Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 34
Riverclaw
Modifies Chtiger Claws
Chtiger Claws deals Water damage instead of Fire damage.
Reel In
Modifies Whip
Whip attracts its target 2 cells instead of pushing it back 2 cells.
Phoenix Call
Modifies Song of the Phoenix
Song of the Phoenix attracts the targets in its area 2 cells toward its centre instead of pushing them away from it.
Planted Breath
Modifies Draconic Breath
Draconic Breath no longer moves you back, but pushes its targets back 1 cell less.
All-In Shot
Modifies High-Energy Shot
High-Energy Shot gives 1 more AP but no longer gives MP.
Also works with Osamodas 2.68 · Modifies High-Energy Shot
High-Energy Shot gives 1 more AP but no longer gives MP.
Circling Vulture
Modifies Vulture Talons
Vulture Talons no longer has to be cast in a straight line, but loses 2 Range.
Woolly Bulk
Modifies Gobball
The gobball summoned by Gobball has 40% more HP but 1 MP less.
Feeding Frenzy
Modifies Piranya Teeth
Piranya Teeth's area becomes a 3x3 square, but it can be cast only once per turn.
Long Watch
Modifies Crobak Call
Crobak Call's MP bonus lasts 3 turns instead of 2, and its range is increased by 1.
Battering Ram
Modifies Gobball
The gobball summoned by Gobball casts Gobs-all at a range of 1 to 4, and it advances 3 cells toward its target instead of 1.
Long Tongue
Modifies Toad Slobber
Toad Slobber gains 3 range, but its area becomes a cross of radius 1 instead of a 3x3 square.
Eddy
Modifies Whirlwind
Whirlwind costs 1 AP less, but its area shrinks to a circle of radius 1 (teleportation and damage).
Also works with Osamodas 2.68 · Modifies Whirlwind
Whirlwind costs 1 AP less, but its area shrinks to a circle of radius 1 (teleportation and damage).
Ember Chorus
Modifies Song of the Phoenix
Song of the Phoenix can be cast twice per turn, but its area shrinks to a circle of radius 1 (heal, damage and pushback).
Heel
Modifies Discipline
While you have a summon, Discipline attracts its target 4 cells toward your summon nearest to it instead of toward you.
Singed Plumage
Modifies Plucking
Plucking deals Fire damage instead of Air damage.
Mud Hop
Modifies Leap-Froog
Leap-Froog deals Earth damage instead of Water damage.
Scatter Lash
Modifies Crop
Crop pushes the targets of its area 1 cell away from its centre instead of attracting them toward it.
Stone Fang
Modifies Canine
Canine deals Earth damage.
Distant Ember
Modifies Dragonic
Dragonic gains 2 Range and no longer has to be cast in a straight line, but its base damage is reduced by 15%.
Deep Water
Modifies Aquatic Wave
Aquatic Wave hits a 3-cell line perpendicular to the cast and can be cast twice per turn, but its base damage is reduced by 25%.
Light Fossil
Modifies Fossil
Fossil costs 1 AP less (minimum 1), but its base damage is reduced by 30% and it can be cast only once per target.
Dense Plumage
Modifies Duster
Duster loses 2 Range but gains 8 base damage.
Loose Coil
Modifies Constriction
Constriction no longer has to be cast in a straight line, but loses 1 Range.
Silent Raven
Modifies Flaming Crow
Flaming Crow gains 2 Range but no longer generates charges.
Cold Breath
Modifies Dragon's Breath
Dragon's Breath deals Water damage instead of Fire damage.
Thin Balm
Modifies Protective Balm
Protective Balm costs 1 AP less, but its shields are 30% weaker.
Double Draw
Modifies Puncture
Puncture can be cast twice per turn, but costs 1 AP more.
Lean Firstling
Modifies First
First's summon has 1 more MP, but 15% less HP.
Favoured Care
Modifies Favouritism
Favouritism also heals the summon it targets for 20% of its max HP.
Squall Wave
Modifies Aquatic Wave
Aquatic Wave deals Air damage instead of Water damage.
Keen Litter
Modifies Second
Second's summon has 1 more range.
Searing Coil
Modifies Constriction
Constriction steals life in Fire instead of Earth.
Twin Hearts
Modifies Dragon Heart
Dragon Heart can be cast twice per turn, but its damage and heals are 40% weaker.
Stubborn Litter
Modifies Third
Third's summon has 40 more Lock.
