Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 34
Bamboo Embers
Modifies Pandatak
Pandatak deals Fire damage instead of Earth damage.
Also works with Pandawa 2.68 · Modifies Pandatak
Pandatak deals Fire damage instead of Earth damage.
Squall Line
Modifies Melancholy
Melancholy deals Air damage instead of Water damage.
Also works with Pandawa 2.68 · Modifies Melancholy
Melancholy deals Air damage instead of Water damage.
Wide-Mouth Flask
Modifies Explosive Flask
Explosive Flask's area grows by 1 cell, but its base damage is reduced by 25%.
Also works with Pandawa 2.68 · Modifies Explosive Flask
Explosive Flask's area grows by 1 cell, but its base damage is reduced by 25%.
Beckoning Dread
Modifies Terror
Terror attracts instead of pushing back, by the same number of cells.
Also works with Pandawa 2.68 · Modifies Terror
Terror attracts instead of pushing back, by the same number of cells.
Reeling Gait
Modifies Nausea
Nausea no longer has to be cast in a straight line, but loses 2 Range.
Also works with Pandawa 2.68 · Modifies Nausea
Nausea no longer has to be cast in a straight line, but loses 2 Range.
Shoulder to Lean On
Modifies Consolation
Consolation heals 5% of max HP more, but attracts 3 cells less.
Also works with Pandawa 2.68 · Modifies Consolation
Consolation heals 5% of max HP more, but attracts 3 cells less.
Small Sip
Modifies Tipple
Tipple costs 1 AP less and loses its Range effects, but its base damage is reduced by 30%.
Also works with Pandawa 2.68 · Modifies Tipple
Tipple costs 1 AP less and loses its Range effects, but its base damage is reduced by 30%.
Gale Belch
Modifies Alcoholic Breath
Alcoholic Breath pushes back 1 more cell, but loses 2 Range.
Also works with Pandawa 2.68 · Modifies Alcoholic Breath
Alcoholic Breath pushes back 1 more cell, but loses 2 Range.
Quick Still
Modifies Distillation
Distillation costs 1 AP less, but its poison lasts 1 turn less.
Firewater Round
Modifies Debauchery
Debauchery deals Fire damage instead of Earth damage.
Also works with Pandawa 2.68 · Modifies Debauchery
Debauchery deals Fire damage instead of Earth damage.
Frostbite
Modifies Numbness
Numbness deals Water damage instead of Air damage.
Also works with Pandawa 2.68 · Modifies Numbness
Numbness deals Water damage instead of Air damage.
Cold Sweat
Modifies Blow-Out
Once per turn, when Blow-Out makes you Sober, you gain a shield worth 6% of your max HP for 1 turn.
Also works with Pandawa 2.68 · Modifies Blow-Out
Once per turn, when Blow-Out makes you Sober, you gain a shield worth 6% of your max HP for 1 turn.
Liquid Courage
Modifies Boozer
Once per turn, when Boozer makes you Drunk, you gain 40 Lock for 2 turns.
Also works with Pandawa 2.68 · Modifies Boozer
Once per turn, when Boozer makes you Drunk, you gain 40 Lock for 2 turns.
Long Stretcher
Modifies Stretcher
Stretcher gains 2 Range, but its base damage and heals are reduced by 20%.
Also works with Pandawa 2.68 · Modifies Stretcher
Stretcher gains 2 Range, but its base damage and heals are reduced by 20%.
Slow Brew
Modifies Brewing
When you cast Brewing while Sober, its damage increase lasts 1 more turn, but Brewing loses 2 Range.
Also works with Pandawa 2.68 · Modifies Brewing
When you cast Brewing while Sober, its damage increase lasts 1 more turn, but Brewing loses 2 Range.
Travelling Cask
Modifies Fermentation
Fermentation gains 3 Range, but its shields are 20% smaller.
Also works with Pandawa 2.68 · Modifies Fermentation
Fermentation gains 3 Range, but its shields are 20% smaller.
Ebb Tide
Modifies Melancholy
Melancholy attracts instead of pushing back, by the same number of cells.
Also works with Pandawa 2.68 · Modifies Melancholy
Melancholy attracts instead of pushing back, by the same number of cells.
Burning Bamboo
Modifies Pandatak
Pandatak deals Fire damage instead of Earth damage.
Also works with Pandawa 3.7 · Modifies Pandatak
Pandatak deals Fire damage instead of Earth damage.
Narrow Wave
Modifies Melancholy
Melancholy hits a single target and gains 10 base damage.
Also works with Pandawa 3.7 · Modifies Melancholy
Melancholy hits a single target and gains 10 base damage.
Soft Breath
Modifies Alcoholic Breath
Alcoholic Breath pushes back 1 more cell, but loses 1 Range.
Also works with Pandawa 3.7 · Modifies Alcoholic Breath
Alcoholic Breath pushes back 1 more cell, but loses 1 Range.
Short Schnaps
Modifies Schnaps
Schnaps loses 2 Range but gains 7 base damage.
Also works with Pandawa 3.7 · Modifies Schnaps
Schnaps loses 2 Range but gains 7 base damage.
Thick Flask
Modifies Explosive Flask
Explosive Flask's area grows by 1 cell, but its base damage is reduced by 25%.
Also works with Pandawa 3.7 · Modifies Explosive Flask
Explosive Flask's area grows by 1 cell, but its base damage is reduced by 25%.
Light Spirits
Modifies Tipple
Tipple costs 1 AP less (minimum 1), but its base damage is reduced by 30% and it no longer changes Range.
Also works with Pandawa 3.7 · Modifies Tipple
Tipple costs 1 AP less (minimum 1), but its base damage is reduced by 30% and it no longer changes Range.
Clear Head
Modifies Hangover
Hangover deals Air damage instead of Earth damage.
Also works with Pandawa 3.7 · Modifies Hangover
Hangover deals Air damage instead of Earth damage.
Gale Wave
Modifies Melancholy
Melancholy deals Air damage instead of Water damage.
Also works with Pandawa 3.7 · Modifies Melancholy
Melancholy deals Air damage instead of Water damage.
Hearty Feast
Modifies Blow-Out
Once per turn, when Blow-Out makes you Drunk, you heal 5% of your max HP.
