Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 34
Carnival Breeze
Modifies Brincaderia
Brincaderia deals Air damage instead of Fire damage.
Also works with Zobal 2.72 · Modifies Brincaderia
Brincaderia deals Air damage instead of Fire damage.
Heel Sting
Modifies Picada
Picada removes 3 MP (dodgeable) instead of 2 AP.
Also works with Zobal 2.72 · Modifies Picada
Picada removes 3 MP (dodgeable) instead of 2 AP.
Unrepentant
Modifies Apostasy
Apostasy no longer moves you back, and it pushes its target back 4 cells instead of 2.
Also works with Zobal 2.72 · Modifies Apostasy
Apostasy no longer moves you back, and it pushes its target back 4 cells instead of 2.
Long Lure
Modifies Decoy
Decoy gains 2 Range, but attracts its target 2 cells instead of 3.
Also works with Zobal 2.72 · Modifies Decoy
Decoy gains 2 Range, but attracts its target 2 cells instead of 3.
Nimble Hands
Modifies Armadur
Armadur gives its target 1 AP instead of 2 MP, for the same 2 turns; its Dodge is unchanged.
Also works with Zobal 2.72 · Modifies Armadur
Armadur gives its target 1 AP instead of 2 MP, for the same 2 turns; its Dodge is unchanged.
Leapfrog
Modifies Stampede
Stampede gains 1 Range, but no longer gives 1 MP.
Also works with Zobal 2.72 · Modifies Stampede
Stampede gains 1 Range, but no longer gives 1 MP.
Closing In
Modifies Distance
Distance attracts its target 3 cells instead of pushing it back 3 cells.
Also works with Zobal 2.72 · Modifies Distance
Distance attracts its target 3 cells instead of pushing it back 3 cells.
Wide Stage
Modifies Comedy
Comedy gains 2 Range, but pushes its targets back 2 cells instead of 3.
Also works with Zobal 2.72 · Modifies Comedy
Comedy gains 2 Range, but pushes its targets back 2 cells instead of 3.
Crooked Sting
Modifies Picada
Picada no longer has to be cast in a straight line, but it deals 3 less base damage.
Also works with Zobal 2.72 · Modifies Picada
Picada no longer has to be cast in a straight line, but it deals 3 less base damage.
Lingering Blow
Modifies Martelo
Martelo removes 1 MP for 2 turns instead of 2 MP for 1 turn.
Also works with Zobal 2.72 · Modifies Martelo
Martelo removes 1 MP for 2 turns instead of 2 MP for 1 turn.
Daunting Mask
Modifies Intrepid Mask
Intrepid Mask pushes the fighters around you back 2 cells instead of attracting them. The attraction around your Grimacing Mask is unchanged.
Also works with Zobal 2.72 · Modifies Intrepid Mask
Intrepid Mask pushes the fighters around you back 2 cells instead of attracting them. The attraction around your Grimacing Mask is unchanged.
Loose Footing
Modifies Ginga
Ginga makes its ally target Unlockable for 1 turn instead of making its target Unmovable.
Also works with Zobal 2.72 · Modifies Ginga
Ginga makes its ally target Unlockable for 1 turn instead of making its target Unmovable.
Long Tip
Modifies Ponteira
Ponteira gains 2 Range, but it removes 15 less Damage (35 instead of 50).
Also works with Zobal 2.72 · Modifies Ponteira
Ponteira gains 2 Range, but it removes 15 less Damage (35 instead of 50).
Close Guard
Modifies Tortoruga
Tortoruga's range becomes 1-7 instead of 4-10.
Also works with Zobal 2.72 · Modifies Tortoruga
Tortoruga's range becomes 1-7 instead of 4-10.
Light Shield
Modifies Scudo
Scudo costs 2 AP instead of 3, but its shields are 30% weaker.
Also works with Zobal 2.72 · Modifies Scudo
Scudo costs 2 AP instead of 3, but its shields are 30% weaker.
Centrifuge
Modifies Ronda
Ronda repels its targets 2 cells instead of attracting them.
Also works with Zobal 2.72 · Modifies Ronda
Ronda repels its targets 2 cells instead of attracting them.
Far Ardour
Modifies Ardour
Ardour no longer needs line of sight, and it gains 2 Range.
Also works with Zobal 2.72 · Modifies Ardour
Ardour no longer needs line of sight, and it gains 2 Range.
Gale Hammer
Modifies Martelo
Martelo deals all its damage as Air.
Also works with Masqueraider 3.7 · Modifies Martelo
Martelo deals all its damage as Air.
Close Distance
Modifies Distance
Distance's minimum range becomes 1, but it pushes back 1 cell fewer.
Also works with Masqueraider 3.7 · Modifies Distance
Distance's minimum range becomes 1, but it pushes back 1 cell fewer.
Loose Grip
Modifies Retention
Retention no longer removes AP but gains 8 base damage.
Also works with Masqueraider 3.7 · Modifies Retention
Retention no longer removes AP but gains 8 base damage.
Long Needle
Modifies Picada
Picada gains 2 Range, but removes 1 AP fewer.
Also works with Masqueraider 3.7 · Modifies Picada
Picada gains 2 Range, but removes 1 AP fewer.
Patient Apathy
Modifies Apathy
Apathy removes 1 more MP (dodgeable), but loses 2 Range.
Also works with Masqueraider 3.7 · Modifies Apathy
Apathy removes 1 more MP (dodgeable), but loses 2 Range.
Burning Spiral
Modifies Parafuso
Parafuso steals life as Fire instead of Water.
Also works with Masqueraider 3.7 · Modifies Parafuso
Parafuso steals life as Fire instead of Water.
Low Cabriole
Modifies Capering
Capering's area grows by 1 cell, but its base damage is reduced by 35%.
Also works with Masqueraider 3.7 · Modifies Capering
Capering's area grows by 1 cell, but its base damage is reduced by 35%.
Fiery Grip
Modifies Retention
Retention steals life in Fire instead of Air.
Also works with Masqueraider 3.7 · Modifies Retention
Retention steals life in Fire instead of Air.
Backslide
Modifies Apostasy
Apostasy attracts its target 2 cells instead of pushing it back: you step back and drag it along.
Also works with Masqueraider 3.7 · Modifies Apostasy
Apostasy attracts its target 2 cells instead of pushing it back: you step back and drag it along.
