Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 33

Hot Barrel

CommonRogue 3.7

Modifies Blunderbuss

Blunderbuss deals Fire damage instead of Water damage.

Also works with Rogue 2.68 · Modifies Blunderbuss

Blunderbuss deals Fire damage instead of Water damage.

Implosion

CommonRogue 3.7

Modifies Pulsar

Pulsar attracts toward the centre of its area by 1 cell instead of pushing back 2 cells.

Also works with Rogue 2.68 · Modifies Pulsar

Pulsar attracts toward the centre of its area by 1 cell instead of pushing back 2 cells.

Reverse Kick

CommonRogue 3.7

Modifies Kickback

Kickback attracts by 1 cell instead of pushing back: your Bombs, like everyone else in its area, are drawn one cell toward the targeted cell instead of being kicked away from it.

Also works with Rogue 2.68 · Modifies Kickback

Kickback attracts by 1 cell instead of pushing back: your Bombs, like everyone else in its area, are drawn one cell toward the targeted cell instead of being kicked away from it.

Rifled Barrel

CommonRogue 3.7

Modifies Carbine

Carbine hits and pushes back only its target, and gains 8 base damage.

Also works with Rogue 2.68 · Modifies Carbine

Carbine hits and pushes back only its target, and gains 8 base damage.

Hip Fire

CommonRogue 3.7

Modifies Arquebus

Arquebus no longer has to be cast in a straight line, but loses 2 Range.

Also works with Rogue 2.68 · Modifies Arquebus

Arquebus no longer has to be cast in a straight line, but loses 2 Range.

Lobbed Charge

CommonRogue 3.7

Modifies Resilient Grenado

Resilient Grenado no longer needs a line of sight, but loses 1 Range.

Also works with Rogue 2.68 · Modifies Resilient Grenado

Resilient Grenado no longer needs a line of sight, but loses 1 Range.

Quick Reprieve

CommonRogue 3.7

Modifies Remission

Remission's recast interval is 1 turn shorter, but the damage reduction it gives your Bombs lasts 2 turns instead of 3.

Also works with Rogue 2.68 · Modifies Remission

Remission's recast interval is 1 turn shorter, but the damage reduction it gives your Bombs lasts 2 turns instead of 3.

Delivery

CommonRogue 3.7

Modifies Stolen Goods

Stolen Goods no longer attracts its target toward you: the enemy it targets is attracted 2 cells toward your nearest Elemental Bomb instead.

Also works with Rogue 2.68 · Modifies Stolen Goods

Stolen Goods no longer attracts its target toward you: the enemy it targets is attracted 2 cells toward your nearest Elemental Bomb instead.

Long Toss

CommonRogue 3.7

Modifies Resilient Explobomb

Resilient Explobomb's range becomes 2 to 8 instead of 1 to 6.

Also works with Rogue 2.68 · Modifies Resilient Explobomb

Resilient Explobomb's range becomes 2 to 8 instead of 1 to 6.

Slipstream

CommonRogue 3.7

Modifies Resilient Grenado

Resilient Grenado also gives you and your allies within 2 cells of the Bomb's cell 1 MP for 1 turn.

Also works with Rogue 2.68 · Modifies Resilient Grenado

Resilient Grenado also gives you and your allies within 2 cells of the Bomb's cell 1 MP for 1 turn.

Incendiary Rounds

CommonRogue 3.7

Modifies Carbine

Carbine deals Fire damage instead of Air damage.

Also works with Rogue 2.68 · Modifies Carbine

Carbine deals Fire damage instead of Air damage.

Repulsor

CommonRogue 3.7

Modifies Magnet

Magnet pushes away from the centre of its area instead of attracting toward it, by the same number of cells; your Bombs still gain their Combo when they move.

Also works with Rogue 2.68 · Modifies Magnet

Magnet pushes away from the centre of its area instead of attracting toward it, by the same number of cells; your Bombs still gain their Combo when they move.

Tripwire Swap

CommonRogue 3.7

Modifies Dirty Trick

Dirty Trick also removes 1 MP (dodgeable) from enemies within 1 cell of its target cell.

Also works with Rogue 2.68 · Modifies Dirty Trick

Dirty Trick also removes 1 MP (dodgeable) from enemies within 1 cell of its target cell.

Siphon Hose

CommonRogue 3.7

Modifies Extraction

Extraction no longer has to be cast in a straight line, but loses 2 Range.

Also works with Rogue 2.68 · Modifies Extraction

Extraction no longer has to be cast in a straight line, but loses 2 Range.

Open Shelter

CommonRogue 3.7

Modifies Remission

The ranged damage reduction of Remission now works on any ally you cast it on, you included, not only on your Bombs.

Also works with Rogue 2.68 · Modifies Remission

The ranged damage reduction of Remission now works on any ally you cast it on, you included, not only on your Bombs.

Sleight of Wind

CommonRogue 3.7

Modifies Deception

Deception deals Air damage instead of Water damage.

Also works with Rogue 2.68 · Modifies Deception

Deception deals Air damage instead of Water damage.

Unwinding Shot

CommonRogue 3.7

Modifies Arquebus

Arquebus reduces the duration of the target's effects by 2 turns instead of 1.

Also works with Rogue 2.68 · Modifies Arquebus

Arquebus reduces the duration of the target's effects by 2 turns instead of 1.

Cold Extraction

CommonRogue 2.68

Modifies Extraction

Extraction deals Water damage.

Also works with Rogue 3.7 · Modifies Extraction

Extraction deals Water damage.

Focused Barrel

CommonRogue 2.68

Modifies Carbine

Carbine hits a single target and gains 10 base damage.

Also works with Rogue 3.7 · Modifies Carbine

Carbine hits a single target and gains 10 base damage.

Bent Blade

CommonRogue 2.68

Modifies Boomerang Daggers

Boomerang Daggers no longer has to be cast in a straight line, but it no longer applies Erosion.

Also works with Rogue 3.7 · Modifies Boomerang Daggers

Boomerang Daggers no longer has to be cast in a straight line, but it no longer applies Erosion.

Changed on 17 October 2026

Loose Powder

CommonRogue 2.68

Modifies Deception

Deception no longer removes AP but gains 8 base damage.

Also works with Rogue 3.7 · Modifies Deception

Deception no longer removes AP but gains 8 base damage.

Short Musket

CommonRogue 2.68

Modifies Musket

Musket costs 1 AP less (minimum 1) but loses 3 Range.

Also works with Rogue 3.7 · Modifies Musket

Musket costs 1 AP less (minimum 1) but loses 3 Range.

Long Rifle

CommonRogue 2.68

Modifies Arquebus

Arquebus gains 2 Range and no longer has to be cast in a straight line, but its base damage is reduced by 15%.