Also works with Pandawa 3.7 · Modifies Blow-Out
Once per turn, when Blow-Out makes you Drunk, you heal 5% of your max HP.
Stagger Home
Modifies Boozer
Once per turn, when Boozer makes you Sober, you gain 40 Dodge for 1 turn.
Also works with Pandawa 3.7 · Modifies Boozer
Once per turn, when Boozer makes you Sober, you gain 40 Dodge for 1 turn.
Over the Wall
Modifies Consolation
Consolation no longer needs line of sight, but loses 1 Range.
Also works with Pandawa 3.7 · Modifies Consolation
Consolation no longer needs line of sight, but loses 1 Range.
Planted Anywhere
Modifies Stabilisation
Stabilisation no longer has to be cast in a straight line, but loses 1 Range.
Short Haul
Modifies Sherpa
Sherpa gives Karcham and Chamrak 2 more casts per turn instead of 4, but its recast interval is 1 turn shorter.
Also works with Pandawa 3.7 · Modifies Sherpa
Sherpa gives Karcham and Chamrak 2 more casts per turn instead of 4, but its recast interval is 1 turn shorter.
Flash Ferment
Modifies Fermentation
Fermentation no longer gives its second shield on your next turn, but its first shield is 90% bigger.
Also works with Pandawa 3.7 · Modifies Fermentation
Fermentation no longer gives its second shield on your next turn, but its first shield is 90% bigger.
Clear Eyes
Modifies Bamboo Milk
Bamboo Milk also gives you 2 Range for 1 turn.
Also works with Pandawa 3.7 · Modifies Bamboo Milk
Bamboo Milk also gives you 2 Range for 1 turn.
Quick Step
Modifies Pandiniuras
Pandiniuras's MP last 1 turn instead of 2, but its target also gains 1 AP for 1 turn.
Also works with Pandawa 3.7 · Modifies Pandiniuras
Pandiniuras's MP last 1 turn instead of 2, but its target also gains 1 AP for 1 turn.
Blind Brew
Modifies Brewing
Brewing no longer needs line of sight, but its damage increase lasts only 1 turn.
Also works with Pandawa 3.7 · Modifies Brewing
Brewing no longer needs line of sight, but its damage increase lasts only 1 turn.
Uncommon 30
Barfly's Bite
Modifies Debauchery
Debauchery steals life instead of dealing damage, in the same element.
Also works with Pandawa 2.68 · Modifies Debauchery
Debauchery steals life instead of dealing damage, in the same element.
Brisk Walk Home
Modifies Boozer
When Boozer makes you Sober, it gives you 3 MP instead of 1.
Also works with Pandawa 2.68 · Modifies Boozer
When Boozer makes you Sober, it gives you 3 MP instead of 1.
Cask Lining
Modifies Fermentation
Fermentation also gives its target a shield worth 20% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Pandawa 2.68 · Modifies Fermentation
Fermentation also gives its target a shield worth 20% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Double Measure
Modifies Brandy
When Brandy's throw sets off your Barrel's potion, Great Draught heals twice as much and Magic Potion deals twice the damage.
Also works with Pandawa 2.68 · Modifies Brandy
When Brandy's throw sets off your Barrel's potion, Great Draught heals twice as much and Magic Potion deals twice the damage.
Steady Stance
Modifies Stabilisation
Stabilisation's recast interval is 1 turn shorter, and an ally it targets also takes 20% less damage for 1 turn.
Also works with Pandawa 2.68 · Modifies Stabilisation
Stabilisation's recast interval is 1 turn shorter, and an ally it targets also takes 20% less damage for 1 turn.
Another Round
Modifies Alcoshu
Alcoshu can be cast once more per turn and gains 1 Range.
Also works with Pandawa 2.68 · Modifies Alcoshu
Alcoshu can be cast once more per turn and gains 1 Range.
Choking Smoke
Modifies Fiery Breath
Enemies hit by Fiery Breath also lose 1 AP (dodgeable).
Also works with Pandawa 2.68 · Modifies Fiery Breath
Enemies hit by Fiery Breath also lose 1 AP (dodgeable).
Heavy Head
Modifies Schnaps
Schnaps's reductions of AP and MP Reduction and of Pushback Resistance are doubled and last 1 more turn.
Bottomless Glass
Modifies Tipple
Tipple can be cast once more per target, and its base damage is increased by 15%.
Also works with Pandawa 2.68 · Modifies Tipple
Tipple can be cast once more per target, and its base damage is increased by 15%.
Warm Embrace
Modifies Consolation
Before attracting its allied target, Consolation gives it a shield worth 12% of your max HP for 1 turn.
Also works with Pandawa 2.68 · Modifies Consolation
Before attracting its allied target, Consolation gives it a shield worth 12% of your max HP for 1 turn.
Deep Roots
Modifies Stabilisation
Stabilisation also gives an allied target 60 Lock for 1 turn, and removes 1 MP (dodgeable) from an enemy target.
Also works with Pandawa 2.68 · Modifies Stabilisation
Stabilisation also gives an allied target 60 Lock for 1 turn, and removes 1 MP (dodgeable) from an enemy target.
Air Mail
Modifies Propulsion
Propulsion gains 2 Range and pushes back 1 more cell.
Also works with Pandawa 2.68 · Modifies Propulsion
Propulsion gains 2 Range and pushes back 1 more cell.
Bamboo Tonic
Modifies Bamboo Milk
Bamboo Milk also heals you for 10% of your max HP and gives you 1 MP for 1 turn.
Also works with Pandawa 2.68 · Modifies Bamboo Milk
Bamboo Milk also heals you for 10% of your max HP and gives you 1 MP for 1 turn.
Queasy Leech
Modifies Nausea
Nausea steals life instead of dealing damage, in the same element.
Also works with Pandawa 2.68 · Modifies Nausea
Nausea steals life instead of dealing damage, in the same element.
Nimble Feet
Modifies Pandiniuras
Pandiniuras's target also gains 50 Dodge for 2 turns.
Also works with Pandawa 2.68 · Modifies Pandiniuras
Pandiniuras's target also gains 50 Dodge for 2 turns.
Quick Drink
Modifies Boozer
Boozer gives 2 more MP.
Also works with Pandawa 3.7 · Modifies Boozer
Boozer gives 2 more MP.
