Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 34
Buried Bone
Modifies Marrow Bone
Marrow Bone deals Earth damage instead of Water damage, and the Yapper bite it sets off becomes Earth too.
Also works with Ouginak 2.68 · Modifies Marrow Bone
Marrow Bone deals Earth damage instead of Water damage, and the Yapper bite it sets off becomes Earth too.
Heel Kick
Modifies Calcaneus
Calcaneus pushes its target back instead of attracting it, by the same number of cells (3 on the Prey).
Also works with Ouginak 2.68 · Modifies Calcaneus
Calcaneus pushes its target back instead of attracting it, by the same number of cells (3 on the Prey).
Loose Leash
Modifies Convergence
Convergence no longer has to be cast in a straight line, but loses 2 Range.
Also works with Ouginak 2.68 · Modifies Convergence
Convergence no longer has to be cast in a straight line, but loses 2 Range.
Carrying Voice
Modifies Woof
Woof gains 2 Range but loses 3 base damage.
Also works with Ouginak 2.68 · Modifies Woof
Woof gains 2 Range but loses 3 base damage.
Herd Instinct
Modifies Panic
Panic attracts the fighters in its area instead of pushing them back, by the same 2 cells.
Also works with Ouginak 2.68 · Modifies Panic
Panic attracts the fighters in its area instead of pushing them back, by the same 2 cells.
Planted Feet
Modifies Humerus
Humerus no longer teleports you, but gains 5 base damage.
Also works with Ouginak 2.68 · Modifies Humerus
Humerus no longer teleports you, but gains 5 base damage.
Loose Cut
Modifies Carving Up
Carving Up no longer has to be cast in a straight line, but loses 1 Range.
Also works with Ouginak 2.68 · Modifies Carving Up
Carving Up no longer has to be cast in a straight line, but loses 1 Range.
Quick Rot
Modifies Gangrene
Gangrene erodes 20% more (50% instead of 30%), but its erosion lasts 1 turn instead of 2.
Also works with Ouginak 2.68 · Modifies Gangrene
Gangrene erodes 20% more (50% instead of 30%), but its erosion lasts 1 turn instead of 2.
Mud Chase
Modifies Hunt
Hunt deals Earth damage instead of Fire damage, and the Yapper bite it sets off becomes Earth too.
Also works with Ouginak 2.68 · Modifies Hunt
Hunt deals Earth damage instead of Fire damage, and the Yapper bite it sets off becomes Earth too.
Whistling Shin
Modifies Tibia
Tibia deals Air damage instead of Water damage, and the Yapper bite it sets off becomes Air too.
Also works with Ouginak 2.68 · Modifies Tibia
Tibia deals Air damage instead of Water damage, and the Yapper bite it sets off becomes Air too.
Wide Beat
Modifies Beaten
Beaten's damage reaches enemies up to 3 cells from its target instead of 2, but it deals 15% less damage.
Also works with Ouginak 2.68 · Modifies Beaten
Beaten's damage reaches enemies up to 3 cells from its target instead of 2, but it deals 15% less damage.
Lingering Trail
Modifies Pursuit
Pursuit's glyph and the Pursuit state it gives the Prey last 2 turns instead of 1, but its recast interval is 1 turn longer.
Also works with Ouginak 2.68 · Modifies Pursuit
Pursuit's glyph and the Pursuit state it gives the Prey last 2 turns instead of 1, but its recast interval is 1 turn longer.
Rallying Bark
Modifies Bark
Bark's 2 MP also reach the allies adjacent to its target but no longer go to enemies, and its recast interval is 1 turn longer.
Also works with Ouginak 2.68 · Modifies Bark
Bark's 2 MP also reach the allies adjacent to its target but no longer go to enemies, and its recast interval is 1 turn longer.
Calm Circle
Modifies Appeasement
Appeasement heals its target and the allies adjacent to it for 10% of their max HP, instead of only its target for 15%.
Also works with Ouginak 2.68 · Modifies Appeasement
Appeasement heals its target and the allies adjacent to it for 10% of their max HP, instead of only its target for 15%.
Long Embrace
Modifies Affection
Affection no longer switches places with its target, but gains 2 Range.
Also works with Ouginak 2.68 · Modifies Affection
Affection no longer switches places with its target, but gains 2 Range.
Battering Grudge
Modifies Gnaw
Gnaw gives its target 80 Pushback Damage instead of 40, but no Lock.
Also works with Ouginak 2.68 · Modifies Gnaw
Gnaw gives its target 80 Pushback Damage instead of 40, but no Lock.
Quiet Moon
Modifies New Moon
New Moon no longer shortens the duration of the effects on you, and costs 1 AP less.
Also works with Ouginak 2.68 · Modifies New Moon
New Moon no longer shortens the duration of the effects on you, and costs 1 AP less.
Burning Bone
Modifies Ulna
Ulna deals Fire damage instead of Water damage.
Also works with Ouginak 3.7 · Modifies Ulna
Ulna deals Fire damage instead of Water damage.
Close Marrow
Modifies Marrow Bone
Marrow Bone no longer needs line of sight, but it loses 1 Range.
Also works with Ouginak 3.7 · Modifies Marrow Bone
Marrow Bone no longer needs line of sight, but it loses 1 Range.
Heavy Tibia
Modifies Tibia
Tibia hits a single target and gains 10 base damage.
Also works with Ouginak 3.7 · Modifies Tibia
Tibia hits a single target and gains 10 base damage.
Dry Bite
Modifies Mastiff
Mastiff deals damage instead of stealing life, and gains 9 base damage.
Also works with Ouginak 3.7 · Modifies Mastiff
Mastiff deals damage instead of stealing life, and gains 9 base damage.
Light Hound
Modifies Watchdog
Watchdog costs 1 AP less (minimum 1), but no longer reduces the damage you take and its base damage is reduced by 15%.
Also works with Ouginak 3.7 · Modifies Watchdog
Watchdog costs 1 AP less (minimum 1), but no longer reduces the damage you take and its base damage is reduced by 15%.
Clean Carrion
Modifies Carrion
Carrion no longer applies Erosion but gains 8 base damage.
Also works with Ouginak 3.7 · Modifies Carrion
Carrion no longer applies Erosion but gains 8 base damage.
