Waxmods
Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.
On this page
Every Waxmod by class#
Common 35
Dew Thorns
Modifies Bramble
Bramble deals Water damage instead of Earth damage.
Also works with Sadida 2.72 · Modifies Bramble
Bramble deals Water damage instead of Earth damage.
Weeping Willow
Modifies Sadida's Tear
Sadida's Tear heals 30% more but deals 20% less damage, including around Trees and on the Infected enemies it reaches.
Also works with Sadida 2.72 · Modifies Tear
Tear heals 30% more but deals 20% less damage, including around Trees and on the Infected enemies it reaches.
Wild Seeding
Modifies Leafy Tree
Leafy Tree no longer needs a line of sight, but its range is 2 cells shorter.
Also works with Sadida 2.72 · Modifies Leafy Tree
Leafy Tree no longer needs a line of sight, but its range is 2 cells shorter.
Lingering Haze
Modifies Poisoned Wind
Poisoned Wind's poison lasts 1 more turn, but deals 4 less damage per turn.
Also works with Sadida 2.72 · Modifies Poisoned Wind
Poisoned Wind's poison lasts 1 more turn, but deals 4 less damage per turn.
Weed Ring
Modifies Wild Grass
Wild Grass can only be cast on your own cell, and its area becomes a 3-cell circle around you (damage and MP reduction).
Also works with Sadida 2.72 · Modifies Wild Grass
Wild Grass can only be cast on your own cell, and its area becomes a 3-cell circle around you (damage and MP reduction).
Twin Thorns
Modifies Aggressive Bramble
Aggressive Bramble can be cast twice per turn on the same target, but deals 6 less damage to its target.
Also works with Sadida 2.72 · Modifies Aggressive Bramble
Aggressive Bramble can be cast twice per turn on the same target, but deals 6 less damage to its target.
Pruning Hook
Modifies Insolent Bramble
On its target, Insolent Bramble reduces the duration of effects by 2 turns instead of 1, but deals 6 less damage.
Also works with Sadida 2.72 · Modifies Insolent Bramble
On its target, Insolent Bramble reduces the duration of effects by 2 turns instead of 1, but deals 6 less damage.
Quick Cutting
Modifies Repotting
Repotting costs 1 AP less, but its recast interval is 1 turn longer.
Also works with Sadida 2.72 · Modifies Repotting
Repotting costs 1 AP less, but its recast interval is 1 turn longer.
Crooked Root
Modifies Mandrake
Mandrake no longer has to be cast in a straight line, but loses 2 Range.
Also works with Sadida 2.72 · Modifies Poisoned Undergrowth
Poisoned Undergrowth no longer has to be cast in a straight line, but loses 2 Range.
Water Hemlock
Modifies Hemlock
Hemlock deals Water damage instead of Air damage.
Also works with Sadida 2.72 · Modifies Paralysing Bramble
Paralysing Bramble deals Water damage instead of Air damage.
Cheap Rags
Modifies Madoll
Madoll's recast interval is 1 turn shorter, but its Doll has 30% less HP.
Also works with Sadida 2.72 · Modifies Madoll
Madoll's recast interval is 1 turn shorter, but its Doll has 30% less HP.
Mudflat
Modifies Mangrove
Mangrove deals Earth damage instead of Water damage; its heals do not change.
Also works with Sadida 2.72 · Modifies Mangrove
Mangrove deals Earth damage instead of Water damage; its heals do not change.
Smouldering Fetish
Modifies Charred Charms
The Charred Charms state Charred Charms applies lasts 1 more turn, but the spell's range is 1 cell shorter.
Also works with Sadida 2.72 · Modifies Charred Charms
The Charred Charms state Charred Charms applies lasts 1 more turn, but the spell's range is 1 cell shorter.
Inward Gust
Modifies Inflatable Doll
The Doll of Inflatable Doll casts Autumnal Breeze to pull instead of push.
Snaring Briar
Modifies Soothing Bramble
On enemies, Soothing Bramble removes 3 MP for 1 turn instead of 2 MP for 2 turns.
Also works with Sadida 2.72 · Modifies Soothing Bramble
On enemies, Soothing Bramble removes 3 MP for 1 turn instead of 2 MP for 2 turns.
Deep Tithe
Modifies Vegetal Altruism
Vegetal Altruism heals you 16% of your max HP instead of 8%, but costs 1 AP more.
Also works with Sadida 2.72 · Modifies Vegetal Altruism
Vegetal Altruism heals you 16% of your max HP instead of 8%, but costs 1 AP more.
Wide Bounty
Modifies Natural Gift
Natural Gift's damage sharing, heal and Sacrifice state reach allies within 3 cells instead of 2, but it heals 30% less.
Also works with Sadida 2.72 · Modifies Natural Gift
Natural Gift's damage sharing, heal and Sacrifice state reach allies within 3 cells instead of 2, but it heals 30% less.
Brief Summer
Modifies The Ultra-Powerful
The Doll of The Ultra-Powerful casts Summery Ardour with a recast interval 1 turn shorter, but it gives 2 MP instead of 3.
Ember Bramble
Modifies Bramble
Bramble deals Fire damage instead of Earth damage.
Also works with Sadida 3.7 · Modifies Bramble
Bramble deals Fire damage instead of Earth damage.
Rain Shower
Modifies Tear
Tear's damage hits a 3-cell line perpendicular to the cast, but its base damage is reduced by 25%.
Also works with Sadida 3.7 · Modifies Sadida's Tear
Sadida's Tear's damage hits a 3-cell line perpendicular to the cast, but its base damage is reduced by 25%.
Winter Brush
Modifies Ardent Thistles
Ardent Thistles's poison triggered by movement deals Water damage instead of Fire damage.
Also works with Sadida 3.7 · Modifies Ardent Thistles
Ardent Thistles's poison triggered by movement deals Water damage instead of Fire damage.
Pruned Thicket
Modifies Haunted Forest
Haunted Forest no longer extends around leafy trees, but its Earth damage gains 12 base damage.
Also works with Sadida 3.7 · Modifies Haunted Forest
Haunted Forest no longer extends around leafy trees, but its Earth damage gains 12 base damage.
Reliable Thorns
Modifies Aggressive Bramble
Aggressive Bramble always deals the middle of its damage roll: its minimum rises and its maximum falls to that value.
Also works with Sadida 3.7 · Modifies Aggressive Bramble
Aggressive Bramble always deals the middle of its damage roll: its minimum rises and its maximum falls to that value.
Heavy Roots
Modifies Wild Grass
Wild Grass's base damage is halved, but it removes 2 more MP (dodgeable).