Also works with Rogue 3.7 · Modifies Arquebus

Arquebus gains 2 Range and no longer has to be cast in a straight line, but its base damage is reduced by 15%.

Hot Rifle

CommonRogue 2.68

Modifies Arquebus

Arquebus deals Fire damage instead of Earth damage.

Also works with Rogue 3.7 · Modifies Arquebus

Arquebus deals Fire damage instead of Earth damage.

Light Casing

CommonRogue 2.68

Modifies Resilient Grenado

Resilient Grenado gains 2 Range, but its Bomb gains 20% Vitality instead of 40%.

Changed on 24 October 2026

Hot Shrapnel

CommonRogue 2.68

Modifies Shrapnel

Shrapnel deals Fire damage instead of Water damage.

Also works with Rogue 3.7 · Modifies Shrapnel

Shrapnel deals Fire damage instead of Water damage.

Long Crossing

CommonRogue 2.68

Modifies Crossing

Crossing gains 2 Range.

Also works with Rogue 3.7 · Modifies Crossing

Crossing gains 2 Range.

Padded Swap

CommonRogue 2.68

Modifies Dirty Trick

Dirty Trick also gives you a shield worth 10% of your max HP for 1 turn.

Also works with Rogue 3.7 · Modifies Dirty Trick

Dirty Trick also gives you a shield worth 10% of your max HP for 1 turn.

Bedrock Casing

CommonRogue 2.68

Modifies Resilient Seismobomb

Resilient Seismobomb's Bomb is Unmovable for 2 turns.

Also works with Rogue 3.7 · Modifies Resilient Seismobomb

Resilient Seismobomb's Bomb is Unmovable for 2 turns.

Long Hook

CommonRogue 2.68

Modifies Stolen Goods

Stolen Goods attracts 2 more cells, but loses 1 Range.

Also works with Rogue 3.7 · Modifies Stolen Goods

Stolen Goods attracts 2 more cells, but loses 1 Range.

Undertow Beat

CommonRogue 2.68

Modifies Cadence

Cadence deals Water damage instead of Air damage.

Also works with Rogue 3.7 · Modifies Cadence

Cadence deals Water damage instead of Air damage.

Thick Plating

CommonRogue 2.68

Modifies Remission

Remission's damage reduction is 10 higher.

Also works with Rogue 3.7 · Modifies Remission

Remission's damage reduction is 10 higher.

Long Con

CommonRogue 2.68

Modifies Imposture

Imposture gains 2 Range.

Also works with Rogue 3.7 · Modifies Imposture

Imposture gains 2 Range.

Uncommon 30

Receiver's Cut

UncommonRogue 3.7

Modifies Stolen Goods

Stolen Goods steals life instead of dealing damage; its attraction is unchanged.

Also works with Rogue 2.68 · Modifies Stolen Goods

Stolen Goods steals life instead of dealing damage; its attraction is unchanged.

Overclocked Bot

UncommonRogue 3.7

Modifies Boombot

Boombot's robot has 2 more AP and 2 more MP.

Also works with Rogue 2.68 · Modifies Boombot

Boombot's robot has 2 more AP and 2 more MP.

Mired Ground

UncommonRogue 3.7

Modifies Cadence

Cadence removes 2 MP instead of 1 around your Bombs in its area.

Also works with Rogue 2.68 · Modifies Cadence

Cadence removes 2 MP instead of 1 around your Bombs in its area.

Quickstep

UncommonRogue 3.7

Modifies Ruse

Ruse costs 1 AP instead of 2 and gains 1 Range.

Also works with Rogue 2.68 · Modifies Ruse

Ruse costs 1 AP instead of 2 and gains 1 Range.

Magnetic Plating

UncommonRogue 3.7

Modifies Magnet

Magnet also gives each of your Elemental Bombs in its area a shield worth 10% of your max HP for 2 turns.

Also works with Rogue 2.68 · Modifies Magnet

Magnet also gives each of your Elemental Bombs in its area a shield worth 10% of your max HP for 2 turns.

Hardened Casing

UncommonRogue 3.7

Modifies Resilient Explobomb

Resilient Explobomb's Bombs have 50% more HP and deal 20% more damage.

Also works with Rogue 2.68 · Modifies Resilient Explobomb

Resilient Explobomb's Bombs have 50% more HP and deal 20% more damage.

Earthworks

UncommonRogue 3.7

Modifies Resilient Seismobomb

At the end of each of your turns, each Bomb of Resilient Seismobomb gives allies within 2 cells of it a shield worth 5% of your max HP for 1 turn.

Also works with Rogue 2.68 · Modifies Resilient Seismobomb

At the end of each of your turns, each Bomb of Resilient Seismobomb gives allies within 2 cells of it a shield worth 5% of your max HP for 1 turn.

Bleeding Shards

UncommonRogue 3.7

Modifies Shrapnel

Shrapnel steals life instead of dealing damage.

Also works with Rogue 2.68 · Modifies Shrapnel

Shrapnel steals life instead of dealing damage.

Steel Toecap

UncommonRogue 3.7

Modifies Kickback

The shield Kickback gives your Bombs is 50% stronger and lasts 3 turns instead of 2.

Also works with Rogue 2.68 · Modifies Kickback

The shield Kickback gives your Bombs is 50% stronger and lasts 3 turns instead of 2.

Fence Network

UncommonRogue 3.7

Modifies Stolen Goods

Each cast of Stolen Goods on another enemy than the previous one gains 4 more base damage than it, up to 12; the same enemy again starts over.

Also works with Rogue 2.68 · Modifies Stolen Goods

Each cast of Stolen Goods on another enemy than the previous one gains 4 more base damage than it, up to 12; the same enemy again starts over.

Short Cut

UncommonRogue 3.7

Modifies Crossing

Crossing costs 1 AP instead of 2.

Also works with Rogue 2.68 · Modifies Crossing

Crossing costs 1 AP instead of 2.

Fortified Rewind

UncommonRogue 3.7

Modifies Strategy

The shield Strategy gives the Bomb it teleports is 150% stronger.

Also works with Rogue 2.68 · Modifies Strategy

The shield Strategy gives the Bomb it teleports is 150% stronger.

Ammo Dump

UncommonRogue 3.7

Modifies Bunker

Bunker adds 2 Combos to the Bomb instead of 1.

Also works with Rogue 2.68 · Modifies Bunker

Bunker adds 2 Combos to the Bomb instead of 1.

Light Load

UncommonRogue 3.7

Modifies Shot Pellets

Shot Pellets costs 3 AP instead of 4.

Also works with Rogue 2.68 · Modifies Shot Pellets

Shot Pellets costs 3 AP instead of 4.

