damage for 1 turn, and makes the enemy it targets take 15% more damage (melee and ranged) for 1 turn.

Also works with Zobal 2.72 · Modifies Ardour

Ardour also gives the ally it targets 2 MP and 20% final damage for 1 turn, and makes the enemy it targets take 15% more damage (melee and ranged) for 1 turn.

Spreading Stupor

RareMasqueraider 3.7

Modifies Catalepsy

Catalepsy's area grows by 1 cell (life steal and Dodge removal), and it gains 5 base damage.

Also works with Zobal 2.72 · Modifies Catalepsy

Catalepsy's area grows by 1 cell (life steal and Dodge removal), and it gains 5 base damage.

Light Sacrifice

RareMasqueraider 3.7

Modifies Trance

Trance's HP sacrifice is halved (35% instead of 70%), and its shields are 50% stronger.

Also works with Zobal 2.72 · Modifies Trance

Trance's HP sacrifice is halved (35% instead of 70%), and its shields are 50% stronger.

Confetti Toss

RareMasqueraider 3.7

Modifies Brincaderia

Each cast of Brincaderia this turn on a different enemy than the previous one gains 4 more base damage than it, up to 8; hitting the same enemy again starts over.

Also works with Zobal 2.72 · Modifies Brincaderia

Each cast of Brincaderia this turn on a different enemy than the previous one gains 4 more base damage than it, up to 8; hitting the same enemy again starts over.

Whirlpool

RareMasqueraider 3.7

Modifies Parafuso

Parafuso's area grows by 1 cell (life steal and attraction), and it attracts 2 cells instead of 1.

Also works with Zobal 2.72 · Modifies Parafuso

Parafuso's area grows by 1 cell (life steal and attraction), and it attracts 2 cells instead of 1.

Firewalk

RareMasqueraider 3.7

Modifies Capering

Capering deals Fire damage instead of Air damage and gains 2 Range, and the first time each turn it damages an enemy, you gain 1 MP.

Also works with Zobal 2.72 · Modifies Capering

Capering deals Fire damage instead of Air damage and gains 2 Range, and the first time each turn it damages an enemy, you gain 1 MP.

Slipstream

RareMasqueraider 3.7

Modifies Bling

Bling no longer needs line of sight, and the first time each turn it moves you, you gain 2 MP.

Also works with Zobal 2.72 · Modifies Bling

Bling no longer needs line of sight, and the first time each turn it moves you, you gain 2 MP.

Bowling Ball

RareMasqueraider 3.7

Modifies Bocciara

Bocciara also pushes its enemy target back 2 cells, after giving you its Pushback Damage.

Also works with Zobal 2.72 · Modifies Bocciara

Bocciara also pushes its enemy target back 2 cells, after giving you its Pushback Damage.

Slapstick

RareMasqueraider 3.7

Modifies Comedy

Before it moves them, Comedy deals 18 to 22 damage in your best element to the enemies on and around its targeted cell.

Also works with Zobal 2.72 · Modifies Comedy

Before it moves them, Comedy deals 18 to 22 damage in your best element to the enemies on and around its targeted cell.

Long Shot

RareMasqueraider 3.7

Modifies Distance

When its target is 5 or more cells away from you, Distance gains 14 base damage.

Also works with Zobal 2.72 · Modifies Distance

When its target is 5 or more cells away from you, Distance gains 14 base damage.

Into the Grin

RareMasqueraider 3.7

Modifies Apathy

Apathy gains 5 base damage, and the enemy it damages is attracted 2 cells toward your nearest Grimacing Mask.

Also works with Zobal 2.72 · Modifies Apathy

Apathy gains 5 base damage, and the enemy it damages is attracted 2 cells toward your nearest Grimacing Mask.

Close Formation

RareZobal 2.72

Modifies Plastron

Plastron's area grows by 1 cell, and allies in it also get a shield worth 12% of your max HP for 1 turn.

Also works with Masqueraider 3.7 · Modifies Plastron

Plastron's area grows by 1 cell, and allies in it also get a shield worth 12% of your max HP for 1 turn.

Careful Trance

RareZobal 2.72

Modifies Trance

Trance costs you half as much HP, also gives allies in its area a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.

Also works with Masqueraider 3.7 · Modifies Trance

Trance costs you half as much HP, also gives allies in its area a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.

Gentle Fervour

RareZobal 2.72

Modifies Ardour

Ardour's allied target also gains 3 MP and 15% final damage for 1 turn, and its recast interval is 1 turn shorter.