Also works with Sadida 3.7 · Modifies Wild Grass
Wild Grass's base damage is halved, but it removes 2 more MP (dodgeable).
Long Tendrils
Modifies Plaguing Bramble
Plaguing Bramble gains 2 Range but no longer removes MP.
Also works with Sadida 3.7 · Modifies Burning Bush
Burning Bush gains 2 Range but no longer removes MP.
Gale Bush
Modifies Plaguing Bramble
Plaguing Bramble deals Air damage instead of Fire damage.
Also works with Sadida 3.7 · Modifies Burning Bush
Burning Bush deals Air damage instead of Fire damage.
Quick Sap
Modifies Rise of Sap
Rise of Sap costs 1 AP less, but allies in its area heal 25% of the damage it deals instead of 50%.
Also works with Sadida 3.7 · Modifies Rise of Sap
Rise of Sap costs 1 AP less, but allies in its area heal 25% of the damage it deals instead of 50%.
Undertow Wind
Modifies Poisoned Wind
Poisoned Wind attracts its targets by 2 cells instead of pushing them back, including the gusts it blows from your Leafy Trees and Dolls.
Long Transplant
Modifies Repotting
Repotting gains 3 Range, but heals the Tree or Doll it moves for 15% of its max HP instead of 25%.
Also works with Sadida 3.7 · Modifies Repotting
Repotting gains 3 Range, but heals the Tree or Doll it moves for 15% of its max HP instead of 25%.
Thrown Blocker
Modifies Transmuted Block
Transmuted Block gains 2 Range and no longer needs line of sight.
Also works with Sadida 3.7 · Modifies Transmuted Block
Transmuted Block gains 2 Range and no longer needs line of sight.
Dry Thistles
Modifies Ardent Thistles
Ardent Thistles costs 1 AP less, but the burns its curse inflicts when the victim moves deal 2 less damage.
Also works with Sadida 3.7 · Modifies Ardent Thistles
Ardent Thistles costs 1 AP less, but the burns its curse inflicts when the victim moves deal 2 less damage.
Swollen Doll
Modifies Inflatable
The Doll of Inflatable has 60% more HP but 1 MP less.
Also works with Sadida 3.7 · Modifies Inflatable Doll
The Doll of Inflatable Doll has 60% more HP but 1 MP less.
Featherweight Doll
Modifies Transmuted Inflatable
The Doll of Transmuted Inflatable has 2 more MP but 30% less HP.
Also works with Sadida 3.7 · Modifies Transmuted Inflatable
The Doll of Transmuted Inflatable has 2 more MP but 30% less HP.
Deep Roots
Modifies Vegetal Influence
The Treant of Vegetal Influence has 60 more Lock but 1 MP less.
Also works with Sadida 3.7 · Modifies Vegetal Influence
The Treant of Vegetal Influence has 60 more Lock but 1 MP less.
Long-Armed Doll
Modifies Transmuted Ultra-Powerful
The Doll of Transmuted Ultra-Powerful has 2 more Range but 25% less HP.
Also works with Sadida 3.7 · Modifies Transmuted Ultra-Powerful
The Doll of Transmuted Ultra-Powerful has 2 more Range but 25% less HP.
Uncommon 30
Ash Drinker
Modifies Charred Charms
Charred Charms steals life instead of dealing damage, on its target and on the Infected enemies it reaches; the state it applies is unchanged.
Also works with Sadida 2.72 · Modifies Charred Charms
Charred Charms steals life instead of dealing damage, on its target and on the Infected enemies it reaches; the state it applies is unchanged.
Nursery
Modifies Tree
Tree costs 1 AP less, and the tree it plants has 50% more HP.
Also works with Sadida 2.72 · Modifies Tree
Tree costs 1 AP less, and the tree it plants has 50% more HP.
Healing Briar
Modifies Soothing Bramble
Soothing Bramble's recast interval is 1 turn shorter, and it heals 30% more, including around Leafy Trees.
Also works with Sadida 2.72 · Modifies Soothing Bramble
Soothing Bramble's recast interval is 1 turn shorter, and it heals 30% more, including around Leafy Trees.
Thick Resin
Modifies Paralysing Sap
Paralysing Sap's poison gains 6 base damage, and the spell gains 2 Range.
Also works with Sadida 2.72 · Modifies Paralysing Poison
Paralysing Poison's poison gains 6 base damage, and the spell gains 2 Range.
Long Leash
Modifies Transmuted Madoll
Transmuted Madoll gains 2 Range, and its Doll has 50% more HP and 2 more MP.
Also works with Sadida 2.72 · Modifies Transmuted Madoll
Transmuted Madoll gains 2 Range, and its Doll has 50% more HP and 2 more MP.
Brackish Tide
Modifies Mangrove
Mangrove heals 30% more, including around Trees, and removes 1 more MP.
Also works with Sadida 2.72 · Modifies Mangrove
Mangrove heals 30% more, including around Trees, and removes 1 more MP.
Clinging Spores
Modifies Bramble
The Infection Bramble applies lasts 2 turns instead of 1, on its target, around Leafy Trees and on the Infected enemies it reaches.
Also works with Sadida 2.72 · Modifies Bramble
The Infection Bramble applies lasts 2 turns instead of 1, on its target, around Leafy Trees and on the Infected enemies it reaches.
Sap Thief
Modifies Insolent Bramble
Insolent Bramble steals life instead of dealing damage, on its target and on the Infected enemies it reaches.
Also works with Sadida 2.72 · Modifies Insolent Bramble
Insolent Bramble steals life instead of dealing damage, on its target and on the Infected enemies it reaches.
Smoke Plague
Modifies Bush Fire
Every enemy Bush Fire damages is also Infected for 1 turn.
Also works with Sadida 2.72 · Modifies Bush Fire
Every enemy Bush Fire damages is also Infected for 1 turn.
Greedy Thorns
Modifies Aggressive Bramble
Aggressive Bramble steals 2 MP instead of 1, from its target and from the Infected enemies it reaches.
Also works with Sadida 2.72 · Modifies Aggressive Bramble
Aggressive Bramble steals 2 MP instead of 1, from its target and from the Infected enemies it reaches.
Root Hurl
Modifies Sylvan Power
The controllable tree of Sylvan Power casts Sylvan Rejection for 1 AP less, with a recast interval 1 turn shorter.
Leafy Cutting
Modifies Repotting
The Tree Repotting plants is Leafy at once.
Also works with Sadida 2.72 · Modifies Repotting
The Tree Repotting plants is Leafy at once.
