Equipment

Waxmods

Waxmods are items that change one spell of your class. Pick a class to see all of its Waxmods, then filter by kit, rarity or keyword.

On this page

Every Waxmod by class#

Common 51

Air Pocket

CommonXelor 3.7

Modifies Disruption

Disruption steals life in the Air element instead of the Fire element.

Also works with Xelor 2.68 · Modifies Disruption

Disruption steals life in the Air element instead of the Fire element.

Deep Freeze

CommonXelor 3.7

Modifies Frostbite

Frostbite no longer sends its target back to its previous position, but gains 4 base damage.

Distant Memory

CommonXelor 3.7

Modifies Souvenir

Souvenir no longer needs line of sight, but loses 2 Range.

Long Orbit

CommonXelor 3.7

Modifies Astrolabe

Astrolabe gains 2 Range, but costs 1 AP more.

Also works with Xelor 2.68 · Modifies Spontaneous Return

Spontaneous Return gains 2 Range, but costs 1 AP more.

Molasses

CommonXelor 3.7

Modifies Slow Down

Slow Down removes 1 more AP, but loses 2 Range.

Also works with Xelor 2.68 · Modifies Slow Down

Slow Down removes 1 more AP, but loses 2 Range.

Scattered Light

CommonXelor 3.7

Modifies Refraction

Refraction can be cast 4 times per turn instead of 3, but its direct hit deals 3 less base damage.

Borrowed Steps

CommonXelor 3.7

Modifies Passage of Time

Passage of Time gives its ally target 1 MP for 1 turn instead of Dodge.

Also works with Xelor 2.68 · Modifies Flight

Flight gives its ally target 1 MP for 1 turn instead of Dodge.

Loose Anchor

CommonXelor 3.7

Modifies Paradox

Paradox no longer makes your Accomplice or Xelor's Dial Unmovable, but its recast interval is 1 turn shorter.

Also works with Xelor 2.68 · Modifies Temporal Paradox

Temporal Paradox no longer makes your Accomplice or Xelor's Dial Unmovable, but its recast interval is 1 turn shorter.

Iron Teeth

CommonXelor 3.7

Modifies Cog

Cog deals Earth damage instead of stealing life, and gains 4 base damage.

Tidal Memory

CommonXelor 3.7

Modifies Souvenir

Souvenir steals life in the Water element instead of the Air element.

Clean Swap

CommonXelor 3.7

Modifies Permutation

Permutation no longer deals damage, but costs 2 AP instead of 4.

Star Chart

CommonXelor 3.7

Modifies Astrolabe

Astrolabe no longer needs line of sight, and the first time each turn it moves you, you gain 20 Dodge for 1 turn.

Wide Gearing

CommonXelor 3.7

Modifies Gear

Gear's cross reaches 2 cells instead of 1, for its damage and its teleport, but its damage loses 4 base.

Also works with Xelor 2.68 · Modifies Gear

Gear's cross reaches 2 cells instead of 1, for its damage and its teleport, but its damage loses 4 base.

Molten Drop

CommonXelor 3.7

Modifies Dropper

Dropper deals damage in the Fire element instead of the Water element.

Wet Sand

CommonXelor 3.7

Modifies Xelor's Sandglass

Xelor's Sandglass and its explosion deal damage in the Water element instead of the Fire element.

Also works with Xelor 2.68 · Modifies Xelor's Sandglass

Xelor's Sandglass and its explosion deal damage in the Water element instead of the Fire element.

Deep Pocket

CommonXelor 3.7

Modifies Harmpit

Harmpit no longer needs line of sight, but loses 1 Range.

Selective Distortion

CommonXelor 3.7

Modifies Distortion

Distortion only sends enemies back to their previous positions: allies in its area stay where they are.

Also works with Xelor 2.68 · Modifies Temporal Distortion

Temporal Distortion only sends enemies back to their previous positions: allies in its area stay where they are.

Sand Needle

CommonXelor 2.68

Modifies Hand

Hand deals Earth damage instead of Fire damage.

Slow Decay

CommonXelor 2.68

Modifies Shrivelling

Shrivelling gains 2 Range and no longer has to be cast in a straight line, but its base damage is reduced by 15%.

Thaw

CommonXelor 2.68

Modifies Frostbite

Frostbite no longer returns its target to its previous position, but gains 6 base damage.

Deep Slow

CommonXelor 2.68

Modifies Slow Down

Slow Down removes 1 more AP (dodgeable) but loses 1 Range.

Also works with Xelor 3.7 · Modifies Slow Down

Slow Down removes 1 more AP (dodgeable) but loses 1 Range.

Oblique Ray

CommonXelor 2.68

Modifies Dark Ray

Dark Ray no longer has to be cast in a straight line, but loses 1 Range.

Long Fingers

CommonXelor 2.68

Modifies Time Theft

Time Theft gains 2 Range but no longer deals damage.

Gale Strike

CommonXelor 2.68

Modifies Xelor's Punch

Xelor's Punch deals Air damage.

Also works with Xelor 3.7 · Modifies Xelor's Punch

Xelor's Punch deals Air damage.

Wet Gears

CommonXelor 2.68

Modifies Cog

Cog deals Earth damage instead of Water damage.

Tar Pit

CommonXelor 2.68

Modifies Slow Down

Slow Down also removes 1 MP (dodgeable), but its damage loses 3 base.

Also works with Xelor 3.7 · Modifies Slow Down

Slow Down also removes 1 MP (dodgeable), but its damage loses 3 base.

Tidewheel

CommonXelor 2.68

Modifies Gear

Gear deals Water damage instead of Earth damage.

Also works with Xelor 3.7 · Modifies Gear

Gear deals Water damage instead of Earth damage.

Thick Fog

CommonXelor 2.68

Modifies Haziness

Haziness reaches 4 cells instead of 3, for the AP it removes and the AP it gives on the next turn, but costs 3 AP instead of 2.

Also works with Xelor 3.7 · Modifies Temporal Haze

Temporal Haze reaches 4 cells instead of 3, for the AP it removes and the AP it gives on the next turn, but costs 3 AP instead of 2.

Short Foresight

CommonXelor 2.68

Modifies Premonition

Premonition costs 1 AP instead of 2, but its range drops by 2.

Also works with Xelor 3.7 · Modifies Premonition

Premonition costs 1 AP instead of 2, but its range drops by 2.

Lookout's Lift

CommonXelor 2.68

Modifies Flight

The ally Flight targets also gains 2 Range for 1 turn.

Also works with Xelor 3.7 · Modifies Passage of Time

The ally Passage of Time targets also gains 2 Range for 1 turn.

Ember Swing

CommonXelor 2.68

Modifies Pendulum

Pendulum deals Fire damage instead of Air damage.

Also works with Xelor 3.7 · Modifies Pendulum

Pendulum deals Fire damage instead of Air damage.

Bent Suspension

CommonXelor 2.68

Modifies Temporal Suspension

Temporal Suspension no longer has to be cast in a straight line, but its range drops by 1.

Quick Wrapping

CommonXelor 2.68

Modifies Mummification

Mummification's recast interval drops from 3 to 2, but it costs 3 AP instead of 2.

Also works with Xelor 3.7 · Modifies Mummification

Mummification's recast interval drops from 3 to 2, but it costs 3 AP instead of 2.

Prepaid Embalming

CommonXelor 2.68

Modifies Embalming

Embalming costs 2 AP instead of 1, but no longer takes 1 AP from you on your next turn.

Warm Sand

CommonSorcerer

Modifies Slowdown

Slowdown deals Fire damage.

Stone Needle

CommonSorcerer

Modifies Needle

Needle deals Earth damage.

Long Withering

CommonSorcerer

Modifies Withering

Withering gains 2 Range and no longer has to be cast in a straight line, but its base damage is reduced by 15%.