Long Scent
Modifies Bloodhound
Bloodhound gains 2 Range and no longer has to be cast in a straight line, but no longer attracts.
Wet Lockjaw
Modifies Tetanisation
Tetanisation deals Water damage instead of Fire damage.
Also works with Ouginak 3.7 · Modifies Tetanisation
Tetanisation deals Water damage instead of Fire damage.
Gale Jaw
Modifies Jaw
Jaw deals Air damage instead of Fire damage.
Also works with Ouginak 3.7 · Modifies Jaw
Jaw deals Air damage instead of Fire damage.
Keep Away
Modifies Convergence
Convergence pushes an enemy target back instead of attracting it, by the same number of cells.
Also works with Ouginak 3.7 · Modifies Convergence
Convergence pushes an enemy target back instead of attracting it, by the same number of cells.
Keen Nose
Modifies Snuggletooth
Snuggletooth also gives you 2 Range for 1 turn.
Also works with Ouginak 3.7 · Modifies Snuggletooth
Snuggletooth also gives you 2 Range for 1 turn.
Lure
Modifies Hunt
Hunt attracts the fighter it hits instead of pushing it back, by the same number of cells (4 on the Prey).
Also works with Ouginak 3.7 · Modifies Hunt
Hunt attracts the fighter it hits instead of pushing it back, by the same number of cells (4 on the Prey).
Flushed Out
Modifies Beaten
Beaten also removes 2 MP (dodgeable) from an enemy target.
Also works with Ouginak 3.7 · Modifies Beaten
Beaten also removes 2 MP (dodgeable) from an enemy target.
Bristling Coat
Modifies Protective Pelt
Protective Pelt also gives its target 30 Lock for 2 turns.
Also works with Ouginak 3.7 · Modifies Protective Pelt
Protective Pelt also gives its target 30 Lock for 2 turns.
Wriggle Free
Modifies Affection
Affection also gives the ally it targets 40 Dodge for 1 turn.
Also works with Ouginak 3.7 · Modifies Affection
Affection also gives the ally it targets 40 Dodge for 1 turn.
Lone Howl
Modifies Amarok
Amarok can be cast 3 times per target instead of 2.
Lasting Grudge
Modifies Gnaw
Gnaw's effects last 1 more turn (3 instead of 2).
Also works with Ouginak 3.7 · Modifies Gnaw
Gnaw's effects last 1 more turn (3 instead of 2).
Uncommon 30
Scent of Blood
Modifies Bloodhound
Bloodhound steals life in Air instead of dealing Air damage.
Also works with Ouginak 2.68 · Modifies Bloodhound
Bloodhound steals life in Air instead of dealing Air damage.
Lick Wounds
Modifies Snuggletooth
Snuggletooth heals twice as much (14% of your max HP) and gives you 2 MP for 1 turn.
Also works with Ouginak 2.68 · Modifies Snuggletooth
Snuggletooth heals twice as much (14% of your max HP) and gives you 2 MP for 1 turn.
Well-Fed Yapper
Modifies Yapper Launcher
The Yappers summoned by Yapper Launcher have twice the HP and gain 30% final damage.
Also works with Ouginak 2.68 · Modifies Yapper Launcher
The Yappers summoned by Yapper Launcher have twice the HP and gain 30% final damage.
Hackles Up
Modifies Bark
Bark gives 1 more MP (3 instead of 2), and its recast interval is 1 turn shorter.
Also works with Ouginak 2.68 · Modifies Bark
Bark gives 1 more MP (3 instead of 2), and its recast interval is 1 turn shorter.
Jaws at the Throat
Modifies Mastiff
While you stand next to your Prey, Mastiff gains 5 base damage.
Also works with Ouginak 2.68 · Modifies Mastiff
While you stand next to your Prey, Mastiff gains 5 base damage.
Wide Maw
Modifies Jaw
Jaw's area grows by 1 cell (damage and MP Parry).
Also works with Ouginak 2.68 · Modifies Jaw
Jaw's area grows by 1 cell (damage and MP Parry).
Pack Grooming
Modifies Snuggletooth
Snuggletooth also heals the allies adjacent to you for 7% of their max HP.
Also works with Ouginak 2.68 · Modifies Snuggletooth
Snuggletooth also heals the allies adjacent to you for 7% of their max HP.
Snarl
Modifies R-Canine
R-Canine also gives you 15% final damage for 1 turn.
Also works with Ouginak 2.68 · Modifies R-Canine
R-Canine also gives you 15% final damage for 1 turn.
Rooted Pelt
Modifies Protective Pelt
Protective Pelt also makes its target Unshakable for 2 turns, and gains 2 Range.
Also works with Ouginak 2.68 · Modifies Protective Pelt
Protective Pelt also makes its target Unshakable for 2 turns, and gains 2 Range.
Pounce and Hold
Modifies Sniff
Sniff also gives you 40 Lock for 1 turn.
Also works with Ouginak 2.68 · Modifies Sniff
Sniff also gives you 40 Lock for 1 turn.
Stampede
Modifies Panic
Panic removes 40 Dodge for 1 turn from every enemy in its area, not only from the Prey.
Also works with Ouginak 2.68 · Modifies Panic
Panic removes 40 Dodge for 1 turn from every enemy in its area, not only from the Prey.
Any Quarry
Modifies Doggedness
Doggedness makes any enemy it targets take 15% more damage for 1 turn, not only the Prey.
Also works with Ouginak 2.68 · Modifies Doggedness
Doggedness makes any enemy it targets take 15% more damage for 1 turn, not only the Prey.
Bone Pile
Modifies Marrow Bone
While one of your Yappers is on the field, Marrow Bone can be cast 4 times per turn instead of 3.
Also works with Ouginak 2.68 · Modifies Marrow Bone
While one of your Yappers is on the field, Marrow Bone can be cast 4 times per turn instead of 3.
Lobbed Bone
Modifies Ulna
Ulna no longer needs line of sight.
Also works with Ouginak 2.68 · Modifies Ulna
Ulna no longer needs line of sight.
Constant Call
Modifies Call of the Pack
Call of the Pack's recast interval is 1 turn shorter.