Stubborn Effigy
Modifies Transmuted Block
The first time an enemy kills the Doll of Transmuted Block, it comes back at the start of your next turn with 50% of its HP and 2 more AP for that turn (once per fight).
Also works with Sadida 2.72 · Modifies Transmuted Block
The first time an enemy kills the Doll of Transmuted Block, it comes back at the start of your next turn with 50% of its HP and 2 more AP for that turn (once per fight).
Thistle Patch
Modifies Ardent Thistles
Ardent Thistles's recast interval is 1 turn shorter and it gains 2 Range.
Also works with Sadida 2.72 · Modifies Ardent Thistles
Ardent Thistles's recast interval is 1 turn shorter and it gains 2 Range.
Sap Surge
Modifies Rise of Sap
Allies (except you) in Rise of Sap's area heal 100% of the damage it deals instead of 50%.
Also works with Sadida 2.72 · Modifies Rise of Sap
Allies (except you) in Rise of Sap's area heal 100% of the damage it deals instead of 50%.
Sapling
Modifies Tree
Tree costs 1 AP less (minimum 1) and its tree has 30% more HP.
Also works with Sadida 3.7 · Modifies Tree
Tree costs 1 AP less (minimum 1) and its tree has 30% more HP.
Hardwood
Modifies Leafy Tree
Leafy Tree costs 1 AP less (minimum 1) and its tree has twice the HP.
Also works with Sadida 3.7 · Modifies Leafy Tree
Leafy Tree costs 1 AP less (minimum 1) and its tree has twice the HP.
Soothing Shade
Modifies Soothing Bramble
Soothing Bramble heals 50% more, gives its target a shield worth 10% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Also works with Sadida 3.7 · Modifies Soothing Bramble
Soothing Bramble heals 50% more, gives its target a shield worth 10% of your max HP for 1 turn, and its recast interval is 1 turn shorter.
Potting Soil
Modifies Repotting
Repotting gives the tree it moves a shield worth 20% of your max HP for 1 turn and heals it for 20% of its max HP.
Also works with Sadida 3.7 · Modifies Repotting
Repotting gives the tree it moves a shield worth 20% of your max HP for 1 turn and heals it for 20% of its max HP.
Compost
Modifies Voodoo Sacrifice
When Voodoo Sacrifice sacrifices one of your dolls, allies within 2 cells of it are healed for 12% of your max HP.
Also works with Sadida 3.7 · Modifies Voodoo Sacrifice
When Voodoo Sacrifice sacrifices one of your dolls, allies within 2 cells of it are healed for 12% of your max HP.
Thirsty Weeds
Modifies Wild Grass
Wild Grass steals life instead of dealing damage.
Also works with Sadida 3.7 · Modifies Wild Grass
Wild Grass steals life instead of dealing damage.
Thick Briars
Modifies Plaguing Bramble
Plaguing Bramble deals 15% more damage, on its target, around your Leafy Trees and on the Infected enemies it reaches.
Also works with Sadida 3.7 · Modifies Burning Bush
Burning Bush deals 15% more damage, on its target, around your Leafy Trees and on the Infected enemies it reaches.
Twin Saplings
Modifies Leafy Tree
Leafy Tree can be cast twice per turn.
Also works with Sadida 3.7 · Modifies Leafy Tree
Leafy Tree can be cast twice per turn.
Busy Seamstress
Modifies Transmuted Madoll
Transmuted Madoll's recast interval is 1 turn shorter, and its Madoll deals 20% more damage.
Also works with Sadida 3.7 · Modifies Transmuted Madoll
Transmuted Madoll's recast interval is 1 turn shorter, and its Madoll deals 20% more damage.
Rousing Bramble
Modifies Soothing Bramble
Soothing Bramble also gives the ally it targets (not you) 15% final damage for 1 turn.
Also works with Sadida 3.7 · Modifies Soothing Bramble
Soothing Bramble also gives the ally it targets (not you) 15% final damage for 1 turn.
Spare Blocker
Modifies The Block
The Block's recast interval is 1 turn shorter, and its Block has 30% more HP.
Also works with Sadida 3.7 · Modifies The Block
The Block's recast interval is 1 turn shorter, and its Block has 30% more HP.
Grasping Woods
Modifies Haunted Forest
Haunted Forest also removes 2 MP (dodgeable) from the enemies in its area.
Also works with Sadida 3.7 · Modifies Haunted Forest
Haunted Forest also removes 2 MP (dodgeable) from the enemies in its area.
Thrown Bomb
Modifies Transmuted Sacrificed
Transmuted Sacrificed gains 4 Range and no longer needs line of sight.
Also works with Sadida 3.7 · Modifies Transmuted Sacrificial Doll
Transmuted Sacrificial Doll gains 4 Range and no longer needs line of sight.
Bark Offering
Modifies Vegetal Altruism
Vegetal Altruism also gives you a shield worth 15% of your max HP for 1 turn.
Also works with Sadida 3.7 · Modifies Vegetal Altruism
Vegetal Altruism also gives you a shield worth 15% of your max HP for 1 turn.
Rooted Bark
Modifies Harmony
Harmony also gives you 20% resistance to every element for 1 turn.
Rare 29
Seismic Stride
Modifies Earthquake
Earthquake's quake gains 10 base damage, and after you cast it you gain 2 MP for 1 turn, once per turn.
Also works with Sadida 2.72 · Modifies Earthquake
Earthquake's quake gains 10 base damage, and after you cast it you gain 2 MP for 1 turn, once per turn.
Wooden Bodyguard
Modifies The Block
The Doll of The Block has 50% more HP and, while within 2 cells of you, takes your place against the first ranged enemy attack of each round.
Also works with Sadida 2.72 · Modifies The Block
The Doll of The Block has 50% more HP and, while within 2 cells of you, takes your place against the first ranged enemy attack of each round.
Hoarfrost
Modifies The Ultra-Powerful
The Doll of The Ultra-Powerful has 50% more HP and deals 30% more damage; its Earth attack gains 10 base damage and 2 Range.
Outbreak
Modifies Contagion
Contagion gains 8 base damage, including on the Infected enemies it reaches, and it spreads Infection within 3 cells of its target instead of 2.
Also works with Sadida 2.72 · Modifies Contagion
Contagion gains 8 base damage, including on the Infected enemies it reaches, and it spreads Infection within 3 cells of its target instead of 2.
Wildfire
Modifies Bush Fire
The blaze Bush Fire leaves on its targets gains 15 base damage, and the spell removes 1 more MP.