Also works with Masqueraider 3.7 · Modifies Ardour

Ardour's allied target also gains 3 MP and 15% final damage for 1 turn, and its recast interval is 1 turn shorter.

Stable Support

RareZobal 2.72

Modifies Shove Off

Shove Off no longer makes you retreat, and each of its damage lines gains 8 base damage.

Also works with Masqueraider 3.7 · Modifies Shove Off

Shove Off no longer makes you retreat, and each of its damage lines gains 8 base damage.

Stubborn Grimace

RareZobal 2.72

Modifies Grimace

Grimace's summon has twice the HP, 100 more Lock and 2 more MP, and its recast interval is 1 turn shorter.

Also works with Masqueraider 3.7 · Modifies Grimace

Grimace's summon has twice the HP, 100 more Lock and 2 more MP, and its recast interval is 1 turn shorter.

Quick Pivot

RareZobal 2.72

Modifies Pivot

Pivot costs 1 AP less (minimum 1), can be cast once more per turn and gives you 1 MP.

Also works with Masqueraider 3.7 · Modifies Pivot

Pivot costs 1 AP less (minimum 1), can be cast once more per turn and gives you 1 MP.

Paralysing Stupor

RareZobal 2.72

Modifies Catalepsy

Catalepsy no longer steals life from allies, and it also removes 2 MP (dodgeable) from the enemies in its area.

Also works with Masqueraider 3.7 · Modifies Catalepsy

Catalepsy no longer steals life from allies, and it also removes 2 MP (dodgeable) from the enemies in its area.

Vaulting Pivot

RareZobal 2.72

Modifies Pivot

Pivot gains 3 Range (range 1-4). When it moves you, you gain 40 Dodge for 1 turn, once per turn.

Also works with Masqueraider 3.7 · Modifies Pivot

Pivot gains 3 Range (range 1-4). When it moves you, you gain 40 Dodge for 1 turn, once per turn.

Painted Smile

RareZobal 2.72

Modifies Masquerade

The first time each turn Masquerade damages an enemy, you heal 15% of your max HP.

Also works with Masqueraider 3.7 · Modifies Masquerade

The first time each turn Masquerade damages an enemy, you heal 15% of your max HP.

Choking Grip

RareZobal 2.72

Modifies Retention

Retention gains 2 Range and also removes 2 MP (dodgeable) from its target.

Also works with Masqueraider 3.7 · Modifies Retention

Retention gains 2 Range and also removes 2 MP (dodgeable) from its target.

Draining Distance

RareZobal 2.72

Modifies Distance

Distance steals life instead of dealing damage, and gains 2 Range.

Also works with Masqueraider 3.7 · Modifies Distance

Distance steals life instead of dealing damage, and gains 2 Range.

Rolling Boule

RareZobal 2.72

Modifies Bocciara

After Bocciara, its damage bounces once to the nearest other enemy within 2 cells of its target.

Also works with Masqueraider 3.7 · Modifies Bocciara

After Bocciara, its damage bounces once to the nearest other enemy within 2 cells of its target.

Kick and Run

RareZobal 2.72

Modifies Shove Off

Shove Off also gives you 2 MP for the turn.

Also works with Masqueraider 3.7 · Modifies Shove Off

Shove Off also gives you 2 MP for the turn.

Twin Angles

RareZobal 2.72

Modifies Agular

Agular also deals 12 to 14 Water damage to the enemies in its area.

Also works with Masqueraider 3.7 · Modifies Agular

Agular also deals 12 to 14 Water damage to the enemies in its area.

Epic 26

Iron Stance

EpicMasqueraider 3.7

Modifies Ginga

Ginga's shield is tripled, and its target also takes 30% less damage (melee and ranged) for 1 turn.

Also works with Zobal 2.72 · Modifies Ginga

Ginga's shield is tripled, and its target also takes 30% less damage (melee and ranged) for 1 turn.

Whirling Fury

EpicMasqueraider 3.7

Modifies Furia

Furia's damage hits the enemies within 1 cell of its target, never allies, and it gains 5 base damage.

Also works with Zobal 2.72 · Modifies Furia

Furia's damage hits the enemies within 1 cell of its target, never allies, and it gains 5 base damage.

Hysteria

EpicMasqueraider 3.7

Modifies Hysterical Mask

Hysterical Mask gives 200 Pushback Damage instead of 80, to you while you wear it and to adjacent allies for 2 turns, and it pushes back the fighters around you 2 cells instead of 1.

Also works with Zobal 2.72 · Modifies Hysterical Mask

Hysterical Mask gives 200 Pushback Damage instead of 80, to you while you wear it and to adjacent allies for 2 turns, and it pushes back the fighters around you 2 cells instead of 1.