Uncommon 30
Savage Heart
Modifies Wild Heart
Wild Heart steals life instead of dealing damage; its bonus to heals received is unchanged.
Crobak Wings
Modifies Crobak Call
Crobak Call gives 2 MP instead of 1.
Sharp Beak
Modifies Tofu
The tofu summoned by Tofu gains 5 base damage and 1 Range on its Lock-removing peck.
Barbed Quills
Modifies Prespic Peaks
Prespic Peaks gives 10% more Critical, and its life steal and its heal gain 3 base points each.
Quick Relay
Modifies Spirit Relay
Spirit Relay costs 1 AP less and can be cast 3 times per turn.
Sweet Croak
Modifies Sweetoad
The sweetoad summoned by Sweetoad gains 5 base points on its croak: its Water life steal on enemies and its heal on allies.
Tiger's Thirst
Modifies Chtiger Claws
Chtiger Claws steals life instead of dealing damage, and gains 3 base damage.
Lingering Quills
Modifies Prespic Peaks
Prespic Peaks's Critical bonus lasts 3 turns instead of 2, and its range is increased by 2.
Blood in the Water
Modifies Piranya Teeth
Piranya Teeth gives you and the allies in its cross 8% final damage for 2 turns instead of 20 Damage.
Vulture's Banquet
Modifies Vulture Talons
The enemies hit by Vulture Talons heal their attackers for 25% of the damage dealt instead of 15%, for 2 turns instead of 1.
Flighty Tofu
Modifies Tofu
The tofu summoned by Tofu has 2 more MP and 40 more Dodge, and it casts Kiss Kiss Peck Peck at a range of 1 to 6.
Lingering Toxin
Modifies Sweetoad
The sweetoad summoned by Sweetoad casts Toxitoad at a range of 1 to 5, and its poison and Range reduction last 2 turns instead of 1.
Long-Necked Dragoone
Modifies Dragoone
The dragoone summoned by Dragoone has 30% more HP and 2 more MP, and it casts Dracorage at a range of 1 to 4.
Spirit Tether
Modifies Spiritual Leash
Cast on an ally or an enemy, Spiritual Leash's leash lasts 1 more turn: the leashed fighter keeps following you during your next turn.
Fleece Toss
Modifies Golden Fleece
Golden Fleece can be cast up to 3 cells away instead of only on your cell.
Measured Frenzy
Modifies High-Energy Shot
High-Energy Shot's bonuses last 1 more turn and it gives 1 more AP.
Also works with Osamodas 3.7 · Modifies High-Energy Shot
High-Energy Shot's bonuses last 1 more turn and it gives 1 more AP.
Enduring Beast
Modifies Natural Defence
Natural Defence's protection lasts 1 more turn.
Travelling Balm
Modifies Protective Balm
Protective Balm's shields are 40% stronger, and the summon it targets gains 2 MP on its next turn.
Long Relay
Modifies Relay
Relay gains 3 Range and gives 1 more AP.
Last Gift
Modifies Call to Order
Call to Order heals allies within 2 cells of the recalled summon for 12% of their max HP.
Leech Coil
Modifies Constriction
Constriction gains 10 base damage.
Long Fang
Modifies Repulsive Fang
Repulsive Fang pushes back 3 cells instead of 1.
Restless Herd
Modifies Beastly Balance
Beastly Balance also gives every one of your summons 1 MP for 1 turn.
Kindling Crow
Modifies Flaming Crow
Each cast of Flaming Crow gives it 15 more base damage for the turn instead of 10.
Fresh Blood
Modifies Replacement
The summon Replacement brings in has 25% more HP and 20% more final damage.
Woolly Leech
Modifies Woolly Sledgehammer
Woolly Sledgehammer steals life instead of dealing damage (both hits).
Soothing Fleece
Modifies Gobball Fleece
Gobball Fleece also heals the allies in its 3x3 square for 6% of their max HP.
Lingering Batra
Modifies Batra
Batra's poison lasts 2 turns instead of 1, and each of its ticks gains 4 base damage.
Wild Stride
Modifies Nature Preserve
Nature Preserve gives your summons 3 MP instead of 2.
Stinging Crop
Modifies Crop
Crop also deals 12 to 14 damage in your best element to the enemy it targets.
Also works with Osamodas 3.7 · Modifies Crop
Crop also deals 12 to 14 damage in your best element to the enemy it targets.
