Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 34

Cold Fury

CommonSacrier 3.7

Modifies Fury

Fury deals Water damage instead of Air damage.

Also works with Sacrier 2.68 · Modifies Fury

Fury deals Water damage instead of Air damage.

Cauterise

CommonSacrier 3.7

Modifies Gash

Gash deals Fire damage instead of Earth damage.

Also works with Sacrier 2.68 · Modifies Gash

Gash deals Fire damage instead of Earth damage.

Distant Bleed

CommonSacrier 3.7

Modifies Hemorrhage

Hemorrhage gains 2 Range, but no longer reduces the healing its target receives.

Hostile Pull

CommonSacrier 3.7

Modifies Hostility

Hostility attracts instead of pushing back, by the same number of cells.

Also works with Sacrier 2.68 · Modifies Hostility

Hostility attracts instead of pushing back, by the same number of cells.

Short Swap

CommonSacrier 3.7

Modifies Transposition

Transposition costs 1 AP less, but loses 3 Range.

Also works with Sacrier 2.68 · Modifies Transposition

Transposition costs 1 AP less, but loses 3 Range.

Numbing Stasis

CommonSacrier 3.7

Modifies Stase

Stase removes 1 MP (dodgeable) from enemies instead of reducing Critical.

Also works with Sacrier 2.68 · Modifies Stase

Stase removes 1 MP (dodgeable) from enemies instead of reducing Critical.

Shove

CommonSacrier 3.7

Modifies Projection

Projection pushes an enemy target back 2 cells instead of teleporting you to its other side.

Also works with Sacrier 2.68 · Modifies Projection

Projection pushes an enemy target back 2 cells instead of teleporting you to its other side.

Scattered Ruin

CommonSacrier 3.7

Modifies Desolation

Desolation no longer has to be cast in a straight line, but loses 1 Range.

Also works with Sacrier 2.68 · Modifies Desolation

Desolation no longer has to be cast in a straight line, but loses 1 Range.

Arterial Spray

CommonSacrier 3.7

Modifies Hemorrhage

Hemorrhage steals life from its target and from the enemies adjacent to it, never from allies, but its base damage is 8 lower.

Also works with Sacrier 2.68 · Modifies Hemorrhage

Hemorrhage steals life from its target and from the enemies adjacent to it, never from allies, but its base damage is 8 lower.

Converging Spite

CommonSacrier 3.7

Modifies Aversion

Aversion attracts the targets in its area toward its centre instead of pushing them away.

Also works with Sacrier 2.68 · Modifies Aversion

Aversion attracts the targets in its area toward its centre instead of pushing them away.

Clinch

CommonSacrier 3.7

Modifies Transposition

After Transposition, you gain 40 Lock for 1 turn.

Also works with Sacrier 2.68 · Modifies Transposition

After Transposition, you gain 40 Lock for 1 turn.

Inner Vortex

CommonSacrier 3.7

Modifies Condensation

Condensation can only be cast on your own cell, but its area grows by 1 cell (damage and attraction).

Also works with Sacrier 2.68 · Modifies Condensation

Condensation can only be cast on your own cell, but its area grows by 1 cell (damage and attraction).

Held Grudge

CommonSacrier 3.7

Modifies Hostility

Hostility can be cast 3 times on the same target instead of 2, but loses 2 Range.

Also works with Sacrier 2.68 · Modifies Hostility

Hostility can be cast 3 times on the same target instead of 2, but loses 2 Range.

Pound of Flesh

CommonSacrier 3.7

Modifies Pillory

When Pillory's target takes melee damage, Pillory heals you for 20% of your max HP instead of 10%.

Scorched Earth

CommonSacrier 3.7

Modifies Desolation

Desolation removes 4 MP instead of 3, but its base damage is 3 lower.

Also works with Sacrier 2.68 · Modifies Desolation

Desolation removes 4 MP instead of 3, but its base damage is 3 lower.

Earthen Pyre

CommonSacrier 3.7

Modifies Immolation

Immolation deals Earth damage instead of Fire damage.

Also works with Sacrier 2.68 · Modifies Immolation

Immolation deals Earth damage instead of Fire damage.

Drawn by the Bond

CommonSacrier 3.7

Modifies Jashin Ritual

Jashin Ritual also makes you advance up to 3 cells toward its target.

Also works with Sacrier 2.68 · Modifies Jashin Ritual

Jashin Ritual also makes you advance up to 3 cells toward its target.

Hot Blood

CommonSacrier 2.68

Modifies Nervousness

Nervousness deals Fire damage instead of Water damage.

Also works with Sacrier 3.7 · Modifies Nervousness

Nervousness deals Fire damage instead of Water damage.

Long Reach

CommonSacrier 2.68

Modifies Assault

Assault gains 2 Range and no longer swaps places with its target.

Also works with Sacrier 3.7 · Modifies Assault

Assault gains 2 Range and no longer swaps places with its target.

Dry Absorption

CommonSacrier 2.68

Modifies Absorption

Absorption deals damage instead of stealing life, and gains 10 base damage.

Also works with Sacrier 3.7 · Modifies Absorption

Absorption deals damage instead of stealing life, and gains 10 base damage.

Gentle Projection

CommonSacrier 2.68

Modifies Projection

Projection brings you next to its target instead of to the opposite side.

Also works with Sacrier 3.7 · Modifies Projection

Projection brings you next to its target instead of to the opposite side.

Narrow Decimation

CommonSacrier 2.68

Modifies Decimation

Decimation hits a single target and gains 12 base damage.

Also works with Sacrier 3.7 · Modifies Decimation

Decimation hits a single target and gains 12 base damage.

Restless Stasis

CommonSacrier 2.68

Modifies Stase

Stase can be cast once more per target, but loses 1 Range.

Also works with Sacrier 3.7 · Modifies Stase

Stase can be cast once more per target, but loses 1 Range.

Changed on 17 October 2026

Private Bath

CommonSacrier 2.68

Modifies Blood Bath

Blood Bath only hurts enemies, and its base damage increases by 20%.

Also works with Sacrier 3.7 · Modifies Blood Bath

Blood Bath only hurts enemies, and its base damage increases by 20%.

Burning Decimation

CommonSacrier 2.68

Modifies Decimation

Decimation deals Fire damage instead of Earth damage.