Sober Steps
Modifies Bamboo Milk
Bamboo Milk also gives you 50 Dodge and a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Pandawa 3.7 · Modifies Bamboo Milk
Bamboo Milk also gives you 50 Dodge and a shield worth 15% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Rooted Guard
Modifies Stabilisation
Stabilisation's target also takes 25% less damage for 1 turn, and its recast interval is 1 turn shorter.
Also works with Pandawa 3.7 · Modifies Stabilisation
Stabilisation's target also takes 25% less damage for 1 turn, and its recast interval is 1 turn shorter.
Slow Ferment
Modifies Fermentation
Fermentation also gives you a shield worth 15% of your max HP for 2 turns, and its own shields last 1 more turn.
Also works with Pandawa 3.7 · Modifies Fermentation
Fermentation also gives you a shield worth 15% of your max HP for 2 turns, and its own shields last 1 more turn.
Light Delivery
Modifies Pandiniuras
Pandiniuras gives 1 more MP and its bonus lasts 1 more turn.
Also works with Pandawa 3.7 · Modifies Pandiniuras
Pandiniuras gives 1 more MP and its bonus lasts 1 more turn.
Bloody Ribote
Modifies Debauchery
Debauchery steals life instead of dealing damage.
Also works with Pandawa 3.7 · Modifies Debauchery
Debauchery steals life instead of dealing damage.
Firm Grip
Modifies Karcham
An ally Karcham targets gains 40 Lock for 1 turn, and an enemy it targets deals 10% less final damage for 1 turn.
Also works with Pandawa 3.7 · Modifies Karcham
An ally Karcham targets gains 40 Lock for 1 turn, and an enemy it targets deals 10% less final damage for 1 turn.
Padded Grip
Modifies Chamrak
An ally Chamrak targets gains a shield worth 10% of your max HP for 1 turn.
Also works with Pandawa 3.7 · Modifies Chamrak
An ally Chamrak targets gains a shield worth 10% of your max HP for 1 turn.
Cheap Pint
Modifies Filthipint
Filthipint costs 1 AP less.
Also works with Pandawa 3.7 · Modifies Filthipint
Filthipint costs 1 AP less.
Spring Water
Modifies Waterfall
Waterfall's heals are doubled, and it pushes back 1 more cell.
Also works with Pandawa 3.7 · Modifies Waterfall
Waterfall's heals are doubled, and it pushes back 1 more cell.
Fire Leech
Modifies Pandjiu
Pandjiu steals life instead of dealing damage, in the same element.
Also works with Pandawa 3.7 · Modifies Pandjiu
Pandjiu steals life instead of dealing damage, in the same element.
Shady Bamboo
Modifies Bamboo
At the end of each of your turns, your allies within 1 cell of the Bamboo of Bamboo (you included) gain a shield worth 6% of your max HP for 1 turn.
Also works with Pandawa 3.7 · Modifies Bamboo
At the end of each of your turns, your allies within 1 cell of the Bamboo of Bamboo (you included) gain a shield worth 6% of your max HP for 1 turn.
Thick Grove
Modifies Bamboo Grove
Bamboo Grove gains 2 Range, and its Little Bamboos have twice the HP.
Also works with Pandawa 3.7 · Modifies Bamboo Grove
Bamboo Grove gains 2 Range, and its Little Bamboos have twice the HP.
Deep Stain
Modifies Stain
Stain shortens its target's effects by 2 turns instead of 1.
Also works with Pandawa 3.7 · Modifies Stain
Stain shortens its target's effects by 2 turns instead of 1.
Seasick
Modifies Nausea
When you are Sober, Nausea makes you move back 2 more cells; when you are Drunk, its Pushback Resistance reduction is doubled.
Rare 29
Quick Exit
Modifies Eviction
Eviction costs 1 AP less and gains 6 base damage.
Also works with Pandawa 2.68 · Modifies Eviction
Eviction costs 1 AP less and gains 6 base damage.
Cushioned Drop
Modifies Karcham
An ally you throw with Karcham lands with a shield worth 15% of your max HP and 2 MP for 1 turn.
Also works with Pandawa 2.68 · Modifies Karcham
An ally you throw with Karcham lands with a shield worth 15% of your max HP and 2 MP for 1 turn.
Rocket Brew
Modifies Propulsion
Propulsion gains 12 base damage, and its base heals are increased by 30%.
Also works with Pandawa 2.68 · Modifies Propulsion
Propulsion gains 12 base damage, and its base heals are increased by 30%.
Strong Brew
Modifies Brewing
When you cast Brewing while Sober, its target takes 120% of damage instead of 110%.
Also works with Pandawa 2.68 · Modifies Brewing
When you cast Brewing while Sober, its target takes 120% of damage instead of 110%.
Pins and Needles
Modifies Numbness
Numbness gives you 2 MP for each fighter hit instead of 1 when you are Sober, and removes 1 more MP when you are Drunk.
Also works with Pandawa 2.68 · Modifies Numbness
Numbness gives you 2 MP for each fighter hit instead of 1 when you are Sober, and removes 1 more MP when you are Drunk.
Bamboo Rampart
Modifies Bamboo
Bamboo's Bamboo has twice the HP and 100 more Lock, and casting it makes you take 20% less damage for 2 turns.
Also works with Pandawa 2.68 · Modifies Bamboo
Bamboo's Bamboo has twice the HP and 100 more Lock, and casting it makes you take 20% less damage for 2 turns.
Dizzy Toss
Modifies Chamrak
An enemy Chamrak picks up also loses 2 MP and 1 AP (dodgeable).
Also works with Pandawa 2.68 · Modifies Chamrak
An enemy Chamrak picks up also loses 2 MP and 1 AP (dodgeable).
Dread Shove
Modifies Terror
While you are Sober, Terror pushes back 2 more cells and also removes 1 AP (dodgeable) from the enemy it targets.
Also works with Pandawa 2.68 · Modifies Terror
While you are Sober, Terror pushes back 2 more cells and also removes 1 AP (dodgeable) from the enemy it targets.
Second Glass
Modifies Alcoshu
While you are Drunk, Alcoshu's base damage is increased by 50%.
Also works with Pandawa 2.68 · Modifies Alcoshu
While you are Drunk, Alcoshu's base damage is increased by 50%.