Rare 28
Froog Bound
Modifies Leap-Froog
Leap-Froog gains 2 Range, and when it moves you, you gain 2 MP for the turn, once per turn.
Pack Charge
Modifies Bestial Charge
After Bestial Charge hits an enemy, your nearest summoned creature (gobgobs excepted) advances up to 2 cells toward it and attacks it, once per turn.
Numbing Slime
Modifies Toad Slobber
Toad Slobber makes the enemies in its area deal 15% less final damage for 2 turns, instead of removing Damage from them.
Viper's Kiss
Modifies Snake Bite
Snake Bite's target takes 8% more damage instead of 4%, and its poison gains 8 base damage.
Maelstrom
Modifies Whirlwind
Whirlwind's symmetric teleport also moves enemies, and it gains 5 base damage.
Wide Lash
Modifies Crop
Crop can be cast 3 times per turn, and its damage hits a 3x3 square.
Updraft
Modifies Feather Tornado
Feather Tornado's range is increased by 3, and when it hits an enemy, you gain 2 MP for the turn, once per turn.
Nest of Vipers
Modifies Snake Bite
Snake Bite affects the enemies in a circle of radius 1 around its target (increased damage taken and poison), and no longer affects allies.
Bonfire Heart
Modifies Wild Heart
Wild Heart increases the heals received by 30% instead of 15%, and heals the allies in its cross (you excepted) for 8% of their max HP.
Dive Bomb
Modifies Air Ace
Air Ace no longer has to be cast in a line, and its Air damage hits every enemy within 1 cell of the target.
Bulldozer
Modifies Gobbulky
The gobbulky summoned by Gobbulky has 30% more HP and 2 more AP, and it casts Gobbulky Charge at a range of 1 to 7.
Toad Pond
Modifies Sweetoadie
The sweetoadie summoned by Sweetoadie has 40% more HP and 1 more MP, and the poison of its Toadal Warfare lasts 2 turns instead of 1.
Death Roll
Modifies Crocurmudgeon
The crocurmudgeon summoned by Crocurmudgeon has 50% more HP, and its Crocholer hits the enemies in a cross of radius 1 (damage and heals received reduced), never allies.
Mischief Maker
Modifies Mischievous Spirit
The mischievous gobgob summoned by Mischievous Spirit has 2 more AP and 2 more MP, and its Gobgobjection affects every fighter within 1 cell of its target.
Landing Party
Modifies Takeoff
Takeoff gains 12 base damage, and allies within 2 cells of your landing cell gain 2 MP on their next turn.
Shepherd's Crook
Modifies Whip
Whip attracts 2 more cells, and your summons within 3 cells of the target gain 20% final damage for 1 turn.
Guided Lash
Modifies Crop
Crop moves its target 2 more cells, and casting it gives you 1 AP, once per turn.
Continuity
Modifies Replacement
The summon brought in by Replacement keeps the shields of the one it replaces (up to 25% of your max HP), has 2 more MP and gains 2 more MP on its first turn.
Blood Pact
Modifies Puncture
Puncture also heals the targeted summon for 30% of its max HP.
Quick Paws
Modifies Gambol
Gambol costs 1 AP less (minimum 1) and can be cast once more per target.
Wide Wingbeat
Modifies Dragonic
Dragonic's damage cone grows by 1.
Toad Current
Modifies Aquaculture
The enemies Aquaculture damages are pulled 2 cells toward your nearest toad.
Hamstring Bite
Modifies Canine
Canine also removes 1 MP (dodgeable) from its target, and removes 50 Lock instead of 30.
Crumbling Silt
Modifies Sedimentation
Sedimentation also makes its target take 10% more damage for 1 turn.
Toad Spawn Venom
Modifies Scalding Poison
While you have a toad on the board, Scalding Poison poisons the enemies in a circle of radius 1 around its target (never allies).
Springing Gambol
Modifies Gambol
Gambol's range is increased by 1, and each cast of Gambol gives you 1 MP for the turn, twice per turn.
Tandem Huddle
Modifies Animal Tandem
Animal Tandem's bonuses are given to every ally in a circle of radius 1 around its target, and to you.
Bramble Coat
Modifies Sixth
Sixth's summon has 20% more HP, and at the end of each of your turns, the enemies next to it take 16 to 19 damage in your best element.
Epic 26
Kindred Hide
Modifies Animal Communion
Animal Communion also gives you and the targeted summon 50% melee and ranged resistance for 1 turn, and its recast interval is 1 turn shorter.