Also works with Sadida 2.72 · Modifies Bush Fire
The blaze Bush Fire leaves on its targets gains 15 base damage, and the spell removes 1 more MP.
Bitter Draught
Modifies Hemlock
Hemlock gains 4 base damage, and its damage then bounces to the nearest enemy it did not hit, within 3 cells of the last enemy it hit.
Also works with Sadida 2.72 · Modifies Paralysing Bramble
Paralysing Bramble gains 4 base damage, and its damage then bounces to the nearest enemy it did not hit, within 3 cells of the last enemy it hit.
Ill Wind
Modifies Poisoned Wind
Poisoned Wind can be cast twice per turn.
Also works with Sadida 2.72 · Modifies Poisoned Wind
Poisoned Wind can be cast twice per turn.
Sower's Stride
Modifies Tree
Each Tree you plant with Tree gives you 2 MP for 1 turn, twice per turn at most.
Also works with Sadida 2.72 · Modifies Tree
Each Tree you plant with Tree gives you 2 MP for 1 turn, twice per turn at most.
Fevered Doll
Modifies Transmuted Madoll
The Doll of Transmuted Madoll casts Irritation with twice the poison damage and 2 more Range.
Sticky Sap
Modifies Paralysing Sap
When Paralysing Sap is cast on an Infected enemy, it also Infects for 3 turns up to 2 of the nearest enemies within 3 cells of it that are not Infected.
Also works with Sadida 2.72 · Modifies Paralysing Poison
When Paralysing Poison is cast on an Infected enemy, it also Infects for 3 turns up to 2 of the nearest enemies within 3 cells of it that are not Infected.
Choking Miasma
Modifies Miasmas
Each cloud of Miasmas (around you, your Leafy Trees and your Dolls) also removes 1 AP (dodgeable) from the enemies within 2 cells of it.
Also works with Sadida 2.72 · Modifies Contamination
Each cloud of Contamination (around you, your Leafy Trees and your Dolls) also removes 1 AP (dodgeable) from the enemies within 2 cells of it.
Body Double
Modifies The Block
The Doll of The Block casts Substitution with 2 more Range and a recast interval 1 turn shorter.
Voodoo Circle
Modifies Voodoo Curse
Voodoo Curse applies its Voodoo state to every enemy within 2 cells of its target, and of each Infected enemy it reaches.
Also works with Sadida 2.72 · Modifies Voodoo Curse
Voodoo Curse applies its Voodoo state to every enemy within 2 cells of its target, and of each Infected enemy it reaches.
Effigy Curse
Modifies Voodoo Sacrifice
Every enemy Voodoo Sacrifice damages also receives the Voodoo state for 2 turns.
Also works with Sadida 2.72 · Modifies Voodoo Sacrifice
Every enemy Voodoo Sacrifice damages also receives the Voodoo state for 2 turns.
Careful Pruning
Modifies Insolent Bramble
Insolent Bramble's range becomes 1 to 7, it no longer has to be cast in a straight line, and it gains 8 base damage.
Rootbound Guard
Modifies The Block
The Block's summon has 100 more Lock, twice the HP and 1 more MP.
Also works with Sadida 3.7 · Modifies The Block
The Block's summon has 100 more Lock, twice the HP and 1 more MP.
Restless Folly
Modifies Madoll
Madoll's summon has 3 more MP, 50% more HP and 30% more final damage.
Also works with Sadida 3.7 · Modifies Madoll
Madoll's summon has 3 more MP, 50% more HP and 30% more final damage.
Spring Breeze
Modifies Inflatable
Inflatable's summon has 2 more MP, 1 more AP and 50% more HP.
Also works with Sadida 3.7 · Modifies Inflatable Doll
Inflatable Doll's summon has 2 more MP, 1 more AP and 50% more HP.
Patient Oppressor
Modifies Ultra-Powerful
Ultra-Powerful's summon has 2 more MP, 1 more AP and 50% more final damage.
Also works with Sadida 3.7 · Modifies The Ultra-Powerful
The Ultra-Powerful's summon has 2 more MP, 1 more AP and 50% more final damage.
Root Quake
Modifies Earthquake
Each of Earthquake's damage lines gains 10 base damage, and it gives you 2 MP.
Also works with Sadida 3.7 · Modifies Earthquake
Each of Earthquake's damage lines gains 10 base damage, and it gives you 2 MP.
Hemlock
Modifies Paralysing Bramble
Paralysing Bramble steals life instead of dealing damage and gains 5 base damage.
Also works with Sadida 3.7 · Modifies Hemlock
Hemlock steals life instead of dealing damage and gains 5 base damage.
Thornstep
Modifies Insolent Bramble
Insolent Bramble deals 20% more damage, and the first time each turn it hits an enemy you gain 2 MP for 1 turn.
Also works with Sadida 3.7 · Modifies Insolent Bramble
Insolent Bramble deals 20% more damage, and the first time each turn it hits an enemy you gain 2 MP for 1 turn.
Dewshield
Modifies Tear
Tear also gives the ally it targets (not you) a shield worth 8% of your max HP for 1 turn.
Also works with Sadida 3.7 · Modifies Sadida's Tear
Sadida's Tear also gives the ally it targets (not you) a shield worth 8% of your max HP for 1 turn.
Rootward Pull
Modifies Bane
Bane deals 20% more damage, and the enemy it damages is pulled 2 cells toward your nearest Tree (Treant and Groute included).
Also works with Sadida 3.7 · Modifies Bane
Bane deals 20% more damage, and the enemy it damages is pulled 2 cells toward your nearest Tree (Treant and Groute included).
Plague Tremor
Modifies Earthquake
Every enemy Earthquake damages is Infected for 2 turns.
Also works with Sadida 3.7 · Modifies Earthquake
Every enemy Earthquake damages is Infected for 2 turns.
Quick Jab
Modifies Inoculation
Inoculation costs 1 AP less and gains 2 Range.
Also works with Sadida 3.7 · Modifies Inoculation
Inoculation costs 1 AP less and gains 2 Range.
Rootrot
Modifies Contagion
Contagion deals Earth damage instead of Air damage, and 30% more damage, on its target and on the Infected enemies it spreads to.
Also works with Sadida 3.7 · Modifies Contagion
Contagion deals Earth damage instead of Air damage, and 30% more damage, on its target and on the Infected enemies it spreads to.
Black Fetish
Modifies Charred Charms
Charred Charms deals 15% more damage, and its damage based on the final damage the target suffered rises from 30% to 50%.
Bloodroot
Modifies Poisoned Undergrowth
Poisoned Undergrowth steals life instead of dealing damage, on its target and on the Infected enemies it reaches, and gains 6 base damage.