Biting Grin

EpicMasqueraider 3.7

Modifies Grimace

The mask Grimace summons has 50% more HP, and at the end of each of your turns it deals 28 to 32 damage in your best element to adjacent enemies.

Also works with Zobal 2.72 · Modifies Grimace

The mask Grimace summons has 50% more HP, and at the end of each of your turns it deals 28 to 32 damage in your best element to adjacent enemies.

Feverish Mind

EpicMasqueraider 3.7

Modifies Neurosis

Neurosis gives its target 25% final damage for 2 turns instead of 250 Power, and its recast interval is 1 turn shorter.

Also works with Zobal 2.72 · Modifies Neurosis

Neurosis gives its target 25% final damage for 2 turns instead of 250 Power, and its recast interval is 1 turn shorter.

Full Circle

EpicMasqueraider 3.7

Modifies Ronda

Ronda's damage hits every enemy within 2 cells of its centre instead of only those on its ring, and it gains 5 base damage.

Also works with Zobal 2.72 · Modifies Ronda

Ronda's damage hits every enemy within 2 cells of its centre instead of only those on its ring, and it gains 5 base damage.

Rallying Breastplate

EpicMasqueraider 3.7

Modifies Plastron

Plastron's recast interval drops from 3 to 2, and every ally it shields gains 1 AP for 1 turn.

Also works with Zobal 2.72 · Modifies Plastron

Plastron's recast interval drops from 3 to 2, and every ally it shields gains 1 AP for 1 turn.

Bitter Rebuke

EpicMasqueraider 3.7

Modifies Agular

Agular no longer affects allies, and the enemies in its area also take 12% more damage (melee and ranged) for 1 turn.

Also works with Zobal 2.72 · Modifies Agular

Agular no longer affects allies, and the enemies in its area also take 12% more damage (melee and ranged) for 1 turn.

Hellfire

EpicMasqueraider 3.7

Modifies Inferno

Inferno also sets its enemy target ablaze: it takes 12 to 14 Fire damage at the start of each of its next 2 turns.

Also works with Zobal 2.72 · Modifies Inferno

Inferno also sets its enemy target ablaze: it takes 12 to 14 Fire damage at the start of each of its next 2 turns.

Wide Trance

EpicMasqueraider 3.7

Modifies Trance

Trance's shields reach every ally within 2 cells of you instead of only those next to you.

Also works with Zobal 2.72 · Modifies Trance

Trance's shields reach every ally within 2 cells of you instead of only those next to you.

Nervous Energy

EpicMasqueraider 3.7

Modifies Neurosis

Neurosis also gives its ally target 2 AP for 1 turn.

Also works with Zobal 2.72 · Modifies Neurosis

Neurosis also gives its ally target 2 AP for 1 turn.

Prism Guard

EpicMasqueraider 3.7

Modifies Diffraction

Diffraction also gives every ally within 5 cells of you 20% resistance to every element for 1 turn.

Also works with Zobal 2.72 · Modifies Diffraction

Diffraction also gives every ally within 5 cells of you 20% resistance to every element for 1 turn.

Exposed Face

EpicMasqueraider 3.7

Modifies Masquerade

The enemy Masquerade targets also takes 20% more damage (melee and ranged) for 2 turns.

Also works with Zobal 2.72 · Modifies Masquerade

The enemy Masquerade targets also takes 20% more damage (melee and ranged) for 2 turns.

Furious Guard

EpicZobal 2.72

Modifies Furia

Furia gains 15 base damage and also gives you a shield worth 15% of your max HP for 1 turn.

Also works with Masqueraider 3.7 · Modifies Furia

Furia gains 15 base damage and also gives you a shield worth 15% of your max HP for 1 turn.

Soft Collision

EpicZobal 2.72

Modifies Boliche

Boliche pushes back 1 more cell and gains 15 base damage, and hitting an enemy gives you a shield worth 10% of your max HP for 1 turn, once per turn.

Also works with Masqueraider 3.7 · Modifies Boliche

Boliche pushes back 1 more cell and gains 15 base damage, and hitting an enemy gives you a shield worth 10% of your max HP for 1 turn, once per turn.

Cavalcade Guard

EpicZobal 2.72

Modifies Cavalcade

Cavalcade gives allies within 2 cells of your arrival cell a shield worth 12% of your max HP for 1 turn and 2 MP on their next turn.

Also works with Masqueraider 3.7 · Modifies Cavalcade

Cavalcade gives allies within 2 cells of your arrival cell a shield worth 12% of your max HP for 1 turn and 2 MP on their next turn.