Roar of the Den
Modifies Bear Cry
Bear Cry gives you and the allies in its area 15% final damage for 2 turns instead of Power.
Molting Gale
Modifies Plucking
Plucking's area becomes a circle of radius 2 (damage and Pushback Resistance reduction), and it gains 5 base damage.
Fault Lines
Modifies Crackler Punch
Crackler Punch gains 10 base damage, and the enemies in its area lose 2 MP (dodgeable).
Also works with Osamodas 2.68 · Modifies Crackler Punch
Crackler Punch gains 10 base damage, and the enemies in its area lose 2 MP (dodgeable).
Woolly Bulwark
Modifies Gobbulky
At the end of each of your turns, the gobbulky summoned by Gobbulky gives allies within 2 cells of it a shield worth 8% of your max HP for 1 turn.
Undying Flame
Modifies Sulphoenix
The sulphoenix summoned by Sulphoenix has 50% more HP. The first time an enemy kills it, it is reborn at the start of your next turn with all its HP and 2 more AP for that turn (once per fight).
Last Switch
Modifies Spirit Relay
When you lost 25% of your life or more since your previous turn, your first Spirit Relay of the turn also gives you a shield worth 30% of your max HP for 1 turn.
Smouldering Ashes
Modifies Sulphoenix
The sulphoenix summoned by Sulphoenix has 2 more AP, and where it dies it leaves embers in a circle of radius 1 for 2 turns: an enemy starting its turn in them takes 30 to 34 Fire damage.
Grizzly Roar
Modifies Bear Cry
Bear Cry's life steal and heal hit a 5x5 square instead of a 3x3 square.
Mended Bond
Modifies Animal Communion
Animal Communion also gives you and the targeted summon a shield worth 15% of your max HP for 1 turn.
Battle Tonic
Modifies High-Energy Shot
High-Energy Shot also gives its target final damage for 3 turns: 20% to a summon, 10% to a player.
Also works with Osamodas 2.68 · Modifies High-Energy Shot
High-Energy Shot also gives its target final damage for 3 turns: 20% to a summon, 10% to a player.
Tofurby Tempest
Modifies Tofurby
The tofurby summoned by Tofurby can cast Peckompressor twice per turn, and its damage hits a 5x5 square instead of a 3x3 square.
Ravenous Gobgob
Modifies Gluttonous Spirit
The gluttonous gobgob summoned by Gluttonous Spirit has 2 more MP and its Gobgobble deals 30% more damage. When an enemy kills it, it bursts: enemies within 2 cells of it take 35 to 40 damage in your best element and are pushed back 1 cell.
Cracked Earth
Modifies Crackler Punch
Crackler Punch gains 15 base damage and removes 3 MP (dodgeable) from enemies within 1 cell of the target.
Also works with Osamodas 3.7 · Modifies Crackler Punch
Crackler Punch gains 15 base damage and removes 3 MP (dodgeable) from enemies within 1 cell of the target.
Reservoir
Modifies Aquaculture
Aquaculture gives your summons within 3 cells of the target a shield worth 15% of your max HP for 1 turn and heals them for 15% of their max HP.
Patient Venom
Modifies Scalding Poison
Scalding Poison's poison lasts 1 more turn and each of its hits gains 10 base damage.
Wool Shelter
Modifies Gobball Fleece
Gobball Fleece gains 12 base damage and gives allies within 2 cells of the target a shield worth 12% of your max HP for 1 turn.
Dragon Breath
Modifies Dragon's Breath
Dragon's Breath damages and heals in a 3-cell line perpendicular to the cast, and gains 10 base damage.
Feather Storm
Modifies Duster
Duster hits in a 1-cell radius around its target.
Spark Shower
Modifies Sparkmeleon
Sparkmeleon's damage and heal hit a circle of radius 1 around its target instead of a single cell: the enemies in it are damaged, the allies healed.
Shared Hide
Modifies Natural Defence
Casting Natural Defence also gives you a shield worth 25% of your max HP for 1 turn.
Molting Ground
Modifies Plucking
When Plucking's trap goes off, it leaves a glyph of radius 2 for 2 turns: an enemy entering it takes 20 to 24 Air damage, once per enemy per turn.
Quake Fist
Modifies Crackler Punch
After Crackler Punch, every enemy it damaged also receives Fossil (rank 3) from you: its Earth damage and its 2 MP removal.