Also works with Sadida 3.7 · Modifies Mandrake
Mandrake steals life instead of dealing damage, on its target and on the Infected enemies it reaches, and gains 6 base damage.
Epic 26
Heart of Oak
Modifies Harmony
Harmony also gives you and allies within 2 cells 40% melee and ranged resistance for 1 turn, and its recast interval is 1 turn shorter.
Sap Frenzy
Modifies Vegetal Altruism
Vegetal Altruism also gives you and every allied Doll 20% final damage for 2 turns.
Also works with Sadida 2.72 · Modifies Vegetal Altruism
Vegetal Altruism also gives you and every allied Doll 20% final damage for 2 turns.
Bonfire Season
Modifies Burning Bush
Burning Bush can be cast one more time per turn and per target, and it gains 5 base damage, including around Leafy Trees and on the Infected enemies it reaches.
Also works with Sadida 2.72 · Modifies Plaguing Bramble
Plaguing Bramble can be cast one more time per turn and per target, and it gains 5 base damage, including around Leafy Trees and on the Infected enemies it reaches.
Puppet Hex
Modifies Bane
After Bane damages an enemy, its life steal strikes again every enemy within 2 cells of your Doll nearest to that enemy, sparing the enemies it already hit.
Also works with Sadida 2.72 · Modifies Bane
After Bane damages an enemy, its life steal strikes again every enemy within 2 cells of your Doll nearest to that enemy, sparing the enemies it already hit.
Full Blow
Modifies Inflatable Doll
Inflatable Doll's recast interval is 1 turn shorter; its Doll has twice the HP, and its healing breeze heals twice as much, within 4 cells of it instead of 3.
Burning Briars
Modifies Ardent Thistles
The Fire poison that Ardent Thistles applies for each MP its target uses gains 6 base damage.
Also works with Sadida 2.72 · Modifies Ardent Thistles
The Fire poison that Ardent Thistles applies for each MP its target uses gains 6 base damage.
Ticking Doll
Modifies Sacrificial Doll
At the end of each of your turns, the Doll of Sacrificial Doll deals 16 to 18 Water damage to the enemies within 1 cell of it. When an enemy kills it, enemies within 2 cells of it take 32 to 36 Water damage and are pushed back 2 cells.
Also works with Sadida 2.72 · Modifies Sacrificial Doll
At the end of each of your turns, the Doll of Sacrificial Doll deals 16 to 18 Water damage to the enemies within 1 cell of it. When an enemy kills it, enemies within 2 cells of it take 32 to 36 Water damage and are pushed back 2 cells.
Heartwood Ward
Modifies Tree of Life
Tree of Life also gives allies within 2 cells of the planted Tree (you included) a shield worth 30% of your max HP for 1 turn.
Also works with Sadida 2.72 · Modifies Tree of Life
Tree of Life also gives allies within 2 cells of the planted Tree (you included) a shield worth 30% of your max HP for 1 turn.
Second Wind
Modifies Transmuted Inflatable
When the Doll of Transmuted Inflatable casts Spring Breeze, allies within 3 cells of it also gain 20% final damage for 1 turn.
Con Artist
Modifies Transmuted Ultra-Powerful
The Doll of Transmuted Ultra-Powerful has 3 more AP, and it can cast The Swindler with no recast interval.
Mandrake Meadow
Modifies Wild Grass
Every enemy Wild Grass damages also receives the Mandrake state for 2 turns (it is Infected when it suffers damage from a poison or a summon).
Also works with Sadida 2.72 · Modifies Wild Grass
Every enemy Wild Grass damages also receives the Mandrake state for 2 turns (it is Infected when it suffers damage from a poison or a summon).
Puppet Might
Modifies Force of Nature
Force of Nature gains 8 base damage on its target for each of your living Dolls.
Also works with Sadida 2.72 · Modifies Force of Nature
Force of Nature gains 8 base damage on its target for each of your living Dolls.
Dread Woods
Modifies Haunted Forest
Enemies in Haunted Forest's area also take 12% more damage for 1 turn.
Also works with Sadida 2.72 · Modifies Haunted Forest
Enemies in Haunted Forest's area also take 12% more damage for 1 turn.
Arrested Growth
Modifies Paralysing Poison
Paralysing Poison's poison deals 12 more base damage per hit, and an infected victim that spends no AP in its turn takes 25 to 30 Air damage at the end of it (once per turn).
Also works with Sadida 3.7 · Modifies Paralysing Sap
Paralysing Sap's poison deals 12 more base damage per hit, and an infected victim that spends no AP in its turn takes 25 to 30 Air damage at the end of it (once per turn).
Selective Contagion
Modifies Contagion
Contagion's damage hits a 1-cell radius around the target.
Also works with Sadida 3.7 · Modifies Contagion
Contagion's damage hits a 1-cell radius around the target.
Shared Blight
Modifies Bane
Bane gains 8 base damage and also heals your summons within 4 cells of the target for 15% of their max HP.
Also works with Sadida 3.7 · Modifies Bane
Bane gains 8 base damage and also heals your summons within 4 cells of the target for 15% of their max HP.
Living Orchard
Modifies Tree of Life
Tree of Life's tree has twice the HP, the cast heals allies within 2 cells of the target for 8% of their max HP, and its recast interval is 1 turn shorter.
Also works with Sadida 3.7 · Modifies Tree of Life
Tree of Life's tree has twice the HP, the cast heals allies within 2 cells of the target for 8% of their max HP, and its recast interval is 1 turn shorter.
Bramble Field
Modifies Aggressive Bramble
Aggressive Bramble's damage hits a 1-cell radius around the target.
Also works with Sadida 3.7 · Modifies Aggressive Bramble
Aggressive Bramble's damage hits a 1-cell radius around the target.
Ashen Fetish
Modifies Charred Charms
Charred Charms's damage hits a 1-cell radius around the target and gains 10 base damage.
Also works with Sadida 3.7 · Modifies Charred Charms
Charred Charms's damage hits a 1-cell radius around the target and gains 10 base damage.
Patchwork Martyr
Modifies Voodoo Sacrifice
When Voodoo Sacrifice sacrifices one of your Dolls, the first one of each cast comes back on its cell with 50% of its HP.
Also works with Sadida 3.7 · Modifies Voodoo Sacrifice
When Voodoo Sacrifice sacrifices one of your Dolls, the first one of each cast comes back on its cell with 50% of its HP.
Double Dose
Modifies Paralysing Poison
Paralysing Poison can be cast twice per turn.