Also works with Ouginak 2.68 · Modifies Call of the Pack
Call of the Pack's recast interval is 1 turn shorter.
Patient Scent
Modifies Sniff
Each time Sniff moves you, you gain 50 Dodge and a shield worth 12% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Ouginak 3.7 · Modifies Sniff
Each time Sniff moves you, you gain 50 Dodge and a shield worth 12% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Measured Calm
Modifies Appeasement
Appeasement heals 60% more and gives you 2 MP for this turn, and its recast interval is 1 turn shorter.
Also works with Ouginak 3.7 · Modifies Appeasement
Appeasement heals 60% more and gives you 2 MP for this turn, and its recast interval is 1 turn shorter.
Thin Coat
Modifies Protective Pelt
Protective Pelt also gives its target a shield worth 15% of your max HP for 1 turn, and its own effects last 1 more turn.
Also works with Ouginak 3.7 · Modifies Protective Pelt
Protective Pelt also gives its target a shield worth 15% of your max HP for 1 turn, and its own effects last 1 more turn.
Restless Hound
Modifies R-Canine
R-Canine also gives you 2 MP and a shield worth 10% of your max HP for 3 turns.
Also works with Ouginak 3.7 · Modifies R-Canine
R-Canine also gives you 2 MP and a shield worth 10% of your max HP for 3 turns.
Shared Affection
Modifies Affection
Affection heals twice as much and gives its target a shield worth 10% of your max HP for 1 turn.
Also works with Ouginak 3.7 · Modifies Affection
Affection heals twice as much and gives its target a shield worth 10% of your max HP for 1 turn.
Carrion Feast
Modifies Carrion
Carrion steals life instead of dealing damage and no longer applies Erosion.
Also works with Ouginak 3.7 · Modifies Carrion
Carrion steals life instead of dealing damage and no longer applies Erosion.
Quick Cut
Modifies Carving Up
Carving Up costs 1 AP less.
Also works with Ouginak 3.7 · Modifies Carving Up
Carving Up costs 1 AP less.
Banked Fury
Modifies R-Canine
R-Canine no longer costs you a Rage step.
Also works with Ouginak 3.7 · Modifies R-Canine
R-Canine no longer costs you a Rage step.
Battle Fury
Modifies Ferocity
Ferocity gains 3 Range and also gives its target 2 AP on its next turn.
Also works with Ouginak 3.7 · Modifies Ferocity
Ferocity gains 3 Range and also gives its target 2 AP on its next turn.
Howling Woof
Modifies Woof
Woof also gives you one Rage step.
Also works with Ouginak 3.7 · Modifies Woof
Woof also gives you one Rage step.
Fleet Bone
Modifies Ulna
Ulna gives you 2 MP for 1 turn instead of 1.
Also works with Ouginak 3.7 · Modifies Ulna
Ulna gives you 2 MP for 1 turn instead of 1.
Rising Fury
Modifies Cerberus
Cerberus also gives you one Rage step after it strikes, so your next Cerberus uses its angrier lines.
Also works with Ouginak 3.7 · Modifies Cerberus
Cerberus also gives you one Rage step after it strikes, so your next Cerberus uses its angrier lines.
Scatter
Modifies Panic
Panic also removes 1 AP (dodgeable) from every enemy within 3 cells of its target.
Also works with Ouginak 3.7 · Modifies Panic
Panic also removes 1 AP (dodgeable) from every enemy within 3 cells of its target.
Cowering Bark
Modifies Bark
Cast on an enemy, Bark also makes it take 20% more damage for 1 turn.
Also works with Ouginak 3.7 · Modifies Bark
Cast on an enemy, Bark also makes it take 20% more damage for 1 turn.
Leeching Spasm
Modifies Tetanisation
Tetanisation steals life in Fire instead of dealing Fire damage.
Also works with Ouginak 3.7 · Modifies Tetanisation
Tetanisation steals life in Fire instead of dealing Fire damage.
Rare 28
Hot Scent
Modifies Sniff
Sniff's recast interval is 1 turn shorter, and each time it moves you, you gain 2 MP for 1 turn.
Also works with Ouginak 2.68 · Modifies Sniff
Sniff's recast interval is 1 turn shorter, and each time it moves you, you gain 2 MP for 1 turn.
Pack Stride
Modifies Pursuit
Pursuit's glyph gives allies 3 MP instead of 2, and its recast interval is 1 turn shorter.
Also works with Ouginak 2.68 · Modifies Pursuit
Pursuit's glyph gives allies 3 MP instead of 2, and its recast interval is 1 turn shorter.
Lockjaw
Modifies Tetanisation
Tetanisation gains 10 base damage and removes 1 more MP (4 instead of 3).
Also works with Ouginak 2.68 · Modifies Tetanisation
Tetanisation gains 10 base damage and removes 1 more MP (4 instead of 3).
Open Trail
Modifies Tracking
Tracking gains 2 Range, and before the hit it moves you up to 7 cells toward its target instead of 5, whether or not it is the Prey.
Also works with Ouginak 2.68 · Modifies Tracking
Tracking gains 2 Range, and before the hit it moves you up to 7 cells toward its target instead of 5, whether or not it is the Prey.
Moonhide
Modifies Amarok
Amarok gives 20% melee resistance instead of 10%, and while you are in Animal Form it gains 12 base damage.
Also works with Ouginak 2.68 · Modifies Amarok
Amarok gives 20% melee resistance instead of 10%, and while you are in Animal Form it gains 12 base damage.
Guard Dog
Modifies Watchdog
Watchdog gains 6 base damage, and for 1 turn you take 75% of damage instead of 90%.
Also works with Ouginak 2.68 · Modifies Watchdog
Watchdog gains 6 base damage, and for 1 turn you take 75% of damage instead of 90%.
Butcher's Feast
Modifies Carving Up
Carving Up steals life in Air instead of dealing Air damage, and its target's healing stays halved for 2 turns instead of 1.
Also works with Ouginak 2.68 · Modifies Carving Up
Carving Up steals life in Air instead of dealing Air damage, and its target's healing stays halved for 2 turns instead of 1.
Booming Woof
Modifies Woof
Woof reduces the Pushback Resistance of any enemy it hits by 60 for 2 turns, not only the Prey's, then pushes its target back 2 cells.