Herd Relay
Modifies Relay
Relay also gives the targeted ally 2 MP for 3 turns, and every one of your summons 1 AP on its next turn.
Herder's Lash
Modifies Whip
Whip can be cast 4 times per turn, and your summons next to its target cell gain a shield worth 12% of your max HP for 1 turn.
Parting Blast
Modifies Call to Order
When Call to Order recalls a summon, the enemies within 2 cells of it take 30 to 34 damage in your best element.
Legendary 23
Full Pack
Modifies Swift Whip
Your summons attack at full strength with Swift Whip, without its 50% penalty to their damage and heals, and its recast interval is 1 turn shorter.
Rallying Shot
Modifies High-Energy Shot
High-Energy Shot also gives every ally within 2 cells of the target, you too if you stand there, 1 AP and 1 MP for 3 turns.
Also works with Osamodas 2.68 · Modifies High-Energy Shot
High-Energy Shot also gives every ally within 2 cells of the target, you too if you stand there, 1 AP and 1 MP for 3 turns.
Beast Within
Modifies Bestial Pact
Bestial Pact gives 4 AP instead of 2.
Venom Fangs
Modifies Fangs of Boowolf
Every enemy Fangs of Boowolf damages also takes 4% more damage for 2 turns and is poisoned: 19 to 21 Water damage at the start of each of its next 2 turns.
Grand Procession
Modifies Wild Procession
Wild Procession reduces the AP cost of your summoning spells by 2 instead of 1, and its recast interval is 2 turns shorter.
Hatchling's Breath
Modifies Wyrmling
The wyrmling summoned by Wyrmling has 50% more HP, and at the end of each of your turns it deals 30 to 34 Fire damage to enemies within 2 cells of it.
Drover's Whip
Modifies Whip
When Whip targets an allied summon, it also gives it 2 AP until the end of its next turn.
Aftershock Fist
Modifies Crackler Punch
After gathering its targets, Crackler Punch strikes again: 31 to 35 Earth damage to the enemies within 1 cell of its centre.
Also works with Osamodas 2.68 · Modifies Crackler Punch
After gathering its targets, Crackler Punch strikes again: 31 to 35 Earth damage to the enemies within 1 cell of its centre.
Storm Beetle
Modifies Scarabolt
The scarabolt summoned by Scarabolt has 50% more HP, and at the end of each of your turns it gives the allies within 3 cells of it 15% final damage for 1 turn.
Herd Charge
Modifies Bestial Charge
After Bestial Charge hits an enemy, up to 2 of your creature summons (gobgobs excepted) that have it in range attack it. The charge gathers them around it first.
Thundering Herd
Modifies Wild Procession
Wild Procession gives 1 more summon, and you gain 2 AP for 2 turns.
Hatchling's Blessing
Modifies Wyrmling
The wyrmling summoned by Wyrmling has 2 more AP, and its Dragon's Breath gives the allies in its cone 15% final damage for 2 turns instead of Power.
Chosen One
Modifies Favouritism
The summon favoured by Favouritism deals 50% more final damage instead of 15% and takes 45% less damage instead of 20%.
Pack Formation
Modifies Beastly Balance
Beastly Balance gives all your summons 2 AP and 2 MP on their next turn.
Fourfold Blessing
Modifies Animal Blessing
Animal Blessing also gives all your summons 30% final damage for 2 turns, and gives you 2 AP on your next turn.
Paired Hunt
Modifies Animal Tandem
Animal Tandem gives you and its targeted ally 25% less damage taken and 20% final damage for 1 turn.
Sanctuary Hide
Modifies Natural Defence
Natural Defence can protect any ally, not only a summon.
Boiling Ground
Modifies Geyser
Geyser hits the enemies in a circle of radius 1 around its target (never allies), and gains 8 base damage.
Petrified Field
Modifies Fossil
Fossil hits the enemies in a circle of radius 1 around its target (damage and MP removal, never allies), and removes 3 MP instead of 2.
Scale Storm
Modifies Cross Scale
Cross Scale's damage and heal hit a 5x5 square instead of a 3x3 square, and it gains 8 base damage.
Pack Blessing
Modifies Animal Blessing
Animal Blessing also heals every one of your summons for 15% of its max HP and gives it a shield worth 15% of your max HP for 1 turn.
Contagious Frenzy
Modifies High-Energy Shot
High-Energy Shot affects your summons in a circle of radius 1 around its target instead of its target alone.