Second Wind

UncommonRogue 3.7

Modifies Last Breath

Last Breath also gives you a shield worth 20% of your max HP for 2 turns.

Also works with Rogue 2.68 · Modifies Last Breath

Last Breath also gives you a shield worth 20% of your max HP for 2 turns.

Measured Kick

UncommonRogue 2.68

Modifies Kickback

Kickback pushes back 2 more cells, and your bombs in its area get a shield worth 12% of your max HP for 1 turn.

Also works with Rogue 3.7 · Modifies Kickback

Kickback pushes back 2 more cells, and your bombs in its area get a shield worth 12% of your max HP for 1 turn.

Soft Magnet

UncommonRogue 2.68

Modifies Magnet

Magnet gives your bombs in its area a shield worth 12% of your max HP for 1 turn.

Also works with Rogue 3.7 · Modifies Magnet

Magnet gives your bombs in its area a shield worth 12% of your max HP for 1 turn.

Reinforced Shell

UncommonRogue 2.68

Modifies Remission

Remission's protection lasts 1 more turn, its retaliation pushes back 1 more cell, and its target gets a shield worth 10% of your max HP for 1 turn.

Also works with Rogue 3.7 · Modifies Remission

Remission's protection lasts 1 more turn, its retaliation pushes back 1 more cell, and its target gets a shield worth 10% of your max HP for 1 turn.

Lightweight Bot

UncommonRogue 2.68

Modifies Boombot

Boombot's summon has 3 more MP, 2 more AP and 50% more final damage.

Also works with Rogue 3.7 · Modifies Boombot

Boombot's summon has 3 more MP, 2 more AP and 50% more final damage.

Fast Decoy

UncommonRogue 2.68

Modifies Roguery

Roguery gives its bomb a shield worth 15% of your max HP for 1 turn and you 2 MP on your next turn, and its recast interval is 1 turn shorter.

Also works with Rogue 3.7 · Modifies Roguery

Roguery gives its bomb a shield worth 15% of your max HP for 1 turn and you 2 MP on your next turn, and its recast interval is 1 turn shorter.

Fence

UncommonRogue 2.68

Modifies Stolen Goods

Stolen Goods steals life instead of dealing damage.

Also works with Rogue 3.7 · Modifies Stolen Goods

Stolen Goods steals life instead of dealing damage.

Clinging Casing

UncommonRogue 2.68

Modifies Grenado

Grenado's Bombs gain 50 Lock.

Also works with Rogue 3.7 · Modifies Grenado

Grenado's Bombs gain 50 Lock.

Second Fuse

UncommonRogue 2.68

Modifies Resilient Explobomb

The first time an enemy kills a Bomb of Resilient Explobomb, it comes back at the start of your next turn with 50% of its life. Once per fight.

Also works with Rogue 3.7 · Modifies Resilient Explobomb

The first time an enemy kills a Bomb of Resilient Explobomb, it comes back at the start of your next turn with 50% of its life. Once per fight.

Burning Siphon

UncommonRogue 2.68

Modifies Pulsar

Pulsar steals life instead of dealing damage.

Also works with Rogue 3.7 · Modifies Pulsar

Pulsar steals life instead of dealing damage.

Recoil Charge

UncommonRogue 2.68

Modifies Carbine

Carbine pushes back 2 more cells.

Also works with Rogue 3.7 · Modifies Carbine

Carbine pushes back 2 more cells.

Light Walker

UncommonRogue 2.68

Modifies Walking Bomb

Walking Bomb costs 1 AP less, and its Bomb gains 40 Dodge.

Also works with Rogue 3.7 · Modifies Walking Bomb

Walking Bomb costs 1 AP less, and its Bomb gains 40 Dodge.

Lifebuoy

UncommonRogue 2.68

Modifies Resilient Water Bomb

Resilient Water Bomb also gives you and your allies within 2 cells of the Bomb a shield worth 10% of your max HP for 1 turn.

Also works with Rogue 3.7 · Modifies Resilient Water Bomb

Resilient Water Bomb also gives you and your allies within 2 cells of the Bomb a shield worth 10% of your max HP for 1 turn.

Serrated Edges

UncommonRogue 2.68

Modifies Boomerang Daggers

Boomerang Daggers applies 7% more Erosion.

Also works with Rogue 3.7 · Modifies Boomerang Daggers

Boomerang Daggers applies 7% more Erosion.

Lead Spray

UncommonRogue 2.68

Modifies Shot Pellets

Shot Pellets also removes 1 MP (dodgeable) from enemies in its area.

Also works with Rogue 3.7 · Modifies Shot Pellets

Shot Pellets also removes 1 MP (dodgeable) from enemies in its area.

Mirror Step

UncommonRogue 2.68

Modifies Deception

After Deception damages an enemy, you gain 60 Dodge for 1 turn, once per turn.

Also works with Rogue 3.7 · Modifies Deception

After Deception damages an enemy, you gain 60 Dodge for 1 turn, once per turn.

Rare 29

Rewound Charge

RareRogue 3.7

Modifies Strategy

Strategy also adds 1 Combo to the Elemental Bomb it targets.

Also works with Rogue 2.68 · Modifies Strategy

Strategy also adds 1 Combo to the Elemental Bomb it targets.

Quick Switch

RareRogue 3.7

Modifies Dirty Trick

Dirty Trick's recast interval is 2 turns shorter, and after it moves you, you gain 2 MP for the turn, once per turn.

Also works with Rogue 2.68 · Modifies Dirty Trick

Dirty Trick's recast interval is 2 turns shorter, and after it moves you, you gain 2 MP for the turn, once per turn.

Hailstorm

RareRogue 3.7

Modifies Shrapnel

Shrapnel can be cast once more per turn and gains 5 base damage.

Also works with Rogue 2.68 · Modifies Shrapnel

Shrapnel can be cast once more per turn and gains 5 base damage.

Changed on 17 October 2026

Restless Fuse

RareRogue 3.7

Modifies Walking Bomb

Walking Bomb's recast interval is 1 turn shorter, and its Bomb has twice the HP and 2 more MP.

Also works with Rogue 2.68 · Modifies Walking Bomb

Walking Bomb's recast interval is 1 turn shorter, and its Bomb has twice the HP and 2 more MP.

Tailwind

RareRogue 3.7

Modifies Grenado

Grenado's Bombs deal 35% more damage, and casting it gives you 1 MP for the turn, once per turn.

Also works with Rogue 2.68 · Modifies Grenado

Grenado's Bombs deal 35% more damage, and casting it gives you 1 MP for the turn, once per turn.

Double Bluff

RareRogue 3.7

Modifies Imposture

Imposture can be cast twice per turn.