Short Freeze

CommonSorcerer

Modifies Freeze

Freeze costs 1 AP less (minimum 1), but no longer removes MP.

Wide Hourglass

CommonSorcerer

Modifies Xelor's Hourglass

Xelor's Hourglass's damage hits a 1-cell radius, but its base damage is reduced by 25%.

Fine Gravel

CommonSorcerer

Modifies Time Gravel

Time Gravel hits a single target and gains 10 base damage.

Patient Shadow

CommonSorcerer

Modifies Shadow Strike

Shadow Strike gains 2 Range and no longer has a minimum range.

Hot Finale

CommonSorcerer

Modifies Final Point

Final Point deals Fire damage instead of Earth damage.

Double Tick

CommonSorcerer

Modifies Slowdown

Slowdown can hit the same target twice per turn instead of once, but it can be cast 3 times per turn instead of 4.

Unmaking

CommonSorcerer

Modifies Disintegration

Disintegration applies 10% erosion to its target for 2 turns, but its base damage is reduced by 15%.

Shadow's Edge

CommonSorcerer

Modifies Shadow Strike

Shadow Strike gives you 15% critical chance for the rest of your turn, but loses 3 base damage.

Lingering Chill

CommonSorcerer

Modifies Freeze

The Temporal Echoes Freeze prepares last 3 turns instead of 2, but it loses 2 base damage.

Shattered at Once

CommonSorcerer

Modifies Broken Clepsydra

Broken Clepsydra gives you its 3 AP all on your next turn, instead of 1 AP on your next turn and 2 AP on the turn after.

Wide Gale

CommonSorcerer

Modifies Temporal Gale

Temporal Gale's area grows from 1 to 2 cells around you, for its damage and its pushback, but it pushes back 2 cells less.

Long Phase

CommonSorcerer

Modifies Phase Shift

Phase Shift can teleport you up to 2 cells away instead of 1, but costs 1 AP more.

Quick Rewind

CommonSorcerer

Modifies Rewind

Rewind's recast interval is 1 turn shorter, but it costs 1 AP more.

Slipping Time

CommonSorcerer

Modifies Time Dilation

Time Dilation also gives you 30 Dodge for 1 turn, but loses 3 base damage.

Uncommon 45

Overtime

UncommonXelor 3.7

Modifies Xelor's Punch

Xelor's Punch gains 1 Range, and the Telefrag it generates gives you 3 AP instead of 2.

Also works with Xelor 2.68 · Modifies Xelor's Punch

Xelor's Punch gains 1 Range, and the Telefrag it generates gives you 3 AP instead of 2.

Draining Drops

UncommonXelor 3.7

Modifies Dropper

Dropper steals life instead of dealing damage.

Trusted Accomplice

UncommonXelor 3.7

Modifies Accomplice

Accomplice's summon has 50% more HP and 2 more MP.

Also works with Xelor 2.68 · Modifies Accomplice

Accomplice's summon has 50% more HP and 2 more MP.

Solid Wheel

UncommonXelor 3.7

Modifies Cog

Cog's damage hits every cell within 2 cells of the target cell instead of only the ring 2 cells away.

High Tide

UncommonXelor 3.7

Modifies Water Clock

When Water Clock hits a Telefrag target, it gives you 2 AP on your next turn instead of 1.

Also works with Xelor 2.68 · Modifies Water Clock

When Water Clock hits a Telefrag target, it gives you 2 AP on your next turn instead of 1.

Coarse Sand

UncommonXelor 3.7

Modifies Xelor's Sandglass

Xelor's Sandglass removes 3 AP from enemies instead of 2.

Also works with Xelor 2.68 · Modifies Xelor's Sandglass

Xelor's Sandglass removes 3 AP from enemies instead of 2.

Grit in the Eyes

UncommonXelor 3.7

Modifies Dust

Enemies within 2 cells of Dust's target cell take 10% more damage for 1 turn.

Also works with Xelor 2.68 · Modifies Temporal Dust

Enemies within 2 cells of Temporal Dust's target cell take 10% more damage for 1 turn.

Long Arc

UncommonXelor 3.7

Modifies Pendulum

Pendulum's range is 2 higher: 0 to 6 instead of 0 to 4.

Also works with Xelor 2.68 · Modifies Pendulum

Pendulum's range is 2 higher: 0 to 6 instead of 0 to 4.

Bronze Casing

UncommonXelor 3.7

Modifies Xelor's Dial

Xelor's Dial's summon has 120% more HP.

Also works with Xelor 2.68 · Modifies Xelor's Dial

Xelor's Dial's summon has 120% more HP.

Creeping Wither

UncommonXelor 3.7

Modifies Shrivelling

Each cast of Shrivelling this turn on another enemy than the previous one deals 5 more base damage than it (10 at most); the same enemy again starts over.

Also works with Xelor 2.68 · Modifies Shrivelling

Each cast of Shrivelling this turn on another enemy than the previous one deals 5 more base damage than it (10 at most); the same enemy again starts over.

Hoarded Seconds

UncommonXelor 3.7

Modifies Conservation

The ally protected by Conservation gains 2 AP per enemy attack it suffers instead of 1 (2 times at most).

Quicksand Hour

UncommonXelor 3.7

Modifies Instability

Every enemy that triggers Instability's glyph or glyph-aura loses 2 MP (dodgeable).

Also works with Xelor 2.68 · Modifies Temporal Instability

Every enemy that triggers Temporal Instability's glyph or glyph-aura loses 2 MP (dodgeable).

Self-Regulation

UncommonXelor 3.7

Modifies Regulator

Each cast of Regulator also takes 1 turn off your oldest dispellable effect from an enemy.

Also works with Xelor 2.68 · Modifies Loss of Motivation

Each cast of Loss of Motivation also takes 1 turn off your oldest dispellable effect from an enemy.

Linen Wrappings

UncommonXelor 3.7

Modifies Mummification

Mummification also gives you a shield worth 12% of your maximum life for 1 turn.

Also works with Xelor 2.68 · Modifies Mummification

Mummification also gives you a shield worth 12% of your maximum life for 1 turn.

Spare Hour

UncommonXelor 3.7

Modifies Twenty-Fifth Hour

Twenty-Fifth Hour costs 2 AP instead of 3 and gives you 2 MP for 1 turn.

Short Hop

UncommonXelor 2.68

Modifies Teleportation

Teleportation's recast interval is 1 turn shorter (minimum 1).

Also works with Xelor 3.7 · Modifies Teleportation

Teleportation's recast interval is 1 turn shorter (minimum 1).

Delayed Escape

UncommonXelor 2.68

Modifies Flight

Flight gives 40 Dodge instead of 30, and casting it gives you 1 AP on your next turn, once per turn.

Also works with Xelor 3.7 · Modifies Passage of Time

Passage of Time gives 40 Dodge instead of 30, and casting it gives you 1 AP on your next turn, once per turn.

Measured Counter

UncommonXelor 2.68

Modifies Counter

Counter's target also takes 15% less damage for 2 turns, and its recast interval is 1 turn shorter.

Heavy Pendulum

UncommonXelor 2.68

Modifies Xelor's Dial

Xelor's Dial's summon has twice the HP and gives allies 1 more AP.

Disposable Accomplice

UncommonXelor 2.68

Modifies Accomplice

Accomplice costs 1 AP less (minimum 1) and its summon has 50% more HP.

Also works with Xelor 3.7 · Modifies Accomplice

Accomplice costs 1 AP less (minimum 1) and its summon has 50% more HP.

Withering Touch

UncommonXelor 2.68

Modifies Shrivelling

Shrivelling steals life instead of dealing damage.

Also works with Xelor 3.7 · Modifies Shrivelling

Shrivelling steals life instead of dealing damage.