Also works with Ouginak 2.68 · Modifies Woof
Woof reduces the Pushback Resistance of any enemy it hits by 60 for 2 turns, not only the Prey's, then pushes its target back 2 cells.
Picked Clean
Modifies Stripping
On the Prey, Stripping's bonus for each ally adjacent to the target is 30 base damage instead of 20, and Stripping erodes its target by 15% for 2 turns.
Also works with Ouginak 2.68 · Modifies Stripping
On the Prey, Stripping's bonus for each ally adjacent to the target is 30 base damage instead of 20, and Stripping erodes its target by 15% for 2 turns.
Dragged to the Hounds
Modifies Venison
Venison also drags its target 3 cells toward your Yapper nearest to it and removes 2 MP from it (dodgeable).
Also works with Ouginak 2.68 · Modifies Venison
Venison also drags its target 3 cells toward your Yapper nearest to it and removes 2 MP from it (dodgeable).
Spreading Rot
Modifies Gangrene
Gangrene also erodes the enemies adjacent to its target, and gains 3 Range.
Also works with Ouginak 2.68 · Modifies Gangrene
Gangrene also erodes the enemies adjacent to its target, and gains 3 Range.
Pack Tether
Modifies Convergence
Cast on an ally, Convergence also gives it 2 MP for 1 turn; cast on an enemy, it also removes 2 MP from it (dodgeable).
Also works with Ouginak 2.68 · Modifies Convergence
Cast on an ally, Convergence also gives it 2 MP for 1 turn; cast on an enemy, it also removes 2 MP from it (dodgeable).
Scavenger
Modifies Carcass
Carcass's damage ramp works on every enemy, not only the Prey, and it can be cast 3 times per target.
Also works with Ouginak 2.68 · Modifies Carcass
Carcass's damage ramp works on every enemy, not only the Prey, and it can be cast 3 times per target.
Wolf Feast
Modifies Amarok
Amarok steals life in Earth instead of dealing Earth damage, and its cross-shaped area grows by 1 cell, its melee resistance bonus included.
Also works with Ouginak 2.68 · Modifies Amarok
Amarok steals life in Earth instead of dealing Earth damage, and its cross-shaped area grows by 1 cell, its melee resistance bonus included.
Pack's Quarry
Modifies Prey
Allies within 2 cells of Prey's target gain 50 Dodge and 20% final damage for 2 turns.
Also works with Ouginak 3.7 · Modifies Prey
Allies within 2 cells of Prey's target gain 50 Dodge and 20% final damage for 2 turns.
Heavy Legs
Modifies Tetanisation
Tetanisation removes 2 more MP (dodgeable) and gains 15 base damage.
Also works with Ouginak 3.7 · Modifies Tetanisation
Tetanisation removes 2 more MP (dodgeable) and gains 15 base damage.
Guided Roquet
Modifies Yapper Launcher
Yapper Launcher's summon has 3 more MP, twice the HP and 50% more final damage.
Also works with Ouginak 3.7 · Modifies Yapper Launcher
Yapper Launcher's summon has 3 more MP, twice the HP and 50% more final damage.
Measured Panic
Modifies Panic
Panic pushes back 2 more cells and deals 27 to 35 damage in your best element to enemies within 3 cells of the target.
Also works with Ouginak 3.7 · Modifies Panic
Panic pushes back 2 more cells and deals 27 to 35 damage in your best element to enemies within 3 cells of the target.
The Hunt
Modifies Tracking
Tracking costs 1 AP less (minimum 1) and no longer has to be cast in a straight line.
Also works with Ouginak 3.7 · Modifies Tracking
Tracking costs 1 AP less (minimum 1) and no longer has to be cast in a straight line.
Jawbreaker
Modifies Jaw
Jaw gains 10 base damage and can be cast once more per turn.
Also works with Ouginak 3.7 · Modifies Jaw
Jaw gains 10 base damage and can be cast once more per turn.
Restless Hunter
Modifies Prey
Prey has no recast interval, can be cast once per turn and gains 2 Range.
Also works with Ouginak 3.7 · Modifies Prey
Prey has no recast interval, can be cast once per turn and gains 2 Range.
Carrion Hop
Modifies Carrion
Each cast of Carrion this turn on a different enemy than the previous one gains 10 more base damage than it did (up to 20); hitting the same enemy again starts over.
Also works with Ouginak 3.7 · Modifies Carrion
Each cast of Carrion this turn on a different enemy than the previous one gains 10 more base damage than it did (up to 20); hitting the same enemy again starts over.
Shadow Step
Modifies Tailing
Tailing can be cast once more per turn (3 times at the top grade) and gains 2 Range.
Also works with Ouginak 3.7 · Modifies Tailing
Tailing can be cast once more per turn (3 times at the top grade) and gains 2 Range.
Double Rot
Modifies Gangrene
Gangrene can be cast twice per turn.
Also works with Ouginak 3.7 · Modifies Gangrene
Gangrene can be cast twice per turn.
Scent Hook
Modifies Calcaneus
An enemy hit by Calcaneus counts as your Prey until your next turn, for the Prey effects of your spells.
Also works with Ouginak 3.7 · Modifies Calcaneus
An enemy hit by Calcaneus counts as your Prey until your next turn, for the Prey effects of your spells.
Drag to the Pack
Modifies Bloodhound
An enemy damaged by Bloodhound is also attracted 3 cells toward your nearest Yapper.
Also works with Ouginak 3.7 · Modifies Bloodhound
An enemy damaged by Bloodhound is also attracted 3 cells toward your nearest Yapper.
Locked On
Modifies Doggedness
Doggedness's target counts as your Prey for 2 turns, and its call to your Yappers now goes off whatever enemy it targets, not only the Prey.
Also works with Ouginak 3.7 · Modifies Doggedness
Doggedness's target counts as your Prey for 2 turns, and its call to your Yappers now goes off whatever enemy it targets, not only the Prey.
Blood Howl
Modifies Call of the Pack
Call of the Pack also gives you and every ally 15% final damage for 2 turns.
Also works with Ouginak 3.7 · Modifies Call of the Pack
Call of the Pack also gives you and every ally 15% final damage for 2 turns.