Also works with Sacrier 3.7 · Modifies Decimation

Decimation deals Fire damage instead of Earth damage.

Wild Swing

CommonSacrier 2.68

Modifies Clobbering

Clobbering no longer has to be cast in a straight line, but loses 1 Range.

Also works with Sacrier 3.7 · Modifies Clobbering

Clobbering no longer has to be cast in a straight line, but loses 1 Range.

Double Hook

CommonSacrier 2.68

Modifies Attraction

Attraction can be cast twice on the same target instead of once, but loses 1 Range.

Also works with Sacrier 3.7 · Modifies Attraction

Attraction can be cast twice on the same target instead of once, but loses 1 Range.

Sticky Bath

CommonSacrier 2.68

Modifies Blood Bath

Enemies in the area of Blood Bath also lose 1 MP (dodgeable).

Also works with Sacrier 3.7 · Modifies Blood Bath

Enemies in the area of Blood Bath also lose 1 MP (dodgeable).

Shoulder Barge

CommonSacrier 2.68

Modifies Assault

Assault also pushes back the enemy it targets by 1 cell.

Also works with Sacrier 3.7 · Modifies Assault

Assault also pushes back the enemy it targets by 1 cell.

Long Exchange

CommonSacrier 2.68

Modifies Transposition

Transposition gains 2 Range.

Also works with Sacrier 3.7 · Modifies Transposition

Transposition gains 2 Range.

Distant Undertow

CommonSacrier 2.68

Modifies Influx

Influx can be cast up to 3 cells away instead of only on your own cell.

Also works with Sacrier 3.7 · Modifies Influx

Influx can be cast up to 3 cells away instead of only on your own cell.

Ricochet Leap

CommonSacrier 2.68

Modifies Projection

Projection can be cast twice on the same target instead of once.

Also works with Sacrier 3.7 · Modifies Projection

Projection can be cast twice on the same target instead of once.

Barbed Lure

CommonSacrier 2.68

Modifies Thorn Crown

Thorn Crown also attracts enemies within 2 cells of you by 1 cell.

Tidal Carnage

CommonSacrier 2.68

Modifies Carnage

Carnage deals Water damage instead of Air damage.

Also works with Sacrier 3.7 · Modifies Carnage

Carnage deals Water damage instead of Air damage.

Uncommon 30

Blood Undertow

UncommonSacrier 3.7

Modifies Influx

Influx steals life instead of dealing damage; its attraction is unchanged.

Also works with Sacrier 2.68 · Modifies Influx

Influx steals life instead of dealing damage; its attraction is unchanged.

Sapping Draw

UncommonSacrier 3.7

Modifies Absorption

Absorption reduces the final damage of the enemies it hits by 10% for 1 turn, instead of reducing their Power.

Also works with Sacrier 2.68 · Modifies Absorption

Absorption reduces the final damage of the enemies it hits by 10% for 1 turn, instead of reducing their Power.

Deep Draught

UncommonSacrier 3.7

Modifies Libation

Libation's delayed heal is 50% larger: up to 45% of your max HP instead of 30%.

Also works with Sacrier 2.68 · Modifies Libation

Libation's delayed heal is 50% larger: up to 45% of your max HP instead of 30%.

Gorged Blade

UncommonSacrier 3.7

Modifies Voracious Sword

Voracious Sword's sword has 50% more HP, 1 more MP and 25% more final damage.

Also works with Sacrier 2.68 · Modifies Voracious Sword

Voracious Sword's sword has 50% more HP, 1 more MP and 25% more final damage.

Iron Collar

UncommonSacrier 3.7

Modifies Pillory

Pillory's shield is worth 15% of your max HP instead of 10%, and its recast interval is 1 turn shorter.

Killing Floor

UncommonSacrier 3.7

Modifies Decimation

Decimation's area becomes a 3x3 square instead of a diagonal cross (damage and increased damage taken).

Also works with Sacrier 2.68 · Modifies Decimation

Decimation's area becomes a 3x3 square instead of a diagonal cross (damage and increased damage taken).

Lingering Torment

UncommonSacrier 3.7

Modifies Torture

Fighters who attack Torture's target heal from the damage they deal for 2 turns instead of 1, and Torture can be cast 3 times on the same target instead of 2.

Also works with Sacrier 2.68 · Modifies Torture

Fighters who attack Torture's target heal from the damage they deal for 2 turns instead of 1, and Torture can be cast 3 times on the same target instead of 2.

Full Circle

UncommonSacrier 3.7

Modifies Nervousness

Nervousness's area becomes a full circle of radius 2 instead of a ring.

Also works with Sacrier 2.68 · Modifies Nervousness

Nervousness's area becomes a full circle of radius 2 instead of a ring.

Cold Blood

UncommonSacrier 3.7

Modifies Stase

At Suffering 6 or more, the first Stase you cast each turn also gives you a shield worth 10% of your max HP for 1 turn.

Barbed Hook

UncommonSacrier 3.7

Modifies Attraction

The enemy Attraction attracts also loses 2 MP (dodgeable).

Also works with Sacrier 2.68 · Modifies Attraction

The enemy Attraction attracts also loses 2 MP (dodgeable).

Sword Waltz

UncommonSacrier 3.7

Modifies Dancing Sword

Dancing Sword's sword casts Sword-Dance with 1 more cell of attraction and 4 more base damage.

Quickened Blood

UncommonSacrier 3.7

Modifies Fluctuation

Fluctuation gives you and your Swords 1 more MP: 3 instead of 2, or 5 instead of 4 at Suffering 6 or more.

Also works with Sacrier 2.68 · Modifies Fluctuation

Fluctuation gives you and your Swords 1 more MP: 3 instead of 2, or 5 instead of 4 at Suffering 6 or more.

Leeching Leap

UncommonSacrier 3.7

Modifies Projection

Projection steals life instead of dealing damage.

Also works with Sacrier 2.68 · Modifies Projection

Projection steals life instead of dealing damage.

Taut Chain

UncommonSacrier 3.7

Modifies Blood Ties

Blood Ties makes you advance 2 more cells: 6 instead of 4, or 10 instead of 8 at Suffering 6 or more.

Also works with Sacrier 2.68 · Modifies Riposte

Riposte makes you advance 2 more cells: 6 instead of 4, or 10 instead of 8 at Suffering 6 or more.