Also works with Rogue 2.68 · Modifies Imposture

Imposture can be cast twice per turn.

Lit and Run

RareRogue 3.7

Modifies Fuze

Fuze no longer needs a line of sight, and casting it gives you 2 MP for the turn, once per turn.

Also works with Rogue 2.68 · Modifies Fuze

Fuze no longer needs a line of sight, and casting it gives you 2 MP for the turn, once per turn.

Stellar Charge

RareRogue 3.7

Modifies Pulsar

Pulsar first adds 1 Combo to each of your Elemental Bombs in its area, before it hits and pushes. A Bomb gains this Combo once per turn (shared with Musket's).

Also works with Rogue 2.68 · Modifies Pulsar

Pulsar first adds 1 Combo to each of your Elemental Bombs in its area, before it hits and pushes. A Bomb gains this Combo once per turn (shared with Musket's).

Blast Dive

RareRogue 3.7

Modifies Ruse

Ruse also puts you in the Kaboom state for 1 turn: your Bombs do not hurt you, and their explosions near you give you their Kaboom bonus.

Also works with Rogue 2.68 · Modifies Ruse

Ruse also puts you in the Kaboom state for 1 turn: your Bombs do not hurt you, and their explosions near you give you their Kaboom bonus.

Belt Feed

RareRogue 3.7

Modifies Machine Gun

Machine Gun costs 4 AP for its first cast of the turn, 3 AP for the second and 2 AP for the third.

Also works with Rogue 2.68 · Modifies Machine Gun

Machine Gun costs 4 AP for its first cast of the turn, 3 AP for the second and 2 AP for the third.

Return Trip

RareRogue 3.7

Modifies Boomerang Daggers

After Boomerang Daggers damages an enemy, the blades come back: its first damage line strikes again every other enemy within 2 cells of you.

Also works with Rogue 2.68 · Modifies Boomerang Daggers

After Boomerang Daggers damages an enemy, the blades come back: its first damage line strikes again every other enemy within 2 cells of you.

Point Blank

RareRogue 3.7

Modifies Blunderbuss

Blunderbuss gains 15 base damage when its target cell is 2 cells or less from you.

Also works with Rogue 2.68 · Modifies Blunderbuss

Blunderbuss gains 15 base damage when its target cell is 2 cells or less from you.

Live Ordnance

RareRogue 3.7

Modifies Walking Bomb

Walking Bomb's Bomb deals 40% more damage and has 60% more HP, and the spell it uses to copy another Bomb gains 3 Range.

Wellspring

RareRogue 3.7

Modifies Resilient Water Bomb

Resilient Water Bomb's Bombs have 50% more HP, and at the end of each of your turns, each of them heals allies within 2 cells of it for 5% of their max HP.

Also works with Rogue 2.68 · Modifies Resilient Water Bomb

Resilient Water Bomb's Bombs have 50% more HP, and at the end of each of your turns, each of them heals allies within 2 cells of it for 5% of their max HP.

Wide Blunderbuss

RareRogue 2.68

Modifies Blunderbuss

Blunderbuss's area grows by 1 cell, but its Erosion is halved.

Also works with Rogue 3.7 · Modifies Blunderbuss

Blunderbuss's area grows by 1 cell, but its Erosion is halved.

Safe Exchange

RareRogue 2.68

Modifies Dirty Trick

Dirty Trick gains 3 Range, its recast interval is 1 turn shorter, and each time it moves you, you gain 2 MP.

Also works with Rogue 3.7 · Modifies Dirty Trick

Dirty Trick gains 3 Range, its recast interval is 1 turn shorter, and each time it moves you, you gain 2 MP.

Powder Insurance

RareRogue 2.68

Modifies Powder

Powder gives the targeted bomb a shield worth 20% of your max HP for 1 turn and 20% final damage for 2 turns, and its recast interval is 1 turn shorter.

Long Fuse

RareRogue 2.68

Modifies Ruse

Ruse gains 3 Range and costs 1 AP less (minimum 1).

Also works with Rogue 3.7 · Modifies Ruse

Ruse gains 3 Range and costs 1 AP less (minimum 1).

Measured Crossing

RareRogue 2.68

Modifies Crossing

Your summons in Crossing's area take 30% less damage for 1 turn.

Also works with Rogue 3.7 · Modifies Crossing

Your summons in Crossing's area take 30% less damage for 1 turn.

Buckshot

RareRogue 2.68

Modifies Shot Pellets

Shot Pellets gains 10 base damage and can be cast once more per turn.

Also works with Rogue 3.7 · Modifies Shot Pellets

Shot Pellets gains 10 base damage and can be cast once more per turn.

Sleight

RareRogue 2.68

Modifies Imposture

Imposture costs 1 AP less (minimum 1) and can be cast once more per turn.

Also works with Rogue 3.7 · Modifies Imposture

Imposture costs 1 AP less (minimum 1) and can be cast once more per turn.

Smelling Salts

RareRogue 2.68

Modifies Fuze

Fuze gains 2 Range, and when its cast kills one of your Bombs, allies within 2 cells of it heal 10% of your max HP.

Also works with Rogue 3.7 · Modifies Fuze

Fuze gains 2 Range, and when its cast kills one of your Bombs, allies within 2 cells of it heal 10% of your max HP.

Spring-Loaded

RareRogue 2.68

Modifies Kickback

Kickback also adds 1 Combo to each of your Bombs in its area.

Also works with Rogue 3.7 · Modifies Kickback

Kickback also adds 1 Combo to each of your Bombs in its area.

Double Dash

RareRogue 2.68

Modifies Ruse

Ruse can be cast twice per turn.

Also works with Rogue 3.7 · Modifies Ruse

Ruse can be cast twice per turn.

Lodestone

RareRogue 2.68

Modifies Magnet

Magnet also attracts enemies in its area by 2 cells toward its centre.

Also works with Rogue 3.7 · Modifies Magnet

Magnet also attracts enemies in its area by 2 cells toward its centre.

Lead Boots

RareRogue 2.68

Modifies Weigh Down

Weigh Down also removes 2 MP (dodgeable) from its target and gains 1 Range.

Also works with Rogue 3.7 · Modifies Weigh Down

Weigh Down also removes 2 MP (dodgeable) from its target and gains 1 Range.

Retreat Plan

RareRogue 2.68

Modifies Strategy

Strategy gains 2 Range, and each cast gives you 1 MP, twice per turn.

Also works with Rogue 3.7 · Modifies Strategy

Strategy gains 2 Range, and each cast gives you 1 MP, twice per turn.

Primed Powder

RareRogue 2.68

Modifies Powder

Powder also adds 2 Combos to the targeted Bomb right away.