Patient Ginga

EpicZobal 2.72

Modifies Ginga

Ginga also gives its target a shield worth 25% of your max HP and 25% less damage taken for 1 turn, and its recast interval is 1 turn shorter.

Also works with Masqueraider 3.7 · Modifies Ginga

Ginga also gives its target a shield worth 25% of your max HP and 25% less damage taken for 1 turn, and its recast interval is 1 turn shorter.

Round Dance

EpicZobal 2.72

Modifies Ronda

Ronda's ring grows by 1 cell and it gains 10 base damage.

Also works with Masqueraider 3.7 · Modifies Ronda

Ronda's ring grows by 1 cell and it gains 10 base damage.

Angular Shelter

EpicZobal 2.72

Modifies Agular

Agular gains 10 base damage and gives allies in its area a shield worth 10% of your max HP for 1 turn.

Also works with Masqueraider 3.7 · Modifies Agular

Agular gains 10 base damage and gives allies in its area a shield worth 10% of your max HP for 1 turn.

Unbridled Fury

EpicZobal 2.72

Modifies Furia

Furia gives you 20% final damage for 2 turns instead of 40 Damage.

Also works with Masqueraider 3.7 · Modifies Furia

Furia gives you 20% final damage for 2 turns instead of 40 Damage.

Last Trance

EpicZobal 2.72

Modifies Trance

Trance also gives you and the allies next to you 25% resistance to every element for 1 turn.

Also works with Masqueraider 3.7 · Modifies Trance

Trance also gives you and the allies next to you 25% resistance to every element for 1 turn.

Full Costume

EpicZobal 2.72

Modifies Transfiguration

Transfiguration applies the effects of all three masks to its enemies, whatever mask you wear: -20% final damage, -10% ranged resistance and -10% melee resistance.

Also works with Masqueraider 3.7 · Modifies Transfiguration

Transfiguration applies the effects of all three masks to its enemies, whatever mask you wear: -20% final damage, -10% ranged resistance and -10% melee resistance.

Sharp Nerves

EpicZobal 2.72

Modifies Neurosis

Neurosis also gives its ally target 15% critical hits and 2 Range for 2 turns.

Also works with Masqueraider 3.7 · Modifies Neurosis

Neurosis also gives its ally target 15% critical hits and 2 Range for 2 turns.

Healing Light

EpicZobal 2.72

Modifies Diffraction

Diffraction also heals every ally for 10% of their max HP.

Also works with Masqueraider 3.7 · Modifies Diffraction

Diffraction also heals every ally for 10% of their max HP.

Lasting Plate

EpicZobal 2.72

Modifies Plastron

Plastron's shields last 3 turns instead of 2, and every ally it shields gains 10% resistance for 3 turns.

Also works with Masqueraider 3.7 · Modifies Plastron

Plastron's shields last 3 turns instead of 2, and every ally it shields gains 10% resistance for 3 turns.

Taunting Caper

EpicZobal 2.72

Modifies Capering

The enemies Capering hits also take 15% more damage for 1 turn.

Also works with Masqueraider 3.7 · Modifies Capering

The enemies Capering hits also take 15% more damage for 1 turn.

Legendary 24

Stoked Furnace

LegendaryMasqueraider 3.7

Modifies Inferno

Inferno gives you 30% final damage for 2 turns instead of 200 Power, and gains 10 base damage.

Also works with Zobal 2.72 · Modifies Inferno

Inferno gives you 30% final damage for 2 turns instead of 200 Power, and gains 10 base damage.

Madman's Grin

LegendaryMasqueraider 3.7

Modifies Psychopath Mask

Psychopath Mask gives 30% melee damage and 60 Lock instead of 10% and 20, to you while you wear it and to adjacent allies for 2 turns.

Also works with Zobal 2.72 · Modifies Psychopath Mask

Psychopath Mask gives 30% melee damage and 60 Lock instead of 10% and 20, to you while you wear it and to adjacent allies for 2 turns.

Shell Wall

LegendaryMasqueraider 3.7

Modifies Tortoruga

Tortoruga's shield is doubled, and its target also takes 15% less damage (melee and ranged) for 3 turns.

Also works with Zobal 2.72 · Modifies Tortoruga

Tortoruga's shield is doubled, and its target also takes 15% less damage (melee and ranged) for 3 turns.

Spectrum Veil

LegendaryMasqueraider 3.7

Modifies Diffraction

Diffraction no longer shields enemies. Instead, every ally on the map receives a single shield worth 1,125% of your level (all of its distance shields combined), and its recast interval is 1 turn shorter.