Long Penance

UncommonSacrier 3.7

Modifies Penitence

Penitence's Penitence states and the position switches they trigger last 2 turns instead of 1.

Short Leash

UncommonSacrier 2.68

Modifies Attraction

Attraction costs 1 AP less (minimum 1).

Also works with Sacrier 3.7 · Modifies Attraction

Attraction costs 1 AP less (minimum 1).

Rescue Exchange

UncommonSacrier 2.68

Modifies Transposition

Transposition gives the ally you swap with a shield worth 15% of your max HP and 40 Dodge for 1 turn, and its recast interval is 1 turn shorter.

Also works with Sacrier 3.7 · Modifies Transposition

Transposition gives the ally you swap with a shield worth 15% of your max HP and 40 Dodge for 1 turn, and its recast interval is 1 turn shorter.

Clotted Gift

UncommonSacrier 2.68

Modifies Transfusion

Transfusion also gives allies within 4 cells a shield worth 10% of your max HP for 1 turn.

Also works with Sacrier 3.7 · Modifies Transfusion

Transfusion also gives allies within 4 cells a shield worth 10% of your max HP for 1 turn.

Slow Libation

UncommonSacrier 2.68

Modifies Libation

Libation heals 50% more, and the HP it costs you is a third lower.

Also works with Sacrier 3.7 · Modifies Libation

Libation heals 50% more, and the HP it costs you is a third lower.

Hungry Blade

UncommonSacrier 2.68

Modifies Voracious Sword

Voracious Sword's summon has 2 more MP, 50% more HP and 30% more final damage.

Also works with Sacrier 3.7 · Modifies Voracious Sword

Voracious Sword's summon has 2 more MP, 50% more HP and 30% more final damage.

Vampiric Assault

UncommonSacrier 2.68

Modifies Assault

Assault steals life instead of dealing damage and gains 6 base damage.

Also works with Sacrier 3.7 · Modifies Assault

Assault steals life instead of dealing damage and gains 6 base damage.

Coagulant

UncommonSacrier 2.68

Modifies Perfusion

Perfusion also gives you and your allies in its area a shield worth 10% of your max HP for 2 turns.

Also works with Sacrier 3.7 · Modifies Perfusion

Perfusion also gives you and your allies in its area a shield worth 10% of your max HP for 2 turns.

Far Pyre

UncommonSacrier 2.68

Modifies Immolation

Immolation gains 2 Range.

Also works with Sacrier 3.7 · Modifies Immolation

Immolation gains 2 Range.

Parting Edge

UncommonSacrier 2.68

Modifies Dancing Sword

When an enemy kills the summon of Dancing Sword, enemies within 2 cells of it take 30 to 34 damage in your best element and are pushed back 2 cells.

Also works with Sacrier 3.7 · Modifies Dancing Sword

When an enemy kills the summon of Dancing Sword, enemies within 2 cells of it take 30 to 34 damage in your best element and are pushed back 2 cells.

Crimson Flash

UncommonSacrier 2.68

Modifies Light Speed

Light Speed steals life instead of dealing damage.

Also works with Sacrier 3.7 · Modifies Light Speed

Light Speed steals life instead of dealing damage.

Far Stocks

UncommonSacrier 2.68

Modifies Pillory

Pillory gains 2 Range and no longer needs line of sight.

Ready Vein

UncommonSacrier 2.68

Modifies Transfusion

Transfusion costs 1 AP less (minimum 1).

Also works with Sacrier 3.7 · Modifies Transfusion

Transfusion costs 1 AP less (minimum 1).

Run Down

UncommonSacrier 2.68

Modifies Riposte

The enemy targeted by Riposte also loses 2 MP (dodgeable).

Also works with Sacrier 3.7 · Modifies Blood Ties

The enemy targeted by Blood Ties also loses 2 MP (dodgeable).

Festering Gash

UncommonSacrier 2.68

Modifies Gash

Gash also gives the enemy it hits 15% erosion for 2 turns.

Also works with Sacrier 3.7 · Modifies Gash

Gash also gives the enemy it hits 15% erosion for 2 turns.

Long Thirst

UncommonSacrier 2.68

Modifies Bloodthirsty Madness

Bloodthirsty Madness gains 2 Range.

Also works with Sacrier 3.7 · Modifies Bloodthirsty Madness

Bloodthirsty Madness gains 2 Range.

Rare 29

Red Streak

RareSacrier 3.7

Modifies Light Speed

Light Speed gains 2 Range and 6 base damage, and the first time each turn it moves you, you gain 2 MP.

Also works with Sacrier 2.68 · Modifies Light Speed

Light Speed gains 2 Range and 6 base damage, and the first time each turn it moves you, you gain 2 MP.

Searing Focus

RareSacrier 3.7

Modifies Excruciating Pain

Excruciating Pain gives you 8% final damage for 3 turns instead of 60 Power.

Lifeline

RareSacrier 3.7

Modifies Transposition

Transposition's recast interval is 2 turns shorter, and an ally you switch places with gains a shield worth 10% of your max HP for 1 turn.

Also works with Sacrier 2.68 · Modifies Transposition

Transposition's recast interval is 2 turns shorter, and an ally you switch places with gains a shield worth 10% of your max HP for 1 turn.

Shared Veins

RareSacrier 3.7

Modifies Perfusion

Allies other than you in Perfusion's area also gain 20% melee and ranged resistance for 2 turns, and Perfusion gains 2 Range.

Also works with Sacrier 2.68 · Modifies Perfusion

Allies other than you in Perfusion's area also gain 20% melee and ranged resistance for 2 turns, and Perfusion gains 2 Range.

Reckless Charge

RareSacrier 3.7

Modifies Ravages

Ravages costs 1 AP less and gains 6 base damage.

Also works with Sacrier 2.68 · Modifies Ravages

Ravages costs 1 AP less and gains 6 base damage.

Blood Debt

RareSacrier 3.7

Modifies Torture

Fighters who attack Torture's target heal 40% of the damage they deal instead of 20%, and Torture gains 1 Range.

Also works with Sacrier 2.68 · Modifies Torture

Fighters who attack Torture's target heal 40% of the damage they deal instead of 20%, and Torture gains 1 Range.