Also works with Osamodas 3.7 · Modifies High-Energy Shot
High-Energy Shot affects your summons in a circle of radius 1 around its target instead of its target alone.
Last Stampede
Modifies Fifth
Fifth's summon has 40% more HP, 2 more MP and 30% more final damage, and when an enemy kills it, the enemies within 2 cells of it take 38 to 42 damage in your best element and are pushed back 2 cells.
Prismatic 22
Endless Procession
Modifies Wild Procession
Wild Procession no longer kills your summons at the start of your next turns.
Pack Discipline
Modifies Discipline
Discipline gains 4 base damage for each of your summons alive; with 3 or more of them, its damage hits a circle of radius 1 around its target.
Crack of the Whip
Modifies Whip
After Whip hits an enemy, up to 2 of your summoned creatures (gobgobs excepted) that have it in range attack it.
Bottomless Gobgob
Modifies Gluttonous Spirit
The gluttonous gobgob summoned by Gluttonous Spirit has twice the HP and 2 more AP, and while it is within 3 cells of you it takes your place against the first 2 ranged enemy attacks of each round.
Golden Flock
Modifies Golden Fleece
Golden Fleece's shields are twice as strong, and every ally it shields gains 20% final damage for 1 turn.
Tofurby Flock
Modifies Tofurby
Tofurby has no recast interval, and its tofurbies have 2 more MP and deal 25% more final damage. You keep 2 of them at most: a new one replaces the oldest.
Frenzy Lash
Modifies Swift Whip
After Swift Whip damages an enemy, up to 3 of your creatures within range of it also cast their first spell at it, at full strength.
Living Mountain
Modifies Crackolossus
The crackolossus summoned by Crackolossus has twice the HP and 2 more AP, and at the end of each of your turns it gives the allies within 2 cells of it a shield worth 8% of your max HP for 1 turn.
Alpha Pact
Modifies Bestial Pact
When it puts you in the Bestial state, Bestial Pact also gives you 25% final damage and 2 MP for 3 turns.
Moon Howl
Modifies Fangs of Boowolf
Fangs of Boowolf's cross grows to radius 2 (damage and melee damage bonus), and after it damages an enemy, its damage strikes again the other enemies within 2 cells of your summon nearest to the first enemy hit.
Ancestral Wyrm
Modifies Draconic Breath
Draconic Breath's cone grows by 1 (damage and pushback), and after it damages an enemy, its damage strikes again the other enemies within 2 cells of your dragoone, wyrmling or sulphoenix nearest to the first enemy hit.
Firstborn
Modifies First
First's summon has twice the HP, 3 more MP, 1 more AP, 50% more final damage and takes 30% less damage.
Second Breath
Modifies Second
Second's summon has 50% more HP. The first time an enemy kills it, it comes back at the start of your next turn with 80% of its HP and 2 extra AP for its next turn. Once per fight.
Hunting Order
Modifies Third
Third's summon has 50% more final damage, 3 more MP and 2 more AP.
Dragon Communion
Modifies Dragon Heart
Dragon Heart heals 50% more, heals all your summons for 20% of their max HP and gives them 2 AP for the turn, and gives you 2 MP on your next turn.
Pack Signal
Modifies Canine
When Canine hits, your nearest summon of the same element moves up to 2 cells toward the target and attacks it with its basic attack, once per cast and twice per turn.
Alpha Beast
Modifies Favouritism
The summon favoured by Favouritism deals 35% more final damage at every stage of the favour (50% instead of 15% at first, up to 125% instead of 90%), takes 45% less damage instead of 20%, and gains 2 AP and 2 MP for the rest of the fight.
Fold Keeper
Modifies Fourth
Fourth's summon has 50% more HP and 1 more AP, and at the end of each of your turns it heals the allies within 2 cells of it for 8% of their max HP.
Feather Flock
Modifies Duster
Duster gains 6 base damage for each of your living summons, and with 3 summons or more it hits the enemies in a circle of radius 2 around its target.
Wyrmfire Leap
Modifies Dragon's Breath
After Dragon's Breath damages an enemy, its damage bounces 2 more times, each time to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.
Diving Flock
Modifies Takeoff
Takeoff can be cast twice per turn, and after it damages an enemy, up to 2 of your creature summons that have it in range cast their first spell at it.
Toad Maelstrom
Modifies Whirlwind
When Whirlwind targets one of your toads, the whirl around it hits the enemies in a circle of radius 2, and Whirlwind can be cast 3 times per turn.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