Also works with Sadida 3.7 · Modifies Paralysing Sap
Paralysing Sap can be cast twice per turn.
Itching Swarm
Modifies Madoll
At the end of each of your turns, the Madolls of Madoll poison the enemies next to them: 8 to 10 damage in your best element at the start of each of their next 2 turns.
Also works with Sadida 3.7 · Modifies Madoll
At the end of each of your turns, the Madolls of Madoll poison the enemies next to them: 8 to 10 damage in your best element at the start of each of their next 2 turns.
Heartwood Guard
Modifies Tree of Life
The tree of Tree of Life has 50% more HP and, within 3 cells of you, takes your place against the first 2 ranged enemy attacks of each round.
Also works with Sadida 3.7 · Modifies Tree of Life
The tree of Tree of Life has 50% more HP and, within 3 cells of you, takes your place against the first 2 ranged enemy attacks of each round.
Sap Fountain
Modifies Sylvan Power
At the end of each of your turns, the Groute of Sylvan Power heals allies within 3 cells of it for 6% of their max HP.
Also works with Sadida 3.7 · Modifies Sylvan Power
At the end of each of your turns, the Groute of Sylvan Power heals allies within 3 cells of it for 6% of their max HP.
Spreading Blaze
Modifies Bush Fire
Bush Fire's cross grows by 1 cell: its damage, its MP removal and the delayed blast it places on its victims reach enemies up to 2 cells from the centre instead of 1.
Also works with Sadida 3.7 · Modifies Bush Fire
Bush Fire's cross grows by 1 cell: its damage, its MP removal and the delayed blast it places on its victims reach enemies up to 2 cells from the centre instead of 1.
Lingering Miasma
Modifies Contamination
The poison of Contamination's clouds (around you, your Leafy Trees and your Dolls) lasts 3 turns instead of 2 and deals 10% more damage.
Also works with Sadida 3.7 · Modifies Miasmas
The poison of Miasmas's clouds (around you, your Leafy Trees and your Dolls) lasts 3 turns instead of 2 and deals 10% more damage.
Legendary 24
Booster Shot
Modifies Inoculation
Inoculation's damage bonus for each Infected enemy is tripled, and it gains 15 base damage, including on the Infected enemies it reaches.
Also works with Sadida 2.72 · Modifies Inoculation
Inoculation's damage bonus for each Infected enemy is tripled, and it gains 15 base damage, including on the Infected enemies it reaches.
Primeval Grove
Modifies Force of Nature
Force of Nature's hit strikes every enemy in a 1-cell circle around its target and no longer damages allies; it gains 10 base damage, including on the Infected enemies it reaches.
Also works with Sadida 2.72 · Modifies Force of Nature
Force of Nature's hit strikes every enemy in a 1-cell circle around its target and no longer damages allies; it gains 10 base damage, including on the Infected enemies it reaches.
Lingering Hex
Modifies Voodoo Curse
Voodoo Curse's recast interval is 1 turn shorter, it gains 15 base damage, including on the Infected enemies it reaches, and the Voodoo state it applies lasts 1 more turn.
Also works with Sadida 2.72 · Modifies Voodoo Curse
Voodoo Curse's recast interval is 1 turn shorter, it gains 15 base damage, including on the Infected enemies it reaches, and the Voodoo state it applies lasts 1 more turn.
Rag Bomb
Modifies Sacrificial Doll
The Doll of Sacrificial Doll deals twice as much damage, its explosion included, and has 50% more HP and 2 more MP.
Also works with Sadida 2.72 · Modifies Sacrificial Doll
The Doll of Sacrificial Doll deals twice as much damage, its explosion included, and has 50% more HP and 2 more MP.
Singing Orchard
Modifies Tree of Life
At the end of each of your turns, every Tree planted by Tree of Life gives allies within 2 cells of it 20% final damage for 1 turn and a shield worth 10% of your max HP for 1 turn.
Also works with Sadida 2.72 · Modifies Tree of Life
At the end of each of your turns, every Tree planted by Tree of Life gives allies within 2 cells of it 20% final damage for 1 turn and a shield worth 10% of your max HP for 1 turn.
Harvest Feast
Modifies Natural Gift
Natural Gift also gives allies within 2 cells of the sacrificed Tree or Doll 25% final damage for 2 turns, and its recast interval is 1 turn shorter.
Also works with Sadida 2.72 · Modifies Natural Gift
Natural Gift also gives allies within 2 cells of the sacrificed Tree or Doll 25% final damage for 2 turns, and its recast interval is 1 turn shorter.
Gift of Rain
Modifies Sadida's Tear
Sadida's Tear also gives the ally it targets (your summons included, not you) 1 AP and 1 MP for 1 turn.
Also works with Sadida 2.72 · Modifies Tear
Tear also gives the ally it targets (your summons included, not you) 1 AP and 1 MP for 1 turn.
Puppet Strings
Modifies Bane
After Bane is cast on an enemy, up to 2 of your Madolls cast Irritation at it, those within its range.
Also works with Sadida 2.72 · Modifies Bane
After Bane is cast on an enemy, up to 2 of your Madolls cast Irritation at it, those within its range.
Sacred Canopy
Modifies Vegetal Influence
Vegetal Influence's recast interval is 1 turn shorter; its Treant has 4 more AP, and its Canopy has a recast interval 1 turn shorter, gives twice the shield and also gives allies within 3 cells of the Treant 25% final damage for 1 turn.
Rooted Fury
Modifies Harmony
Harmony also gives you 30% final damage for 1 turn and 2 AP at once.
Sinking Ground
Modifies Earthquake
Earthquake's quake (damage, attraction and reveal) reaches 4 cells instead of 3, and it also removes 2 MP (dodgeable) from the enemies within 4 cells of its centre.
Also works with Sadida 2.72 · Modifies Earthquake
Earthquake's quake (damage, attraction and reveal) reaches 4 cells instead of 3, and it also removes 2 MP (dodgeable) from the enemies within 4 cells of its centre.
Screaming Root
Modifies Mandrake
Mandrake also poisons its target: 15 to 17 Air damage at the start of each of its next 2 turns.
Also works with Sadida 2.72 · Modifies Poisoned Undergrowth
Poisoned Undergrowth also poisons its target: 15 to 17 Air damage at the start of each of its next 2 turns.
Big Bang
Modifies Sacrificial Doll
Sacrificial Doll's summon has 50% more HP, 3 more MP and deals twice the final damage, its explosion included.
Also works with Sadida 3.7 · Modifies Sacrificial Doll
Sacrificial Doll's summon has 50% more HP, 3 more MP and deals twice the final damage, its explosion included.