Also works with Zobal 2.72 · Modifies Diffraction

Diffraction no longer shields enemies. Instead, every ally on the map receives a single shield worth 1,125% of your level (all of its distance shields combined), and its recast interval is 1 turn shorter.

Unmasked

LegendaryMasqueraider 3.7

Modifies Masquerade

Masquerade no longer damages you: all four of its blows strike the enemy it targets, which takes Neutral damage equal to 25% of your current HP twice and 25% of your missing HP twice (50% of your max HP in all).

Also works with Zobal 2.72 · Modifies Masquerade

Masquerade no longer damages you: all four of its blows strike the enemy it targets, which takes Neutral damage equal to 25% of your current HP twice and 25% of your missing HP twice (50% of your max HP in all).

Grand Metamorphosis

LegendaryMasqueraider 3.7

Modifies Transfiguration

Transfiguration's debuffs are doubled: enemies deal 40% less final damage (Intrepid), take 20% more ranged damage (Cowardly) or take 20% more melee damage (Psychopathic), and its recast interval drops from 5 to 3.

Also works with Zobal 2.72 · Modifies Transfiguration

Transfiguration's debuffs are doubled: enemies deal 40% less final damage (Intrepid), take 20% more ranged damage (Cowardly) or take 20% more melee damage (Psychopathic), and its recast interval drops from 5 to 3.

Strike!

LegendaryMasqueraider 3.7

Modifies Boliche

After Boliche, its damage bounces once to the nearest other enemy within 3 cells of its target.

Also works with Zobal 2.72 · Modifies Boliche

After Boliche, its damage bounces once to the nearest other enemy within 3 cells of its target.

Wounded Fury

LegendaryMasqueraider 3.7

Modifies Furia

Furia gains 6 base damage for every full 10% of your max HP you are missing, up to 36.

Also works with Zobal 2.72 · Modifies Furia

Furia gains 6 base damage for every full 10% of your max HP you are missing, up to 36.

Stupor Well

LegendaryMasqueraider 3.7

Modifies Catalepsy

Before it strikes, Catalepsy attracts the enemies within 3 cells of you 2 cells toward you.

Also works with Zobal 2.72 · Modifies Catalepsy

Before it strikes, Catalepsy attracts the enemies within 3 cells of you 2 cells toward you.

Hit and Run

LegendaryMasqueraider 3.7

Modifies Coward Mask

When you put on Coward Mask while not Cowardly, you also gain 3 MP and push the enemies within 1 cell of you back 2 cells.

Also works with Zobal 2.72 · Modifies Coward Mask

When you put on Coward Mask while not Cowardly, you also gain 3 MP and push the enemies within 1 cell of you back 2 cells.

Reel In

LegendaryMasqueraider 3.7

Modifies Decoy

Decoy's attraction and life steal also reach every fighter within 1 cell of its target (the life steal hits enemies only).

Also works with Zobal 2.72 · Modifies Decoy

Decoy's attraction and life steal also reach every fighter within 1 cell of its target (the life steal hits enemies only).

Fresh Grin

LegendaryMasqueraider 3.7

Modifies Psychopath Mask

When you put on Psychopath Mask while not Psychopathic, you also gain 35% final damage for 1 turn and 2 MP.

Also works with Zobal 2.72 · Modifies Psychopath Mask

When you put on Psychopath Mask while not Psychopathic, you also gain 35% final damage for 1 turn and 2 MP.

Prism Shield

LegendaryZobal 2.72

Modifies Diffraction

Diffraction's shields only go to allies, all your allies also get a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.

Also works with Masqueraider 3.7 · Modifies Diffraction

Diffraction's shields only go to allies, all your allies also get a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.

Measured Masquerade

LegendaryZobal 2.72

Modifies Masquerade

Masquerade gives you 20% final damage for 1 turn and its recast interval is 1 turn shorter; casting it gives you a shield worth 20% of your max HP for 1 turn, once per turn.

Also works with Masqueraider 3.7 · Modifies Masquerade

Masquerade gives you 20% final damage for 1 turn and its recast interval is 1 turn shorter; casting it gives you a shield worth 20% of your max HP for 1 turn, once per turn.

Blood Mask

LegendaryZobal 2.72

Modifies Psychopath Mask

Psychopath Mask's melee damage bonus is tripled, and putting it on gives you 30% final damage for 2 turns.

Also works with Masqueraider 3.7 · Modifies Psychopath Mask

Psychopath Mask's melee damage bonus is tripled, and putting it on gives you 30% final damage for 2 turns.