Overwound Spring

UncommonXelor 2.68

Modifies Cog

The first 2 casts of Cog each turn that hit an enemy give you 1 more AP on your next turn.

Rehearsed Strike

UncommonXelor 2.68

Modifies Rewind

The ally Rewind targets also gains 12% final damage for 1 turn, and Rewind's range grows by 2.

Also works with Xelor 3.7 · Modifies Rewind

The ally Rewind targets also gains 12% final damage for 1 turn, and Rewind's range grows by 2.

Crooked Lens

UncommonXelor 2.68

Modifies Disruption

Disruption's range grows by 2, and it no longer has to be cast in a straight line.

Also works with Xelor 3.7 · Modifies Disruption

Disruption's range grows by 2, and it no longer has to be cast in a straight line.

Clogged Hours

UncommonXelor 2.68

Modifies Temporal Distortion

Before Temporal Distortion sends them back, every enemy in the 3x3 square around you loses 2 MP (dodgeable).

Also works with Xelor 3.7 · Modifies Distortion

Before Distortion sends them back, every enemy in the 3x3 square around you loses 2 MP (dodgeable).

Long Preservation

UncommonXelor 2.68

Modifies Conservation

Conservation's recast interval drops from 4 to 3, and its range grows by 2.

Also works with Xelor 3.7 · Modifies Conservation

Conservation's recast interval drops from 3 to 2, and its range grows by 2.

Listless Hour

UncommonXelor 2.68

Modifies Loss of Motivation

Loss of Motivation's enemy target also deals 10% less final damage for 1 turn.

Also works with Xelor 3.7 · Modifies Regulator

Regulator's enemy target also deals 10% less final damage for 1 turn.

Mirror Plating

UncommonXelor 2.68

Modifies Temporal Paradox

Temporal Paradox also gives you a shield worth 10% of your maximum life for 1 turn.

Also works with Xelor 3.7 · Modifies Paradox

Paradox also gives you a shield worth 10% of your maximum life for 1 turn.

Rift Stride

UncommonXelor 2.68

Modifies Time Rift

Time Rift also gives you 2 MP for the turn.

Also works with Xelor 3.7 · Modifies Rift

Rift also gives you 2 MP for the turn.

Distant Sphere

UncommonXelor 2.68

Modifies Temporal Oop Shield

Temporal Oop Shield's range grows by 2, and it no longer needs line of sight.

Also works with Xelor 3.7 · Modifies Spacetime

Spacetime's range grows by 2, and it no longer needs line of sight.

Preserved Mummy

UncommonSorcerer

Modifies Mummification

Mummification's effects last 1 more turn and it gives 2 more AP.

Small Leap

UncommonSorcerer

Modifies Teleportation

Teleportation's recast interval is 2 turns shorter, and it gains 2 Range.

Safe Phase

UncommonSorcerer

Modifies Phase Shift

When Phase Shift moves you, you gain a shield worth 15% of your max HP for 1 turn and 2 MP, once per turn.

Gentle Rewind

UncommonSorcerer

Modifies Rewind

When Rewind brings its target back, you are healed for 15% of your max HP and gain 2 MP on your next turn.

Thin Spectre

UncommonSorcerer

Modifies Spectral Shield

Spectral Shield also gives you a shield worth 15% of your max HP for 2 turns.

Dark Leech

UncommonSorcerer

Modifies Dark Ray

Dark Ray steals life instead of dealing damage.

Sharpened Echoes

UncommonSorcerer

Modifies Needle

The Temporal Echoes Needle prepares (for Xelor's Hourglass, Black Hole and Disintegration) are worth 6 more base damage.

Turned Hourglass

UncommonSorcerer

Modifies Xelor's Hourglass

The first time each turn Xelor's Hourglass hits an enemy, you gain 1 AP on your next turn.

Stone Rain

UncommonSorcerer

Modifies Meteorite

Meteorite deals Earth damage instead of Fire damage and no longer needs line of sight.

Thick Dust

UncommonSorcerer

Modifies Temporal Dust

Temporal Dust removes 2 AP instead of 1 from the enemies in its area.

Keeping Time

UncommonSorcerer

Modifies Pendulum

Pendulum gains 1 Range, and its first cast each turn that hits an enemy extends your oldest Temporal Echo by 1 turn (each Echo once).

Reaching Gravel

UncommonSorcerer

Modifies Time Gravel

Time Gravel gains 2 Range (1 to 5 instead of 1 to 3), and its range can be modified.

Quicksand

UncommonSorcerer

Modifies Sand Trap

When the trap of Sand Trap triggers, it leaves a glyph with a 1-cell radius for 2 turns; an enemy entering it takes 16 to 20 Water damage, once per enemy per turn.

Stopped Moment

UncommonSorcerer

Modifies Time Freeze

Time Freeze also removes 2 AP from the enemies within 2 cells of you.

Foundation Stone

UncommonSorcerer

Modifies Demolition

Demolition also gives you 40 Lock for 2 turns.

Rare 41

Blink Step

RareXelor 3.7

Modifies Teleportation

Teleportation's recast interval is 1 turn shorter, and when it moves you, you gain 2 MP, once per turn.

Also works with Xelor 2.68 · Modifies Teleportation

Teleportation's recast interval is 1 turn shorter, and when it moves you, you gain 2 MP, once per turn.

Long Swap

RareXelor 3.7

Modifies Permutation

Permutation can be cast 1 to 4 cells away instead of exactly 2, and gains 6 base damage.

Alarm Clock

RareXelor 3.7

Modifies Clock

The base damage bonus Clock gains from a Telefrag target is 16 higher.

Second Hand

RareXelor 3.7

Modifies Hand

Hand's poison, its Hand state and the damage it deals when its target loses Telefrag last 3 turns instead of 2.

Fine Tuning

RareXelor 3.7

Modifies Regulator

Regulator can be cast once more per turn and reduces the duration of effects by 2 turns instead of 1.

Also works with Xelor 2.68 · Modifies Loss of Motivation

Loss of Motivation can be cast once more per turn and reduces the duration of effects by 2 turns instead of 1.

Mirror Time

RareXelor 3.7

Modifies Spacetime

When an ally carrying Spacetime is hit by a Telefrag enemy, 60% of the damage is reflected onto the attacker instead of 30%, and its recast interval is 1 turn shorter.

Borrowed Time

RareXelor 3.7

Modifies Passage of Time

Passage of Time also gives its ally target 10% final damage for 1 turn.

Also works with Xelor 2.68 · Modifies Flight

Flight also gives its ally target 10% final damage for 1 turn.

Foretold Impact

RareXelor 3.7

Modifies Premonition

When Premonition moves you on the following turn, enemies within 1 cell of the targeted cell take 20 to 24 damage in your best element; if the entity you switched with moves again that turn, the enemies around it take it too.

Also works with Xelor 2.68 · Modifies Premonition

When Premonition moves you on the following turn, enemies within 1 cell of the targeted cell take 20 to 24 damage in your best element; if the entity you switched with moves again that turn, the enemies around it take it too.

Black Sun

RareXelor 3.7

Modifies Dark Ray

Dark Ray gains 20 base damage per Telefrag entity in its line instead of 12.

Parched Seconds

RareXelor 3.7

Modifies Drying Up

Drying Up's first hit gains 10 base damage, and each Telefrag entity it hits, its rebounds included, gives you 2 MP for 1 turn instead of 1.

Second Thief

RareXelor 3.7

Modifies Slow Down

The first 2 casts of Slow Down each turn that hit an enemy give you 1 AP for 1 turn, Telefrag or not.

Also works with Xelor 2.68 · Modifies Slow Down

The first 2 casts of Slow Down each turn that hit an enemy give you 1 AP for 1 turn, Telefrag or not.

Quickened Haze

RareXelor 3.7

Modifies Temporal Haze

Temporal Haze's recast interval is 1 turn shorter, and its range is 2 higher (0 to 5).