Also works with Rogue 3.7 · Modifies Powder

Powder also adds 2 Combos to the targeted Bomb right away.

Armour Breaker

RareRogue 2.68

Modifies Arquebus

Arquebus also makes its target take 12% more damage for 2 turns.

Also works with Rogue 3.7 · Modifies Arquebus

Arquebus also makes its target take 12% more damage for 2 turns.

Epic 27

Scorched Earth

EpicRogue 3.7

Modifies Explobomb

Explobomb's Bombs deal 40% more damage and have 50% more HP. Where one dies, it leaves embers within 2 cells for 1 turn: an enemy that starts its turn in your embers takes 24 to 28 Fire damage, once per turn.

Also works with Rogue 2.68 · Modifies Explobomb

Explobomb's Bombs deal 40% more damage and have 50% more HP. Where one dies, it leaves embers within 2 cells for 1 turn: an enemy that starts its turn in your embers takes 24 to 28 Fire damage, once per turn.

Last Spark

EpicRogue 3.7

Modifies Last Breath

Last Breath also gives you 30% final damage for 2 turns, and its recast interval is 1 turn shorter.

Also works with Rogue 2.68 · Modifies Last Breath

Last Breath also gives you 30% final damage for 2 turns, and its recast interval is 1 turn shorter.

Safe Room

EpicRogue 3.7

Modifies Bunker

Bunker makes any ally Invulnerable for 1 turn, not only your Bombs, and can now be cast on yourself.

Ballast

EpicRogue 3.7

Modifies Weigh Down

Weigh Down's direct hit gains 5 base damage for each of your Elemental Bombs on the field.

Also works with Rogue 2.68 · Modifies Weigh Down

Weigh Down's direct hit gains 5 base damage for each of your Elemental Bombs on the field.

Sandbags

EpicRogue 3.7

Modifies Resilient Seismobomb

Resilient Seismobomb's Bombs have twice the HP, and the nearest of them within 3 cells of you takes your place against the first ranged attack an enemy lands on you each round.

Also works with Rogue 2.68 · Modifies Resilient Seismobomb

Resilient Seismobomb's Bombs have twice the HP, and the nearest of them within 3 cells of you takes your place against the first ranged attack an enemy lands on you each round.

Wide Mouth

EpicRogue 3.7

Modifies Blunderbuss

Blunderbuss's area grows by 1 cell (damage and Erosion) and it gains 5 base damage.

Also works with Rogue 2.68 · Modifies Blunderbuss

Blunderbuss's area grows by 1 cell (damage and Erosion) and it gains 5 base damage.

Smoke Screen

EpicRogue 3.7

Modifies Roguery

Roguery also gives you a shield worth 30% of your max HP for 1 turn.

Also works with Rogue 2.68 · Modifies Roguery

Roguery also gives you a shield worth 30% of your max HP for 1 turn.

Metronome

EpicRogue 3.7

Modifies Cadence

Cadence can be cast 3 times per turn instead of 2, and the MP it removes around your Bombs reaches 2 cells from each of them instead of 1.

Also works with Rogue 2.68 · Modifies Cadence

Cadence can be cast 4 times per turn instead of 3, and the MP it removes around your Bombs reaches 2 cells from each of them.

Minefield

EpicRogue 3.7

Modifies Magnetic Trap

When the trap of Magnetic Trap goes off, it leaves a 2-cell glyph for 2 turns: an enemy entering it takes 24 to 28 damage in your best element, once per enemy per turn.

Also works with Rogue 2.68 · Modifies Magnetic Trap

When the trap of Magnetic Trap goes off, it leaves a 2-cell glyph for 2 turns: an enemy entering it takes 24 to 28 damage in your best element, once per enemy per turn.

Blast Suits

EpicRogue 3.7

Modifies Kaboom

Allies in the area of Kaboom (Elemental Bombs excluded) also gain 15% resistance to every element for 2 turns.

Also works with Rogue 2.68 · Modifies Kaboom

Allies in the area of Kaboom (Elemental Bombs excluded) also gain 15% resistance to every element for 2 turns.

Con Artist

EpicRogue 3.7

Modifies Imposture

Casting Imposture gives you 25% final damage until the start of your next turn, once per turn.

Also works with Rogue 2.68 · Modifies Imposture

Casting Imposture gives you 25% final damage until the start of your next turn, once per turn.

Powder Train

EpicRogue 3.7

Modifies Powder

Powder affects all your Bombs within 2 cells of the targeted Bomb, not only that one: each becomes Unmovable and gets its 2 Combos.

Also works with Rogue 2.68 · Modifies Powder

Powder affects all your Bombs within 2 cells of the targeted Bomb, not only that one: each becomes Unmovable and gets its 2 Combos.

Mega Splash

EpicRogue 3.7

Modifies Megabomb

Megabomb's summon hits enemies in a 1-cell circle with its Neutral attack instead of a single target, and that attack no longer hits allies.

Polarity Trap

EpicRogue 2.68

Modifies Magnetic Trap

Magnetic Trap pushes back instead of attracting, and deals 27 to 35 damage in your best element to enemies before moving them.

Also works with Rogue 3.7 · Modifies Magnetic Trap

Magnetic Trap pushes back instead of attracting, and deals 27 to 35 damage in your best element to enemies before moving them.

Firebreak

EpicRogue 2.68

Modifies Explobomb

Explobomb's bombs deal 50% more damage and have 50% more HP, and leave embers within 2 cells of where they die for 1 turn: an enemy starting its turn in them takes 27 to 35 Fire damage.

Also works with Rogue 3.7 · Modifies Explobomb

Explobomb's bombs deal 50% more damage and have 50% more HP, and leave embers within 2 cells of where they die for 1 turn: an enemy starting its turn in them takes 27 to 35 Fire damage.

Gale Line

EpicRogue 2.68

Modifies Grenado

Grenado's bombs deal 40% more damage and have 50% more HP, and placing one gives you 2 MP, once per turn.

Also works with Rogue 3.7 · Modifies Grenado

Grenado's bombs deal 40% more damage and have 50% more HP, and placing one gives you 2 MP, once per turn.

Deep Charges

EpicRogue 2.68

Modifies Water Bomb

Water Bomb's bombs deal 40% more damage and have 50% more HP, and placing one gives your bombs within 2 cells a shield worth 12% of your max HP for 1 turn.

Also works with Rogue 3.7 · Modifies Water Bomb

Water Bomb's bombs deal 40% more damage and have 50% more HP, and placing one gives your bombs within 2 cells a shield worth 12% of your max HP for 1 turn.

Seismic Charge

EpicRogue 2.68

Modifies Seismobomb

Seismobomb's bombs deal 50% more damage and have 50% more HP, and placing one removes 2 MP (dodgeable) from adjacent enemies.