Wormwood Wings
Modifies Absinthe
Absinthe gains 3 Range and its range can be modified, and once per turn, when it hits an enemy, you gain 2 MP for 1 turn.
Also works with Pandawa 2.68 · Modifies Absinthe
Absinthe gains 3 Range and its range can be modified, and once per turn, when it hits an enemy, you gain 2 MP for 1 turn.
Spilled Round
Modifies Brandy
Enemies in Brandy's area lose 2 MP (dodgeable), and your allies in it gain 2 MP for 1 turn.
Also works with Pandawa 2.68 · Modifies Brandy
Enemies in Brandy's area lose 2 MP (dodgeable), and your allies in it gain 2 MP for 1 turn.
Sullied Spirits
Modifies Stain
Stain gains 2 Range, and the enemies it hits also deal 20% less final damage for 1 turn.
Also works with Pandawa 2.68 · Modifies Stain
Stain gains 2 Range, and the enemies it hits also deal 20% less final damage for 1 turn.
Swing Door
Modifies Eviction
Eviction gains 2 Range, and once per turn, when it moves you, you gain 2 MP for 1 turn.
Also works with Pandawa 2.68 · Modifies Eviction
Eviction gains 2 Range, and once per turn, when it moves you, you gain 2 MP for 1 turn.
Shoulder Charge
Modifies Pandatak
While you are carrying a target (ally, enemy or Barrel), Pandatak's base damage is increased by 40%.
Also works with Pandawa 2.68 · Modifies Pandatak
While you are carrying a target (ally, enemy or Barrel), Pandatak's base damage is increased by 40%.
Gentle Carrier
Modifies Karcham
Karcham gives the ally it picks up a shield worth 15% of your max HP and 2 MP for 1 turn.
Also works with Pandawa 3.7 · Modifies Karcham
Karcham gives the ally it picks up a shield worth 15% of your max HP and 2 MP for 1 turn.
Long Throw
Modifies Chamrak
Chamrak gains 3 Range, and casting it gives you 1 AP, once per turn.
Also works with Pandawa 3.7 · Modifies Chamrak
Chamrak gains 3 Range, and casting it gives you 1 AP, once per turn.
Cushioned Landing
Modifies Propulsion
Propulsion heals its allied passenger for 15% of its max HP and gains 15 base damage against enemies.
Also works with Pandawa 3.7 · Modifies Propulsion
Propulsion heals its allied passenger for 15% of its max HP and gains 15 base damage against enemies.
Sturdy Bamboo
Modifies Bamboo
Bamboo's summon has twice the HP and 100 more Lock, and casting it makes you take 20% less damage for 2 turns.
Also works with Pandawa 3.7 · Modifies Bamboo
Bamboo's summon has twice the HP and 100 more Lock, and casting it makes you take 20% less damage for 2 turns.
Quiet Prohibition
Modifies Prohibition
Prohibition's target also takes 25% less damage for 1 turn, and its recast interval is 1 turn shorter.
Also works with Pandawa 3.7 · Modifies Prohibition
Prohibition's target also takes 25% less damage for 1 turn, and its recast interval is 1 turn shorter.
Free Bamboo
Modifies Pandatak
Pandatak no longer has to be cast in a straight line.
Also works with Pandawa 3.7 · Modifies Pandatak
Pandatak no longer has to be cast in a straight line.
Eviction Notice
Modifies Eviction
Eviction costs 1 AP less (minimum 1) and gains 8 base damage.
Also works with Pandawa 3.7 · Modifies Eviction
Eviction costs 1 AP less (minimum 1) and gains 8 base damage.
Stone Palm
Modifies Explosive Palm
Explosive Palm deals Earth damage instead of Fire damage, and its base damage is increased by 40%.
Also works with Pandawa 3.7 · Modifies Explosive Palm
Explosive Palm deals Earth damage instead of Fire damage, and its base damage is increased by 40%.
Long Pole
Modifies Pandatak
Pandatak's line area grows by 2 cells (your allies in it are still hit).
Also works with Pandawa 3.7 · Modifies Pandatak
Pandatak's line area grows by 2 cells (your allies in it are still hit).
Green Haze
Modifies Absinthe
Absinthe no longer has to be cast in a straight line, and the enemy it hits loses 1 AP (dodgeable).
Pick-Me-Up
Modifies Alcoshu
Alcoshu gains 8 base damage, and once per turn, when it hits an enemy, you gain 1 AP.
Also works with Pandawa 3.7 · Modifies Alcoshu
Alcoshu gains 8 base damage, and once per turn, when it hits an enemy, you gain 1 AP.
Refill
Modifies Liqueur
Liqueur can target the same enemy once more per turn, and its base damage is increased by 30%.
Also works with Pandawa 3.7 · Modifies Liqueur
Liqueur can target the same enemy once more per turn, and its base damage is increased by 30%.
Spinning Top
Modifies Pandilongation
Pandilongation's area grows by 1 cell (damage and attraction), and its base damage is increased by 15%.
Also works with Pandawa 3.7 · Modifies Pandilongation
Pandilongation's area grows by 1 cell (damage and attraction), and its base damage is increased by 15%.
Scare and Scram
Modifies Terror
Terror gains 2 Range, and once per turn, casting it gives you 2 MP for 1 turn.
Also works with Pandawa 3.7 · Modifies Terror
Terror gains 2 Range, and once per turn, casting it gives you 2 MP for 1 turn.
Revolving Door
Modifies Eviction
Eviction can be cast once more per turn, and its base damage is increased by 25%.
Also works with Pandawa 3.7 · Modifies Eviction
Eviction can be cast once more per turn, and its base damage is increased by 25%.
Epic 26
Green Tea Bulwark
Modifies Bamboo Milk
Bamboo Milk also gives you a shield worth 30% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Pandawa 2.68 · Modifies Bamboo Milk
Bamboo Milk also gives you a shield worth 30% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Steady Palm
Modifies Explosive Palm
Explosive Palm's AP cost no longer rises after its first cast in the turn, and it gains 4 base damage.
Also works with Pandawa 2.68 · Modifies Explosive Palm
Explosive Palm's AP cost no longer rises after its first cast in the turn, and it gains 4 base damage.