Also works with Xelor 2.68 · Modifies Haziness

Haziness's recast interval is 1 turn shorter, and its range is 2 higher (0 to 5).

Domino Trap

RareXelor 3.7

Modifies Desynchronisation

Desynchronisation's trap also triggers your nearest other trap within 6 cells, and the first Telefrag your traps of Desynchronisation cause each turn gives you 12% final damage for 1 turn.

Also works with Xelor 2.68 · Modifies Desynchronisation

Desynchronisation's trap also triggers your nearest other trap within 6 cells, and the first Telefrag your traps of Desynchronisation cause each turn gives you 12% final damage for 1 turn.

Rapid Synchro

RareXelor 3.7

Modifies Synchro

Synchro's recast interval is 1 turn shorter, and its range is 2 higher (1 to 6).

Also works with Xelor 2.68 · Modifies Synchro

Synchro's recast interval is 1 turn shorter, and its range is 2 higher (1 to 6).

Clockwork Guard

RareXelor 2.68

Modifies Xelor's Punch

Casting Xelor's Punch gives you a shield worth 12% of your max HP for 1 turn and 1 MP, once per turn.

Also works with Xelor 3.7 · Modifies Xelor's Punch

Casting Xelor's Punch gives you a shield worth 12% of your max HP for 1 turn and 1 MP, once per turn.

Soft Reset

RareXelor 2.68

Modifies Loss of Motivation

Loss of Motivation gains 3 Range and no longer has to be cast in a straight line.

Also works with Xelor 3.7 · Modifies Regulator

Regulator gains 3 Range and no longer has to be cast in a straight line.

Safe Rewind

RareXelor 2.68

Modifies Rewind

Rewind's target also gets a shield worth 15% of your max HP for 1 turn and 2 MP on its next turn, and its recast interval is 1 turn shorter.

Also works with Xelor 3.7 · Modifies Rewind

Rewind's target also gets a shield worth 15% of your max HP for 1 turn and 2 MP on its next turn, and its recast interval is 1 turn shorter.

Long Memory

RareXelor 2.68

Modifies Souvenir

Souvenir gains 3 Range and 12 base damage.

Spontaneous Stride

RareXelor 2.68

Modifies Spontaneous Return

Spontaneous Return also gives you 2 MP.

Also works with Xelor 3.7 · Modifies Astrolabe

Astrolabe also gives you 2 MP.

Haunting Memory

RareXelor 2.68

Modifies Souvenir

Before Souvenir strikes, its target loses 2 MP (dodgeable) and takes 10% more damage for 1 turn.

Blink Edge

RareXelor 2.68

Modifies Teleportation

Teleportation's range grows by 2, and the first time each turn it moves you, you gain 12% final damage for 1 turn.

Also works with Xelor 3.7 · Modifies Teleportation

Teleportation's range grows by 2, and the first time each turn it moves you, you gain 12% final damage for 1 turn.

Dust to Dust

RareXelor 2.68

Modifies Shrivelling

Shrivelling gains 4 base damage, and its enemy target suffers 15% erosion for 2 turns.

Also works with Xelor 3.7 · Modifies Shrivelling

Shrivelling gains 4 base damage, and its enemy target suffers 15% erosion for 2 turns.

Parting Blow

RareXelor 2.68

Modifies Reflect

Before sending its target back, Reflect deals it 16 to 18 damage in your best element.

Stone Momentum

RareXelor 2.68

Modifies Petrification

On a Telefrag target, Petrification lowers its own cost by 1 more AP for 2 turns, and its AP removal only hits enemies.

Also works with Xelor 3.7 · Modifies Petrification

On a Telefrag target, Petrification lowers its own cost by 1 more AP for 2 turns, and its AP removal only hits enemies.

Long Grudge

RareXelor 2.68

Modifies Counter

Counter lasts 3 turns instead of 2, and its range grows by 2.

Stopped Gears

RareXelor 2.68

Modifies Synchro

The explosion of Synchro's Synchro also removes 2 AP (dodgeable) from every enemy within 3 cells of it.

Also works with Xelor 3.7 · Modifies Synchro

The explosion of Synchro's Synchro also removes 2 AP (dodgeable) from every enemy within 3 cells of it.

Gilded Hour

RareXelor 2.68

Modifies Twenty-Fifth Hour

Twenty-Fifth Hour also gives you 2 AP and 10% final damage for the turn.

Armoured Sphere

RareSorcerer

Modifies Xelor's Sphere

Xelor's Sphere's summon has twice the HP, 3 more Range, 1 more AP and 50% more final damage.

Stable Synchro

RareSorcerer

Modifies Synchro

Synchro's summon has twice the HP and 50% more final damage.

Narrow Hours

RareSorcerer

Modifies Hour Glyph

Hour Glyph's radius increases by 1 cell, its glyph also deals 20 to 25 damage in your best element to the enemies it affects, and its recast interval is 2 turns shorter.

Patient Sand

RareSorcerer

Modifies Sand Trap

Sand Trap lasts 2 more turns, its damage is 50% higher, and its recast interval is 1 turn shorter.

Measured Theft

RareSorcerer

Modifies Time Theft

Time Theft gains 3 Range, removes 1 more AP (dodgeable) and gives you 1 more AP on your next turn.

Phase Step

RareSorcerer

Modifies Phase Shift

Phase Shift can be cast 2 more times per turn and gives you 1 MP each time.

Spring-Wound

RareSorcerer

Modifies Withering

Withering also pushes its target back 2 cells, and the Pushback Damage bonus it gives you is doubled (40, 80 or 120 by spell rank instead of 20, 40 or 60).

Temporal Leap

RareSorcerer

Modifies Teleportation

Teleportation also gives you 2 MP and 20% resistance for 1 turn.

Crystal Echo

RareSorcerer

Modifies Crystallisation

Crystallisation costs 3 AP less when it uses a Temporal Echo prepared for it.

Grand Larceny

RareSorcerer

Modifies Time Theft

Time Theft also removes 1 MP from its target and gives you 1 MP on your next turn, and it no longer needs line of sight.

Stagnant Leech

RareSorcerer

Modifies Stagnation

Stagnation steals life instead of dealing damage, and its recast interval is 1 turn shorter.

Swinging Counterweight

RareSorcerer

Modifies Counterweight

After its damage, Counterweight carries you up to 2 cells toward its target, and its recast interval is 1 turn shorter.

Short Fuse

RareSorcerer

Modifies Synchro

Synchro's Synchro detonates after its second growth instead of its third, and if an enemy kills it, enemies within 2 cells of it take 30 to 36 damage in your best element and are pushed back 1 cell.

Full Stop

RareSorcerer

Modifies Final Point

Final Point pushes back 2 more cells, and the first time each turn it kills an enemy, you gain 2 AP.

Epic 39

Pharaoh's Wrath

EpicXelor 3.7

Modifies Mummification

Mummification gives you 30% final damage for 2 turns instead of AP Reduction.

Time Shelter

EpicXelor 3.7

Modifies Rewind

The ally Rewind targets, or yourself, takes 50% less melee and ranged damage for 1 turn, and its recast interval is 1 turn shorter.

Also works with Xelor 2.68 · Modifies Rewind

The ally Rewind targets, or yourself, takes 50% less melee and ranged damage for 1 turn, and its recast interval is 1 turn shorter.

Wide Swing

EpicXelor 3.7

Modifies Pendulum

Both hits of Pendulum gain 6 base damage, and the hit around you reaches enemies up to 3 cells away instead of 2.

Also works with Xelor 2.68 · Modifies Pendulum

Both hits of Pendulum gain 6 base damage, and the hit around you reaches enemies up to 3 cells away instead of 2.