Bruising Hammer
Modifies Martelo
Martelo also applies 10% erosion to the enemies it hits for 2 turns.
Also works with Masqueraider 3.7 · Modifies Martelo
Martelo also applies 10% erosion to the enemies it hits for 2 turns.
Reaching Ginga
Modifies Ginga
Ginga no longer needs line of sight and gains 2 Range.
Also works with Masqueraider 3.7 · Modifies Ginga
Ginga no longer needs line of sight and gains 2 Range.
Thick Shell
Modifies Tortoruga
Tortoruga's shields are 40% stronger, but they last 2 turns instead of 3.
Also works with Masqueraider 3.7 · Modifies Tortoruga
Tortoruga's shields are 40% stronger, but they last 2 turns instead of 3.
Self Scudo
Modifies Scudo
Scudo can also target you: its range becomes 0-2.
Also works with Masqueraider 3.7 · Modifies Scudo
Scudo can also target you: its range becomes 0-2.
Grappling Armour
Modifies Armadur
Armadur gives 20 Dodge instead of 40, and also gives 30 Lock for 2 turns.
Also works with Masqueraider 3.7 · Modifies Armadur
Armadur gives 20 Dodge instead of 40, and also gives 30 Lock for 2 turns.
Offstage Gag
Modifies Comedy
Comedy no longer needs line of sight, but it loses 1 Range.
Also works with Masqueraider 3.7 · Modifies Comedy
Comedy no longer needs line of sight, but it loses 1 Range.
Light Spirit
Modifies Ardour
Ardour also gives its ally target 30 Dodge for 1 turn.
Also works with Masqueraider 3.7 · Modifies Ardour
Ardour also gives its ally target 30 Dodge for 1 turn.
Trampling Hop
Modifies Stampede
Stampede also removes 1 MP (dodgeable) from the enemies next to the cell you land on.
Also works with Masqueraider 3.7 · Modifies Stampede
Stampede also removes 1 MP (dodgeable) from the enemies next to the cell you land on.
Uncommon 30
Heavy Hammer
Modifies Martelo
Martelo's area grows by 1 cell (damage and MP removal).
Also works with Zobal 2.72 · Modifies Martelo
Martelo's area grows by 1 cell (damage and MP removal).
Penance
Modifies Purgatorio
Purgatorio steals life instead of dealing damage; its effect-duration reduction is unchanged.
Also works with Zobal 2.72 · Modifies Purgatorio
Purgatorio steals life instead of dealing damage; its effect-duration reduction is unchanged.
Disarming Tip
Modifies Ponteira
Ponteira's Damage removal is doubled (100 instead of 50), and it gains 4 base damage.
Also works with Zobal 2.72 · Modifies Ponteira
Ponteira's Damage removal is doubled (100 instead of 50), and it gains 4 base damage.
Bitter Wind
Modifies Agular
Agular reduces the healing its targets receive to 50% instead of 75%, and gains 4 base damage.
Also works with Zobal 2.72 · Modifies Agular
Agular reduces the healing its targets receive to 50% instead of 75%, and gains 4 base damage.
Heavy Bowl
Modifies Bocciara
Bocciara gives you 160 Pushback Damage instead of 80 for 2 turns, and gains 4 base damage.
Also works with Zobal 2.72 · Modifies Bocciara
Bocciara gives you 160 Pushback Damage instead of 80 for 2 turns, and gains 4 base damage.
Shield Bearer
Modifies Scudo
Scudo gains 3 Range and can be cast 3 times per turn instead of 2.
Also works with Zobal 2.72 · Modifies Scudo
Scudo gains 3 Range and can be cast 3 times per turn instead of 2.
Lapsed Faith
Modifies Apostasy
Apostasy steals life (Fire) instead of dealing damage.
Also works with Zobal 2.72 · Modifies Apostasy
Apostasy steals life (Fire) instead of dealing damage.
Long Shove
Modifies Shove Off
Shove Off gains 1 Range and pushes its target back 5 cells instead of 3.
Also works with Zobal 2.72 · Modifies Shove Off
Shove Off gains 1 Range and pushes its target back 5 cells instead of 3.
Pivot Kick
Modifies Pivot
Pivot also deals 16 to 18 damage in your best element to the enemy you pivot around.
Also works with Zobal 2.72 · Modifies Pivot
Pivot also deals 16 to 18 damage in your best element to the enemy you pivot around.
Spreading Fear
Modifies Poltroon Mask
Poltroon Mask's ranged damage and Range bonuses reach allies within 2 cells of you for 2 turns, instead of only adjacent allies.
Also works with Zobal 2.72 · Modifies Poltroon Mask
Poltroon Mask's ranged damage and Range bonuses reach allies within 2 cells of you for 2 turns, instead of only adjacent allies.
Light Feet
Modifies Armadur
Armadur can target you (range 0-7 instead of 3-7), and it also gives its target 2 Range for 2 turns.
Also works with Zobal 2.72 · Modifies Armadur
Armadur can target you (range 0-7 instead of 3-7), and it also gives its target 2 Range for 2 turns.
Absolution
Modifies Purgatorio
Each cast of Purgatorio also takes 1 turn off the oldest dispellable effect an enemy left on you.
Also works with Zobal 2.72 · Modifies Purgatorio
Each cast of Purgatorio also takes 1 turn off the oldest dispellable effect an enemy left on you.
Elbow Room
Modifies Stampede
Stampede also pushes the enemies next to the cell you land on back 1 cell.
Also works with Zobal 2.72 · Modifies Stampede
Stampede also pushes the enemies next to the cell you land on back 1 cell.
Withheld Breath
Modifies Retention
The first time each turn Retention damages an enemy, you gain 1 AP for your next turn.
Also works with Zobal 2.72 · Modifies Retention
The first time each turn Retention damages an enemy, you gain 1 AP for your next turn.
Shriek
Modifies Hysterical Mask
Hysterical Mask also deals 14 to 16 damage in your best element to the enemies within 1 cell of you, before pushing them back.
Also works with Zobal 2.72 · Modifies Hysterical Mask
Hysterical Mask also deals 14 to 16 damage in your best element to the enemies within 1 cell of you, before pushing them back.
Measured Rush
Modifies Bling
Bling gains 2 Range, and when it moves you, you gain 50 Dodge and a shield worth 10% of your max HP for 1 turn, once per turn.