Walking Grove
Modifies Sylvan Power
Sylvan Power's transformed tree has 3 more AP, 3 more MP, 50% more HP and 50% more final damage.
Also works with Sadida 3.7 · Modifies Sylvan Power
Sylvan Power's transformed tree has 3 more AP, 3 more MP, 50% more HP and 50% more final damage.
Seed Chain
Modifies Inoculation
When Inoculation hits an infected enemy, the infection spreads for 2 turns to up to 2 nearest uninfected enemies within 3 cells of it.
Also works with Sadida 3.7 · Modifies Inoculation
When Inoculation hits an infected enemy, the infection spreads for 2 turns to up to 2 nearest uninfected enemies within 3 cells of it.
Voodoo Interest
Modifies Voodoo Curse
Voodoo Curse's base damage increases by 50% and its recast interval is 1 turn shorter.
Also works with Sadida 3.7 · Modifies Voodoo Curse
Voodoo Curse's base damage increases by 50% and its recast interval is 1 turn shorter.
Natural Gift
Modifies Natural Gift
Natural Gift heals twice as much and its recast interval is 2 turns shorter.
Also works with Sadida 3.7 · Modifies Natural Gift
Natural Gift heals twice as much and its recast interval is 2 turns shorter.
Mangrove Shelter
Modifies Mangrove
Mangrove's area grows by 1 cell, it gains 10 base damage, and allies in its area get a shield worth 10% of your max HP for 1 turn.
Also works with Sadida 3.7 · Modifies Mangrove
Mangrove's area grows by 1 cell, it gains 10 base damage, and allies in its area get a shield worth 10% of your max HP for 1 turn.
Last Gift
Modifies Natural Gift
Natural Gift also gives allies within 2 cells of the sacrificed Doll or Tree (you included) 2 AP and 2 MP for 1 turn.
Also works with Sadida 3.7 · Modifies Natural Gift
Natural Gift also gives allies within 2 cells of the sacrificed Doll or Tree (you included) 2 AP and 2 MP for 1 turn.
Wildfire Meadows
Modifies Wild Grass
Wild Grass can be cast twice per turn and no longer has to be cast in a straight line.
Coven Curse
Modifies Voodoo Curse
Voodoo Curse's damage and its Voodoo state reach every enemy within 2 cells of its target (allies spared).
Also works with Sadida 3.7 · Modifies Voodoo Curse
Voodoo Curse's damage and its Voodoo state reach every enemy within 2 cells of its target (allies spared).
Whipping Briar
Modifies Bramble
After Bramble hits, its main damage bounces to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.
Also works with Sadida 3.7 · Modifies Bramble
After Bramble hits, its main damage bounces to 2 more enemies, each within 3 cells of the last one hit, never the same enemy twice.
Flooded Grove
Modifies Mangrove
Mangrove can be cast twice per turn, and the flood it raises around each of your Trees (damage, heals and MP removal) strikes every cell within 2 cells of the Tree instead of a cross.
Also works with Sadida 3.7 · Modifies Mangrove
Mangrove can be cast twice per turn, and the flood it raises around each of your Trees (damage, heals and MP removal) strikes every cell within 2 cells of the Tree instead of a cross.
Overclocked Doll
Modifies Ultra-Powerful
The Ultra-Powerful of Ultra-Powerful has 2 more AP, and at the end of each of your turns it gives allies within 2 cells of it 20% final damage for 1 turn.
Also works with Sadida 3.7 · Modifies The Ultra-Powerful
The Ultra-Powerful of The Ultra-Powerful has 2 more AP, and at the end of each of your turns it gives allies within 2 cells of it 20% final damage for 1 turn.
Prismatic 23
Thorn Grove
Modifies Bramble
Bramble gains 8 base damage, including around Leafy Trees and on the Infected enemies it reaches, and can be cast one more time per target. After it damages an enemy, its damage strikes again every enemy within 2 cells of your Tree nearest to that enemy, sparing the enemies it already hit.
Also works with Sadida 2.72 · Modifies Bramble
Bramble gains 8 base damage, including around Leafy Trees and on the Infected enemies it reaches, and can be cast one more time per target. After it damages an enemy, its damage strikes again every enemy within 2 cells of your Tree nearest to that enemy, sparing the enemies it already hit.
Spring Tide
Modifies Rise of Sap
Rise of Sap's area becomes a 5x5 square instead of 3x3 (damage, ally healing and Trees turned Leafy), and it can be cast twice per turn.
Also works with Sadida 2.72 · Modifies Rise of Sap
Rise of Sap's area becomes a 5x5 square instead of 3x3 (damage, ally healing and Trees turned Leafy), and it can be cast twice per turn.
Plague Garden
Modifies Miasmas
Miasmas's poison deals twice as much damage, and it infects and poisons enemies within 3 cells instead of 2 around you, Leafy Trees and Dolls.
Also works with Sadida 2.72 · Modifies Contamination
Contamination's poison deals twice as much damage, and it infects and poisons enemies within 3 cells instead of 2 around you, Leafy Trees and Dolls.
Wailing Woods
Modifies Haunted Forest
Haunted Forest can be cast twice per turn and gains 10 base damage, including around Leafy Trees; the state it applies lasts 1 more turn.
Also works with Sadida 2.72 · Modifies Haunted Forest
Haunted Forest can be cast twice per turn and gains 10 base damage, including around Leafy Trees; the state it applies lasts 1 more turn.
Grove Warden
Modifies Sylvan Power
Sylvan Power's recast interval is 1 turn shorter; its controllable tree has 4 more AP, 2 more MP and twice the HP, and its area heal heals 50% more.
Effigy Pyre
Modifies Voodoo Sacrifice
Voodoo Sacrifice gains 8 base damage on its target, and its damage on the Infected enemies it reaches is doubled. On a Doll, the sacrifice deals twice the damage and heals twice as much, and allies within 3 cells of the Doll also heal 10% of your max HP.
Also works with Sadida 2.72 · Modifies Voodoo Sacrifice
Voodoo Sacrifice gains 8 base damage on its target, and its damage on the Infected enemies it reaches is doubled. On a Doll, the sacrifice deals twice the damage and heals twice as much, and allies within 3 cells of the Doll also heal 10% of your max HP.
Live Vaccine
Modifies Inoculation
Inoculation no longer consumes all Infections nor resets its damage bonus per Infected enemy after the cast, and every enemy it damages is Infected for 2 turns.