Time Bomb

EpicXelor 3.7

Modifies Harmpit

The delayed explosion of Harmpit gains 15 base damage, and its radius grows from 2 to 3 cells.

Dust Devil

EpicXelor 3.7

Modifies Drying Up

Drying Up's damage bounces to up to 2 more enemies at full strength, each within 3 cells of the last one hit, never the same enemy twice; each Telefrag target it hits gives you 2 MP instead of 1.

Warp Field

EpicXelor 3.7

Modifies Distortion

Distortion's area becomes a 5x5 square, for its damage and its return to the previous position, and it gains 5 base damage.

Also works with Xelor 2.68 · Modifies Temporal Distortion

Temporal Distortion's area becomes a 5x5 square, for its damage and its return to the previous position, and it gains 5 base damage.

Mirror Breach

EpicXelor 3.7

Modifies Disruption

After Disruption damages an enemy, its life steal strikes again every other enemy within 2 cells of you.

Also works with Xelor 2.68 · Modifies Disruption

After Disruption damages an enemy, its life steal strikes again every other enemy within 2 cells of you.

Hands of the Hour

EpicXelor 3.7

Modifies Hand

Hand's poison, its Hand state and the damage it deals when a target loses Telefrag reach every enemy within 1 cell of the target, and only enemies.

Prism Burst

EpicXelor 3.7

Modifies Refraction

On a Telefrag target, Refraction's area hit gains 6 base damage and reaches 3 cells instead of 2, for its damage and for the Telefrag it spreads.

Tearing Rift

EpicXelor 3.7

Modifies Rift

Rift costs 2 AP instead of 4, and enemies within 2 cells of the cell you leave (where your summon arrives) take 14 to 16 damage in your best element.

Also works with Xelor 2.68 · Modifies Time Rift

Time Rift costs 1 AP instead of 3, and enemies within 2 cells of the cell you leave (where your summon arrives) take 14 to 16 damage in your best element.

Shifting Dunes

EpicXelor 3.7

Modifies Sands of Time

Each rebound of Sands of Time also reaches 1 more enemy within 2 cells of the one it hits, once per enemy each turn.

Spacetime Fold

EpicXelor 3.7

Modifies Spacetime

Spacetime applies to every fighter within 1 cell of its target, not just the target.

Also works with Xelor 2.68 · Modifies Temporal Oop Shield

Temporal Oop Shield applies to every fighter within 1 cell of its target, not just the target.

Tolling Hands

EpicXelor 3.7

Modifies Knell

Every enemy damaged by Knell also receives Hand (an Earth poison of 9 to 12 for 2 turns and damage when it loses Telefrag), and the range of Knell is 2 higher (0 to 5).

Wide Hourglass

EpicXelor 2.68

Modifies Xelor's Sandglass

Xelor's Sandglass's damage and AP removal hit enemies in a 1-cell radius around the target, and it only removes AP from enemies.

Clockwork Sweep

EpicXelor 2.68

Modifies Cog

Cog's damage hits a 1-cell radius and it gives 1 more AP on your next turn.

Volatile Synchro

EpicXelor 2.68

Modifies Synchro

Synchro's summon has 50% more HP and its explosion deals 50% more base damage.

Also works with Xelor 3.7 · Modifies Synchro

Synchro's summon has 50% more HP and its explosion deals 50% more base damage.

Split Second

EpicXelor 2.68

Modifies Temporal Dust

Temporal Dust gains 15 base damage, and casting it gives you 2 AP, once per turn.

Also works with Xelor 3.7 · Modifies Dust

Dust gains 15 base damage, and casting it gives you 2 AP, once per turn.

Pendulum Brake

EpicXelor 2.68

Modifies Pendulum

Casting Pendulum gives you 2 MP and 15% final damage for 1 turn, once per turn.

Also works with Xelor 3.7 · Modifies Pendulum

Casting Pendulum gives you 2 MP and 15% final damage for 1 turn, once per turn.

Overflow

EpicXelor 2.68

Modifies Water Clock

Water Clock gives you a shield worth 15% of your max HP for 1 turn and 1 more AP.

Also works with Xelor 3.7 · Modifies Water Clock

Water Clock gives you a shield worth 15% of your max HP for 1 turn and 1 more AP.

Stone Curse

EpicXelor 2.68

Modifies Petrification

Petrification no longer has to be cast in a straight line and gains 10 base damage.

Cold Hands

EpicXelor 2.68

Modifies Frostbite

Every enemy Frostbite damages also receives the mark of Hand: the first time it loses its Telefrag afterwards, it takes 23 Fire damage.

Recall Ripple

EpicXelor 2.68

Modifies Spontaneous Return

Spontaneous Return sends every fighter within 1 cell of the target back to its previous position, not just the target.

Knuckle Chime

EpicXelor 2.68

Modifies Xelor's Punch

After Xelor's Punch damages an enemy, its hit strikes again every other enemy within 1 cell of you; its damage gains 4 base.

Also works with Xelor 3.7 · Modifies Xelor's Punch

After Xelor's Punch damages an enemy, its hit strikes again every other enemy within 1 cell of you; its damage gains 4 base.

Twin Dials

EpicXelor 2.68

Modifies Xelor's Dial

Xelor's Dial no longer removes your previous Dial: you keep 2 Dials at once, and a third one replaces the oldest.

Rigged Double

EpicXelor 2.68

Modifies Accomplice

When an enemy kills the Accomplice of Accomplice, enemies within 2 cells of it take 18 to 22 damage in your best element and are pushed back 2 cells.

Also works with Xelor 3.7 · Modifies Accomplice

When an enemy kills the Accomplice of Accomplice, enemies within 2 cells of it take 18 to 22 damage in your best element and are pushed back 2 cells.

Fractured Seconds

EpicXelor 2.68

Modifies Desynchronisation

Desynchronisation's trap leaves a glyph of 2 cells for 2 turns where it triggers; each enemy entering it takes 14 to 16 damage in your best element, once per enemy each turn.

Also works with Xelor 3.7 · Modifies Desynchronisation

Desynchronisation's trap leaves a glyph of 2 cells for 2 turns where it triggers; each enemy entering it takes 14 to 16 damage in your best element, once per enemy each turn.

Jagged Timeline

EpicXelor 2.68

Modifies Temporal Instability

Every enemy that triggers the glyph or glyph-aura of Temporal Instability takes 12 to 14 damage in your best element, and its recast interval drops from 3 to 2.

Also works with Xelor 3.7 · Modifies Instability

Every enemy that triggers the glyph or glyph-aura of Instability takes 12 to 14 damage in your best element, and its recast interval drops from 3 to 2.

Deep Gravity

EpicSorcerer

Modifies Black Hole

Black Hole attracts 2 more cells and gains 25 base damage, and its recast interval is 1 turn shorter.

Counterbalanced

EpicSorcerer

Modifies Pendulum

Pendulum gains 15 base damage, and hitting an enemy gives you a shield worth 15% of your max HP for 1 turn, once per turn.

Following Wind

EpicSorcerer

Modifies Temporal Gale

Temporal Gale pushes back 2 more cells, deals 27 to 35 Air damage to enemies within 1 cell of the target, and its recast interval is 2 turns shorter.

Disintegration Beam

EpicSorcerer

Modifies Disintegration

Disintegration no longer has to be cast in a straight line and gains 10 base damage.

Crystal Burst

EpicSorcerer

Modifies Crystallisation

Crystallisation's damage hits a 1-cell radius around the target.

Frozen Instant

EpicSorcerer

Modifies Chronoshift

Chronoshift's target cannot fall below 50% of its max HP instead of 30%, and it also gets a shield worth 15% of your max HP for 1 turn.

Spectral Fury

EpicSorcerer

Modifies Spectral Shield

Spectral Shield gives you 25% final damage for 2 turns instead of Power, and the base value of its shield rises from 8% to 12% of your max HP (still 3% more per enemy within 2 cells, up to 3).