Also works with Rogue 3.7 · Modifies Seismobomb

Seismobomb's bombs deal 50% more damage and have 50% more HP, and placing one removes 2 MP (dodgeable) from adjacent enemies.

Grapeshot

EpicRogue 2.68

Modifies Machine Gun

Machine Gun no longer has to be cast in a straight line and gains 10 base damage.

Scattergun

EpicRogue 2.68

Modifies Arquebus

Arquebus's damage hits a 1-cell radius around the target.

Also works with Rogue 3.7 · Modifies Arquebus

Arquebus's damage hits a 1-cell radius around the target.

Breakwater

EpicRogue 2.68

Modifies Water Bomb

At the end of each of your turns, each Bomb of Water Bomb gives you and your allies within 2 cells of it 15% resistance to every element for 1 turn.

Also works with Rogue 3.7 · Modifies Water Bomb

At the end of each of your turns, each Bomb of Water Bomb gives you and your allies within 2 cells of it 15% resistance to every element for 1 turn.

Lucky Bot

EpicRogue 2.68

Modifies Boombot

Boombot's recast interval is 1 turn shorter, and at the start of each of your turns its robot gives allies within 3 cells of it 1 AP, 1 MP or 100 Power for the turn, at random.

Also works with Rogue 3.7 · Modifies Boombot

Boombot's recast interval is 1 turn shorter, and at the start of each of your turns its robot gives allies within 3 cells of it 1 AP, 1 MP or 100 Power for the turn, at random.

Barrage

EpicRogue 2.68

Modifies Bombard

Bombard's area grows by 1 cell for its damage and its pushback, and it pushes back 1 more cell.

Hunker Down

EpicRogue 2.68

Modifies Bunker

Bunker also gives you a shield worth 35% of your max HP for 1 turn.

Also works with Rogue 3.7 · Modifies Bunker

Bunker also gives you a shield worth 35% of your max HP for 1 turn.

Kick of the Gun

EpicRogue 2.68

Modifies Blunderbuss

Blunderbuss also pushes back enemies in its area 2 cells and removes 1 AP (dodgeable) from them, and hitting an enemy gives you 2 MP, once per turn.

Also works with Rogue 3.7 · Modifies Blunderbuss

Blunderbuss also pushes back enemies in its area 2 cells and removes 1 AP (dodgeable) from them, and hitting an enemy gives you 2 MP, once per turn.

Glue Siphon

EpicRogue 2.68

Modifies Sticky Bomb

Sticky Bomb gains 2 Range, and you heal 50% of the damage its explosion deals to enemies, up to 10% of their life per Bomb.

Also works with Rogue 3.7 · Modifies Sticky Bomb

Sticky Bomb gains 2 Range, and you heal 50% of the damage its explosion deals to enemies, up to 10% of their life per Bomb.

Flint and Powder

EpicRogue 2.68

Modifies Musket

Musket also deals 12 to 14 Fire damage to the enemy it hits.

Also works with Rogue 3.7 · Modifies Musket

Musket also deals 12 to 14 Fire damage to the enemy it hits.

Legendary 23

Twin Fuse

LegendaryRogue 3.7

Modifies Fuze

Fuze can be cast twice per turn.

Also works with Rogue 2.68 · Modifies Fuze

Fuze can be cast twice per turn.

Blast Party

LegendaryRogue 3.7

Modifies Kaboom

Kaboom's state lasts 3 turns instead of 2, its recast interval is 1 turn shorter, and allies in its area (Elemental Bombs excluded) gain 20% final damage for 2 turns.

Also works with Rogue 2.68 · Modifies Kaboom

Kaboom's state lasts 3 turns instead of 2, its recast interval is 1 turn shorter, and allies in its area (Elemental Bombs excluded) gain 20% final damage for 2 turns.

Carom Fire

LegendaryRogue 3.7

Modifies Machine Gun

After Machine Gun damages an enemy, its damage strikes again every other enemy within 2 cells of your Elemental Bomb nearest to that enemy.

Also works with Rogue 2.68 · Modifies Machine Gun

After Machine Gun damages an enemy, its damage strikes again every other enemy within 2 cells of your Elemental Bomb nearest to that enemy.

Big Bertha

LegendaryRogue 3.7

Modifies Megabomb

The summon of Megabomb deals twice the damage, has twice the HP and 2 more MP.

Also works with Rogue 2.68 · Modifies Megabomb

The summon of Megabomb deals twice the damage, has twice the HP and 2 more MP.

Ticking Gift

LegendaryRogue 3.7

Modifies Sticky Bomb

Sticky Bomb can be cast twice per turn, and a Sticky Bomb it gives an enemy goes off by itself at the end of that enemy's next turn.

Also works with Rogue 2.68 · Modifies Sticky Bomb

Sticky Bomb can be cast twice per turn, and a Sticky Bomb it gives an enemy goes off by itself at the end of that enemy's next turn.

Encore

LegendaryRogue 3.7

Modifies Roguery

Roguery no longer ends your turn, and its recast interval is 1 turn shorter.

Also works with Rogue 2.68 · Modifies Roguery

Roguery no longer ends your turn, and its recast interval is 1 turn shorter.

Live Coals

LegendaryRogue 3.7

Modifies Explobomb

At the end of each of your turns, each Bomb of Explobomb deals 14 to 16 Fire damage to enemies within 1 cell of it.

Also works with Rogue 2.68 · Modifies Explobomb

At the end of each of your turns, each Bomb of Explobomb deals 14 to 16 Fire damage to enemies within 1 cell of it.

Safe Harbour

LegendaryRogue 3.7

Modifies Water Bomb

At the end of each of your turns, each Bomb of Water Bomb puts you and your allies within 2 cells of it (Elemental Bombs excluded) in the Kaboom state for 2 turns.

Also works with Rogue 2.68 · Modifies Water Bomb

At the end of each of your turns, each Bomb of Water Bomb puts you and your allies within 2 cells of it (Elemental Bombs excluded) in the Kaboom state for 2 turns.

Broadside

LegendaryRogue 3.7

Modifies Musket

Musket's area grows by 1 cell, for the damage and the Combo. Cast on an enemy carrying a Sticky Bomb, it also gives a Sticky Bomb to the 2 nearest enemies within 3 cells of it that have none.

Also works with Rogue 2.68 · Modifies Musket

Musket's area grows by 1 cell, for the damage and the Combo. Cast on an enemy carrying a Sticky Bomb, it also gives a Sticky Bomb to the 2 nearest enemies within 3 cells of it that have none.