Frenzied Agony

RareSacrier 3.7

Modifies Excruciating Pain

While you are Berserk, Excruciating Pain's area grows by 1 cell and it gains 8 base damage.

Also works with Sacrier 2.68 · Modifies Excruciating Pain

While you are Berserk, Excruciating Pain's area grows by 1 cell and it gains 8 base damage.

Scab Over

RareSacrier 3.7

Modifies Mutilation

When you end Mutilation by casting it again, Coagulation also heals you for 15% of your max HP.

Also works with Sacrier 2.68 · Modifies Mutilation

When you end Mutilation by casting it again, Coagulation also heals you for 15% of your max HP.

Pact of Pain

RareSacrier 3.7

Modifies Blood Pact

Blood Pact also puts you in the Suffering 6+ state for 3 turns: the effects that require Suffering 6 or more apply to you.

Also works with Sacrier 2.68 · Modifies Blood Pact

Blood Pact also puts you in the Suffering 6+ state for 3 turns: the effects that require Suffering 6 or more apply to you.

Gluttonous Steel

RareSacrier 3.7

Modifies Voracious Sword

At the end of each of your turns, Voracious Sword's sword steals 12 to 14 life in your best element from each enemy within 2 cells of it, and you are the one healed.

Also works with Sacrier 2.68 · Modifies Voracious Sword

At the end of each of your turns, Voracious Sword's sword steals 12 to 14 life in your best element from each enemy within 2 cells of it, and you are the one healed.

Long Charge

RareSacrier 3.7

Modifies Ravages

Ravages gains 3 Range and makes you advance up to 8 cells instead of 5.

Also works with Sacrier 2.68 · Modifies Ravages

Ravages gains 3 Range and makes you advance up to 8 cells instead of 5.

Call to Blades

RareSacrier 3.7

Modifies Assault

After Assault damages an enemy, your nearest Sword casts its first spell at it, if the enemy is within its range.

Also works with Sacrier 2.68 · Modifies Assault

After Assault damages an enemy, your nearest Sword casts its first spell at it, if the enemy is within its range.

Baptism of Pain

RareSacrier 3.7

Modifies Blood Bath

While you have lost at least 10% of your max HP to other fighters since your previous turn ended, Blood Bath can be cast once more per turn.

Also works with Sacrier 2.68 · Modifies Blood Bath

While you have lost at least 10% of your max HP to other fighters since your previous turn ended, Blood Bath can be cast once more per turn.

Bound in Pain

RareSacrier 3.7

Modifies Punishment

Punishment's recast interval is 1 turn shorter, and the enemies in the 4 cells adjacent to you lose 2 MP (dodgeable) when you cast it.

Selective Sacrifice

RareSacrier 2.68

Modifies Sacrifice

Sacrifice can be cast 1 to 7 cells away and its recast interval is 1 turn shorter.

Also works with Sacrier 3.7 · Modifies Sacrifice

Sacrifice can be cast 1 to 7 cells away and its recast interval is 1 turn shorter.

Prepared Riposte

RareSacrier 2.68

Modifies Riposte

Riposte makes you take 20% less damage for 1 turn, and casting it gives you a shield worth 15% of your max HP for 1 turn and 2 MP, once per turn.

Also works with Sacrier 3.7 · Modifies Blood Ties

Blood Ties makes you take 20% less damage for 1 turn, and casting it gives you a shield worth 15% of your max HP for 1 turn and 2 MP, once per turn.

Blood Reservoir

RareSacrier 2.68

Modifies Perfusion

Perfusion gains 3 Range, and its target takes 25% less damage for 2 turns.

Also works with Sacrier 3.7 · Modifies Perfusion

Perfusion gains 3 Range, and its target takes 25% less damage for 2 turns.

Heavy Penance

RareSacrier 2.68

Modifies Penitence

Penitence also makes its target take 25% less damage and gives it 2 MP for 1 turn.

Also works with Sacrier 3.7 · Modifies Penitence

Penitence also makes its target take 25% less damage and gives it 2 MP for 1 turn.

Public Pillory

RareSacrier 2.68

Modifies Pillory

Pillory also makes its target take 25% more damage for 1 turn, and its recast interval is 1 turn shorter.

Rampage

RareSacrier 2.68

Modifies Ravages

Ravages costs 1 AP less (minimum 1) and no longer has to be cast in a straight line.

Also works with Sacrier 3.7 · Modifies Ravages

Ravages costs 1 AP less (minimum 1) and no longer has to be cast in a straight line.

Bloody Fury

RareSacrier 2.68

Modifies Fury

Fury steals life instead of dealing damage.

Also works with Sacrier 3.7 · Modifies Fury

Fury steals life instead of dealing damage.

Frayed Nerves

RareSacrier 2.68

Modifies Nervousness

Nervousness gains 2 Range and no longer needs line of sight, and the enemies in its ring lose 1 MP (dodgeable).

Also works with Sacrier 3.7 · Modifies Nervousness

Nervousness gains 2 Range and no longer needs line of sight, and the enemies in its ring lose 1 MP (dodgeable).

Barren Ground

RareSacrier 2.68

Modifies Desolation

Desolation costs 1 AP less (minimum 1), and its MP removal lasts 2 turns instead of 1.

Also works with Sacrier 3.7 · Modifies Desolation

Desolation costs 1 AP less (minimum 1), and its MP removal lasts 2 turns instead of 1.

Scarred Hide

RareSacrier 2.68

Modifies Mutilation

Mutilation costs 1 AP less (minimum 1) and gives you a shield worth 10% of your max HP for 1 turn.

Also works with Sacrier 3.7 · Modifies Mutilation

Mutilation costs 1 AP less (minimum 1) and gives you a shield worth 10% of your max HP for 1 turn.

Momentum

RareSacrier 2.68

Modifies Ravages

After Ravages hits an enemy, you gain 1 AP for 1 turn, once per turn.

Also works with Sacrier 3.7 · Modifies Ravages

After Ravages hits an enemy, you gain 1 AP for 1 turn, once per turn.

Repelling Burst

RareSacrier 2.68

Modifies Aversion

Aversion can be cast twice per turn instead of once, and its damage and pushback areas grow by 1 cell.