Blinding Sand

EpicSorcerer

Modifies Black Sand

The enemies in the area of Black Sand lose 3 Range for 1 turn, and its recast interval is 1 turn shorter.

Rewritten Time

EpicSorcerer

Modifies Deletion

Deletion's 1 AP for 1 turn goes to the allies within 2 cells of its target (you included) instead of the enemies within 1 cell of it.

Meshing Gears

EpicSorcerer

Modifies Cogs of Time

Cogs of Time marks every enemy within 1 cell of its target instead of its target alone, and it gains 2 Range.

Grand Plunder

EpicSorcerer

Modifies Temporal Plunder

Temporal Plunder's damage and AP removal hit every enemy within 1 cell of its target; the AP it gives you is unchanged.

Sinking Hours

EpicSorcerer

Modifies Hour Glyph

An enemy ending its turn in the glyph of Hour Glyph takes 18 to 22 damage in your best element and is pulled 1 cell toward its centre (even an enemy that cannot be moved).

Legendary 35

Stolen Hours

LegendaryXelor 3.7

Modifies Temporal Haze

Temporal Haze only removes AP from enemies, and only allies gain AP on the following turn: 3 instead of 2.

Also works with Xelor 2.68 · Modifies Haziness

Haziness only removes AP from enemies, and only allies gain AP on the following turn: 3 instead of 2.

Withering Mark

LegendaryXelor 3.7

Modifies Shrivelling

Every enemy damaged by Shrivelling is put in the Telefrag state for 1 turn.

Also works with Xelor 2.68 · Modifies Shrivelling

Every enemy damaged by Shrivelling is put in the Telefrag state for 1 turn.

Twin Hourglass

LegendaryXelor 3.7

Modifies Sands of Time

Sands of Time can be cast twice per turn.

Master Clock

LegendaryXelor 3.7

Modifies Xelor's Dial

At the end of each of your turns, Xelor's Dial's summon gives allies within 2 cells of it 1 AP for 1 turn and removes 1 AP (dodgeable) from enemies within 2 cells of it.

Also works with Xelor 2.68 · Modifies Xelor's Dial

At the end of each of your turns, Xelor's Dial's summon gives allies within 2 cells of it 1 AP for 1 turn and removes 1 AP (dodgeable) from enemies within 2 cells of it.

Time Mine

LegendaryXelor 3.7

Modifies Desynchronisation

Desynchronisation's trap also deals 28 to 32 damage in your best element to enemies within 2 cells of it, and each enemy it Telefrags gives you 1 AP on your next turn (2 at most per trigger).

Also works with Xelor 2.68 · Modifies Desynchronisation

Desynchronisation's trap also deals 28 to 32 damage in your best element to enemies within 2 cells of it, and each enemy it Telefrags gives you 1 AP on your next turn (2 at most per trigger).

Funeral Bell

LegendaryXelor 3.7

Modifies Knell

Knell's area becomes a 5x5 square, and its recast interval is 1 turn shorter.

Through and Through

LegendaryXelor 3.7

Modifies Xelor's Punch

Xelor's Punch can be cast 4 times per turn instead of 3 and 3 times per target instead of 2, and each cast's damage bounces at full strength to 1 more enemy within 2 cells.

Also works with Xelor 2.68 · Modifies Xelor's Punch

Xelor's Punch can be cast 4 times per turn instead of 3 and 3 times per target instead of 2, and each cast's damage bounces at full strength to 1 more enemy within 2 cells.

Fall Guy

LegendaryXelor 3.7

Modifies Accomplice

Within 4 cells of you, Accomplice's summon takes your place against the first ranged enemy attack each round; the first time an enemy kills it, it comes back at the start of your next turn with 50% of its HP and 2 more AP for that turn, once per fight.

Also works with Xelor 2.68 · Modifies Accomplice

Within 4 cells of you, Accomplice's summon takes your place against the first ranged enemy attack each round; the first time an enemy kills it, it comes back at the start of your next turn with 50% of its HP and 2 more AP for that turn, once per fight.

Floodgate

LegendaryXelor 3.7

Modifies Water Clock

Once you have caused a Telefrag with at least 2 different spells this turn, Water Clock costs 2 AP instead of 4 and can be cast 3 times per target instead of 2.

Second Chance

LegendaryXelor 3.7

Modifies Rewind

The ally (or you) Rewind sends back heals 15% of its maximum life just before it moves, and gains 2 AP on its next turn.

Also works with Xelor 2.68 · Modifies Rewind

The ally (or you) Rewind sends back heals 15% of its maximum life just before it moves, and gains 2 AP on its next turn.

Frozen Circle

LegendaryXelor 3.7

Modifies Remanence

Remanence applies to every fighter within 2 cells of its target, not just the target, and every enemy under it that spends no AP during its turn takes 18 to 22 damage in your best element at the end of it.

Paradox Burst

LegendaryXelor 3.7

Modifies Paradox

After Paradox teleports the entities around your summon, enemies within 4 cells of the summon take 15 to 18 damage in your best element, and again when they are teleported back at the start of the summon's turn.

Also works with Xelor 2.68 · Modifies Temporal Paradox

After Temporal Paradox teleports the entities around your summon, enemies within 4 cells of the summon take 15 to 18 damage in your best element, and again when they are teleported back at the start of the summon's turn.

Selective Blur

LegendaryXelor 2.68

Modifies Haziness

Haziness only removes AP from enemies, only gives AP to allies, and gives 3 AP on their next turn instead of 2.

Also works with Xelor 3.7 · Modifies Temporal Haze

Temporal Haze only removes AP from enemies, only gives AP to allies, and gives 3 AP on their next turn instead of 2.

Living Mummy

LegendaryXelor 2.68

Modifies Mummification

Mummification gives 4 MP instead of 2, plus 1 AP right away and 20% final damage for 1 turn.

Also works with Xelor 3.7 · Modifies Mummification

Mummification gives 4 MP instead of 2, plus 1 AP right away and 20% final damage for 1 turn.

Local Rollback

LegendaryXelor 2.68

Modifies Rhol Bak

Rhol Bak only affects fighters within 4 cells of you, and allies there get a shield worth 12% of your max HP and 2 MP for 1 turn.

Also works with Xelor 3.7 · Modifies Rhol Bak

Rhol Bak only affects fighters within 4 cells of you, and allies there get a shield worth 12% of your max HP and 2 MP for 1 turn.

Stasis Field

LegendaryXelor 2.68

Modifies Conservation

Conservation no longer lowers allies' final damage, and on its next turn it makes allies in its area take 50% less damage instead of 20%, and only allies.

Broken Clock

LegendaryXelor 2.68

Modifies Clock

Clock costs 1 AP less (minimum 1), gains 2 Range and no longer has to be cast in a straight line.

Self-Winding Hand

LegendaryXelor 2.68

Modifies Hand

Every enemy Hand damages is put in Telefrag for 1 turn, without the AP refund: its Hand strikes it again when that Telefrag ends or is consumed.

Grand Chime

LegendaryXelor 2.68

Modifies Clock

On a Telefrag target, the extra 3 AP Clock removes hits every enemy within 2 cells of the target, and no longer allies.

Undertow Clepsydra

LegendaryXelor 2.68

Modifies Water Clock

Water Clock's damage hits every enemy within 1 cell of the target and no longer hurts allies; every enemy it damages is then sent back to its previous position.

Collision Course

LegendaryXelor 2.68

Modifies Rhol Bak

After Rhol Bak sends everyone back, every enemy on the map in Telefrag takes 20 to 24 damage in your best element.

Also works with Xelor 3.7 · Modifies Rhol Bak

After Rhol Bak sends everyone back, every enemy on the map in Telefrag takes 20 to 24 damage in your best element.