Aftershock

LegendaryRogue 3.7

Modifies Obliteration

Every enemy Obliteration damages carries a Megaexplosion until the start of its next turn, when it explodes: 16 to 18 Earth damage to your enemies within 2 cells of it.

Also works with Rogue 2.68 · Modifies Obliteration

Every enemy Obliteration damages carries a Megaexplosion until the start of its next turn, when it explodes: 16 to 18 Earth damage to your enemies within 2 cells of it.

Demolition Drone

LegendaryRogue 3.7

Modifies Boombot

Boombot's robot adds 2 Combos instead of 1 when it sets off a Bomb, and can set off Bombs 3 times per turn instead of 2.

Shaped Charge

LegendaryRogue 3.7

Modifies Sticky Bomb

The explosion of a Sticky Bomb from Sticky Bomb deals 12 more base damage and its damage reaches 3 cells instead of 2.

Also works with Rogue 2.68 · Modifies Sticky Bomb

The explosion of a Sticky Bomb from Sticky Bomb deals 12 more base damage and its damage reaches 3 cells instead of 2.

Measured Last Breath

LegendaryRogue 2.68

Modifies Last Breath

Last Breath no longer lowers your Vitality, and its recast interval is 1 turn shorter.

Also works with Rogue 3.7 · Modifies Last Breath

Last Breath no longer lowers your Vitality, and its recast interval is 1 turn shorter.

Protective Kaboom

LegendaryRogue 2.68

Modifies Kaboom

Kaboom gives allies in a 2-cell cross around the target a shield worth 15% of your max HP for 1 turn and 2 AP on their next turn, and its recast interval is 1 turn shorter.

Also works with Rogue 3.7 · Modifies Kaboom

Kaboom gives allies in a 2-cell cross around the target a shield worth 15% of your max HP for 1 turn and 2 AP on their next turn, and its recast interval is 1 turn shorter.

Beat Drop

LegendaryRogue 2.68

Modifies Cadence

Cadence costs 1 AP less (minimum 1), and it gains 15 base damage against a target next to at least 2 of your bombs or summons.

Also works with Rogue 3.7 · Modifies Cadence

Cadence costs 1 AP less (minimum 1), and it gains 15 base damage against a target next to at least 2 of your bombs or summons.

Stored Lead

LegendaryRogue 2.68

Modifies Weigh Down

Weigh Down gains 25 base damage and heals the targeted bomb for 25% of its max HP.

Also works with Rogue 3.7 · Modifies Weigh Down

Weigh Down gains 25 base damage and heals the targeted bomb for 25% of its max HP.

Bunker

LegendaryRogue 2.68

Modifies Bunker

Bunker can make any ally Invulnerable, not only a bomb, and its recast interval is 1 turn shorter.

Rebuilt Ordnance

LegendaryRogue 2.68

Modifies Detonator

When the cast of Detonator kills one of your Bombs, that Bomb comes back on its cell with 50% of its life (one Bomb per cast).

Also works with Rogue 3.7 · Modifies Detonator

When the cast of Detonator kills one of your Bombs, that Bomb comes back on its cell with 50% of its life (one Bomb per cast).

Aftershock

LegendaryRogue 2.68

Modifies Seismobomb

Seismobomb's Bombs have 60% more HP, and where one dies it leaves a 2-cell glyph for 2 turns: an enemy starting its turn in it takes 26 to 30 Earth damage.

Also works with Rogue 3.7 · Modifies Seismobomb

Seismobomb's Bombs have 60% more HP, and where one dies it leaves a 2-cell glyph for 2 turns: an enemy starting its turn in it takes 26 to 30 Earth damage.

Doomsday Device

LegendaryRogue 2.68

Modifies Megabomb

Megabomb's summon has 80% more HP, and when an enemy kills it, enemies within 3 cells of it take 44 to 48 damage in your best element and are pushed back 2 cells.

Also works with Rogue 3.7 · Modifies Megabomb

Megabomb's summon has 80% more HP, and when an enemy kills it, enemies within 3 cells of it take 44 to 48 damage in your best element and are pushed back 2 cells.

Vanishing Arsenal

LegendaryRogue 2.68

Modifies Roguery

Roguery creates 5 illusions instead of 3 and gives you 25% final damage for 2 turns.

Also works with Rogue 3.7 · Modifies Roguery

Roguery creates 5 illusions instead of 3 and gives you 25% final damage for 2 turns.

Siphon Chain

LegendaryRogue 2.68

Modifies Extraction

After Extraction hits an enemy, its life steal bounces twice to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.

Also works with Rogue 3.7 · Modifies Extraction

After Extraction hits an enemy, its life steal bounces twice to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.

Endless Breath

LegendaryRogue 2.68

Modifies Last Breath

Last Breath no longer takes its 3 Combos back from your Bombs 2 turns later.

Also works with Rogue 3.7 · Modifies Last Breath

Last Breath no longer takes its 3 Combos back from your Bombs 2 turns later.

Prismatic 22

Red Giant

PrismaticRogue 3.7

Modifies Pulsar

Pulsar's damage and push hit a 2-cell circle instead of a cross, and it can be cast 3 times per turn instead of 2.

Also works with Rogue 2.68 · Modifies Pulsar

Pulsar's damage and push hit a 2-cell circle instead of a cross, and it can be cast 3 times per turn instead of 2.

Sticky Shot

PrismaticRogue 3.7

Modifies Musket

Every enemy Musket damages gets a Sticky Bomb. When your explosions or activation spells set it off, it deals 17 to 19 damage in your best element within 2 cells and makes your Bombs within 2 cells explode.

Also works with Rogue 2.68 · Modifies Musket

Every enemy Musket damages gets a Sticky Bomb. When your explosions or activation spells set it off, it deals 21 to 23 damage in your best element within 2 cells and makes your Bombs within 2 cells explode.

Changed on 25 October 2026

Crater Maker

PrismaticRogue 3.7

Modifies Obliteration

Obliteration gains 6 base damage for each of your Elemental Bombs on the field, and with 3 or more of them, its hit strikes enemies in a 1-cell circle.

Also works with Rogue 2.68 · Modifies Obliteration

Obliteration gains 6 base damage for each of your Elemental Bombs on the field, and with 3 or more of them, its hit strikes enemies in a 1-cell circle.

Low Tide

PrismaticRogue 3.7

Modifies Water Bomb

Water Bomb's Bombs deal twice the damage and have twice the HP, and at the end of each of your turns, each of them removes 1 AP (dodgeable) from enemies within 2 cells.

Also works with Rogue 2.68 · Modifies Water Bomb

Water Bomb's Bombs deal twice the damage and have twice the HP, and at the end of each of your turns, each of them removes 1 AP (dodgeable) from enemies within 2 cells.