Epic 26
Seeping Marrow
Modifies Vertebra
Vertebra's poison lasts 1 more turn (3 instead of 2) and gains 4 base damage.
Also works with Ouginak 2.68 · Modifies Vertebra
Vertebra's poison lasts 1 more turn (3 instead of 2) and gains 4 base damage.
Bared Teeth
Modifies Gnaw
Gnaw also gives its target 30% final damage for 2 turns, and its recast interval is 1 turn shorter.
Also works with Ouginak 2.68 · Modifies Gnaw
Gnaw also gives its target 30% final damage for 2 turns, and its recast interval is 1 turn shorter.
Three-Headed Fury
Modifies Cerberus
Cerberus's area grows by 1 cell, and each of its damage lines gains 6 base damage (up to three lines in Animal Form).
Also works with Ouginak 2.68 · Modifies Cerberus
Cerberus's area grows by 1 cell, and each of its damage lines gains 6 base damage (up to three lines in Animal Form).
Winter Coat
Modifies Protective Pelt
Protective Pelt also gives its target a shield worth 25% of your max HP for 2 turns and 30% melee and ranged resistance for 1 turn, both ending early if the target takes pushback damage, like Protective Pelt itself, and its recast interval is 1 turn shorter.
Also works with Ouginak 2.68 · Modifies Protective Pelt
Protective Pelt also gives its target a shield worth 25% of your max HP for 2 turns and 30% melee and ranged resistance for 1 turn, both ending early if the target takes pushback damage, like Protective Pelt itself, and its recast interval is 1 turn shorter.
No Escape
Modifies Doggedness
Doggedness makes the Prey take 30% more damage instead of 15% for 1 turn, and its recast interval is 1 turn shorter.
Also works with Ouginak 2.68 · Modifies Doggedness
Doggedness makes the Prey take 30% more damage instead of 15% for 1 turn, and its recast interval is 1 turn shorter.
Pack Brawl
Modifies Muzzle
Muzzle gains 10 base damage. Its bonus for each enemy adjacent to you now applies whatever its target, not only on the Prey, and grows by 8 base damage per enemy.
Also works with Ouginak 2.68 · Modifies Muzzle
Muzzle gains 10 base damage. Its bonus for each enemy adjacent to you now applies whatever its target, not only on the Prey, and grows by 8 base damage per enemy.
Cornered Beast
Modifies Ferocity
Ferocity also gives its target a shield worth 25% of your max HP and 20% final damage for 1 turn, and its recast interval is 1 turn shorter.
Also works with Ouginak 2.68 · Modifies Ferocity
Ferocity also gives its target a shield worth 25% of your max HP and 20% final damage for 1 turn, and its recast interval is 1 turn shorter.
Hot on the Heels
Modifies Tailing
Tailing pushes its target back 4 cells instead of 2 and moves you up to 5 cells toward it instead of 3, and its first cast each turn gives you 2 MP for 1 turn.
Also works with Ouginak 2.68 · Modifies Tailing
Tailing pushes its target back 4 cells instead of 2 and moves you up to 5 cells toward it instead of 3, and its first cast each turn gives you 2 MP for 1 turn.
Bulldog Grip
Modifies Mastiff
Mastiff removes 60 Dodge for 2 turns from any enemy it hits, instead of 30 from the Prey only, and can be cast 3 times per target.
Also works with Ouginak 2.68 · Modifies Mastiff
Mastiff removes 60 Dodge for 2 turns from any enemy it hits, instead of 30 from the Prey only, and can be cast 3 times per target.
Skewering Heel
Modifies Calcaneus
Calcaneus's life steal hits a 4-cell line starting at its target, and it can be cast 3 times per target.
Also works with Ouginak 2.68 · Modifies Calcaneus
Calcaneus's life steal hits a 4-cell line starting at its target, and it can be cast 3 times per target.
Contagion
Modifies Vertebra
Cast on the Prey, Vertebra also poisons up to 2 other enemies within 3 cells of it that are not a Prey: 32 to 36 Water damage at the start of each of their next 2 turns.
Also works with Ouginak 2.68 · Modifies Vertebra
Cast on the Prey, Vertebra also poisons up to 2 other enemies within 3 cells of it that are not a Prey: 32 to 36 Water damage at the start of each of their next 2 turns.
Tight Muzzle
Modifies Muzzle
Muzzle's target also deals 30% less final damage for 1 turn.
Also works with Ouginak 2.68 · Modifies Muzzle
Muzzle's target also deals 30% less final damage for 1 turn.
Lockdown Spasm
Modifies Tetanisation
Tetanisation's MP removal also hits the enemies adjacent to its target (no longer allies), and its target gets the Gravity state for 1 turn.
Also works with Ouginak 2.68 · Modifies Tetanisation
Tetanisation's MP removal also hits the enemies adjacent to its target (no longer allies), and its target gets the Gravity state for 1 turn.
Wide Convergence
Modifies Convergence
Convergence gains 3 Range and gives you, and its target if it is an ally, a shield worth 15% of your max HP for 1 turn; casting it also deals 27 to 35 damage in your best element to an enemy target, once per turn.
Also works with Ouginak 3.7 · Modifies Convergence
Convergence gains 3 Range and gives you, and its target if it is an ally, a shield worth 15% of your max HP for 1 turn; casting it also deals 27 to 35 damage in your best element to an enemy target, once per turn.
Armoured Carcass
Modifies Carcass
Carcass gains 10 base damage, and hitting an enemy gives you a shield worth 10% of your max HP for 1 turn, once per turn.
Also works with Ouginak 3.7 · Modifies Carcass
Carcass gains 10 base damage, and hitting an enemy gives you a shield worth 10% of your max HP for 1 turn, once per turn.
Slow Rot
Modifies Gangrene
Gangrene's Erosion lasts 1 more turn, and it poisons its target for 27 to 35 damage in your best element at the start of each of its next 2 turns.
Also works with Ouginak 3.7 · Modifies Gangrene
Gangrene's Erosion lasts 1 more turn, and it poisons its target for 27 to 35 damage in your best element at the start of each of its next 2 turns.
Long Humérus
Modifies Humerus
Humerus gains 3 Range and 20 base damage.
Also works with Ouginak 3.7 · Modifies Humerus
Humerus gains 3 Range and 20 base damage.