Cracked Clay

LegendaryXelor 2.68

Modifies Drying Up

Each rebound of Drying Up also reaches 1 more enemy within 2 cells of the one it hits, once per enemy each turn, and its rebounds gain 6 base damage.

Also works with Xelor 3.7 · Modifies Drying Up

Each rebound of Drying Up also reaches 1 more enemy within 2 cells of the one it hits, once per enemy each turn, and its rebounds gain 6 base damage.

Clockwork Shadow

LegendaryXelor 2.68

Modifies Shadowy Beam

Shadowy Beam gains 6 base damage per living Dial, Accomplice or Synchro of yours; with 2 or more of them, its hit on a target that is not in Telefrag strikes every enemy within 2 cells.

Lingering Dust

LegendarySorcerer

Modifies Temporal Dust

Temporal Dust's area grows by 1 cell and it gains 10 base damage.

Gentle Gears

LegendarySorcerer

Modifies Cogs of Time

Cogs of Time's damage per AP spent is tripled, it lasts 1 more turn, and its recast interval is 2 turns shorter.

Long Dilation

LegendarySorcerer

Modifies Time Dilation

Time Dilation's radius grows by 1 cell, it gains 25 base damage, it removes 1 more AP (dodgeable), and its recast interval is 1 turn shorter.

Local Freeze

LegendarySorcerer

Modifies Time Freeze

Time Freeze's resistance bonus also reaches allies within 2 cells, who also take 30% less damage for 1 turn; it gives 2 more AP on your next turn and its recast interval is 2 turns shorter.

Temporal Savings

LegendarySorcerer

Modifies Temporal Plunder

Temporal Plunder gives you 2 more AP on your next turn, deals 30 to 38 more damage in your best element to its target, and its recast interval is 2 turns shorter.

Pharaoh

LegendarySorcerer

Modifies Mummification

Mummification gives you 25% final damage for 2 turns instead of 160 Power, and 1 more AP.

Pharaoh's Court

LegendarySorcerer

Modifies Mummification

Mummification's 15% resistance also reaches your allies within 2 cells of you, and those allies (not you) gain 1 AP for 1 turn.

Doomsday Clock

LegendarySorcerer

Modifies End of Time

End of Time's delayed blow is set on every enemy within 1 cell of its target when it is cast, and its recast interval is 1 turn shorter.

Piercing Ray

LegendarySorcerer

Modifies Dark Ray

Dark Ray hits a 4-cell line starting at its target, and it can be cast 4 times per turn instead of 3.

Ticking Dial

LegendarySorcerer

Modifies Xelor's Sphere

At the end of each of your turns, the Sphere summoned by Xelor's Sphere removes 1 AP from the enemies within 2 cells of it, and its hourglass costs 2 AP instead of 3 and can be cast 3 times per turn instead of 2.

Counter-Melody

LegendarySorcerer

Modifies Counterpoint

Counterpoint pushes back 1 more cell, and its damage bounces to 2 more enemies, each the nearest within 3 cells of the last one hit (never the same enemy twice).

Brittle Frost

LegendarySorcerer

Modifies Frost

The enemies in the area of Frost take 15% more damage for 1 turn, and its recast interval is 1 turn shorter.

Prismatic 34

Eclipse Beam

PrismaticXelor 3.7

Modifies Dark Ray

Dark Ray can be cast twice per turn, and its line reaches 5 cells instead of 3, for its damage and for the bonus it gains from Telefrag targets.

Broken Timeline

PrismaticXelor 3.7

Modifies Instability

Instability's glyph and glyph-aura last 2 turns instead of 1; each trigger gives you 1 AP on your next turn per enemy it Telefrags (3 at most), and each ally they affect gains 2 MP, the first time each turn.

Also works with Xelor 2.68 · Modifies Temporal Instability

Temporal Instability's glyph and glyph-aura last 2 turns instead of 1; each trigger gives you 1 AP on your next turn per enemy it Telefrags (3 at most), and each ally they affect gains 2 MP, the first time each turn.

Frozen Moment

PrismaticXelor 3.7

Modifies Conservation

Conservation's damage reduction also covers every ally within 2 cells of its target, and they take 50% of damage instead of 76%; its recast interval is 1 turn shorter.

Doomsday Clock

PrismaticXelor 3.7

Modifies Synchro

Synchro's summon has twice the HP, and its explosion deals twice the damage to enemies within 5 cells instead of 3.

Also works with Xelor 2.68 · Modifies Synchro

Synchro's summon has twice the HP, and its explosion deals twice the damage to enemies within 5 cells instead of 3.

Clockwork Engine

PrismaticXelor 3.7

Modifies Gear

Gear can be cast 4 times per turn instead of 2, costs 1 AP less and gains 3 base damage.

Also works with Xelor 2.68 · Modifies Gear

Gear can be cast 4 times per turn instead of 2, costs 1 AP less and gains 3 base damage.

Sandstorm

PrismaticXelor 3.7

Modifies Dust

Dust can be cast 3 times per turn instead of 2, and its radius grows from 2 to 3 cells, for its damage and for the teleport of Telefrag targets.

Hoarfrost Engine

PrismaticXelor 3.7

Modifies Frostbite

Frostbite can be cast 3 times per target instead of 2; once you have caused a Telefrag this turn with any spell, it costs 1 AP instead of 2 and gains 6 base damage.

Changed on 25 October 2026

Quantum Leap

PrismaticXelor 3.7

Modifies Teleportation

Teleportation costs 1 AP instead of 2 and deals 16 to 18 damage in your best element to enemies within 1 cell of its target.

Also works with Xelor 2.68 · Modifies Teleportation

Teleportation costs 1 AP instead of 2 and deals 16 to 18 damage in your best element to enemies within 1 cell of its target.

Total Recall

PrismaticXelor 3.7

Modifies Rhol Bak

Rhol Bak also heals every ally 10% of their maximum life and removes 1 AP (dodgeable) from every enemy.

Also works with Xelor 2.68 · Modifies Rhol Bak

Rhol Bak also heals every ally 10% of their maximum life and removes 1 AP (dodgeable) from every enemy.

Grandfather Clock

PrismaticXelor 3.7

Modifies Clock

Clock can be cast 3 times per target instead of 2; on a Telefrag target it removes 2 more AP (dodgeable) and puts the 2 nearest enemies within 3 cells that are not in Telefrag into the Telefrag state for 1 turn.

Medusa Hour

PrismaticXelor 3.7

Modifies Petrification

Petrification can be cast 4 times per turn instead of 3, and on a Telefrag target it also removes 3 MP (dodgeable).

Also works with Xelor 2.68 · Modifies Petrification

Petrification can be cast 4 times per turn instead of 3, and on a Telefrag target it also removes 3 MP (dodgeable).

Countdown

PrismaticXelor 2.68

Modifies Desynchronisation

Desynchronisation deals 30 to 38 more damage in your best element to each Telefragged enemy it hits, and gives you 1 AP on your next turn per such enemy (2 at most).

Also works with Xelor 3.7 · Modifies Desynchronisation

Desynchronisation deals 30 to 38 more damage in your best element to each Telefragged enemy it hits, and gives you 1 AP on your next turn per such enemy (2 at most).

Final Toll

PrismaticXelor 2.68

Modifies Knell

Each of Knell's four damage lines gains 6 base damage, and casting it gives you 2 AP, once per turn.

Event Horizon

PrismaticXelor 2.68

Modifies Temporal Paradox

Temporal Paradox gives you 2 AP right away and 2 AP on your next turn, and its recast interval is 1 turn shorter.

Also works with Xelor 3.7 · Modifies Paradox

Paradox gives you 2 AP right away and 2 AP on your next turn, and its recast interval is 1 turn shorter.