Triple Charge

PrismaticRogue 3.7

Modifies Detonator

Detonator adds 3 Combos instead of 1 to the Bomb before it explodes, and gives you 2 AP back instead of 1.

Also works with Rogue 2.68 · Modifies Detonator

Detonator adds 3 Combos instead of 1 to the Bomb before it explodes, and gives you 2 AP back instead of 1.

Mine Layer

PrismaticRogue 3.7

Modifies Magnetic Trap

Magnetic Trap can be cast twice per turn, and its trap first deals 26 to 30 damage in your best element to enemies within 3 cells.

Also works with Rogue 2.68 · Modifies Magnetic Trap

Magnetic Trap can be cast twice per turn, and its trap first deals 26 to 30 damage in your best element to enemies within 3 cells.

Daisy Chain

PrismaticRogue 3.7

Modifies Detonator

Detonator sets off every one of your Bombs within 2 cells of its target, not only the targeted Bomb.

Also works with Rogue 2.68 · Modifies Detonator

Detonator sets off every one of your Bombs within 2 cells of its target, not only the targeted Bomb.

Eye of the Storm

PrismaticRogue 3.7

Modifies Grenado

At the end of each of your turns, each Bomb of Grenado attracts enemies within 3 cells of it by 2 cells toward it, then removes 1 MP (dodgeable) from enemies within 3 cells of it.

Also works with Rogue 2.68 · Modifies Grenado

At the end of each of your turns, each Bomb of Grenado attracts enemies within 3 cells of it by 2 cells toward it, then removes 1 MP (dodgeable) from enemies within 3 cells of it.

Fault Line

PrismaticRogue 3.7

Modifies Seismobomb

At the end of each of your turns, each Bomb of Seismobomb makes enemies within 2 cells of it take 8% more damage for 2 turns.

Also works with Rogue 2.68 · Modifies Seismobomb

At the end of each of your turns, each Bomb of Seismobomb makes enemies within 2 cells of it take 8% more damage for 2 turns.

Lead Ricochet

PrismaticRogue 3.7

Modifies Weigh Down

After Weigh Down hits an enemy, its hit bounces twice to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.

Also works with Rogue 2.68 · Modifies Weigh Down

After Weigh Down hits an enemy, its hit bounces twice to the nearest enemy within 3 cells of the last one hit, never the same enemy twice.

Shell Shock

PrismaticRogue 3.7

Modifies Bombard

Before Bombard hits, each of your Elemental Bombs in its area gains 1 Combo and explodes.

Siege Engine

PrismaticRogue 2.68

Modifies Megabomb

Megabomb's summon has twice the HP, 3 more MP, 1 more AP and 60% more final damage.

Also works with Rogue 3.7 · Modifies Megabomb

Megabomb's summon has twice the HP, 3 more MP, 1 more AP and 60% more final damage.

Empty Holster

PrismaticRogue 2.68

Modifies Obliteration

Each of Obliteration's damage lines gains 10 base damage, and while you have no living bomb or summon, its main base damage is doubled first.

Also works with Rogue 3.7 · Modifies Obliteration

Each of Obliteration's damage lines gains 10 base damage, and while you have no living bomb or summon, its main base damage is doubled first.

Walking Pulsar

PrismaticRogue 2.68

Modifies Pulsar

Every enemy Pulsar damages then releases a second pulse from where it stands: 28 to 30 Fire damage to it and to the enemies around it, with the same 2-cell pushback.

Also works with Rogue 3.7 · Modifies Pulsar

Every enemy Pulsar damages then releases a second pulse from where it stands: 27 to 29 Fire damage to it and to the enemies around it, with the same 2-cell pushback.

Changed on 25 October 2026

Timed Package

PrismaticRogue 2.68

Modifies Sticky Bomb

Sticky Bomb's base damage is doubled and then gains 15, it can be cast once more per turn, and a Sticky Bomb still on its target explodes at the end of that target's next turn.

Also works with Rogue 3.7 · Modifies Sticky Bomb

Sticky Bomb's base damage is doubled and then gains 15, it can be cast once more per turn, and a Sticky Bomb still on its target explodes at the end of that target's next turn.

Salvage Shot

PrismaticRogue 2.68

Modifies Extraction

Extraction costs 1 AP less (minimum 1), gains 10 base damage and heals your bombs within 2 cells of the target for 25% of their max HP.

Also works with Rogue 3.7 · Modifies Extraction

Extraction costs 1 AP less (minimum 1), gains 10 base damage and heals your bombs within 2 cells of the target for 25% of their max HP.

Changed on 25 October 2026

Chain Fuse

PrismaticRogue 2.68

Modifies Fuze

Fuze can be cast once more per turn and gives you 1 more AP.

Also works with Rogue 3.7 · Modifies Fuze

Fuze can be cast once more per turn and gives you 1 more AP.

Chain Charge

PrismaticRogue 2.68

Modifies Explobomb

At the end of each of your turns, each Bomb of Explobomb adds 1 Combo to each of your Bombs within 2 cells of it.

Also works with Rogue 3.7 · Modifies Explobomb

At the end of each of your turns, each Bomb of Explobomb adds 1 Combo to each of your Bombs within 2 cells of it.

Changed on 25 October 2026

Twin Obliteration

PrismaticRogue 2.68

Modifies Obliteration

Obliteration also deals 30 to 34 Fire damage to its target, and each Seismobomb or Sticky Bomb explosion gives it 20 base damage instead of 10.

Changed on 24 October 2026

Gatling

PrismaticRogue 2.68

Modifies Machine Gun

Machine Gun can be cast 3 times per turn instead of 2, and its line reaches 4 cells instead of 2, for its damage and its MP removal.

Also works with Rogue 3.7 · Modifies Machine Gun

Machine Gun can be cast 4 times per turn instead of 3, and its damage and MP removal hit every enemy on a line reaching 4 cells past its target instead of a single cell.

Changed on 25 October 2026

Magnetic Storm

PrismaticRogue 2.68

Modifies Magnetic Trap

Magnetic Trap's effects reach 5 cells around the trap instead of 3.

Also works with Rogue 3.7 · Modifies Magnetic Trap

Magnetic Trap's effects reach 5 cells around the trap instead of 3.

Kaboom Party

PrismaticRogue 2.68

Modifies Kaboom

Kaboom's area becomes a 3-cell circle for its Kaboom state and its Combos, and it gives you and your allies in that circle 2 MP for 1 turn.

Also works with Rogue 3.7 · Modifies Kaboom

Kaboom's area becomes a 3-cell circle for its Kaboom state and its Combos, and it gives you and your allies in that circle 2 MP for 1 turn.

Changed on 25 October 2026

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.