Also works with Sacrier 3.7 · Modifies Aversion

Aversion can be cast 3 times per turn instead of 2, and its damage and pushback areas grow by 1 cell.

Lasting Tide

RareSacrier 2.68

Modifies Fluctuation

The MP that Fluctuation gives you last 2 turns instead of 1.

Also works with Sacrier 3.7 · Modifies Fluctuation

The MP that Fluctuation gives you last 2 turns instead of 1.

Ever Penitent

RareSacrier 2.68

Modifies Penitence

Penitence gains 2 Range and its recast interval is 1 turn shorter.

Also works with Sacrier 3.7 · Modifies Penitence

Penitence gains 2 Range and its recast interval is 1 turn shorter.

Swift Verdict

RareSacrier 2.68

Modifies Retribution

Retribution costs 1 AP less (minimum 1) and gains 1 Range.

Also works with Sacrier 3.7 · Modifies Retribution

Retribution costs 1 AP less (minimum 1) and gains 1 Range.

Epic 26

Covenant of Rage

EpicSacrier 3.7

Modifies Blood Pact

Blood Pact gives you 25% final damage for 3 turns instead of 100 Power.

Briar Bastion

EpicSacrier 3.7

Modifies Thorn Crown

The shields Thorn Crown gives you are three times as large.

Butcher's Line

EpicSacrier 3.7

Modifies Carnage

Carnage's line reaches 2 cells further, no longer hurts allies, and Carnage gains 6 base damage.

Also works with Sacrier 2.68 · Modifies Carnage

Carnage's line reaches 2 cells further, no longer hurts allies, and Carnage gains 6 base damage.

Wrath Unleashed

EpicSacrier 3.7

Modifies Clobbering

While you have lost at least 15% of your max HP to other fighters since your previous turn ended, Clobbering costs 1 AP less and gains 20 base damage.

Also works with Sacrier 2.68 · Modifies Clobbering

While you have lost at least 15% of your max HP to other fighters since your previous turn ended, Clobbering costs 1 AP less and gains 20 base damage.

Thirst of the Dying

EpicSacrier 3.7

Modifies Bloodthirsty Madness

Bloodthirsty Madness's recast interval is 1 turn shorter, and Bloodthirsty Madness gains 3 base damage for every full 10% of your max HP you are missing (27 at most).

Also works with Sacrier 2.68 · Modifies Bloodthirsty Madness

Bloodthirsty Madness's recast interval is 1 turn shorter, and Bloodthirsty Madness gains 3 base damage for every full 10% of your max HP you are missing (27 at most).

Bloodhound

EpicSacrier 3.7

Modifies Blood Ties

Blood Ties's recast interval is 2 turns shorter, and the first time each turn it moves you, you gain 20% final damage for 1 turn and 2 MP.

Also works with Sacrier 2.68 · Modifies Riposte

Riposte's recast interval is 2 turns shorter, and the first time each turn it moves you, you gain 20% final damage for 1 turn and 2 MP.

Seething Fury

EpicSacrier 3.7

Modifies Fury

Fury gives you 10% final damage for 3 turns instead of 3% (up to 20% when stacked twice).

Open Season

EpicSacrier 3.7

Modifies Decimation

Enemies hit by Decimation take 8% more damage for 3 turns instead of 3% (up to 16% when stacked twice), and allies no longer get that increase.

Twin Flash

EpicSacrier 3.7

Modifies Light Speed

Light Speed can be cast twice per turn instead of once.

Also works with Sacrier 2.68 · Modifies Light Speed

Light Speed can be cast twice per turn instead of once.

No Quarter

EpicSacrier 3.7

Modifies Slaughter

Slaughter's area grows by 1 cell and spares allies, and the enemies it hits receive only 10% of their healing for 1 turn instead of 70%.

Also works with Sacrier 2.68 · Modifies Slaughter

Slaughter's area grows by 1 cell and spares allies, and the enemies it hits receive only 10% of their healing for 1 turn instead of 70%.

Torturer's Cut

EpicSacrier 3.7

Modifies Gash

After Gash, every enemy it damaged also receives your Torture (rank 3): 22 to 26 Earth life steal, and fighters who attack it heal 20% of the damage they deal for 1 turn.

Last Rites

EpicSacrier 3.7

Modifies Libation

Libation also gives you a shield worth 30% of your max HP for 1 turn.

Also works with Sacrier 2.68 · Modifies Libation

Libation also gives you a shield worth 30% of your max HP for 1 turn.

Spreading Frenzy

EpicSacrier 3.7

Modifies Bloodthirsty Madness

Bloodthirsty Madness's area grows by 1 cell, and after it hits an enemy you gain 15% final damage for 1 turn (once per turn).

Also works with Sacrier 2.68 · Modifies Bloodthirsty Madness

Bloodthirsty Madness's area grows by 1 cell, and after it hits an enemy you gain 15% final damage for 1 turn (once per turn).

Controlled Mutilation

EpicSacrier 2.68

Modifies Mutilation

Mutilation gives you 20% final damage instead of 150 Power, and costs you half as much HP.

Also works with Sacrier 3.7 · Modifies Mutilation

Mutilation gives you 20% final damage instead of 150 Power, and costs you half as much HP.

Red Harvest

EpicSacrier 2.68

Modifies Bloodthirsty Madness

Each of Bloodthirsty Madness's damage lines gains 15 base damage, it heals allies within 2 cells of its victim for 8% of their max HP, and its recast interval is 1 turn shorter.

Also works with Sacrier 3.7 · Modifies Bloodthirsty Madness

Each of Bloodthirsty Madness's damage lines gains 15 base damage, it heals allies within 2 cells of its victim for 8% of their max HP, and its recast interval is 1 turn shorter.

Barbed Crown

EpicSacrier 2.68

Modifies Thorn Crown

When cast, Thorn Crown deals 27 to 35 Earth damage to enemies adjacent to you and makes you take 20% less damage for 1 turn; its recast interval is 1 turn shorter.

Concentrated Blood

EpicSacrier 2.68

Modifies Condensation

Condensation attracts 2 more cells and gains 15 base damage.

Also works with Sacrier 3.7 · Modifies Condensation

Condensation attracts 2 more cells and gains 15 base damage.

Chastisement

EpicSacrier 2.68

Modifies Punishment

Punishment's shields are twice as strong, it makes you take 25% less damage for 1 turn, and its recast interval is 1 turn shorter.