Perpetual Motion

PrismaticXelor 2.68

Modifies Gear

Gear can be cast 4 times per turn instead of 2, and each of its casts that causes a Telefrag gives you 2 AP, not just your first Telefrag of the turn.

Also works with Xelor 3.7 · Modifies Gear

Gear can be cast 4 times per turn instead of 2, and each of its casts that causes a Telefrag gives you 2 AP, not just your first Telefrag of the turn.

Changed on 25 October 2026

Unstable Timeline

PrismaticXelor 2.68

Modifies Temporal Instability

Allies inside Temporal Instability stay Unlockable through their next turn and gain 2 MP the first time the glyph affects them each turn; when the glyph creates a Telefrag, you gain 2 AP on your next turn (once per turn).

Also works with Xelor 3.7 · Modifies Instability

Allies inside Instability stay Unlockable through their next turn and gain 2 MP the first time the glyph affects them each turn; when the glyph creates a Telefrag, you gain 2 AP on your next turn (once per turn).

Needle Clock

PrismaticXelor 2.68

Modifies Hand

Hand can be cast 4 times per turn, and each cast on a different enemy than the previous one gains 10 more base damage than it (up to 30); the same enemy again starts over.

Twenty-Fifth Hour

PrismaticXelor 2.68

Modifies Twenty-Fifth Hour

Twenty-Fifth Hour's recast interval is 3 turns shorter.

Umbral Cascade

PrismaticXelor 2.68

Modifies Dark Ray

After Dark Ray, its damage bounces 2 more times to the nearest enemy within 2 cells of the last one hit, never the same enemy twice; each bounce repeats the first hit, Telefrag bonus included.

Hourglass Contagion

PrismaticXelor 2.68

Modifies Xelor's Sandglass

Cast on an enemy in Telefrag, Xelor's Sandglass also puts the 2 nearest enemies within 2 cells that are not in Telefrag in Telefrag for 1 turn, and its explosion on Telefrag targets gains 5 base damage.

Also works with Xelor 3.7 · Modifies Xelor's Sandglass

Cast on an enemy in Telefrag, Xelor's Sandglass also puts the 2 nearest enemies within 2 cells that are not in Telefrag in Telefrag for 1 turn, and its explosion gains 6 base damage.

Changed on 24 October 2026

Falling Hours

PrismaticXelor 2.68

Modifies Temporal Dust

Every enemy within 3 cells of the target cell of Temporal Dust, in Telefrag or not, takes 14 to 16 Fire damage at the start of its next turn.

Also works with Xelor 3.7 · Modifies Dust

Every enemy within 3 cells of the target cell of Dust, in Telefrag or not, takes 14 to 16 Fire damage at the start of its next turn.

Stolen Seconds

PrismaticXelor 2.68

Modifies Time Theft

Time Theft steals 1 AP from every enemy in its cross, and no longer only from the enemies in Telefrag; once you have made a Telefrag with at least 2 different spells this turn, it can be cast 3 times per turn instead of 2.

Memory Bell

PrismaticXelor 2.68

Modifies Knell

Knell no longer spends its charges when it rings: every Telefrag you consume keeps adding to it, up to its usual maximum.

Zero-Hour Reserve

PrismaticSorcerer

Modifies Zero Hour

Zero Hour's mark gains 20 base damage per enemy AP removed instead of 6 (up to 160 instead of 60), it removes 1 more AP (dodgeable), and its recast interval is 2 turns shorter.

Changed on 25 October 2026

Final Clause

PrismaticSorcerer

Modifies Final Point

When Final Point uses a Temporal Echo prepared for it, its main base damage is doubled and it gives you 2 AP, once per turn.

Meteor Shower

PrismaticSorcerer

Modifies Meteorite

Meteorite's area grows by 1 cell, its main damage increases by 50%, and it can be cast once more per turn.

Controlled Demolition

PrismaticSorcerer

Modifies Demolition

If you have not moved by yourself this turn, Demolition's main base damage is doubled, it has no recast interval, and it can be cast once more per turn.

Needle Memory

PrismaticSorcerer

Modifies Needle

Needle gains 25 base damage and can be cast once more per turn, and its first 2 casts each turn that hit an enemy extend your oldest Temporal Echo by 1 turn (each Echo once).

Shattered Hourglass

PrismaticSorcerer

Modifies Broken Clepsydra

Broken Clepsydra's AP also goes to allies within 3 cells of you, and its recast interval is 3 turns shorter.

Clockwork Train

PrismaticSorcerer

Modifies Cog

Cog can be cast 3 times per turn instead of 2, and each cast that damages an enemy also deals its damage to the enemies within 2 cells of your Xelor's Sphere or Synchro (the one nearest the first enemy hit) that it did not hit.

Rising Tide

PrismaticSorcerer

Modifies Water Clock

Water Clock can be cast twice per turn instead of once, on two different targets, no longer has to be cast in a straight line and gains 2 Range, and after its damage it attracts its target 2 cells toward you.

Changed on 25 October 2026

Event Horizon

PrismaticSorcerer

Modifies Black Hole

After its attractions, Black Hole also deals 22 to 26 Fire damage to the enemies on the 4 cells adjacent to its centre.

Changed on 25 October 2026

Hammer of Hours

PrismaticSorcerer

Modifies Xelor's Fist

Every enemy Xelor's Fist damages also receives End of Time from you: a blow that deals it 53 to 62 Earth damage 3 turns later (it can be dispelled).

Midnight Chime

PrismaticSorcerer

Modifies Zero Hour

Zero Hour marks every enemy within 1 cell of its target instead of its target alone (each mark charges and strikes on its own), and it gains 1 Range.

How they work#

  • Two Waxmod slots sit at the end of the Dofus row. The Waxmods you wear act in every fight.
  • Each Waxmod belongs to a class and a kit. The 3.7 kit is the class's default kit; the 2.68 kits (2.72 for Sadida and Masqueraider), Sorcerer and Light and Darkness are class variants. Only a character of that kit, or of a kit it is ported to, can wear the Waxmod.
  • Many Waxmods also work on the same spell of their class's other kit (marked “Also works with”). Their numbers are then sometimes adjusted to that spell.
  • You cannot wear the same Waxmod twice. Two different Waxmods can modify the same spell (except those that exclude each other, shown on the card): their different effects add up, but when both change the same thing (damage, cooldown, AP, range, area…), only the stronger change applies. Example: two “double damage” Waxmods give x2, not x4; “cooldown -1” and “cooldown -2” give -2.
  • A Waxmod that casts a spell on every enemy hit (Sentence, Massacre…) casts it again on every cast of the modified spell, including the extra casts another Waxmod gives. That spell's lasting effects follow its own rules: Sentence deals its immediate damage every time, but one target only explodes once at the end of its turn.
  • Waxmods can be traded and sold in the equipment marketplace, next to the Dofus.
  • The dream Waxmods of Infinite Dreams are something else: they last only for one run and act on every spell they can change.

How to get them#

The Mystery Box: Waxmod gives a random Waxmod of the kit of the character who opens it (Waxmods ported to that kit included), with the odds below. The Selection Box lets you choose.

RarityChance (Mystery Box)
Common34%
Uncommon24%
Rare18%
Epic12%
Legendary8%
Prismatic4%

Mystery Box: Waxmod

Shop: 600 ogrines

Nayla Downs at the Astrub Zaap: 100 Master Wax Tokens. Dark Evinya: 60 Nightmare Tokens. Wax Pass: one at 10,000 points on both tracks.

Waxmod Selection Box

Shop: 6,900 ogrines

Pick any Waxmod of your character's kit (or ported to it). The box is used up only once you confirm your choice.

Trade in your Waxmods#

The Void Magician in Astrub [5,-18] takes the Waxmods you do not want, of any class or rarity: every 15 Waxmods give a Selection Box, every 3 of the rest a Mystery Box.