Coward's Crown

LegendaryZobal 2.72

Modifies Coward Mask

Coward Mask gives twice as much MP and three times as much Dodge; putting it on also gives you 3 Range for 2 turns and 2 AP on your next turn.

Also works with Masqueraider 3.7 · Modifies Coward Mask

Coward Mask gives twice as much MP and three times as much Dodge; putting it on also gives you 3 Range for 2 turns and 2 AP on your next turn.

Controlled Neurosis

LegendaryZobal 2.72

Modifies Neurosis

Neurosis gives its target 30% final damage and 2 MP for 2 turns instead of 250 Power, no longer makes it Heavy, and its recast interval is 1 turn shorter.

Also works with Masqueraider 3.7 · Modifies Neurosis

Neurosis gives its target 30% final damage and 2 MP for 2 turns instead of 250 Power, no longer makes it Heavy, and its recast interval is 1 turn shorter.

Inferno Unmasked

LegendaryZobal 2.72

Modifies Inferno

Inferno gives you 20% final damage for 2 turns instead of 200 Power.

Also works with Masqueraider 3.7 · Modifies Inferno

Inferno gives you 20% final damage for 2 turns instead of 200 Power.

Lance Charge

LegendaryZobal 2.72

Modifies Cavalcade

Cavalcade's damage also hits the enemies on the 3 cells behind its target, in line. The first time each turn it damages an enemy, you gain 1 MP.

Also works with Masqueraider 3.7 · Modifies Cavalcade

Cavalcade's damage also hits the enemies on the 3 cells behind its target, in line. The first time each turn it damages an enemy, you gain 1 MP.

Blood Grin

LegendaryZobal 2.72

Modifies Psychopath Mask

When you put on Psychopath Mask, you also steal 22 to 26 life in your best element from every enemy next to you.

Also works with Masqueraider 3.7 · Modifies Psychopath Mask

When you put on Psychopath Mask, you also steal 22 to 26 life in your best element from every enemy next to you.

General Retreat

LegendaryZobal 2.72

Modifies Coward Mask

The MP and Dodge Coward Mask gives your allies reach every ally within 3 cells of you instead of adjacent ones, and those allies also gain 1 more MP for 2 turns.

Also works with Masqueraider 3.7 · Modifies Coward Mask

The MP and Dodge Coward Mask gives your allies reach every ally within 3 cells of you instead of adjacent ones, and those allies also gain 1 more MP for 2 turns.

Contagious Apathy

LegendaryZobal 2.72

Modifies Apathy

Apathy's MP removal also hits the enemies within 1 cell of its target. It no longer removes MP from allies.

Also works with Masqueraider 3.7 · Modifies Apathy

Apathy's MP removal also hits the enemies within 1 cell of its target. It no longer removes MP from allies.

Carnival Curse

LegendaryZobal 2.72

Modifies Carnavalo

Carnavalo also makes its target and the enemies within 1 cell of it take 15% more damage for 2 turns, and removes 2 MP (dodgeable) from them.

Also works with Masqueraider 3.7 · Modifies Carnavalo

Carnavalo also makes its target and the enemies within 1 cell of it take 15% more damage for 2 turns, and removes 2 MP (dodgeable) from them.

Contagious Hysteria

LegendaryZobal 2.72

Modifies Hysterical Mask

Hysterical Mask's Pushback Damage is doubled and also reaches every ally within 3 cells of you. Its push reaches every fighter within 2 cells instead of adjacent ones.

Also works with Masqueraider 3.7 · Modifies Hysterical Mask

Hysterical Mask's Pushback Damage is doubled and also reaches every ally within 3 cells of you. Its push reaches every fighter within 2 cells instead of adjacent ones.

Prismatic 22

The Troupe's Mask

PrismaticMasqueraider 3.7

Modifies Intrepid Mask

Intrepid Mask gives you 2 AP instead of 1 while you wear it, gives 2 AP for 2 turns to every ally within 3 cells (other Masqueraiders excepted) instead of 1 AP to adjacent allies, and its recast interval drops from 2 to 1.

Also works with Zobal 2.72 · Modifies Intrepid Mask

Intrepid Mask gives you 2 AP instead of 1 while you wear it, gives 2 AP for 2 turns to every ally within 3 cells (other Masqueraiders excepted) instead of 1 AP to adjacent allies, and its recast interval drops from 2 to 1.