Also works with Masqueraider 3.7 · Modifies Bling
Bling gains 2 Range, and when it moves you, you gain 50 Dodge and a shield worth 10% of your max HP for 1 turn, once per turn.
Long Stride
Modifies Stampede
When Stampede moves you, you gain 1 more MP and a shield worth 10% of your max HP for 1 turn, once per turn.
Also works with Masqueraider 3.7 · Modifies Stampede
When Stampede moves you, you gain 1 more MP and a shield worth 10% of your max HP for 1 turn, once per turn.
Paper Turtle
Modifies Tortoruga
Tortoruga also gives its target a shield worth 10% of your max HP for 2 turns.
Also works with Masqueraider 3.7 · Modifies Tortoruga
Tortoruga also gives its target a shield worth 10% of your max HP for 2 turns.
Light Armour
Modifies Armadur
Armadur gives 1 more MP and twice as much Dodge.
Also works with Masqueraider 3.7 · Modifies Armadur
Armadur gives 1 more MP and twice as much Dodge.
Travelling Shield
Modifies Scudo
Scudo gains 3 Range and also gives its target a shield worth 10% of your max HP for 1 turn.
Also works with Masqueraider 3.7 · Modifies Scudo
Scudo gains 3 Range and also gives its target a shield worth 10% of your max HP for 1 turn.
Blood Ponteira
Modifies Ponteira
Ponteira steals life instead of dealing damage.
Also works with Masqueraider 3.7 · Modifies Ponteira
Ponteira steals life instead of dealing damage.
Siphoning Sting
Modifies Picada
The first time each turn Picada damages an enemy, you gain 1 AP.
Also works with Masqueraider 3.7 · Modifies Picada
The first time each turn Picada damages an enemy, you gain 1 AP.
Juggler's Reach
Modifies Brincaderia
Each time you cast Brincaderia, you also gain 1 Range for 1 turn.
Also works with Masqueraider 3.7 · Modifies Brincaderia
Each time you cast Brincaderia, you also gain 1 Range for 1 turn.
Hooked
Modifies Decoy
Decoy also removes 2 MP (dodgeable) from its target.
Also works with Masqueraider 3.7 · Modifies Decoy
Decoy also removes 2 MP (dodgeable) from its target.
Coiling Grip
Modifies Parafuso
Each time you cast Parafuso, you also gain 30 Lock for 1 turn.
Also works with Masqueraider 3.7 · Modifies Parafuso
Each time you cast Parafuso, you also gain 30 Lock for 1 turn.
Tireless Plating
Modifies Tireless Mask
The shield Tireless Mask gives you is three times as strong.
Also works with Masqueraider 3.7 · Modifies Tireless Mask
The shield Tireless Mask gives you is three times as strong.
Hardened Grin
Modifies Grimace
Your Grimacing Mask has 40% more HP and 50 more Dodge.
Also works with Masqueraider 3.7 · Modifies Grimace
Your Grimacing Mask has 40% more HP and 50 more Dodge.
Lasting Tip
Modifies Ponteira
The Damage reduction Ponteira applies lasts 2 turns instead of 1.
Also works with Masqueraider 3.7 · Modifies Ponteira
The Damage reduction Ponteira applies lasts 2 turns instead of 1.
Deep Purgatory
Modifies Purgatorio
Purgatorio reduces the duration of its target's effects by 2 turns instead of 1.
Also works with Masqueraider 3.7 · Modifies Purgatorio
Purgatorio reduces the duration of its target's effects by 2 turns instead of 1.
Far-Sighted Coward
Modifies Poltroon Mask
Poltroon Mask gives 2 Range instead of 1, to you and to the allies next to you.
Also works with Masqueraider 3.7 · Modifies Poltroon Mask
Poltroon Mask gives 2 Range instead of 1, to you and to the allies next to you.
Rare 28
Spinning Step
Modifies Pivot
Pivot costs 1 AP less and can be cast once more per turn, and each time it moves you, you gain 1 MP.
Also works with Zobal 2.72 · Modifies Pivot
Pivot costs 1 AP less and can be cast once more per turn, and each time it moves you, you gain 1 MP.
Coward's Aim
Modifies Poltroon Mask
Poltroon Mask gives 20% ranged damage and 2 Range instead of 10% and 1, to you while you wear it and to adjacent allies for 2 turns.
Also works with Zobal 2.72 · Modifies Poltroon Mask
Poltroon Mask gives 20% ranged damage and 2 Range instead of 10% and 1, to you while you wear it and to adjacent allies for 2 turns.
Mad Gallop
Modifies Cavalcade
While you are Psychopathic, Cavalcade costs 3 AP instead of 4 and gains 8 base damage.
Also works with Zobal 2.72 · Modifies Cavalcade
While you are Psychopathic, Cavalcade costs 3 AP instead of 4 and gains 8 base damage.
Kindled Spirit
Modifies Ardour
Ardour also gives the ally it targets 2 MP and 20% final damage for 1 turn, and makes the enemy it targets take 15% more damage (melee and ranged) for 1 turn.
Also works with Zobal 2.72 · Modifies Ardour
Ardour also gives the ally it targets 2 MP and 20% final damage for 1 turn, and makes the enemy it targets take 15% more damage (melee and ranged) for 1 turn.
Spreading Stupor
Modifies Catalepsy
Catalepsy's area grows by 1 cell (life steal and Dodge removal), and it gains 5 base damage.
Also works with Zobal 2.72 · Modifies Catalepsy
Catalepsy's area grows by 1 cell (life steal and Dodge removal), and it gains 5 base damage.
Light Sacrifice
Modifies Trance
Trance's HP sacrifice is halved (35% instead of 70%), and its shields are 50% stronger.
Also works with Zobal 2.72 · Modifies Trance
Trance's HP sacrifice is halved (35% instead of 70%), and its shields are 50% stronger.
Confetti Toss
Modifies Brincaderia
Each cast of Brincaderia this turn on a different enemy than the previous one gains 4 more base damage than it, up to 8; hitting the same enemy again starts over.
Also works with Zobal 2.72 · Modifies Brincaderia
Each cast of Brincaderia this turn on a different enemy than the previous one gains 4 more base damage than it, up to 8; hitting the same enemy again starts over.
Whirlpool
Modifies Parafuso
Parafuso's area grows by 1 cell (life steal and attraction), and it attracts 2 cells instead of 1.