Thick Hide
Modifies Protective Pelt
Protective Pelt also gives its target a shield worth 25% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.
Also works with Ouginak 3.7 · Modifies Protective Pelt
Protective Pelt also gives its target a shield worth 25% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.
Wide Tibia
Modifies Tibia
Tibia's area grows by 1 cell and it gains 10 base damage.
Also works with Ouginak 3.7 · Modifies Tibia
Tibia's area grows by 1 cell and it gains 10 base damage.
Choke Hold
Modifies Muzzle
Muzzle costs 1 AP less and removes 2 AP (dodgeable) from an enemy it hits.
Also works with Ouginak 3.7 · Modifies Muzzle
Muzzle costs 1 AP less and removes 2 AP (dodgeable) from an enemy it hits.
Fresh Spoor
Modifies Tracking
The first time each turn Tracking hits an enemy, you gain 2 AP and 2 MP.
Also works with Ouginak 3.7 · Modifies Tracking
The first time each turn Tracking hits an enemy, you gain 2 AP and 2 MP.
Ricochet Leap
Modifies Humerus
Humerus's damage bounces to 1 more enemy within 2 cells of its target.
Also works with Ouginak 3.7 · Modifies Humerus
Humerus's damage bounces to 1 more enemy within 2 cells of its target.
Spinal Plague
Modifies Vertebra
Vertebra's poison also strikes every enemy adjacent to its target (never allies).
Calm Waters
Modifies Appeasement
Appeasement also gives you a shield worth 30% of your max HP for 1 turn.
Also works with Ouginak 3.7 · Modifies Appeasement
Appeasement also gives you a shield worth 30% of your max HP for 1 turn.
Ambush
Modifies Sniff
When Sniff moves you, you also gain 25% final damage for 1 turn and 2 AP, once per turn.
Also works with Ouginak 3.7 · Modifies Sniff
When Sniff moves you, you also gain 25% final damage for 1 turn and 2 AP, once per turn.
Blood Moon
Modifies New Moon
The Animal Form New Moon puts you in gives 40% final damage instead of 20% and 4 MP instead of 2.
Also works with Ouginak 3.7 · Modifies New Moon
The Animal Form New Moon puts you in gives 40% final damage instead of 20% and 4 MP instead of 2.
Legendary 24
Moonlit Fury
Modifies R-Canine
R-Canine gives you 25% final damage for 3 turns instead of 100 Power.
Also works with Ouginak 2.68 · Modifies R-Canine
R-Canine gives you 25% final damage for 3 turns instead of 100 Power.
Pack's Mark
Modifies Venison
Venison makes the Prey take 20% more damage instead of 7%, for as long as it stays the Prey.
Also works with Ouginak 2.68 · Modifies Venison
Venison makes the Prey take 20% more damage instead of 7%, for as long as it stays the Prey.
Beaters' Horn
Modifies Beaten
Beaten gives you and the allies in its area 20% final damage for 2 turns instead of 150 Power, and gains 8 base damage.
Also works with Ouginak 2.68 · Modifies Beaten
Beaten gives you and the allies in its area 20% final damage for 2 turns instead of 150 Power, and gains 8 base damage.
Gnawed to the Bone
Modifies Carcass
Carcass gains 4 base damage, and each cast on the Prey makes the following casts gain twice as much base damage (12 instead of 6).
Also works with Ouginak 2.68 · Modifies Carcass
Carcass gains 4 base damage, and each cast on the Prey makes the following casts gain twice as much base damage (12 instead of 6).
Open Season
Modifies Prey
Casting Prey no longer ends your previous Prey, so several enemies can be your Prey at once (Venison still ends all of them).
Also works with Ouginak 2.68 · Modifies Prey
Casting Prey no longer ends your previous Prey, so several enemies can be your Prey at once (Venison still ends all of them).
Hounds' Share
Modifies Stripping
Stripping can be cast twice per turn, and its bonus for each ally adjacent to the target applies to every enemy, not only the Prey.
Hit and Run
Modifies Radius
After Radius, every enemy it damaged receives Radius again from you: you switch places back and hit it a second time, raising your Rage again.
Also works with Ouginak 2.68 · Modifies Radius
After Radius, every enemy it damaged receives Radius again from you: you switch places back and hit it a second time, raising your Rage again.
Fresh Trails
Modifies Tracking
Tracking can be cast 3 times per turn, and each cast on a different enemy than the previous one gains 12 more base damage than that cast, up to 24; the same enemy again starts over.
Also works with Ouginak 2.68 · Modifies Tracking
Tracking can be cast 3 times per turn, and each cast on a different enemy than the previous one gains 12 more base damage than that cast, up to 24; the same enemy again starts over.
Hellhound Pack
Modifies Cerberus
Cerberus can be cast twice per turn, and once per turn, after it hits, your Yapper nearest to the first enemy hit runs up to 2 cells toward it and bites it if it can reach it.
Also works with Ouginak 2.68 · Modifies Cerberus
Cerberus can be cast twice per turn, and once per turn, after it hits, your Yapper nearest to the first enemy hit runs up to 2 cells toward it and bites it if it can reach it.
Leapfrog Quake
Modifies Humerus
Humerus also hits the enemies adjacent to its target, and in Animal Form it can be cast 3 times per turn.
Also works with Ouginak 2.68 · Modifies Humerus
Humerus also hits the enemies adjacent to its target, and in Animal Form it can be cast 3 times per turn.
Herding Hound
Modifies Bloodhound
Bloodhound draws the fighters around its target 2 cells toward it whatever the target, not only the Prey, then its damage hits its target and the enemies adjacent to it (no longer allies).
Also works with Ouginak 2.68 · Modifies Bloodhound
Bloodhound draws the fighters around its target 2 cells toward it whatever the target, not only the Prey, then its damage hits its target and the enemies adjacent to it (no longer allies).
Shared Kill
Modifies Jaw
Jaw steals life in Fire instead of dealing Fire damage, and you and the allies in its area heal 4% of your max HP and gain 1 MP for 1 turn.
Also works with Ouginak 2.68 · Modifies Jaw
Jaw steals life in Fire instead of dealing Fire damage, and you and the allies in its area heal 4% of your max HP and gain 1 MP for 1 turn.