Carnage Unbound

EpicSacrier 2.68

Modifies Carnage

Carnage gains 15 base damage and no longer costs you HP.

Also works with Sacrier 3.7 · Modifies Carnage

Carnage gains 15 base damage and no longer costs you HP.

Thumbscrew

EpicSacrier 2.68

Modifies Torture

Torture costs 1 AP less (minimum 1), and the enemy it hits loses 1 AP (dodgeable).

Also works with Sacrier 3.7 · Modifies Torture

Torture costs 1 AP less (minimum 1), and the enemy it hits loses 1 AP (dodgeable).

Undying Hunger

EpicSacrier 2.68

Modifies Voracious Sword

The first time an enemy kills the summon of Voracious Sword, it comes back at the start of your next turn with 60% of its HP and 2 more AP for that turn (once per fight), and its recast interval is 2 turns shorter.

Also works with Sacrier 3.7 · Modifies Voracious Sword

The first time an enemy kills the summon of Voracious Sword, it comes back at the start of your next turn with 60% of its HP and 2 more AP for that turn (once per fight), and its recast interval is 2 turns shorter.

Spite Barrage

EpicSacrier 2.68

Modifies Hostility

Hostility can be cast 4 times per turn instead of 3 and gains 5 base damage.

Also works with Sacrier 3.7 · Modifies Hostility

Hostility can be cast 4 times per turn instead of 3 and gains 5 base damage.

Sapping Grip

EpicSacrier 2.68

Modifies Absorption

Absorption can be cast 3 times on the same target instead of 2, and the enemy it hits loses 1 AP (dodgeable).

Also works with Sacrier 3.7 · Modifies Absorption

Absorption can be cast 3 times on the same target instead of 2, and the enemy it hits loses 1 AP (dodgeable).

Living Rampart

EpicSacrier 2.68

Modifies Sacrifice

Casting Sacrifice gives you a shield worth 25% of your max HP for 2 turns.

Also works with Sacrier 3.7 · Modifies Sacrifice

Casting Sacrifice gives you a shield worth 25% of your max HP for 2 turns.

Swollen Veins

EpicSacrier 2.68

Modifies Blood Pact

Blood Pact gives you 50% Vitality instead of 25%.

Also works with Sacrier 3.7 · Modifies Blood Pact

Blood Pact gives you 50% Vitality instead of 25%.

Lasting Rite

EpicSacrier 2.68

Modifies Jashin Ritual

Jashin Ritual costs 1 AP less (minimum 1), and its link and glyph last 3 turns instead of 2.

Also works with Sacrier 3.7 · Modifies Jashin Ritual

Jashin Ritual costs 1 AP less (minimum 1), and its link and glyph last 3 turns instead of 2.

Legendary 24

Day of Reckoning

LegendarySacrier 3.7

Modifies Retribution

Retribution's recast interval is 2 turns shorter, and its Neutral line deals 45% of your eroded HP instead of 35%.

Also works with Sacrier 2.68 · Modifies Retribution

Retribution's recast interval is 2 turns shorter, and its Neutral line deals 45% of your eroded HP instead of 35%.

Blood Banner

LegendarySacrier 3.7

Modifies Transfusion

Allies other than you in Transfusion's area also gain 25% final damage for 1 turn.

Willing Martyr

LegendarySacrier 3.7

Modifies Sacrifice

Sacrifice's recast interval is 2 turns shorter, and casting it gives you 30% melee and ranged resistance for 2 turns.

Also works with Sacrier 2.68 · Modifies Sacrifice

Sacrifice's recast interval is 2 turns shorter, and casting it gives you 30% melee and ranged resistance for 2 turns.

Offering to Jashin

LegendarySacrier 3.7

Modifies Jashin Ritual

Jashin Ritual's target also takes 30% more melee and ranged damage for 2 turns, and the recast interval is 1 turn shorter.

Also works with Sacrier 2.68 · Modifies Jashin Ritual

Jashin Ritual's target also takes 30% more melee and ranged damage for 2 turns, and the recast interval is 1 turn shorter.

Clotted Armour

LegendarySacrier 3.7

Modifies Mutilation

When you end Mutilation by casting it again, Coagulation's shield is twice as large (up to 50% of your max HP instead of 25%) and lasts 2 turns instead of 1.

Also works with Sacrier 2.68 · Modifies Mutilation

When you end Mutilation by casting it again, Coagulation's shield is twice as large (up to 50% of your max HP instead of 25%) and lasts 2 turns instead of 1.

Drawn to the Block

LegendarySacrier 3.7

Modifies Attraction

Attraction costs 1 AP less, and the enemy it attracts takes 15% more melee and ranged damage for 1 turn.

Also works with Sacrier 2.68 · Modifies Attraction

Attraction costs 1 AP less, and the enemy it attracts takes 15% more melee and ranged damage for 1 turn.

Blood Brotherhood

LegendarySacrier 3.7

Modifies Perfusion

You and your allies in Perfusion's area also gain 20% final damage for 2 turns.

Also works with Sacrier 2.68 · Modifies Perfusion

You and your allies in Perfusion's area also gain 20% final damage for 2 turns.

Open Veins

LegendarySacrier 3.7

Modifies Transfusion

Transfusion can be cast twice per turn instead of once; its life transfers never take you below 30% of your max HP, and your allies heal twice what you give.

Crimson Crater

LegendarySacrier 3.7

Modifies Clobbering

Clobbering hits a 5x5 square instead of 3x3, no longer hurts allies, and gains 2 Range.

Also works with Sacrier 2.68 · Modifies Clobbering

Clobbering hits a 5x5 square instead of 3x3, no longer hurts allies, and gains 2 Range.

Shield of Flesh

LegendarySacrier 3.7

Modifies Sacrifice

Sacrifice's area becomes a radius-4 circle instead of radius 2: it intercepts the damage of every ally within 4 cells, and destroys your Swords within 4 cells to give you part of their life.

Also works with Sacrier 2.68 · Modifies Sacrifice

Sacrifice's area becomes a radius-4 circle instead of radius 2: it intercepts the damage of every ally within 4 cells, and destroys your Swords within 4 cells to give you part of their life.