Hundred-Faced Carnival

PrismaticMasqueraider 3.7

Modifies Carnavalo

Carnavalo applies every mask's version of its effects at once, whatever mask you wear: a shield of 400% of your level (100% + 300%), 63 to 71 damage in your best element (24-28 + 39-43) and a push of 5 cells (1 + 4). Its recast interval drops from 5 to 3.

Also works with Zobal 2.72 · Modifies Carnavalo

Carnavalo applies every mask's version of its effects at once, whatever mask you wear: a shield of 400% of your level (100% + 300%), 63 to 71 damage in your best element (24-28 + 39-43) and a push of 5 cells (1 + 4). Its recast interval drops from 5 to 3.

Endless Dance

PrismaticMasqueraider 3.7

Modifies Capering

Capering can be cast 3 times per turn instead of 2, its damage area becomes a 3x3 square, and it gains 8 base damage.

Also works with Zobal 2.72 · Modifies Capering

Capering can be cast 3 times per turn instead of 2, its damage area becomes a 3x3 square, and it gains 8 base damage.

Living Breastplate

PrismaticMasqueraider 3.7

Modifies Plastron

Plastron's shields are doubled and reach allies within 5 cells instead of 3, and the allies in that area also take 20% less damage (melee and ranged) for 1 turn.

Also works with Zobal 2.72 · Modifies Plastron

Plastron's shields are doubled and reach allies within 5 cells instead of 3, and the allies in that area also take 20% less damage (melee and ranged) for 1 turn.

Four-Colour Kick

PrismaticMasqueraider 3.7

Modifies Shove Off

The base damage of each of Shove Off's four damage lines (Fire, Earth, Water and Air) is doubled, and its recast interval drops from 2 to 1.

Also works with Zobal 2.72 · Modifies Shove Off

The base damage of each of Shove Off's four damage lines (Fire, Earth, Water and Air) is doubled, and its recast interval drops from 2 to 1.

Safe Contempt

PrismaticMasqueraider 3.7

Modifies Apathy

While your shield is worth at least 5% of your max HP, Apathy's base damage is doubled, it costs 3 AP instead of 4 and it can be cast 4 times per turn instead of 3.

Also works with Zobal 2.72 · Modifies Apathy

While your shield is worth at least 5% of your max HP, Apathy's base damage is doubled, it costs 3 AP instead of 4 and it can be cast 4 times per turn instead of 3.

Tireless Troupe

PrismaticMasqueraider 3.7

Modifies Tireless Mask

Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns. Putting on a Psychopathic or Cowardly mask ends both, on you and on the allies next to you.

Also works with Zobal 2.72 · Modifies Tireless Mask

Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns. Putting on a Psychopathic or Cowardly mask ends both, on you and on the allies next to you.

Changed on 25 October 2026

Masked Crowd

PrismaticMasqueraider 3.7

Modifies Carnavalo

Carnavalo's damage also hits the enemies within 1 cell of its target, and every enemy it damages is Transfigured, with the debuff of the mask you wear, as if you had cast Transfiguration on it.

Also works with Zobal 2.72 · Modifies Carnavalo

Carnavalo's damage also hits the enemies within 1 cell of its target, and every enemy it damages is Transfigured, with the debuff of the mask you wear, as if you had cast Transfiguration on it.

Bleeding Curse

PrismaticMasqueraider 3.7

Modifies Transfiguration

Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element; an enemy that was already Transfigured is hit twice when it lands.

Also works with Zobal 2.72 · Modifies Transfiguration

Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element; an enemy that was already Transfigured is hit twice when it lands.

Changed on 25 October 2026

Mocking Grin

PrismaticMasqueraider 3.7

Modifies Grimace

The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) until the end of your next turn.

Also works with Zobal 2.72 · Modifies Grimace

The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) until the end of your next turn.

Changed on 25 October 2026

Masked Cavalry

PrismaticMasqueraider 3.7

Modifies Cavalcade

Each time Cavalcade damages an enemy, its damage strikes again every other enemy within 1 cell of your Grimacing Mask nearest to the target. It can hit the same target 3 times per turn instead of 2.

Also works with Zobal 2.72 · Modifies Cavalcade

Each time Cavalcade damages an enemy, its damage strikes again every other enemy within 1 cell of your Grimacing Mask nearest to the target. It can hit the same target 3 times per turn instead of 2.

Bitter Shelter

PrismaticMasqueraider 3.7

Modifies Agular

Agular can be cast 2 more times per turn and gains 10 base damage. Its damage and healing reduction no longer affect allies: the enemies in its area also take 12% more damage (melee and ranged) for 1 turn, and the allies in its area get a shield worth 10% of your max HP for 1 turn. Each new cast renews the bonus and the shield instead of adding to them.