Three Heads
Modifies Cerberus
Cerberus's area grows by 1 cell, each of its damage lines gains 10 base damage, and its shield always goes to you.
Also works with Ouginak 3.7 · Modifies Cerberus
Cerberus's area grows by 1 cell, each of its damage lines gains 10 base damage, and its shield always goes to you.
Controlled Ferocity
Modifies Ferocity
Ferocity also gives its target a shield worth 15% of your max HP for 1 turn and 2 MP on its next turn, and its recast interval is 1 turn shorter.
Also works with Ouginak 3.7 · Modifies Ferocity
Ferocity also gives its target a shield worth 15% of your max HP for 1 turn and 2 MP on its next turn, and its recast interval is 1 turn shorter.
Predator's Patience
Modifies Snuggletooth
Cast next to your prey, Snuggletooth also gives you 2 AP on your next turn and 25% final damage for 1 turn.
Also works with Ouginak 3.7 · Modifies Snuggletooth
Cast next to your prey, Snuggletooth also gives you 2 AP on your next turn and 25% final damage for 1 turn.
Deep Growl
Modifies Gnaw
Gnaw gives you 20% final damage for 2 turns instead of Power, its Lock bonus is doubled, and its recast interval is 1 turn shorter.
Also works with Ouginak 3.7 · Modifies Gnaw
Gnaw gives you 20% final damage for 2 turns instead of Power, its Lock bonus is doubled, and its recast interval is 1 turn shorter.
Pack Shelter
Modifies Call of the Pack
Call of the Pack gives all your allies a shield worth 20% of your max HP for 1 turn and 2 AP on their next turn.
Also works with Ouginak 3.7 · Modifies Call of the Pack
Call of the Pack gives all your allies a shield worth 20% of your max HP for 1 turn and 2 AP on their next turn.
Beaters' Call
Modifies Beaten
Beaten gives allies within 2 cells of the target 15% final damage for 2 turns instead of Power, and gains 10 base damage.
Also works with Ouginak 3.7 · Modifies Beaten
Beaten gives allies within 2 cells of the target 15% final damage for 2 turns instead of Power, and gains 10 base damage.
Shattered Marrow
Modifies Marrow Bone
Marrow Bone's damage also hits every enemy adjacent to its target, and it no longer damages allies.
Also works with Ouginak 3.7 · Modifies Marrow Bone
Marrow Bone's damage also hits every enemy adjacent to its target, and it no longer damages allies.
Whole Herd
Modifies Venison
Venison's Prey state and damage vulnerability also reach every enemy within 2 cells of its target.
Also works with Ouginak 3.7 · Modifies Venison
Venison's Prey state and damage vulnerability also reach every enemy within 2 cells of its target.
Switchback
Modifies Radius
Radius gains 4 Range, no longer needs line of sight and can be cast 3 times per turn.
Also works with Ouginak 3.7 · Modifies Radius
Radius gains 4 Range, no longer needs line of sight and can be cast 3 times per turn.
Rabid Litter
Modifies Yapper Launcher
At the end of each of your turns, each Yapper summoned by Yapper Launcher deals 22 to 26 damage in your best element to every enemy adjacent to it; when an enemy kills one, the enemies within 2 cells of it take 30 to 36 damage in your best element and are pushed back 2 cells.
Also works with Ouginak 3.7 · Modifies Yapper Launcher
At the end of each of your turns, each Yapper summoned by Yapper Launcher deals 22 to 26 damage in your best element to every enemy adjacent to it; when an enemy kills one, the enemies within 2 cells of it take 30 to 36 damage in your best element and are pushed back 2 cells.
Bone Mortar
Modifies Tibia
Tibia can be cast on any cell up to 4 cells away instead of only on your own: its ring of damage and pushback is centred there.
Also works with Ouginak 3.7 · Modifies Tibia
Tibia can be cast on any cell up to 4 cells away instead of only on your own: its ring of damage and pushback is centred there.
Hunting Ground
Modifies Pursuit
Pursuit's glyph covers every cell within 2 of its centre, and allies standing in it also gain 20% final damage for 1 turn.
Also works with Ouginak 3.7 · Modifies Pursuit
Pursuit's glyph covers every cell within 2 of its centre, and allies standing in it also gain 20% final damage for 1 turn.
Prismatic 22
Bone to Pick
Modifies Marrow Bone
Marrow Bone gains 5 base damage and can be cast 3 times per target. Its damage ramp works on every enemy, not only the Prey, and each cast adds twice as much base damage to the following ones (12 instead of 6).
Also works with Ouginak 2.68 · Modifies Marrow Bone
Marrow Bone gains 5 base damage and can be cast 3 times per target. Its damage ramp works on every enemy, not only the Prey, and each cast adds twice as much base damage to the following ones (16 instead of 8).
Bonestorm
Modifies Tibia
Tibia's area grows by 1 cell, it gains 10 base damage and can be cast 3 times per turn.
Also works with Ouginak 2.68 · Modifies Tibia
Tibia's area grows by 1 cell, it gains 10 base damage and can be cast 3 times per turn.
The Pack Answers
Modifies Call of the Pack
Call of the Pack also gives every other ally 2 AP on their next turn and a shield worth 15% of your max HP for 1 turn, and it takes 2 turns off your Yapper summon's cooldown instead of 1.
Also works with Ouginak 2.68 · Modifies Call of the Pack
Call of the Pack also gives every other ally 2 AP on their next turn and a shield worth 15% of your max HP for 1 turn, and it takes 2 turns off your Yapper summon's cooldown instead of 1.
Wild Hunt
Modifies Hunt
Hunt steals life in Fire instead of dealing Fire damage, also hits the enemies adjacent to its target, gains 10 base damage and can be cast 3 times per target.
Also works with Ouginak 2.68 · Modifies Hunt
Hunt steals life in Fire instead of dealing Fire damage, also hits the enemies adjacent to its target, gains 10 base damage and can be cast 3 times per target.
Full Moon
Modifies New Moon
New Moon also gives you 2 AP and 25% final damage for 2 turns, and its recast interval is 1 turn shorter.