Dragon's Breath
Modifies Fiery Breath
Fiery Breath's cone grows by 1 cell (damage and Critical reduction), and it gains 8 base damage.
Also works with Pandawa 2.68 · Modifies Fiery Breath
Fiery Breath's cone grows by 1 cell (damage and Critical reduction), and it gains 8 base damage.
Guardian Spirit
Modifies Spirit Bond
Spirit Bond's Pandawasta has twice the HP, and at the end of each of your turns it gives allies within 2 cells a shield worth 12% of your max HP for 1 turn.
Also works with Pandawa 2.68 · Modifies Spirit Bond
Spirit Bond's Pandawasta has twice the HP, and at the end of each of your turns it gives allies within 2 cells a shield worth 12% of your max HP for 1 turn.
Double Distilled
Modifies Distillation
Distillation's poison deals double damage, and its immediate hit gains 8 base damage.
Also works with Pandawa 2.68 · Modifies Distillation
Distillation's poison deals double damage, and its immediate hit gains 8 base damage.
Keg Courage
Modifies Inebriation
Casting Inebriation also gives you 20% final damage for 2 turns.
Also works with Pandawa 2.68 · Modifies Inebriation
Casting Inebriation also gives you 20% final damage for 2 turns.
Rude Awakening
Modifies Hangover
If you began your turn Drunk, Hangover's base damage is increased by 50% and it removes 1 MP (dodgeable) from the enemy it hits.
Also works with Pandawa 2.68 · Modifies Hangover
If you began your turn Drunk, Hangover's base damage is increased by 50% and it removes 1 MP (dodgeable) from the enemy it hits.
Pack Mule
Modifies Sherpa
Sherpa's target also gains 20% final damage and 2 MP for 1 turn.
Also works with Pandawa 2.68 · Modifies Sherpa
Sherpa's target also gains 20% final damage and 2 MP for 1 turn.
Powder Keg
Modifies Drunkenness
Drunkenness's Barrel takes 30% less damage. When an enemy kills it, enemies within 2 cells of it take 30 to 36 Fire damage and are pushed back 2 cells; the first time, it comes back at the start of your next turn with 50% of its HP (once per fight).
Also works with Pandawa 2.68 · Modifies Drunkenness
Drunkenness's Barrel takes 30% less damage. When an enemy kills it, enemies within 2 cells of it take 30 to 36 Fire damage and are pushed back 2 cells; the first time, it comes back at the start of your next turn with 50% of its HP (once per fight).
Dry Law
Modifies Prohibition
Prohibition also gives you and its allied target 40% resistance to every element for 1 turn.
Also works with Pandawa 2.68 · Modifies Prohibition
Prohibition also gives you and its allied target 40% resistance to every element for 1 turn.
Barrel Belch
Modifies Alcoholic Breath
When Alcoholic Breath damages an enemy, the enemies within 2 cells of your Barrel nearest to it take Alcoholic Breath's main hit too (enemies it already hit are spared).
Also works with Pandawa 2.68 · Modifies Alcoholic Breath
When Alcoholic Breath damages an enemy, the enemies within 2 cells of your Barrel nearest to it take Alcoholic Breath's main hit too (enemies it already hit are spared).
Sweeping Cane
Modifies Spirit Bond
Spirit Bond's Pandawasta's Bamboo Blow hits the enemies in a circle of radius 1 (allies are spared), and they also deal 15% less final damage for 1 turn.
Shockwave Palm
Modifies Pandawa's Hand
When Pandawa's Hand damages an enemy, the enemies within 2 cells of you also take Pandawa's Hand's best-element hit, even when you are Drunk (enemies it already hit are spared).
Also works with Pandawa 2.68 · Modifies Pandawa's Hand
When Pandawa's Hand damages an enemy, the enemies within 2 cells of you also take Pandawa's Hand's best-element hit, even when you are Drunk (enemies it already hit are spared).
Watchful Spirit
Modifies Spirit Bond
Spirit Bond's summon has twice the HP, 2 more MP, 100 more Lock and 50% more final damage.
Also works with Pandawa 3.7 · Modifies Spirit Bond
Spirit Bond's summon has twice the HP, 2 more MP, 100 more Lock and 50% more final damage.
Shared Cask
Modifies Drunkenness
Drunkenness heals allies within 2 cells of the target for 10% of their max HP, and its barrel has twice the HP.
Also works with Pandawa 3.7 · Modifies Drunkenness
Drunkenness heals allies within 2 cells of the target for 10% of their max HP, and its barrel has twice the HP.
Slow Distillation
Modifies Distillation
Distillation's delayed damage is doubled and its main hit gains 20 base damage.
Communal Brew
Modifies Filthipint
Filthipint gains 15 base damage and also heals allies within 3 cells of you for 8% of their max HP.
Also works with Pandawa 3.7 · Modifies Filthipint
Filthipint gains 15 base damage and also heals allies within 3 cells of you for 8% of their max HP.
Cask Armor
Modifies Fermentation
Fermentation also gives you a shield worth 30% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Pandawa 3.7 · Modifies Fermentation
Fermentation also gives you a shield worth 30% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Wide Breath
Modifies Alcoholic Breath
Alcoholic Breath no longer has to be cast in a straight line and gains 10 base damage.
Also works with Pandawa 3.7 · Modifies Alcoholic Breath
Alcoholic Breath no longer has to be cast in a straight line and gains 10 base damage.
Iron Palm
Modifies Pandawa's Hand
Pandawa's Hand's base damage is increased by 50%, and the enemy it targets is pushed back 2 cells.
Also works with Pandawa 3.7 · Modifies Pandawa's Hand
Pandawa's Hand's base damage is increased by 50%, and the enemy it targets is pushed back 2 cells.
Sticky Flask
Modifies Explosive Flask
Enemies in the area of Explosive Flask also take 6 to 7 Fire damage at the start of each of their next 2 turns.
Also works with Pandawa 3.7 · Modifies Explosive Flask
Enemies in the area of Explosive Flask also take 6 to 7 Fire damage at the start of each of their next 2 turns.
Bender
Modifies Debauchery
Debauchery can be cast once more per turn and once more per target, and its base damage is increased by 20%.
Also works with Pandawa 3.7 · Modifies Debauchery
Debauchery can be cast once more per turn and once more per target, and its base damage is increased by 20%.