Endless Rage

LegendarySacrier 3.7

Modifies Berserk

Berserk also gives you 1 AP for as long as the Berserk state lasts.

Also works with Sacrier 2.68 · Modifies Berserk

Berserk also gives you 1 AP for as long as the Berserk state lasts.

Collective Sentence

LegendarySacrier 3.7

Modifies Retribution

Retribution hits its target and every enemy adjacent to it, and no longer hurts allies.

Also works with Sacrier 2.68 · Modifies Retribution

Retribution hits its target and every enemy adjacent to it, and no longer hurts allies.

Measured Berserk

LegendarySacrier 2.68

Modifies Berserk

Berserk costs you half as much HP, no longer makes you Unhealable, and its spell damage bonus is doubled.

Blood Oath

LegendarySacrier 2.68

Modifies Blood Pact

Blood Pact also gives you a shield worth 30% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.

Also works with Sacrier 3.7 · Modifies Blood Pact

Blood Pact also gives you a shield worth 30% of your max HP and 30% less damage taken for 1 turn, and its recast interval is 1 turn shorter.

Dancing Guard

LegendarySacrier 2.68

Modifies Dancing Sword

Dancing Sword's summon has twice the HP, 2 more MP, 1 more AP and 50% more final damage, and within 2 cells of you it takes the first 2 ranged enemy attacks of each round in your place.

Also works with Sacrier 3.7 · Modifies Dancing Sword

Dancing Sword's summon has twice the HP, 2 more MP, 1 more AP and 50% more final damage, and within 2 cells of you it takes the first 2 ranged enemy attacks of each round in your place.

Blood Trail

LegendarySacrier 2.68

Modifies Light Speed

Light Speed gains 20 base damage and makes the enemies it hits bleed for 27 to 35 Air damage at the start of each of their next 2 turns.

Also works with Sacrier 3.7 · Modifies Light Speed

Light Speed gains 20 base damage and makes the enemies it hits bleed for 27 to 35 Air damage at the start of each of their next 2 turns.

Blood Ritual

LegendarySacrier 2.68

Modifies Jashin Ritual

Jashin Ritual's area grows by 1 cell and its recast interval is 2 turns shorter; casting it gives you 25% final damage for 2 turns and heals you for 15% of your max HP, once per turn.

Also works with Sacrier 3.7 · Modifies Jashin Ritual

Jashin Ritual's area grows by 1 cell and its recast interval is 2 turns shorter; casting it gives you 25% final damage for 2 turns and heals you for 15% of your max HP, once per turn.

Blood Bond

LegendarySacrier 2.68

Modifies Transfusion

Transfusion also gives allies within 4 cells 20% final damage and a shield worth 10% of your max HP for 1 turn.

Also works with Sacrier 3.7 · Modifies Transfusion

Transfusion also gives allies within 4 cells 20% final damage and a shield worth 10% of your max HP for 1 turn.

Open Artery

LegendarySacrier 2.68

Modifies Hemorrhage

After Hemorrhage, every enemy it damaged also receives your Stase (rank 2): 20 to 24 Water damage as life steal and -15% Critical for 1 turn; and after it hits an enemy, you gain 2 MP for 1 turn, once per turn.

Also works with Sacrier 3.7 · Modifies Hemorrhage

After Hemorrhage, every enemy it damaged also receives your Stase (rank 2): 20 to 24 Water damage as life steal and -15% Critical for 1 turn; and after it hits an enemy, you gain 2 MP for 1 turn, once per turn.

Maelstrom

LegendarySacrier 2.68

Modifies Condensation

Condensation can be cast 3 times per turn instead of 2, no longer needs line of sight, and the enemies in its area lose 2 MP (dodgeable).

Also works with Sacrier 3.7 · Modifies Condensation

Condensation can be cast 3 times per turn instead of 2, no longer needs line of sight, and the enemies in its area lose 2 MP (dodgeable).

Endless Cleaver

LegendarySacrier 2.68

Modifies Slaughter

Slaughter costs 1 AP less (minimum 1) and gains 5 base damage for every full 10% of your max HP you are missing (45 at most).

Also works with Sacrier 3.7 · Modifies Slaughter

Slaughter costs 1 AP less (minimum 1) and gains 5 base damage for every full 10% of your max HP you are missing (45 at most).

Blood Toast

LegendarySacrier 2.68

Modifies Libation

Libation also gives you 30% final damage for 2 turns.

Also works with Sacrier 3.7 · Modifies Libation

Libation also gives you 30% final damage for 2 turns.

Melting Point

LegendarySacrier 2.68

Modifies Dissolution

Dissolution costs 1 AP less (minimum 1), can be cast 3 times per turn instead of 2, removes 60 Dodge instead of 30, and attracts the enemies in its area 2 cells toward you.

Also works with Sacrier 3.7 · Modifies Dissolution

Dissolution costs 1 AP less (minimum 1), can be cast 3 times per turn instead of 2, removes 60 Dodge instead of 30, and attracts the enemies in its area 2 cells toward you.

Red Mist

LegendarySacrier 2.68

Modifies Berserk

Berserk also gives you 20% final damage for as long as the Berserk state lasts.

Also works with Sacrier 3.7 · Modifies Berserk

Berserk also gives you 20% final damage for as long as the Berserk state lasts.

Prismatic 21

Wrath of the Wounded

PrismaticSacrier 3.7

Modifies Punishment

Punishment hits enemies in a 3x3 square around you instead of the 4 adjacent cells. While you have lost at least 20% of your max HP to other fighters since your previous turn ended, it deals 25% of your HP instead of 15%.

Blood Rapture

PrismaticSacrier 3.7

Modifies Berserk

Berserk gives 30% spell damage instead of 10%, and no longer reduces the healing you receive.

Reaping Arc

PrismaticSacrier 3.7

Modifies Gash

Gash gains 10 base damage, and after it damages an enemy, its damage strikes again every other enemy adjacent to you.

Also works with Sacrier 2.68 · Modifies Gash

Gash gains 10 base damage, and after it damages an enemy, its damage strikes again every other enemy adjacent to you.

Berserker's Pyre

PrismaticSacrier 3.7

Modifies Immolation

Immolation's area grows by 1 cell and no longer hurts allies. While you are Berserk, it also costs 1 AP less and can be cast 3 times per turn.