Also works with Zobal 2.72 · Modifies Parafuso
Parafuso's area grows by 1 cell (life steal and attraction), and it attracts 2 cells instead of 1.
Firewalk
Modifies Capering
Capering deals Fire damage instead of Air damage and gains 2 Range, and the first time each turn it damages an enemy, you gain 1 MP.
Also works with Zobal 2.72 · Modifies Capering
Capering deals Fire damage instead of Air damage and gains 2 Range, and the first time each turn it damages an enemy, you gain 1 MP.
Slipstream
Modifies Bling
Bling no longer needs line of sight, and the first time each turn it moves you, you gain 2 MP.
Also works with Zobal 2.72 · Modifies Bling
Bling no longer needs line of sight, and the first time each turn it moves you, you gain 2 MP.
Bowling Ball
Modifies Bocciara
Bocciara also pushes its enemy target back 2 cells, after giving you its Pushback Damage.
Also works with Zobal 2.72 · Modifies Bocciara
Bocciara also pushes its enemy target back 2 cells, after giving you its Pushback Damage.
Slapstick
Modifies Comedy
Before it moves them, Comedy deals 18 to 22 damage in your best element to the enemies on and around its targeted cell.
Also works with Zobal 2.72 · Modifies Comedy
Before it moves them, Comedy deals 18 to 22 damage in your best element to the enemies on and around its targeted cell.
Long Shot
Modifies Distance
When its target is 5 or more cells away from you, Distance gains 14 base damage.
Also works with Zobal 2.72 · Modifies Distance
When its target is 5 or more cells away from you, Distance gains 14 base damage.
Into the Grin
Modifies Apathy
Apathy gains 5 base damage, and the enemy it damages is attracted 2 cells toward your nearest Grimacing Mask.
Also works with Zobal 2.72 · Modifies Apathy
Apathy gains 5 base damage, and the enemy it damages is attracted 2 cells toward your nearest Grimacing Mask.
Close Formation
Modifies Plastron
Plastron's area grows by 1 cell, and allies in it also get a shield worth 12% of your max HP for 1 turn.
Also works with Masqueraider 3.7 · Modifies Plastron
Plastron's area grows by 1 cell, and allies in it also get a shield worth 12% of your max HP for 1 turn.
Careful Trance
Modifies Trance
Trance costs you half as much HP, also gives allies in its area a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Masqueraider 3.7 · Modifies Trance
Trance costs you half as much HP, also gives allies in its area a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Gentle Fervour
Modifies Ardour
Ardour's allied target also gains 3 MP and 15% final damage for 1 turn, and its recast interval is 1 turn shorter.
Also works with Masqueraider 3.7 · Modifies Ardour
Ardour's allied target also gains 3 MP and 15% final damage for 1 turn, and its recast interval is 1 turn shorter.
Stable Support
Modifies Shove Off
Shove Off no longer makes you retreat, and each of its damage lines gains 8 base damage.
Also works with Masqueraider 3.7 · Modifies Shove Off
Shove Off no longer makes you retreat, and each of its damage lines gains 8 base damage.
Stubborn Grimace
Modifies Grimace
Grimace's summon has twice the HP, 100 more Lock and 2 more MP, and its recast interval is 1 turn shorter.
Also works with Masqueraider 3.7 · Modifies Grimace
Grimace's summon has twice the HP, 100 more Lock and 2 more MP, and its recast interval is 1 turn shorter.
Quick Pivot
Modifies Pivot
Pivot costs 1 AP less (minimum 1), can be cast once more per turn and gives you 1 MP.
Also works with Masqueraider 3.7 · Modifies Pivot
Pivot costs 1 AP less (minimum 1), can be cast once more per turn and gives you 1 MP.
Paralysing Stupor
Modifies Catalepsy
Catalepsy no longer steals life from allies, and it also removes 2 MP (dodgeable) from the enemies in its area.
Also works with Masqueraider 3.7 · Modifies Catalepsy
Catalepsy no longer steals life from allies, and it also removes 2 MP (dodgeable) from the enemies in its area.
Vaulting Pivot
Modifies Pivot
Pivot gains 3 Range (range 1-4). When it moves you, you gain 40 Dodge for 1 turn, once per turn.
Also works with Masqueraider 3.7 · Modifies Pivot
Pivot gains 3 Range (range 1-4). When it moves you, you gain 40 Dodge for 1 turn, once per turn.
Painted Smile
Modifies Masquerade
The first time each turn Masquerade damages an enemy, you heal 15% of your max HP.
Also works with Masqueraider 3.7 · Modifies Masquerade
The first time each turn Masquerade damages an enemy, you heal 15% of your max HP.
Choking Grip
Modifies Retention
Retention gains 2 Range and also removes 2 MP (dodgeable) from its target.
Also works with Masqueraider 3.7 · Modifies Retention
Retention gains 2 Range and also removes 2 MP (dodgeable) from its target.
Draining Distance
Modifies Distance
Distance steals life instead of dealing damage, and gains 2 Range.
Also works with Masqueraider 3.7 · Modifies Distance
Distance steals life instead of dealing damage, and gains 2 Range.
Rolling Boule
Modifies Bocciara
After Bocciara, its damage bounces once to the nearest other enemy within 2 cells of its target.
Also works with Masqueraider 3.7 · Modifies Bocciara
After Bocciara, its damage bounces once to the nearest other enemy within 2 cells of its target.
Kick and Run
Modifies Shove Off
Shove Off also gives you 2 MP for the turn.
Also works with Masqueraider 3.7 · Modifies Shove Off
Shove Off also gives you 2 MP for the turn.
Twin Angles
Modifies Agular
Agular also deals 12 to 14 Water damage to the enemies in its area.
Also works with Masqueraider 3.7 · Modifies Agular
Agular also deals 12 to 14 Water damage to the enemies in its area.
Epic 26
Iron Stance
Modifies Ginga
Ginga's shield is tripled, and its target also takes 30% less damage (melee and ranged) for 1 turn.
Also works with Zobal 2.72 · Modifies Ginga
Ginga's shield is tripled, and its target also takes 30% less damage (melee and ranged) for 1 turn.
Whirling Fury
Modifies Furia
Furia's damage hits the enemies within 1 cell of its target, never allies, and it gains 5 base damage.
Also works with Zobal 2.72 · Modifies Furia
Furia's damage hits the enemies within 1 cell of its target, never allies, and it gains 5 base damage.