Also works with Zobal 2.72 · Modifies Agular

Agular can be cast 2 more times per turn and gains 10 base damage. Its damage and healing reduction no longer affect allies: the enemies in its area also take 12% more damage (melee and ranged) for 1 turn, and the allies in its area get a shield worth 10% of your max HP for 1 turn. Each new cast renews the bonus and the shield instead of adding to them.

Unbroken Front

PrismaticZobal 2.72

Modifies Intrepid Mask

Intrepid Mask gives twice as much AP and 20% final damage for as long as you wear it; putting it on gives you a shield worth 20% of your max HP for 1 turn, and its recast interval is 1 turn shorter.

Also works with Masqueraider 3.7 · Modifies Intrepid Mask

Intrepid Mask gives twice as much AP and 20% final damage for as long as you wear it; putting it on gives you a shield worth 20% of your max HP for 1 turn, and its recast interval is 1 turn shorter.

Grand Carnival

PrismaticZobal 2.72

Modifies Carnavalo

Carnavalo's base damage is doubled and then gains 15, allies within 2 cells of the target get a shield worth 15% of your max HP for 1 turn, and its recast interval is 2 turns shorter.

Also works with Masqueraider 3.7 · Modifies Carnavalo

Carnavalo's base damage is doubled and then gains 15, allies within 2 cells of the target get a shield worth 15% of your max HP for 1 turn, and its recast interval is 2 turns shorter.

Quick Costume

PrismaticZobal 2.72

Modifies Transfiguration

Depending on your mask, Transfiguration lowers the enemy's final damage twice as much or makes it take three times as much extra damage; it also hits enemies adjacent to the target, and its recast interval is 2 turns shorter.

Also works with Masqueraider 3.7 · Modifies Transfiguration

Depending on your mask, Transfiguration lowers the enemy's final damage twice as much or makes it take three times as much extra damage; it also hits enemies adjacent to the target, and its recast interval is 2 turns shorter.

Shielded Rhythm

PrismaticZobal 2.72

Modifies Martelo

While your shield is worth at least 10% of your max HP, Martelo gains 25 base damage and costs 1 AP less (minimum 1); the shield is not consumed.

Also works with Masqueraider 3.7 · Modifies Martelo

While your shield is worth at least 10% of your max HP, Martelo gains 25 base damage and costs 1 AP less (minimum 1); the shield is not consumed.

Iron Turtle

PrismaticZobal 2.72

Modifies Tortoruga

Tortoruga also gives its target a shield worth 15% of your max HP and 20% less damage taken for 2 turns.

Also works with Masqueraider 3.7 · Modifies Tortoruga

Tortoruga also gives its target a shield worth 15% of your max HP and 20% less damage taken for 2 turns.

Iron Visage

PrismaticZobal 2.72

Modifies Intrepid Mask

While you wear Intrepid Mask, you hold a shield worth 20% of your max HP. The allies next to you get a shield worth 12% of your max HP for 2 turns, and everyone it shields gains 10% resistance to every element for 2 turns.

Also works with Masqueraider 3.7 · Modifies Intrepid Mask

While you wear Intrepid Mask, you hold a shield worth 20% of your max HP. The allies next to you get a shield worth 12% of your max HP for 2 turns, and everyone it shields gains 10% resistance to every element for 2 turns.

Hellpit

PrismaticZobal 2.72

Modifies Inferno

Inferno's damage also hits the enemies within 1 cell of its target. It no longer damages allies.

Also works with Masqueraider 3.7 · Modifies Inferno

Inferno's damage also hits the enemies within 1 cell of its target. It no longer damages allies.

Scattered Pins

PrismaticZobal 2.72

Modifies Boliche

Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the other fighters within 1 cell of it, never you: every pin is struck and scattered.

Also works with Masqueraider 3.7 · Modifies Boliche

Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the other fighters within 1 cell of it, never you: every pin is struck and scattered.

Changed on 25 October 2026

Grand Ronda

PrismaticZobal 2.72

Modifies Ronda

Ronda can be cast twice per turn, and the enemies on its ring also take 10% more damage for 1 turn.

Also works with Masqueraider 3.7 · Modifies Ronda

Ronda can be cast twice per turn, and the enemies on its ring also take 10% more damage for 1 turn.

Flying Kick

PrismaticZobal 2.72

Modifies Bling

Bling also deals 24 to 28 damage in your best element to the enemy it makes you dash to.

Also works with Masqueraider 3.7 · Modifies Bling

Bling also deals 24 to 28 damage in your best element to the enemy it makes you dash to.

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.