Also works with Sacrier 2.68 · Modifies Immolation

Immolation's area grows by 1 cell and no longer hurts allies. While you are Berserk, it also costs 1 AP less and can be cast 3 times per turn.

Crimson Tide

PrismaticSacrier 3.7

Modifies Blood Bath

Blood Bath steals life in a 5x5 square around you instead of 3x3, only from enemies, and gains 8 base damage; its Lock bonus is unchanged.

Also works with Sacrier 2.68 · Modifies Blood Bath

Blood Bath steals life in a 5x5 square around you instead of 3x3, only from enemies, and gains 8 base damage; its Lock bonus is unchanged.

Breaking Chains

PrismaticSacrier 3.7

Modifies Fluctuation

Fluctuation also gives every other ally 3 MP and makes them Unlockable for 1 turn, and its recast interval is 1 turn shorter.

Also works with Sacrier 2.68 · Modifies Fluctuation

Fluctuation also gives every other ally 3 MP and makes them Unlockable for 1 turn, and its recast interval is 1 turn shorter.

Siphon Chain

PrismaticSacrier 3.7

Modifies Absorption

Absorption's life steal bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.

Also works with Sacrier 2.68 · Modifies Absorption

Absorption's life steal bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.

Event Horizon

PrismaticSacrier 3.7

Modifies Influx

Influx's area grows by 1 cell, it attracts 4 cells instead of 2, and the enemies in its area lose 2 MP (dodgeable).

Also works with Sacrier 2.68 · Modifies Influx

Influx's area grows by 1 cell, it attracts 4 cells instead of 2, and the enemies in its area lose 2 MP (dodgeable).

Iron Maiden

PrismaticSacrier 3.7

Modifies Thorn Crown

Thorn Crown reflects 200% of the melee damage you suffer instead of 100%, and its Gravity, shield, Thorn Crown state and reflection last 2 turns instead of 1.

Lifeblood Tide

PrismaticSacrier 3.7

Modifies Dissolution

Dissolution hits a radius-2 circle instead of a cross, and gains 4 base damage for every full 10% of your max HP you are missing (36 at most).

Also works with Sacrier 2.68 · Modifies Dissolution

Dissolution hits a radius-2 circle instead of a cross, and gains 4 base damage for every full 10% of your max HP you are missing (36 at most).

Blood Price

PrismaticSacrier 3.7

Modifies Carnage

Carnage gains 5 base damage for every full 10% of your max HP you are missing (45 at most), and at Suffering 6 or more it can be cast once more per turn.

Measured Punishment

PrismaticSacrier 2.68

Modifies Retribution

Retribution's main base damage is doubled, its damage based on your eroded HP is 50% higher, and its recast interval is 2 turns shorter.

Also works with Sacrier 3.7 · Modifies Retribution

Retribution's main base damage is doubled, its damage based on your eroded HP is 50% higher, and its recast interval is 2 turns shorter.

Overflowing Rage

PrismaticSacrier 2.68

Modifies Clobbering

While your shield is worth at least 10% of your max HP, Clobbering gains 30 base damage and costs 1 AP less (minimum 1); the shield is not consumed.

Also works with Sacrier 3.7 · Modifies Clobbering

While your shield is worth at least 10% of your max HP, Clobbering gains 30 base damage and costs 1 AP less (minimum 1); the shield is not consumed.

Deep Wound

PrismaticSacrier 2.68

Modifies Gash

Gash gains 10 base damage and makes its target bleed for 27 to 35 Earth damage at the start of each of its next 2 turns.

Also works with Sacrier 3.7 · Modifies Gash

Gash gains 10 base damage and makes its target bleed for 27 to 35 Earth damage at the start of each of its next 2 turns.

Pain Engine

PrismaticSacrier 2.68

Modifies Nervousness

After you have lost at least 10% of your max HP to others since your previous turn ended, Nervousness costs 1 AP less (minimum 1), can be cast once more per turn and gains 15 base damage.

Also works with Sacrier 3.7 · Modifies Nervousness

After you have lost at least 10% of your max HP to others since your previous turn ended, Nervousness costs 1 AP less (minimum 1), can be cast once more per turn and gains 15 base damage.

Bloodstorm

PrismaticSacrier 2.68

Modifies Immolation

Immolation's area grows by 1 cell, it gains 15 base damage and no longer costs you HP.

Also works with Sacrier 3.7 · Modifies Immolation

Immolation's area grows by 1 cell, it gains 15 base damage and no longer costs you HP.

Spreading Agony

PrismaticSacrier 2.68

Modifies Excruciating Pain

Excruciating Pain can be cast 3 times per turn instead of 2, and its damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same twice.

Also works with Sacrier 3.7 · Modifies Excruciating Pain

Excruciating Pain can be cast 3 times per turn instead of 2, and its damage bounces to up to 2 more enemies, each within 3 cells of the last one hit, never the same twice.

Shared Judgment

PrismaticSacrier 2.68

Modifies Punishment

Punishment also gives you and your allies within 3 cells of its target cell a shield worth 15% of your max HP and 15% final damage for 1 turn.

Fourfold Cut

PrismaticSacrier 2.68

Modifies Decimation

Decimation costs 1 AP less (minimum 1), can be cast 4 times per turn instead of 3, and the enemies it hits bleed for 14 to 16 Earth damage at the start of each of their next 2 turns.

Also works with Sacrier 3.7 · Modifies Decimation

Decimation costs 1 AP less (minimum 1), can be cast 3 times per turn instead of 2, and the enemies it hits bleed for 14 to 16 Earth damage at the start of each of their next 2 turns.

Changed on 25 October 2026

Whirling Fury

PrismaticSacrier 2.68

Modifies Fury

After Fury damages an enemy, every other enemy adjacent to you takes 34 to 38 Air damage, and Fury can be cast 3 times on the same target instead of 2.

Frozen Blood

PrismaticSacrier 2.68

Modifies Stase

Stase can be cast 4 times per turn instead of 3, and each cast that hits an enemy gives you a shield worth 8% of your max HP for 1 turn.

Also works with Sacrier 3.7 · Modifies Stase

Stase can be cast 4 times per turn instead of 3, and each cast that hits an enemy gives you a shield worth 8% of your max HP for 1 turn.

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.