Hysteria
Modifies Hysterical Mask
Hysterical Mask gives 200 Pushback Damage instead of 80, to you while you wear it and to adjacent allies for 2 turns, and it pushes back the fighters around you 2 cells instead of 1.
Also works with Zobal 2.72 · Modifies Hysterical Mask
Hysterical Mask gives 200 Pushback Damage instead of 80, to you while you wear it and to adjacent allies for 2 turns, and it pushes back the fighters around you 2 cells instead of 1.
Biting Grin
Modifies Grimace
The mask Grimace summons has 50% more HP, and at the end of each of your turns it deals 28 to 32 damage in your best element to adjacent enemies.
Also works with Zobal 2.72 · Modifies Grimace
The mask Grimace summons has 50% more HP, and at the end of each of your turns it deals 28 to 32 damage in your best element to adjacent enemies.
Feverish Mind
Modifies Neurosis
Neurosis gives its target 25% final damage for 2 turns instead of 250 Power, and its recast interval is 1 turn shorter.
Also works with Zobal 2.72 · Modifies Neurosis
Neurosis gives its target 25% final damage for 2 turns instead of 250 Power, and its recast interval is 1 turn shorter.
Full Circle
Modifies Ronda
Ronda's damage hits every enemy within 2 cells of its centre instead of only those on its ring, and it gains 5 base damage.
Also works with Zobal 2.72 · Modifies Ronda
Ronda's damage hits every enemy within 2 cells of its centre instead of only those on its ring, and it gains 5 base damage.
Rallying Breastplate
Modifies Plastron
Plastron's recast interval drops from 3 to 2, and every ally it shields gains 1 AP for 1 turn.
Also works with Zobal 2.72 · Modifies Plastron
Plastron's recast interval drops from 3 to 2, and every ally it shields gains 1 AP for 1 turn.
Bitter Rebuke
Modifies Agular
Agular no longer affects allies, and the enemies in its area also take 12% more damage (melee and ranged) for 1 turn.
Also works with Zobal 2.72 · Modifies Agular
Agular no longer affects allies, and the enemies in its area also take 12% more damage (melee and ranged) for 1 turn.
Hellfire
Modifies Inferno
Inferno also sets its enemy target ablaze: it takes 12 to 14 Fire damage at the start of each of its next 2 turns.
Also works with Zobal 2.72 · Modifies Inferno
Inferno also sets its enemy target ablaze: it takes 12 to 14 Fire damage at the start of each of its next 2 turns.
Wide Trance
Modifies Trance
Trance's shields reach every ally within 2 cells of you instead of only those next to you.
Also works with Zobal 2.72 · Modifies Trance
Trance's shields reach every ally within 2 cells of you instead of only those next to you.
Nervous Energy
Modifies Neurosis
Neurosis also gives its ally target 2 AP for 1 turn.
Also works with Zobal 2.72 · Modifies Neurosis
Neurosis also gives its ally target 2 AP for 1 turn.
Prism Guard
Modifies Diffraction
Diffraction also gives every ally within 5 cells of you 20% resistance to every element for 1 turn.
Also works with Zobal 2.72 · Modifies Diffraction
Diffraction also gives every ally within 5 cells of you 20% resistance to every element for 1 turn.
Exposed Face
Modifies Masquerade
The enemy Masquerade targets also takes 20% more damage (melee and ranged) for 2 turns.
Also works with Zobal 2.72 · Modifies Masquerade
The enemy Masquerade targets also takes 20% more damage (melee and ranged) for 2 turns.
Furious Guard
Modifies Furia
Furia gains 15 base damage and also gives you a shield worth 15% of your max HP for 1 turn.
Also works with Masqueraider 3.7 · Modifies Furia
Furia gains 15 base damage and also gives you a shield worth 15% of your max HP for 1 turn.
Soft Collision
Modifies Boliche
Boliche pushes back 1 more cell and gains 15 base damage, and hitting an enemy gives you a shield worth 10% of your max HP for 1 turn, once per turn.
Also works with Masqueraider 3.7 · Modifies Boliche
Boliche pushes back 1 more cell and gains 15 base damage, and hitting an enemy gives you a shield worth 10% of your max HP for 1 turn, once per turn.
Cavalcade Guard
Modifies Cavalcade
Cavalcade gives allies within 2 cells of your arrival cell a shield worth 12% of your max HP for 1 turn and 2 MP on their next turn.
Also works with Masqueraider 3.7 · Modifies Cavalcade
Cavalcade gives allies within 2 cells of your arrival cell a shield worth 12% of your max HP for 1 turn and 2 MP on their next turn.
Patient Ginga
Modifies Ginga
Ginga also gives its target a shield worth 25% of your max HP and 25% less damage taken for 1 turn, and its recast interval is 1 turn shorter.
Also works with Masqueraider 3.7 · Modifies Ginga
Ginga also gives its target a shield worth 25% of your max HP and 25% less damage taken for 1 turn, and its recast interval is 1 turn shorter.
Round Dance
Modifies Ronda
Ronda's ring grows by 1 cell and it gains 10 base damage.
Also works with Masqueraider 3.7 · Modifies Ronda
Ronda's ring grows by 1 cell and it gains 10 base damage.
Angular Shelter
Modifies Agular
Agular gains 10 base damage and gives allies in its area a shield worth 10% of your max HP for 1 turn.
Also works with Masqueraider 3.7 · Modifies Agular
Agular gains 10 base damage and gives allies in its area a shield worth 10% of your max HP for 1 turn.
Unbridled Fury
Modifies Furia
Furia gives you 20% final damage for 2 turns instead of 40 Damage.
Also works with Masqueraider 3.7 · Modifies Furia
Furia gives you 20% final damage for 2 turns instead of 40 Damage.
Last Trance
Modifies Trance
Trance also gives you and the allies next to you 25% resistance to every element for 1 turn.
Also works with Masqueraider 3.7 · Modifies Trance
Trance also gives you and the allies next to you 25% resistance to every element for 1 turn.
Full Costume
Modifies Transfiguration
Transfiguration applies the effects of all three masks to its enemies, whatever mask you wear: -20% final damage, -10% ranged resistance and -10% melee resistance.
Also works with Masqueraider 3.7 · Modifies Transfiguration
Transfiguration applies the effects of all three masks to its enemies, whatever mask you wear: -20% final damage, -10% ranged resistance and -10% melee resistance.