Comet Drop
Modifies Propulsion
Propulsion's area grows by 1 cell (damage and pushback), and its base damage is increased by 30%.
Also works with Pandawa 3.7 · Modifies Propulsion
Propulsion's area grows by 1 cell (damage and pushback), and its base damage is increased by 30%.
Ambulance Train
Modifies Stretcher
Every ally along the path of Stretcher gains a shield worth 15% of your max HP for 1 turn, and the ally it throws gains 2 MP for 1 turn.
Also works with Pandawa 3.7 · Modifies Stretcher
Every ally along the path of Stretcher gains a shield worth 15% of your max HP for 1 turn, and the ally it throws gains 2 MP for 1 turn.
Closed Bar
Modifies Prohibition
Prohibition makes every ally within 2 cells of its target Invulnerable in Close Combat for 1 turn; enemies no longer get that state.
Also works with Pandawa 3.7 · Modifies Prohibition
Prohibition makes every ally within 2 cells of its target Invulnerable in Close Combat for 1 turn; enemies no longer get that state.
Round of Fury
Modifies Inebriation
Your allies within 2 cells of the cell where Inebriation summons its Barrel (you included) gain 15% final damage for 2 turns.
Also works with Pandawa 3.7 · Modifies Inebriation
Your allies within 2 cells of the cell where Inebriation summons its Barrel (you included) gain 15% final damage for 2 turns.
Legendary 24
First Drink
Modifies Blow-Out
Once per turn, when Blow-Out makes you Drunk, you gain 30% final damage for 2 turns.
Also works with Pandawa 2.68 · Modifies Blow-Out
Once per turn, when Blow-Out makes you Drunk, you gain 30% final damage for 2 turns.
Rounds on Me
Modifies Pandiniuras
Pandiniuras gives its MP to every ally within 2 cells of its target, who also gain 15% final damage for 2 turns, and its recast interval is 1 turn shorter.
Medic's Run
Modifies Stretcher
Stretcher's damage and heals are doubled, and the ally it throws takes 25% less damage for 1 turn.
Also works with Pandawa 2.68 · Modifies Stretcher
Stretcher's damage and heals are doubled, and the ally it throws takes 25% less damage for 1 turn.
Breaking Wave
Modifies Melancholy
Melancholy no longer has to be cast in a straight line, its area becomes a circle of radius 1 (damage and pushback), and it gains 8 base damage.
Also works with Pandawa 2.68 · Modifies Melancholy
Melancholy no longer has to be cast in a straight line, its area becomes a circle of radius 1 (damage and pushback), and it gains 8 base damage.
Morning After
Modifies Hangover
Hangover gains 12 base damage, and once per turn, when it makes you Sober, you gain 2 AP.
Also works with Pandawa 2.68 · Modifies Hangover
Hangover gains 12 base damage, and once per turn, when it makes you Sober, you gain 2 AP.
Featherweight
Modifies Karcham
Karcham costs 0 AP.
Also works with Pandawa 2.68 · Modifies Karcham
Karcham costs 0 AP.
Fire Whirl
Modifies Pandilongation
Pandilongation attracts 1 more cell, and the enemies in its area burn for 12 to 14 Fire damage at the start of each of their next 2 turns.
Also works with Pandawa 2.68 · Modifies Pandilongation
Pandilongation attracts 1 more cell, and the enemies in its area burn for 12 to 14 Fire damage at the start of each of their next 2 turns.
Bamboo Cage
Modifies Bamboo Grove
Bamboo Grove's recast interval is 1 turn shorter, and at the end of each of your turns, each of its Little Bamboos deals 16 to 18 damage in your best element to the enemies next to it.
Also works with Pandawa 2.68 · Modifies Bamboo Grove
Bamboo Grove's recast interval is 1 turn shorter, and at the end of each of your turns, each of its Little Bamboos deals 16 to 18 damage in your best element to the enemies next to it.
Chain Falls
Modifies Waterfall
Waterfall's base damage is increased by 20%, and after each cast its main hit bounces up to 3 times, each time to the nearest enemy within 3 cells of the last one hit that it has not hit yet.
Also works with Pandawa 2.68 · Modifies Waterfall
Waterfall's base damage is increased by 20%, and after each cast its main hit bounces up to 3 times, each time to the nearest enemy within 3 cells of the last one hit that it has not hit yet.
Paired Molotovs
Modifies Explosive Flask
While you are Drunk, Explosive Flask can be cast once more per turn and its base damage is increased by 15%.
Also works with Pandawa 2.68 · Modifies Explosive Flask
While you are Drunk, Explosive Flask can be cast once more per turn and its base damage is increased by 15%.
To the Grove
Modifies Pandjiu
The enemy Pandjiu targets is then attracted 3 cells toward your nearest Bamboo, Little Bamboo or Barrel, and when Pandjiu damages an enemy, the enemies within 2 cells of your Bamboo, Little Bamboo or Barrel nearest to it take Pandjiu's main hit too (enemies it already hit are spared).
Also works with Pandawa 2.68 · Modifies Pandjiu
The enemy Pandjiu targets is then attracted 3 cells toward your nearest Bamboo, Little Bamboo or Barrel, and when Pandjiu damages an enemy, the enemies within 2 cells of your Bamboo, Little Bamboo or Barrel nearest to it take Pandjiu's main hit too (enemies it already hit are spared).
Bamboo Bodyguard
Modifies Bamboo
While it is within 3 cells of you, Bamboo's Bamboo takes your place against the first 2 ranged enemy attacks of each round; when an enemy kills it, enemies within 2 cells of it take 26 to 30 Earth damage and are pushed back 2 cells.
Also works with Pandawa 2.68 · Modifies Bamboo
While it is within 3 cells of you, Bamboo's Bamboo takes your place against the first 2 ranged enemy attacks of each round; when an enemy kills it, enemies within 2 cells of it take 26 to 30 Earth damage and are pushed back 2 cells.
Measured Defilement
Modifies Stain
Stain's target also takes 30% more damage for 1 turn; the spell gains 2 Range and no longer has to be cast in a straight line.
Return Cascade
Modifies Waterfall
Waterfall can be cast once more per turn, and casting it gives you 2 AP, once per turn.