Also works with Sadida 2.72 · Modifies Inoculation
Inoculation no longer consumes all Infections nor resets its damage bonus per Infected enemy after the cast, and every enemy it damages is Infected for 2 turns.
Patient Zero
Modifies Contagion
Contagion Infects its target for 1 turn before it strikes, so it always applies its effects on every Infected enemy and spreads Infection around its target; it can be cast once more per turn.
Also works with Sadida 2.72 · Modifies Contagion
Contagion Infects its target for 1 turn before it strikes, so it always applies its effects on every Infected enemy and spreads Infection around its target; it can be cast once more per turn.
Plague Orchard
Modifies Leafy Tree
At the end of each of your turns, every Tree planted by Leafy Tree Infects the enemies within 2 cells of it for 2 turns and deals them 15 to 17 damage in your best element.
Also works with Sadida 2.72 · Modifies Leafy Tree
At the end of each of your turns, every Tree planted by Leafy Tree Infects the enemies within 2 cells of it for 2 turns and deals them 15 to 17 damage in your best element.
Conflagration
Modifies Burning Bush
Every enemy Burning Bush damages also catches Bush Fire: it loses 3 MP for 1 turn, and at the end of its turn the enemies around it, within 2 cells, take 17 to 19 Fire damage (your Trees there too).
Also works with Sadida 2.72 · Modifies Plaguing Bramble
Every enemy Plaguing Bramble damages also catches Bush Fire: it loses 3 MP for 1 turn, and at the end of its turn the enemies around it, within 2 cells, take 17 to 19 Fire damage (your Trees there too).
Powder Puppets
Modifies Transmuted Sacrificial Doll
Transmuted Sacrificial Doll no longer has a recast interval, and its Doll has 2 more MP and 30% more damage.
Also works with Sadida 2.72 · Modifies Transmuted Sacrificed
Transmuted Sacrificed no longer has a recast interval, and its Doll has 2 more MP and 30% more damage.
Ancient Forest
Modifies Force of Nature
Force of Nature costs 1 AP less (minimum 1), its main damage increases by 50%, and it hits enemies in a 1-cell radius around the target.
Also works with Sadida 3.7 · Modifies Force of Nature
Force of Nature costs 1 AP less (minimum 1), its main damage increases by 50%, and it hits enemies in a 1-cell radius around the target.
Aftershock
Modifies Bush Fire
Bush Fire's main hit gains 15 base damage, and its delayed damage strikes a second time, at full strength, at the end of the target's following turn.
Also works with Sadida 3.7 · Modifies Bush Fire
Bush Fire's main hit gains 15 base damage, and its delayed damage strikes a second time, at full strength, at the end of the target's following turn.
Root Network
Modifies Harmony
Harmony's heals are doubled, allies within 2 cells take 30% less damage for 1 turn, and its recast interval is 1 turn shorter.
Regrowth
Modifies Vegetal Altruism
Vegetal Altruism heals you 24% of your max HP instead of 8%, and the tree it consumes regrows on its former cell with all of its HP.
Also works with Sadida 3.7 · Modifies Vegetal Altruism
Vegetal Altruism heals you 24% of your max HP instead of 8%, and the tree it consumes regrows on its former cell with all of its HP.
Thorn Relay
Modifies Bramble
Bramble gains 8 base damage for each of your living trees. With 2 or more trees, it costs 1 AP less; with 4 or more, its damage hits a 1-cell radius area.
Also works with Sadida 3.7 · Modifies Bramble
Bramble gains 8 base damage for each of your living trees. With 2 or more trees, it costs 1 AP less; with 4 or more, its damage hits a 1-cell radius area.
Pandemic
Modifies Contagion
Contagion no longer has to be cast in a straight line, gains 10 base damage, and its damage hits enemies in a 2-cell radius around the target.
Mad Doll
Modifies Madoll
Madoll's summon has three times the HP, 2 more AP, 2 more MP and 150% more final damage.
Also works with Sadida 3.7 · Modifies Madoll
Madoll's summon has three times the HP, 2 more AP, 2 more MP and 150% more final damage.
Plague Hemlock
Modifies Paralysing Bramble
Paralysing Bramble deals 30% more damage, can be cast 3 times per turn on the same target, and every enemy it damages is Infected for 3 turns.
Also works with Sadida 3.7 · Modifies Hemlock
Hemlock deals 30% more damage, can be cast 3 times per turn on the same target, and every enemy it damages is Infected for 3 turns.
Thorn Lash
Modifies Aggressive Bramble
Aggressive Bramble can be cast once more per turn, and each cast this turn on another enemy than the previous one gains 20 base damage more than it (40 at most); the same enemy again starts over.
Also works with Sadida 3.7 · Modifies Aggressive Bramble
Aggressive Bramble can be cast once more per turn, and each cast this turn on another enemy than the previous one gains 20 base damage more than it (40 at most); the same enemy again starts over.
Snarewood
Modifies Tree
The Trees of Tree have 50% more HP. At the end of each of your turns, each one removes 1 MP (dodgeable) from the enemies within 2 cells of it. When an enemy kills one, the enemies within 2 cells of it take 28 to 32 Earth damage and are pushed back 2 cells.
Also works with Sadida 3.7 · Modifies Tree
The Trees of Tree have 50% more HP. At the end of each of your turns, each one removes 1 MP (dodgeable) from the enemies within 2 cells of it. When an enemy kills one, the enemies within 2 cells of it take 28 to 32 Earth damage and are pushed back 2 cells.
Rising Wilds
Modifies Force of Nature
Each of your Leafy Trees gives Force of Nature 30 base damage instead of 10, and after it damages an enemy, up to 2 of your Madolls and Ultra-Powerfuls in range cast their first spell at it.
Crater Doll
Modifies Sacrificial Doll
Sacrificial Doll's recast interval is 1 turn shorter. Wherever its Doll dies, it leaves a 2-cell crater for 2 turns: an enemy starting its turn there takes 24 to 28 damage in your best element.
Also works with Sadida 3.7 · Modifies Sacrificial Doll
Sacrificial Doll's recast interval is 1 turn shorter. Wherever its Doll dies, it leaves a 2-cell crater for 2 turns: an enemy starting its turn there takes 24 to 28 damage in your best element.
How they work#
- Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
- Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
- Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
- You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
- A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
- Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
- The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.
How to get them#
The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.
| Rarity | Chance (Mystery Box) |
|---|---|
| Common | 34% |
| Uncommon | 24% |
| Rare | 18% |
| Epic | 12% |
| Legendary | 8% |
| Prismatic | 4% |

Mystery Box: Waxmod
Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box
Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.
Trade in your Waxmods#
The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.