Sharp Nerves
Modifies Neurosis
Neurosis also gives its ally target 15% critical hits and 2 Range for 2 turns.
Also works with Masqueraider 3.7 · Modifies Neurosis
Neurosis also gives its ally target 15% critical hits and 2 Range for 2 turns.
Healing Light
Modifies Diffraction
Diffraction also heals every ally for 10% of their max HP.
Also works with Masqueraider 3.7 · Modifies Diffraction
Diffraction also heals every ally for 10% of their max HP.
Lasting Plate
Modifies Plastron
Plastron's shields last 3 turns instead of 2, and every ally it shields gains 10% resistance for 3 turns.
Also works with Masqueraider 3.7 · Modifies Plastron
Plastron's shields last 3 turns instead of 2, and every ally it shields gains 10% resistance for 3 turns.
Taunting Caper
Modifies Capering
The enemies Capering hits also take 15% more damage for 1 turn.
Also works with Masqueraider 3.7 · Modifies Capering
The enemies Capering hits also take 15% more damage for 1 turn.
Legendary 24
Stoked Furnace
Modifies Inferno
Inferno gives you 30% final damage for 2 turns instead of 200 Power, and gains 10 base damage.
Also works with Zobal 2.72 · Modifies Inferno
Inferno gives you 30% final damage for 2 turns instead of 200 Power, and gains 10 base damage.
Madman's Grin
Modifies Psychopath Mask
Psychopath Mask gives 30% melee damage and 60 Lock instead of 10% and 20, to you while you wear it and to adjacent allies for 2 turns.
Also works with Zobal 2.72 · Modifies Psychopath Mask
Psychopath Mask gives 30% melee damage and 60 Lock instead of 10% and 20, to you while you wear it and to adjacent allies for 2 turns.
Shell Wall
Modifies Tortoruga
Tortoruga's shield is doubled, and its target also takes 15% less damage (melee and ranged) for 3 turns.
Also works with Zobal 2.72 · Modifies Tortoruga
Tortoruga's shield is doubled, and its target also takes 15% less damage (melee and ranged) for 3 turns.
Spectrum Veil
Modifies Diffraction
Diffraction no longer shields enemies. Instead, every ally on the map receives a single shield worth 1,125% of your level (all of its distance shields combined), and its recast interval is 1 turn shorter.
Also works with Zobal 2.72 · Modifies Diffraction
Diffraction no longer shields enemies. Instead, every ally on the map receives a single shield worth 1,125% of your level (all of its distance shields combined), and its recast interval is 1 turn shorter.
Unmasked
Modifies Masquerade
Masquerade no longer damages you: all four of its blows strike the enemy it targets, which takes Neutral damage equal to 25% of your current HP twice and 25% of your missing HP twice (50% of your max HP in all).
Also works with Zobal 2.72 · Modifies Masquerade
Masquerade no longer damages you: all four of its blows strike the enemy it targets, which takes Neutral damage equal to 25% of your current HP twice and 25% of your missing HP twice (50% of your max HP in all).
Grand Metamorphosis
Modifies Transfiguration
Transfiguration's debuffs are doubled: enemies deal 40% less final damage (Intrepid), take 20% more ranged damage (Cowardly) or take 20% more melee damage (Psychopathic), and its recast interval drops from 5 to 3.
Also works with Zobal 2.72 · Modifies Transfiguration
Transfiguration's debuffs are doubled: enemies deal 40% less final damage (Intrepid), take 20% more ranged damage (Cowardly) or take 20% more melee damage (Psychopathic), and its recast interval drops from 5 to 3.
Strike!
Modifies Boliche
After Boliche, its damage bounces once to the nearest other enemy within 3 cells of its target.
Also works with Zobal 2.72 · Modifies Boliche
After Boliche, its damage bounces once to the nearest other enemy within 3 cells of its target.
Wounded Fury
Modifies Furia
Furia gains 6 base damage for every full 10% of your max HP you are missing, up to 36.
Also works with Zobal 2.72 · Modifies Furia
Furia gains 6 base damage for every full 10% of your max HP you are missing, up to 36.
Stupor Well
Modifies Catalepsy
Before it strikes, Catalepsy attracts the enemies within 3 cells of you 2 cells toward you.
Also works with Zobal 2.72 · Modifies Catalepsy
Before it strikes, Catalepsy attracts the enemies within 3 cells of you 2 cells toward you.
Hit and Run
Modifies Coward Mask
When you put on Coward Mask while not Cowardly, you also gain 3 MP and push the enemies within 1 cell of you back 2 cells.
Also works with Zobal 2.72 · Modifies Coward Mask
When you put on Coward Mask while not Cowardly, you also gain 3 MP and push the enemies within 1 cell of you back 2 cells.
Reel In
Modifies Decoy
Decoy's attraction and life steal also reach every fighter within 1 cell of its target (the life steal hits enemies only).
Also works with Zobal 2.72 · Modifies Decoy
Decoy's attraction and life steal also reach every fighter within 1 cell of its target (the life steal hits enemies only).
Fresh Grin
Modifies Psychopath Mask
When you put on Psychopath Mask while not Psychopathic, you also gain 35% final damage for 1 turn and 2 MP.
Also works with Zobal 2.72 · Modifies Psychopath Mask
When you put on Psychopath Mask while not Psychopathic, you also gain 35% final damage for 1 turn and 2 MP.
Prism Shield
Modifies Diffraction
Diffraction's shields only go to allies, all your allies also get a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Masqueraider 3.7 · Modifies Diffraction
Diffraction's shields only go to allies, all your allies also get a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Measured Masquerade
Modifies Masquerade
Masquerade gives you 20% final damage for 1 turn and its recast interval is 1 turn shorter; casting it gives you a shield worth 20% of your max HP for 1 turn, once per turn.
Also works with Masqueraider 3.7 · Modifies Masquerade
Masquerade gives you 20% final damage for 1 turn and its recast interval is 1 turn shorter; casting it gives you a shield worth 20% of your max HP for 1 turn, once per turn.
Blood Mask
Modifies Psychopath Mask
Psychopath Mask's melee damage bonus is tripled, and putting it on gives you 30% final damage for 2 turns.
Also works with Masqueraider 3.7 · Modifies Psychopath Mask
Psychopath Mask's melee damage bonus is tripled, and putting it on gives you 30% final damage for 2 turns.