Also works with Pandawa 3.7 · Modifies Waterfall
Waterfall can be cast once more per turn, and casting it gives you 2 AP, once per turn.
Field Stretcher
Modifies Stretcher
Stretcher's allied target takes 25% less damage for 1 turn, and its main base damage is doubled.
Also works with Pandawa 3.7 · Modifies Stretcher
Stretcher's allied target takes 25% less damage for 1 turn, and its main base damage is doubled.
Terror Route
Modifies Terror
Terror also removes 80 Lock from its target for 2 turns, and casting it deals 27 to 35 damage in your best element to the target, once per turn.
Also works with Pandawa 3.7 · Modifies Terror
Terror also removes 80 Lock from its target for 2 turns, and casting it deals 27 to 35 damage in your best element to the target, once per turn.
Drunken Master
Modifies Boozer
Casting Boozer gives you 20% final damage for 2 turns, once per turn.
Also works with Pandawa 3.7 · Modifies Boozer
Casting Boozer gives you 20% final damage for 2 turns, once per turn.
Round of Drinks
Modifies Pandiniuras
Pandiniuras gives its MP to allies within 2 cells of its target and 15% final damage for 2 turns, and its recast interval is 1 turn shorter.
Also works with Pandawa 3.7 · Modifies Pandiniuras
Pandiniuras gives its MP to allies within 2 cells of its target and 15% final damage for 2 turns, and its recast interval is 1 turn shorter.
Running Tab
Modifies Tipple
Tipple has no limit of casts per turn or per target: your first two casts of Tipple each turn cost 2 AP, then each further cast costs 1 AP more than the previous one (3, 4...), and Tipple gains 12 base damage.
Also works with Pandawa 3.7 · Modifies Tipple
Tipple has no limit of casts per turn or per target: your first two casts of Tipple each turn cost 2 AP, then each further cast costs 1 AP more than the previous one (3, 4...), and Tipple gains 12 base damage.
Spreading Fumes
Modifies Distillation
When Distillation targets an enemy it has already marked (state of its poison), its poison (13 to 16 Water damage at the start of the enemy's next turn, then 17 to 21) also reaches up to 2 of the nearest enemies within 2 cells of that enemy that are not marked; Distillation's base damage is increased by 20%.
Schnaps Storm
Modifies Schnaps
Schnaps's damage area becomes a circle of radius 2 (your allies in it are still hit), and its base damage is increased by 10%.
Also works with Pandawa 3.7 · Modifies Schnaps
Schnaps's damage area becomes a circle of radius 2 (your allies in it are still hit), and its base damage is increased by 10%.
Drunken Gust
Modifies Alcoholic Breath
Alcoholic Breath's area becomes a 3-cell cone (damage and pushback), the enemies in it also lose 1 MP (dodgeable), and its base damage is increased by 20%.
Also works with Pandawa 3.7 · Modifies Alcoholic Breath
Alcoholic Breath's area becomes a 3-cell cone (damage and pushback), the enemies in it also lose 1 MP (dodgeable), and its base damage is increased by 20%.
Party Keg
Modifies Drunkenness
At the end of each of your turns, the Barrel of Drunkenness gives your allies within 2 cells of it (you included) 2 MP and a shield worth 10% of your max HP for 1 turn.
Also works with Pandawa 3.7 · Modifies Drunkenness
At the end of each of your turns, the Barrel of Drunkenness gives your allies within 2 cells of it (you included) 2 MP and a shield worth 10% of your max HP for 1 turn.
A Toast!
Modifies Brandy
Brandy's heals are doubled, and your allies in its area gain 20% final damage for 1 turn.
Also works with Pandawa 3.7 · Modifies Brandy
Brandy's heals are doubled, and your allies in its area gain 20% final damage for 1 turn.
Prismatic 22
Master's Palm
Modifies Pandawa's Hand
Pandawa's Hand's damage is doubled, its recast interval is 1 turn shorter, and an enemy it hits takes 20% more damage for 1 turn.
Also works with Pandawa 2.68 · Modifies Pandawa's Hand
Pandawa's Hand's damage is doubled, its recast interval is 1 turn shorter, and an enemy it hits takes 20% more damage for 1 turn.
Flying Squad
Modifies Chamrak
An ally you throw with Chamrak lands with 20% final damage and 2 MP for 1 turn, and your first two casts of Chamrak each turn give you 1 AP back.
Also works with Pandawa 2.68 · Modifies Chamrak
An ally you throw with Chamrak lands with 20% final damage and 2 MP for 1 turn, and your first two casts of Chamrak each turn give you 1 AP back.
The Green Fairy
Modifies Absinthe
If you began your turn without being Drunk, Absinthe's base damage is doubled and it can be cast once more per turn, even after it makes you Drunk.
Also works with Pandawa 2.68 · Modifies Absinthe
If you began your turn without being Drunk, Absinthe's base damage is doubled and it can be cast once more per turn, even after it makes you Drunk.
Grove Echo
Modifies Pandatak
Pandatak gains 6 base damage, and when it damages an enemy, the enemies within 2 cells of your Bamboo or Little Bamboo nearest to it take 38 to 42 damage in your best element (enemies it already hit are spared).
Also works with Pandawa 2.68 · Modifies Pandatak
Pandatak gains 6 base damage, and when it damages an enemy, the enemies within 2 cells of your Bamboo or Little Bamboo nearest to it take 38 to 42 damage in your best element (enemies it already hit are spared).
Open Bar
Modifies Drunkenness
At the end of each of your turns, Drunkenness's Barrel heals allies within 2 cells of it for 8% of their max HP and gives them 15% final damage until the end of your next turn (you included, even while you carry it).
Also works with Pandawa 2.68 · Modifies Drunkenness
At the end of each of your turns, Drunkenness's Barrel heals allies within 2 cells of it for 8% of their max HP and gives them 15% final damage until the end of your next turn (you included, even while you carry it).
Both Sides of the Bottle
Modifies Schnaps
Schnaps applies its Sober and Drunk effects together, whatever your state (both damage lines, the AP and MP Reduction removal and the Pushback Resistance reduction), and can be cast once more per turn.
Also works with Pandawa 2.68 · Modifies Schnaps
Schnaps applies its Sober and Drunk effects together, whatever your state (both damage lines and the AP and MP Reduction removal), and can be cast once more per turn.