Also works with Ouginak 2.68 · Modifies New Moon
New Moon also gives you 2 AP and 25% final damage for 2 turns, and its recast interval is 1 turn shorter.
Fetch!
Modifies Ulna
Ulna gains 4 base damage and gives you 1 MP whatever enemy it targets, not only the Prey. Its damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.
Also works with Ouginak 2.68 · Modifies Ulna
Ulna gains 4 base damage and gives you 1 MP whatever enemy it targets, not only the Prey. Its damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.
Beat the Brush
Modifies Tally Ho
Before it strikes, Tally Ho makes its target and every enemy adjacent to it your Prey for 1 turn. Its Fire life steal and its MP theft on the Prey (2 MP) hit its target and the enemies adjacent to it (no longer allies).
Also works with Ouginak 2.68 · Modifies Tally Ho
Before it strikes, Tally Ho makes its target and every enemy adjacent to it your Prey for 1 turn. Its Fire damage and its MP theft on the Prey (2 MP) hit its target and the enemies adjacent to it (no longer allies).
Feed the Beast
Modifies Watchdog
Each cast of Watchdog raises your Rage by one more level (Rage, then Raage, then Animal Form). In Animal Form, Watchdog can be cast 4 times per turn and 3 times per target.
Carrion Flock
Modifies Carrion
Carrion hits its target and the enemies adjacent to it (no longer allies), its Erosion is doubled and reaches them too, and it can be cast 3 times per target.
Also works with Ouginak 2.68 · Modifies Carrion
Carrion hits its target and the enemies adjacent to it (no longer allies), its Erosion is doubled and reaches them too, and it can be cast 3 times per target.
Bleeding Quarry
Modifies Prey
Prey's target bleeds for 20 to 24 damage in your best element at the start of each of its turns until it stops being your Prey, its attackers heal 15 points more of the damage they deal it (40% instead of 25%), and up to 2 of your Yappers within reach bite it when you mark it.
Also works with Ouginak 2.68 · Modifies Prey
Prey's target bleeds for 20 to 24 damage in your best element at the start of each of its turns until it stops being your Prey, its attackers heal 15 points more of the damage they deal it (40% instead of 25%), and up to 2 of your Yappers within reach bite it when you mark it.
Howling Pack
Modifies Yapper Launcher
Yapper Launcher's recast interval is 2 turns shorter and you keep at most 3 of its Yappers (a new one replaces the oldest). At the end of each of your turns, each of them gives allies within 2 cells of it 12% final damage for 1 turn.
Also works with Ouginak 2.68 · Modifies Yapper Launcher
Yapper Launcher's recast interval is 2 turns shorter and you keep at most 3 of its Yappers (a new one replaces the oldest). At the end of each of your turns, each of them gives allies within 2 cells of it 12% final damage for 1 turn.
Second Quarry
Modifies Venison
Venison no longer frees your previous Prey, so you can hunt a second one: its Prey state and vulnerability last 2 turns instead of 3, and the Prey takes 20% more damage instead of 7%.
Moon Hunt
Modifies Amarok
Amarok's melee resistance bonus reaches allies within 2 cells of the target, and in Animal Form it gains 25 base damage.
Also works with Ouginak 3.7 · Modifies Amarok
Amarok's melee resistance bonus reaches allies within 2 cells of the target, and in Animal Form it gains 25 base damage.
Relentless Pursuit
Modifies Doggedness
Doggedness makes its prey take 40% more damage instead of 20%, gives you 20% final damage for 1 turn, its recast interval is 1 turn shorter, and up to 3 of your Yappers in reach attack its target.
Also works with Ouginak 3.7 · Modifies Doggedness
Doggedness makes its prey take 35% more damage instead of 15%, gives you 20% final damage for 1 turn, its recast interval is 1 turn shorter, and up to 3 of your Yappers in reach attack its target.
Waxing Moon
Modifies New Moon
New Moon also gives you 2 AP, 3 MP, a shield worth 20% of your max HP for 1 turn and 25% final damage for 2 turns.
Also works with Ouginak 3.7 · Modifies New Moon
New Moon also gives you 2 AP, 3 MP, a shield worth 20% of your max HP for 1 turn and 25% final damage for 2 turns.
Bone Trail
Modifies Ulna
When Ulna hits an enemy, it deals 35 to 42 more damage in your best element and gives you 2 AP and 2 MP, once per turn.
Also works with Ouginak 3.7 · Modifies Ulna
When Ulna hits an enemy, it deals 35 to 42 more damage in your best element and gives you 2 AP and 2 MP, once per turn.
Great Hunt
Modifies Hunt
Hunt gains 2 Range and 15 base damage, and steals life instead of dealing damage.
Also works with Ouginak 3.7 · Modifies Hunt
Hunt gains 2 Range and 15 base damage, and steals life instead of dealing damage.
Wounded Beast
Modifies Watchdog
Watchdog gains 6 base damage for every 10% of your max HP you are missing (up to 48), and if you lost 20% of your HP or more since your last turn ended, it steals life instead of dealing damage.
Also works with Ouginak 3.7 · Modifies Watchdog
Watchdog gains 6 base damage for every 10% of your max HP you are missing (up to 48), and if you lost 20% of your HP or more since your last turn ended, it steals life instead of dealing damage.
Frenzied Bite
Modifies Mastiff
After Mastiff damages an enemy, every other enemy within 2 cells of you takes Mastiff's damage too.
Also works with Ouginak 3.7 · Modifies Mastiff
After Mastiff damages an enemy, every other enemy within 2 cells of you takes Mastiff's damage too.
Bare Bones
Modifies Stripping
Stripping has no recast interval and can be cast twice per turn, and an enemy it hits takes 15% more damage for 2 turns.
Drive the Herd
Modifies Tally Ho
Tally Ho steals 2 MP from any enemy it hits, not only the Prey, then attracts that enemy 2 cells toward you.
Also works with Ouginak 3.7 · Modifies Tally Ho
Tally Ho steals 2 MP from any enemy it hits, not only the Prey, then attracts that enemy 2 cells toward you.
Vulture Feast
Modifies Carcass
Carcass can be cast 5 times per turn, and its damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.
Also works with Ouginak 3.7 · Modifies Carcass
Carcass can be cast 5 times per turn, and its damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