Coward's Crown
Modifies Coward Mask
Coward Mask gives twice as much MP and three times as much Dodge; putting it on also gives you 3 Range for 2 turns and 2 AP on your next turn.
Also works with Masqueraider 3.7 · Modifies Coward Mask
Coward Mask gives twice as much MP and three times as much Dodge; putting it on also gives you 3 Range for 2 turns and 2 AP on your next turn.
Controlled Neurosis
Modifies Neurosis
Neurosis gives its target 30% final damage and 2 MP for 2 turns instead of 250 Power, no longer makes it Heavy, and its recast interval is 1 turn shorter.
Also works with Masqueraider 3.7 · Modifies Neurosis
Neurosis gives its target 30% final damage and 2 MP for 2 turns instead of 250 Power, no longer makes it Heavy, and its recast interval is 1 turn shorter.
Inferno Unmasked
Modifies Inferno
Inferno gives you 20% final damage for 2 turns instead of 200 Power.
Also works with Masqueraider 3.7 · Modifies Inferno
Inferno gives you 20% final damage for 2 turns instead of 200 Power.
Lance Charge
Modifies Cavalcade
Cavalcade's damage also hits the enemies on the 3 cells behind its target, in line. The first time each turn it damages an enemy, you gain 1 MP.
Also works with Masqueraider 3.7 · Modifies Cavalcade
Cavalcade's damage also hits the enemies on the 3 cells behind its target, in line. The first time each turn it damages an enemy, you gain 1 MP.
Blood Grin
Modifies Psychopath Mask
When you put on Psychopath Mask, you also steal 22 to 26 life in your best element from every enemy next to you.
Also works with Masqueraider 3.7 · Modifies Psychopath Mask
When you put on Psychopath Mask, you also steal 22 to 26 life in your best element from every enemy next to you.
General Retreat
Modifies Coward Mask
The MP and Dodge Coward Mask gives your allies reach every ally within 3 cells of you instead of adjacent ones, and those allies also gain 1 more MP for 2 turns.
Also works with Masqueraider 3.7 · Modifies Coward Mask
The MP and Dodge Coward Mask gives your allies reach every ally within 3 cells of you instead of adjacent ones, and those allies also gain 1 more MP for 2 turns.
Contagious Apathy
Modifies Apathy
Apathy's MP removal also hits the enemies within 1 cell of its target. It no longer removes MP from allies.
Also works with Masqueraider 3.7 · Modifies Apathy
Apathy's MP removal also hits the enemies within 1 cell of its target. It no longer removes MP from allies.
Carnival Curse
Modifies Carnavalo
Carnavalo also makes its target and the enemies within 1 cell of it take 15% more damage for 2 turns, and removes 2 MP (dodgeable) from them.
Also works with Masqueraider 3.7 · Modifies Carnavalo
Carnavalo also makes its target and the enemies within 1 cell of it take 15% more damage for 2 turns, and removes 2 MP (dodgeable) from them.
Contagious Hysteria
Modifies Hysterical Mask
Hysterical Mask's Pushback Damage is doubled and also reaches every ally within 3 cells of you. Its push reaches every fighter within 2 cells instead of adjacent ones.
Also works with Masqueraider 3.7 · Modifies Hysterical Mask
Hysterical Mask's Pushback Damage is doubled and also reaches every ally within 3 cells of you. Its push reaches every fighter within 2 cells instead of adjacent ones.
Prismatic 22
The Troupe's Mask
Modifies Intrepid Mask
Intrepid Mask gives you 2 AP instead of 1 while you wear it, gives 2 AP for 2 turns to every ally within 3 cells (other Masqueraiders excepted) instead of 1 AP to adjacent allies, and its recast interval drops from 2 to 1.
Also works with Zobal 2.72 · Modifies Intrepid Mask
Intrepid Mask gives you 2 AP instead of 1 while you wear it, gives 2 AP for 2 turns to every ally within 3 cells (other Masqueraiders excepted) instead of 1 AP to adjacent allies, and its recast interval drops from 2 to 1.
Hundred-Faced Carnival
Modifies Carnavalo
Carnavalo applies every mask's version of its effects at once, whatever mask you wear: a shield of 400% of your level (100% + 300%), 63 to 71 damage in your best element (24-28 + 39-43) and a push of 5 cells (1 + 4). Its recast interval drops from 5 to 3.
Also works with Zobal 2.72 · Modifies Carnavalo
Carnavalo applies every mask's version of its effects at once, whatever mask you wear: a shield of 400% of your level (100% + 300%), 63 to 71 damage in your best element (24-28 + 39-43) and a push of 5 cells (1 + 4). Its recast interval drops from 5 to 3.
Endless Dance
Modifies Capering
Capering can be cast 3 times per turn instead of 2, its damage area becomes a 3x3 square, and it gains 8 base damage.
Also works with Zobal 2.72 · Modifies Capering
Capering can be cast 3 times per turn instead of 2, its damage area becomes a 3x3 square, and it gains 8 base damage.
Living Breastplate
Modifies Plastron
Plastron's shields are doubled and reach allies within 5 cells instead of 3, and the allies in that area also take 20% less damage (melee and ranged) for 1 turn.
Also works with Zobal 2.72 · Modifies Plastron
Plastron's shields are doubled and reach allies within 5 cells instead of 3, and the allies in that area also take 20% less damage (melee and ranged) for 1 turn.
Four-Colour Kick
Modifies Shove Off
The base damage of each of Shove Off's four damage lines (Fire, Earth, Water and Air) is doubled, and its recast interval drops from 2 to 1.
Also works with Zobal 2.72 · Modifies Shove Off
The base damage of each of Shove Off's four damage lines (Fire, Earth, Water and Air) is doubled, and its recast interval drops from 2 to 1.
Safe Contempt
Modifies Apathy
While your shield is worth at least 5% of your max HP, Apathy's base damage is doubled, it costs 3 AP instead of 4 and it can be cast 4 times per turn instead of 3.
Also works with Zobal 2.72 · Modifies Apathy
While your shield is worth at least 5% of your max HP, Apathy's base damage is doubled, it costs 3 AP instead of 4 and it can be cast 4 times per turn instead of 3.
Tireless Troupe
Modifies Tireless Mask
Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns. Putting on a Psychopathic or Cowardly mask ends both, on you and on the allies next to you.