Hundred-Palm Barrage
Modifies Explosive Palm
Explosive Palm always strikes a circle of radius 2 (sparing you but not your allies, as before), and it can be cast once more per turn.
Also works with Pandawa 2.68 · Modifies Explosive Palm
Explosive Palm always strikes a circle of radius 2 (sparing you but not your allies, as before), and it can be cast once more per turn.
Bar Crawl
Modifies Liqueur
Each cast of Liqueur on a different enemy than the previous one gains 8 more base damage than it (up to 24); the same enemy again starts over. After each cast, its hit bounces once to the nearest enemy within 2 cells of its target that it has not hit.
Also works with Pandawa 2.68 · Modifies Liqueur
Each cast of Liqueur on a different enemy than the previous one gains 8 more base damage than it (up to 24); the same enemy again starts over. After each cast, its hit bounces once to the nearest enemy within 2 cells of its target that it has not hit.
Juggler
Modifies Karcham
Karcham can target the same fighter once more per turn, and your first 3 casts of Karcham each turn deal 20 to 24 damage in your best element to the enemies within 1 cell of its target cell.
Also works with Pandawa 2.68 · Modifies Karcham
Karcham can target the same fighter once more per turn, and your first 3 casts of Karcham each turn deal 20 to 24 damage in your best element to the enemies within 1 cell of its target cell.
Tapped Keg
Modifies Inebriation
At the end of each of your turns, Inebriation's Barrel gives your allies within 2 cells of it 1 AP and 10% final damage for 1 turn.
Also works with Pandawa 2.68 · Modifies Inebriation
At the end of each of your turns, Inebriation's Barrel gives your allies within 2 cells of it 1 AP and 10% final damage for 1 turn.
Last Call
Modifies Filthipint
Filthipint drains every enemy within 2 cells of you (your allies are spared), and after it strikes, the enemies within 4 cells of you are attracted 2 cells toward you.
Also works with Pandawa 2.68 · Modifies Filthipint
Filthipint drains every enemy within 2 cells of you (your allies are spared), and after it strikes, the enemies within 4 cells of you are attracted 2 cells toward you.
Open Palm
Modifies Pandawa's Hand
Pandawa's Hand affects a 1-cell radius around its target (sparing you but not your allies), its damage is doubled, and its recast interval is 2 turns shorter.
Also works with Pandawa 3.7 · Modifies Pandawa's Hand
Pandawa's Hand affects a 1-cell radius around its target (sparing you but not your allies), its damage is doubled, and its recast interval is 2 turns shorter.
Perfect Balance
Modifies Pandilongation
Pandilongation gains 25 base damage, and hitting an enemy gives you 2 AP on your next turn, once per turn.
Also works with Pandawa 3.7 · Modifies Pandilongation
Pandilongation gains 25 base damage, and hitting an enemy gives you 2 AP on your next turn, once per turn.
Endless Banquet
Modifies Blow-Out
Casting Blow-Out gives you 1 AP (twice per turn at most), and your first cast each turn also gives you 25% final damage for 1 turn.
Also works with Pandawa 3.7 · Modifies Blow-Out
Casting Blow-Out gives you 1 AP (twice per turn at most), and your first cast each turn also gives you 25% final damage for 1 turn.
Green Hour
Modifies Absinthe
If you began your turn sober, Absinthe's base damage is tripled and it can be cast once more per turn, even after you get drunk.
Also works with Pandawa 3.7 · Modifies Absinthe
If you began your turn sober, Absinthe's base damage is tripled and it can be cast once more per turn, even after you get drunk.
Bamboo Echo
Modifies Pandatak
When Pandatak damages an enemy, the enemies within 1 cell of your Bamboo also take 30 to 34 Earth damage.
Also works with Pandawa 3.7 · Modifies Pandatak
When Pandatak damages an enemy, the enemies within 1 cell of your Bamboo also take 30 to 34 Earth damage.
Barrel Toss
Modifies Chamrak
Chamrak's target gains 15% final damage and 2 MP for 1 turn, and casting it gives you 1 AP, twice per turn at most.
Also works with Pandawa 3.7 · Modifies Chamrak
Chamrak's target gains 15% final damage and 2 MP for 1 turn, and casting it gives you 1 AP, twice per turn at most.
Undertow
Modifies Melancholy
Melancholy's base damage is doubled, and after it strikes, the enemies in its area are attracted 2 cells toward you.
Also works with Pandawa 3.7 · Modifies Melancholy
Melancholy's base damage is doubled, and after it strikes, the enemies in its area are attracted 2 cells toward you.
Flip the Bottle
Modifies Hangover
Hangover's base damage is doubled, and when you cast it while Sober, it makes you Drunk (it still sobers you up when you are Drunk).
Also works with Pandawa 3.7 · Modifies Hangover
Hangover's base damage is doubled, and when you cast it while Sober, it makes you Drunk (it still sobers you up when you are Drunk).
Creeping Numbness
Modifies Numbness
Numbness's area grows by 1 cell (damage, MP gain and MP removal), every enemy in it also loses 1 AP (dodgeable), and its base damage is increased by 30%.
Also works with Pandawa 3.7 · Modifies Numbness
Numbness's area grows by 1 cell (damage, MP gain and MP removal), every enemy in it also loses 1 AP (dodgeable), and its base damage is increased by 30%.
Fire-Eater
Modifies Fiery Breath
Fiery Breath can be cast once more per turn, and enemies in its cone also take 8 to 10 Fire damage at the start of each of their next 2 turns.
Also works with Pandawa 3.7 · Modifies Fiery Breath
Fiery Breath can be cast once more per turn, and enemies in its cone also take 8 to 10 Fire damage at the start of each of their next 2 turns.
Kindred Spirits
Modifies Spirit Bond
The recast interval of Spirit Bond is 3 turns shorter, and at the end of each of your turns its Pandawasta gives your allies within 3 cells of it (you included) 15% final damage and 1 MP until the end of your next turn.
Also works with Pandawa 3.7 · Modifies Spirit Bond
The recast interval of Spirit Bond is 3 turns shorter, and at the end of each of your turns its Pandawasta gives your allies within 3 cells of it (you included) 15% final damage and 1 MP until the end of your next turn.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