Also works with Zobal 2.72 · Modifies Tireless Mask
Tireless Mask also gives you and every ally within 2 cells a shield worth 10% of your max HP that lasts until it is broken, and every ally shielded this way deals 15% more final damage for 2 turns. Putting on a Psychopathic or Cowardly mask ends both, on you and on the allies next to you.
Masked Crowd
Modifies Carnavalo
Carnavalo's damage also hits the enemies within 1 cell of its target, and every enemy it damages is Transfigured, with the debuff of the mask you wear, as if you had cast Transfiguration on it.
Also works with Zobal 2.72 · Modifies Carnavalo
Carnavalo's damage also hits the enemies within 1 cell of its target, and every enemy it damages is Transfigured, with the debuff of the mask you wear, as if you had cast Transfiguration on it.
Bleeding Curse
Modifies Transfiguration
Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element; an enemy that was already Transfigured is hit twice when it lands.
Also works with Zobal 2.72 · Modifies Transfiguration
Transfiguration's states and debuffs last 3 turns instead of 2. Each time it applies its debuffs (when it lands, then each time a mask change renews them), every Transfigured enemy takes 16 to 18 damage in your best element; an enemy that was already Transfigured is hit twice when it lands.
Mocking Grin
Modifies Grimace
The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) until the end of your next turn.
Also works with Zobal 2.72 · Modifies Grimace
The mask Grimace summons has 40 more Lock, and at the end of each of your turns, the enemies within 2 cells of it take 12% more damage (melee and ranged) until the end of your next turn.
Masked Cavalry
Modifies Cavalcade
Each time Cavalcade damages an enemy, its damage strikes again every other enemy within 1 cell of your Grimacing Mask nearest to the target. It can hit the same target 3 times per turn instead of 2.
Also works with Zobal 2.72 · Modifies Cavalcade
Each time Cavalcade damages an enemy, its damage strikes again every other enemy within 1 cell of your Grimacing Mask nearest to the target. It can hit the same target 3 times per turn instead of 2.
Bitter Shelter
Modifies Agular
Agular can be cast 2 more times per turn and gains 10 base damage. Its damage and healing reduction no longer affect allies: the enemies in its area also take 12% more damage (melee and ranged) for 1 turn, and the allies in its area get a shield worth 10% of your max HP for 1 turn. Each new cast renews the bonus and the shield instead of adding to them.
Also works with Zobal 2.72 · Modifies Agular
Agular can be cast 2 more times per turn and gains 10 base damage. Its damage and healing reduction no longer affect allies: the enemies in its area also take 12% more damage (melee and ranged) for 1 turn, and the allies in its area get a shield worth 10% of your max HP for 1 turn. Each new cast renews the bonus and the shield instead of adding to them.
Unbroken Front
Modifies Intrepid Mask
Intrepid Mask gives twice as much AP and 20% final damage for as long as you wear it; putting it on gives you a shield worth 20% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Masqueraider 3.7 · Modifies Intrepid Mask
Intrepid Mask gives twice as much AP and 20% final damage for as long as you wear it; putting it on gives you a shield worth 20% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Grand Carnival
Modifies Carnavalo
Carnavalo's base damage is doubled and then gains 15, allies within 2 cells of the target get a shield worth 15% of your max HP for 1 turn, and its recast interval is 2 turns shorter.
Also works with Masqueraider 3.7 · Modifies Carnavalo
Carnavalo's base damage is doubled and then gains 15, allies within 2 cells of the target get a shield worth 15% of your max HP for 1 turn, and its recast interval is 2 turns shorter.
Quick Costume
Modifies Transfiguration
Depending on your mask, Transfiguration lowers the enemy's final damage twice as much or makes it take three times as much extra damage; it also hits enemies adjacent to the target, and its recast interval is 2 turns shorter.
Also works with Masqueraider 3.7 · Modifies Transfiguration
Depending on your mask, Transfiguration lowers the enemy's final damage twice as much or makes it take three times as much extra damage; it also hits enemies adjacent to the target, and its recast interval is 2 turns shorter.
Shielded Rhythm
Modifies Martelo
While your shield is worth at least 10% of your max HP, Martelo gains 25 base damage and costs 1 AP less (minimum 1); the shield is not consumed.
Also works with Masqueraider 3.7 · Modifies Martelo
While your shield is worth at least 10% of your max HP, Martelo gains 25 base damage and costs 1 AP less (minimum 1); the shield is not consumed.
Iron Turtle
Modifies Tortoruga
Tortoruga also gives its target a shield worth 15% of your max HP and 20% less damage taken for 2 turns.
Also works with Masqueraider 3.7 · Modifies Tortoruga
Tortoruga also gives its target a shield worth 15% of your max HP and 20% less damage taken for 2 turns.
Iron Visage
Modifies Intrepid Mask
While you wear Intrepid Mask, you hold a shield worth 20% of your max HP. The allies next to you get a shield worth 12% of your max HP for 2 turns, and everyone it shields gains 10% resistance to every element for 2 turns.
Also works with Masqueraider 3.7 · Modifies Intrepid Mask
While you wear Intrepid Mask, you hold a shield worth 20% of your max HP. The allies next to you get a shield worth 12% of your max HP for 2 turns, and everyone it shields gains 10% resistance to every element for 2 turns.
Hellpit
Modifies Inferno
Inferno's damage also hits the enemies within 1 cell of its target. It no longer damages allies.
Also works with Masqueraider 3.7 · Modifies Inferno
Inferno's damage also hits the enemies within 1 cell of its target. It no longer damages allies.
Scattered Pins
Modifies Boliche
Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the other fighters within 1 cell of it, never you: every pin is struck and scattered.
Also works with Masqueraider 3.7 · Modifies Boliche
Boliche's damage also hits the enemies within 1 cell of its target, and its push also pushes back the other fighters within 1 cell of it, never you: every pin is struck and scattered.
Grand Ronda
Modifies Ronda
Ronda can be cast twice per turn, and the enemies on its ring also take 10% more damage for 1 turn.
Also works with Masqueraider 3.7 · Modifies Ronda
Ronda can be cast twice per turn, and the enemies on its ring also take 10% more damage for 1 turn.
Flying Kick
Modifies Bling
Bling also deals 24 to 28 damage in your best element to the enemy it makes you dash to.
Also works with Masqueraider 3.7 · Modifies Bling
Bling also deals 24 to 28 damage in your best element to the enemy it makes you dash to.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
